It did announce, however, that the mode would be coming to Battlefield Labs, the community testing environment that’s been running in the background since February. That moment has now arrived.
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Destruction will play a key role in the mode, of course, but you can also expect many of the core game’s gadgets and vehicles to be present – including ways to acquire armored vehicles for late-game situations.
Anyone who played games like PUBG, Apex Legends, or Fortnite should be very familiar with how it’s going to flow. The post confirms respawn mechanics, for instance.
That said, this iteration comes with its own interesting twists on the battle royale formula. For one, classes from the multiplayer side will be present here, with one example being the Support’s ability to revive downed teammates.
Image credit: Battlefield Studios, EA.
Indeed, classes in general will play a larger role than you might expect. Each member of the squad gets to choose the class they’re going to play as, just like traditional multiplayer. These choices cannot be changed after the match has begun.
Each player starts the match with two gadgets from their class, and they’re able to level up during the match to unlock new Traits (like faster armor plate equip speed) for use within the same match. Throughout the game, there’ll be ways to earn XP, such missions with a variety of goals.
Battlefield 6’s BR mode will, of course, feature an ever-encroaching ring of fire that gradually makes the playable area smaller and smaller. Unlike most BR games, however, this one will instantly kill anyone caught outside of it, eliminating any out-of-ring play.
Ground loot is present, split across five tiers of rarities. Attachments appear to be separate lootable items this time around, which is an interesting change. Outside of other, expected items, you’ll also come across Strike Packages, which are effectively killstreaks.
Unfortunately, the mode will also allow players to bring in custom weapons from multiplayer, which can be called in using an item found in loot chests and on the ground.
This particular test will focus only on four-player squads, with a maximum of 100 players in each match. It’s not clear how high the player count is going to be in the final version, but 100 is within expectations for BR modes.
Battlefield Studios promised to return later to share more after feedback has been collected, and it’s certainly going to be interesting to see how players respond to some of that.
After ghosting fans in 2024 by cancelling FM25, Football Manager is finally back in the game. FM26 has a confirmed release date of November 4, 2025, and yes, you can already preorder it.
If obsessing over player stats on your commute sounds like heaven, FM26 Touch also lands on Switch December 4, while FM26 Mobile arrives on Netflix, meaning you can now play Football Manager on the same app you binge Squid Game (yay?).
Where to Preorder Football Manager 26
Football Manager 26
0
FM26 is launching on PC, PS5, and Xbox Series X|S. FM26 Touch is Switch-only, while FM26 Mobile is Netflix-exclusive. Basically, unless you’re gaming on a toaster, you’ll be able to play.
For now, preorders are open for PC through Steam, Epic Games Store, and Fanatical (Steam key). Console preorders are “coming soon,” which is PR-speak for “sit tight and wait your turn”.
For those on PC, your best option is currently to preorder through Fanatical, which has FM26 down to £40.99 in the UK and $44.99 in the US. That’s 18% off the list price, and a tidy saving if you were almost certainly going to buy the game.
It’s the best discount amongst the bunch, with Epic and Steam currently offering 10% off for those who preorder. It’s also a Steam key, so you can immediately quell those fears of juggling it in any other libraries.
What’s New in FM26
FM26 isn’t just showing up late to the party; it’s arriving with a full makeover. The series is moving to the Unity engine, bringing a big graphical upgrade and more realistic animations. Sports Interactive dropped a Match Day First Look in September, showing off the new tech in action.
Women’s football is finally making its debut too, with major leagues from England, Spain, Germany, France, and the US expected. Tactics are getting deeper as well, with new player roles, more formation tweaks, and control over how your squad plays with or without the ball. Translation: even more ways to yell at your virtual fullbacks for ignoring instructions.
Expect the usual UI polish and quality-of-life updates, but FM26’s real pitch is clear, after a year warming the bench, it wants to be seen as a proper next-gen reboot, not just another spreadsheet simulator with vague grass background.
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Robert Anderson is Senior Commerce Editor and IGN’s resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.
Our article has all the latest news on 99 Nights in the Forest codes!
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Published: Sep 11, 2025 05:55 am
Updated: September 11, 2025
We searched for new codes!
There’s something terrifyingly wrong with this forest—kids are disappearing, and there have been sightings of a deer-like creature on two legs. Since you’re a brave adventurer, it’s your job to uncover the mystery behind all this horror. Could 99 Nights in the Forest codes help you survive?
All 99 Nights in the Forest Codes List
Active 99 Nights in the Forest Codes
There are no active 99 Nights in the Forest codes at the moment.
Expired 99 Nights in the Forest Codes
There are no expired 99 Nights in the Forest codes at the moment.
Unfortunately, there are no 99 Nights in the Forest codes that you can redeem at the moment. This is because the developer hasn’t implemented a code redemption system into the game yet. However, it doesn’t necessarily mean they won’t do so, which is why we suggest bookmarking our article and coming back from time to time. You can rely on us to provide you with a proper guide and a comprehensive list of free rewards as soon as they become available.
If there are other Roblox titles that you’re itching to find codes for, drop by our Roblox Codes section and claim all the free rewards while you still can!
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With a career record of 113 losses and no wins, racehorse Haru Urara became an unintentional pop culture icon in Japan and beyond. The beloved race-losing horse inspired one of Umamusume: Pretty Derby‘s horse-girl characters, and her death this week has been marked by many well beyond the racing sphere.
After making her debut in 1998, racehorse Haru Urara became famous for her reliable losing streak, becoming a household name across Japan and for some a kind of patron deity for losers who nevertheless refuse to give up.
Former racehorse Haru Urara, known for an impeccable 113 race loss record, and as the inspiration for the Umamusume: Pretty Derby character of the same name, has died aged 29. pic.twitter.com/HXvdijrj1G
Haru Urara lends her name and trademark losing streak to one of the characters in Umamusume: Pretty Derby, a game and anime franchise centered around anthropomorphised horse-girls who double as racers and idols. Though the racehorse Haru Urara retired in 2006, the Umamusume character made more people aware of her quirky background, with the anime and game seeing a trend of fans coming to visit the horse where she was spending her retirement at Matha Farm.
Haru Urara died at the age of 29, Eurogamer reports, but her legacy will live on in the form of an unlucky but endlessly positive anime horse girl in a surprisingly popular gacha game.
Umamusume was first announced as a gacha game back in 2016, but due to delays the anime adaptation released first in 2018. While the free-to-play game was released in Japan in 2021, it didn’t see a release outside of Asia until June this year. Umamusume’s worldwide Steam release proved popular with gamers, with the game hitting a peak of over 87,000 concurrent players in its first month of release. The game is also available globally on iOS and Android.
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This month, step into the ring and dominate the squared circle in WWE 2K25, lead the Phantom Thieves in a new turn-based strategy adventure in Persona 5 Tactica, survive the unforgiving wilderness of the Amazonian jungle in Green Hell, or partake in a Holy Grail War set in Edo Japan in Fate/Samurai Remnant.
Meanwhile, Legacy of Kain: Defiance brings vampiric action-adventure to PlayStation Plus Deluxe.
PlayStation Plus Extra and Deluxe | Game Catalog
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WWE 2K25 | PS5, PS4
“The Wiseman” Paul Heyman hosts The Bloodline’s Dynasty, a new 2K Showcase celebrating one of the most historic family dynasties in wrestling. Relive legendary showdowns and create dream matches between The Bloodline and WWE Superstars and Legends. Intergender wrestling makes its long-awaited WWE 2K debut, alongside the return of chain wrestling, Underground and Bloodline Rules match types, barricade diving and more. Take control of your Superstar from the women’s or men’s divisions in a singular multi-gender MyRISE storyline where WWE Superstars infiltrate NXT and attempt to take control of the WWE universe. Discover new brawl environments, unlockable arenas, characters, ally storylines and more.
*WWE 2K25 is releasing on September 16.
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Persona 5 Tactica | PS5, PS4
Persona 5 Tactica is a turn-based strategy game, featuring an all-new story, the return of fan-favourite characters and brand-new allies and foes. After a strange incident, the Phantom Thieves wander into a bizarre realm where its citizens are living under tyrannical oppression. Surrounded by a military group named Legionnaires, they find themselves in grave danger until a mysterious revolutionary named Erina rescues them and offers an enticing deal in exchange for their help. What truth lies behind Erina and the deal she offers to the Phantom Thieves? Join the group as they lead an emotional revolution in this thrilling combat adventure.
*Persona 5 Tactica is releasing on September 16 (except for Thailand).
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Green Hell | PS5, PS4
Green Hell is an Open World Survival Simulator set in the unique and uncharted setting of the Amazonian rainforest. Plunge into the open world survival simulation set in the extreme conditions of the unforgiving Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources. Build a makeshift shelter or raise a fortress, but always remember to tend to your wounds and maintain mental health. Survive on your own, or try your chances in an up-to-4-player online co-op mode.
*Green Hell is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets.
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Fate/Samurai Remnant | PS5, PS4
“Your wish shall perish…” A Holy Grail War begins in Edo Japan. The curtain rises on a new Fate, an action RPG presented by Type-Moon and Koei Tecmo Games. The 4th year of the Keian Era, Edo Period. It has been several decades since the end of a turbulent, blood-soaked era. People were enjoying peace and tranquility, but a battle between seven pairs of Masters and Servants is about to begin as the “Waxing Moon Ritual” unfolds in the shadows. Miyamoto Iori, a young man in Asakusa, finds himself caught in the violence of a Holy Grail War.
*Fate/Samurai Remnant is releasing on September 16
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Crow Country | PS5, PS4
The creators of celebrated point-and-click murder mystery Tangle Tower return with a retro-inspired survival horror set in an abandoned theme park. The year is 1990 and Edward Crow, the owner of the Crow Country theme park, is missing. Two years after he suddenly closed his park, a mysterious young woman called Mara Forest arrives to explore the abandoned property and find its lost owner. Why did Crow really shut down Crow Country and what is Mara Forest’s connection to him?
*Crow Country is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets.
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The Invincible | PS5
You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger. On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.
*The Invincible is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets.
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Conscript | PS5
Conscript is a survival horror game inspired by classics of the genre, blending all the punishing mechanics of older horror games into a cohesive, tense, and unique experience. Set in 1916 during the Great War, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken? Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design. Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.
*Conscript is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets.
PlayStation Plus Deluxe
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Legacy of Kain: Defiance | PS5, PS4
Continue Kain and Raziel’s epic conflict in this faithful emulation of the classic PS2 action-adventure title, Legacy of Kain: Defiance, playable on PS4 and PS5 for the first time. Take control of two powerful and highly evolved vampires: Kain, Emperor of Nosgoth and near-demigod, and Raziel, a wraithlike angel of death. Each equipped with their own legendary sword, Kain & Raziel must battle through a world poisoned by conflict and intrigue as they attempt to unravel their destinies and defeat the dark forces that seek to condemn their world to eternal damnation.
*Legacy of Kain: Defiance is releasing on September 16
*PlayStation Plus Game Catalog and PlayStation Plus Deluxe lineups may differ by region. Please check PlayStation Store on release day.
Ortharion: The Last Battle is a solo hack’n slash RPG set in a fantasy medieval world. Choose from various combinations of classes and equipment to become as powerful as possible, explore a vast world, and overcome all the toughest challenges and bosses! Class Evolution: Start with one of the three available classes at the beginning of the game, and gradually select new classes that provide different advantages, ultimately choosing seven specialties simultaneously from a pool of thirty-nine, leading to nearly infinite possibilities. Over 350 Upgradeable Spells: Spells must be found and learned, and they come in six rarity types and can be leveled up. Learning requires specific stats and classes. The functioning of spells is then modified by talents and equipment. Bubsy in The Purrfect Collection
15 Major Bosses to Face: Bosses are divided into two categories: regular bosses that serve as minor challenges and 15 major bosses that leave little room for error. Not all major bosses are equal. Explore the World: Enhance your character by exploring and uncover all the secrets it contains. Procedurally Generated Items: Each item can have unique powers, belong to a set, feature a runic word or a gem, making the number of combinations greater than in other hack’n slash games. Stats are also randomized and tiered. A consumable-based customization system is also available.
Features and System Requirements:
Each class has its own talent tree, and some talents can significantly change playstyle.
Spells have different rarities; acquiring and leveling them depends on having the right stats/classes.
Apart from major bosses, there are “regular” bosses/challenges.
Screenshots
System Requirements
Recommended
OS: 64-bit Windows 10
Processor: I5 2.9GHz (intel 5th generation core i-series or equivalent)
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1080
Storage: 20 GB available space
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Is Bubsy a celebrated icon from the mascot wars of the early 90s or a platforming punchline? The team at Limited Run Games has built a new collection to find the answer. Bubsy in: The Purrfect Collection explores the franchise’s troubled history and enduring popularity. Bubsy in: The Purrfect Collection is a playable history that includes games, artifacts and interviews. All of the games have been carefully updated for modern platforms using Limited Run’s proprietary Carbon Engine. At the helm of the project is Audi Sorlie, a producer, author, Bubsy World Heavyweight Champion and arguably the world’s foremost expert on the furry franchise. Together with the team at Limited Run and Atari, he has created the ultimate retrospective celebration of Bubsy, the 3’6” tall 80 pound bobcat. What could possibly go wrong? Shape of Dreams
Bubsy in: Claws Encounters of the Furred Kind (Super Nintendo Entertainment System™, Super Famicom™, SEGA Genesis™) Bubsy II (Super Nintendo Entertainment System™, SEGA Genesis™, Game Boy™) Bubsy in: Fractured Furry Tales (Atari Jaguar™) Created internally at Limited Run Games, the Carbon Engine is a development tool that allows legacy content to be ported to modern platforms. It uses emulation as a base, on top of which the Carbon Engine builds features like UI, rendering, audio, data management, controller inputs, and console-specific SDK features like trophies. It allows Limited Run to put out highly accurate, emulation-based ports of classic games for modern hardware.
Features and System Requirements:
Enhanced resolution and framerate along with save states and rewind functionality for every game in the collection.
Scans of art, manuals, ads, and more, straight from the top secret Bubsy archives.
Video interviews that delve into the development history of gaming’s most infamous bobcat.
Listen to your favorite tracks in the music player.
Screenshots
System Requirements
Minimum
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Interl(R) Core 2 Duo E7500
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 750 or equivalent
DirectX: Version 11
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Silksong is famously stingy when it comes to its chief currency, especially in the first third of the game. After about five hours you’ll probably find that you don’t have enough money to unlock fast travel points and benches, let alone buy all of Shakra’s maps, let alone buy that Simple Key back at Bone Bottom. I found myself in that situation by the time I hit Greymoor, but after a while I realised there’s a brilliantly lucrative farming spot just nearby that you can exploit endlessly.
Not only that but I’m pretty sure this was designed to be a farming spot, because there’s a bench within 10 seconds of a mob of zealots who drop around 29 rosaries per run. That means you’re looking at around 60 rosaries per minute, or around 300 per five minutes.
(Image credit: Team Cherry)
You’ll need to head to the Halfway Home (see the map above), which is conveniently close to the Greymoor Bellway station. Just hop up there, rest on the bench inside the Halfway Home, and then move two screens right. You’ll see these guys:
(Image credit: Team Cherry)
Whack them. Have no mercy. Then run back to the bench, rest, and they’ll respawn. Go whack ’em again. Rinse repeat. Every couple of runs your silk spear will replenish too, which will make whacking them much faster.
If you’ve saved Bellhart, you can quickly catch the Bellway there and invest your Rosaries into beads. If you’ve got the time and patience, you can become very rich. I’d recommend putting on a nice movie while you do so. Perhaps this nine-hour documentary about the decline of a Chinese industrial district.
If you’re up to Act 2 already, Sean has a good place to rack up Rosaries at around 3,500 an hour.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You want an Assassin’s Creed Shadows update? You’ve got an Assassin’s Creed Shadows update! Well, you will tomorrow, September 11th anyway, but Ubisoft did release the patch notes for the action game in any case. Here’s what you can expect for the Assassin’s Creed Shadows 1.1.1 title update! First up is the fact that the game will be ready for its first expansion, Claws of Awaji, which is due out next week, September 16th. The level cap is also being raised to 100 to account for the expansion!
For everyone who won’t be picking up the expansion, there is a new free story quest, Go With The Bo. Here you’ll join Junjiro as he sets out to meet a legendary Bo master and a new weapon that Naoe can use, the Bo staff. There’s also new hideout upgrades, including two more upgrade levels, 20 new enhancements, and three new Hideout levels. Upgrading the Nando to level two will now give you the ability to meditate and move the time forward to the next six o’clock, AM or PM.
If you upgrade the study to level four, scouts will now have the ability to reveal viewpoints and safehouses, and with upgrading the Kakurega to the same level, uncovering all viewpoints within a province reveals it completely.
There are two new gear quality tiers that you can upgrade your kit to if you’ve got your forge to level six, called mythic and artifact. “Once an item reaches a new quality, it can be further upgraded through eight additional levels to unlock its full potential,” the patch notes explain.
Ubisoft still can’t seem to let go of Ezio either, as in the Animus Hub there are some fresh rewards for a new project called Sanctuary. These include Ezio’s outfit, Ezio’s outfit but for a cat, an Ezio-themed kusarigama, and a Charm of Firenze trinket.
There are also new anomalies to be found in Awaji if you own the expansion, and cutscenes are no longer limited to 30 FPS. You’ll also find a number of other fixes and tweaks, but you can read the full patch notes to learn about those small details.
The Nintendo Direct that fans have been waiting for is finally here and it’s a big one. September is usually when the company has its annual blowout showcase, and after a messy first half of 2025 ahead of the Switch 2 launch, it seems like we might be getting back into a familiar flow. After a quiet couple of years, the drought may finally be over. The Switch 2 is out and Nintendo can finally wheel out the big guns.
With Nintendo promising an hour-long livestream, the September 12 Direct will be the longest in the company’s history outside of the April one earlier this year for revealing the Switch 2 hardware. It also comes just ahead of the 40th anniversary of Super Mario Bros. on September 13, suggesting plenty of Mario-themed announcements may be in tow as well. And then there’s the flurry of recently leaks from self-proclaimed insiders, some with a good enough track record to take them seriously going into the event. Here’s what we’re likely to see at the latest Nintendo Direct this Friday, from rumors and best guesses to some wild longshots that are too cool not to think about.
Resident Evil, Final Fantasy VII Rebirth, and more ports
According to Resident Evilleaker Dusk Golem, we should expect a whole lot of Capcom’s horror series to be coming to Switch 2 in the year ahead. That includes Resident Evil 7 and Resident Evil Village, as well as the Resident Evil 2, 3, and 4 remakes. Notably, all of these were created on the current RE Engine, which Capcom has been using for all of its new games. Dusk Golem has suggested the newest sequel, Resident Evil: Requiem, will arrive on Switch 2 at some point as well.
While only a port of RE7 has been claimed to be getting revealed at this week’s Direct, fans have already started speculating about what this will mean for Capcom’s other franchises on Switch 2. Both Dragon’s Dogma 2 and Monster Hunter Wilds were also developed in the RE Engine, as was Street Fighter 6 which was a launch game for the hardware back in June.
Final Fantasy VII Remakeisn’t out on Switch 2 yet, but there are already rumors that Rebirth isn’t far behind. Reliable Switch leaker NateTheHate recently claimed the sequel is headed to Nintendo’s new console sometime in 2026. He’s also previously reported that Red Dead Redemption 2 is being ported to Switch 2, which seems likely to arrive sooner than later. That doesn’t mean either will be at this week’s Direct but they are certainly in the mix. There are rumors that Starfield and Assassin’s Creed Shadows will end up on Nintendo’s handheld hybrid at some point, too.
Then there’s a very messy riddle from leaker SwitchForce who was the first to reveal that a Nintendo Direct was happening on September 12. The tease is that there will be three games at the showcase with the number seven in the title. Outside of FF7, there’s been speculation about Call of Duty: Black Ops 7 and Ace Attorney 7 being the others, though SwitchForce said the long-running courtroom series definitely wouldn’t be in the livestream. A more obvious choice is 007 First Light, which was recently at the PlayStation State of Play as well.
The year of Super Mario Bros.
SwitchForce has also been teasing big Mario news at the event. “They buy the new systems for the mustache,” read a tweet featuring a GIF of Mario from Super Mario Odyssey. One theory is that the Odyssey team split in two, with a younger offshoot working on Donkey Kong Bananza and another developing the next 3D Mario game. The timing makes the reveal of Super Mario Odyssey‘s successor feel all but assured, though it probably won’t be the only Mario announcement in the Direct.
We’re also less than a year out from The Super Mario Bros. Movie 2 with no real info about what the story will be or which celebrities will be joining the English-language cast. At least an initial teaser, if not a full-blown trailer, could be in the cards. Maybe we’ll even get a double feature with a tease for the upcoming Zelda movie in 2027 as well? It could be as simple as confirmation of whether it will be a brand-new story or not, or whether it will be another isekai tale (people from the real world magically appearing in Hyrule).
But back to Mario. It’s his time to shine after all. The way Nintendo usually likes to handle these anniversaries means we could get a new anthology of remasters or remixes of older games in the series, or ports of more recent entries that have been languishing on old hardware like Super Mario Galaxy (I’m still holding out hope for Super Mario Galaxy 3 myself). Another Switch Online exclusive multiplayer spin-off like Super Mario Bros. 35 doesn’t sound out of the question either. Maybe this time it’ll go from 2D side-scrolling to a Fall Guys-style 3D battle royale mode.
Finally, we know Nintendo loves its limited-edition accessories and merchandise. A Mario Bros. 40th anniversary Switch 2, new Amiibo, and new Switch 2 Joy-Con colors feel like an easy prediction. More exciting would be some new sort of dedicated device like the Nintendo Game & Watch: Super Mario Bros., only this time with more than just the first two games. And what’s going on with that detachable dual-screen add-on that Nintendo patented? Could the Switch 2 finally get DS games coming to its subscription service?
Xenoblade Chronicles 2 deserves a Switch 2 upgrade
If the original Switch taught us anything, it’s that Nintendo loves double-dipping. Half of the first-party library for that console was just Wii U games. And I fully expect the company to maintain that pattern with Switch 2 by continuing to roll out free and paid upgrades for older games. A recent Monolith Soft job posting on social media included fresh footage of Xenoblade Chronicles 2 that appeared to show it running at a much higher resolution. Those open-world RPGs have always struggled on the first Switch, leaving fans pining not only for Xenoblade Chronicles 4 on Switch 2 but also upgrades for the last two numbered entries. They’re also still waiting to see what’s up with Xenoblade Chronicles X‘s hidden 60fps mode.
There are also still lots of other old games Nintendo can pull onto the Switch 2 in one form or another. A Wii U HD remaster of Twilight Princess is still MIA on modern platforms, and the original Luigi’s Mansion could be remastered or added to the GameCube library on Switch Online. Nintendo’s also getting ready to release Metroid Prime 4: Beyond (a release date reveal at this Direct would be nice!) and yet two of the games in the original trilogy still aren’t available to play on Switch.
Smash Bros., Animal Crossing, and Mother 3
Beyond the next Mario, there are plenty of other Nintendo franchises that are ripe for their next entries. Animal Crossing: New Horizons is five years old now, and Smash Bros. Ultimate got its last DLC character in 2021. Despite multiple remakes in the series since, the last new Luigi’s Mansion was in 2019. It’s not quite time for a new Fire Emblem but we are getting close. And what about Nintendo’s back-bench franchises like Star Fox, Punch-Out, and Pilotwings? The company loves pulling from the past just as much as building new things.
Speaking of new things, a new Splatoon spin-off called Raiders was teased earlier this year and will no doubt make an appearance at the Direct if it’s coming out any time in the next 12 months. It would also be nice to see more of FromSoftware’s upcoming Switch 2 exclusive The Duskbloods. There’s also no word on what Platinum Games is working on for the console. Could Switch 2 be getting Bayonetta 4 or Astral Blades 2 anytime soon? And I know Team Ninja has been very busy lately, but it would be neat to see Marvel Ultimate Alliance 4 confirmed.
The deepest cut of all would be Mother 3, the GBA game never officially localized in the West but which is already available through Switch Online in Japan. There was a big exhibit for the series in Tokyo this summer, and this year marks the 30th anniversary of Earthbound coming out in the U.S. Meanwhile, 2026 will mark the 20th anniversary for Mother 3. Series creator Shigesato Itoi is already 76 and not getting any younger. It’s time. Seriously. Just give us Mother 3. Hell, give us Mother 4! Or even a 3D remake of Earthbound. How much money do I need to spend these Earthbound figures to make it happen?
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Acclaim is back in action!
After 21 years of being lost to the annals of video game history, Acclaim Entertainment is back in the game with a new focus on indie developers. Today, the first-ever Play Acclaim Showcase highlighted nine games that are already part of the new Acclaim’s portfolio, including a few that are available to play right now.
The selection of Acclaim’s new games is a mixture of sports, side-scrolling action, 2D metroidvania-style games, and at least one game where a pig cleans a bunch of stuff with a hose it’s holding in its mouth. All nine games are brand-new, never-before-seen titles, but there are a few that seem to call back to beloved games from yesteryear.
One of my favorite board games, and one that I always recommend as an excellent choice for board game beginners, is Z-Man Games’ Pandemic. A tense and strategic cooperative game that pits players in various specialized roles with the goal of stopping and eradicating deadly viruses. Now, Matt Leacock, the designer of Pandemic, has done it again, replacing viruses with Urakai, and first responders with Legolas and Gimli. The game is called The Lord of the Rings: Fate of the Fellowship. I love Pandemic, but after diving into this, it’s going to be hard to go back.
Lord of the Rings: Fate of the Fellowship
1
Fate of the Fellowship recounts the struggle of the Fellowship trying to destroy the One Ring in the fires of Mount Doom, with 1 to 5 players taking up the cloaks of various members of the Fellowship and their allies. Turns are spent maneuvering friendly forces and characters around Middle-earth, completing missions, halting the forces of Sauron, and inching Frodo and Sam closer to Mount Doom.
Before the game begins, players choose two characters to control from the impressive roster of 10 possible heroes, including the likes of the King himself, Argorn, the rest of the Fellowship, and elves Eowyn or Arwen. Each character comes with their own player card detailing their special abilities and starting location, where you place the screen-printed wooden meeples.
Some characters help more with movement, such as Gandalf being able to move double the spaces when traveling alone. Others, like Eowyn, are better suited to being hurled into combat, letting her permanently remove Nazghul from the game board. Being able to play to each of the available heroes’ strengths is a big factor in determining if you manage to chuck that annoying piece of metal into the volcano or not.
The players’ goal is to complete three randomly assigned objectives before finally getting Frodo to Mt. Doom to destroy the ring – a pretty straightforward goal. In order to avoid defeat, everyone has to work together to keep Frodo hidden, and to stop the dark forces from overtaking too many safe havens around Middle-earth, like Rivendell.
You lose when the Hope track hits zero. A number of situations cause your hope to lower, including havens falling to shadow, Frodo being spotted, or when you need to draw a player card but there aren’t any left. There are ways to gain Hope, but those opportunities are far fewer, including capturing a shadow stronghold and some objective rewards. This tug-of-war is always present and sometimes requires you to make hard decisions, such as drawing the eye away from the region Frodo is in at the cost of risking friendly army units in an encounter skewed in favor of the shadow.
When it comes to taking actions, Fate adds some additional elements and requirements that can limit what you can do on your turn. You can take four actions with a character. These include preparatory actions like Travel (moving your character), Muster (adding friendly army units), Fellowship (giving or taking a card from another player), and Prepare (exchanging one of your cards for its associated resource – more on this in a moment). You can also Attack (engage enemies with friendly army units), or Capture (take over/retake a stronghold of an enemy).
Since each player controls two characters, in a pretty creative move, everyone is able to take a single action as their other character, too, in addition to their primary character for that turn, who can take up to four. There are some restrictions present, such as not being able to split up your turns (i.e. take two actions with your main character, your single action with your secondary, and finish with the remaining two actions with your primary) but I do enjoy how this lets you have your hand in two places anywhere on the board at once. And you choose which of your characters is the primary each turn, so you are never locked in either.
While in the original Pandemic game, you have to turn in a set of similar colored cards to cure a virus, this concept of using resources to conduct an action has been expanded in Fate, with many of your actions requiring, at least in part, one of four different resources to do. Player cards feature one of these icons and can be played as that resource’s cost, such as Friendship being spent to Muster new forces or Valor for Attack.
Debatably, the most important of these resources are the Stealth and Resistance ones that have a more direct hand in whether or not you will fail or succeed in the game. Spending Stealth cards allows Frodo’s player to move him without causing a search by Sauron and removing the risk of losing hope. The Resistance resource not only lets you re-roll dice, but you MUST spend five of these even to attempt to throw the ring into Mt. Doom to win.
My feelings on these added action requirements are split. While I appreciate the added strategy and thematic component they bring to Fate of the Fellowship, it also shifts the game more into the realm of randomness. When you have what you need or can get it on your turn, pulling off big plays feels awesome. However, if you don’t, it can lead to some pretty lackluster turns, especially when I or my friends have little we can do to impact our odds of winning. Moments like these just didn’t feel good, since regardless of how much or how little you manage to do on your turn, you still need to draw from the Darkness deck, which could make things worse for the good guys instead. Thankfully, though, I would say that these sorts of turns only come about every so often, and I felt far more productive most of the time, and that my decisions made a difference.
My plays of Fate of the Fellowship were full of tense moments, dramatic victories, and risky plays that sometimes paid off in spades.
My plays of Fate of the Fellowship were full of tense moments, dramatic victories, and risky plays that sometimes paid off in spades and other times brought about cataclysmic failure. When the countdown begins closing out 2025, I have little doubt that Fate of the Fellowship will have delivered one of the best gaming moments of my year.
As a hail-mary, last-ditch attempt at victory, we flew Frodo straight to Mt. Doom on the backs of the giant eagles using a special event card one of us had drawn. Doing so not only caused every Nazgul to rush back along with the Eye of Sauron directly on him, but we also needed to roll 14 dice and cross our fingers our hope track could withstand it. The first roll of seven dice put us dangerously close to losing all hope, and all that stood between the Fellowship and seven more dice.
Unfortunately, the results of those seven dice resulted in an outcome that dropped our hope to zero. Or at least it would have, had Tom Bombadil (or at least his event card) not come in to save the day. After slamming it down, I was able to re-roll three of the search dice, with a brand new result keeping our hope alive. The Fellowship and free peoples of Middle-earth had done it! The hype we felt at that moment was real.
17 years separate the original Pandemic and Lord of the Rings: Fate of the Fellowship, and this latest adaptation of Matt Leacock’s system proves that its bones are still solid. Fate of the Fellowship expands and grows what has already proven to work, delivering a challenging yet rewarding cooperative experience.
It isn’t a title that I want to recommend for people looking to get into board games, thanks to the added mechanisms and heavier reliance on chance compared to Pandemic. Plus there’s the occasional turn where you are left just waiting and hoping to get what you need. Still, it’s a game I would quickly bring to the table with players who enjoy Pandemic already and are more receptive to heavier board games. The Lord of the Rings: Fate of the Fellowship is hands-down one of the best Lord of the Rings and Pandemic games on the market right now, and proves that Gandalf meant to literally fly to Mt. Doom when he said “Fly, you fools!”.
We’re about to get a ton of new games coming out this fall, but if you want to catch up on older stuff you already missed, a recent sale on physical Switch games is a great place to start. Mario Kart 8 Deluxe, Pokémon Brilliant Diamond/Shining Pearl, and more are all decently discounted right now.
The sale is going on at the Amazon-owned daily deals site Woot which frequently unloads extra inventory of physical video games at cheap prices. The current sale is especially good, with just about ever major first-party Nintendo Switch game being $15-20 below the standard sticker price (which the company notoriously never lowers no matter how old the game is).
Here are some of best deals:
Super Mario Party Jamboree – $44 (27 percent off)
Luigi’s Mansion 3 – $43 (28 percent off)
Super Mario RPG – $35 (42 percent off)
The Legend of Zelda: Link’s Awakening – $47 (22 percent off)
Donkey Kong Country: Tropical Freeze – $44 (27 percent off)
Mario Kart 8 Deluxe – $46 (23 percent off)
Animal Crossing: New Horizons – $45 (25 percent off)
Super Mario Bros. Wonder – $45 (25 percent off)
Super Mario Odyssey – $45 (25 percent off)
Super Mario 3D World + Bowser’s Fury – $45 (25 percent off)
Metroid Dread – $47 (22 percent off)
Splatoon 3 – $45 (25 percent off)
Mario & Luigi: Brothership – $45 (25 percent off)
Pokémon Shining Pearl/Brilliant Diamond – $45 (25 percent off)
Pokémon Scarlet/Violet – $47 (22 percent off)
If you already own a Switch 2, this is a great opportunity to snag any of these games you might have missed last generation. Not only do they work thanks to backwards compatibility, many of them even play better on the new, more powerful hardware. Super Mario Party Jamboree has an upgraded version on Switch 2 with new DLC for $80, so with this deal you can effectively save $16 off that completely new release. Unfortunately, The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, which both look outstanding on Switch 2, aren’t part of the current sale.
Mario Kart World is already on sale for $10 off
It’s also worth noting, for anyone who didn’t get the Mario Kart World Switch 2 bundle, that Nintendo’s newest racer is part of the current Woot sale. It’s currently $70 for the physical edition, which doesn’t feel like saving much, but hey, welcome to the world of $80 games. Of course, if you were somehow coming to the Switch ecosystem for the first time and had to choose between either Mario Kart World or Mario Kart 8 Deluxe, I would definitely recommend the latter. It’s cheaper and it feels like a more classic Mario Kart experience that benefits from years of post-launch updates and support, including dozens of extra characters and tracks in the form of a paid DLC add-on.
Go buy Xenoblade Chronicles X
Monolith Soft’s remaster of the Wii U open-world RPG only came out earlier this year and the Woot discount is its cheapest price yet. It’s $47 for a physical copy (the international version) which is 22 percent off the standard $60 price. It’s the definitive version of a great game that belongs in every RPG lover’s Switch collection. I suspect physical copies of it will become harder and harder to find, too. The soundtrack is great, the mechs are fun, and the world is sci-fi as hell.
High On Life 2 is doing the things you’d expect this sequel to do – it’s bigger, more packed with jokes, even more experimental than the first game, and now has a skateboard you can use at any time (naturally). But it’s also doing something we didn’t expect: changing the first game’s structure fundamentally. High On Life 2 is taking cues from Metroidvania games, but using them to its own ends.
In an episode of the Official Xbox Podcast, Squanch Games’ COO & Executive Producer, Matty Studivan, and Creative & Art Director, Mikey Spano explained – among many other things – about how the team changed their thinking to offer a whole new hub-based design for the game.
“Our Design Director, Erich Meyr, and I early on decided we wanted to do something that had Metroidvania elements to it, but we also wanted to support telling really tight stories,” explained Spano. “So, this time around, we tried to keep all of the Metroidvania elements in the hubs.”
While the original High On Life was built around a single hub, Blim City, the sequel will take you to three different hubs, each with a lot more to them and, in classic Metroidvania style, offering more and more interactions the more you play and earn.
“It’s a big step up for us from the first game,” said Studivan. “If you played it and you know Blim City, it’s a really cool spot, but pretty small geographically.”
“We have three decent-sized hubs in [High On Life 2],” adds Spano, “and each one of those hubs has a lot of little side things you can do, NPCs you can find, tons of collectibles, tons of unlockable things. And obviously with the skateboard; there’s a lot of cool stuff related to the skateboard that you can do in the hubs.”
The change is effectively about letting Squanch have their cake and eat it – the new structure means that the team can pack in the stupendously weird moments that made High On Life beloved, without needing to derail the core story to get non-sequitur jokes in there. It’s an elegant mix:
“In terms of how it all flows together, you’ve got your home base that you’re always returning to,” explained Spano. “And in there, you’re talking to your crew about what you’re going to do next. And then, you’ll be dropped down into the hub. And then from there, you’re navigating to a target that you’re following. But once you get to a certain point, it triggers a more linear experience where we can tell the story in a tighter way. We still always have choices that you’re making and stuff like that.
“But in terms of finishing a level and then coming back with new power-ups, we try to keep all that in the hub so that we can tell a complete story without needing players to come back and hear the same things over and over again.”
The upshot is that Squanch can tell the story they want to, but give players the freedom to step away and explore just how odd the surrounding world is at their leisure. To help create all that side content, Squanch took a very fun approach:
“One of the ways we were able to do that is that we do game jams at the studio, because the entire team is so creative,” added Studivan. “And so, we had eight or nine teams [jam] for a week – and I think like seven of the game jams are in the hubs in this game.”
It should make exploring the hubs rewarding in itself – with entire other game types hidden away, every discovery can become something new. We’ll get more of what we learned to expect from the first game, too – High On Life included entire, real-life movies to watch, and that will return (with a movie theater to watch them in). We also know that Squanch has licensed full games (NES game Bible Adventures formed a pivotal part of the demo we recently played) that will appear along the way.
“We’re spending a lot more resources and time on [side content]. It really makes the world feel like you’re somewhere lived-in,” said Studivan.
The big changes to structure are also about catering to different kinds of players. Those who just want the story can jump from main mission to main mission without friction. Those who want to do everything can do so without having to repeat missions, and at their own pace. And there are also those who might waver between quick blasts and marathon sessions:
“So, with the missions, we try to keep them at a certain length so that if you’re like, ‘I’m going to go take down this bounty,’ you actually can finish it in a night and then get back to putting your kids to bed or whatever it is that you have to do,” said Spano. “And then for the gamers that want a more free-form experience, they know they can just hang out in the hub for a while and do whatever they want and take on missions whenever they want.”
For a game that presents itself as unabashedly dumb, there’s a core of smart, classic game design thinking sitting beneath all the madness. With that design in place, it allows Squanch to go as wild as they want with the ideas we, as players, will interact with.
Even in the earliest looks at the game, we’re seeing how far they can push this – one boss fight suddenly sees your enemy hack your game, sending you navigating your own menu screens to fight him off. And, best of all:
“That’s one of the more normal parts of the game,” Spano said. “This demo is early in the game. By Act Three it’s just so off the rails and insane. I think people are going to be really surprised.”
I’m very much looking forward to seeing how much weirder this can get – High on Life 2 arrives for Xbox Series X|S and Xbox on PC on February 13, 2026, and will be available on day one with Game Pass Ultimate.
If you want to hear much, much more about the game, make sure to check out the full Official Xbox Podcast episode, which dives into how Squanch turned around a sequel so quickly, the difficult art of writing comedy for games, the benefits of switching to Unreal Engine 5 and… the wonder of Microsoft Excel.
High On Life 2
Squanch Games, Inc.
☆☆☆☆☆
★★★★★
You’ve done it. You’ve taken down an intergalactic cartel, brought humanity back from the brink of extinction, and hunted dangerous bounties to the far corners of the galaxy. Bounty hunting has brought you fortune, fame and love; but when a mysterious figure from your past reappears and puts a price on your sister’s head, your cushy life gets thrown into chaos.
Do you have what it takes to risk it all and bring down an intergalactic conspiracy that once again threatens your favorite species (humans)?
High On Life RETURNS as you and your beloved rag-tag team of alien misfits shoot, stab, and skate your way through gorgeous, dangerous worlds all across the galaxy to blow up the EVIL pharmaceutical conglomerate hell-bent on putting price tags on HUMAN LIFE!
Assassin’s Creed Shadows expansion Claws of Awaji launches September 16.
The expansion follows on from the story of Naoe and Yasuke, and introduces over 10 hours of brand-new content.
Here’s what players need to do to prepare themselves to explore the mysterious region of Awaji.
Assassin’s Creed Shadows’ expansion, Claws of Awaji, is launching on September 16, bringing over 10 hours of new content to the game, furthering the story of Naoe and Yasuke. Set after the main events of Assassin’s Creed Shadows, Claws of Awaji will introduce a mysterious new region, Awaji Island.
Awaji is an isolated island, separate from the main game map, full of different biomes such as beaches, swamps and jungles. The island is filled with deadly ambushes, dangerous traps, and Naoe and Yasuke become the target of a powerful and terrifying faction. Enemies on Awaji Island can ambush you when you least expect it; some are even disguised as citizens, so stay on your toes. The expansion will also bring new, unique bosses…but no spoilers here!
At the expansion’s release, all Shadows players will be able to get a new weapon for Naoe – the Bo staff. This weapon can be elevated through multiple legendary Bo Staves, only available in the expansion, that can be found across the island of Awaji. The Bo is a very agile weapon, designed to execute spectacular combos. It can help Naoe attack different enemies in quick sequence or even throw one enemy into another. Players who dive into the expansion will also uncover brand new armor and gear, each featuring fresh designs and abilities.
To prepare for Claws of Awaji, you must finish Shadows’ main story, as the expansion will pick up right where things leave off after completing each of Naoe and Yasuke’s full personal quests.
If you haven’t finished Shadows’ main story – here’s your warning to look away now, as we’re going to spoil the end of it to tease Claws of Awaji’s story.
Still with us? Good. At the end of Shadows, Naoe hears rumors about a mysterious shinobi who is facing a dangerous faction on the island. As Naoe thinks it’s her mother – Tsuyu – she goes there with Yasuke to find out and soon encounter the nefarious faction for themselves.
Claws of Awaji will also incorporate the upcoming level cap increase for its progression, so we recommend hitting at least level 60 before September 16 so you can dive into the action fully prepared and ready to take advantage of the extra levels.
For those who haven’t played since launch, Assassin’s Creed Shadows has since implemented a number of robust updates, including New Game+, a level cap increase (80, up from 60), Knowledge Rank 9 and 10, Forge Level 4 and 5, a new Animus Hub project, new achievements a new Critical Role-inspired ally, bonus free missions, and the Nightmare Difficulty mode. Multiple community-suggested features have also been added, including new parkour mechanics, greater HUD customization, Photomode improvements, and more.
The expansion will be available for purchase or playable with a Ubisoft+ subscription. We hope you enjoy your time exploring Awaji Island on Xbox Series X|S, September 16!
At Sony Interactive Entertainment, we’re committed to providing safe play for gamers of all ages, including enhancing ways for parents to manage their children’s gaming experience. This includes the current parental control features available on the PS5 and PS4 console, such as playtime settings and age restriction settings for games. Today, we’re pleased to announce our next step in this commitment with PlayStation Family, a new dedicated parental control mobile app available on iOS and Android devices*. PlayStation Family app will be launching around the world starting today.
PlayStation Family app is a new experience to help parents set up and manage their children’s gaming experience on PlayStation – straight from their supported mobile device. The app includes a number of new customizable features for parents to manage their children’s playtime, including an activity report, more visibility into what their children are playing, and approving extra playtime requests – all at the tap of a finger.
Here’s a look at the features from PlayStation Family app:
Guided Onboarding – Enjoy a thoughtfully guided experience setting up a child account easily with PlayStation Family app.
Real-Time Notifications – Get notified what game a child is playing in real time. Approve or decline a child’s requests for extra playtime, restricted games, and communicate from a mobile device – you have the final say.
Activity Reports – Review daily and weekly activity reports at a glance. Parents can see up-to-date information about a child’s playtime and activity.
Manage Playtime – Set playtime limits for each day of the week. Children can enjoy more flexibility by requesting additional playtime from the console, while parents can approve or decline their requests from a phone or tablet.
Manage Spending – Manage spending activity by adding funds, viewing balances, and setting a monthly spending limit for a child to buy content from the PlayStation Store.
Content Filters – Choose and configure age appropriate content with a tap of a button. We’ve included presets that automatically apply recommended settings for different age groups, and every setting can also be customized individually to best suit each child.
Social Interactions- Customize privacy settings and how your children connect and play. Manage access to social features.
PlayStation Family app is available for download on the App Store and Google Play in most markets starting today.
We’re excited to bring an easy way for parents to manage their children’s gaming directly from their mobile devices. This is just the beginning with our new mobile app – we’ll plan to continue adding enhancements to PlayStation Family app to evolve the experience over time. We hope you’ll enjoy it and we look forward to your feedback.
*PlayStation Family app is compatible with iOS version 14 and Android 8 or higher.
This month, step into the ring and dominate the squared circle in WWE 2K25, lead the Phantom Thieves in a new turn-based strategy adventure in Persona 5 Tactica, survive the unforgiving wilderness of the Amazonian jungle in Green Hell, or partake in a Holy Grail War set in Edo Japan in Fate/Samurai Remnant. All these titles and more will be available Tuesday, September 16 in this month’s PlayStation Plus Game Catalog lineup*.
Meanwhile, Legacy of Kain: Defiance brings vampiric action-adventure to PlayStation Plus Premium.
Celebrate 30 years of PlayStation at PlayStation: The Concert and relive the music from our beloved titles in an awe-inspiring performance, where the unforgettable soundtracks of God of War, The Last of Us, Horizon, Ghost of Tsushima, and more are brought to life. Check your inbox next week for a special 30% discount, exclusive for PlayStation Plus members! Get more info about the tour at playstation.com/theconcert.
PlayStation Plus Extra and Premium | Game Catalog
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WWE 2K25 | PS5, PS4
“The Wiseman” Paul Heyman hosts The Bloodline’s Dynasty, a new 2K Showcase celebrating one of the most historic family dynasties in wrestling. Relive legendary showdowns and create dream matches between The Bloodline and WWE Superstars and Legends. Intergender wrestling makes its long-awaited WWE 2K debut, alongside the return of chain wrestling, Underground and Bloodline Rules match types, barricade diving and more. Take control of your Superstar from the women’s or men’s divisions in a singular multi-gender MyRISE storyline where WWE Superstars infiltrate NXT and attempt to take control of the WWE universe. Discover new brawl environments, unlockable arenas, characters, ally storylines and more.
*Both PS4 and PS5 versions of WWE 2K25 will be download only
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Persona 5 Tactica | PS5, PS4
Persona 5 Tactica is a turn-based strategy game, featuring an all-new story, the return of fan-favourite characters and brand-new allies and foes. After a strange incident, the Phantom Thieves wander into a bizarre realm where its citizens are living under tyrannical oppression. Surrounded by a military group named Legionnaires, they find themselves in grave danger until a mysterious revolutionary named Erina rescues them and offers an enticing deal in exchange for their help. What truth lies behind Erina and the deal she offers to the Phantom Thieves? Join the group as they lead an emotional revolution in this thrilling combat adventure.
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Green Hell | PS5, PS4
Green Hell is an Open World Survival Simulator set in the unique and uncharted setting of the Amazonian rainforest. Plunge into the open world survival simulation set in the extreme conditions of the unforgiving Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources. Build a makeshift shelter or raise a fortress, but always remember to tend to your wounds and maintain mental health. Survive on your own, or try your chances in an up-to-4-player online co-op mode.
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Fate/Samurai Remnant | PS5, PS4
“Your wish shall perish…” A Holy Grail War begins in Edo Japan. The curtain rises on a new Fate, an action RPG presented by Type-Moon and Koei Tecmo Games. The 4th year of the Keian Era, Edo Period. It has been several decades since the end of a turbulent, blood-soaked era. People were enjoying peace and tranquility, but a battle between seven pairs of Masters and Servants is about to begin as the “Waxing Moon Ritual” unfolds in the shadows. Miyamoto Iori, a young man in Asakusa, finds himself caught in the violence of a Holy Grail War.
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Crow Country | PS5, PS4
The creators of celebrated point-and-click murder mystery Tangle Tower return with a retro-inspired survival horror set in an abandoned theme park. The year is 1990 and Edward Crow, the owner of the Crow Country theme park, is missing. Two years after he suddenly closed his park, a mysterious young woman called Mara Forest arrives to explore the abandoned property and find its lost owner. Why did Crow really shut down Crow Country and what is Mara Forest’s connection to him?
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The Invincible | PS5
You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger. On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.
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Conscript | PS5
Conscript is a survival horror game inspired by classics of the genre, blending all the punishing mechanics of older horror games into a cohesive, tense, and unique experience. Set in 1916 during the Great War, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken? Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design. Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.
PlayStation Plus Premium
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Legacy of Kain: Defiance | PS5, PS4
Continue Kain and Raziel’s epic conflict in this faithful emulation of the classic PS2 action-adventure title, Legacy of Kain: Defiance, playable on PS4 and PS5 for the first time. Take control of two powerful and highly evolved vampires: Kain, Emperor of Nosgoth and near-demigod, and Raziel, a wraithlike angel of death. Each equipped with their own legendary sword, Kain & Raziel must battle through a world poisoned by conflict and intrigue as they attempt to unravel their destinies and defeat the dark forces that seek to condemn their world to eternal damnation.
*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day.
There’s a very specific moment in Little Nightmares III that encapsulates the game so perfectly that it sticks with me long after I’ve finished my hands-on. Bandai Namco’s demo, ahead of the game’s PS5 and PS4 release on October 10, knew exactly what it was doing.
Picture the scene: I’ve assumed the pigtailed Alone, partner to the raven-masked Low, who is controlled by Bandai Namco’s Global Project Manager Lina Chaghouri. About 40 minutes in, we’re trapped in a shadow-soaked room containing an eerily unmoving man lying in a magician’s box – the type that typically has the magician sawn in half but still miraculously remains whole at the end of the performance. Our only way out? Via an exit too high to reach.
After a minute, I realise that the body’s exposed feet act as a handle. Grim. So I guide Alone over to it and pull. With Lina’s help, the box eventually splits into two, but so does the man. His entrails messily leak out as we guide the box to the end of the room so we can escape. It’s macabre, darkly humorous, and demonstrates the essential co-operation that makes Little Nightmares III so wonderfully compelling.
Expanding from Little Nightmares II
It also happens to be a favourite moment of Coralie Feniello, Bandai Namco’s Global Producer on the game. “In concept, it’s quite simple – pulling, pushing, picking up stuff are all tactile actions that make you feel like a child in that world. And this one is just pulling two boxes, but the setup and the setting of the place makes it memorable. I love having the player do something which is kind of immoral, but it’s the only way for them to get out of a situation.”
Fans of the popular horror puzzle platformer series will find these sorts of gruesome scenarios familiar. But what separates Little Nightmares III – thankfully without the entrails – from its siblings is the game’s focus on co-op play. While Little Nightmares II eventually allowed you to journey with an AI companion, its sequel not only has this feature from the start but also lets a second player control either Low or Alone, as a fully-fledged two-player game.
“We learned things from Little Nightmares II and did a lot of playtests,” reveals Coralie. “We basically had to design the game three times, including adding things like cute flavour animations that are specific to single player. We started by designing the multiplayer first, because we wanted to make sure that the AI would behave like a human player. And through every playtest we’ve done, we’ve been checking the player’s enjoyment.”
Balancing horror with a friend
Chances are, another frightening thought might now be creeping into your head – does the addition of human co-op diminish the scares? “Maintaining horror during co-op can be complicated and was something we thought about a lot at the beginning of development,” says Coralie. “Supermassive Games has been doing multiplayer on the Dark Pictures Anthology for years now, and so it was good for us to work with them on that aspect.
“From early playtests, we found that it was fine, and actually created a different type of atmosphere. Sometimes you’ll have players who will get scared because the other player is scared, out of empathy. You’ll also share laughs and experience a wider range of emotions, but I don’t think it’s breaking the scariness.”
This tallied with my experience, where the presence of another player created a co-dependency that brought its own sense of dread. Little Nightmares III is driven not just by its creaking, rain-swept, and murky atmosphere but also by tense set pieces where poor collaboration leads to a speedy death. The enemies in the Carnevale demo, both misshapen and grotesque giants and terrifyingly quick puppets, caught Lina and I lacking many times.
Sometimes it was because I wasn’t quick enough to smash the decapitated skulls that Lina shot off as the headless puppets stalked her. Another time was an elaborate multi-tiered hide and seek section, which required us to sneak around a kitchen while a giant fed the guts of a corpse to his screaming puppet child. We needed to grab a crank while they were distracted, and I either was too slow to grab it or to find a hiding space after snatching it, resulting in a swift end. I’m used to stomaching my own mistakes, but the pressure to ensure my partner didn’t suffer from my slights only added to the tension.
“What’s interesting is that things sometimes take longer to solve in multiplayer,” says Coralie. “You’d think that having two brains makes you go faster, but instead you fight or discuss. It’s not necessarily easier to solve a puzzle.”
The power of visual storytelling
Despite its intimidating rooms of sudden lightning flashes, rabid chattering puppets, and unidentified things being beaten like a piñata, there are plenty of other, less horrifying moments in Little Nightmares III that rely on fun cooperation. During my time, we hoisted each other up to platforms, repeatedly jumped on a stubborn trapdoor to break through it, and one part had Low open a furnace hatch in order for me to throw coal into it, which activated platforms for us to proceed.
A reliance on each other and keenly observing the environment was essential to staying alive, given that the series’ creative choice of keeping its characters mostly voiceless is continued here. “That was quite complicated when conveying moments of the story,” says Coralie. “So we put more elements into the environment instead of having a lot of cutscenes.”
It’s a design philosophy extended to the creation of its characters, too. “We always start with a shape,” explains Coralie. “So pigtails for Alone, and the beak for Low. Then you really need also to have some bright colors like the blue cape and green jumpsuit, because that’s super important in a dark environment, but that’s a core pillar of what we call a ‘charming horror’ game, where the children are a ray of hope in it all.”
It’s essential to hang on to that hope when you’re surrounded by terrifying, wide-eyed puppets that lurk and loom. You and a friend will be able to see for yourself when Little Nightmares III launches on October 10.
Less than one week on from the reveal trailer of The Sims 4’s next major expansion, Adventure Awaits, we’ve got a date with a look at actual gameplay. EA likes to do this a lot with The Sims; tease/reveal an expansion a week or so before showing off gameplay.
Today’s gameplay trailer will be going live on YouTube, and we’re here to help you watch it.
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The new Adventure Awaits gameplay trailer today airs at 8am PT, 11am ET, 4pm UK on The Sims’ official YouTube channel. We’ve also embedded it below for your convenience.
Adventure Awaits, which arrives October 2, is another expansion whose themes the community accurately predicted. If you’ve seen the reveal trailer, you’ll know the expansion is all about leaving your home to go on different kinds of vacations.
Through the new Getaway system, you’ll be able to travel to beach-themed locations, camp in the woods, design a fitness retreat, create a Survivor-eqsque competition of reality TV challenges and more.
Adventure Awaits lets you create custom venues that you can share with other players, and there are two new locations that those creations can be based on, Camp Gibbi Gibbi, and Love Highland.
Things haven’t been going well in the world of Diablo 4. Everyone pretty much knows that, but it’s especially weird when Blizzard can be seen has having given up itself. In August, the studio took the very unusual step of announcing the game’s next PTR (Public Test Realm) via… a Discord Q&A.
That’s the 2.4.0. PTR, containing much of the Season of Infernal Chaos content, which would typically be enough of a big deal to warrant multiple developer livestreams. The PTR has come and gone, and we’re now under two weeks away from the start of the game’s next season, so now we’re getting a developer livestream.
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Blizzard announced that the next Developer Update livestream will take place on Tuesday, September 16. You’ll note that this is not the less structured, more casual Campfire Chat, which is about as good of a sign as we can get.
The show kicks off at the usual times – 11am PT, 2pm ET, 7pm UK – and will serve as the last preview of Season of Infernal Chaos, Diablo 4’s 10th season. We expect the new season to kick off September 23, so there’s just about enough time to start building excitement.
As always, there’s going to be a panel of developers who will guide us through the big new content additions, and what’s changed from the season’s 2.4.0. PTR (held in August). The livestream announcement namedropped Chaos Armor, Chaos Rifts and the updated Infernal Hordes among the topics we can expect to see discussed.
There’s going to be a Q&A segment at the end, too, as usual. What is changing is the format of the livestream itself. Blizzard didn’t say what form it’s going to now take, so we’ll have to tune in next week to see for ourselves.
Image credit: Blizzard Entertainment.
We’ll be able to do so via Diablo’s official channels on YouTube, Twitch, Twitter, and TikTok. And, Blizzard is throwing in a free cosmetic – the Fusillader’s Arc Rogue Crossbow – if you watch any Diablo 4 livestream on Twitch for 30 minutes while the Developer Update is live.
Season 10 is the last announced season on the Diablo 4 2025 roadmap, which was revealed in April. It’s going to take us all the way to December, so that’s pretty much it for Diablo 4 seasons in 2025. Apart from the next IP collaboration taking place in the season, Blizzard really has its work cut out for it to make a case for Infernal Chaos, because Season 9 has been a major letdown.
Published: Sep 11, 2025 05:55 am