Katanaut is a fast-paced, Metroidvania-inspired action roguelite set aboard a massive space station falling into cosmic chaos. With the station slowly spiraling out of control, and its once-human inhabitants twisted into terrors, you’re the unlucky one tasked with uncovering what is going on… assuming you’re able to survive the station’s violent halls with souls-like combat. As Naut, you explore the corridors of this once vibrant station… or what’s left of it. The deeper you descend into the station, the environments become more haunting, and the enemies less human. Through advanced time-manipulation, you’re brought back to life whenever your bio-metrics are no longer detected. CONVRGENCE
In the future where humans are able to download new abilities on demand, the station is now scattered with memory fragments from the fallen. Each one having the potential of being a lost skill or talent waiting to be unlocked. Every run offers a new pivoted challenge with ever-changing pathways to explore, and pits you against hordes of enemies. Each ride down the station’s elevators carries forward progress from the memory fragments you scavenge along your exploration. In Katanaut, each clash of your blade echoes through the station’s empty and flickering corridors, where every corner feels like is a surprise watching you… Whether you thrive in precision combat or prefer dealing with enemies from a safe distance, this is one cleanup job you won’t forget.
Features and System Requirements:
The game blends procedurally generated and handcrafted levels in a collapsing space station. Each run is unique, with evolving layouts and challenges.
The katana is your primary tool. Combat is tight, requiring you to slash, dodge, and manage positioning carefully.
Besides the katana, you get ranged weapons (guns), and unlockable skills/perks (magic-like or special abilities). These let you vary your build every run.
Screenshots
System Requirements
Minimum
Requires a 64-bit processor and operating system
OS *: Windows 7 or newer
Processor: Intel i5+
Memory: 4 GB RAM
Graphics: Vulkan-Capable graphics card
Storage: 1 GB available space
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Explore the mysterious Chernokamensk Anomaly Zone with your faithful four-legged friend in this single-player extraction shooter featuring procedurally generated locations, brought to you by the creator of Paradox of Hope. Prepare yourself. Choose and maintain your firearms, stock up on ammo and supplies – plan your raid wisely or die a foolish death. Scavenge and Survive. Collect valuable loot, survive and exfil. Be careful: in case of death, all uninsured equipment will be lost. Extract and Repeat. Sell your found valuables and artifacts, and use the proceeds to buy yourself a new piece of equipment, a cooler gun or a more spacious backpack. At the turn of the 20th and 21st centuries, an explosion rocked a clandestine laboratory in Chernokamensk. 9th Sentinel Sisters
A massive energy release transformed the city into an exclusion zone, periodically illuminated by an eerie glow. The government sealed off the region from the outside world with an imposing wall. The true nature of the zone and its real happenings remain shrouded in mystery. The leak of secret documents, in which one word – ‘convergence’ was often repeated, did not clarify the situation either. However, whispers of untold treasures and enigmatic artifacts traverse the land, attracting people from all corners of the country to Chernokamensk. Some delve into the anomalous territory as part of special volunteer units, while others trespass illegally.
Features and System Requirements:
Enemies and bosses provide challenges; the time rewind ability can be used in combat to avoid mistakes.
Dynamic combat which rewards timing and positioning, incorporating both melee and ranged attacks.
The design includes a side‐scrolling, interconnected map/world you can explore.
Screenshots
System Requirements
Recommended
Requires a 64-bit processor and operating system
OS: Windows 11
Processor: Intel Core i7-8700k / AMD Ryzen 7-5700
Memory: 16 GB RAM
Graphics: RTX 3070 / RX 6700 XT
Storage: 12 GB available space
VR Support: SteamVR
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Kickstart your weekend with a Wordle win so quick and effortless it almost feels like cheating; just scroll your way down to the September 13 (1547) answer and that’s it, job done. And yes it is almost cheating. If your eyes happen to scroll across Saturday’s winning word while you’re here then that’s just a thing that happened, isn’t it? We won’t tell. Our hints and clues are updated daily too, just in case you need them.
A clue for today’s Wordle
Stuck on today’s Wordle? Here’s a clue that pertains to the meaning of the word.
If you’re still just as stuck after our clue, scroll down for further hints.
Hints for the September 13 (#1547) Wordle
Our Wordle hints will start vague so as to just give you a bit of a nudge in the right direction at first.
As you scroll down, they’ll offer more and more help towards figuring out today’s word without fully giving it away.
Are there any repeated letters in today’s Wordle?
Five letters for five spaces—no repeats.
How many vowels are in today’s Wordle?
You’ve got to find two vowels this Wordle.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
What letter does today’s Wordle begin with?
Kick off the weekend with an “N”.
It’s only easy if you know the answer. So let’s fix that right now.
The September 13 (#1547) Wordle answer is…
(Image credit: Future)
This is it. No turning back now!
The solution to today’s Wordle puzzle is…
The meaning behind today’s Wordle answer
The lowest point of absolutely anything—someone’s day, a movie’s story—would be its nadir. Oh dear.
Previous Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are the last 10 Wordle answers:
September 3: FETCH
September 4: BLEND
September 5: DRIFT
September 6: BULGE
September 7: TENOR
September 8: CHIRP
September 9: TRICK
September 10: POUTY
September 11: CHAIR
September 12: THROB
Learn more about Wordle
(Image credit: Future)
How to play Wordle
Wordle’s a daily guessing game, where the goal is to correctly uncover today’s five letter word in six goes or less. An incorrect letter shows up as a grey box. A correct letter in the wrong space turns up yellow. And the correct letter in the right place shows up as green. There’s no time limit to worry about, and don’t forget that some letters might be used more than once.
What’s the best Wordle starting word?
Generally you want to pick something with a good mix of common consonants and vowels in it as your Wordle opener, as this is most likely to return some early green and yellow letters. Words like SLATE, CHIME, and REACT all work, but feel free to find your own favourite.
Is Wordle getting harder?
(Image credit: Valve)
Wordle is not getting harder!
There will always be the occasional day where the answer is the name of a body part, has a sneaky double vowel, or a word obscure enough to send everyone rushing off to a dictionary. But the daily answers, edited by Tracy Bennett, are still a good mix of common terms and tougher challenges.
Remember that if you’re craving more of a challenge, you can enable Hard Mode under the ⚙️ options menu. This option doesn’t make the words themselves harder, but it requires that “any revealed hints must be used in subsequent guesses.”
How did Wordle begin?
Wordle is the creation of Josh Wardle, and began life as a small personal project before its public release in 2021. From there it’s gone on to become a global phenomenon, attracting a dedicated daily audience, billions of plays, a whole host of competitors, and even a seven-figure sale to the New York Times where it’s become a mainstay of daily games alongside the crosswords and Connections.
This week featured some bordered lands. Four of them, in fact. A real turn up for the books, that one. Here’s hoping the five people on Earth who aren’t singing songs of silk appreciate a good knob gag, or several bad ones made in quick succession by a rectangular robot. I should de-sark myself. It’s Friday. There’s no place for sentences that mean the opposite.
Some week, huh? Yeah. How about some video games? That’ll take our minds off things…well, perhaps notentirely. Our minds may still be trapped in this modern hellscape of our times, but games will hopefully give us hours of fun. And if you happen to find yourself with a comfy 48 hours of time off ahead of you but aren’t sure what to play, that’s where we come in with our recommendations.
Without further ado, let’s dive into what we’re looking forward to keeping ourselves busy with in the days ahead.
Borderlands 4
Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unknown”) Current goal: Loot more guns and kill more shit
I love all the Borderlands games. Yes, even 3, the one people hate for some reason. To me, the mix of gunplay, co-op, weird sci-fi, and endless killin’/lootin’ is a perfect mixture that rips away days or even weeks of my life in a flash. And Borderlands 4 is maybe my favorite one yet. (I’ve not written my full review yet, so we’ll see where I land in a few days.)
The gunplay and combat are better than ever, the loot is more balanced, the story is less annoying, and the open world is more rewarding to explore. It’s the next step forward for the franchise, and I’m scared of how many hours I’m going to lose to it. Especially as my friends get the game and I start running different characters and builds. – Zack Zwiezen
Play it on: PS5, Xbox Series X/S, Switch/Switch 2, Windows PCs (Steam Deck: “Verified”) Current goal: Die a lot while loving every second of the pain
I have spent an embarrassing amount of time on Hollow Knight: Silksong. Hopefully, goddess willing, I get to spend even more time with it this weekend.
I never played Hollow Knight, but with the sequel, I just got swept up in the collective excitement and let myself enthusiastically purchase a video game–and what a joy it’s been! This game is just beautiful, especially on a quality screen like the Steam Deck OLED’s. The sound design? Ugh, to die for. And the challenge? Well, yeah, that’s awesome too.
As a fitness coach said to me once as I was gasping for air from some ridiculous bullshit he was making me do, “easy things aren’t worth doing.” It was serious and funny at the same time, but the sentiment helped get me through the workout and many more since. There’s something valuable in that kind of experience. Let me elaborate.
Siliksong has been a hit in my local IRL circles. So many folks I know are playing it on their handheld devices and the difficulty, the challenge, the effort it takes to make progress in it have turned this game about strange little bugs into a gravity well of discussion. We empathize with the frustration someone feels when a boss smacks ‘em down for the seventh time in a row. Hearing that someone cleared a particularly hard thing sees folks offer genuine exclamations of “congrats!” Upon departing, we often wish each other “good luck,” referring to the tough challenges that lie ahead.
Are some challenges unnecessary? Maybe. Could there be tweaks that might make the game a touch fairer? Maybe. But at what cost? The runbacks you often have to undertake upon dying seem to be a part of the loop necessary to get you to collect your shards and restock on any beads you may have lost, plus that’s when you should be practicing your attacks! Boss fights aren’t when you should be still figuring out the physics of the diagonal downward strike.
Challenges can be exciting to think about and talk about with friends. A hard game demands attention, a set of skills for you to build into muscle memory and then use to satisfyingly pull off memorable feats. And when those elements are in a game as pretty as they are in Silksong? Those feats are all the more worth achieving. – Claire Jackson
Shadow Labyrinth
Play it on: PS5, Xbox Series X/S, Switch/Switch 2,Windows PCs (Steam Deck: “Verified”) Current goal: Defeat the G-Hosts once and for all
This will probably be the last time I mention Bandai Namco’s strange and wonderful Pac-Man-adjacent Metroidvania here because I think I must be near its conclusion and I’m hoping to finally roll credits on it this weekend. This game, which I purchased thinking it might be a pleasantly nostalgic off-kilter diversion that took me 15 hours or so, has proven to be the most captivating game I’ve played all year, uncompromisingly committed to its vision and far more expansive than I anticipated. It’s decidedly “not for everyone” (what game is?) but if you’re open to being thrown into a world that makes itself deliberately hard to understand for many hours and you have any interest in the lore and history of early arcade games, consider getting lost in this maze for a while. – Carolyn Petit
Sword of the Sea
Play it on: PS5, PC Current goal: Get the Platinum trophy
Sword of the Sea is this year’s Journey and I’m surprised more people aren’t talking about it. Developed by the thatgamecompany alum who cofounded Giant Squid (the indie team behind 2020’s PS5 launch game The Pathless), Sword of the Sea is another beautiful platforming adventure that’s more about cool traversal than interesting friction. You surf across snow, sand, and water like a weightless train gliding along magnetic rails as you collect seeds to bring life back to the ghostly environments.
It’s very short–only two or three hours unless you’re going for a completionist run–and not too demanding. It’s a brief but beautiful adventure that is content to let you have fun performing simple but satisfying tricks on your hoverboard as you shred across dunes and waves. The music and visuals are excellent, the feel of the gameplay is top-notch, and it’s free with PS Plus. I’m not sure if it will make my top 10 list but the experience packs so much evocative energy into such a short runtime there’s no excuse to not give it a try. – Ethan Gach
2XKO
Play it on: PC Current goal: Figure out what the hell I’m doing
I’m not a League of Legends person. I never even finished watching Arcane despite it being very much my shit. But an invite to the 2XKO beta test just landed in my lap, and I love fighting games, so here I am. I only know, like, two of the characters in the roster, so I have zero perception of how any of these characters will work in a fighting game context. Thus, my goal is to just mess around with these fighters with some friends and figure out if there’s a character or two I really gravitate toward. In most fighting games, it’s not usually a specific predetermined playstyle that pulls me in, but rather I just find characters I like and adapt to playing them. It’s why I play a brawler like Akihiko in Persona 4 Arena Ultimax but a range-based character like Green Arrow in Injustice 2. So who knows who I’ll end up maining in 2XKO? — Kenneth Shepard
And that wraps our picks for the weekend! What games are keeping you busy?
With just two games, the Nioh series has already cemented its place among the best of the soulslike genre, thanks to its uniquely fast-paced action, deeply customizable builds and playstyles, thrilling boss battles, and a certain fluidity to its combat that feels like Team Ninja’s own signature touch. Based on my five hours of hands-on time with a new preview build, the upcoming third installment is shaping up to continue that trend of excellence, staying true to the core of what has always made the series so successful, but shaking up just enough to challenge veteran players to rethink how they approach its many difficult combat encounters.
Much like Nioh 2, Nioh 3 is shaping up to be an iterative sequel that doesn’t change much about the core systems that were established in Nioh 1; instead adding brand new layers on top of that core to reinvigorate the combat system and force players to engage with it differently. Nioh 2 did this by adding in burst counters and yokai shifts, and Nioh 3 does this primarily by giving the player two styles that they can shift between on the fly: Samurai and Ninja style.
When I first played Nioh 3, back when it was offered up as a limited time demo, I was a little unsure of how I felt about this split. Samurai style, after all, is basically just the way you’d normally play Nioh, minus the ability to use Onmyo Magic; while Ninja Style just felt like a much faster and DPS oriented stance that comes with the substantial drawbacks of no longer being able to use Ki Pulses to regain your stamina, and no longer having the three sword stances to switch between, which are both two staples of Nioh’s gameplay. Not to mention that having two different styles means nearly twice as much inventory management, since they both have their own completely separate sets of gear, and if there’s one game series that already has more than enough inventory and loot management, it’s Nioh.
During my playtime, something clicked with me with regards to Samurai and Ninja style.
While loot remains an issue, during my playtime, something clicked with me with regards to Samurai and Ninja style. Not only did I gain an understanding of what each style was good for and when I should swap to one versus continuing with the other, but more importantly, I got a grasp of the sheer amount of options that having two hot swappable styles each with their own equipment loadouts and skill trees brings to the table.
While in Samurai style, you of course have access to the three stances – high, medium, and low – and all of the skills that come from each of those stances. You also are able to to use Ki Pulses to restore spent stamina without having to wait for it to recharge, making it great for sustained offense where you’re able to kind of just plant your feet down and stand and fight against a tough enemy. There’s also a new Arts Proficiency Gauge that fills up as you deal damage and successfully guard, but decreases whenever you get hit. Once it’s full, you’re able to use a powered-up version of your heavy attack, which adds a nice little reward for playing well with a careful balance of offense and defense.
Ninja style on the other hand lets you go absolutely wild. Your dashes go crazy far and are super fast compared to the dodges in Samurai style; instead of stances, you’re able to equip up to three ninja tools; you’re able to very quickly dash to an enemy’s backside to deal extra damage; and most of the weapons take advantage of the fact that Nioh 3 adds a jump button, allowing you to even punctuate your ground combos with a jump cancel, letting you tag on even more damage with air combos. On top of all of this, for both styles, you also have your guardian spirit transformations, guardian spirit skills, Soul Core skills, it’s just a lot of tools to take with you into every battle.
Of course, all of these added options in Ninja Style come at the aforementioned cost of not being able to use Ki Pulses to restore stamina, so I did find myself having to rein in my lust for aggression – it is still a stamina-driven soulslike after all – but I felt a level of creative freedom in combat expression that I typically feel in a good character action game, and I eagerly anticipate getting my hands on the full game and seeing what a high-level character can do once the skill trees start getting maxed out.
Soul Cores also return in Nioh 3, but they’re a bit different this time around. They still appear as random drops from enemies and will let you use that enemy’s signature attack, just to give you yet another option when it comes to how you choose to dispatch your foes. However you have two choices of how to equip them. When you rest at a shrine, you can put them in your Onmyo Box in either the Yin or the Yang position. The Yin position is what I just talked about, you’ll gain some stat increases and the ability of the monster to use in combat. But if you place a core in the Yang position, you’ll instead be able to get spells and items added to your inventory that will refresh every time you rest at a shrine. One of the Soul Cores had a fairly underwhelming skill, but when I equipped it in a Yang slot, it gave me invisibility scrolls that I could use to sneak past tough enemies. It’s a wonderful change to an already excellent system, and I can’t wait to mess around more with it in the full version.
The other big new tentpole feature for Nioh 3 is the addition of non-linear open field-type levels, complete with sidequests, a variety of points of interest with unique challenges and rewards, and wide open environments rife with opportunities for exploration. This is in contrast to Nioh’s typical linear levels with the occasional optional branches off the beaten path that ultimately loop back around. I got to experience one of these in my hands-on time – the frozen region of Kamigamo – and while Nioh 3 doesn’t seem to do anything surprising with its more open level design that hasn’t been done before, the shift was a refreshing change of pace. Right away, the first thing I did was a combat challenge called a Crucible Spike. This was a sealed-off combat arena with multiple waves of enemies that I had to defeat in order to proceed. Clearing the Crucible Spike improved my Spirit Force, which is a new resource that governs your usage of Spirit Skills, and also gained a new spirit skill for one of my guardian spirits.
Every time you complete one of these points of interest, your exploration level will increase, and each time it increases, you’ll get an extra bonus.
And that’s really what makes me excited about these open field levels, because these Crucible Spikes, along with other types of points of interests, are strewn all over the map, the challenges are fun, and the rewards are great – which is all the incentive I need to seek them out. Every time you complete one of these points of interest, your exploration level will increase, and each time it increases, you’ll get an extra bonus, from more icons being revealed on your map to give you some direction on where to explore, you may get an added stat bonus while you’re in that specific area, or you may get skill points to spend on your Samurai or Ninja skill trees.
All in all, Nioh 3 is shaping up to be exactly the same kind of iterative step above its predecessor that Nioh 2 ended up being. The style switching between Samurai and Ninja is an excellent addition that adds new layers of depth to an already stacked combat system, and the new open fields offer up even more incentive to explore than ever before, with fun challenges, mini bosses, and secret treasures to discover in every corner. It all ran incredibly smoothly as well, making me forget for a moment that this game is still a ways off, with a planned release in early 2026.
Jump Space is almost ready to exit space port and enter early access. Ahead of the game’s debut later this month, Keepsake Games has set the price for Jump Space and laid out the update calendar well into 2026.
On Bluesky, Keepsake announced that Jump Space’s early access release will be available for $20 on Xbox Series X|S and PC on September 19. Chapter 1: The Resistance Coalition will begin at the start of early access, with Chapter 2: Atira Strikes Back launching by early 2026. In a series of short updates in that time frame, Keepsake plans to introduce text chat, hangar vendors, a ship shield revamp, melee weapons, an expanded story, new missions, photo mode, and other additions.
The roadmap for Jump Space’s updates.
In Q1 2026, Chapter 3: Secrets of the Telmari will bring support for a first-person mode, more sectors, a scanner revamp, voice chat, new enemies, and a ground boss into the game. There are plans for Chapter 4: Heart of Corruption before the game exits early access. However, there are no dates or concrete details about when that might occur.
Until fairly recently, this game was known as Jump Ship before the name was changed over trademark issues. Jump Space is a co-op game that brings together up to four players as the crew of a ship that can control and repair their shared vessel. The gameplay resembles Left 4 Dead and Sea of Thieves, with some additional sci-touches touches like planetary exploration and space walks. It’s a dangerous galaxy out there, and players will run into trouble when enemies appear during on-foot encounters or during space combat when the crew is still on their ship. However, the game is strictly PvE, rather than PvP.
Keepsake Games has previously mentioned that Jump Space will feature several “handcrafted missions with random elements” to keep the game fresh. More than 1 million players have wishlisted Jump Space on Steam. For now, the game will only be available on Xbox Series X|S and PC.
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A contingent of right-wing online figures and their followers have been using the recent assassination of conservative podcaster Charlie Kirk to punish people they don’t like. That includes a developer at Ghost of Yotei maker Sucker Punch Productions who Sony confirms it has parted ways with after she made a joke on social media about the shooting.
“I hope the shooter’s name is Mario so that Luigi knows his bro got his back,” Drew Harrison, a nearly 10-year veteran of the PlayStation studio, posted in the evening after Kirk was shot and killed during a speaking event at Utah Valley University. A few hours later, the post was screen-grabbed and shared by anti-woke crusader Mark “Grummz” Kern.
“Suckerpunch Senior Dev celebrates Charlie Kirk’s death,” he wrote. “Ghost of Yotei is dead to me now.” A streamer who goes by Madamsavvy responded, “No more. Cowards keep quiet. The studio deserves to go under.” Kern replied, “No mercy.”
Harrison subsequently shared on social media that people had been contacting her employer angrily trying to get her fired, and posted a screenshot of a barrage of missed calls from anonymous numbers as evidence of an ongoing harassment campaign. Less than 24 hours later, she was fired.
“If standing up against fascism is what cost me my dream job I held for 10 years, I would do it again 100x stronger,” she wrote.
Sony confirmed her departure in an email to Kotaku but declined to comment further. “Drew Harrison is no longer an employee of Sucker Punch Productions,” a spokesperson from Sony Interactive Entertainment wrote.
1 It’s a game. An entertainment. A story a team of creators believes in. They want to make this.
2 it’s a game. If you don’t like it, don’t buy it. In fact, why not make the game you want yourself?
A loosely aligned “Gamergate 2.0” movement that grew out of conspiracy theories claiming DEI was ruining gaming has been hoping for this sort of outcome for months. The big PS5 exclusive has been in anti-woke activists’ firing line ever since Ghost of Yotei revealed the open-world samurai series’ latest entry would star a woman named Atsu, played by Erika Ishii.
Fed by an algorithmically juiced YouTube rage factory, certain online culture content creators latched onto one of Ishii’s past comments about abolishing the police as a way to attack the game. Videos with titles like “Ghost of Yōtei DOOMED? Radical Activist Erika Ishii Brings Woke Chaos!” later changed to things like “Ghost Of Yotei New Trailer Sparks BACKLASH, Hiring Activists Backfires For Sony & Sucker Punch” as YouTubers combed LinkedIn for evidence proving that people with opinions they disagreed with were ruining games.
Ghost of Yotei is far from the only high-profile blockbuster game to be dragged into this culture war quicksand. Kern and others attacked Ubisoft’s Assassin’s Creed Shadows as well for featuring an African samurai as one of its two main characters. Developers on the game were reportedly told not to comment on the harassment campaign when the game launched earlier this year.
While Ubisoft CEO Yves Guillemot condemned attacks targeting employees, he also said at the time the company was working on “tackling the dynamics behind the polarized comments around Ubisoft so as to protect the Group’s reputation and maximize our game’s sales potential.”
Members of the harassment campaign to get Harrison fired from Sucker Punch are already targeting individuals at other game studios and publishers over their social media comments. “Every single studio is compromised,” one of them wrote. “And it’s all American leftists doing this.”
In August, the Battlefield 6 open beta was a massive success and one of the most played games of the year. But there was a controversial “quick turn” setting included in the beta that caused some debate online. And when I asked the devs why it was added, they said: Balance and customization.
Earlier this week, Kotaku sat down with two Battlefield 6 devs to discuss the game’s console ports, and I had to ask about the quick turn feature. People online suggested it looked like cheating and was too OP. Others claimed it helped balance BF6 by giving controller players a chance to turn around quickly. According to Matthew Nickerson, senior console combat designer on Battlefield 6, balancing the game was indeed one reason it was added.
“The inherent issue of including aim assist on controller,” Nickerson told Kotaku, “[is that] you constantly are doing a big sweeping motion [while looking around], you’re constantly going full speed, and then you hit the bubbles of aim assist, and it automatically slows down. So you’re kind of constantly fighting these systems that are preventing you from quickly 180 turning.”
Adding a quick flip option was a “huge win” that solved a “lot of issues” that exist when playing on a controller against mouse and keyboard players.
“You know, you get shot in the back [and] it’s frustrating to be a controller player those days,” added Nickerson.
According to him, making sure crossplay was balanced, fair, and fun was a huge goal for the entire team working on Battlefield 6. So the quick turn option, officially known as “Flick Stick,” was one more way to keep crossplay competitive for all.
The other reason for adding it? Well, because it’s cool and gives players one more way to customize their controls and gameplay. And combined with the PS5’s gyro controls, Flick Stick can do some “really cool stuff.” Plus, Nickerson told Kotaku it helps give console players more ways to interact with the game despite gamepads having far fewer buttons than a keyboard.
“If you want to reload [or turn around], maybe you just flick on your controller upright, and it activates the gyro, so it’s like another new layer of customizability,” said Nickerson.
I’m not sure I’ll be using gyro controls in Battlefield 6 when it launches on October 10 on PS5, Xbox Series, and PC. But you’d better believe I’ll have a button set for turning around instantly so I can at least I can see the person killing me from behind.
Roblox has launched a new version of its app for Microsoft Store and Xbox on PC, helping to deliver a more stable and reliable experience.
The updated app enables you to link your Microsoft and Roblox accounts so you can see which of your Xbox friends are online.
Download the latest version of the Roblox app now on the Microsoft Store, Xbox.com, and the Xbox PC app.
At Roblox, we’re committed to making sure that every player on any device has the best and most immersive experience. To that end, today we’re excited to announce we’ve taken a major step forward in how our platform evolves and scales across the Xbox ecosystem with the release of a new version of Roblox for the Microsoft Store and Xbox on PC.
This updated version replaces our legacy app and brings Roblox natively to the Microsoft Store and Xbox on PC for the first time, delivering several back-end improvements as well as a host of exciting benefits for players, including:
Better performance and stability on Windows PCs
Xbox profile integration, making it easier to connect with friends on console or PC
Support for future Microsoft devices, including the upcoming ROG Xbox Ally handhelds.
After installing the updated version, you’ll be prompted to link your Roblox and Microsoft accounts. Moving forward, this will allow you to sign in to Roblox with your Microsoft credentials and access key features previously unavailable in the old version of our app.
See Xbox Friends Online
Your Xbox friends list is now more integrated into the app, making it easier to play together. You’ll be able to tell who on your Connections list is an Xbox friend, and you’ll get suggestions on which Xbox friends to add as Connections on Roblox.
Purchase Robux with Your Microsoft Account
Any time you purchase Robux with your Microsoft account, your balance will now seamlessly carry over across all your devices—including Xbox consoles.
Since first launching on the Microsoft Store, Roblox has consistently been ranked among the most played and most downloaded titles with over 380,000 reviews and a 4+ star rating. Download the new version of the app from Microsoft Store today to make sure you continue playing with all the latest features and improvements.
Roblox – Windows
Roblox Corporation
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Roblox is the ultimate virtual universe that lets you create, share experiences with friends, and be anything you can imagine. Join millions of people and discover an infinite variety of immersive experiences created by a global community!
Already have an account? Log in with your existing Roblox account and explore the infinite metaverse of Roblox.
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In the mood for an epic adventure? Want to compete against rivals worldwide? Or do you just want to hang out and chat with your friends online? A growing library of experiences created by the community means there’s always something new and exciting for you every day.
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Take the fun on the go. Roblox features full cross-platform support, meaning you can join your friends and millions of other people on their computers, mobile devices, Xbox One, or VR headsets.
BE ANYTHING YOU CAN IMAGINE
Be creative and show off your unique style! Customize your avatar with tons of hats, shirts, faces, gear, and more. With an ever-expanding catalog of items, there’s no limit to the looks you can create.
CHAT WITH FRIENDS
Hang out with friends around the world using chat features, private messages, and groups!
CREATE YOUR OWN EXPERIENCES: https://www.roblox.com/develop
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Available today on Xbox consoles, Windows and with Game Pass.
How long does it take to get to Space? If you are on the Space Shuttle it takes about 8.5 minutes. If you don’t have a rocket at your disposal, it can take up to five years! Launched on the Xbox One in 2020 and with over 35 million hours played by Xbox owners globally, Wobbly Lifeis ready to blast off…literally. Up until the launch of the Space update, players have been able to explore Wobbly Island, an open world packed with sandbox mayhem for solo players or up to four friends in local or co-op play. Players can pick up odd jobs, fly and drive wacky vehicles, collect outfits, uncover secrets, and go on missions. You name it, you can do it on Wobbly Island. The team at RubberBandGames have been teasing space travel for eons, placing a mysterious spaceship on Wobbly Island several years ago to build anticipation. Now after over three years of development work you can now become a Space Cadet!
The team and I have had the best time building Wobbly Life over the past five years. Over this time, we have launched over 20 updates but the Space update is far bigger than any of these combined! It also has some of the coolest ideas we’ve ever put into Wobbly Life.
Blast off to Space
The Space Update will blast players among the stars and more than double the size of the game with more missions, jobs, spaceships and cosmic locations to explore.
But before becoming a full-fledged Wobbly Astronaut, players will need to earn their Space License by completing a series of training challenges at the all-new Wobbly Space Center – a fully upgraded facility packed with everything a recruit needs to prepare for a zero-gravity launch into space.
Space exploration can be tough but the Space Update is packed with new gameplay so you’ll be a seasoned Space Wobbly in no time!
Space exploration is a blast and you can look forward to the following new content:
New Missions
New Vehicles, including numerous spaceships
New Jobs
New Pets
New Clothes
New Locations
New Secrets
It’s Massive… its Space after all
The Space Updateis the culmination of all the team’s ideas over the past three years and lessons we learned along the way. We hope you enjoy it!!
Wobbly Life
RubberBandGames
☆☆☆☆☆ 429
★★★★★
$18.99
Grandma has kicked you out into the big wide Wobbly world demanding you go and GET A JOB! She would be so proud if you could earn some money and get your own house one day!
It’s time to start earning and living your best Wobbly Life!
1-4 players Online and Local split-screen co-op
Open-world sandbox filled with mini-games, toys, secrets and SO MUCH more
+50 unique missions & jobs with exclusive rewards to unlock, alone or with friends
+90 vehicles to ride around (and crash)
+250 clothes items to show-off in your wobbly look
+infinite number of wobbly fun!
FUN, FRIENDS & PHYSICS!
Let’s start exploring! Almost everything is interactive – grab, play, and experiment in a world filled with props, mini-games, and surprises.
Experience the joy of individual quests and shared adventures with up to 4 players in online or local co-op, all in one fantastical world.
MYSTERIES AND MISSIONS
Embark on story missions, each offering unique rewards through satisfying puzzles and challenges. Unveil the mysteries of the tropical island, uncover the mountain’s secrets, delve into hidden caves…
The Wobbly Museum has lost all its artifacts! Maybe you can help? Buy treasure maps and solve clues to find all the Museums’ lost treasures and unlock fun rewards.
GO GET A JOB!
Make grandma happy and go get that job! Earn money by choosing from +20 exciting jobs, each bringing their new unique challenges. From pizza delivery to firefighting, taxi driver to disco dancer… your wobbly dream job is waiting for you.
LIVE THE HIGH WOBBLY LIFE!
Once you’ve fattened up your bank account why not go on a shopping spree? Visit the Pet Shop to buy a faithful companion, buy and unlock +250 clothes items and choose from +90 different vehicles.
When you’ve really made the big bucks, you can even buy a house: from a wooden shack to a huge fancy mansion, Wobbly Island has a home for everyone whatever your taste!
PLAY YOUR OWN WAY WITH ARCADE MODE
Want to take a break from the Wobbly Island? Try out the Arcade mode! Discover four new game modes: Trash Zone, Hide & Seek, Wobble Run and Sandbox. Each have customizable settings for you to play with, multiple mini-games and new areas to have fun in!
CRAFT & SHARE WITH STEAM WORKSHOP
Create your own Wobbly Life Content and share it with players across the World in the Steam Workshop. Prefer to explore rather than create? Dive into an ever-growing library of creative wonders from our Wobbly community.
Mega Evolutions are coming back in Pokémon Legends: Z-A. These powerful, temporary transformations are one of the most popular battle gimmicks in the RPG series, and not only is Legends: Z-A giving Pokémon the chance to Mega Evolve into their old forms again, it’s also giving some new Mega forms to Pokémon who didn’t get them the first time around.
These forms typically exaggerate traits possessed by the original Pokémon, but some are definitely more compelling than others. Whether we compare design, lore implications, or competitive ability, not all Mega Evolutions are created equal. Some are iconic, having become synonymous with their respective monsters’ designs. Others are not good and have been kind of forgotten, unless they’re brought up in the context of dunking on how lame they were. There are over 50 of them so far, and we’re here to rank all of them. We’ll update this ranking as more are revealed leading up to Legends: Z-A.
It pains me to put my girl Latias at the bottom of this list, and it pains me even more to have to lump her into one entry with her brother Latios because Game Freak made the two jet plane dragons identical in their Mega forms. The pair’s blue and red color schemes merge into a uniform purple, and the only real difference between the two is their eye color. A real missed opportunity to diverge them more rather than making them the same.
Mewtwo X
It’s a good thing Mewtwo got two Mega forms, and one is pretty good, because Mega Mewtwo X’s bulkier frame looks extremely off on the typically sleek psychic-type legendary.
Pinsir
Mega Pinsir looks like the kind of unidentifiable bug I would have seen flying around the woods while living in the Georgia boonies, and for that, I think it should be squished.
Sharpedo
Sharpedo’s the first on this list of Mega Evolutions that just looks like a pre-teen’s notebook redesign doodle. More stripes and more pointy things. That’s all.
They made my guy carry the literal weight of electricity on his back.
Pidgeot
I really like the additional blue in the color scheme, but overall, Mega Pidgeot just kinda looks like another regular bird.
Charizard Y
Like Mewtwo, Charizard also has two Mega Evolutions, and one is far superior to the other. Mega Charizard Y looks almost like an early concept for a Mega that didn’t quite go all the way. At a glance, it looks pretty close to the original, and even its defining trait of a third horn on its head isn’t that noticeable if you’re not viewing it from the right angle.
He’s cute, but I’m not a fan of Game Freak making a Raichu form look more like Pikachu.
Greninja
Putting Greninja upside down and hanging off a giant shuriken is a cool concept, but it doesn’t do much with the actual new design.
Medicham
Motherfucker said “domain expansion.”
Absol
“It’s not a phase, Mom! This is who I am!”
Abomasnow
The Pokémon world’s abominable snowman monster becomes more abominable.
Aggron
A tanky boi becomes an armored tank. I’d trust him to bulldoze over any foe.
Aerodactyl
I was ready to drop Aerodactyl lower until I saw that, apparently, its Mega form is meant to be what the pterodactyl looked like before it was fossilized, and that’s pretty cool.
I’m lumping Blaziken and Lucario into the same entry because they’re basically the same design. They get these cool frilly things that look like martial arts bands. They lean into both Pokémon’s fighting typing to let them aura farm at the top of a tall mountain with the moon in the background, probably.
Scizor
Mega Scizor is a pretty natural exaggeration of the armor-plated bug’s original form, but it’s apparently now so full of energy that it’s actually melting as it holds this form. That’s metal.
Camerupt
Mega Camerupt is one of the Mega Evolutions that kinda seems like it should have just been a standard evolution because it builds so well off the original’s concept. The camel Pokémon’s mountain-like humps turn into an active volcano, and he becomes an angry, explosive dude. It’s giving Anger from Inside Out.
Mawile
Mawile’s Mega form is very similar in aesthetic to Blaziken’s and Lucario’s, but the weird little guy grows a second mouth on the back of its head, and if you don’t think that’s the tightest shit, I don’t know what to tell you.
Metagross
Metagross now has four arms, which means twice as many hugs.
Heracross
Oh, the smells you will smell with that nose, my guy.
Steelix
The crystalized segments of its extended body are dope, but it’s also cool as shit that it has its own gravitational pull, with an almost asteroid-belt-like structure floating around its neck.
Mega Rayquaza nearly approaches the “overdesigned” threshold by nudging an already pretty elaborate Pokémon into something that kinda looks like someone was just slapping decorations on the dragon and seeing what would stick. But Mega Rayquaza’s lore as a sort of god believed to have been born out of humanity’s wish for salvation makes him one of the more grandiose and mysterious Mega Evolutions in the series, and I am too much of a Pokémon world-building sicko to not give it a bump for that.
Kangaskhan
Mega Kangaskhan is funny because the Mega Evolution mostly applies to the little baby the mother carries in her pouch. It turns into a battle-ready child, and according to the Pokedex, the mother is concerned about its future because it only knows how to fight, and it worries about the day that it is old enough to leave her pouch for good. We love a parental existential crisis in our Mega Evolution.
Gyarados
Mega Gyarados is a bulkier and more destructive version of one of the most terrifying creatures in the Pokémon world. The addition of the dark typing makes it intimidating and comes through in its black-and-red design.
My guy is wearing what looks like a mammoth skull around his neck. I love him, your honor.
Glalie
Mega Glalie is one of those really horrifying Mega Evolutions that you almost can’t believe is in a Pokémon game. Its jaw has become unhinged and it can no longer close it, so it goes hungry because it can’t eat. Hardcore.
Blastoise
Blastoise definitely fares a bit better than Venusaur and Charizard Y in the Mega Evolution department. Brother’s carrying some heavy artillery on his back now, as well as arm cannons to replace the shoulder ones of its base form. Blastoise becomes a walking arsenal.
Diancie
Diancie goes from a pretty but kinda forgettable mythical Pokemon to a full-blown magical girl after it mega evolves. Slay.
Thank you, Game Freak, for putting respect on Raichu’s name. Raichu X is a bit overdesigned, but beggars can’t be choosers. That’s my boy and shaped like an X. I live.
Chesnaught
Chesnaught hate is so forced, and its Mega Evolution has a kickass mace, so watch your mouth.
Gallade
My guy gets knighted. Look at his sick cape. Mega Gallade is on his way to the Met Gala. I wish my fit went that hard.
Banette
Banette mega evolving and letting all its vindictive life force flow out of its doll-like body goes hard.
Hawlucha
Mega Hawlucha becomes a decorated luchador, and I must give it its flowers.
Mega Dragonite is a divisive form, but I think the way it sports those goofy head wings as a representation of its previous evolution’s traits is almost a funny meta joke toward those who complain that it doesn’t look enough like Dragonair. He’s goofy, but I trust him.
Sableye
Mega Sableye is every introvert’s fantasy of having something to hide behind at all times.
Malamar
I am immune to hypnosis, so Mega Malamar was not able to brainwash me into putting it at the top of this list, but this Megamind-ass skinny legend is still serving.
Altaria
Altaria is already one of the most beautiful Pokémon in the Pokedex, and giving it an even bigger bougie-ass cloud to carry on its back and a whole puffy white wig on its head has Mega Altaria ready for its Ruveal.
Mewtwo Y
Finally, Mega Mewtwo Y lets Mewtwo become the weird little alien freak he was always meant to be.
Audino
Audino is based on a nurse in its base form, so getting a “promotion” into a full-blown doctor with a lab coat as a Mega Evolution is a really cute concept, though I think I might have liked it more as a separate evolved form.
Beedrill
Beedrill goes from an unassuming stinger bee to what looks like a vicious hornet. That motherfucker is mean-mugging you at the outdoor lunch function and is about to start flying over your dish.
Another win for the goofy guys. Victreebel wraps vines around its throat to keep all its toxic fluid inside its engorged belly, and as a result, it looks like a smiley doofus. That shit rules, actually.
Salamence
Salamence dreamed of flying as a wee little Bagon, and once it Mega Evolves, it becomes a crescent-moon-shaped, jet-like dragon. It is Icarus flying too close to the sun, achieving the flight it always dreamed of, but has become misshapen in the process. Now it’s just a violent, flying killing machine. Impeccable concept.
Alakazam
“Experience tranquility”
Delphox
They gave her a witch’s broom to ride on. She’s the supreme witch now.
Sceptile
You know how some reptiles can regrow their tails if they’re severed in some way? What if that tail was also a missile?
We’ve got one more goofy guy near the top of this list. Mega Slowbro expands on the “Shellder latching onto its body” concept by increasing the shell-like creature’s hold on Slowbro. Now, instead of hanging out on its tail, it engulfs the whole body, with Slowbro more or less being along for the ride. It bounces on its tail, which pokes out of the bottom of the Shellder, but while all this makes it sound like Mega Evolution is a bad time for the Slowbro, it does benefit from impenetrable armor encasing its body, and it’s mostly comfortable with the arrangement.
The most iconic “dragon” in Pokémon finally gets to be a dragon type. The blue and black color scheme harkens to its base shiny form, but the blue flames pouring from its mouth at all times imply a growing fiery power that its original form can’t quite reach. Mega Charizard X is the dragon unshackled.
What if Mega Evolution not only stimulated hair growth, bringing back Ampharos’ pre-evolution white wool, but also awakened dormant dragon’s blood in the sheep-like line? That’s fucking sick. Ampharos is the best example of a Mega Evolution not just expanding upon a base concept, but considering what else is possible.
I’ve been working with Unreal Engine since 1999, and if someone had told me back then that in 2025, I’d be deliberately crafting lo-fi visuals for a horror game, I would have laughed. Back in those early days, we were wrestling with BSP (Binary Space Partition) approaches for level design, fighting tooth and nail to squeeze every polygon we could out of the engine. The goal was always crystal clear: push toward photorealism, make it look as real as possible.
But here I am, developing The Echo for Xbox, and I’m intentionally pulling back from those ultra-realistic graphics we spent decades perfecting. There’s something deliciously ironic about this, despite achieving realism graphics levels that would have blown our minds in the late 90s, there’s an undeniable thirst for retro aesthetics among today’s gamers.
The Echo drops you into the boots of a neuro-salvager diving into dangerous neural networks while rent looms overhead, a bit cliché for a cyberpunk nightmare wrapped in deliberately pixelated visuals but hey, “if it works don’t touch it” is our philosophy as indie developers, not only for coding but also for narrative design. The premise itself is cyberpunk to its core, but the visual approach is pure nostalgia bait, and I’m not ashamed to admit it works beautifully.
Realism vs. Nostalgia
From the early 2000s until around 2010, Unreal Engine’s primary focus remained stubbornly realistic. We were obsessed with better lighting, higher polygon counts, and more detailed textures. But something fascinating has happened, especially in the last five years the engine has embraced stylistic diversity in ways I never anticipated. Now we can focus on narrative and nostalgia aspects while maintaining low-poly visuals, and there’s genuine room for these aesthetic choices among gamers.
Why this shift? I think newer generations are experiencing a strange sense of nostalgia for eras they never actually lived through. They’re drawn to the lo-fi aesthetic not because it reminds them of their childhood, but because it represents a kind of digital authenticity, perhaps.
The lo-fi approach serves our horror narrative perfectly. When you’re diving into corrupted neural networks, the visual glitches and low-resolution textures feel organic to the experience. Players aren’t pulled out of the immersion by thinking “this looks dated”, instead, they’re thinking “this system is breaking down,” which is exactly what we want.
What strikes me most about this trend is how it reflects gaming’s maturation as an artistic medium. We’ve proven we can create photorealistic worlds, now we’re choosing not to, and that choice carries weight. It’s similar to how indie films might choose 16mm black and white cinematography not because they can’t afford color, but because monochrome serves their story better.
Focusing on Atmosphere
The cyberpunk elements in The Echo feel particularly suited to this treatment. The genre has always been about the intersection of high tech and low life, about systems breaking down despite their sophistication. Our lo-fi visuals embody that themes like “advanced neural diving technology” rendered through deliberately primitive graphics creates a fascinating tension that supports the narrative.
As I work on The Echo, I’m constantly amazed by how much atmosphere we can generate with relatively simple visual elements. A flickering neon sign needs only a few pixels to feel ominous. A corrupted data stream becomes genuinely unsettling when rendered through chunky, glitched textures.
Perhaps the real appeal of retro graphics lies in their honesty. They don’t pretend to be something they’re not. In an age of ray tracing and 8K textures, there’s something refreshing about visuals that embrace their digital nature rather than trying to fool the eye into believing they’re real.
The Echo isn’t just a horror game with retro visuals, it’s an exploration of how constraint can enhance creativity, and how sometimes the most effective way forward is to deliberately look back. When your rent is due and dangerous neural networks await, maybe lo-fi horror is exactly what the doctor ordered.
Pick up The Echotoday and plunge yourself into a decaying cyberpunk world where tech meets terror, on Xbox today.
The Echo
Playstige Interactive
☆☆☆☆☆ 4
★★★★★
$4.99
$3.99
You are the neuro-salvager…You dive into deep, dangerous neural networks…And your rent is due…You need this job badly but you have a feeling this can be…different…in a bad way…This time, will you be able to silence the echo in your mind?
The Echo is a retro-cyber punk themed, first-person horror/mystery game…
Hey, everybody! Sid, Tim, and Brett are back this week to discuss the release of Borderlands 4, indie hit Hollow Knight: Silksong, and 30 years of PlayStation memories.
Stuff We Talked About
Next week’s releases:
Borderlands 4 | PS5 (out today)
LEGO Voyagers | PS5, PS4
Frostpunk 2 | PS5
Towa and the Guardians of the Sacred Tree | PS5
Dying Light: The Beast | PS5
Trails in the Sky 1st Chapter | PS5
Digimon Story: Time Stranger hands-on — New details revealed on the combat system and tropical Abyss Area.
Hollow Knight: Silksong hands-on — Discover what’s new in the anticipated sequel, like mid-air healing, mantling on ledges, more challenging encounters, and more.
Announcing PlayStation 30th Memories — We’re celebrating PlayStation history and you’re invited to be a part of it by sharing your memories. Head to PS blog for more details
PlayStation Family App — This new mobile app gives parents more tools to guide their family’s PlayStation experience.
The Cast
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Hellcardis available now on Xbox Series X|S and Xbox One.
Build winning decks and teams with these strategies and combos.
Build winning decks and teams with these strategies and combos.
The paper foes aren’t going to slay themselves. With Hellcard now available on Xbox Series X|S and Xbox One, thousands of players are discovering just how dangerous the Paperverse can be. If you’re finding your runs ending faster than you’d like, we’ve gathered some essential tips and card combinations to help you survive the dungeon and come out on top.
Know Your Class
Every run in Hellcard starts with a choice: Warrior, Rogue, Mage, Tinkerer, or Bruja. Each brings a unique flavor of cards that can dramatically shape your strategy.
Warrior A battle-worn fighter who trusts muscle and blunt honesty more than clever tricks. He thrives in head-to-head clashes with the fiercest beasts, and while his swagger suggests fearlessness, his true drive is shielding his allies from harm.
Rogue A shadow in the trees and a whisper on the wind. She favors distance, snares, and nimble footwork over brute force. Quick with a biting quip or with the coin pouch she lifted off your belt, she’s as dangerous in wit as she is with her bow.
Mage Scholars say wielding firestorms and bending reality invites madness. Whether his sharp tongue is proof of that descent or a defense against it, who can tell? Mages live with one foot in brilliance and the other dangling over the abyss.
Tinkerer Graduate of the same academy as the Mage, though proudly from the workshops, not the lecture halls. He champions gears, gadgets, and schematics over the “shortcuts” of spellcraft. A meticulous planner with a knack for clever constructs—and a guilty love of wordplay.
Bruja An enigmatic spell-weaver walking the line between sacrificial blood rites and infernal pacts. Her power heals as easily as it curses, but each gift carries a shadowed cost. To cross her path is to gamble with both salvation and damnation.
Combos That Carry Runs
It’s not just about drawing strong cards—it’s about building synergies that snowball into victory. Here are a few player-favorite combos:
Stamina Surge (Warrior) Focus on executing powerful attacks to gain stamina. Once you get ten stamina, your next card is free and executes twice. A strategically picked card and moment can turn the battle.
Card Mill (Rogue & Mage): Pair Finesse with Wave Laylines to keep drawing more cards for yourself and teammates while getting free mana. A well-executed build can clear a level in one or two turns.
Hammer Time (Tinkerer): Stacking Sharp Matter for resource generation with a resource boosted attack like Hammer Time ensures you can fire off devastating attacks without running dry. As a bonus, keep buffing your team with Solidarity.
Infinite Draw and block (Bruja & Warrior): Bruja’s Wendigo draws each time you kill, Wrathstealer gives loads of block to other team members, while Warrior’s Ox doubles it. In co-op, coordination like this wins runs.
Think Positionally (and Positively!)
Unlike many deck-builders, Hellcard isn’t only about the hand you’re dealt—it’s about where enemies are placed. Sometimes the best defence is to kick a powerful enemy back so they have to waste trudging back to you. Or pull a ranged monster close, so they have to skitter back while taking hits from your team. Always prioritize threats based on distance, and use movement or control cards to reposition the battlefield in your favor.
Don’t Hoard, Adapt
It’s tempting to hold onto every powerful card you find, but Hellcard rewards adaptability. Sometimes discarding or cycling cards is the best play to find what you need. Building flexible decks with both single-target and AOE options helps you pivot when the dungeon throws a curveball. It pays to check the end boss you got for the run and adjust the deck accordingly. Each boss counters a specific strategy. Learn and master them all.
Co-Op is Your Secret Weapon
Solo runs are fun and give you total control over strategy, but Hellcard truly shines in co-op. Don’t just play your own cards—think about how your deck complements your allies’. Warriors shielding Rogues, Rogues finessing more cards for teammates, casting these cards for no cost after a couple of turns. Communication is your strongest card in multiplayer.
One Last Tip: Risk Brings Reward
Artifacts can completely change your run, but they often come with drawbacks. Don’t shy away from risks. That seemingly cursed artifact that disables your block but massively increases damage output? Your mates can still give you block while you become an unstoppable engine of destruction. The best Hellcard runs often come from daring choices that pay off big.
Hellcard is available now on Xbox Series X|S and Xbox One. Shuffle your deck, grab some friends, and dive into the abyss—you’ve got the tips, now all you need is the courage to play your hand.
HELLCARD
Skystone Games
☆☆☆☆☆
★★★★★
$24.99
Hellcard is a cooperative roguelike deckbuilder that can be played in both Singleplayer and Multiplayer modes. The game takes place in the paper dungeons known from the Book of Demons, and its main mechanics revolve around deckbuilding and fast-paced tactical card battles.
What makes HELLCARD unique and different from other deck-building games is that monster placement actually matters and can be used to your advantage. Shuffle enemies on the board, altering their targets and grouping for maximum area of effect attacks. Or keeping them stunned until you get your perfect card combo ready.
Featuring a unique paper-craft pop-up book art style HELLCARD is a love letter to the RPG genre and its most influential titles from the ’90s. Not taking itself too seriously, it nonetheless manages to recreate the atmosphere of exploring stuffy dark dungeons and heroically facing the Ultimate Evil.
HELLCARD supports co-op battles with up to three heroes facing the Archdemon’s hordes. In single-player mode, you can descend into the dungeons solo or recruit computer-controlled companions. In multiplayer mode, your friends or strangers can help you battle the hordes of hell.
Smile and say AIEEEEE, horror fans! Tecmo and Team Ninja are bringing a “remake” of PS2 survival horror Fatal Frame 2: Crimson Butterfly to PC via Steam in early 2026. Why am I brandishing a glyph-covered Canon EOS 90D at you, while singing the Ghostbusters theme? Allow me to explain: Fatal Frame’s signature touch is that you defeat spooks using a magic camera. Naturally, this also means that you have to look steadily and calmly at said spooks while they shimmer and sway towards you. Catch some of that nonsense in the remake’s announcement trailer.
The critically acclaimed RPG is coming January 22, 2026 to Xbox Series X|S and Xbox PC via the Microsoft Store.
Experience the story that changed gaming forever in a bold new way.
Step into Midgar – one of the most immersive and iconic videogame settings of all time.
Final Fantasy Remake Intergrade is coming to Xbox on January 22, 2026!
For many fans this is amazing news, but we realise there will be many players who have never experienced the world of Final Fantasy VII before. You’ve probably heard of the game, but you may be wondering: why is this such a big deal?
We will explain, but before we can talk about Final Fantasy Remake, we must discuss the legendary game that came before.
What is Final Fantasy VII?
1997 saw the release of a very special game: Final Fantasy VII. This RPG wasn’t just a critical and commercial hit – it was a literal gamechanger. Many credit it with popularizing the Japanese RPG across the West, especially since it was the first mainline Final Fantasy game to release outside of Japan or North America. For many players it was the first JRPG they ever played.
And what a place to start! Final Fantasy VII still stands as one of the greatest games in the genre. It had it all – an amazing story, brilliant command-based combat, incredible production values, unforgettable soundtrack and some of the most iconic characters in gaming. Even people who have never played the game will recognize the likes of Cloud and Sephiroth.
Final Fantasy VII Remake is the first game in a trilogy of full-length RPGs that reimagine this beloved game at a scale rarely seen in gaming. It offers an even deeper story, more insight into the characters and setting, new scenarios not featured in the original game, a fast-paced, modern combat system, an incredible soundtrack, and far more beyond.
If you’ve never experienced Final Fantasy VII before, it’s an amazing way to experience the story and characters that changed gaming forever. If you did play Final Fantasy VII the first time round, you’ll get to experience the world and its characters in a brand-new way.
Director Naoki Hamaguchi explains it best: “Our goal with Final Fantasy VII Remake was to capture everything that made the original game so special, but bring it up to date with the latest technology so that new players could be just as excited as players of the original game were when that released.
“For new players, this is where the story of Final Fantasy VII begins. If you’ve seen characters such as Cloud or Sephiroth in other games, and wondered where their story started, this is the game.”
The Story That Changed Gaming Forever
But what’s so memorable about that story? Well, here’s the basic setup.
The game takes place in Midgar – an industrial city controlled by the Shinra Electric Power Company. This immoral organisation uses massive reactors to suck mako from the planet – a substance used as a power source to give people comfortable lives, power the company’s weapons of war and more.
But mako is also the lifeblood of the planet, and the more Shinra uses, the more it harms the world.
The story begins when mercenary Cloud Strife joins the Shinra resistance group Avalanche on a mission to sabotage one of these planet-harming reactors. This dangerous mission sets off a chain of events that will change him and the city forever – and put him face to face with an enemy long thought dead: the sinister Sephiroth.
It’s a thrilling adventure, full of surprises that we don’t want to ruin here. But what really makes it stand out are the characters. The main cast of Cloud, Barret, Tifa and Aerith are some of the most beloved in gaming, and Final Fantasy VII Remake goes deeper into their personalities than ever before.
Even side characters get richer, more layered personalities – by the end of the game you’ll think of them as friends.
An Iconic Setting
Then there’s Midgar – the game’s iconic setting. It’s a cliché to say the city is like a character in its own right but… well, Midgar is like a character in its own right.
…what? Sometimes clichés can be right.
Known as the ‘City of Mako’, it’s a vast circular metropolis comprised of a top plate where the more well-to-do residents and Shinra employees live, and slums beneath which are… less pleasant.
Because of the top plate covering the sky, the people in the slums are forced to rely on artificial suns for light. Combined with the lifeless earth caused by the mako-sucking reactors, and mutated fiends that roam the wastelands between sectors, it’s a hard life for many who live there, but there’s life and community too.
It was an instantly memorable setting for the original game’s opening act, but Final Fantasy VII Remake brings Midgar to life like never before. With a full-length adventure set in this city, you get to really explore each area, get to know its people, and discover whole new parts of the city that weren’t in the original adventure.
Hamaguchi says that it was important that this city didn’t just look good – it also felt like a believable place: “At the start of development, the game designers and scenario writers created documents that detailed the setting and the world, including the economic status of the different regions.
This information was invaluable in helping us define which elements of the environment could be shared across areas, and which should be region-specific – right down to the ratio of text on the posters and the look and feel of the inhabitants in those areas!”
21st Century Combat
As you explore the city, you’ll encounter numerous threats – from snarling fiends to Shinra’s ample army of troopers and war machines.
Ironically, this is a good thing because it means there’s plenty of opportunities to battle – and Final Fantasy VII Remake has one of the best combat systems out there. It’s a hybrid system that combines elements of the original game with fast-paced action gameplay.
Here’s how it works: you attack, block and dodge in real time and as you do so, you’ll fill your ‘ATB’ gauge. Once it’s full, you can press a button to slow down the action and select a command for your fighter or their allies to carry out. Alternatively, you can set moves to shortcuts to unleash them without slowing down the action. It makes for fast-paced, exciting battles where skill and strategic thinking are both rewarded.
“We intentionally designed the game to be welcoming to all types of players – if you’re a fan of action games, or prefer something more tactical, there are different control modes that allow the game to be played to your preference,” Hamaguchi adds.
There are four playable characters (five including the extra episode’, and you can switch between party members instantly. Each one has their own very distinct playstyle, from Cloud’s quick and stylish swordplay, Tifa’s powerful single-target martial arts, Aerith’s magical might and Barret’s powerful ranged attacks.
Then there’s FF7R EPISODE INTERmission – a two-chapter tale that takes place concurrently with the main story. It focuses on ninja Yuffie Kisaragi – an excitingly agile fighter who offers another playstyle to dig into!
As you can hopefully see, Final Fantasy VII Remake is more than just a simple revisitation of a landmark game. It’s a boldly ambitious, incredibly high-quality and – most importantly – wildly entertaining adventure that’s a perfect introduction to this incredible world. We can’t wait for new players to discover it for themselves on Xbox – and take their first steps on an unforgettable journey.
Final Fantasy VII RemakeIntergrade launches January 22, 2026 for Xbox Series X|S and PC via the Microsoft Store. Thanks to Xbox Play Anywhere, you can play the game across console, PC, even the new ROG Xbox Ally, picking up where you left off each time.
FINAL FANTASY VII REMAKE INTERGRADE
SQUARE ENIX
☆☆☆☆☆ 8
★★★★★
*Please note that FINAL FANTASY VII REMAKE INTERGRADE Digital Deluxe Edition contains certain items not available in this bundle.
The award-winning FINAL FANTASY VII REMAKE INTERGRADE* retells the original story up to the escape from Midgar, with breathtaking visuals, fast-paced gameplay, and additional story elements.
This RPG delivers unforgettable characters, a powerful narrative, and a hybrid battle system that blends real-time action with strategic, command-based combat.
It also includes FF7R EPISODE INTERmission, a side story starring Yuffie Kisaragi that offers a fresh perspective running in parallel to Cloud’s journey.
■ STORY
Mako, the lifeblood of the planet, is also a highly valuable energy source.
The Shinra Electric Power Company exploits this essence, draining and refining it to fuel their reactors, and in doing so, has all but seized control of the world.
But resistance rises. A ragtag group of idealists, known as Avalanche, is determined to protect the planet.
In the city of Midgar, Cloud Strife, ex-SOLDIER turned mercenary, joins Avalanche on their mission to blow up Reactor 1.
As the echo of the blast ripples through Sector 8, the city is set ablaze. In the flames, a fallen nemesis from Cloud’s past appears, challenging his memories and his identity.
Once more begins a story that will shape the destiny of the entire world.
*This game is a partial remake of FINAL FANTASY VII, first released in 1997. It is the first title in a multi-part series based on the original game. It reimagines the Midgar portion of the story with expanded scenes, new characters, and additional narrative layers.
■ FF7R EPISODE INTERmission
Play as Yuffie Kisaragi, a young ninja from Wutai, as she infiltrates Midgar on a mission to steal the ultimate materia from the Shinra Electric Power Company.
STUNNING VISUALS
Explore Midgar like never before with stunning visuals and richly detailed environments that bring the city’s layered, industrial districts to life, all while staying true to the spirit of the original game.
DYNAMIC COMBAT WITH STRATEGIC DEPTH
The innovative battle system combines strategic command-based gameplay with fast-paced action. Seamlessly switch between characters, harness the power of materia, summon iconic creatures, and unleash devastating limit breaks.
ICONIC CHARACTERS, UNFORGETTABLE STORY
Follow Cloud Strife, an ex-SOLDIER turned mercenary, as he joins Avalanche to take on the Shinra Electric Power Company. Cloud and his allies Barret, Tifa, and Aerith are pulled into a battle that will decide the fate of the planet.
EXPANDED CONTENT
FINAL FANTASY VII REMAKE INTERGRADE offers quests, mini-games, and missions set in expanded areas of Midgar. Encounter new characters and experience exciting content that adds even more depth to the story.
ICONIC SOUNDTRACK
The epic soundtrack has been fully remastered, with re-arranged and orchestrated tracks that dynamically respond to the action, offering an immersive, emotionally charged musical experience.
■ Content included in this product
FINAL FANTASY VII REMAKE INTERGRADE contains the following content:
– FINAL FANTASY VII REMAKE full game
– FF7R EPISODE INTERmission (Episode featuring Yuffie Kisaragi)
– Weapon: Cacstar
– Armor: Midgar Bangle
– Armor: Shinra Bangle
– Armor: Corneo Armlet
– Accessory: Superstar Belt
– Accessory: Mako Crystal
– Accessory: Seraphic Earrings
– Summoning materia: Carbuncle
– Summoning materia: Chocobo Chick
– Summoning materia: Cactuar
*The additional weapons, armor, accessories and summoning materia can be obtained from the Gift Box accessible via the main menu.
*The weapon “Cacstar” can only be used in FF7R EPISODE INTERmission (Yuffie episode)
Last week: Finally finished my replay of Metal Gear Solid 3 and decided it’s easily the best one.
Yesterday, a coworker shared a link to a little browser game that looked right up PC Gamer’s alley: Doomscroll, a top-down shooter played entirely with a scroll wheel. You move your little Doom-guy facsimile down a hall, automatically shooting forward while dodging flanking sprites. Occasionally, you pass by plaques etched with actual New York Times headlines from the current day, completing the doomscrolling wordplay.
It was kinda fun: I played a few runs, unlocked some upgrades, and experienced brief whiplash after locking eyes with two headlines about the assassination of Charlie Kirk. After, I clicked over to a newsletter the developer wrote about making the game. Doomscroll is a side project of filmmaker and writer David Friedman, who describes in detail how he generated the entire game using ChatGPT.
“As readers know, I’m not a coder, but I enjoy how vibe coding lets me turn an idea into something real. So naturally, I turned to vibe coding for this,” Friedman wrote.
Friedman goes on to describe his process of telling the chatbot to make reverse Galaga with automatic shooting, basic upgrades, some obstacles on the path, and a wall fire that kills you if you move too slow. Ah, that familiar feeling of deflation as the charming qualities of a thing vanish before your eyes.
If there’s anything the rise of generative AI has taught me, it’s that I’ve taken the gift of human authorship for granted. Until recently, I’ve had the privilege of knowing that any game I play began as nothing, and became something through choices, collaboration, creative problem solving, and picking up a (digital) paintbrush.
Playing Doomscroll did inspire questions: Why do blocks and spider webs spawn in places that can’t possibly hinder me? Why are the headline plaques so awkward to read? Why do all the monsters look like they’re in a different game than the main character? Unfortunately, I suspect the answer to all of them is “because the AI spit it out that way.”
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
When I assumed Doomscroll was the work of a trained game dev with some free time, the ways it was sorta crap didn’t bother me in the slightest, but heavy use of AI generation has a way of erasing the vulnerability of whatever it makes up. Funnily enough, the newsletter shares a screenshot of a Doomscroll prototype that featured hand-drawn pixelated monsters.
“Next, I set about making pre-rendered monsters. But wow, small-scale pixel art is hard. I went through a lot of versions of different monsters. Eventually, I had a few I felt were good enough,” he wrote.
They looked kinda cool, and had more personality than the final product: a gaping maw beast with long teeth, a floating skull with green fire, and a tentacled eyeball with an unimpressed eyebrow. In the end, Friedman cut them in favor of generic AI monsters that look laughably bad by comparison.
“It had its own charm, but in the end, I didn’t love it. Somehow, my pre-rendered monsters made the game feel worse. Maybe it’s because I just am not a good pixel artist.”
On that last point, we’ll have to disagree. By my estimation, the most human thing about Doomscroll is that double entendre title. Friedman gives some lip service to the metaphor at the heart of the game at the beginning of his newsletter, saying that people spend “too much time scrolling endless feeds of content that make you feel bad about everything.”
All too relatable. Though, as the dangers of generative AI are increasingly the subject of such doom scrolls, I wonder if Friedman intended some irony. As a free game that required just a few hours of chat bot fiddling over Friedman’s recent vacation, Doomscroll is an inoffensive exercise, and the accompanying blog has some interesting insights into what it’s like to essentially argue with a robot until you’re satisfied (or happy enough) with its output. Sounds frustrating.
A ghostly detective protecting humanity? A surreal tale, but that’s the story of Yusuke Urameshi. Help Yusuke by creating a team of detectives, summoning beloved heroes from the Yu Yu Hakusho show to kill enemies. Yu Yu Hakusho: Slugfest codes are essential to building the best squad.
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Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
The next evolution of the award-winning Skate franchise is here in Game Preview. Drop into the dynamic, ever-evolving city of San Vansterdam – a city with a new lease on life, building its growing skate scene alongside its new residents. In San Van, no two days are alike, and fun waits around every corner in this online multiplayer world fueled by skateboarding, self-expression and community.
From the makers of LEGO Builder’s Journey comes a new 2-player co-op adventure about friendship and play. When two friends make it their mission to rescue an abandoned spaceship, they embark on a journey beyond their wildest dreams, ultimately learning the value of being connected.
A single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It’s one dwarf against all of Planet Hoxxes!
A unique blend of open world and action survival horror, Dying Light: The Beast is set in the beautiful, yet dangerous valley of Castor Woods that’s now overrun with zombies rather than tourists. To take your former captor down, you’ll need to form fragile alliances, as well as utilize all the combat and traversal options in your arsenal. But be careful: out here, each step is a fight for survival, especially once the sun sets and the tension heightens as the true horrors come out at night!
Formula Legends takes you on a journey through the sport’s most iconic eras. From the roaring machines of the ’60s to today’s cutting-edge technology, experience the evolution of open-wheel racing in a beautifully stylized world.
A psychological horror game set in the beautiful and mysterious Japanese village of Kirisame Mura, where the ancient legend of the Gashadokuro, a giant skeleton from Japanese folklore, still looms. The game, enriched by original statues created by Italian sculptor Bruno Lucchi, blends realistic visuals with stylized low-poly sequences and was developed in collaboration with a psychologist to ensure genuine emotional depth.
In this retro-style platformer, play as Catherine, a witch and tomb raider caught in a cursed dimension after stealing a forbidden artifact. Blast enemies with magic fireballs, solve puzzles, and escape the clutches of the Cat Demon across 15 pixel-perfect levels inspired by ‘90s classics.
In Goat Out of Hell, you take on the role of a guardian goat responsible for guiding the souls of pets that ended up in the wrong place after death. Your challenge is to push and place these souls on sacred altars to restore order, exploring stages filled with lava, rocks, marble columns, and unexpected traps.
In a world where nature’s magic is fading, Mimika — a fierce half-human, half-rabbit warrior — embarks on a legendary journey to recover the lost seven Rainbow Carrots, mystical relics said to hold the power to restore life and balance to her dying homeland. Armed with her trusty Carrot Blade and enchanted Carrot Arrows, Mimika must leap, slash, and shoot her way through treacherous lands teeming with corrupted beasts, ancient traps, and dark guardians. The reckoning began and only she can dig up the truth beneath the soil.
Creepy Redneck Dinosaur Mansion 3 is “committing to the bit” so hard that it hurts. It’s a sequel to a game series that doesn’t exist, complete with lore and a fictional development team. It’s a game where match-3 is used not just for combat, but for lockpicking doors, debating robots, and swallowing a bunch of diamonds in front of a notorious gem thief so that he can’t steal them first. It is, all genre elements considered, a match-3 survival horror comedy RPG metroidvania, and it’s rad as hell.
Table tennis gets a fighting game twist in this action-packed journey to become the best in the world! Defeat quirky characters utilizing quick wit and precise timing in increasingly challenging matches. King of Ping Pong: MegaMix is a boss rush arcade fighter where table tennis warriors from across the globe gather for the ultimate tournament.
Enjoy all the venues around the world anytime and anywhere. Most famous tournaments are here, especially in France, Australia, Great Britain, and even the US. Customize your player, complete training and play. It’s time to make tennis history. Common rules and regulations of tennis apply. Train your skills in training mode. Defeat your opponent, win the match and increase your attributes for the obtained rewards. Use your skill and win all tournaments.
Konichi-meow, recruit! Tokyo needs your help—cats across the city are transforming into monsters! Spot cats, people, items, and other things to fill the world with colour and progress the story! The cats of Tokyo are counting on you!
Grab your helmet and pickaxe, because Sokomine just got explosive! Every puzzle is a mix of brains and blasts. Push mining carts stuffed with dynamite straight into meteors, blow them to pieces, and collect the shiny crystals hiding inside.
Zoe Begone! blends run-and-gun mechanics with classic shmup action in looping arenas. Inspired by drawn-on-film animation of the 1930’s – shoot, dash and pound your way through the Animator’s creations.
Arctic Awakening is a first-person narrative adventure set in the mysterious Arctic North where you and your robotic companion, Alfie, must search for your co-pilot and uncover the mysteries waiting around every turn.
Bio Block is a one-of-a-kind puzzle game that puts players in control of a forklift, navigating through unstable environments filled with obstacles, hazards, and tricky block-based puzzles. With 60 meticulously designed levels, players must master precision movement, strategic block manipulation, and real-time problem-solving to progress.
Equip yourself by selecting between 8 different weapons and 5 unique skills, fight enemies on secret headquarters and make sure to destroy the Ancient Monoliths! An absurd amount of power is required to destroy them! Luckily you’ve got the Extinction Gauntlet, a punching gadget that is connected to your adrenaline, making combos raises your adrenaline making your punches more destructive, only a truly powerful punch can obliterate a Monolith!
A first-person, multiplayer cooperative horror game, offers an unforgettable journey into the realm of nightmares. With an emphasis on exploration, puzzle-solving, and atmospheric storytelling, it keeps you on the edge of your seat.
In Mel The Cat, you’ll guide Mel, a courageous cat determined to find her way home — even if that means escaping from spikes, deadly cannons, and the terrifying Theo! Across 40 handcrafted levels, your reflexes and timing will be put to the test in a journey filled with danger and charm.
The Moon. Our closest celestial neighbor. A place full of mystery and strange things. That’s right, there’s more than just rocks and impossible challenges out there. A lone astronaut is about to learn that firsthand, when he loses contact with Earth and begins an interstellar odyssey across the universe
Help Petey Pedro get back home after falling into a magical world where the Sweets he chose over a healthy Beet are now his worst nightmare. A nostalgic game for those rad ‘80s and ‘90s kids. Easy to pick up, hard to master play style.
Reclaimed. Remade. Reclayed. The Legendary Platypus Returns! 22 years after its first appearance, the iconic indie shoot ‘em up Platypus is coming back, better than ever! Led by the original creator Anthony Flack, alongside the talented Claymatic team, we’re embarking on a journey to bring the beloved classic into the present.
Get ready for a relaxing yet challenging journey of observation with Spot Challenge 3D! Across 15 unique 3D dioramas, each packed with subtle differences, your mission is simple: sharpen your eyes and find them all. But don’t be fooled — with 7 differences per level (a total of 105 hidden details), each scene tells its own little story and rewards careful attention.
Bear Squire Honey Journey is a fun platformer for all ages and skill levels! Run, jump, and use your hammer attack to launch yourself from walls and other special objects! In each level you’ll be hopping on trampolines, avoiding spikes, smashing crystals to gain altitude, finding secret portals and many more engaging activities. Complete every level and help the Bear Squire be successfully knighted!
Manage a thriving car parts empire and immerse yourself in the complex world of car maintenance and repair. Start your journey with a modest shop and strategically expand it into a premier destination for car parts and accessories. Your decisions will not only shape the operational aspect of your business but also influence its financial health and market reputation.
Cats are beautiful creatures, but they can certainly be fickle and temperamental as well. Your mission in Cat Needs is to organize all the cats so that each animal has its wants fulfilled, whether it be food, sleep, or something more.
Welcome to Gang Wars – Cards and Bullets, where crime, power, and strategy collide in a gritty card and board game set in the heart of a mafia-run city. Command a crew of dangerous gangsters or elite enforcers in fast-paced, tactical battles on the streets.
Inspired by the classic and fun arcade motorcycle games of the 90s. With low-poly graphics reminiscent of the 32-bit era of console gaming. Addictive gameplay that challenges players to complete 30 courses in search of the next checkpoint before the time limit. Ride freely through the city, race at high speeds, jump over ramps and buildings. Explore every corner in search of Money Packs so you can buy new bikes.
Not Not 2 – A Brain Challenge that messes with your head and makes you doubt your intelligence. Read the instructions written on the cube and run towards the correct direction. Be careful about the time limit and don’t let your brain get tricked!
In this Roguelite adventure set in a far-off mystic realm, ancient forces stir, and untold dangers await. As Towa, lead the guardians of the sacred tree in forging strong relationships and powerful swords to fight Magatsu’s forces and determine the future of Shinju Village.
Have you ever wanted to have a normal day? This game will offer you the most basic of days. Do normal tasks like chasing a monster on Mars, drinking radioactive soda, dating an Alien or even visit Brooklyn! Okay, I admit the last one is pretty wild.
Santa’s in trouble! It’s Christmas Eve, and the presents are missing. Help Santa recover the gifts and save the day, so he can deliver them to children all over the world just in time for Christmas morning!
The notorious Cheddar Mafia is spreading chaos across Asia, and only SpotCat can stop them. Explore vibrant, hand-drawn scenes from different countries, spot the subtle differences, and stay sharp—mafia rats can appear when you least expect it.
ScootX is the ultimate scooter sim. ScootX is the ultimate scooter sim with satisfying physics and endless spots to ride. Hop on, drop in, and send it. This is the first scooter game where everything, from the wheels to the rider’s head, is powered by physics. Every grind, whip, and slam reacts the way it should. Load into a map and start riding. Find lines, try tricks, and session spots your own way.