Quake and Quake 2 are, famously, very different shooters. The original is a dark gothic fantasy with a side of HP Lovecraft, while the latter leans hard into industrial sci-fi. I’ve always thought of them as entirely separate stories, but Quake 2’s latest official episodes—the Machine Games-developed Call of The Machine—explicitly connects the two, with the episode’s primary antagonist summoning several Shamblers from the first game to attack the player.
This overlap serves as the primary inspiration for Call of the Void, a fanmade Quake 2 episode that takes place after Call of The Machine. This episode throws together Quake 1 and 2’s menagerie in much more literal fashion, splicing the roster of both games to create an army of monstrous hybrids.
The episode consists of five “huge” new maps that mix “new and old scenarios from both franchises”. Whether this means the maps are inspired by or directly based upon levels from the first two Quake games is unclear. What is clear, weirdly for a Quake game, is the plot. The mod’s premise sees your character allying with the race of gods that Quake 1 bosses Chton and Shub-Niggurath descended from, after the Strogg took their remains and, well, Stroggified them (along with all of their minions). It is gloriously stupid and I am 100% here for it.
Curiously, this isn’t the first hybrid FPS conversion on the modders’ resume. One of the team, Drugod, was involved in the creation of Bloom, a similar rework that squashes together Doom and Blood in a new 8 map campaign. Bloom has an even larger amalgamated horde than Call of the Void, with more than 50 compound enemies battling alongside 30 original foes from both series.
You can download Call of The Void here. The mod’s designed to be fully compatible with Quake 2 Remastered, and along with the new levels and enemies, comes with a custom soundtrack that seems pretty darned great for an accompaniment to a free mod.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Inspired by the Fairy Tail franchise and drawing on tips from Grand Piece Online, Project Slayers, and other popular Roblox titles, this game delivers thrilling adventures. If you want to move from fists to actual weapons faster, Enchanted codes are here to help.
All Enchanted Codes List
Active Enchanted Codes
UPDATE3: Free Rewards (New)
SORRYFORINVENTORY: Free Rewards (New)
SORRYAGAIN: Free Rewards (New)
LOVEYALL: Free Rewards (Requires level 300+ to redeem)
If you want to get properly acquainted with the game’s content-rich world, visit the official Enchanted Trello board. Here, you can read all about the existing traits, races, weapons, NPCs, islands, accessories, and a whole lot more.
If any other Roblox games come to mind where you could really use some free goodies, explore our Roblox Codes section and see if you can find exactly what you need!
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Borderlands games are all about chasing down rate loot, and for Borderlands 4, players can once again expect to plug in some Shift codes to grab an instant high-caliber upgrade. Borderlands 4 supports Shift codes, and the ones that can be redeemed for Golden Keys will let you open the unique Golden chests found in Belton’s Bore, The Launchpad, Carcadia, or The Lockaway.
We’re still betting that each code you redeem will still give you Golden Keys that can be used to unlock a treasure chest of rare goodies in the game or new cosmetics that you can apply to your Vault Hunter. We’ll be keeping track of Shift codes and the games you can redeem them in, so you can check back often for updates.
Borderlands 4 Shift Codes
THRBT-WW6CB-56TB5-3B3BJ-XBW3X (1 x Golden Key) [Expires September 20]
T9RJB-BFKRR-3RBTW-B33TB-KCZB9 (1 x Golden Key) [Expires October 1]
THRBT-WW6CB-56TB5-3B3BJ-XBW3X (1 x Golden Key) [Expires September 30]
WHWJB-XH3SX-39CZW-H3BBB-BTF55 (1 x Golden Key) [Requires linked My2K Games account, expires October 1]
How to redeem Shift codes
To redeem your Shift code, you’ll first need to create a Shift account on the Gearbox website. This is quick and easy to do, and you can then activate your Shift codes on the same website or via the in-game Social menu or via Borderland 4’s Social menu at launch. The other thing to note about Shift codes is that they typically have expiration dates, so it’s a good idea to redeem one as soon as possible.
From there, you can bank the rewards if they turn out to be Golden Keys, or splurge and use all of them to grab some new gear in one go.
One important note: The rewards contained within these chests scale to your current level, so you may want to consider waiting to use a Golden Key. Otherwise, using one early in the game will net you low-level gun as opposed to one you can use long-term.
Sundays are for working out what to do with about 200 apples and 50 pears. The parks round here are full of semi-forgotten fruit trees, so we went out last weekend and gathered a few buckets. It has now dawned on me that if I don’t eat apples with every meal and also possibly light fires with them, bathe in their juices and pound them up to serve as a low-grade polyfiller, my flat will soon be overtaken by rats, weevils and feral brewers.
I’ll probably take a load to a food bank. I hear apples keep pretty well when they’re fresh-picked, at least, but pears are treacherous, adamantium-hard one day and a sopping disaster the next. Anyway, here is some internet writing that doesn’t significantly mention fruit at all.
The much-beloved Bleach-inspired Roblox RPG adventure is finally making its way back onto the platform properly, bringing back its strongest suits—the content-rich campaigns and ruthless battles. All that you need now are TYPE://SOUL codes to help you survive and triumph over your enemies.
Working Type Soul Codes
ithoughtupdateswereweekly: Free rewards (New)
thewhatorwhat: Free rewards (New)
cristi2ktwitch: Free rewards (New)
andyismysonnn: Free rewards (must be semi-rank 2 or above to redeem) (New)
corneaburdenbday: Free rewards (must be semi-rank 2 or above to redeem) (New)
whatagoodcode: Free rewards (must be semi-rank 2 or above to redeem) (New)
broyouareopdude: Free rewards (must be semi-rank 2 or above to redeem) (New)
cellorsell: Free rewards (must be semi-rank 2 or above to redeem)
thesecretisstillinsoulsociety: Free rewards (must be semi-rank 2 or above to redeem)
thisiswhyweclash1m: Free rewards (must be semi-rank 2 or above to redeem)
baragganintorisingswallow: Free rewards (must be semi-rank 2 or above to redeem)
yayfirstweekly: Free rewards (must be semi-rank 2 or above to redeem)
tmrfrthistimeonshredsylife: Free rewards (must be semi-rank 2 or above to redeem)
cristibday: Free rewards (must be semi-rank 2 or above to redeem)
canyouletusbalance: Free rewards (must be semi-rank 2 or above to redeem)
jambajuice1v1: Free rewards (must be semi-rank 2 or above to redeem)
butisitenough: Free rewards (must be semi-rank 2 or above to redeem)
codecodecode: Free rewards (must be semi-rank 2 or above to redeem)
codelolhaha: Free rewards (must be semi-rank 2 or above to redeem)
codeofdoom: Free rewards (must be semi-rank 2 or above to redeem)
600MVisits: Free rewards (must be semi-rank 2 or above to redeem)
300KLikes: Free rewards (must be semi-rank 2 or above to redeem)
serverlistfixed: Free rewards (must be semi-rank 2 or above to redeem)
thosewhoknowemblem: Free rewards (must be semi-rank 2 or above to redeem)
wowshutdowncodeyeah: Free rewards (must be semi-rank 2 or above to redeem)
superduperfunsecretcode: Free rewards (must be semi-rank 2 or above to redeem)
yesterdayshutdown: Free rewards (must be semi-rank 2 or above to redeem)
codeforshutdownisuppose: Free rewards (must be semi-rank 2 or above to redeem)
thanksfor900k: Free rewards (must be semi-rank 2 or above to redeem)
yesterdayshutdown: Free rewards (must be semi-rank 2 or above to redeem)
setrona1vertagzeu0: Free rewards (must be semi-rank 2 or above to redeem)
excaliburfool: Free rewards (must be semi-rank 2 or above to redeem)
higuyscode: Free rewards (must be semi-rank 2 or above to redeem)
thisiswhywetestthosewhoknow: Free rewards (must be semi-rank 2 or above to redeem)
800kcodeyeah: Free rewards (must be semi-rank 2 or above to redeem)
raidsfixed: Free rewards (must be semi-rank 2 or above to redeem)
thanksforpatience: Free rewards (must be semi-rank 2 or above to redeem)
compensationforinconvenientrelease: Free rewards (must be semi-rank 2 or above to redeem)
sorryforthebankbugs: Free rewards (must be semi-rank 2 or above to redeem)
mythoughtsonthislater: Free rewards (must be semi-rank 2 or above to redeem)
rerererelease: Free rewards (must be semi-rank 2 or above to redeem)
3daysthosewhoknow: Free rewards (must be semi-rank 2 or above to redeem)
privateservercompensation: Free rewards (must be semi-rank 2 or above to redeem)
promiseddecembercode: Free rewards (must be semi-rank 2 or above to redeem)
Type Soul codes are out and here’s how to use them:
Launch Type Soul in Roblox.
Click the gift button in the upper left corner.
Type in your code in the Enter Code Here text box.
Press Enter to claim your rewards.
Image by Twinfinite
Type Soul Trello and Wiki Links
Regardless of whether you’re new to the game’s world or you’ve already played several of its iterations, you can check out the Type Soul Trello board and the Type Soul Wiki page for all the essential information about this gripping experience. This includes the existing races, skill trees, locations, weapons, accessories, and so much more.
For many more anime-inspired and other fantastic Roblox titles, check out our Roblox Codes section and collect all the free rewards right now!
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The September 14 (1548) Wordle clues can give you word-finding guidance whenever you need them—the first row, the last row, any row between, any time you like. Team them up with today’s hints for an additional boost to your puzzling, or cut straight to the part where you win with a scoot down the page towards Sunday’s answer. Enjoy.
A clue for today’s Wordle
Stuck on today’s Wordle? Here’s a clue that pertains to the meaning of the word.
If you’re still just as stuck after our clue, scroll down for further hints.
Hints for the September 14 (#1548) Wordle
Our Wordle hints will start vague so as to just give you a bit of a nudge in the right direction at first.
As you scroll down, they’ll offer more and more help towards figuring out today’s word without fully giving it away.
Are there any repeated letters in today’s Wordle?
Your daily Wordle features absolutely no reused letters.
How many vowels are in today’s Wordle?
Two vowels are hiding in today’s answer.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
What letter does today’s Wordle begin with?
Start with an “N” to win this one.
It’s Sunday and that means the Wordle answer comes to you.
The September 14 (#1548) Wordle answer is…
(Image credit: Josh Wardle)
This is it. No turning back now!
The solution to today’s Wordle puzzle is…
The meaning behind today’s Wordle answer
Dogs barking? Neighbours partying? It’s all far too noisy.
Previous Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are the last 10 Wordle answers:
September 4: BLEND
September 5: DRIFT
September 6: BULGE
September 7: TENOR
September 8: CHIRP
September 9: TRICK
September 10: POUTY
September 11: CHAIR
September 12: THROB
September 13: NADIR
Learn more about Wordle
(Image credit: Future)
How to play Wordle
Wordle’s a daily guessing game, where the goal is to correctly uncover today’s five letter word in six goes or less. An incorrect letter shows up as a grey box. A correct letter in the wrong space turns up yellow. And the correct letter in the right place shows up as green. There’s no time limit to worry about, and don’t forget that some letters might be used more than once.
What’s the best Wordle starting word?
Generally you want to pick something with a good mix of common consonants and vowels in it as your Wordle opener, as this is most likely to return some early green and yellow letters. Words like SLATE, CHIME, and REACT all work, but feel free to find your own favourite.
Is Wordle getting harder?
(Image credit: Valve)
Wordle is not getting harder!
There will always be the occasional day where the answer is the name of a body part, has a sneaky double vowel, or a word obscure enough to send everyone rushing off to a dictionary. But the daily answers, edited by Tracy Bennett, are still a good mix of common terms and tougher challenges.
Remember that if you’re craving more of a challenge, you can enable Hard Mode under the ⚙️ options menu. This option doesn’t make the words themselves harder, but it requires that “any revealed hints must be used in subsequent guesses.”
How did Wordle begin?
Wordle is the creation of Josh Wardle, and began life as a small personal project before its public release in 2021. From there it’s gone on to become a global phenomenon, attracting a dedicated daily audience, billions of plays, a whole host of competitors, and even a seven-figure sale to the New York Times where it’s become a mainstay of daily games alongside the crosswords and Connections.
You might not think of it as one, but Wikipedia is a game. It has untold numbers of characters and stories, each page an interactive slate with your mouse and hand acting as the choice maker for what you learn next, thus impacting your following choices. This is, admittedly, a bit of a wanky, thinkpiecey way of talking about Wikipedia, so instead of that let’s talk about Neurocracy, a game that could quite easily fool you into thinking it is another version of Wikipedia.
It first launched a couple of years ago now, in 2023, and started its third season earlier this year. In fact, its final episode for season three is coming next week on September 17th, so now seems like a pretty good time to get started with diving into it.
There is is no main character in Neurocracy so to speak, other than you, and you are browsing Omnipedia, a very real but still fictitious website you can head to right now to view everything, though the full version of the game has a virtual conspiracy pin board you can use to unravel the mystery with – we’ll come back to that.
Omnipedia, according to its in-world description, is an “English-language online encyclopedia founded by internet entrepreneur Tony Hsiung in June 2049. Intended as “a general reference work and trusted source of information,” Hsiung initially conceived of Omnipedia as a successor to Wikipedia, which was discontinued in 2048.”
We’ve already learned a few things here – that we’re a good couple of decades into the future, and Wikipedia is dead. Gathering bits of information like that is the name of the game, though you’re after juicier pieces than that, as there’s a murder mystery to be solved. As you find actually useful pieces of information, within the full version of the game you can add particular links and bits of text to build this conspiracy for yourself.
I’ve only dipped my toe into Neurocracy’s world, it’s impressively expansive, though it does feel like the kind of thing you should add to slowly, with only the occasional day of falling through the rabbit hole here and there.
As mentioned, Neurocracy’s third and final season wraps up next week, September 17th, but you can pick it up on Itch.io now to start getting yourself ready for it.
Getting your game a publishing deal has never been an easy thing to do. Right now, it’s especially hard given that for many publishers, if it doesn’t seem like a guaranteed hit, it likely isn’t something they’ll take on. This is something that Vampire Survivors developer Poncle, or rather the actual person, Luca Galante, takes great issue with, and in a recent interview he spoke more broadly of his issues with publishers, and his thoughts on now being one.
“I see a lot of publishers I don’t like, and I think that’s my way to define what a good publisher should be, probably,” Galante explained to GamesRadar. “I see a lot of publishers that try to exploit the platforms just to make money, basically, because the video game industry is very obviously an industry that makes a lot of money. There is a lot of money to make. I see that these publishers will try and just exploit platforms for money.”
He went on to note how there are publishers who will put out simply incomplete games, or early access games that never get finished, and that for him, “what a publisher should do is, first of all, make genuine games, genuine products, something that has some real value, and then understand that not everything can be a breakout hit.” Galante also spoke of the importance of post-launch support, and for him this is “definitely a big thing from my point of view that publishers should be able to offer.”
As of now, Poncle has published two games, Berserk or Die, a beat ’em up where you have to mash your keyboard to beat enemies, and Kill the Brickman, a Brick Breaker-esque, turn-based roguelike game, both of which are cheap as chips (£3 and £4 respectively).
It’s these kinds of affordable games with smaller teams that Galante wants to lean towards in publishing, and in particular his priority is to find devs “that are very transparent in what they do, they want to talk with their community, and they have a real, genuine passion for making games.” Not only that, it’s important to him that these devs get to realise their vision by enriching it, as opposed to forcing in things like microtransactions or season passes.
Galante is, perhaps most importantly, fully aware with how lucky he got with Vampire Survivors, and that’s why he wants to publish other games. “We definitely made some mistakes when it comes to putting the game out there, but we learned a lot, and wanted to try to sort of share what we learned with other indies. It was a way to try and give something back to the indie community, share the luck.” Good luck indeed! At this point in time, every dev needs every ounce of the stuff they can get.
For a long time, the word “Nintendo” was synonymous with video games, and Nintendo has always been shorthand for Mario. The Japanese console mainstay has published dozens of platformers starring the overall-loving plumber since his original debut in 1981’s Donkey Kong, and we’re here to tell you which ones are the worst and best.
This ranking was originally published on March 31, 2023. We are re-publishing it today in honor of the 40th anniversary of the Super Mario Bros. series.
After connecting with his brother Luigi in 1983’s single-screen arcade hit Mario Bros., Mario made the jump to consoles—and scrolling—in 1985’s NES adventure Super Mario Bros. Nearly 40 years and 25 games later, the Super Mario games comprise one of the longest running and most predictably spectacular series ever. From 2D to 3D, on good hardware and bad, Mario running, jumping, and collecting coins has been a constant not just for Nintendo, but in the fabric of the medium itself, driving it forward, inspiring it, reacting to what’s worked, and pushing back against what hasn’t.
Trying to rank the Super Mario games is like trying to rank flavors of ice cream. Some are clear favorites. Others are acquired tastes. Most are still better than whatever the alternative is. In putting together this list, which includes input from across Kotaku’s staff, as well as direct contributions from many of us, we tried to consider the games holistically: their historical context, their revolutionary or creative innovations, how well they hold up now, and the impressions they’ve left with us.
The ranking we arrived at is not beyond reproach and is far from scientific, but it is correct. Here we go!
The Derailed – a first-person psychological horror game in the “walking simulator” genre. Raindrops crash against the leaky roof, with a damp scent lingering in the air. Decades-worn walls, rattling window panes in the wind, and the hollow echo of footsteps — all around, the setting seems to repeatedly warn you that you don’t belong here. But there is no other choice; the only path is forward. In The Derailed you play as a person who fell asleep on a commuter train and ended up in a semi-abandoned depot. From the very first full location, you get this oppressive feeling that something isn’t quite right. My playthrough took about 2 hours, and the game feels very dynamic, never letting you get bored. A huge plus is that you don’t spend too long in the same locations — each new chapter brings a new setting (6 chapters in total). Phantom Squad
Beat the game with 100% achievements! A super cool gruesome realistic horror game, journey through smokey mysterious trains, bloody houses and towns while you are chased by sheet ghosts, jinn like ghosts, and a serial killer who kills his victims in gruesome ways. Some of the jump scares were frickin hilarious lol especially the random hanging screaming dudes popping up and the random dead bodies covered with sheets everywhere.
Features and System Requirements:
Interact with objects and solve puzzles to progress through the story.
Discover the secret hidden within an almost-forgotten depot.
Immerse yourself in a haunting environment with detailed locations.
Rich 3D sound that fully envelops you in the atmosphere.
Short playtime, allowing you to complete the game in one evening and maintain suspense until the very end.
Screenshots
System Requirements
Recommended
Requires a 64-bit processor and operating system
OS: WINDOWS 10, 11 (64-BIT Required)
Processor: Intel Core i7
Memory: 16 GB RAM
Graphics: NVIDIA GeForce RTX 3070
DirectX: Version 12
Storage: 43 GB available space
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
From powerful new abilities and a renewed focus on firearms to long awaited returning protagonists, here’s everything to know about Dying Light: The Beast.
Randy Pitchford has responded to complaints about the console version of Borderlands 4 lacking a field of view (FOV) slider, suggesting fairness may have something to do with it.
PlayStation 5 and Xbox Series X and S players of Borderlands 4 were shocked to discover not only a lack of a FOV slider in-game, but no motion blur toggle, either. The PC version of Borderlands 4 has settings for both — in the case of FOV you can increase the value in degrees up to 110 for both first-person play and vehicle use, and for motion blur you can change the amount and the quality.
The lack of a FOV slider is the biggest issue right now with Borderlands 4 on console, if anecdotal evidence across the internet is anything to go by, with some complaining that not being able to tweak the FOV value is causing them motion sickness.
“Man, I’ve tried to play it twice today,” said redditor xInsaneAbilityx. “Both times I get that ‘car-sick’ feel after about 15 minutes and have to stop.” “Yeah I’m pretty sensitive to motion sickness and a narrow FOV in first-person makes me really dizzy. Combining that with motion blur just churns my stomach,” added Dallywack3r. “This game feels almost zoomed in, it‘s really not pleasant to play,” said christophlieber.
There are also suggestions the console version of Borderlands 4 lacks a FOV slider in order to maintain certain performance levels. By increasing the FOV, you’re putting the hardware under more strain and potentially impacting things like framerate.
But social media posts from Gearbox development chief Randy Pitchford suggest one of the considerations is fairness.
Borderlands 4 Review Screenshots
“Quickie for console friends: FOV settings,” Pitchford began. “There’s some dreams I have where an FOV setting might affect fairness. I can’t really talk about it yet, but I see this is important to you so we’re looking at it.”
Pitchford included a vote in his social media post, which, after nearly 25,000 votes, reveals just how important a FOV slider is to his followers. At the time of this article’s publication, the option “FOV slider or GTFO!” had 72% of the vote.
The outspoken Gearbox boss went on to say players “have no idea what the team and I were planning and how FOV slider might affect fairness with such a thing.”
He added: “That said, I’ve always want to commit to and prioritize what Borderlands should be versus try to turn it into something it should. My hope is for my/our ambitions to be additive, not subtractive.”
Quickie for console friends: FOV settings: There’s some dreams I have where an FOV setting might affect fairness. I can’t really talk about it yet, but I see this is important to you so we’re looking at it. Vote here:
So, what is Pitchford actually saying here? The “fairness” quote has caused some confusion. Could it relate to an upcoming PvP mode? If so, why would the PC version have it? Right now, Borderlands 4 is a PvE co-op game, so the line about “fairness” has raised more than a few eyebrows.
Some are wondering if Pitchford is talking about fairness in terms of the performance of the game giving some players an advantage. The higher the FOV, the more the player can see, versus the lower the FOV the more stable the frames are. Perhaps both give some level of advantage?
“What does ‘fairness’ even mean?’ asked redditor buddachickentml. “Basically being impartial to all players without favoritism. Fairness to all,” suggested Wolf-O7. “Funny enough it’s completely backwards though. Because console players aren’t being treated fairly compared to their counterpart on PC. (Especially since this sort of sounds like a PVP mode the way he makes it seem).” Then, from Airaen: “Yeah, how is it fair that PC players can change the FoV and console players can’t?” “Fairness in a PvE game? Will you ban ultrawide monitors?” said on social media user.
Borderlands 4 supports crossplay between all platforms at launch, so Pitchford’s comments are doubly confusing.
As for motion blur, in another social media post Pitchford told console players “we aren’t down with motion blur and do not support it.” He continued: “If you’re seeing what seems to be motion blur, maybe check your television settings for whatever automatic BS it might be doing to your image? It’s not us.”
But again, that comment is confusing given there are motion blur settings in Borderlands 4 on PC.
Randy Pitchford has addressed Borderlands 4 console complaints. Photo by Jon Kopaloff/Getty Images for Lionsgate.
Whatever Pitchford means here, Borderlands 4 has got off to a big start on Steam. It’s approaching a peak concurrent player count of 300,000 on Valve’s platform, where it is one of the most-played games. No other Borderlands game has come close to that in terms of concurrent player numbers on Steam.
While Borderlands 4 is off to a big start in terms of player numbers, it’s not entirely plain sailing for Gearbox. The release was marred by complaints about PC performance that have resulted in a ‘mixed’ user review rating on Valve’s platform. The complaints revolve around poor performance even on high powered PCs, with some affected by crashing that makes the game difficult to even start.
In response, Gearbox posted a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Super Mario’s 40 year history is a testament to all the different ways you can make a little guy run from left to right across a screen. Nintendo’s line of 2D Mario platformers has gone through three distinct eras since 1985 – the original game revived the video game industry and, for a while, the series was a pioneer in side-scrolling platforming. After laying dormant for a few years, the series returned in the 2000s with the New Super Mario Bros. series, games that were steady and safe but soon turned stale. Thankfully the triumphant age of the Switch brought with it Mario Wonder, where Nintendo reinvented what these games could be. Once again, side-scrolling Mario feels genuinely magical.
2D Mario games, when executed well, perfectly balance the limitations of Mario’s moveset with building your confidence to make increasingly ambitious jumps. They also introduce power-ups that are difficult to master while still being fun to play around with. The very best ones are those that can completely change your approach to platforming without trivialising the challenge. But the most important aspect of a Mario platformer is the process of dying and trying again – the strongest games perfect this loop, ensuring you develop lifelong muscle memory and, by that final flag, feel like a true platforming god.
With the original Super Mario Bros. game turning 40 this year, it’s time to look back on which games nail those core tenants and which struggle to make it past the first goomba. Here’s every 2D Super Mario Bros. game, ranked.
13. Super Mario Bros. : The Lost Levels
Platformers are at their best when they strike a perfect balance between challenge and fun. With The Lost Levels, Nintendo frustratingly forgot about that second part. The sequel to Super Mario Bros. is straight up mean – so mean, in fact, that it was not released in the West until Super Mario All Stars on the SNES seven years later. Its poison mushrooms and spitefully placed enemies only serve to build frustration, never giving you the satisfying relief of finally beating a level, and making you want to lock your controller in a safe and throw it to the bottom of the ocean.
Video games from the NES era are known for their difficulty, as increasing the challenge somewhat artificially extracted hours and hours of play from games that were inherently limited in scope because of the technology of the time. And there is merit to the idea of a Mario sequel that picks up the difficulty of the first game’s final levels and only ramps up from there, especially compared to today’s relatively easy Mario projects. If you squint hard enough, this is a fun novelty in the Mario library… but one that nobody ever wants to play, unless you really want to be ragebaited by Miyamoto.
12. New Super Mario Bros. 2
If the main gimmick in each Mario game is supposed to aid or increase the difficulty of the platforming, then New Super Mario Bros. 2 is one of the series’ biggest failures. The oddly named third entry in the New Super Mario Bros. franchise marks the moment when the series became dull. Lacking ideas and unwilling to take any big risks, Nintendo landed upon coins as the big gimmick for this one. The coins themselves are no different from the coins we’ve had in Mario since 1985, there’s just a lot of them this time. And that’s it.
Putting so many coins into a level trivialises their single use. If you collect 100 coins, you get a life, and losing all your lives means you get kicked back to the start of a level and your checkpoints disappear. By making 100 coins so easy to collect, New Super Mario Bros. 2 removes that vital bit of jeopardy and adds little else to make up for it, with the only new power-up being the coin-farming Golden Flower. Then there’s the overall goal to collect a million coins, which is just tedious. Mario controls beautifully, as is standard for these games, but the feel of the platforming is no different to any other game in the series. So why chase that frustrating goal when you could get what New Super Mario Bros. 2 is good at in any of the game’s better siblings?
11. Super Mario Land
If this was a list of the ugliest Mario games, Super Mario Land would be first with a bullet. The characters, the items, the backgrounds… they’re all so unpleasant. Even modern emulation technology that can elevate the scruffy visuals of the GameBoy can’t quite rescue Mario Land from its ugliness. And this isn’t just a retro tech thing – just compare Mario Land to its sequel on the same console, a game where mushrooms look like mushrooms, Koopas look like Koopas, and Mario doesn’t look like a weird little alien.
Despite those visual blemishes, the gameplay is still pretty solid and fairly recognisable as what a Mario game should feel like. You don’t get the same sense of speed you can achieve when you master the levels of stronger Mario games, but there’s still a good sense of flow when you hit the highest gear the GameBoy is capable of. Mario Land is a serviceable platformer if you’re really in a pinch, but everything it does is done better elsewhere.
10. New Super Luigi U
The Year of Luigi ended up being a financial disaster for Nintendo, but at least we got a fun little Luigi game out of it. This is a stripped down version of New Super Mario Bros. U starring Luigi, complete with his trademark slippier running style and higher jumping abilities. It’s super cool to experience the game through a character with a slightly different moveset, and redesigned levels that provide a bigger challenge.
The fact that the game is more streamlined also has appeal, balancing out the higher difficulty and giving you the satisfaction of making quick progress through the levels. There’s not much else to Luigi U, though. There’s little spectacular about it, nor is there anything it does gravely wrong. It’s a fun addition to an era of Mario platformers that were growing stale and a bit dull, and this doesn’t do quite enough to differentiate itself from that unfortunate trend.
9. Super Mario Bros. 2
Even if you come to it with no knowledge of its background, Mario 2 feels like an odd sequel to the original game. Deeming the actual Mario 2 too difficult for Western audiences, Nintendo basically reskinned the game Doki Doki Panic with Mushroom Kingdom paraphernalia, and the North American and European version of Super Mario Bros. 2 was born. While Mario 1 focuses on sidescrolling platforming, Mario 2 introduces more verticality – a great idea that doesn’t always hold up in execution. Having to find a way to climb and fall through levels means you don’t develop that smooth, flowing muscle memory which makes the best Mario games so great.
Another mechanic introduced in this odd sequel is being able to pull plants out of the ground and throw them at enemies. Some enemies can even be picked up and thrown themselves, rather than the classic Mario move of squishing them. This works really well to make the world feel less like a flat background you’re running through and more like a living ecosystem, but again it just doesn’t feel very Mario. There are great ideas here, but they work against the core of what the first game established. It is, however, a preferable experience to the original, super-difficult version of Mario 2, which finally arrived in the West as the aforementioned Lost Levels.
8. New Super Mario Bros. Wii
You can look at the second entry in the New Super Mario Bros. series in two ways. On one hand, it was a solid evolution of what the first game did, introducing multiplayer and a couple of neat power-ups. On the other hand, later games in the series would do that exact thing better, leaving this one without a unique flavour among the 2D Mario catalogue.
To its credit, there was no better console to introduce four-person multiplayer to the franchise than the Wii, a system that captured the imagination of the whole family. NSMB Wii also introduced the Propeller Mushroom power-up that added some more strategy to the platforming, as well as the Penguin Suit whose sliding ability made the timing of jumps even more important. There’s more here to appreciate today than with New Super Mario Bros. 2, but the latest release in the series (more on that later) overwrites a lot of what the previous entries contributed with better ideas.
7. Super Mario Land 2: 6 Golden Coins
Compared to its predecessor, Super Mario Land 2 feels like a miracle. Graphically, it’s way beyond anything you’d expect the original GameBoy to muster, with character sprites that appear enjoyably cartoonish and expressive despite very minimal animations. The structure of the game also gives it a sense of scope that handheld titles typically lacked at the time. Instead of travelling from one world to the next, all levels are located on the overworld, which feels like a single town. Whether you’re at the Tree Zone, the Space Zone or the Pumpkin Zone, their individual themes are expressed so well by the limited graphics available to them. On top of that, the fact that you can tackle these zones in any order just makes the world feel a bit more of a genuine place that you can explore.
In terms of the actual platforming, it’s a definite improvement on its predecessor in terms of flow and speed, with far more interesting level design to boot, but it just doesn’t feel quite as good as the main console games of the time, or future handheld titles. The new Carrot power up is fun, but is really just an alternate Tanuki suit from Mario 3. Still, the spirit of what makes Mario great is definitely present here, and it more than justifies itself as a unique entry in the series.
6. Super Mario Bros.
The original game in Nintendo’s most important series still holds up after 40 years for one simple reason: because every Super Mario Bros. game since has been built off its back. The series hasn’t deviated from this basic structure because it still feels incredible to play. Mario is so dynamic as a character right from the off, even with the limited skillset of running, jumping and throwing the odd fireball. His ability to build momentum opens up the game beyond just being about getting from one end of a level to the other. A lot of joy can be found in discovering all the secret passages through the Mushroom Kingdom that can both lead you to the Princess in seconds, or make you prove your skills by dropping you head first into the toughest levels without a steady build up.
Over time, Mario’s movement has gotten significantly smoother and his arsenal of platforming tools has expanded, making it hard to place the original higher on this list. Also, being one of the first NES games ever made means it’s not the prettiest thing you’ll ever lay your eyes on. However, Super Mario Bros. stands up as more than just a museum exhibit. It’s a fun game that will always be worth booting up.
5. New Super Mario Bros.
New Super Mario Bros. had the task of reintroducing the world to 2D Mario after over a decade of focus on the 3D games. And despite kicking off an era of the franchise that’s not always looked fondly upon, it does a great job of maintaining the core of what Mario was while making modernising additions. Mario can now triple jump, a move ripped from the 3D games that works so well even with one less dimension. It’s the kind of evolution that brings out the best of what made Mario great to begin with, giving you a new tool to make more ambitious jumps and allowing the developers to make more well-hidden secrets and more expansive level designs.
New Super Mario Bros. also introduces the Blue Shell power up, which is sneakily one of the series’ best. It serves as both a tool for destroying blocks and enemies and is the only way to access secret passages which test your ability to control a very erratic power up. The other new additions, like the Mega Mushroom and the Mini Mushroom, aren’t so effective, even if the former made for some iconic box art. They both feel like gimmicks rather than offering a new skill to master.
4. New Super Mario Bros. U
New Super Mario Bros. U is sort of the inverse of New Super Mario Bros. Wii – a game that was harder to appreciate at the time of its release than it is now. The final game in the New Super Mario Bros. franchise carried the baggage of the three previous entries looking and playing almost identically, something that made Nintendo fans exhausted by anything with the word “New” attached to it. New Super Mario Bros. U doesn’t reinvent the formula, but exemplifies the best version of it.
Taken in isolation, it’s much easier to appreciate the game’s polish and its moments of genius level design. Its most famous level, Painted Swampland, inspired by Vincent Van Gogh’s Starry Night, is the exact kind of form-breaking inventiveness fans were crying out for (and eventually got more of through Mario Wonder.) With some really lovely visuals, smooth gameplay, and a couple of fun power ups, this is the definitive New Super Mario Bros. title.
3. Super Mario Bros. 3
Super Mario Bros. 3 is a miracle of a game. It has no right looking as good as it does, especially when compared to the first Mario on the NES. Mario 3 is a textbook example of squeezing a console for every ounce of power it has, and is one of the great achievements of sprite art in gaming history. It also helps that it’s heaps of fun to play, despite being really hard.
There are so many moments in Mario 3 where you’ll run into an enemy placed specifically to make you mad, but instead of throwing your controller at the wall, you’re only motivated to go again – to run through the level faster, to make that jump even cleaner, to get more air time in the Tanuki suit and sail right over that Boomerang Bro who killed you 20 times before. It’s the true successor to Mario 1 on the NES, finding that perfect balance between frustration and satisfaction.
2. Super Mario Bros. Wonder
Everything about Mario Wonder is so darn joyful. The animation of Mario forgetting his hat as he jumps through a warp pipe is just one example of how much this game pops with personality. The exclamation of “wowie zowie!” when you transform into an elephant, the singing chorus of Piranha Plants… everything is so silly and so cartoonish, perfectly representing the inherent absurdity of Mario’s existence as a plumber beefing with a giant turtle. It’s impossible to play this without a smile on your face.
But it’s not just personality that Wonder boasts. There is a treasure trove of mechanics that are constantly thrown at you. Through the Wonder Flowers, the level design takes on a dynamism no existing Mario game can match, feeding you increasingly insane 2D platforming challenges built around a unique theme every time. The Badge system means Wonder has the biggest library of power-ups in a Mario game ever, allowing you to platform in a way that suits you, or equip something that purposefully hinders your abilities for that extra bit of challenge. Mario Wonder is a sugar rush of a platformer, and one of Nintendo’s crowning 2D achievements.
1. Super Mario World
Super Mario World is the best 2D Mario has ever felt to play. It inherits some of Mario 3’s difficulty, but instead of making it near impossible to beat a level on the first go, it eases up slightly, giving you enough room to fly through a level at top speed while still having the chance to dodge that final enemy. That’s why Mario World is the most satisfying game in the series – you’ll die again and again and again, until you hit that one level you nail on the first go and think to yourself “Wow, I’m really good at Mario.” The Cape power up is so difficult to master but stands as the best power up the series has ever had because the reward for getting it right is such a high. It’s something the modern games have yet to capture, thanks to the difficulty of these games having decreased over time.
Another thing World captures beautifully is the vibrancy and personality of Dinosaur Land, squeezing the SNES’ sprite-rendering abilities for everything it’s got to produce astoundingly expressive characters. There’s still a strong case for World being the best looking Mario, as the game feels like running through a Saturday morning cartoon. Super Mario World is the peak of the Mario formula – challenge, fun, platforming flow, and personality all in perfect harmony.
2D Mario Games, Ranked
2D Mario Games, Ranked
What do you think of our ranking of 2D Mario platformers? Did your favourite rank highly? Let us know in the comments. And for more, check out our ranking of Nintendo’s 3D platformers.
Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the Vatican pirated Football Manager.
Like most sensible people, I long ago wrote off the Postal series as an idea that started terribly, enjoyed some fleeting glory in the same wave of cultural disaffection that brought us Limp Bizkit and the Attitude Era, and has spent the decades since thrashing around in search of relevance. Yet several times over the last few years, I’ve heard furtive whispers from various corners of the internet that there is one Postal game which is actually, genuinely good.
No, I’m not referring to Postal 2, which despite inexplicably having the same Steam rating as Half-Life 2, is a pretty shoddy game. Its open world may have been ahead of the curve back in 2003, but even when I first played it as a socially awkward 15-year-old (the primary audience for Postal games) I could see through the fountains of blood and voluminous arcs of urine that it wasn’t a good shooter.
(Image credit: Hyperstrange)
Rather, I’m referring to Postal: Brain Damaged, a spinoff FPS released in 2022 that, crucially, is not developed by series creators Running with Scissors. Instead, it’s made by Hyperstrange—a team of Polish indie designers that specialise in shooters. Hyperstrange’s other projects include the sword-and-sorcery hack ‘n’ slash Elderborn and the grimdark cowboy blaster Blood West, both enjoyable retro shooters that are infused with modern ideas. But is it really possible to take the crusty tube-sock that is Postal and make something worthwhile out of it?
A couple of things immediately separate Brain Damaged from Running With Scissors’ games. The first is that it actually has an art style—and a pretty good one too. Brain Damaged’s world is drawn in vivid colours, kooky expressionist angles, and pixels the size of postage stamps, a world away from the flat, uninspired visuals of the mainline series.
The second is that the whole game takes place inside the Postal Dude’s depraved, deranged mind, which Hyperstrange uses as permission to build levels that are surrealist dreamscapes. Admittedly, Postal has never needed much persuading to detach itself from reality, but here there is a concerted effort to build geometrically interesting spaces, rather than whatever allows the designers to make a crude joke.
(Image credit: Hyperstrange)
The first level, for example, takes place in a vision of suburbia that is at once insufferably saccharine and deeply cursed, with picturesque, pastel-coloured houses lining streets that gnarl and twist into shapes that resemble razor wire—clearly inspired by Psychonauts’ much-loved Milkman Conspiracy level These houses are populated by Postal’s obligatory NPCs that you can slaughter if you choose, such as realtors wearing crimson jackets. But there are also shotgun-toting grandpas accompanied by ludicrously-hench dogs, and spherical men who pelt you with burgers as they float through the sky beneath their propeller hats.
It’s instantly more imaginatively ambitious than the mainline series, and this is underpinned by thoughtfully-designed combat. The Postal’s Dude’s abilities include the power to deflect any projectile with a well-timed kick, and a propulsive slide-jump that lets you bound hop across levels at high-speed like a weaponised frog. In addition, once you grab the shotgun, which comes with a Doom Eternal style meathook, you can also use enemies to launch yourself into the air and, depending on the combat scenario, remain airborne for extended periods.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Yet while the fundamentals are promising, it takes a while for Brain Damaged to cohere as a shooter. While the opening level looks great, and has a couple of decent combat encounters, it’s also too long and too dispersed, resulting in too much downtime and largely shapeless fights. The second level, which takes place in a detention centre/sewer network, is better paced, but visually far less interesting.
(Image credit: Hyperstrange)
From here on out, though, Postal: Brain Damaged’s levels become more focused, while the weapon and enemy roster becomes both wider and weirder. Your arsenal expands to include a lightning gun that shoots literal brainstorms, a ferocious minigun that can autotarget specific enemies, and a nailgun that can launch an enemy-freezing time bubble. Ingeniously, this bubble also freezes any projectile you shoot into it, which means you can circle strafe a time-stopped enemy blasting into the bubble with aplomb, so when the bubble collapses your bullets all converge on the unfortunate meat-bag in the centre.
The sharper focus also yields some novel level concepts. The third level sees you emerge from the detention centre into Mexico, and assault a vast border wall, dodging artillery shells and sniper rifle-wielding moustaches who ramble incoherently about “liberals”. While the satire is hardly sophisticated, the look and flow of the level is thoughtfully designed. I also like the follow-up level, which takes place inside the wall and is a mazey, rust-brown tribute to Quake.
The highlights, though, are probably the opening pair of levels that kick off Episode 2, which see the Postal Dude running through, and then around, a carnivalesque sanitorium. The way these levels play with perspective, feeding rollercoasters and even a Ferris wheel into the level geometry, is genuinely impressive, and both levels feature several arena fights that give your trigger finger a proper workout.
(Image credit: Hyperstrange)
It all comes together to form a shooter that demonstrates both imagination and craft. That said, your enjoyment of Brain Damage will still hinge somewhat on your tolerance for Postal’s schtick. Hyperstrange’s shooter remains couched in the same scattershot satire and puerile humour as Running with Scissors’ games. It’s still a game about pissing and penises, farts and fannies. There are bounce pads in the shape of balls, a bow-and-arrow weapon that fires enormous, brightly coloured dildos, and a moaning dominatrix enemy tied up so she crawls along the ground like a worm.
Among the torrent of toilet humour and periphrastic parody were a few gags that made me laugh, such as the nasal nerd mages clad in Ku Klux Klan-ish white robes who yell “My kakatana…I mean, katana!” when you smear them across a wall. Mainly, though, I was left either unfazed or slightly worn out by it all. The Postal Dude in particular is a net loss for the experience. While the animated cutscenes between episodes deploy him reasonably well, 90% of his in-game quips are simply not funny, be that because they’re poorly written, poorly delivered, or not really jokes at all.
That said, it would be unfair to say that Postal: Brain Damaged succeeds in spite of being a Postal game. The recalcitrant DNA of the series runs through it like a raw chicken smoothie. But Hyperstrange finds a focus for Postal’s indiscriminate mockery and relentless cynicism through the level design, couching the experience in gunplay that is fundamentally strong. Unlike Running with Scissors, Hyperstrange’s primary goal is to make a good shooter, and they channel Postal’s anarchic energy in a way that achieves this.
Super Eleven codes are the best way to get free Yen!
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Published: Sep 13, 2025 11:04 am
Updated: September 12, 2025
Added a new code!
This Roblox sports game has summoned a dream team by drawing inspiration from Inazuma Eleven, Captain Tsubasa, and Blue Lock. There are dozens of skills to unlock, so redeem Super Eleven codes if you want to make prime Messi look like Phil Jones in comparison.
Redeeming Super Eleven codes is super easy. Follow the instructions below:
Image by Twinfinite
Launch Super Eleven on Roblox.
Click the Codes button at the bottom of the screen while in the lobby.
Enter a code into the Insert Code here text box.
Press Redeem to claim your rewards.
Super Eleven Trello Link
Want to see which skills are available and their corresponding rarities? Do you wish to familiarize yourself with the controls, mechanics, and events? Then visit the official Super Eleven Trello board. You can find the answers to all those questions here, and much more!
For more free rewards in other Roblox games, make sure to explore our Roblox Codes section.
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Last month, Battlefield 6’s open beta on PC and consoles quickly became one of the most-played games of 2025. But like any modern game hitting Xbox in 2025, BF6 is launching on both the Series X and the weaker Series S. And according to the devs behind the game, getting BF6 to run on the less powerful console was a “challenge.”
Earlier this week, Kotaku sat down with two Battlefield 6 devs to discuss the game’s console ports, and I asked if the team struggled while trying to get such a big and complicated game to run well on Xbox Series S. We’ve heard storiesthat the Series Scan cause devs headaches. And despite Frostbite, BF6‘s engine, being very “scalable,” the Series S was still proven a tricky beast to conquer.
“I will say that the biggest thing we did that was a challenge for us was [dealing with the console’s limited] memory,” explained Christian Buhl, technical director on Battlefield 6. “Xbox Series S does have less memory than even our mid-spec PC. And so there was a point…Oh, I want to say, like, 6 to 12 months ago where we kind of realized that a lot of our levels were crashing on Xbox Series S.”
As a result, the team focused on “optimizing” memory usage in Battlefield 6. And these improvements weren’t just felt on Series S. According to Buhl, this process made the “whole game better and more stable.” However, the devs also worked on “specific optimizations” for Xbox Series S, too.
“We were doing so much testing…we were collecting all this data,” explained Buhl. “Once we kind of started running all our levels through it, and were able to see where the problems were, after a month or two, we had kind of resolved all of our memory issues on Series S.”
Buhl says Battlefield 6 is now “super solid” and “performant” on Xbox Series S and will run at a “smooth 60 frames per second.” And footage of the game’s open beta running on Series S seems to back that up.
EA Won’t Talk About Battlefield 6 On Switch 2
Of course, with Frostbite being so scalable and the studio working hard to make BF6 super optimized, I wanted to ask if, theoretically, the game could run on a Switch 2. The studio is even implementing gyro controls on PS5 and PS5 Pro to let players flick around quickly or reload with the simple waggle of the gamepad.
However, when I asked if it would be possible for Battlefield 6 and Frostbite to run on a Switch 2 based on the specs, an EA rep stepped in and cut off Buhl right as he began to say something.
“Sorry, I have to step in here,” said the EA rep. “We can’t talk anything beyond, sort of, like, the consoles that Battlefield’s coming to, which is Xbox Series X/S and PS5, and PS5 Pro.”
Later on, when the team was talking about gyro controls, I brought up how the Switch 2 has excellent gyro sensors in its Joy-Con.
“Exactly, yeah,” was the response. So, at least I can confirm the devs working on Battlefield 6 think the Switch 2 has great gyro controls. Beyond that, nothing.
I’m very excited to play Battlefield 6 once it launches on October 10 on my PS5 Pro and high-end gaming PC. But not everyone has access to those devices, and some players are gaming on the aging and weaker Xbox Series S. So I’m happy to hear that the devs behind the game worked so hard on optimizing it and making sure all platforms get a great version of Battlefield 6. And hey, maybe Switch 2 owners will get their own solid version of BF6 in the future?
Gearbox development chief Randy Pitchford says it’s impossible to break the Borderlands 4 servers this weekend through sheer weight of player numbers alone — and he’s so confident he’s publicly promised that Borderlands 4 won’t join the long list of big AAA games whose online systems fail at launch.
For context, Borderlands 2 set a Steam peak concurrent player count of 124,678 13 years ago, with Borderlands 3 hitting a peak of 93,820 five-and-a-half years ago, and Borderlands: The Pre-Sequel reaching 68,238 10 years ago. Borderlands Game of the Year Edition has a peak of 23,655.
Pitchford took to X / Twitter to address concern about Borderlands 4’s ability to hold up over this weekend, making a promise gamers aren’t used to hearing from developers.
“So here’s the thing with this… We are VERY confident in our backend on-line infrastructure and systems. And we’re off to an insane start — record breaking,” he said.
“But we know from past experience that peak numbers will start really hitting over this weekend. You’re going to be hammering our on-line infrastructure and some people are nervous if our on-line systems can handle the numbers you will be throwing at us.
“But here’s the thing: our on-line team rules.”
Pitchford is taking the opportunity to encourage as many people as possible to play Borderlands 4 this weekend, and so Gearbox is offering the Break Free Pack to all who play the game from September 12-14. This includes 1 Vault Hunter Skin usable by Vex, Rafa, Amon, and Harlowe, and 1 Legendary Ripper Shield, which scales to your Vault Hunter level when redeemed (with a minimum of Lvl 25).
Pitchford said he “wanted to see if we could motivate everyone to log in this weekend to see how far we can stress the system,” which is why the free pack was created.
He continued in typically confident fashion:
“Listen — I’m telling you that it’s going to be VERY unlikely you guys can be enough people to break the backend and take our game down. I know there have been some high profile backend on-line systems failing around big AAA game launches, but not this one.
“I am THAT confident.
“That said, IF concurrency *does* break our systems, I’ll find a way somehow to reward everyone and to make it up to everyone for showing me that it can break. And, you’ll have helped expose something that we will need to make stronger, so… win-win.
“So here it is… I’m throwing down the gauntlet: you cannot break our on-line infrastructure through too many players. You can’t. Hacking doesn’t count, btw. Just concurrent players in the game is what we’re looking for. Play cooperatively; jump into random people’s games; log in and out a bunch of times at peak hours… Whatever you can fairly and reasonably do within the game to add pressure to the system, do it!”
Gearbox chief Randy Pitchford sounds very confident in Borderlands 4’s servers. Photo by Leon Bennett/Getty Images.
While Borderlands 4 is off to a big start in terms of player numbers, it’s not entirely plain sailing for Gearbox. The release was marred by complaints about PC performance that have resulted in a ‘mixed’ user review rating on Valve’s platform. The complaints revolve around poor performance even on high powered PCs, with some affected by crashing that makes the game difficult to even start.
In response, Gearbox posted a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
This week’s hour-long Nintendo Direct was filled with exciting announcements, including brand-new reveals like Super Mario Galaxy + Super Mario Galaxy 2 and long-awaited release date confirmations such as Metroid Prime 4: Beyond. We now know that Nintendo has six big game launches in a two-month span starting with the Mario Galaxy collection on October 2 and ending with Metroid Prime 4 December 4. In between, we’re getting Pokemon Legends: Z-A, Hyrule Warriors: Age of Imprisonment, and Kirby Air Riders–plus a wide assortment of third-party titles like timed-exclusive Hades II, which is published by Nintendo.
We’ve rounded up all of the upcoming Nintendo Switch 2 (and original Switch) games and accessories from the Nintendo Direct that you can preorder now at Amazon. This roundup also includes Nintendo-published games and first-party accessories for Switch 2 that are already available. If you don’t own Nintendo’s new console, Amazon opened preorders for the Switch 2 Pokemon Legends: Z-A Bundle on September 12. It’s the first time you can simply buy the console from Amazon without an extra step. To purchase the Mario Kart World Bundle and standalone console from Amazon, you need to request an invite.
Upcoming Nintendo Switch 2 and Switch exclusives
Mario Kart World’s $80 price led many Nintendo fans to believe this would be a common price point for Switch 2 exclusives. It turns out that’s not the case–at least not yet. Metroid Prime 4, Hyrule Warriors, Kirby Air Riders, and all of the other Switch 2 games in Nintendo’s popular franchises are $70. Original Switch editions of Pokemon Legends: Z-A and Metroid Prime 4: Beyond are $60. The outlier here is Super Mario Galaxy + Super Mario Galaxy 2. The lone physical edition is an original Switch game that’s priced at $70. The collection has a free upgrade pack for Switch 2.
Note: A couple of the games in the list below aren’t exclusive to Switch 1/2–Dragon Quest VII Reimagined and Final Fantasy 7 Remake Intergrade–but they were part of the September Nintendo Direct. Hades II is a timed console exclusive published by Nintendo, but it will also be available on PC at launch.
Nintendo Direct (September 2025) – Switch 1/2 Game Preorders
Nintendo Switch 2 Exclusives Available Now
Nintendo Switch 2 Amiibo preorders
Metroid Prime 4’s trio of Amiibo figures have two release dates and price points. The large Samus & Vi-O-La motorcycle figure is $40 and launches alongside the new $30 Samus Aran Amiibo on November 6. An Amiibo version of Sylux hits store shelves the same day as Metroid Prime 4: Beyond. The two Kirby Air Riders Amiibo are $50 each, which makes them the priciest Amiibo figures yet. It’s not very surprising, though, as the Warp Star and and Winged Star Machines shown above are separate figures, so these are more like double packs. Super Mario Galaxy fans will have to wait until April 2026 to add the new Mario and Rosalina Amiibo figures to their collections. Each figure is $40, though the character stands are more elaborate than we typically see with Amiibo.
The seven new Amiibo join an existing lineup of eight Zelda, Street Fighter, and Donkey Kong Switch 2 Amiibo figures. Amazon and other major retailers are offering discounts on most of the Amiibo figures that launched alongside the Switch 2.
Nintendo raised the prices of select first-party accessories at the beginning of August. Not all of the official Switch 2 accessories were impacted, but the Pro Controller and Joy-Con 2 each increased by five bucks. The list below also includes a couple of the most popular officially licensed third-party accessories like Samsung’s 256GB microSD Express Card and Hori’s Piranha Plant Camera, which looks cool but isn’t a good piece of tech.
Phantom Squad drops you into the chaos of top-down tactical combat, blending methodical planning with fast-paced gunfights. Play as a team of 1-4 players, navigating brutal missions where every choice counts. Use voice chat and in-game tools to coordinate your approach. Move fast and adapt as things change; the enemy won’t hesitate. When the shooting starts, every bullet counts. Miss your target and you won’t get a second chance. One shot can make or break your mission. Firepower isn’t enough. Use over 20 specialized gadgets (scouting devices, incapacitating equipment, heartbeat sensors, breaching tools, traps and more) to gain the edge. Master them or get left behind. Katanaut
Reminiscent of Doorkickers, but in real time, Phantom Squad doesn’t hold your hand but doesn’t throw you straight into the deep end either. The missions were designed with co-op in mind, but you can still beat the game solo if you’re an unlikable person with no friends. No one you know plays this game? No problem! Hop on their Discord server and find others looking for a squad. With a wide range of gadgets, you can approach missions in many different ways, and different members of the squad can pick different roles (scout, breacher, tank) according to the mission and individual preference.
Features and System Requirements:
Tactical Planning: Mark routes, objectives and entry points as the mission unfolds.
Friendly Fire: One wrong shot could take down a friendly. Stay sharp.
Realistic Combat: Precision gunfights where mistakes mean death.
Specialized Gear: Outthink, outmaneuver and outgun your enemies.
Global Threat: Your missions will lead you through downtown buildings, jungle compounds, arctic labs, …
Co-Op Teamwork: Squad up with 3 other players, each with a role, to execute perfect strategies.
Screenshots
System Requirements
Minimum
OS: Windows 10
Processor: Intel Core i5 2500 or AMD FX-4350
Memory: 4 GB RAM
Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 600 MB available space
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Published: Sep 13, 2025 11:04 am