Potion-brewing meets small business chaos in this cozy, hand-drawn witch shop simulator! As the owner of a Witchy Business, you’ll discover unique recipes, craft them, and sell them to make your business prosper. Move between unique locations, from your bustling Shop to your peaceful Sanctuary, balancing action with comfort. Chill out after a long day in your garden Sanctuary. Here, you can: Harvest flowers and herbs to use in your Potions Explore the surrounding nature for Oddities and Mineral Meditate at the shrine to earn bonuses Unlock power through mystical Rituals… This is where your witchy knowledge shines. Follow recipes or experiment freely to create unique Potions. Aethermancer
While the business is open, you must be attentive and quick so your customers won’t run out of patience and thieves won’t steal your hard-earned coins. No two weeks are the same. The world around you will change based on your Reputation. New potion recipes unlock based on what you discover. And the Bazaar’s rotating stock means you’re always hunting for that one rare ingredient. Play in the relaxed mode if you are a chill witch or play in the mayhem mode if you are a mean witch that’s looking to get some real coins! With different characters and customization options, it’s up to you to be the witch that suits you the best.
Features and System Requirements:
Pick up orders fast before patience wears thin
Sell your handmade potions, wands, and anything magicalConvert
Thiefs into frogs using quick-click hexes
Raise your Reputation with a happy Familiar and a clean counter
Upgrade your Shop to your heart’s desire!
Shop for more ingredients in the Bazaar!
Screenshots
System Requirements
Recommended
Requires a 64-bit processor and operating system
OS *: Windows 7 or layer
Processor: Intel Pentium CPU G860
Memory: 1 GB RAM
Graphics: NVIDIA GeForce 840M
Storage: 1 GB available space
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
SEGA is thrilled to announce Yakuza Kiwami 3 & Dark Ties, is coming to PlayStation5, PlayStation4 on February 12, 2026.
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Debuting on PlayStation 3 in 2009, Yakuza 3 returns, revitalized with cutting-edge technology. This evolved edition brings Okinawa to life, featuring more intense battles, added cutscenes that bring depth to the story, and minigames chock-full of replay value. Kiryu’s back in the brawl, continuing the fight to protect those he holds dear.
This title also includes Dark Ties, which stars Yoshitaka Mine, Kiryu’s adversary.
Follow Mine on his journey from working as a venture company’s founder to becoming a full-fledged yakuza member. After losing everything, Mine sets off in an attempt to form a connection that would fill the void in his heart.
In Yakuza Kiwami 3 & Dark Ties, you can enjoy the passionate drama of two men — “Kazuma Kiryu” and “Yoshitaka Mine” — all in one game.
STORY:When the peace is shattered,the Dragon of Dojima makes his return.
After the Omi Alliance conflict, Kazuma Kiryu leaves the Tojo Clan in Daigo Dojima’s hands and moves to Okinawa with Haruka. There, he spends his days running Morning Glory, an orphanage tied to his foster father, Shintaro Kazama.
However, a government-sponsored resort deal threatens his newfound peace.
Morning Glory is caught in the crossfire, a Tojo Clan succession dispute erupts, and a conspiracy engulfs the political world.
When the maelstrom of conflicts converges, Kiryu steps into the fray once more.
BATTLE:Fight as Kiryu in His Prime Using Two Different Battle Styles
In Yakuza 3 Kiwami, Kiryu has two fighting styles at his disposal: the Dragon of Dojima Style and Ryukyu Style.
The Dragon of Dojima Style transforms you into an unstoppable force of nature. This style has been completely revamped, boasting the most diverse moveset in the series.
The Ryukyu Style utilizes traditional Okinawan weaponry, allowing for an exhilarating and technical playstyle. Master the 8 available weapons to dish out devastating attack combos.
ADVENTURE:Revel in the Nature and Tradition of Okinawa
At the Morning Glory Orphanage in Okinawa, you can experience “Life at Morning Glory” content that lets you enjoy the daily life of Kiryu and the children.With the team battle content “Bad Boy Dragon”, you can fight alongside a local ladies’ team to protect the streets of Okinawa.
Entertainment
In Downtown Ryukyu and Kamurocho, there are plenty of ways to cut loose.
Pose for the perfect shot at the Print Club, aim for strikes in bowling, and enjoy a series of other staple minigames—including golf, darts, karaoke, UFO Catchers, gambling, and mahjong!
STORY:A Man Drawn into the Heart of the Underworld
The year is 2007.
Yoshitaka Mine is the successful founder of a startup company, but he loses everything when his colleagues stab him in the back.
Wandering aimlessly through Kamurocho, he witnesses a gruesome conflict between yakuza.
The sight of the subordinates sacrificing themselves for their boss was everything Mine had been longing for—a bond that transcended material gain. The survivor of this assault is Daigo Dojima, the sixth chairman of Japan’s largest yakuza clan.
Hoping to find such a bond himself, Mine decides to acquaint himself with Tsuyoshi Kanda, a Tojo clan lieutenant.
Witness Yoshitaka Mine’s story, from his first steps into the criminal underworld to his ascent through the ranks of the Tojo Clan.
BATTLE:Ruthless Combat
Mine wields a stylish fighting style based on shootboxing.
He waits for his foes to slip up, beating them down using a string of elegant combos. You can also freely sweep through the air to toy with your enemies.
Additionally, Dark Awakening will completely transform your moveset, allowing you to unleash a barrage of brutal strikes and a dark special move that can knock the life right out of your opponents.
ADVENTURE:Paint Kamurocho red as Mine
Kamurocho, Tokyo
The city that never sleeps; a place where greed and desire run rampant.
Visitors always find themselves captivated by the restaurants, bars, and amusement facilities that line its streets. It is home to the Nishikiyama Family offices and other key locations.
In addition, unique content such as the “Kanda Damage Control” which aims to turn Kanda into a charismatic figure, and the exclusive battle spot “Underground Fight Club” for Dark Ties, where you can enjoy battles with various rules, are also available.
Entertainment
A plethora of minigames can be found throughout Kamurocho. Watch as the typically stoic Mine takes on billiards, the batting center, darts, and other series staples! You won’t want to miss his rendition of the fan-favorite karaoke track, “”Baka Mitai!””
You can also play minigames alongside Tsuyoshi Kanda at certain venues. Prepare to discover a whole new side of Mine you’ve never seen before!
EA’s official Skate FAQ is very clear about what 2025’s new early access iteration represents for the series as a whole. “This isn’t a sequel, remake, or a remaster,” states the brief explanation. “It’s the evolution of the Skate franchise.” The first part I wholeheartedly agree with. This is not Skate 4, and it certainly isn’t a remake of the originals by any stretch of the imagination. The second part is not entirely untrue either: It is an evolution, of sorts. That is, it’s certainly changed. A lot. Unfortunately, this means this new version of Skate bears little semblance to the late-2000s originals I love – and I’m currently finding it impossible to warm to its sanitised, homogenised, and monetised reinvention. Yes, Skate has evolved dramatically, but it’s done so to blend into its free-to-play, service game-dominated surroundings – like moths in the sooty cities of the British Industrial Revolution. I don’t think I’ve ever compared a game to an insect before, but perhaps it makes sense when I find it this repellant.
Before I get too deep into why it’s offputting, there are a couple of true strengths that I can identify in Skate’s early access launch – the first of which are the sound effects. When it comes to capturing the nuanced array of skateboarding sounds – the hiss of spinning wheels, the friction of plywood on varied surfaces, and the clink of metal on metal – the team has done a terrific job. Ignoring the music and dialogue (which I’ll discuss later), Skate absolutely nails its sounds. This stuff is the symphony of skateboarding and, when you’re in a real flow, there’s an almost meditative rhythm to it. The pops and pings, the scrapes and squeaks – these sounds are just soothing, and I don’t know how else to explain it.
It must also be established that the feel of Skate, when you’re on a board at least, is still supreme. I adore the wild, arcade wackiness of Tony Hawk’s Pro Skater – and I respect the punishing, twin-stick precision required by the likes of skate sims like Session – but Skate’s controls are my jam. Just about everything I crave is wrapped up in its approachable yet deceptively deep system. Tricks on the right stick, turning on the left, grabs on the triggers, and grinds on… how good you are at lining them up. There’s a lot of depth to unlock once you get the hang of it.
The feel of Skate, when you’re on a board at least, is still supreme.
Now, the new Skate doesn’t quite look and feel identical to the older games. Turning appears a little stiffer, and probably lacks a bit of the more pronounced and organic lean from the early Skate games. The grind assist is also considerably too sticky by default, and there’s definitely jankiness present in the transition skating; I’m experimenting with the pump settings but haven’t quite cracked a consistent solution to always getting the momentum I want and not getting randomly bogged down. Skitching is absent, and there are other missing tricks. Overall, however, it’s entirely familiar enough to be instantly intuitive to me as a returning player. At a minimum, Skate has done a fine job of reconstructing that buttery, legacy street skating feel from the original games. That’s an important thing to bring back if you’re going to use the classic name.
Unfortunately, that’s all it brought back.
Streaming the Cube
Making Skate an exclusively online experience was an immediate and utter mistake. During my first session on the day of its early access launch I was unceremoniously disconnected during a random challenge and kicked out of the map, back to the main menu. The error message here was comically emblematic of my thoughts on the overall situation. Something went wrong? Yes, something certainly went wrong with Skate. But it went wrong long before I started playing.
I am, of course, aware that server problems and queues are typical of day one of a new online game (although I’m still waiting in queues the week after launch). The community has come to accept this compromise as the opposite side of the free-to-play coin. For me, this is uncharted territory. The last time I waited in an online queue I was buying concert tickets, but at least I got seats to Metallica out of it. Skate is giving me no such joy. It does not benefit from being an online-only live service. It has new priorities, like selling $25 clothing ensembles. To pass the downtime I played a bit of the existing Skate trilogy (all of which are parked on my Xbox courtesy of backwards compatibility and will work just fine offline today, tomorrow, and in 10 years time).
In a deeply unfortunate twist, playing the new Skate is regularly just as annoying as not being able to play it. From the get-go it’s evident every shred of the personality of the originals has been ruthlessly and shamelessly cut away in favour of infantilised garbage. Every part of Skate has been corporatised and Disney-fied, from art style to attitude.
Every part of Skate has been corporatised and Disney-fied, from art style to attitude.
Remember the authentic human characters that accompanied your skater as you progressed through the story modes of the old games, who would blurt in sympathy as you tumbled down the dam for the tenth time, breaking every bone in your body? Well, forget anything like that. Your “filmer” in the new Skate is… an AI app, called Vee, who just may be the single worst video game character I’ve ever encountered. Vee’s dialogue is beyond nauseating, and is delivered in a faux-robotic fashion that makes it doubly awful. It’s essentially a simulation of AI slop – like having a friend that only speaks to you like they’re reading the captions on a Tik-Tok video. The low-fi and realistic filmer approach of the old Skate games is greatly missed. In 2025, this could have been emulated easily by just giving us an in-game friend with a phone. Instead, we have an ill-conceived chatbot who regards my successful tricks as, “Algorithmic!”, refuses to stop “edu-skating” me on the fact “footy” means “video footage,” and mines 35-year-old LL Cool J songs for quips even my mum would wince at. “Your female parent said knock those objectives out?” Good grief.
Holy Cow Oh My God
Sadly the “human” cast is no better. They’re saddled with an inauthentic, overwritten script stuffed with cringeworthy sentences no person would ever say aloud, and lines I’m not even sure the voice actors quite understood before reading. Skate’s fascination with the term “skater eyes” (which is inexplicably capitalised in the captions like some kind of proper noun) is simply baffling. It’s referenced with such heavy regularity that it sounds like the name of an in-game function you can personally toggle on and off to highlight particular parts of the environment like Batman’s Detective Vision (like certain things that are automatically covered in a yellow mask during some challenges) but it isn’t. It’s just a hackneyed slang phrase Skate has invented and overuses far beyond the point of parody.
Who says the word “BEEP” instead of cursing, even mildly? Everything that’s even a fraction edgy or mature has been masked under layers of corporate coddling, like those soft, squishy curves that stop toddlers from splitting their heads on the corner of the kitchen bench. You can, I guess, mute the dialogue – but that doesn’t make it immune from criticism. Besides, the dialogue is also just one part of a cavalcade of complaints I have about the current state of Skate.
Why was it so important, for instance, to concoct an in-universe explanation for the fact that nobody in Skate’s new city of San Vansterdam can suffer any injuries? Making skaters invincible thanks to the medical miracle of “ImpervaTEK” doesn’t make Skate better; it just feels like it’s here because some suit was worried about the optics of children playing a game where people tossing themselves off buildings might have to be depicted as being seriously hurt. As a result, Skate’s traditional post-wipeout x-rays and bone-snapping sound effects are totally gone (as are bloody scrapes, grime, and wear on skaters and their boards).
2009’s Skate 2 is proof if you want to make a skate omelette you need to break a few legs.
My sons began playing the original Skate games from about the moment each was old enough to hold a controller. I vividly remember them cackling uncontrollably at how many bones they could break as their characters tumbled and fell, their skeletons squelching and shattering. Skate 2025 seems totally toothless in comparison. It treats its audience like babies.
10 Things I Skate About You
Skate’s art style doesn’t do it any favours, either. The stylised approach may be crisp and colourful, but it’s also vanilla and boring. The doe-eyed, Sims-style character models do absolutely nothing for me, and this cartoony u-turn is a truly unwelcome departure from the realistic approach the series previously took. I don’t like their plastic beards, or their chunky pants, and I certainly don’t like being surrounded by them at all times – particularly when other players have a habit of visibly stuttering, lagging, and even floating as they move by. It’s also a complete eyesore having everyone constantly clipping into each other, all plonked in front of the same shop counter – or teleporting and gathering atop the same ramp. I don’t know where I start and everyone else begins.
There’s also a real sterility to the city that the simplified visual style can’t shake. Plain walls, impossibly clean surfaces – San Vansterdam just isn’t a place that feels legitimate or lived-in. It feels fake because it looks fake. There’s not enough granular detail or texture. Hell, sometimes there’s no texture at all, like when the roads appear to glitch and turn into a featureless, uniformly black surface. That happens a lot.
San Vansterdam isn’t all that interesting to skate around, either. The map is a largely flat downtown area, broken up into four quadrants that aren’t particularly distinct from each other. You can skate across it in about two minutes. There’s no zany hill descent, or dam drop, or wild spillway – nothing I’m drawn to gravitate towards like I am in Skate 2’s San Vanelona. There was a sense of reward in finding a neat place to skate in the original games, because the maps primarily felt like cities – not skateparks. The DNA of San Vansterdam is that everything is skatepark-adjacent. Top of a building? Skatepark. Inside a church? Skatepark. At this point, designing the city to be an unrestrained skate utopia just feels like too much – like it’s a big, Tony Hawk’s Pro Skater level instead of a city you can skate in. It’s weird when the original Skate games were entirely antithetical to that.
Speaking of pro skaters, don’t expect to see any of those old faces in the new Skate. This obviously means no cleverly edited live-action intro montage packed with recognisable skaters in silly situations. Starting with a memorable short film may have become a tradition for the original trilogy, but that idea appears to have been firmly kickflipped to curb. More disappointingly, however, it also means no pro challenges – no real-life skaters to meet and speak to as you progress through what constitutes the campaign at the moment.
Could pros come to the game later in this fashion? As a live service… maybe, I guess. But I’m very pessimistic they’d add the same level of personality they injected into the original Skate games. Those had brief cutscenes with back and forth between the pros and your sarcastic filmer. Is John Rattray going to have a conversation with a disembodied app on a floating video camera? I doubt it.
As it stands right now, the campaign feels weak: part lengthy tutorial, part service game treadmill, where miscellaneous skating tasks are rationed out every 24 hours. Some of these are satisfying enough, and they do reward a certain degree of mastery of Skate’s classic controls. There are stints of Skate where I’m absorbed to some degree, sure, but there’s surprisingly little to it right now – particularly considering how immediately the daily challenges have begun to repeat.
In terms of solo content, there are no competitions, no death races, no games of S.K.A.T.E. No magazine cover shoots, or sponsorship challenges. The campaign missions, or “tours”, here are really just a series of lessons. It’s clumsily paced, too, since the only way to unlock new tours is to complete an extensive amount of goals from the miscellaneous trick challenges that are refreshed on a daily basis. That is, many hours after completing a daily objective that required me to do multiple manuals, I found myself sleepwalking through a separate tutorial mission about how to manual. And this after Skate confirmed with me I’d played Skate 3 before I even set foot on a board.
Skate sure does love its collection missions, though. In these you must skate a certain line while hitting a predetermined amount of floating wheel bearings, or perhaps skate through some basketball-sized bird poo. Either way, it’s mobile game-inspired fluff. I’m not a bored toddler in a restaurant being handed an iPad while his parents peruse the dessert menu, so this is just not my scene.
The whole progression loop is simply geared around collecting enough in-game currency to open loot boxes.
That only became more evident when I realised the whole progression loop is simply geared around collecting enough in-game currency to open loot boxes. Want to rank up? You need to return to the store to trigger that. Hey, while you’re at the store, why not open some boxes of crap with all your in-game credits? I didn’t bother opening any for the first few days because I wasn’t interested, but I eventually realised the boxes also contain additional reputation points that are important for leveling up your neighbourhood rank and unlocking new fast travel spots – so you basically have to open them. This means sitting through the unskippable “Congratulations!” animation for each individual one – that I assume has been meticulously modelled for maximum poker machine potency – every single time.
Which boxes? These ones, just past all the premium items you need to hand over real money for instead. Wait, why are there bundles of items priced at 1600 Skate-bucks when Skate-bucks are available in increments of 500 and 1050? Oops. Guess you’ll have to buy more than you need. It’s insidious and I hate it. I hate it in other games and I hate it in this one. I am not young and immune to the caveats of free-to-play gaming. It makes it feel like a service and a store first, and a game second.
Hell, maybe that’s true. After all, if it walks like a duck and quacks like a duck, it’s a duck.
Borderlands 4 debuted earlier this month on PC, Xbox Series X|S, and PlayStation 5. However, Switch 2 owners were supposed to get the game on October 3. Now, Gearbox Software has delayed the Borderlands 4 Switch 2 port 10 days before its release after citing a need for it to have more time in development.
Gearbox made the announcement on social media, and wrote that it “did not take this decision lightly.” The statement goes on to say that Gearbox is “committed to ensuring we deliver the best possible experience to our fans, and the game needs additional development and polish time to do that. Our hope is to also better align this release with the addition of cross saves, which we are working on and recognize is very important. We will update you all on the new release timing once we’ve fully adjusted our plans.”
Greetings, Vault Hunters – We need to share that the release of Borderlands 4 on Nintendo Switch 2 is being delayed. We do not take this decision lightly, but are committed to ensuring we deliver the best possible experience to our fans, and the game needs additional development…
The publisher also noted that all Borderlands 4 Switch 2 pre-orders will be canceled per Nintendo’s policy. Players can initiate a refund now or wait until Friday, September 26, when they will be issued automatically.
Despite many others disagreeing with this stance, I am of the opinion that it’s completely fine that we’ll likely never get a “classic” 3D Zelda game again. By that I mean, the whole Breath of the Wild/ Tears of the Kingdom format is definitely the direction Nintendo will continue to go in, they’ve just been too popular. However, I understand the desire for such an experience all the same, and I think Demi and the Fractured Dream might be able to scratch that itch.
Announced during today’s Annapurna Direct, Demi has you playing as, uh, Demi! A “voidsent” born into a world with a cursed fate he’s trying to avoid. It’s the debut title from Yarn Owl, and honestly, it really does kind of look like they went “hey wanna make a ’90s era Zelda game?” That’s not a knock against it to be clear, as it’s also a nicely stylish and swish looking game.
I often find that games inspired by the 3D Zeldas can look and feel a bit too flat, or uninspired. Demi the game has a real strong vibe going for it, with Demi the character appealing to my own sensibilities quite a lot. I very much vibe with his deer boy vibe, his sword with a handle made from what looks like a tree branch is cool as heck, and yeah, I even like that he literally just has Link’s pointy, droopy hat but in blue. Combat looks nice and smooth too, though that’s something I’d have to try out for myself at some point to comment on it properly.
As of right now it doesn’t have a release date, but you can probably already guess that it’s coming to PC given that I covered it here.
Borderlands 4 was supposed to kick off the Nintendo Switch 2’s first big fall season but it’s now been indefinitely delayed as Gearbox Entertainment works to deliver the “best possible experience” for fans on the new portable console. It’s a surprisingly last-minute move for a game that was supposed to ship in less than two weeks, on October 3. The pivot comes after weeks of heated debate over the loot shooter’s performance on other platforms.
“We need to share that the release of Borderlands 4 on Nintendo Switch 2 is being delayed,” the studio wrote in an announcement on Tuesday evening. “We do not take this decision lightly, but are committed to ensuring we deliver the best possible experience to our fans, and the game needs additional development and polish time to do that.”
Greetings, Vault Hunters – We need to share that the release of Borderlands 4 on Nintendo Switch 2 is being delayed. We do not take this decision lightly, but are committed to ensuring we deliver the best possible experience to our fans, and the game needs additional development…
The studio said it hopes to peg the new release date for Borderlands 4 on Switch 2 to the arrival of cross saves for all versions of the game, but didn’t provide a release window for that either. “We will update you all on the new release timing once we’ve fully adjusted our plans,” the announcement reads. In the meantime, all digital pre-orders on the eShop have been canceled in accordance with a Nintendo policy, and will be refunded starting September 26.
The sudden delay comes after lots of complaints about Borderlands 4‘s performance on PC as well as some concerns on other consoles, including an apparent memory leak that makes the game run worse if you play it continuously for long stretches of time without quitting out and relaunching. The game is capped at 30fps on Switch 2, and initial hands-on impressions with the game suggested it ran well enough, though experiences on Steam Deck have reportedly been subpar. Digital Foundry’s analysis of the game across various platforms has also been less than glowing.
Gearbox boss Randy Pitchford has been all over social media since the sci-fi sequel launched earlier this month, but hasn’t yet weighed in on the delay as of publishing time.
Now we’ve seen the new Blade 16 and Asus Zephyrus G16 laptops side-by-side we can categorically say that Razer has absolutely won this round; on all counts, the newly redesigned Blade 16 is the best gaming laptop you can buy today.
We weren’t huge fans of MSI’s last-gen gaming laptops, but the mid-range Vector manages to deliver both high frame rates, a decent price, and a setup that allows for a balanced mode with decent performance and acceptable fan noise.
If you want your gaming laptop to actually be a proper mobile gaming device, then the newly redesigned Razer Blade 14 is the best compact notebook you can buy. It may top out at an RTX 5070, but that fits perfectly its slimline beautiful chassis.
If you want the best gaming frame rates full stop, then Lenovo’s redesigned Legion Pro 7i is the gaming laptop you should covet. The new design looks great, and that thicker chassis allows for the absolute best gaming performance we’ve seen in a current-gen machine.
Alienware really is back with its latest range of Area-51 devices. The Area-51 desktop is seriously impressive, and this new 18-inch Area-51 gaming laptop is almost the best notebook Alienware has ever produced, thanks to its great cooling and high-end performance.
💻 The 2025 edition of the Razer Blade 16 is easily the best gaming laptop I’ve ever tested. It’s a machine that’s perfectly sized and setup for PC gaming in modern times, but also one that delivers an unprecedented level of gaming prowess away from a power socket. It’s a do-anything notebook that can be your one PC to rule them all.
I’ll say it again, the new Razer Blade 16 is the best gaming laptop I’ve ever used, and I’ve been messing around with them professionally for the best part of 20 years now. But it’s not about the fact I’ve been using an RTX 5090-powered version, with some pleasing gaming grunt behind it. Because it’s not. The real kicker, the real reason why this is the best gaming laptop is because the experience of actually using the device itself is a genuine pleasure—whether that’s gaming, productivity, or just general laptopery.
The Blade 16 is the antithesis to practically all the failings of modern gaming laptops; historically chonky machines, with atrocious battery life, and horribly loud fans. It has a chassis with a 30% reduction in overall volume and uses a smart “thermal hood” which sits over the fans and heatsink, giving some extra space to shift air around without making the overall feel of the machine anywhere near as thick as the Blade 16 has been. We’re getting back to the slimline feel of the original Blade 15 and that is a welcome return to form.
That cooling hood, and improved overall thermal design, means the Blade 16, even at full volume, doesn’t get its fan noise up to the same level as something like the new Asus Zephyrus G16 or the Gigabyte Aorus Master 16 I’ve also checked out. It is still noticeable, and you’re not going to want to sit in a library with the fans on full, but it has none of the turbine whoosh of the Gigabyte or the whine of the Asus.
And even when you rein the fans in, knocking the cooling performance down a notch or two, the thing will still deliver great frame rates. Partly that’s where Nvidia’s new Multi Frame Generation party trick comes into its own on mobile, allowing you to dial the hardware down while still enjoying high frame rates at the same time.
Image credit: Future
Image credit: Future
That also helps on battery when you’re gaming, as does the GPU architecture’s ability to quickly shift gears in terms of the frequency and power draw, within the timing of a single frame, even. That efficiency delivers a huge difference in gaming away from the plug, and Nvidia’s new BatteryBoost tech helps, too. Now, it will crush the in-game settings if you allow it to optimise them on its own, but it also comes with a context-aware algorithm that will drop the frame rate to 30 fps when it sees there’s limited action on screen. Think something like an inventory or dialogue screen.
I’ve already noted how much slimmer the chassis design is, but it’s still feels beautifully rigid—even if it is still a total fingerprint magnet—but the keyboard is soooo much better now, too. The extra travel really makes it a pleasure to type on, in a way not a lot of chiclet keyboards are.
And that screen. We’ve had other 1600p OLED panels side-by-side with it and the Blade’s is absolutely best—and there aren’t a ton of actual OLED panel manufacturers so there must be something to Razer’s tuning and electronics going on here.
All told, the Blade 16 is the do-anything gaming laptop I’ve always wanted. It can game like a champ on the latest games at high resolution and frame rates, it can even do it on battery, and will do it quietly, too.
⬇️ Click to load benchmark data ⬇️
(Image credit: Future)
The best mid-range gaming laptop
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(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
The best mid-range gaming laptop.
Specifications
CPU: Intel Core Ultra 9 200HX series
GPU: RTX 5090, RTX 5080, RTX 5070 Ti, RTX 5070
RAM: Up to 64 GB DDR5
Screen: 2560 x 1600, IPS, 16:10 aspect ratio
Storage: 1 TB, 512 GB Gen 4 SSD
Battery: 90 Wh
Dimensions: 22.2 ~ 28.5 x 357 x 284 mm / 1.12 x 14.05 x 11.18 inches
💻 The MSI Vector 16 HX AI will deliver impressive frame rates that you may not have expected from its relatively affordable position. It’s not a budget laptop by any means, but considering the cost of competing RTX 5080 notebooks it’s a very compelling gaming package.
When I first pulled the Vector 16 HX AI out of its packaging and started benchmarking it, I certainly did not expect it to be finding a spot in our best gaming laptop list. It’s a chonky notebook and when you put it into top performance mode the thing sounds like a chinook trying to take off inside an echo chamber, but it’s found a way into my heart and is my pick as the best mid-range gaming laptop you can buy today.
My testing shows it delivers some of the highest gaming frame rates of any RTX 5080-powered gaming laptop we’ve tested in this generation. Because of those high frame rates, and the way MSI has managed its different performance modes, you’re still getting gaming speeds in the balanced preset that matches many other systems’ full speed modes.
And that calms down the fan noise to a level that is completely acceptable. Suddenly you have a gaming laptop which, while not a particularly svelte machine, is still able to deliver a thoroughly pleasing gaming experience.
Then there’s the price. Even at its standard $2,500 price point that puts it below pretty much every other gaming laptop I’ve seen sporting the same Nvidia RTX 5080 mobile graphics chip. Cheaper and faster is a combo that I am always happy to get behind, and I will take a compromise if it comes in the shape of a bit of a thick machine.
Image credit: Future
Image credit: Future
Though I will say that chassis does have some design quirks which I’m not so happy with. Mostly that’s down to the severe, almost serrated edge that seems to have been explicitly designed to cut into your wrists as you type. The keyboard response also isn’t that pleasing, with a slightly squishy feel to the travel of the keys themselves, and—on a completely aesthetic note—I really don’t like the font, either.
As a whole package, the Vector 16 HX AI is still a quality machine. The 1600p IPS screen may not have the impact of an OLED display, but it’s still bright enough and fast enough at 240 Hz, to not have me minding overmuch. I’m also into this machine when the back panel has been removed; just look at those heatpipes! Oh, and when the back’s off you can also directly and easily access a spare M.2 slot to expand your storage—considering the RTX 5070 Ti version comes with a frankly miserly 512 GB SSD, the ease of expanding that is certainly welcome, and arguably necessary.
So, if you’re after top gaming performance without paying top dollar, the MSI Vector 16 HX AI will absolutely deliver, just don’t expect to be gaming on the go with this hefty chassis and limited gaming battery life.
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The best 14-inch gaming laptop
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The best 14-inch gaming laptop.
Specifications
CPU: AMD Ryzen AI 9 365
GPU: Nvidia GeForce RTX 5060 or 5070
RAM: Up to 64 GB LPDDR5X-8000
Screen: 14-inch 1800p @ 120 Hz / OLED
Storage: 1 TB SSD NVMe PCIe 4.0
Battery: 72 Wh
Dimensions: 31.1 x 22.4 x 1.58 ~ 1.62 cm / 12.23 x 8.83 x 0.62 ~ 0.64-inches
Weight: 1.63 kg / 3.59 lbs
Reasons to buy
+
That new chassis is fire
+
Doesn’t sound like a jet
+
Lovely OLED display
+
Good battery life
+
It’s a genuinely portable gaming laptop
Reasons to avoid
–
Lower spec Blade costs more than higher spec alternatives
–
880M iGPU is a miss
–
No upgraded Blade 16 keyboard
Our favorite config:
We tested: Ryzen 9 AI 365 | RTX 5070 115 W | 32 GB RAM | 1 TB SSD
The bottom line
💻 The Razer Blade 14 has staged an impressive comeback, with a price cut compared with the previous generation, a better OLED screen, and a slimline chassis that makes it the perfect compact gaming laptop.
For my money, the new Blade 14 is absolutely the best 14-inch gaming laptop you can buy today. Though that was certainly not the case in the previous generation, where Asus went straight for Razer’s jugular, redesigning its Zephyrus G14 to create a beautiful little AMD-powered laptop that had our hearts aflutter.
The slimmer chassis of the new Blade 14 makes it look far more modern than last year’s chonkier design. That was something which really put me off all the Blade laptops of the previous generation. But now we’re back with the MacBook-ish aesthetic that means the new machine fits as well in a boardroom meeting as in your gaming den. Well, so long as you disable the green glow of that Razer logo on the lid anyways.
It’s a little heavier than the G14 still, despite being essentially the same size, but it’s still easily picked up in one hand and will comfortably slip into your day bag for your trip to the office or school and won’t weigh you down. It feels reassuringly solid, with Razer’s classic unibody chassis giving it a rigidity that speaks of a robust laptop you really can take everywhere with you. And it will also happily survive away from a plug socket on your travels, too, as we’ve tracked gaming performance that measures well over two hours, so standard desktop battery life is well above that.
That slimmer chassis does mean Razer has had to do away with configurable memory, which means soldered memory and no option to upgrade down the line, at least not for the folk without solder for blood. That’s mostly a non-issue for me, with the RTX 5070 version coming with 32 GB or 64 GB options at point of sale, but does give me pause for the RTX 5060 Blade 14. It’s still more than $2,000 and comes with just 16 GB LPDDR5X and nowhere to go after that.
The limited spec options are a bit of an issue on the surface for the Blade 14, especially with the inevitable comparison to the new Zephyrus G14. The Asus laptop can be configured with RTX 5070, RTX 5070 Ti, or RTX 5080 GPUs, making more powerful options on offer for those who want the raw performance, while the Blade 14 is restricted to the 8 GB RTX 5070 as the top GPU offering.
Image credit: Future
Image credit: Future
For some, with a bee in their bonnet about 8 GB GPUs, that will be a deal-breaker. But having personally tested the RTX 5070 Blade 14 against the RTX 5070 Ti G14 there really isn’t a lot between them even at the native 1880 x 1800 resolution of their identical (and identically gorgeous) 120 Hz OLED displays. And when you have the twin boons of DLSS 4 and Multi Frame Generation the Blade 14 remains a solid gaming device.
More concerning for the RTX 5070 Ti-toting Zephyrus G14, however, is its new cooling design. There is an unpleasant dual-tone fan noise which becomes truly distracting when pushing the Asus laptop at all in-game. The only solution I found to deliver a decent aural experience was to use the manual configuration options to restrict power, which ended up restricting the gaming performance to that of the lower spec Blade 14 anyway. With both machines running at a similar level of fan noise they essentially run at the same speed.
The Razer Blade 14 is the gaming laptop that I would actually want to be spending my own money on. I’ve spent a long while testing both this and the G14 together, and while the Asus is still a quality machine, there’s only one I’d be looking to buy myself, and that’s the Razer. It delivers a better experience, is a better looking system, and though it is pricey (while still being cheaper than the previous generation) it’s still the best 14-inch gaming laptop you can buy.
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The best high-performance gaming laptop
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The best high-performance gaming laptop.
Specifications
CPU: Intel Core Ultra 9 275HX series
GPU: RTX 5090, RTX 5080, or RTX 5070 Ti
RAM: Up to 64 GB DDR5
Screen: 2560 x 1600, OLED, 16:10 aspect ratio
Storage: Up to 2 TB Gen 4 SSD or 1 TB Gen 5 SSD
Battery: 99.9 Wh
Dimensions: 21.9 ~ 26.6 x 364 x 275.9 mm / 0.86 – 1.04 x 14.33 x 10.86-inches
💻 The Lenovo Legion Pro 7i is simply the most powerful gaming laptop I’ve tested from this generation, beating even the gaming performance of the vastly more expensive RTX 5090 Blade 16. It doesn’t have the portability or battery life, but if you’re specifically after a gaming machine first and foremost, Lenovo has made a laptop just for you.
It may be a real chonker of a gaming laptop, but there is a real style to Lenovo’s new Legion Pro 7i design, and more than a little Alienware-esque flair, too. The geometric RGB rings around the rear exhaust ports on the machine, and the front light bar give it that effect, and a real eye-catching style. But it’s the gaming frame rates which have made this Legion Pro 7i the best high-performance gaming laptop on our list.
Lenovo has also ditched the side vents in this generation, leading to a far slicker look to the Gen 10 chassis. And, while it is a thick laptop, it doesn’t feel like some sort of notebook throwback to the naughties, and that extra girth has allowed it to create the conditions to deliver, on the whole, the best gaming performance I’ve seen in any of the laptops I’ve tested from this latest generation of machines.
And I’ve tested a bunch of them now. For me, if it’s a question of a top two, then it’s between the Blade 16 and this new Legion Pro 7i. In terms of pure performance alone you couldn’t look beyond the Lenovo—it tops the Razer machine’s RTX 5090 with a lower sticker price and theoretically weaker GPU—but if you want a do-everything notebook with genuine battery gaming chops, the Blade is 100% where it’s at.
That Legion gaming performance comes at a cost, however, with either loud fans at the top performance preset, or weak gaming performance otherwise. Thankfully, the LegionSpace app comes to the rescue, offering a custom mode with a granular level of tweakery to please any PC nerd; to a level which is rather unprecedented and the sort of thing gaming laptops have been crying out for.
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Image credit: Future
With it, I can restrain the excesses of the Intel CPU while letting the Nvidia GPU run free, keeping fan noise in check while I do so. This means there’s little compromise to gaming performance, fan noise stays relatively low, and I can flip on the DLSS 4 extras, such as Multi Frame Gen and see frankly ludicrous gaming performance from this machine.
Obviously the gaming performance is why the Legion Pro 7i has a place in our best gaming laptop list, but it’s absolutely worth mentioning the stellar OLED screen—it’s bright and crisp, and comes with a glossy coating to accentuate its contrast levels—and the always excellent Lenovo keyboard.
I’m not such a fan of the small, yet responsive, trackpad, but honestly I’m going to have a gaming mouse plugged into this thing for the most part.
If all I wanted was the most performant gaming laptop around, then I would be absolutely hell bent on trying to find the cash to bag myself a Legion Pro 7i. The package as a whole is excellent, with just a note of concern over the launch price of the RTX 5080 system. Fingers crossed it follows past Lenovo history and we see this machine drop in price—that could make it one of the best value gaming laptops, too.
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The best 18-inch gaming laptop
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The best 18-inch gaming laptop.
Specifications
CPU: Intel Core Ultra 7 255HX or Ultra 9 275HX
GPU: From RTX 5060 to RTX 5090 inclusive
RAM: Up to 64 GB DDR5-6400
Screen: 18-inch 1600p @ 300 Hz
Storage: Up to 12 TB M.2 PCIe 4.0 NVMe M.2 SSD
Battery: 96 Wh
Dimensions: 410 x 320 x 24.3 mm / 16.14 x 12.6 x 0.96
💻 The Alienware 18 Area-51 is almost the best gaming laptop the company has ever produced, only being held back by a slightly disappointing screen and the weak performance away from a power source. It is definitely the best 18-inch gaming laptop, however. You’re getting top-tier frame rates and productivity grunt and a really classy looking chassis, to boot.
There’s something delightfully old-school about the new Alienware 18 Area-51. Its anodised aluminum chassis is anachronistic in all the right ways, while still feeling modern. I’m into it, is what I’m saying, especially in this large, desktop replacement form. In fact, right now, the Alienware 18 Area-51 is the best 18-inch gaming laptop you can buy. And we’ve tested a good few of this generation.
The Alienware’s 2560 x 1600 screen maybe doesn’t necessarily lend itself perfectly to that notion, maybe not for the budding video producer managing 4K video day-in, day-out. But what it does mean is that you can get great gaming performance out of both the mobile GPU at the machine’s heart and the panel it’s pumping pixels onto.
This is what the Alienware 18 Area-51 is actually best at, because when paired with the RTX 5090 mobile graphics chip you are able to get the most out of that powerful slice of GPU silicon. I have tested an RTX 5090 version of the HP Omen Max 16, and that does deliver marginally higher frame rates, but it’s clear the serious cooling on offer with the Alienware machine is letting the Nvidia chip do its thing more than capably.
And certainly more so than the Razer Blade 16. Though, in its defence, that was a necessary concession from Razer to make a deliciously slim chassis.
Image credit: Future
Image credit: Future
The gaming performance is excellent with the RTX 5090 version we reviewed, and so is the content creation and productivity chops of this machine. The Intel processor at its heart may not be as efficient, or have as good an integrated GPU inside it, but it’s still an outstanding computational architecture.
Even the nominally faster Core Ultra 9 285HX inside the MSI Raider 18 HX AI can’t keep up with the Alienware, as its cooling allows the Core Ultra 9 275HX chip to deliver more in terms of raw compute power.
It’s not a perfect desktop replacement, however. Honestly, in a high-priced 18-inch laptop I want a great screen, and this one just isn’t. It’s fine, but an OLED at least would be more than welcome, as would even a higher resolution panel. Sure, you do get 300 Hz refresh when powered directly from the discrete GPU itself, but it’s still not a winner.
Still, this is an excellent big-screen gaming laptop that beats out the rest of the 18-inch competition because of its quality cooling, funky chassis, and excellent overall gaming and computational performance.
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September 23, 2025: I’ve changed the formatting to present our favourite gaming laptops right at the top of this guide, while still delivering all the data we have collected on the best gaming laptops this year. Unfortunately I have removed our existing pick for best budget laptop as it is no longer available, but we have five different RTX 5060 and RTX 5050 gaming laptops being rigorously tested right now, so there will be a new budget pick soon…
August 29, 2025: I’ve dropped in the new Alienware 18 Area-51 as the best 18-inch gaming laptop, entirely replacing the best 17-inch category. It’s able to deliver outstanding performance from both its RTX 5090 GPU and Core Ultra 9 CPU, even if it suffers away from a plug socket. I’ve also added in all the gaming laptop reviews we’ve published in the past few months, and there have been a few. I’ve also made the page a bit prettier, I hope you like it.
July 5, 2025: I’ve added in every scrap of benchmarking data that we have collected on each of the gaming laptops that we recommend. We run a ton of tests on each and every machine we test, even the ones that don’t end up making the cut, so that we can give a fully definitive take on what the absolute best gaming laptops are.
Also tested
The above gaming laptops are the ones we recommend you spend your hard-earned cash on if you’re looking for a new machine, but they aren’t the only ones we’ve reviewed. We regularly test different gaming laptops to make sure we’re recommending only the absolute best.
These are the machines we’ve looked at recently that didn’t make the cut…
Our panel of experts
Dave James
Dave James has been working in the industry as a technology journalist, testing the latest and greatest (and sometimes the worst) PC gaming hardware for 20 years. And in that time he has tested probably in the region of 50 to 100 gaming laptops. He has written for a host of different PC technology titles since switching discipline from games journalism to technology, including PC Format, What Laptop, Techradar, PC Answers, PC Plus, and PCGamesN. He also formulated the current gaming laptop testing methodology used on PC Gamer.
Nick Evanson
Nick Evanson’s encyclopaedic knowledge of computing and computing hardware has made him a mainstay of PC Gamer’s hardware testing since he joined the company two years ago. He has tested a host of modern RTX 40- and 50-series gaming laptops, from budget machines to beefy 18-inch Alienware machines. He has lectured and taught computer science and engineering and has been writing about hardware for 30+ years, and also ran the gaming outlet of Futuremark, the makers of industry standard benchmarking software, 3DMark and PCMark.
How we test gaming laptops
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For the new generation of gaming laptops we have changed our testing suite for the new machines coming through in 2025. Part of that is bringing in more up to date games, but also ensuring that we’re capturing both gaming at a consistent, comparative 1080p resolution as well as at each machine’s native resolution.
We are currently using Cyberpunk 2077, Baldur’s Gate 3, Black Myth Wukong, F1 24, and Metro Exodus Enhanced Ed. as our GPU testing suite. This gives us a spread of third-person, first-person, driving, and RPG/strategy games to really push the machines being tested, and also allows us to feature the latest in GPU features, such as upscaling and frame generation.
As such, we have also included a ‘real-world’ benchmark for games where that makes sense in our reviews, where we utilise both Quality upscaling as well as frame generation where available. We also test without so that we can get a bead on how the hardware performs, but this metric allows you to see what sort of frame rates you can get in standard gaming.
As well as games, we use the industry standard 3DMark benchmarks of Time Spy Extreme, Port Royal—for ray tracing performance—and the storage benchmark to see how the system will work in terms of slick game loading.
We track both gaming temperatures, using Nvidia’s Frameview application while capturing both average and 1% Low frame rates, and we also capture thermals of both CPU and GPU while engaging in more productivity lead testing.
On that count we run Cinebench 2024 for CPU-based rendering, 7zip 24.07 for general CPU performance, Blender 4.2.0 to test both CPU and GPU rendering performance, and Procyon to test a machine’s AI image generation capabilities.
Finally, we use the PCMark 10 Gaming battery life benchmark to allow us to get a standard number for how long a machine will stand up to the rigours of modern gaming.
But we also run some experiential tests on a given system, which will involve using it as a day-to-day PC for work and play, ensuring we get a read on how well a machine performs across different use cases. We also check out a system’s panel—we use Lagom’s LCD test images to help discern things like black levels and white saturation as well as general desktop and gaming testing to see how it feels to use a laptop’s screen.
It’s also important to check the actual gaming frequency of both a laptop’s GPU and CPU, to see how a given slice of silicon performs given the thermal constraints of different notebook chassis.
We will also open up every laptop, not only to see how easy it is to get the back off the different machines, but also to see whether it’s possible to upgrade or repair anything inside them. It’s important to see whether there might be a second M.2 SSD slot hiding away in there, or whether there is upgradeable memory, or whether some unscrupulous manufacturer has decided to just go with single channel memory or some such poor play.
Personally I also like to always write a review of a given laptop on the machine itself. That gives you a good feel about both the trackpad and keyboard, as well as the ergonomics of the chassis design, too.
We then bring all of that subjective and objective data together alongside the price to decide how well each machine we test stands up against all the other gaming laptops we’ve looked at in our combined decades of PC hardware testing.
How to spot the best deal
Five things I want you to think about before you buy your first gaming laptop
What’s the most important gaming laptop component?
When it comes to gaming, the obvious answer is the graphics card, but that’s where things have gotten a little more complicated recently. With GPU performance now so dependent on cooling, you have to pay attention to what wattage a graphics card is limited to and what chassis it’s squeezed into.
Laptop GPUs can come in a variety of different wattages, where something like an 45 W RTX 5060 will perform markedly worse than one rated to 100 W in a particular chassis. But both of those laptops might just be marketed as having RTX 5060 graphics.
The most important thing you can do when looking for a new gaming laptop is check what level of power the graphics silicon is running at. That might take some digging, but will be the difference between getting hobbled with a weakling of a machine and a frame rate chewing monster.
Which GPU is best for a laptop?
We’ve done a host of testing and you can check out our Best graphics card for laptops guide for all the details, but we think the overall best GPU for gaming laptops is the Nvidia RTX 5080 mobile. It can sometimes outperform RTX 5090 GPUs that have been jammed in the wrong kind of laptop chassis, and is starting to become more and more affordable.
If you’re on a more limited budget, our pick as the best budget GPU for gaming laptops is the Nvidia RTX 5060 mobile. It has more of the graphics silicon to deal with the ray tracing good stuff, even if the RTX 5050 can often post similar rasterised gaming figures.
Should I worry about what the CPU in a gaming laptop is?
That really depends on what you want to do with your laptop. An 8-core, 16-thread AMD Ryzen chip will allow you to do a whole load of productivity on the road, but honestly, it will have little benefit in gaming. As long as the CPU has at least six cores and 12 threads, and they’re clocked high enough, it will be more than enough to deliver high-end gaming performance when paired with something like the RTX 5070.
What screen size is best for a gaming laptop?
This will arguably have the most immediate impact on your choice of the build. Picking the size of your screen basically dictates the size of your laptop. A 13-inch machine will be a thin-and-light ultrabook, a 14-incher will be a slimline gaming machine, while an 18-inch panel almost guarantees workstation stuff. At 16 inches, however, you’re looking at the most common size of the gaming laptop screen and with that generally the best mix of size and gaming performance from the machine itself.
Are high refresh rate panels worth it for laptops?
We love high refresh rate screens here, and while you cannot guarantee your RTX 5070 will deliver 300 fps in the latest games, you’ll still see a benefit in general look and feel running a 300 Hz display.
Should I get a 4K screen in my laptop?
Nah. 4K gaming laptops are overkill; they’re fine for video editing if you’re dealing with 4K content, but it’s not the optimal choice for games. The standard 1080p resolution means that the generally slower mobile GPUs are all but guaranteed high frame rates, while companies are slowly drip-feeding 1600p panels into their laptop ranges.
A 1600p screen offers the perfect compromise between high resolution and decent gaming performance. At the same time, a 4K notebook will overstress your GPU and tax your eyeballs as you squint at your 16-inch display.
Another day, another Baldur’s Gate 3 hotfix, this one being number 34, or version 4.1.1.6931813 of the game if you really want to be specific. There’s a number of fixes we’ll get to in a minute, but first the thing you’re probably most excited to hear: it has a native Steam Deck build now! Developer Larian Studios shared word of this change in a Steam news post today, and what exactly it means for you.
The big things you should now notice while playing on Steam Deck is that the RPG has a more stable framerate, that loading times won’t be quite as long, and just generally smoother gameplay. As explained in the news post, this hotfix has made some changes to how game models are streamed in, meaning across all platforms areas like the Lower City in Act 3 that are known for their framerate spikes will work better too.
In turns of the big difference between the previous version of Baldur’s Gate 3 and this one for Steam Deck users, before it was a Proton version that ran on the Steam Deck via a Proton compatibility layer. This meant it was more intensive on the handheld’s CPU, but now that it runs natively it’ll need less CPU usage and memory consumption overall!”
There’s some details on where to find your saves in both versions of the game, and if you use Steam Cloud saves, you’ll find your saves post-update anyway. As long as you’re logged into your Larian account, all mods you’re subscribed to should be downloaded when the game transitions into the native build.
Now, some of the other more general fixes! On the gameplay side, the Hound of Ill Omen and the Accursed Spectre’s HP will no longer be affected by difficulty modifiers for enemy characters. An annoying bug that caused the Apostle of Myrkul to gain HP every time you would load a save mid-combat in Tactician and Honour Mode has also been fixed.
There are a bunch of audio fixes in this one too, like an issue where it sounded like smokepowder explosions going off on the floor above on the ground floor of Felogyr’s Fireworks would send like they’re happening next to you instead.
Perhaps my favourite fix is in the cinematics section, which simply reads, “Told one of the imps on the nautiloid to stop looking in the wrong direction.” You tell ’em, patch notes writer. You can read the full list of patch notes here.
Larian may be done with major updates to its blockbuster role-playing game Baldur’s Gate 3, but it’s still releasing hotfixes. The latest, Hotfix #34, is a juicy one. It adds a native Steam Deck build and should reduce framerate spikes in busy areas such as the Lower City in Act 3 across all platforms.
Baldur’s Gate 3 Act 3 is infamous for its performance issues. Indeed it was one of the tougher areas to navigate, especially in the months after the game launched and before Larian issued various updates, mainly due to the sheer number of NPCs who mill about on-screen and everything the game has to consider as a result.
In a post on Steam, Larian said the native Steam Deck build means Baldur’s Gate 3 has a more stable framerate, lower loading times, and smoother gameplay on Valve’s handheld. But the work done for this build benefits all players by improving the way the game’s models are streamed across all platforms.
Meanwhile, Hotfix #34 addresses “some rather annoying” instances of crashing on Xbox, Larian said. And as is Larian’s way, it sprinkled the patch notes, below, with some trademark flair. For example:
Fixed the audio levels for a rat in the Lower City that you, tragically, couldn’t hear squeak when it squoke.
Reminded Halsin to actually yell when he gains barbarian Rage instead of silently miming it.
Told one of the imps on the nautiloid to stop looking in the wrong direction.
The Dungeons & Dragons RPG was a breakout hit in 2023, dominating online conversation and setting sales records. Its wild success was a game-changer for Larian, and the title has continued to perform strongly in the two years since launch, with mods helping to fuel seemingly never-ending interest in the RPG, especially on Steam.
The developer shocked the video game world when it announced plans to make brand new games outside the Dungeons & Dragons universe, rather than follow Baldur’s Gate 3 with DLC or a sequel. It is now hard at work realizing that vision.
Baldur’s Gate 3 Hotfix #34 patch notes:
FIXES
Crashes and Performance
Fixed a potential crash related to the Slow condition during combat.
Fixed a potential crash related to using the Find Familiar spell on Scratch and Boo during combat.
Xbox
Fixed a crash that could occur when suspending and then resuming the game mid-cinematic.
Fixed a crash when loading a save while playing an Honour Mode game.
Fixed an issue that could cause the game to hang and become unresponsive when exiting to the Main Menu from an Honour Mode game.
Selecting View Xbox Live Profile via the Larian Friends list will now correctly show the user’s gamercard.
Fixed a Cross-Play issue where, if one player had their cross-network privileges blocked on Xbox and was then invited to a multiplayer session by a friend, they wouldn’t get notified of the conflict in their settings telling them why they couldn’t proceed to the lobby.
Fixed a bug where creating a new game in Honour Mode after having loaded a previous savegame would cause the game to get stuck at 33% or 83% loading.
Gameplay
Fixed the Hound of Ill Omen and the Accursed Spectre’s HP being affected by difficulty modifiers for enemy characters.
Fixed a bug causing the Apostle of Myrkul to regain Hit Points every time you load a savegame mid-combat in Tactician and Honour Mode.
Audio
Fixed a bug causing the sounds that djinn summons make when they follow you to loop continuously, creating an uncharacteristic metallic thrum.
When you’re on the ground floor of Felogyr’s Fireworks, the smokepowder explosions going off on the floor above will no longer sound like they’re happening right next to you.
Fixed the audio levels for a rat in the Lower City that you, tragically, couldn’t hear squeak when it squoke.
Fixed missing SFX when preparing to cast Wind Walk.
Fixed an issue causing the SFX to play longer than they should when preparing to cast the Way of the Drunken Master’s subclass-specific actions.
Fixed missing SFX when preparing to cast Booming Blade.
Fixed the SFX for preparing a Starry Form continuing to play if you cast the spell quickly after selecting it.
Fixed missing SFX when Astarion taps Woe on the ground during a cinematic.
Fixed missing SFX in the overhead dialogue between Minthara and the questioners in Moonrise Towers Prison.
Fixed a sound resource for Photo Mode not being generated correctly.
Fixed the rattling Moonlantern SFX continuing to play after you unequip it.
Recovered some missing SFX when casting Speak with Dead on the mind flayer in the Shattered Sanctum.
Reminded Halsin to actually yell when he gains barbarian Rage instead of silently miming it.
Fixed the SFX during Vlaakith’s appearance at camp getting cut off prematurely.
Cinematics
Told one of the imps on the nautiloid to stop looking in the wrong direction.
Fixed a super-mega-ultra-close-up shot during the dialogue with Raphael at Last Light.
Removed a static pool of blood hovering mid-air in the cinematic with the gnolls on the Risen Road when playing as a short Dark Urge character.
Fixed Karlach’s line about Gale being a hero getting cut off prematurely.
Fixed a bug causing party members to appear as floating torsos (or simply floating hair) when talking to Ketheric’s dog, Squire.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Dead by Daylight: Sinister Grace features a gruesome new Killer: The Krause.
Some may be familiar with the Krasue, a grotesque creature originating from Thai culture. For the unaware, a Krasue is a woman cursed with a terrible fate, doomed to spend her nights as a horrifying disembodied head. She floats through the air, entrails dragging beneath her, as she hunts to feed on its next victim.
There’s a haunting sense of duality surrounding The Krasue. For all you know, she could be walking among you, waiting to transform when the sun goes down. Such is the tragic nature of the curse, and it’s one of many aspects that initially drew the Dead by Daylight team down this folkloric rabbit hole.
Enter the Sinister Grace Chapter, which brings the fearsome yet fascinating creature into The Fog as a Killer. By day, Burong Sukapat was a beautiful and talented opera performer. By night, The Krasue’s curse awakened, plunging her into a nightmare of torn flesh, sopping blood, and insatiable hunger.
When the Killer Design team first learned they would be bringing The Krasue to life, Game Designer Louis Langlet got to work.
“I really like mythology and folklore in general, so I enjoyed researching the Krasue,” he explains. “What a horrifying creature.”
Maintaining the horror of her appearance was a pivotal part of the design process. In other words, the gore bar was about to be raised.
“We dedicated a lot of efforts to meeting the gore standard we wanted with this Chapter,” says Langlet. “The flesh shredding, the guts unrolling, the husk of your body taking a few last steps as it melts into blood. Elements were polished to really make the character feel disgusting. Not to mention that while in Head Form, you’ll have a great view of your fluttering organs.”
When you load into a Trial as The Krasue, you’ll be able to swap between two Forms to pursue your prey. Human Form – which can fire projectiles that infect and curse Survivors, slowing them down – and Floating Head form. While using the latter, you’ll move faster and gain the ability to strike with your appropriately named Intestinal Whip.
Having access to both forms, with the ability to freely swap between them, grants players freedom to approach the hunt in different ways, raising the skill ceiling and flexibility.
“When we begin the design process, we try to make it fun and engaging for Killer players without making it feel completely oppressive for Survivors,” he explains. “We realized early on that we wanted The Krasue to infect Survivors with a projectile, to create the feeling of a curse. We also wanted to ensure that using the Power felt dynamic, so we could avoid repetition for both sides. Of course, giving a Killer multiple abilities can present balance challenges, so we had to be careful.”
The Krasue fires a Leeching Gland at Vee Boonyasak, Sinister Grace’s new Survivor.
The team worked hard to ensure that both forms synergized effectively as a well-oiled machine, eventually finding the sweet spot. “One of her most effective tools is the Head Form’s mobility, which was balanced by adding a cooldown,” explains Langlet. “For instance, we didn’t want you to traverse in Head Form and instantly switch back to Body Form to attack a Survivor. It would have been too strong, and you’d never need to use the Intestine Whip. Everything has been tested and iterated at length.”
“While you ultimately have to hit a Survivor multiple times to down them, you have access to several tools that make that process feel intuitive and engaging.”
Beyond her forms, The Krasue can create pressure by forcing Survivors to engage with a unique side-objective: curing their infections with Glowing Fungus.
“The Fungus is an important piece of the balance puzzle,” says Langlet. “Survivors tend to beeline straight for Generators, so Killers can sometimes need an additional source of pressure. Ideally, an infected Survivor will feel the need to seek out Fungus rather than doing a Generator.”
As for newcomers looking to step into the nightmare as The Krasue, Langlet has a few tips to get you started.
“Think of the Body Form as a setup and use it to curse as many Survivors as you can. Remember, your projectile will splatter on the walls, which is the most efficient way to infect. Once Survivors are infected, you can really go wild in Head Form, using your mobility to catch up and damage them with your Intestinal Whip.”
Dead by Daylight: Sinister Grace is available today on Xbox, featuring the gruesome Krasue and energetic Vee Boonyasak.
Dead by Daylight
Behaviour Interactive Inc.
☆☆☆☆☆ 1721
★★★★★
$29.99
$23.99
Trapped forever in a realm of eldritch evil where even death is not an escape, four determined Survivors face a bloodthirsty Killer in a vicious game of nerve and wits. Pick a side and step into a world of tension and terror with horror gaming’s best asymmetrical multiplayer.
Choose between playing an unstoppable Killer and one of 4 Survivors trying to evade a gruesome death. Each character has their own deep progression system and plenty of unlockables that can be customized to fit your personal strategy. Work together to escape, or stalk and sacrifice every Survivor.
This Edition of Dead by Daylight gives you access to a roster of 7 Killers (The Trapper, The Hillbilly, The Wraith, The Nurse, The Hag, The Huntress and The Doctor) and 9 Survivors (Meg Thomas, Claudette Morel, Jake Park, Dwight Fairfield, Ace Visconti, Nea Karlsson, Bill Overbeck, Feng Min and David King). It also includes two cosmetic add-ons packed with outfits for various characters.
The next PlayStation State of Play event is coming up very soon. How soon? Like tomorrow. The second PlayStation State of Play this month will air on Wednesday, September 24.
The event promises more than 35 minutes of “reveals and news from developers around the world.” The existence of this event is no surprise, as it was previously referenced by a reliable insider.
“We’ll share new looks at anticipated third-party and indie titles, plus updates from some of our teams at PlayStation Studios–including an extended look at Saros, Housemarque’s mysterious new title arriving next year. Look forward to nearly five minutes of gameplay captured on PS5,” Sony said.
The next State of Play takes place on September 24.
The PlayStation State of Play takes place at 2 PM PT / 5 PM ET on September 24 and will be streamed in all the usual places, including YouTube and Twitch.
Beyond the five minutes of new footage from Saros, there isn’t anything more to go on in terms of the games that could show up. Other possibilities include Marvel’s Wolverine from Insomniac Games, Intergalactic: The Heretic Prophet from Naughty Dog, or any number of third-party games.
As mentioned, this will be the second PlayStation State of Play in September, following the September 3 event focused entirely on 007: First Light. There has not been a full-scale PlayStation Showcase event, however, in more than two years.
Keep checking back with GameSpot for all the news from the State of Play this week.
Tune in live this Wednesday for more than 35 minutes of reveals and news from developers around the world. We’ll share new looks at anticipated third-party and indie titles, plus updates from some of our teams at PlayStation Studios – including an extended look at Saros, Housemarque’s mysterious new title arriving next year. Look forward to nearly five minutes of gameplay captured on PS5.
The next State of Play begins September 24 at 2pm PT / 5pm ET / 11pm CEST | September 25 at 6am JST on YouTube and Twitch, and will be broadcast in English with Japanese subtitles also available. See you then!
Regarding co-streaming and video-on-demand (VOD)
Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.
When we set out to launch Ninja Gaiden 4, we asked ourselves: what if the blades of legend weren’t confined to the game? What if Ryu Hayabusa’s iconic Dragon Sword and new protagonist Yakumo’s Takeminakata — weapons rooted in centuries of lore — could be forged in the real world? That question brought us to Kyoto, Japan, where ancient swordsmithing traditions met the next chapter of Ninja Gaiden.
In association with master swordsmith Yuya Nakanishi and the Masahiro Tantoujou Sword Forge, we set out to create real-life versions of the Dragon Sword and the Takeminakata. These aren’t just props — they’re living, breathing testaments to craft, power, and story.
The Stories of the Swords
The Dragon Sword has always been more than steel. In-game, it’s the ancestral blade passed down through the Dragon Lineage for generations.,
Combined with the Eye of the Dragon, a sacred jewel granted to Ryu by his childhood friend Kureha, the blade now displays its full power, transforming into the “True Dragon Sword.” With this legendary blade in hand, Ryu has purged the encroaching forces of evil and saved the world time and time again.
Yakumo’s Takeminakata has also been passed down through generations of the Raven Clan, who have actively collected cursed blades to utilize with Bloodbind Ninjutsu. Yakumo uses Bloodbind Ninjutsu to share the life force of blood with Takeminakata and the accursed armaments to maximize their destructive potential.
The Creation Process
Creating these blades in real life took months. Hundreds of hours. And no compromises. Each artisan at Masahiro Tantoujou Sword Forge approached their part of the process with the same dedication Ryu and Yakumo bring to battle — patience, discipline, and unwavering focus.
The result? Two swords that don’t just mirror their in-game counterparts — they embody them. When you see the Dragon Sword’s gleam or the Takeminakata’s raven feather-imbued blade, you’re not just looking at steel. You’re looking at the legacy of the Dragon Clan and the Raven clan, and the Master Ninjas that define Ninja Gaiden 4.
This collaboration is more than a celebration of a game. It’s where story meets steel, and where fantasy becomes something you can hold in your hands. Because in Ninja Gaiden 4, legends aren’t imagined — they’re forged.
NINJA GAIDEN 4 Preorder Deluxe Edition
Xbox Game Studios
☆☆☆☆☆
★★★★★
$89.99
Pre-order now to receive the Dark Dragon Descendant Yakumo Skin at launch
Experience a return to the intense, high-octane action of NINJA GAIDEN with the Deluxe Edition! The Deluxe Edition includes:
• NINJA GAIDEN 4 base game
• Future Gameplay Content “The Two Masters”*
• Traditional Dark Blue and Legendary Black Falcon Ryu Skins
• Blade of the Archfiend Ryu Weapon Skin
• Divine Chimera and Raven Master Yakumo Skins
• Divine Chimera Yakumo Weapon Set
• 50,000 Bonus NinjaCoin
• Additional In-Game Items such as Life Elixirs, Incense of Rebirth, Kongou Iron Brew, and more!
The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.
RETURN OF THE LEGEND
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.
EPIC HACK AND SLASH COMBAT, EVOLVED
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.
AN ANCIENT ENEMY RETURNS
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.
*For release date when announced, see https://www.xbox.com/games/ninja-gaiden-4.
NINJA GAIDEN 4 Preorder Standard Edition
Xbox Game Studios
☆☆☆☆☆ 4
★★★★★
$69.99
Pre-order now to receive the Dark Dragon Descendant Yakumo Skin at launch
The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.
Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.
Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.
An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.
Hideo Kojima’s OD finally has its first trailer, and yes, of course, it’s entirely cutscene, but oh my word, what a cutscene. You’ll oscillate between “Good grief, I can’t believe this is the Unreal Engine and not real life, and “Oh god, what the fuck is that?” throughout its three minutes.
During Kojima Productions’ tenth anniversary celebrations, Hideo Kojima finally revealed some moving images of his forthcoming horror game OD, a project he’s co-creating with horror maestro Jordan Peele. What we get is an incredibly tense scene in which the perfectly rendered hands of Sophia Lillis (It, I Am Not Okay With This) attempt to light a whole mess of candles. It’s tense because of far too many sounds, from Lillis’s own terrified breathing, the ambient sounds of adjacent apartments, and that infernal knocking at the door.
By the end, whoever was knocking clearly ran out of patience and let themselves in. We see the sinister, shadowy figure over Lissis’s shoulder (and note the face-shaped scars all over her own face), its thudding footsteps unnervingly slow, as it whispers demonically. Then, in case you were wondering if everything was going to be OK, it grabs for her and she screams. After the titles we cut back to see vast, grey hands clutching Lissis’s face in a truly iconic image.
Which is all lovely and scary! It, of course, tells us precisely nothing whatsoever about the game, other than that it’ll feature baby-shaped candles and be dreadfully frightening. There are so many horror elements taking place at once here, from the worms crawling out of a candle in writhing bundles to the awful image of the cartoonish baby-faced candle melting to reveal its wick, accompanied by the noises of a real baby screaming nearby. Oh, and the tall, awful demon-thing—I’m yet to be convinced he’s a goodie.
At the live event, there was all sorts of empty bluster about how the game will change the very fabric of reality, perhaps requiring that humanity once again reset the yearly clock to a new After OD era, while not actually saying anything at all about what happens in the game. Microsoft’s Phil Spencer declared it “truly visionary” while Kojima, modest as ever, added “this is totally different, even as a system.” But best was Kojima’s declaration that as he travels all around the world scanning spooky locations for the photorealistic game, “I want to scan a ghost for the first time, and I want to get an award for that.” Good luck with that.
That’s because Treyarch and Raven have unveiled practically all details about the game’s multiplayer mode ahead of Next, showing off the hardware, the multiplayer arenas, and even going deep on movement and map design.
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The blog post has to be one of the largest I’ve ever seen for a Call of Duty game. It’s split into several different sections covering all aspects of multiplayer, essentially leaving very little a mystery.
The post walks us through all 18 maps coming to Black Ops 7 at launch – 16 core (6v6) multiplayer maps, and two Skirmish maps. Of those 16, three are Black Ops 2 remakes; those being Express, Hijacked, and Raid.
Skirmish is the new, big-player-count mode in Black Ops 7, offering 20v20 matches on two large maps that include team objectives, vehicles, and more. It’s nothing you haven’t seen before, and it’s actually one of the least discussed in the blog post. The other new addition to the mode gallery is Overload, which is a riff on Capture the Flag.
In terms of loadout-building, the big new feature this year is Overlock. It lets you modify tacticals, lethals, Field Upgrades, as well as Scorestreaks. You can have up to two Overclock abilities, which offer upgrades that could boost the damage of equipment, the way it interacts with the world, its cost (such as for Scorestreaks), how quickly it charges up (Field Upgrades) or give you the ability to carry more of it.
There’s also a section on progression in the post, which covers how the camo grind is going to work this time around, alongside several other details about the return of Weapon Prestige, and how progression is being tweaked in the game across the board.
We’re getting a similar deep dive into Zombies this week, but you can catch up on what’s been revealed so far about multiplayer at the link at the top of the post. Black Ops 7 arrives November 14 on PC, PS4, Xbox One, and Xbox Series X/S.
There are hundreds of Roblox battlegrounds titles in all shapes and forms. While we have plenty for each semi-popular shonen under the sun, it’s harder to find a good game for something like Invincible. It’s been a while since we had a big game inspired by the series, so buckle up and get ready for face-pasted combat. Get Invincible Showdown codes to make this experience even more fun!
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Answer the age-old question of whether Guts from Berserk solo the ninja world, with Anime Final Strike codes.
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Published: Sep 23, 2025 05:23 am
Updated: September 23, 2025
Searched for new codes!
Unlike all the other tower defense games that are filling the landscape, this one doesn’t only cater to the battle shonen fans. You can get units from Mirai Nikki as well as the greatest character from fiction, Vash the Stampede, from Trigun. All of this by using Anime Final Strike codes.
All Anime Final Strike Codes List
Active Anime Final Strike Codes
SORRY4STATS: Trait Rerolls and Gems (Only in new/private servers) (New)
UPDATE2.75: 50 Rerolls, 1k Gems, 1k Pirate Coins, 15 Stat Engrams, and 5 Perfect Stat Engrams
PHEONIXTIME: 30 Rerolls, 1k Gems, 500 Pirate Coins, 15 Stat Engrams, and 5 Perfect Stat Engrams
AFSCOMEBACK: 30 Rerolls, 1k Gems, 15 Stat Engrams, and 5 Perfect Stat Engrams
FinalStrikeBroadcast: Trait Rerolls and Gems
UPDATE2.5ISOUT: 100 Pirate Coins, 10 Perfect Stat Engrams, 15 Trait Rerolls, and 1k Gems
NEWMANAGEMENT: 15 Perfect Stat Engrams, Trait Rerolls, and Gems
SORRY4DELAY: 100 Pirate Coins, 10 Perfect Stat Engrams, 25 Trait Rerolls, and 700 Gems
BRANDONTAKEOVER: 5 Trait Rerolls, 5 Perfect Stat Engrams, and 5 Stat Engrams
60kLikes: Trait Rerolls and Gems
30Mil: 15 Stat Engrams, 25 Trait Rerolls, and 1.5k Gems
mbShutdown: Trait Rerolls and Gems
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FixedEvent: Trait Rerolls and Gems
SaiyanPride: Trait Rerolls
UPD1HALF: Trait Rerolls
FORGOT40KLIKES: Trait Rerolls
THANKSFOR50KLIKES: Trait Rerolls and Gems
UPDATEONE: Perfect Stat Engrams, Trait Rerolls, and Gems
MBFORDELAY: Trait Rerolls and Gems
BONIMARU: Stat Engrams, Trait Rerolls, and Gems
15MVISITS: 10 Stat Engrams, 5 Perfect Stat Engrams, 15 Trait Rerolls, and 1.5k Gems
100KBLUEAPP: 25 Trait Rerolls, 10 Perfect Stat Engrams, and 1k Gems
UPDATEHALF: 20 Trait Rerolls, 5 Perfect Stat Engrams, and 1k Gems
TOBITO: 2 Mythic Fragments, 10 Trait Rerolls, and 650 Gems
THANKSFORALLTHESUPPORT: 20 Trait Rerolls, 10 Stat Engrams, and 750 Gems
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THANKSFOR30KLIKES: 7 Trait Rerolls, 7 Stat Engrams, 7 Perfect Stat Engrams, and 777 Gems
THANKSFOR20KLIKES: 5 Trait Rerolls, 2,500 Gold, and 500 Gems
RELEASE: 500 Gems
THANKSFOR20K: 5 Trait Rerolls and 250 Gems
15KCCU: 5 Stat Engrams, 5 Trait Rerolls, and 1000 Gems
Input a working code into the Enter Code text box.
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April feels like a lifetime ago, but that’s when Arc Raiders, the extraction shooter from ex-DICE developers at Embark, was last available to play. The game’s second tech testbegan and ended in April, and remained invite-only throughout its runtime.
The test was immensely successful, and almost everyone who played it came away wanting more. Most assumed the developer would open the test up for one final weekend, or host some sort of open beta in the weeks to follow. None of that happened.
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Instead, we got a lot of radio silence, that was briefly broken by the release date news. Then, Embark went dark yet again. Until now, when the developer actually announced that we’ll be able to get our hands on the game one last time ahead of its October 30 launch.
Arc Raiders is hosting a server slam, a limited-time event that runs October 17-19. It’s free for anyone to try across all platforms, and it falls on a weekend to maximise visibility. The game has also gone up for pre-orders on PC, PS5, and Xbox.
The focus of the server slam is to stress-test the game’s server capacity and netcode ahead of launch. In gameplay terms, we’ll be going to the Dam Battlegrounds, which is a map that was also part of the tech test.
Embark said some progression elements will be available, alongside early crafting. You’ll also be able to take on quests, but don’t expect anything massive at this stage. It goes without saying that all progress made during this event will not carry over to the full game.
That said, you will get an exclusive backpack to prove you showed up for it (in the full game), assuming you do buy it.
Arc Raiders is PvPvE extraction shooter from the developers of The Finals. It’s priced $40 ($60 for Deluxe), and will be available on October 30 for PC (Steam/EGS), PS5, and Xbox Series X/S with cross-play.
Master simple controls to command a pair of lovely thighs and vanquish the souls approaching from the back of the screen! Catch and purify souls to the upbeat rhythm… “MOMO Crash” is an exhilarating rhythm game with a novel theme like no other! In a world of chaos, they are the “Thigh-Warriors,” the sole wielders of the power of purification. Look forward to their cute and powerful exploits! Daia, the “Jewel Girl” who shines with confidence and style! To her, “KAWAII” (cuteness) is justice and the ultimate form of self-expression. Wielding her perfectly toned “Thighs” as weapons, she fights and dazzles day in and day out to paint the world in her unique vision of “KAWAII”! Her goal: to become the president of the No.1 brand. No one can stop her ambition! Moons Creed
Seika is a shy sister torn between her duties in her sacred role and her earnest desire to be needed by someone. Hidden beneath her modest sister’s attire, her “Thighs” hold a benevolent power to heal the world, and a “Cage of Love” concealing passions so fierce they sometimes threaten to imprison her. With those legs, what will she grasp? World peace, or her own small measure of happiness——? “I want to make everyone smile!” With this pure wish as her sole guide, the innocent traveler Hikaru journeys the world! To find her missing sister, she heroically CRUSHES any obstacle with her prized “Reinforced Thighs”! Bright as the sun, her destructive power comes with absolutely no ill-will or guilt, of course!
Features and System Requirements:
You play by timing actions to music. As souls, viruses, and other targets approach, you must respond in rhythm with the correct input.
There is a story mode where you can follow the journey of the Thigh Warriors, unlock more tracks as you go, and your performance strengthens relationships with the characters, which may affect how the story unfolds.
The game features easy, normal modes, and a hard mode for players who want more challenge.
Screenshots
System Requirements
Minimum
OS: Windows 10+
Storage: 1 GB available space
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Prepare for an epic adventure where cosmic powers and chaos collide in a unique deck-building experience! The ancient power of galaxies is in your hands! Choose one of the Zodiac heroes who wield different cosmic energies, build strategic decks, and gather the boons of ancient constellations to enhance your strength. As you battle against the corrupted zodiac signs, face the chaotic forces of the cosmos at every turn. Every move counts! Shape your deck with different card combinations to create your own unique playstyle. Harness the power of the 12 zodiac signs! Each sign offers thematic boons that impact your playstyle in different ways. Choose from heroes with different powers and cards, and showcase your mastery on the battlefield! PIGFACE
Once protectors of the universe’s balance, the zodiac signs have been corrupted by chaos and now stand as fearsome enemies! Each zodiac sign brings unique mechanics and presents different challenges that require skill to overcome. Special challenges filled with deadly obstacles that test your heroes! Chaos Chambers are trials of courage and strategy, requiring attention with every step. Each chamber presents a new kind of challenge. Each game offers a unique experience with randomly generated maps and different levels of difficulty. Discover new strategies in every playthrough with different heroes, card combinations, and Astral Blessings. The cosmic chaos invites you to a new adventure each time!
Features and System Requirements:
Harness the power of the 12 zodiac signs! Each sign offers thematic boons that impact your playstyle in different ways.
Every move counts! Shape your deck with different card combinations to create your own unique playstyle.
Choose from heroes with different powers and cards, and showcase your mastery on the battlefield!
Screenshots
System Requirements
Recommended
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i5–2500K or AMD FX-6350
Memory: 4 GB RAM
Storage: 2 GB available space
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Published: Sep 23, 2025 05:23 am