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Like previous games in the series, Borderlands 4 will feature four distinct Vault Hunters–and lots of weird weapons–for players to take control of as they explore the dystopian planet of Kairos. Each character and their incredibly deep skill trees have been revealed, so if you’re looking to plan the perfect build for a trip to Kairos. you can check out what each Vault Hunter brings to the table.
Borderlands launches for PC, PS5, Xbox Series X|S, and Switch 2 on September 12, but the final price for the game hasn’t been decided yet. For more on the game, you can check out how co-op is being improved, how the loot system has been overhauled, and several other enhancements being made to the core gameplay system.
Vex: Dark Siren

It just wouldn’t be a Borderlands game without a Siren in the roster, and that’s a role that Vex provides to players. Described as a “Dark Siren,” Vex has only recently unlocked her powers, and thanks to her rough upbringing, she has a cynical and sarcastic demeanor.
“She’s definitely the spookiest Siren we’ve ever had,” Borderlands 4 lead game designer Nick Thurston said. “She’s the first Siren who can manifest physical beings into existence. She can summon Reapers and Spectres, and she’s also the first Siren who focuses a lot on kinetic damage. She can switch between all the elements, but there is a heavy hook there for those of you who enjoy life-steal or draining the souls of your enemies.”
Vex’s third action-skill, Phase Phamiliar, also allows her to summon a gigantic spectra cat named Trouble, based on Thurston’s cat. More than just a cute nod to the developer’s pet, Trouble helps to reinforce the idea of the witch themes behind the design of Vex. Gearbox also briefly explained how Vex’s Dead Ringer skill works, as players will be able to summon a Reaper that can be used to taunt enemies or Specters that can do high damage but are fragile in combat. Vex can also apply elements to her summons, and with the right attunement, she can be a powerful crowd-control character.
Vex: Vault Hunter trait

Vex is attuned to the elemental type of her current gun, as she can convert all action skill and melee damage into that type. You’ll probably want to pick up quite a few Maliwan weapons for her, to maximize the power of her Vault Hunter trait.
Vex Action Skill: Phase Phamiliar

Vex’s first action skill allows her to summon her familiar, Trouble. This ally can teleport to an area and deal explosive damage when it rematerializes. Trouble also transforms into a Badass-class fighter, fully restoring health and gaining increased damage fora duration. It can also be enhanced with the following Augments and Capstones:
Augments
Violent Outburst
Command Trouble to explode, dealing Ordnance damage to all nearby enemies and restoring health to Vex.
Blink Strike
Command Trouble to Blink Strike an enemy, dealing damage.
Hexus Nexus
Trouble can Taunt enemies, making them more likely to target him. Trouble can also be commanded to charge a targeted enemy, dealing melee damage on impact and create a singularity.
Vorpal Fang
Trouble chance to inflict critical hit damage with an attack is increased. Trouble can also summon Phase Daggers that deal melee damage to nearby enemies.
Beast mode
Trouble can enter Beast Mode, becoming immune to damage while also gaining increased attack and movement speed.
Capstones
Trouble Bubble
Trouble gains an overshield whenever he deals damage, and when Phase Phamiliar is active, he also has an elemental aura that deals ordnance damage over time to nearby enemies.
Double Trouble
Trouble now has the chance to create an Illusion near an enemy when dealing damage, and critical hits have double that chance. Illusions become Badasses while Phase Phamiliar is active.
Unsealed
Trouble will mark his current target, causing them to take increased gun damage from Vex. When a Marked enemy is killed, Trouble gains a stack of Unsealed, granting Health Regeneration and increased damage. While Phase Phamiliar is active, unsealed effects are doubled.
Vex Action Skill: Incarnate

Vex creates a Phase Explosion when she enters Incarnate, dealing damage to nearby enemies and fully restoring her Health. While this is active, Vex can also use Eldritch Blast and she gains increased movement speed. Eldritch Blast allows Vex to fire energy from her hand to deal more damage to enemies, and dealing damage with her gun will reduce the cooldown of this ability. If Incarnate is ended early, excess energy will be used to reduce its cooldown.
Augments
Geistwave
The phase explosion from triggering Incarnate is replaced with Geistwave, which deals ordnance damage to enemies that pass through it. Enemies also take increaed damage from this effect.
Energy Vampire
Vex deals status effect damage to nearby enemies over time and gains an overshield for each enemy affected. Killing an enemy while Incarnate is active will also grant a stack of Energy Vampire, increasing status effect damage.
Iron Maiden
Phase Explosion and Eldritch Blast restore shield for each enemy hit and deal increased damage based on how much shield Vex has.
Witchy Trigger finger
Dealing Damage with Eldritch Blast or Phase Explosion will reload Vex’s current gun and grants a stack of Witch Trigger Finger, increasing her gun damage.
Grave Harvest
Killing an enemy while Incarnate is active will spawn a Soul Orb that deals status effect Damage over time to nearby enemies. Remote-detonating a Soul Orb will deal ordnance damage to enemies caught in its blast radius. Vex can also pick up a Soul Orb to to restore her health and Action Skill duration.
Capstones
Desecration
Phase Explosion and Eldritch Blast create Hazard effects, dealing damage over time. Eldritch Blast also becomes a homing attack, and if it hits an airborne enemy, it’ll detonate after a short delay and damage nearby enemies.
Vibe Check
Eldritch Blast consumes all charges, ricocheting off of an enemy if it hits.
Heartpiercer
Eldritch Blast now consumes Health when used, but it becomes a piercing wave. Enemies take damage and Allies gain health when hit with this. This gains bonus damage and healing based on the amount of health consumed. Eldritch Blast also has cooldown when this Capstone is applied.
Vex Action Skill: Dead Ringer

Dead Ringer has three charges, and it can be activated to spawn a Phase Clone Minion with either Specter or Reaper skills. Phase Clones lose health over time, but their damage-type will match Vex’s current attunement, while a Reaper can taunt enemies and deal melee attack damage. The Specter can’t move, but it does deal gun damage from its position.
Augments
Ghast Blaster
Specters gain the ability to use Ghast Blast, dealing gun damage to all nearby enemies on impact. Specters will use Ghast Blast on spawn, and after they reload.
Coven
Spawning a Reaper grants Vex and her minions health regeneration, spawning a Specter grants increased chance of critical hits, and both effects can stack.
Wither
Specters can cast Wither on an enemy when they spawn, dealing status effect damage over time and increasing damage taken. Killing a Withered enemy also allows Specters to use Wither again.
Hellish Harvest
Reapers gain the ability to use Hellish Harvest, dealing melee damage three times in a large area around themselves and regenerating health for each enemy hit. Reapers will use Hellish Harvest when they spawn and on every third melee attack.
Banshee’s Wail
Reapers can use Banshee’s Wail to deal damage nearby enemies and grant an overshield to nearby allies. Damage increases apply to overshield-granted allies and damaged enemies will deal reduced damage in turn.
Capstones
Heirloom
One of Vex’s Specters will gain a copy of her currently equipped gun.
Grim Reaper
Vex summons a Grim Reaper that can drain enemies and restore health. The Grim Reaper also does status effect damage over time, and when a drained enemy dies, there’s a chance to spawn a new Reaper.
Dark Pact
Vex can equip two Augments and gains the ability to use Dark Pact. Activating Dark Pact will fully restore the health of all active Phase Clones, as well as grant increased movement and attack speed. Phase Clones do not lose health over time while Dark Pact is active.
Vex Skill Tree: The Fourth Seal

The Fourth Seal: Primary Skills
Sanguine Fiends (Passive)
Kill Skill: Vex and her Minion(s) restore health.
Idle Hands (Passive)
Vex and her Minion(s) gain reload speed based on the fullness of her health.
Cold Iron (Passive)
Vex and her Minion(s) gain increased gun damage.
Fell Inscriptions (Passive)
Vex and her Minion(s) gain increased melee damage and maximum health capacity.
Grave Assault (Passive)
Kill Skill: Vex and her Minion(s) gain increased fire rate.
This effect can stack.
Portents of Suffering (Passive)
Vex and her Minion(s) gain increased status effect damage.
Cursed Blade (Passive)
Vex’s melee attacks apply Curse to hit enemies, making them take kinetic status effect damage any time they take gun damage.
Blood Sacrifice (Passive)
Activate Kill Skills whenever Vex’s Minion(s) die.
Grave Fiends (Passive)
Kill Skill: Vex and her Minion(s) deal increased damage. This effect can stack.
Grave Quickening (Passive)
Kill Skill: Vex gains increased action skill cooldown rate. This effect can stack.
Extra Cursed (Passive)
Curse damage now triggers on Minion melee damage, and deals increased damage when it’s triggered by a critical hit.
The Fourth Seal: Branch One
Blight Attunement (Passive)
Attunement Kill Skill: While Vex is attuned to corrosive, killing an enemy creates a Haunting Remnant Minion for a duration that seeks our nearby enemies, dealing corrosive status effect damage over time.
Kill Skill: Restore Haunting Remnant’s duration, if active.
Prismatic Ichor (Passive)
When Vex or her Minion(s) apply a status Effect, apply another random elemental status effect.
Keen Suffering (Passive)
Status effect damage gains a chance to critically hit.
Ghasterbait (Passive)
Whenever Vex dodges, she creates a Specter nearby and becomes invisible for a duration, or until her next gun shot.
Shot to Go! (Passive)
When Vex swaps her current gun, her new gun has its ammo partially refilled.
Necrosis (Passive)
Vex gains increased corrosive damage and corrosive status effect damage.
The Fourth Seal: Branch Two
Burning Attunement (Passive)
Attunement skill. While Vex is attuned to incendiary, Vex and her Minion(s) gain increased critical hit damage and status effect application chance.
These effects persist for a duration after attunement is switched.
Recurrence (Passive)
Whenever Vex deals gun damage or melee damage, gain a stack of recurrence, which increases her and her Minions’ gun damage and melee damage.
Stacks of recurrence are lost if a new stack has not been gained for a duration.
This effect can stack.
Reverburnations (Passive)
Melee damage dealt by Vex or her Minion(s) has a chance to deal incendiary melee damage.
Haruspex (Passive Skill)
Melee override. Vex now throws a Phase Dagger from her offhand that deals melee damage to enemies hit.
Phase Daggers can critically hit.
Kill Skill: Haruspex’s cooldown is reset.
Burnt Offering (Passive)
Vex gains increased incendiary damage and incendiary status effect damage.
Pincushion (Passive Skill)
Haruspex now throws multiple Phase Daggers from both hands in a fan pattern.
Killing an enemy now only refunds a portion of Haruspex’s cooldown.
The Fourth Seal: Branch Three
Prismatic Weaponry (Passive)
Vex and her Specters deal bonus damage with gun critical hits.
The bonus damage will be a random elemental type that changes on reload, and that is increased for each active attunement.
Obedient Fiends (Passive)
Vex gains increased Minion damage.
Minion skills and command skills gain increased damage.
Spirit Bomb (Passive)
Reapers gain maximum health capacity and will release a Spirit Bomb remnant when they die, dealing damage of their elemental type to nearby enemies.
Ancient Rites (Passive)
Vex gains a stack of Ancient Rites for each of her active Minion(s) every second, increasing Minion damage.
Stacks are lost after a duration with no active Minion.
Death Follows Closer (Passive)
Whenever Vex takes damage while at low health, spawn a Reaper nearby.
Diener (Passive)
Dead Ringer gains an additional charge.
Vex Skill Tree: Vexcalation

Vexcalation: Primary Skills
Guns and Needles (Passive)
Kill Skill: Restores Repkit cooldown.
Volatile Essence (Passive)
Vex gains increased splash damage.
Double this effect when an action skill is active.
Leeching attunement (Passive)
Attunement skill: While Vex is attuned to kinetic, she gains lifesteal and increased reload speed.
These effects persist for a duration after attunement is switched.
Grave Sights (Passive)
Kill skill: Vex gains increased critical hit damage and Gun Handling.
This effect can stack.
Fiendish Invigoration (Passive)
When Vex uses a Repkit, she and her Minion(s) gain increased movement speed and fire rate for a duration.
Bloodletter (Passive)
Gun and skill critical hits have a chance to apply bleed, causing kinetic status effect damage over time for a duration.
Bleed is affected by status effect application chance, and is itself considered a status effect.
This effect can stack.
Grave Implements (Passive)
Kill skill: Vex and her Minion(s) gain increased gun damage for a duration.
This effect can stack.
Channeling (Passive)
Vex gains increased action skill duration and attunement duration.
Material Components (Passive)
Vex gains increased kinetic damage and kinetic status effect damage.
Grave Power (Passive)
Vex’s kill skills gain increased max stacks.
Target Prescience (Passive)
Vex’s gun damage gains critical hit chance against any part of enemies.
Vexcalation: Branch One
Radiant Attunement (Passive)
Attunement skill: While Vex is attuned to radiation, she gains increased splash damage and maximum shield capacity.
These effects persist for a duration after attunement is switched.
Conjunction (Passive)
Vex gains increased gun damage the more full her shield and gains damage Reduction the less full her health.
Dreadlight (Passive)
When Vex deals gun damage, there is a chance to spawn a radioactive hazard, dealing radiation damage over time.
Restorative Tonic (Passive)
When Vex uses a Repkit, she gains increased shield regeneration for a duration.
Full Moon (Passive)
Vex gains increased action skill cooldown rate and ordnance cooldown rate based on the fullness of her shield.
Havoc (Passive)
Vex gains increased radiation damage and radiation status effect damage.
Vexcalation: Branch Two
Grave Vitality (Passive)
Kill Skill: Vex gains increased maximum health capacity and health regeneration.
This effect can stack.
Ars Arcana (Passive)
Vex gains increased skill damage.
A Deeper Grave (Passive)
Vex’s kill skills gain increased duration.
Blood Shot (Passive)
When Vex uses a Repkit, her next gun shot will become a Blood Shot, converting damage dealt into kinetic damage and dealing bonus damage based on her current health.
Essence Leech (Passive)
Vex gains lifesteal.
Double this effect when an action skill is active.
Blood Is Power (Passive)
Vex gains bonus kinetic damage with guns based on her current lifesteal when her health is full.
Vexcalation: Branch Three
Drink Full (Passive)
Whenever Vex deals gun damage, she gains a stack of Drink Full, increasing her fire rate.
Stacks of Drink Full are lost if a new stack has not been gained for a duration.
This effect can stack.
Keen Mind (Passive)
Vex’s dkill damage gains critical hit chance against any part of enemies.
Phase Pocket (Passive)
Vex gains increased magazine size and gun switch speed.
Double this effect when an action skill is active.
Mortal Terror (Passive)
Chance to activate kill skills when critically hitting enemies.
Grave Elements (Passive)
Kill skill: Vex and Minion(s) gain elemental damage for a duration.
This effect can stack.
Strike Me Down (Passive)
Whenever Vex would enter Fight For Your Life, she immediately gets a second wind, becomes invisible for a duration, and causes a phase explosion.
Vex Skill Tree: Here Comes Trouble

Here Comes Trouble: Primary Skills
Grave Sustenance (Passive)
Kill skill: Restore a percentage of action skill duration.
Enchantment (Passive)
Vex gains bonus kinetic damage with guns while her action skill is active.
Blood is Magic (Passive)
Vex deals increased action skill damage the higher her health.
Hasty Fiends (Passive)
Vex and her Minion(s) gain increased movement speed and damage reduction.
Grave Command (Passive)
Kill skill: Restore a percentage of Trouble’s command skill cooldown and respawn cooldown.
Overprotective (Passive)
Kill skill: Vex and her minion(s) gain overshields.
Yowl and Bay (Passive)
Vex’s Minion(s) gain increased maximum health capacity.
Vex gains increased gun damage for a duration after commanding Trouble.
Mourning (Passive)
Vex’s kill skills gain increased effectiveness.
Claw and Bang (Passive)
Vex and her Minion(s) gain increased melee damage and ordnance damage.
Overheal (Passive)
While Vex has Overshield, she and her Minion(s) gain health regeneration.
Vorpal Fiends (Passive)
Vex and her Minion(s) gain critical hit damage
Here Comes Trouble: Branch One
Icy Attunement (Passive)
Attunement kill skill. While Vex is attuned to cryo, killing an enemy restores ammo and ordnance cooldown.
Effects persist for a duration after attunement is switched.
Blast Rites (Passive)
Whenever Vex uses an ordnance, she gains an overshield, and also gains increased fire rate for a duration.
Overspirited (Passive)
Kill skill: Killing an enemy with ordnance damage or an action skill will spawn an explosive remnant that deals cryo ordnanced damage to nearby enemies.
Explosive remnant gains increased damage based on overkill damage.
Blasted Fiends (Passive)
Vex gains increased ordnance damage. A part of Vex’s ordnance damage increases Minion Damage.
Corporeal (Passive)
Vex and her Minion(s) gain increased maximum overshield capacity and duration.
While Vex has an overshield, she and her Minion(s) gain increased damage dealt.
Shiver (Passive)
Vex gains increased cryo damage and cryo status effect damage.
Here Comes Trouble: Branch Two
Elemental Essence (Passive)
Vex gains increased elemental damage.
Double this effect when an action skill is active.
Keen Fiends (Passive)
Minion Damage gains critical hit chance against any part of enemies.
Infernal Sum (Passive)
Vex and her Minion(s) deal increased critical hit damage to enemies who have less than a set percentage of their health.
Sacrificial Essence (Passive)
Kill skill. Vex and her Minion(s) gain increased damage dealt, but Vex also gains an increase to damage taken for a duration.
Stacks are lost when Vex dodges or enters Fight For Your Life.
This effect can stack.
Reawakening (Passive)
Whenever Vex or her Minion(s) critically hit, there is a chance to restore action skill cooldown.
Tail Whip (Passive)
Trouble gains the ability to Tail Whip, dealing damage in an area over two hits.
Here Comes Trouble: Branch Three
Shocking Attunement (Passive)
Attunement skill: While Vex is attuned to shock, she gains increased movement speed and gun damage while moving.
Effects persist for a duration after attunement is switched.
Grave Current (Passive)
Kill skill: Vex’s Minion(s) gain bonus shock damage.
This effect can stack.
Deadwire (Passive)
When Vex deals gun damage, there is a chance to spawn a Spark Remnant that will seek out a nearby enemy and explode, dealing shock minion damage to other nearby enemies.
Grave Thirst (Passive)
Kill skill: Vex and her Minion(s) gain lifesteal for a duration.
This effect can stack.
Infusion (Passive)
When Vex uses a Repkit, she and her Minion(s) gain bonus damage with guns and melee damage for a duration.
The bonus damage’s elemental type is based on Vex’s currently-equipped attunement.
Stormblessed (Passive)
Vex gains increased shock damage and shock status effect damage.
Rafa: Exo-Soldier

Tediore is mostly considered to be the runt of the various Borderlands weapons manufacturers, but Exo-soldier Rafa specializes in using that high-tech gear. Born and raised in a micro-gravity environment, Rafa wears an exoskeleton to help him survive on harsher worlds, which was equipped to his body when he signed up to Tediore’s military force. Realizing that his tour of duty was indefinite, Rafa went AWOL, an action that will eventually result in his Deadframe exoskeleton killing him. While he doesn’t know when that will happen, he still has a positive outlook on life.
“He’s really kinetic as a Vault Hunter,” associate narrative director April Johnson explained. “It’s really reflected in his dialogue, it’s so charming that even the enemies have things to say about that. I think that fluidity of his movement, you can see that in his skill-trees and his action skills. Rafa has a variety of weapons he can draw from when his charisma isn’t enough, including energy blades, laser guns, and shoulder-mounted cannons.
Thurston added that Rafa is the most agile Vault Hunter to date.
Rafa Vault Hunter Trait: Overdrive

Whenever Rafa activates an Action Skill, he enters Overdrive. While an Action Skill is active, Overdrive’s duration does not decrease.
While Overdrive is active, Rafa gains increased movement speed and deals increased damage with all sources.
Rafa Action Skill: Apophis Lance

Equip Rafa’s Apophis Lance, an offhand arm cannon that decreases Rafa’s gun handling, but allows him to fire Piercing shock ordnance blasts. Any unused charges when Apophis Lance ends are converted into Action Skill cooldown.
Press Action Skill to fire a Piercing shock ordnance blast at enemies and consume a charge, or hold Action Skill to charge up Rafa’s Apophis Lance for increased damage, projectile size, and projectile speed – at the cost of unused charges.
Rafa Skill Tree: People Person

Equip Rafa’s Apophis Lance, an offhand arm cannon that decreases Rafa’s gun handling, but allows him to fire Piercing shock ordnance blasts. Any unused charges when Apophis Lance ends are converted into Action Skill cooldown.
Press Action Skill to fire a Piercing shock ordnance blast at enemies and consume a charge, or hold Action Skill to charge up Rafa’s Apophis Lance for increased damage, projectile size, and projectile speed – at the cost of unused charges.
Rinse (Passive)
Rafa gains increased reload speed.
Las Jaras (Passive)
Overdrive Skill. Rafa regenerates ammo while Overdrive is active.
The Thrill (Passive)
Overdrive Skill. Rafa gains increased fire rate, which is increased even further while Overdrive is active.
Preparado (Passive)
Whenever Rafa reloads his current gun, he gains increased Action Skill cooldown rate.
This effect can stack.
Sangre por Sangre (Augment)
Whenever Rafa consumes an Apophis Lance charge, he gains increased Action Skill cooldown rate. This bonus is increased for every Apophis Lance charge consumed.
Pa’ Dentro (Passive)
Activating an Action Skill grants Rafa health regeneration.
Battery Subscription Service (Augment)
Apophis Lance gains an additional charge.
Additionally, whenever Rafa consumes a set minimum number of charges, he gains increased Action Skill potency.
Arriba (Passive)
Kill Skill. Whenever Rafa kills an enemy, he gains increased ordnance cooldown rate.
First Impression (Passive)
The first shot fired from a fully-loaded magazine gains increased damage.
Al Centro (Passive)
Overdrive Skill. Rafa gains increased gun handling and Action Skill handling while Overdrive is active. The longer Overdrive has been active, the greater the bonus.
Metal Management (Passive)
Whenever Rafa activates or retriggers an Action Skill, his gun consumes no ammo.
Abajo (Passive)
Whenever Rafa throws a grenade, he gains increased Action Skill cooldown rate.
People Person Branch 1
Brain Dump (Passive)
Overdrive Skill. Rafa gains critical hit chance with his guns while Overdrive is active.
Ojo Rojo (Augment)
Apophis Lance gains critical hit chance.
Whenever Rafa damages an enemy with Apophis Lance, he gains further increased critical hit chance.
Conductivo (Passive)
Rafa gains increased status effect chance, and also gains further increased shock chance.
El Catrín (Passive)
Whenever Rafa Slides, his Action Skill deals bonus shock damage, and he also deals increased critical hit damage.
Awe (Passive)
Whenever Rafa shocks an enemy, all shots fired at that enemy are critical hits.
PROJECT: Raiju (Capstone)
Apophis Lance is now a close-range shocking Taser. Pressing and holding Action Skill causes Rafa to deal shock damage in an arc in front of him. The longer Rafa holds this attack, the greater damage it deals.
Fiesta (Passive)
Whenever Rafa applies a status effect, his Action Skills consume no duration, and Apophis Lance consumes no charges.
People Person Branch 2
Drone Defense (Passive)
Whenever Rafa activates an ordnance, spawn STRM Gliders that hover near him. As he takes damage, transfer some of it to his STRM Gliders. Once a STRM Glider receives too much damage, it explodes, dealing corrosive splash damage to nearby enemies.
Gibistruct Module (Augment)
Whenever Rafa kills an enemy with his Apophis Lance, spawn a free grenade on that enemy. If Rafa has a grenade equipped, spawn a copy of that grenade instead.
El Soldado (Passive)
Overdrive Skill. Rafa gains increased gun damage while Overdrive is active. This bonus is doubled while Rafa is charging Apophis Lance.
The Right Tools (Passive)
Rafa gains increased ordnance damage after reloading his gun. This bonus stacks.
Debtonation (Passive)
Whenever Rafa damages an enemy with an Action Skill, place a remote detonator on that enemy. remote detonators gain increased damage and increased splash radius for every remote detonator on an enemy. remote detonators automatically explode after a delay or whenever the enemy they’re attached to dies.
Ordinance Override. Detonate all remote detonators.
Drone Assault (Passive)
Whenever Rafa triggers or retriggers an Action Skill, send one of his STRM Gliders at an enemy in his view. Once it arrives, it explodes in a corrosive Explosion equal to its remaining health.
PROJECT: Basilisk (Capstone)
Apophis Lance now fires a corrosive blob that leaves a corrosive Hazard and splits into several smaller projectiles whenever it detonates. The more charges Apophis Lance consumes at once, the more it splits.
People Person Branch 3
Jaque (Passive)
Whenever Rafa damages an enemy with a Skill, he gains a stack of Jaque. For every stack of Jaque, he gains increased Overdrive bonuses. Whenever Overdrive ends, he loses all stacks.
Engorged Bore (Augment)
Apophis Lance gains increased projectile Radius and projectile speed. PROJECT: Gorgon gains increased Number of chains.
La Garza (Passive)
Overdrive Skill. Rafa gains increased gun handling and Action Skill handling while Overdrive is active.
Mate (Passive)
When Overdrive ends, convert all Jaque stacks into Mate stacks. Gain increased Action Skill cooldown rate for every stack of Mate. Once Rafa’s Action Skill is readied, lose all stacks of Mate.
Deadline (Passive)
Overdrive Skill. Rafa gains increased fire rate and increased reload speed while Overdrive is active.
PROJECT: Gorgon (Capstone)
Apophis Lance is now a laser that passes through enemies, dealing incendiary damage. Pressing and holding Action Skill causes the Laser to deal increased damage and chain to more enemies as it consumes charges.
Per My Last (Passive)
Whenever Rafa deals damage with an Action Skill to an enemy, he gains a chance to deal that damage again.
Rafa action skill: Peacebreaker Cannons

Rafa equips shoulder-mounted Peacebreaker Cannons, which fire at enemies in front of him for a duration, dealing Kinetic gun damage.
Rafa can end Peacebreaker Cannons early, partially refunding Action Skill cooldown.
Rafa Skill Tree: Remote Agent

Remote Agent Skill Tree
Sitiar (Passive)
Rafa gains increased gun damage.
Deft Hands (Passive)
Rafa and his Peacebreaker Cannons gain increased fire rate.
Shield Barriest (Passive)
Overdrive Skill. Rafa gains increased shield recharge rate and improved shield regen delay while Overdrive is active.
Juerga (Passive)
Whenever Rafa Critically Hits an enemy, Action Skill duration is restored.
Instinto (Augment)
Rafa’s Peacebreaker Cannons gain increased critical hit chance.
Pressing Action Skill while Peacebreaker Cannons are active causes them to double their critical hit chance and gain increased critical hit damage, while also causing his Action duration to drain faster.
Kill Skill. Killing an enemy causes Rafa to restore Action Skill duration, while also causing his Action Skill duration to drain faster.
Field Repairs (Passive)
Whenever Rafa activates an Action Skill, he restores a portion of his maximum shield capacity. If his shields are already full, he gains Overshield instead.
Bullet-Buddy Deluxe (Augment)
While Peacebreaker Cannons are active, Rafa and his Allies regenerate ammo into their magazine. Rafa’s Peacebreaker Cannons deal bonus incendiary damage based on how full his gun is, and his turrets shoot exploding bullets while his magazine is full.
Pressing Action Skill while Peacebreaker Cannons are active causes Rafa’s shots to consume no ammo, but causes his Action Skill duration to drain faster.
CYA (Passive)
Kill Skill. Killing an enemy restores shields based on Rafa’s maximum health capacity.
Resiliencia (Passive)
Overdrive Skill. Rafa gains increased damage Reduction while Overdrive is active.
Maestro (Passive)
Rafa gains increased skill damage.
Venganza (Passive)
Whenever Rafa’s shields break after being fully recharged, spawn a free grenade. If he has a grenade equipped, use that grenade instead.
El Valiente (Passive)
Rafa deals increased damage from all sources. The fuller Rafa’s shields are, the greater the bonus. While Rafa’s shields are at maximum capacity, double the bonus.
Remote Agent Branch 1
Hell in a Shell (Augment)
Pressing Action Skill while Peacebreaker Cannons are active causes them to fire two Firebombs that deal incendiary damage in a large area. Killing enemies partially restores this skill’s cooldown.
Asymmetric Warfare (Passive)
Indirect projectiles gain increased damage. Indirect projectiles include all Action Skill Weapons, Thrown guns, and projectiles not fired from your gun.
Errant Spark (Passive)
All indirect projectiles deal bonus incendiary damage. If the indirect projectile already deals incendiary damage, double the bonus damage.
Hostile Acquisition (Passive)
Rafa’s Indirect projectiles gain Lifesteal.
Rolling Stone (Passive)
While moving, shots have a chance to ricochet off of Rafa. This chance is doubled while Sliding.
Proprietary incendiary (Passive)
Melee Override. Press ability to lob a STRM Glider at an enemy. Once it reaches its targets, it explodes and deals incendiary damage in an area based on the amount of ammo in Rafa’s gun when he threw the STRM Glider.
Double-Ought Autoshot (Capstone)
Rafa’s Peacebreaker Cannons are replaced with shotguns that deal increased damage and have an increased Pellet Count. Additionally, Rafa’s Turrets gain a chance to ricochet off of targets. ricochets deal reduced damage, and critical hits always ricochet.
Lateral Plinking (Passive)
Rafa’s Indirect projectiles gain a chance to ricochet.
Remote Agent Branch 2
Confetti (Passive)
Rafa’s ordnances deal bonus damage in his current gun’s Element.
Insta-Fort Battle System (Augment)
Rafa’s Peacebreaker Cannons also deal ordnance damage, and he deals increased ordnance damage while Peacebreaker Cannons are active.
Pressing Action Skill while Peacebreaker Cannons are active causes them to disconnect from Rafa and become a Turret Companion that begins firing at enemies in place. Additionally, it will occasionally fire grenades at its targets. If Rafa has a grenade equipped, it copies that grenade.
Pressing Action Skill again returns the Turret Companion to Rafa’s back.
Vitriol (Passive)
The first shot fired from Rafa’s fully-loaded magazine deals bonus corrosive damage.
Pain Reaction (Passive)
Rafa’s guns gain a chance to ricochet off of enemies with status effects. Ricochet damage is based on the damage Dealt.
Concentrated Build-Up (Passive)
While aiming with a gun, Rafa deals bonus shock damage. Each time Rafa hits an enemy this way, deal increased bonus damage until he zooms out.
This effect can stack.
El Alacrán (Passive)
Enemies damaged by Rafa’s Peacebreaker Cannons have increased status effect chance.
Beam Team (Capstone)
Rafa’s Peacebreaker Cannons are replaced with a shock Beam and a corrosive Beam. Each beam automatically locks onto enemies in your view, and may lock onto different enemies.
Whenever Rafa applies a status effect, gain increased Action Skill damage.
Inspirado (Passive)
Whenever Rafa inflicts a status effect on an enemy, he gains increased Action Skill cooldown rate and improved Action Skill duration rate.
This effect can stack.
Remote Agent Branch 3
Barrage (Passive)
Overdrive Skill. Rafa gains increased splash damage while Overdrive is active.
Unmissable Missiles (Augment)
Pressing Action Skill while Peacebreaker Cannons are active causes them to fire a volley of Homing Missiles at enemies in view, at the cost of Action Skill duration.
Everdrive (Passive)
Overdrive gains increased duration.
Devil-May-Care (Passive)
Overdrive Skill. While Overdrive is active, Rafa gains increased movement speed, and gains health regeneration.
While Overdrive is not active, Rafa takes increased damage, and gains increased Action Skill cooldown rate.
Temerario (Passive)
Overdrive Skill. Rafa gains increased gun damage, but decreased gun handling. These effects are based on how long Overdrive has been active.
Soltado (Passive)
Kill Skill. Double all Overdrive bonuses.
Volatile Hollowpoints (Capstone)
Rafa’s Peacebreaker Cannons are replaced with Rockets that deal splash damage.
Rafa Action Skill: Arc-Knives

Rafa puts down his guns and equips his Arc-Knives, blades that deal melee damage and mark enemies whenever they damage them, causing them to take increased damage for every mark on them.
Rafa can:
- Perform melee Attacks with Arc-Knives.
- Dash forward and perform a shock melee attack.
- Unleash Blade Fury, which deals shock damage to all marked enemies, and ends the skill.
Rafa Skill Tree: This Year’s Gimmick

This Year’s Gimmick skill tree
Handshake Deal (Passive)
Rafa gains increased gun damage and melee damage
Midnight Oil (Passive)
Rafa’s Action Skills deal bonus corrosive damage. The longer the Skill has been active, the greater the bonus damage.
Expedite (Passive)
Overdrive Skill. Overdrive grants Rafa increased movement speed.
Dial In (Passive)
Whenever Rafa damages an enemy with a melee Attack, his melee Attacks gain critical hit chance. This chance stacks, and all stacks are removed whenever Rafa Critically Hits an enemy.
Altered Cabrón (Augment)
Whenever Rafa kills an enemy while Arc-Knives are active, restore a portion of his health.
Whenever Rafa gains health, deal bonus corrosive damage with all attacks, and gain increased movement speed.
This effect can stack.
El Corazón (Passive)
A portion of Rafa’s maximum health capacity is converted into maximum shield capacity.
Dead Man Walking (Augment)
Arc-Knives do not end when their duration runs out. Instead they only end if Rafa enters Fight For Your Life or activates Blade Fury. While Arc-Knives’ duration is depleted, Rafa loses health instead.
Whenever Rafa damages an enemy, he gains Overshield.
Diamond Hands (Passive)
Dealing melee damage grants Rafa a stack of Diamond Hands. Gain increased gun damage for every stack of Diamond Hands.
Once Rafa deals gun damage, stacks begin to decay quickly until they run out.
Saldar (Passive)
Rafa’s melee critical hits gain Lifesteal.
In the Zone (Passive)
Kill Skill. Killing an enemy freezes Overdrive’s duration.
To the Last (Passive)
Rafa gains increased gun damage and Skill damage. The lower his health, the greater the bonuses.
Hard Sell (Passive)
Whenever Rafa’s shields break, he instantly gains a portion of his shield maximum capacity as Overshield. This Skill cannot be used again until Rafa next activates his Action Skill.
This Year’s Gimmick Branch 1
Blowout (Passive)
Whenever Rafa applies a mark or Critically Hits an enemy with his Action Skill, they explode in corrosive Lobbed projectiles. The longer Rafa’s Action Skill has been active, the more corrosive projectiles are spawned.
Thundercutter (Augment)
Attacks made with Arc-Knives deal shock melee splash damage. Rafa gains increased splash damage.
El Paraguas (Passive)
Rafa gains increased splash damage and critical hit chance.
Protecto-Pulse (Passive)
Pressing ability while Arc-Knives are active or Rafa retriggers his Action Skill drains a portion of Rafa’s shields, and deals that much shock damage to nearby enemies.
shock market (Passive)
Whenever Rafa deals splash damage, deal bonus shock damage based on the damage Dealt.
Liquidation (Passive)
marked enemies killed by Rafa leave behind a corrosive Hazard.
Huracán Especial (Capstone)
Activating Blade Fury causes Rafa to spin his blades, creating a Singularity that draws in all marked enemies and other nearby enemies while dealing continuous shock damage. Whenever this attack kills an enemy, Overdrive grants increased Action Skill cooldown rate.
This Year’s Gimmick Branch 2
Artillería (Passive)
Rafa gains increased ordnance cooldown rate.
Parting Gift (Augment)
Whenever Rafa activates his Dash Attack, he leaves behind a grenade. If he has a grenade equipped, use that grenade instead. enemies damaged by these grenades become marked.
Whenever Rafa applies a mark to an enemy, apply an additional mark.
Collaborative Ignition (Passive)
Overdrive Skill. Rafa deals bonus damage with Skills and ordnances in the Element of his current gun while Overdrive is active.
Booming Business (Passive)
Whenever Rafa Critically Hits an enemy, he gains a chance to spawn a Free grenade. If Rafa has a grenade equipped, spawn a grenade based on that.
Sinergia (Passive)
Whenever Rafa deals ordnance damage, he also deals increased gun damage and melee damage.
Hemolitions (Passive)
Overdrive Skill. While Overdrive is active, Rafa may use grenades during ordnance cooldown at the cost of health. Every time a grenade is used this way, it costs more health until Rafa’s grenade fully cools down.
Inferno Protocol (Capstone)
While Arc-Knives are active, Rafa’s Exo-Suit stores all damage Dealt to him. The Exo-Suit then heats up and constantly deals a small amount of incendiary damage to him. Additionally, Rafa’s melee Attacks deal bonus incendiary damage. A portion of all damage dealt to Rafa is also dealt to enemies he has marked.
Using Blade Fury causes Rafa to consume all stored damage, and deals bonus incendiary damage based on stored damage. A portion of all damage dealt this way is returned to Rafa as health.
El Diablito (Passive)
A portion of all incendiary damage Rafa deals also deals bonus incendiary ordnance damage.
This Year’s Gimmick Branch 3
El Borracho (Passive)
Rafa deals increased corrosive damage while his Action Skill is active. The longer it has been active, the greater the bonus.
This effect can stack.
Acid Drop (Augment)
Arc-Knives’ Dash Attack is replaced by Caustic Leap. Pressing Action Skill causes Rafa to leap forward and create a Caustic Hazard wherever he lands.
Whenever a mark is removed from an enemy, it explodes into a corrosive Nova.
Empuje (Passive)
Rafa gains increased Action Skill duration.
Sustainable Energy (Passive)
Overdrive Skill. Rafa gains health regeneration based on how much Overdrive time is remaining.
Motivar (Passive)
Pressing Action Skill during Arc-Knives grants increased Overdrive duration. This bonus is reset whenever Rafa activates an Action Skill.
Galvanic Panic (Capstone)
Whenever Rafa performs a melee Attack while Arc-Knives are active, fire an Acid STRM Glider at an enemy in his view. Acid STRM Gliders deal corrosive splash damage based on the number of total marked enemies. Additionally, killing an enemy while Arc-Knives are active restores Action Skill duration.
Activating Blade Fury causes Rafa to fire a volley of Acid STRM Gliders in front of him and end Arc-Knives.
Cruel Accrual (Passive)
Rafa gains increased Skill damage with all Skills. The longer his Action Skill has been active, the greater the bonus.
This effect can stack.
Amon: Forge Knight

A Vault Hunter with a very tragic backstory, Amon was raised in a Vault monster-worshipping cult. When a Vault was eventually opened and the creature inside killed everyone he loved, Amon swore vengeance and dedicated his life to killing all Vault monsters. Described as a warrior-poet with an introspective nature, Amon has Forge Drones living in his spine and arms that he can psychically control and transform into all kinds of weapons.
“He’s got a sword, he’s got an axe, he’s got a hammer, he’s got a shield, he’s got a spear, he’s got a whip,” Thurston explained. “He’s got everything that you might expect from a sci-fi Viking.”
Amon Vault Hunter Trait: Forgeskill

Amon gains Forgeskill, depending on his equipped Action Skill. Forgeskills can be activated by pressing and holding an Action Skill.
Amon Action Skill: Onslaughter

Amon overloads his Forgefist, gaining constant shield regeneration, bonus incendiary damage with guns, and increased movement speed. Pressing the button results in a rocket-punch to an enemy dealing incendiary melee attack damage in a short-ranged cone, and causing enemies–except for bosses–to be staggered if it connects.
Amon Skill Tree: Calamity

Calamity skill tree
Impetus (Passive)
Kill Skill. Amon gains increased shield regeneration rate and Movement Speed for a duration.
This effect can stack.
What Burns Within (Passive)
Amon gains increased incendiary damage.
Discombobulate (Passive)
Amon gains Melee critical hit chance.
Heavy Plate (Passive)
Amon gains increased maximum shield capacity and maximum overshield capacity.
Wield the Storm (Passive)
Amon gains increased status effect damage and status effect duration.
Pyroclast (Augment)
Whenever Onslaughter is activated, Amon fully restores his health and shield, and is surrounded by a Forgestorm that deals incendiary status effect damage to nearby enemies over time.
Kill Skill. Killing an enemy inside of the Forgestorm restores Amon’s Action Skill duration, and increases Forgestorm’s damage.
Gut Punch (Passive)
Melee damage and Ordnance damage have a chance to apply Weakness to enemies for a duration.
Weakened enemies deal reduced damage, and take increased damage.
Weakness is affected by status effect duration, and is itself considered a status effect.
Thermal Diffusion (Augment)
Rocket Punch now has two modes, gains increased radius, and deals bonus damage based on Amon’s maximum shield capacity.
Pressing Action Skill causes Rocket Punch to deal incendiary Melee attack damage.
Pressing Melee causes Rocket Punch to deal cryo Melee attack damage.
Tritanium Knuckles (Passive)
Amon gains increased Melee damage and Skill damage.
Forged In Steel (Passive)
Amon becomes immune to all damage for a brief duration whenever he activates a Forgeskill.
Bullet Storm (Passive)
Whenever Amon applies a status effect, he gains increased gun damage for a duration.
This effect can stack.
Metal Urge (Passive)
Whenever Amon deals gun damage, he gains increased Action Skill cooldown rate for a duration.
This effect can stack.
The Best Defense (Passive)
Amon gains overshield whenever he deals Melee damage.
Calamity Branch 1
Berserk (Passive)
Whenever Amon activates his Forgeskill, he becomes Berserk for a duration, gaining slow immunity, and bonus cryo damage with gun damage and Melee damage.
Fellfrost (Augment)
Pressing Action Skill immediately after a Rocket Punch causes Amon to use a follow-up attack, dealing cryo Melee attack damage in a large area in front of Amon.
Non-Boss enemies hit below 25% total HP are killed.
Bloodlust (Passive)
Whenever Amon’s shield Breaks, he gains Bloodlust for a duration, gaining increased Reload Speed and Lifesteal.
Bloodlust is also activated on Action Skill Activation.
There Is Only Red (Passive)
Kill Skill. Whenever Amon kills an enemy while Berserk is active, partially restore Berserk’s duration, and increase bonus cryo damage from Berserk.
Rimebreak (Passive)
Whenever Amon’s shield Breaks, he partially restores shield and detonates, dealing cryo damage to all nearby enemies and freezing them.
Brimming Vigor (Passive)
Amon gains increased maximum health capacity and deals increased Melee damage the more full his health.
My Touch Is Death (Passive)
Whenever Amon deals Melee damage, there is a chance to activate Kill Skills.
Hoarcleave (Capstone)
Molten Slam is now Hoarcleave.
Press and hold Action Skill to swing a Massive Forgeaxe, launching a Forgewave that deals cryo Melee damage and freezes enemies it passes through.
Enemies killed by Hoarcleave cause a detonation, dealing cryo damage.
Calamity Branch 2
Into the Fray (Passive)
Amon gains increased damage dealt and damage Reduction based on his distance from the enemy.
The closer the enemy, the greater the bonus.
Force of Nature (Augment)
While Onslaughter is active, gun damage dealt to enemies will Prime them for a duration, and will Detonate when they die or are damaged by a Forgeskill, dealing incendiary damage to nearby enemies.
Detonations can also be caused by Melee attack damage, but deal less damage.
This effect can stack.
burning Ramparts (Passive)
Amon gains increased fire rate and status effect chance the more full his shields.
Harbinger (Passive)
Kill Skill. Amon gains increased Melee damage and maximum shield capacity for a duration.
This effect can stack.
Rearm (Passive)
Whenever Amon deals damage with a Melee attack, his current gun has its ammo partially refilled.
Maiming Strike (Passive)
Gun critical hits have a chance to apply Weakness to enemies for a duration.
Weakened enemies deal reduced damage and take increased damage.
Weakness is affected by status effect duration, and is itself considered a status effect.
Molten Roil (Capstone)
Molten Slam gains an increased radius and Stores damage. Pyres erupt under up to 3 enemies after a delay.
Pyres deal additional incendiary Melee damage based on damage Stored by Molten Slam, distributed among the remaining targets.
Mortal Flare (Passive)
Whenever Amon kills a Weakened enemy, they detonate, dealing incendiary Melee damage to nearby enemies.
Calamity Branch 3
Catastrophe (Passive)
Whenever Amon applies shock to an enemy, he gains increased critical hit chance for a duration.
Whenever Amon applies burning to an enemy, he gains increased critical hit damage for a duration.
Both effects stack separately.
Fulminating Fist (Augment)
Amon gains increased status effect chance while Onslaughter is active.
Pressing Action Skill launches a concentrated Lightning Wave that deals shock Melee attack damage to enemies it passes through.
Dragon’s Breath (Passive)
Whenever Amon activates his Ordnance, his next gun Shot is converted to incendiary damage, Staggering damaged enemies, and gaining increased damage dealt.
Bosses cannot be staggered, and Badasses have a chance to be staggered.
Judgment (Passive)
Amon deals increased Melee damage to enemies below 50% total HP.
Fists of Stone (Passive)
Whenever Amon deals Melee damage, restore a percentage of Forgeskill cooldown.
Melee attacks double this effect.
Crackling Aegis (Passive)
Amon gains increased status effect damage and Ordnance damage based on his shields. The fuller his shield, the greater the effect.
Electrical fire (Passive)
Whenever Amon Burns an enemy, he also shocks them.
Whenever Amon shocks an enemy, he also burns them.
Stormcutter (Capstone)
Molten Slam is now Stormcutter.
Press and hold Action Skill to swing a Massive Forgesword, launching a Forgewave that deals shock Melee damage to all enemies it passes through.
Restore Action Skill cooldown, Action Skill duration, and Ordnance cooldown for each enemy hit.
Amon Skill Tree: Cybernetics

Cybernetics skill tree
Cast Iron (Passive)
Amon gains increased Forgeskill cooldown rate and gun Handling.
Gathering Storm (Passive)
Kill Skill. Amon deals increased Elemental damage for a duration.
This effect can stack.
Executioner (Passive)
Amon gains increased critical hit damage.
The effect is doubled for a duration after dealing Melee damage.
Get The Lead Out (Passive)
Amon gains increased Reload Speed.
The effect is doubled for a duration after causing a detonation.
Destruction Engine (Passive)
Amon gains increased Forgeskill damage and detonation damage.
Axe and Stone (Augment)
Amon gains increased Movement Speed for a duration after damaging an enemy with a Forgeaxe, and can Detonate Primed enemies with a Melee attack.
Detonating a Flame Axe restores Action Skill cooldown.
Detonating a cryo Axe restores Ordnance cooldown.
Tempered Pyre (Passive)
Forgedrone Skill. Whenever Amon activates his Forgeskill, he spawns an Axe Forgedrone that attacks nearby enemies for a duration, dealing incendiary Melee damage.
Activating a Forgeskill while Tempered Pyre is active fully restores the duration of all active Forgedrones.
Endless War (Augment)
Primed enemies take increased gun damage for each stack of Prime.
If Amon detonates a Primed enemy, a new Forgeaxe is spawned that seeks out a nearby enemy.
Bolt Action (Passive)
Whenever Amon Reloads, his guns gain bonus shock damage for a duration.
Bellows (Passive)
Whenever Amon activates his Forgeskill, he gains increased gun damage for a duration.
Twin Tempers (Passive)
Passive (requires a point in Tempered Pyre)
Tempered Pyre now spawns an additional Axe Forgedrone that deals cryo Melee damage.
Forgedrones from Tempered Pyre have reduced duration.
Vital Organs (Passive)
Kill Skill. Amon gains critical hit chance with guns for a duration.
This effect can stack.
Herald’s Call (Passive)
Amon gains increased shock damage.
Cybernetics Branch 1
Tempered Ice (Passive)
Forgedrone Skill. Whenever Amon activates his Ordnance, he spawns a Hammer Forgedrone that attacks nearby enemies for a duration, dealing cryo Melee damage.
Hour of the Hammer (Augment)
Amon now readies Forgehammers, choosing Frost or shock.
Enemies damaged by Forgehammer are Primed for a duration, and will detonate when they die or are damaged by a Forgeskill, dealing damage to nearby enemies.
Can throw a cryo Hammer, dealing cryo Melee damage in an area on impact, or a shock Hammer, dealing shock Melee damage in an area on impact.
Cacophony (Passive)
Amon gains increased Ordnance damage and detonation radius.
Masterwork (Passive)
Forgedrones gain increased damage and duration.
Endless Bombardment (Passive)
Grenades have a chance to refund themselves on use.
Heavy Ordnance have a chance to refund 1 ammo on damaging enemies.
Stoked (Passive)
Whenever Amon deals Ordnance damage, he gains increased fire rate for a duration.
This effect can stack.
Ordained Hammer (Passive)
Hammer Forgedrones now deal Ordnance damage in addition to their other types and gain a chance to cause a detonation on damaging enemies, dealing cryo damage in an area.
Snowmaul (Capstone)
Double-Edge is now Snowmaul.
Press and hold Action Skill to throw a Twinned Forgehammer, dealing cryo Melee damage to nearby enemies on impact that ricochets between nearby enemies up to 3 times. If no ricochet targets are found, it deals damage an additional time before destroying itself.
For each detonation caused, it ricochets an additional time.
Cybernetics Branch 2
Blast Furnace (Passive)
Whenever Amon or his Forgedrones critically hit an enemy or cause a detonation, he gains increased damage dealt for a duration. detonations grant multiple Stacks.
Blade Tempest (Augment)
Amon now readies Forgeswords, choosing Flame or shock. Whenever activated, consume all Charges to launch a Barrage of Forgeswords.
Enemies damaged by Forgeswords are Primed for a duration, and will Detonate when they die or are damaged by a Forgeskill dealing damage to the target, but none to nearby enemies.
Can fire a Barrage of Flame Swords, dealing incendiary Melee damage, or a Barrage of shock Swords, dealing shock Melee damage.
This effect can stack.
Tempered Lightning (Passive)
Forgedrone Skill. Whenever Amon activates his Action Skill, he spawns a Sword Forgedrone that attacks nearby enemies for a duration, dealing shock Melee damage.
Activating an Action Skill while Tempered Lightning is active will partially restore the duration of all active Forgedrones.
Armor of Contempt (Passive)
Amon gains overshield when he deals Action Skill damage.
Lightning Rod (Passive)
Amon’s gun Shots have a chance on critical hit to spawn an Elemental Bolt, dealing shock damage.
Escalation (Passive)
Passive (requires a point in Tempered Lightning)
Forgedrones gain increased attack Speed and Movement Speed.
Storm Surge (Capstone)
Double-Edge is now Storm Surge.
Press and hold Action Skill to throw a Twinned Forgeblade, dealing shock Melee damage in an area on impact.
Storm Surge creates a Forgestorm on impact for a duration, dealing shock status effect damage over time.
Honed Point (Passive)
Forgedrones have a chance to critically hit.
Whenever a Forgedrone critically hits, they partially restore Amon’s Action Skill cooldown.
Cybernetics Branch 3
Permafrost (Passive)
Whenever Amon freezes an enemy, cryo Hazard is created under them, dealing cryo damage for a duration.
Searing Cold (Augment)
Frost Axes apply Freeze on impact.
Flame Axes now pass through enemies.
Raging Inferno (Passive)
Action Skill damage has a chance to critically hit and Burn enemies when it does.
Wildheart (Passive)
Amon gains increased status effect damage and Hazard damage.
Freezer Burn (Passive)
Dealing incendiary damage with guns increases cryo damage for a duration.
Dealing cryo damage with guns increases incendiary damage for a duration.
Reactive Armor (Passive)
Detonations partially restore Amon’s shield and Ordnance cooldown.
Reverse Explosion (Passive)
Whenever Amon deals Forgeskill damage, he creates a Drone Singularity for a duration.
Conflangarang (Capstone)
Double-Edge now deals incendiary Melee damage in both directions, gains increased radius, and leaves a trail of fire as it travels if close enough to the ground, dealing incendiary damage over time.
Causing a detonation or damaging an enemy with Conflangarang will restore Forgeskill cooldown.
Amon action skill: Scourge

Amon equips a Forgeshield that absorbs all frontal damage as Vengeance. Whenever the Vengeance Meter is filled, Forgeshield provides a reduction to damage. Vengeance drains rapidly if it has not been gained recently. Pressing the Action Skill button launches a Forgewave, dealing cryo ordnance damage to enemies it passes through and consuming Vengeance to increase damage dealt.
Amon Skill Tree: Vengeance

Vengeance skill tree
Wrath of Nature (Passive)
Amon gains increased status effect Application chance and cryo Effectiveness.
This effect is doubled when his Action Skill is active.
Scorched Kairos (Passive)
Amon gains increased Ordnance damage and magazine Size.
The Thrill (Passive)
Amon gains missing health regeneration.
Every time Amon takes or absorbs Non-status effect damage, he gains a Stack of Resolute for a duration, which increases this effect.
Battleborn (Passive)
Amon gains increased gun damage the more full his health.
This effect is doubled while Amon is at maximum health.
Eternal (Passive)
Amon gains increased Action Skill duration and gun Swap Speed.
Blastchill (Augment)
Forgewaves now consume more Vengeance and explode on impact, dealing cryo Ordnance damage in an area.
Explosion radius is further increased if the Forgewave passes through Firewall.
Tail of the Comet (Passive)
Whenever Amon deals Ordnance damage, there is a chance to apply a cryo status effect that deals cryo damage over time for a duration.
Tail of the Comet is affected by status effect Application chance.
cryonic Thrum (Augment)
While Scourge is active, Amon Taunts enemies and sends out a cryonic Pulse every second, dealing cryo damage to enemies, and restoring Allies’ health.
While Aiming, Amon’s Movement Speed is reduced, but Amon gains bonus cryo damage with guns and consumes Vengeance on each gun Shot.
Scar Tissue (Passive)
Amon gains increased maximum health capacity and Repkit Healing.
Bullet Hail (Passive)
Amon’s gun Shots have a chance to ricochet as an Elemental Shard, dealing cryo damage.
Machinist (Passive)
Kill Skill. Amon restores a percentage of Ordnance cooldown.
Ancient Ways (Passive)
Amon deals increased cryo damage.
Warrior’s Cup (Passive)
Whenever Amon uses a Repkit while his Action Skill is active, partially restore Action Skill duration.
Vengeance Branch 1
Wildfire (Passive)
Amon gains increased ricochet damage, burning damage, and burning duration.
Molten Rebuke (Augment)
Forgewave is now Molten Rebuke.
Press Action Skill to Consume all Vengeance and throw the Forgeshield at the target enemy, dealing incendiary Ordnance damage, and ricocheting on impact. Molten Rebuke ricochets additional times based on Vengeance consumed.
Whenever the Forgeshield is thrown, damage absorption is Disabled until it returns.
burning Rage (Passive)
Kill Skill. Killing an enemy with incendiary damage will grant a Stack of Flame Affinity for a duration. Flame Affinity Stacks grant increased Reload Speed and Action Skill cooldown rate.
Ballistic Bulwark (Passive)
Amon gains overshield when he deals Ordnance damage.
Disco Infernus (Passive)
Whenever Amon applies burning to an enemy, he gains increased fire rate for a duration.
This effect can stack.
Worldbreaker (Passive)
Whenever Amon Ground Slams, he consumes all Flame Affinity Stacks to create a Flame Fissure in front of him, dealing incendiary Melee damage to all enemies hit.
Worldbreaker deals bonus damage for each Stack of Flame Affinity consumed.
Ring of Frostfire (Capstone)
Firewall is now a Ring that deals incendiary status effect damage to enemies inside of it, and cryo damage to enemies who enter or leave.
Firewall grants Friendly Projectiles that pass through it further increased damage and projectile speed.
Cooling Mantle (Passive)
Kill Skill. Partially restore Worldbreaker’s cooldown.
Vengeance Branch 2
Icy Rage (Passive)
Kill Skill. Killing an enemy with cryo damage will grant a Stack of cryo Affinity for a duration. Cryo Affinity Stacks grant increased gun damage.
Eternal Winter (Augment)
Forgewaves now partially restore Action Skill duration and firewall duration on damaging enemies, and can be activated three times in succession.
The third activation launches a Massive Forgewave that deals increased damage and does not consume Vengeance.
Northern Wind (Passive)
Amon’s gun critical hits have a chance to apply additional slow to enemies, as if dealt cryo damage.
chance is doubled while his Action Skill is active.
Winter’s Kiss (Passive)
Whenever Amon deals Ordnance damage, he consumes a Stack of cryo Affinity for each nearby enemy to spawn an Elemental Shard, dealing cryo damage in an area.
Primal Surge (Passive)
Whenever Amon applies a status effect to an enemy, there is a chance to partially restore his shield and ammo.
Age of Ice (Passive)
Amon deals increased damage to Frozen enemies and Bosses.
Caroming Shard (Passive)
Elemental Shard has a chance to ricochet.
Glacial Rapture (Capstone)
Firewall is now Glacial Rapture.
Press and hold Action Skill to swing Forgewhips, dealing cryo Ordnance damage over two hits to nearby enemies before slamming into the ground, creating a cryonic Fissure that deals cryo Ordnance damage and leaves cryo Hazards for a duration.
Vengeance Branch 3
Blackout (Passive)
Ordnance damage has a chance to critically hit, and shock enemies when they do.
Stormlance (Augment)
Forgewave is now Stormlance.
Press Action Skill to throw a Forgespear, dealing shock Ordnance damage on impact, consuming Vengeance to increase damage dealt.
Enemies damaged by Forgespear are primed for a duration, and will Detonate when they are damaged by a Forgeskill, dealing shock damage to the target, but none to nearby enemies.
Detonations can also be caused by gun critical hits, but deal less damage.
This effect can stack.
Thunderous Rage (Passive)
Kill Skill. Killing an enemy with shock damage will grant a Stack of shock Affinity for a duration. shock Affinity Stacks grant increased critical hit damage.
Tactician (Passive)
While Hipfiring, Amon gains increased fire rate, but decreased gun Handling.
While aiming, Amon gains increased gun damage and gun Handling.
Smelter (Passive)
Kill Skill. Amon restores a percentage of Forgeskill cooldown.
Strike the Anvil (Passive)
Whenever Amon deals Action Skill damage, he consumes a Stack of shock Affinity to cause an Elemental Bolt to strike that enemy, dealing shock damage.
Wrathfall (Capstone)
Firewall is now Wrathfall.
Amon Action Skill: Crucible

Charge Skill: Amon readies Forgeaxes that can be thrown and picked up off the ground to refund cooldown. Can throw a Flame Axe, dealing incendiary Melee damage, or a Frost Axe, dealing cryo Melee damage.
Enemies damaged by Forgeaxes are Primed for a duration, and will detonate when they die or are damaged by a Forgeskill dealing damage to nearby enemies.
Harlowe: The Gravitar

Hailing from the Traunt family–a lineage that Borderlands 3 players will be very familiar with–Harlowe is described as a genius who can manipulate gravity to her advantage and has a selection of gadgets to help her out in the field. A former Maliwan combat scientist and an outcast amongst her Traunt relatives because of her desire to understand how things work, Harlowe has a sunny disposition when she’s not imploding–or exploding–her enemies.
“We’ve already seen her digistruct in this giant apparatus that fires a disco ball of destruction. She can lift he enemies and slam them into the ground, and she even has quite a few gadgets that we haven’t shown you guys yet, but they’re pretty sweet,” Thurston said.
Harlowe: Vault Hunter trait: Entanglement

Whenever Harlowe uses her Action skill on enemies, those enemies become Entangled. Entangled: Entangled enemies share a portion of gun damage and skill damage with all other Entangled enemies.
Harlowe Action Skill: CHROMA Accelerator

Fire an Unstable Energy Pocket from Harlowe’s CHROMA Accelerator. The Unstable Energy Pocket passes through enemies and deals Cryo damage to all enemies it passes near. Pressing Action skill causes the Unstable Energy Pocket to explode and deal heavy Radiation damage in a large area.
Harlowe skill Tree: Creative Bursts

Creative Bursts Primary skills
Cyclotron (Passive)
Harlowe gains increased fire rate.
PPE (Passive)
Harlowe gains increased maximum shield capacity and shield recharge rate.
Field-Ready Prototype (Passive)
Harlowe gains increased Action skill damage.
Bleeding Edge (Passive)
Harlowe gains increased reload speed.
Voidstar (Augment)
Whenever Harlowe’s Unstable Energy Pocket passes by an enemy, it loses a portion of its current Total Health and becomes Frozen.
Neutron Capture (Augment)
All damage Harlowe’s Unstable Energy Pocket deals to enemies is stored. Whenever it explodes, a portion of that Stored damage is transferred to Harlowe’s gun, causing her to deal bonus Radiation damage.
Elementary (Passive)
Harlowe gains increased Elemental damage and status effect damage.
Test Subjects (Passive)
Whenever Harlowe applies a status effect to an enemy, she gains increased Action skill Cooldown rate.
Get Up and Go (Passive)
Whenever Harlowe activates or retriggers an Action skill, she gains increased Movement speed.
Elephant’s Foot (Passive)
Whenever Harlowe’s shield breaks, she deals Radiation damage to all Entangled enemies. Harlowe gains Overshield equal to the amount of damage dealt this way.
Great Red DoT (Passive)
Harlowe gains increased status effect duration.
Enriched (Passive)
Harlowe gains increased Radiation damage.
Creative Bursts Branch 1
Practical Applications (Passive)
Harlowe gains increased skill damage.
Field Research (Augment)
Whenever Harlowe kills an enemy with her Unstable Energy Pocket and when she kills an Entangled enemy while her Unstable Energy Pocket is active, refund a portion of her next Action skill Cooldown.
Carry the One (Passive)
Whenever Harlowe Entangles an enemy, she gains a chance to Entangle another nearby enemy.
Core Sample (Passive)
Harlowe gains Lifesteal against Frozen enemies. If she’s at full Health, she gains Overshield instead.
Break the Ice (Passive)
Convert all CHROMA Accelerator damage to Cryo damage.
Opposing Force (Passive)
Whenever Harlowe freezes an enemy, she gains increased Action skill Cooldown rate.
This effect can stack.
Q-Ball (Capstone)
Harlowe’s Unstable Energy Pocket bounces as it travels and can no longer be manually detonated. Each time it bounces, it creates a Radiation Explosion. Whenever it strikes an enemy, it changes direction and bounces towards another enemy.
Cold Welding (Passive)
Whenever Harlowe freezes an Entangled enemy, it deals Cryo damage to itself and all other Entangled enemies.
Creative Bursts Branch 2
Poisoned Sun (Passive)
Harlowe gains increased Radiation damage and Irradiation chance.
Special Purpose Magnets (Augment)
Harlowe’s Unstable Energy Pocket pulls enemies along as it passes by, and its detonation deals increased damage for every enemy it has already hit.
Glow Up (Passive)
Harlowe gains critical hit chance with guns against irradiated enemies.
Fissile Launcher (Passive)
Whenever Harlowe damages an irradiated enemy or an Entangled enemy, shoot a Radiation Dart at another enemy.
Chain Reactor (Passive)
Harlowe deals bonus Radiation damage to Entangled enemies.
Wasted (Passive)
Kill skill. Killing an irradiated enemy or killing an enemy with Radiation damage leaves behind a Radiation Hazard.
Demon Core (Capstone)
As Harlowe’s Unstable Energy Pocket travels, it shoots Radiation Darts at enemies. Whenever Harlowe Entangles an enemy while her Action skill is active, automatically Irradiate that enemy.
Dirty Bomb (Passive)
Whenever Harlowe Irradiates an enemy, create a Radiation Explosion on that enemy.
Creative Bursts Branch 3
Highly Efficient (Passive)
Kill skill. Whenever Harlowe kills an enemy with a skill, Restore a portion of her shield capacity.
Containment Breach
Augment (Passive)
Whenever Harlowe’s Unstable Energy Pocket detonates, it Splits into several smaller, fast moving Unstable Energy Pockets.
Mechanical Brilliance
Whenever Harlowe damages an enemy with a skill, she gains increased skill damage.
This effect can stack.
Eureka! (Passive)
Whenever Harlowe enters Fight For Your Life, she throws a free Unstable Energy Pocket at a nearby enemy – if there are any.
Rounding Up (Passive)
For every enemy her Action skill damages, Harlowe gains increased gun damage when her Action skill ends.
This effect can stack.
Alternative Fuel Source (Passive)
Whenever Harlowe activates CHROMA Accelerator, drain her shield and Amp her next Unstable Energy Pocket.
The Shattering Light (Capstone)
Charge skill. CHROMA Accelerator gains Charges as Harlowe keeps it readied for the duration of CHROMA Accelerator or until all Charges are used. Holding the Action skill ends The Shattering Light early and refunds a portion of the Cooldown for every Charge remaining.
Press Action skill: fire a fast-moving Unstable Energy Pocket, consuming a Charge.
QED (Passive)
Melee Override. Harlowe attaches an Unstable Energy Pocket to her fist, and slams it into an enemy in front of her.
Harlowe Action Skill: Zero-Point

Press Action skill to use Harlowe’s HALO Accelerator to place an enemy in Stasis for a duration. Enemies immune to Stasis take damage instead.
Pressing Action skill again causes the enemy in Stasis to be slammed into the ground in the direction Harlowe is facing, and creates a small explosion.
Retriggering Stasis has a Cooldown.
Harlowe Skill Tree: Seize the Day

Seize the Day Primary skills
Quantum Immortality (Passive)
Whenever Harlowe Entangles an enemy, she gains Health Regeneration.
Parallel Circuit (Passive)
After triggering or retriggering an Action skill, Harlowe gains increased gun damage.
Pulse Drive (Passive)
Harlowe gains increased Action skill Cooldown rate.
Make Extraordinary (Passive)
Harlowe gains critical hit chance with all skills. This chance increases every time Harlowe Entangles an enemy.
This effect can stack.
Bright Future (Passive)
Whenever Harlowe triggers or retriggers an Action skill, she gains increased fire rate.
Strange Attractor (Augment)
Whenever Harlowe shoots an enemy with a gun, bullets Ricochet off of that enemy onto all enemies in Stasis. If Harlowe Critically Hits an enemy, that enemy becomes Entangled.
Negative Entropy (Passive)
Harlowe gains increased gun Handling. This bonus is Doubled while an enemy is in Stasis.
Peer Review (Augment)
Whenever an enemy enters Stasis, spawn a homing Rejuvenating Projectile that targets Harlowe or her Allies once the enemy is Slammed, killed, or Stasis ends.
The Rejuvenating Projectile grants decreased Action skill duration rate and increased Action skill Cooldown rate for a duration.
If the target is in Fight for Your Life, they immediately gain Second Wind as if they killed an enemy.
Periodic Table Flip (Passive)
Harlowe gains increased Elemental damage, status effect Application chance, and Cryo Effectiveness.
Ripple Effect (Passive)
Kill skill. Whenever Harlowe kills an Entangled enemy, automatically Entangle another nearby enemy.
Whenever Harlowe deals Cryo damage, gain increased Action skill Cooldown rate.
Cryodynamics (Passive)
Harlowe gains increased Cryo damage.
Seize the Day Branch 1
Concurrence (Passive)
Harlowe gains increased Action skill duration for every Entangled enemy.
Wildcat Destabilization (Augment)
Entangled enemies take bonus Radiation damage from Entangle. Whenever Harlowe deals Radiation gun damage to an enemy, restore Action skill duration. Whenever Harlowe kills an enemy in Stasis, create a Radiation Nova.
This Radiation Nova deals damage based on remaining Action skill duration.
Force of Will (Passive)
Whenever Harlowe Critically Hits an enemy, Daze that enemy. Dazed enemies have decreased Movement speed and Attack speed. Daze can stack.
Control Group (Passive)
Kill skill. Killing an Entangled enemy restores a portion of Harlowe’s Action skill Cooldown and Action skill duration.
Slingshot (Passive)
Whenever Harlowe Dazes an enemy, she also Entangles them, and then she gains increased Movement speed.
freeze Frame (Passive)
Harlowe’s guns deal bonus Cryo damage for every enemy she has in Stasis.
This effect can stack.
Falling Bodies (Capstone)
Pressing Action skill places an additional enemy in Stasis at the cost of Action skill duration. When Stasis ends, automatically Slam all enemies straight down.
Stun Lock (Passive)
Whenever Harlowe Critically Hits an enemy, she briefly puts that enemy into Stasis. This form of Stasis lasts for a short duration, or until the enemy is shot again.
Seize the Day Branch 2
Unstable Ice-otope (Passive)
Kill skill. Harlowe deals bonus Cryo damage with all sources.
Cold Storage (Augment)
All damage Dealt to enemies in Stasis is stored. Whenever an enemy is Slammed or Stasis ends, create a Cryo Explosion based on all Stored damage and centered on that enemy, and also automatically freeze other enemies nearby.
Keep Ice On That (Passive)
All Cryo damage Harlowe deals gains Lifesteal. If Harlowe’s Health is full, she gains Overshield instead.
Endothermic Reaction (Passive)
Whenever Harlowe freezes an enemy, create an Endothermic Aura that deals constant Cryo damage to enemies around it. Harlowe’s Endothermic Aura deals increased damage based on her Overshield. The more full, the greater the bonus
Flash freeze (Passive)
Whenever Harlowe deals Cryo damage with an Action skill, she gains a chance to freeze that enemy.
Heat Sink (Passive)
Whenever Harlowe freezes an enemy, she gains increased Action skill Cooldown rate.
Triple Point (Passive)
Whenever Harlowe deals non-Cryo damage to an Entangled enemy, she deals bonus Cryo damage to that enemy. If she deals Cryo damage to an Entangled enemy, she deals increased bonus damage.
Cold Plunge (Capstone)
Whenever Harlowe Slams an enemy, create a Singularity on that enemy, followed by a Cryo Explosion.
Seize the Day Branch 3
Indiscrete Math (Passive)
Harlowe gains increased splash damage.
Inertia (Augment)
Whenever an enemy Harlowe has in Stasis dies, a new enemy is automatically added to Stasis. When this happens, Harlowe’s Action skill duration resets, however it drains quicker.
Experimentation (Passive)
Kill skill. Killing an Entangled enemy causes an Elemental Explosion on all other Entangled enemies.
Domino Effect (Passive)
Whenever Harlowe deals splash damage to an Entangled enemy, she gains a chance to trigger Entangled damage Share again.
Sustained Reaction (Passive)
Kill skill. Killing an Entangled enemy restores a portion of Harlowe’s Action skill duration.
Ground State (Capstone)
Every time Harlowe Slams an enemy, gain increased Slam damage and Slam damage Radius. Enemies in Stasis take Decreased damage.
Press Action skill to Slam all enemies in Stasis straight down.
Gordian Knot (Passive)
Kill skill. Whenever Harlowe kills an Entangled enemy, she gains a chance to instantly fully restore her Action skill.
Harlowe Action Skill: Flux Generator

Harlowe throws her Flux Generator in front of her, which projects an Energy Field, dealing Cryo damage over time and Entangling enemies. Allies inside the Energy Field gain Overshield.
Press Action skill to pick up your Flux Generator and toss it again.
Harlowe Skill Tree: Cosmic Brilliance

Primary skills
Mains Hum (Passive)
Harlowe gains increased maximum shield capacity and increased maximum Overshield capacity.
Personal Observation (Passive)
Harlowe deals increased Melee damage and her Melee Attacks gain a chance to Entangle enemies.
Action at a Distance (Passive)
Whenever Harlowe applies a status effect to an enemy, she gains a chance to apply that status effect to each Entangled enemy.
Momentum (Passive)
Whenever Harlowe Entangles an enemy, she and her allies deal increased critical hit damage.
Mass Function (Passive)
Harlowe and her allies gain increased reload speed for every Entangled enemy.
Coronal Mass Ejection (Augment)
Enemies inside Harlowe’s Flux Generator lose all Elemental Resistances. Harlowe and her allies inside her Flux Generator gain increased status effect chance.
Neutron Decay (Passive)
Whenever Harlowe Irradiates an enemy, she gains increased gun damage.
This effect can stack.
Blue Giant (Augment)
Harlowe’s Flux Generator gains increased Radius. Additionally, whenever she retrieves Flux Generator, she creates a Cryo Hazard where her Flux Generator was located, and a Radiation Hazard wherever she next places her Flux Generator. Only one of each of these Hazards may be active at a time.
Heat Death (Passive)
Harlowe gains increased Cryo Efficiency.
Creative Overflow (Passive)
Harlowe deals increased gun damage based on her Overshield. The more Overshield she has, the bigger the bonus.
Resonance Cascade (Passive)
Whenever Harlowe deals Radiation damage to an enemy, she gains increased Action skill damage.
This effect can stack.
Confirmative Reality (Passive)
Whenever Harlowe shoots an Entangled enemy, she and all allies restore a portion of their Action skill Cooldown.
Absolute Zero (Passive)
Whenever Harlowe freezes an enemy, she receives a Stack of Zero Point. For every Stack of Zero Point, her Action skill duration freezes enemies for a short time.
Cosmic Brilliance Branch 1
Blue Shift (Passive)
While her Action skill is Cooling Down, Harlowe deals bonus Cryo damage with her Melee Attacks.
While her Action skill is Active, Harlowe deals bonus Radiation damage with her Melee Attacks.
Unified Theory (Augment)
Harlowe’s Flux Generator gains increased Action skill damage. This effect is increased based on how many Allies and Enemies are inside of her Flux Generator.
Decoherence (Passive)
Harlowe deals increased damage with all sources to Entangled enemies. Enemies inside of her Flux Generator take further increased damage.
Latent Charge (Passive)
Harlowe deals bonus damage with guns, Melee Attacks, and Action skills while she has Overshield. The more Overshield she has, the bigger the bonus.
Feedback Loop (Passive)
Whenever Harlowe Entangles an enemy, she gains increased Action skill damage, Action skill duration, and Action skill Cooldown rate.
This effect can stack.
Potential Transference (Capstone)
Charge skill. Whenever Harlowe relocates her Flux Generator, it Teleports to a location in her crosshairs, consuming a Charge and creating a Shock Burst that deals Shock damage to enemies inside it, grants a free Second Wind to allies, and Heals allies within the Flux Generator.
Runaway Reaction (Passive)
Harlowe gains increased status effect chance.
Whenever Harlowe applies a status effect to an enemy, it becomes Entangled.
Cosmic Brilliance Branch 2
Gamma Ray Burst (Passive)
Whenever Harlowe retriggers her Action skill, the next shot fired from her gun drains her shield and deals bonus Radiation damage based on the amount drained.
Nuclear Winter (Augment)
Whenever Harlowe and her allies are inside the Flux Generator’s Radius, they deal bonus Cryo damage. Whenever Harlowe and her allies leave the Flux Generator’s Radius, they instead deal bonus Radiation damage for a duration.
Whenever Harlowe inflicts Cryo or Radiation status effects, that enemy becomes Entangled.
Harlowe’s Certainty Principle (Passive)
Harlowe gains increased gun Handling, which is further increased with every enemy in her Flux Generator.
Jaunt (Passive)
Press and hold Melee Attack to make Harlowe swap places with her Flux Generator.
Critical Funding (Passive)
Whenever Harlowe Critically Hits an enemy, she gains a chance to Entangle it, and Refills a portion of her gun’s Magazine.
Exposed Core (Passive)
While her shield is down, Harlowe gains increased status effect chance.
Violent Horizon (Capstone)
Harlowe’s Flux Generator occasionally shoots Radiation Projectiles at nearby enemies outside of its radius. If these Projectiles Irradiate an enemy, the Flux Generator then drags them within its radius.
Retrigger: Harlowe’s Flux Generator creates a Singularity burst that drags in nearby enemies and increases Action skill Power.
Meltdown (Passive)
Harlowe’s critical hits with guns deal bonus Radiation damage.
Cosmic Brilliance Branch 3
Refraction (Passive)
Harlowe and her allies gain Ricochet chance against Entangled enemies. critical hits Double this chance. Ricochets have Reduced damage.
Perpetual Engine (Augment)
When Harlowe activates her Flux Generator, she gains damage Reduction and increased Action skill duration for each Entangled enemy and each additional enemy she Entangles while her Action skill is active.
Excited State (Passive)
Harlowe gains increased critical hit damage.
Whenever an enemy is damaged by Harlowe’s Action skill, the next shot on that enemy will be an Automatic critical hit.
Accretion (Passive)
Harlowe and her allies gain Lifesteal against Entangled enemies.
Distribution Function (Passive)
Whenever Harlowe’s Action skill damages an enemy, restore a portion of her and all allies’ shield capacity. If their shields are full, gain Overshield instead.
Pencils Down (Passive)
While Harlowe’s Action skill is Cooling Down, she grants herself and her allies increased reload speed and fire rate.
Group Study (Capstone)
Harlowe spawns a HALO Sidekick for each ally instead of her Flux Generator. HALO Sidekicks automatically fly to each ally and hover near them, granting increased gun damage, fire rate, and reload speed.
Action skill Retrigger: Overload Harlowe’s HALO Sidekicks to increase their effects. This effect stacks. While Overloaded, Harlowe’s Action skill duration drains faster.
Annihilation (Passive)
Harlowe’s Flux Generator occasionally throws Grenades. If Harlowe or her Allies are inside the Flux Generator and have a Grenade equipped, it throws a copy of that Grenade.
How is a Vault Hunter made?

“It starts with pitches from within the company,” managing director of narrative Lin Joyce explained in a behind-the-scenes video. “Anyone in the company can pitch a Vault Hunter. We play the game so much that we start to think about what we would want to see in it next. We collect pitches at the company level, we review those pitches, and narrow it down. Often we’ll take multiple pitches and put them together to make something even more badass, and then it goes to design.”
Embacing the power fantasy

One of the other big draws of playing Borderlands is the power fantasy that comes with building a Vault Hunter, and that’s an intentional design choice by Gearbox.
“We want them to be somebody that players and ourselves can relate to,” art director Adam May said in the developer diary. “We view them as something very similar to a hero in a comic book. You want to get something that feels familiar and play as somebody you want to be in real life.”
Vault Hunters aren’t made overnight

A solid idea gets the ball rolling on the development of a new Vault Hunter, but it’s also a process that takes a very long time to complete. Creative director Graeme Timmins explained that this process goes through multiple departments at Gearbox, and that “Vault Hunters are in constant production over the course of the project” until all of the departments involved are satisfied.
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