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After years of being criticized as old-fashioned, turn-based RPGs are absolutely crushing it with new ideas

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For years, the developers of Final Fantasy have fretted that a big audience will no longer show up for turn-based games: that to make a flashy, expensive RPG these days, it’s all about the action. Perhaps that’s true when you need a game to sell in the tens of millions, but within the same period of time that both Final Fantasy 16 and Final Fantasy 7 Rebirth have failed to meet the company’s lofty expectations, turn-based RPGs in general have been on such a hot streak that they’re making their action contemporaries look dusty by comparison.

While in Tokyo last week for TGS I played three turn-based RPGs, and I only realized in hindsight that the genre unintentionally represented most of the demo time I was able to squeeze in when not filming interviews for the PC Gaming Show. All three were fun, completely different, and embody the hot streak that turn-based RPGs have been on for at least the last year.

I’m specifically thinking of more Japanese-style RPGs, here, though of course if we jump back to 2023’s Baldur’s Gate 3 turn-based games don’t need much defending. But after all the talk back then about BG3 raising the bar for RPGs as a whole, I’ve been delighted this year to see JRPGs of many styles and budgets reaching for new, clever ideas.

(Image credit: Capcom)

Take Monster Hunter Stories 3: at the same time as Final Fantasy’s been transitioning into all-out action, Capcom has been experimenting with this little side series to see how well it can retrofit action into a turn-based combat system. This time around, it’s confident enough in the game to go much bigger with it, and even in the tutorial I found myself puzzling my way through which weapon to attack which monster part with while summoning the right monster sidekick to fight alongside me.

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wesley@pcgamer.com (Wes Fenlon)

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