Darling adds that the tech is a pull for students who have experience with VR or AR video games like Pokemon Go.
“I’m not trying to date myself, but I started in workforce development before the iPhone came out,” he says. “Now you have digital natives that have very short attention spans, and you’ve gotta get them engaged real quick. So the more immersive the technology, the better.”
What started with a pilot with 10 clubs during the summer of 2022 expanded to another 21 during the fall, Taylor says, and there are plans for a third round to get VR sets into more Indiana sites.
The VR career simulations are part of the work of the Indiana Alliance of Boys & Girls Clubs to support students dealing not only with academic “learning loss,” but also with the mental health and social impacts of the COVID-19 pandemic.
“It’s been a little disheartening seeing how far behind the kids are when they start, but it’s also really rewarding when you do see that they are making gains,” Taylor says of students joining or rejoining clubs. “What we’re finding is that education, college [preparation], volunteerism, arts—everything that the kids are doing at a club—has really a long-term impact on them, and really helps them develop and grow.”