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The designer of mobile hits Fruit Ninja and Jetpack Joyride is making a deep-sea Lovecraftian horror game

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FEED THE DEEP – Announcement Trailer – YouTube


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In the early 2010s, Luke Muscat was team lead on two massive mobile games for Halfbrick Studios—the WarioWare microgame turned macrohit Fruit Ninja, and endless runner Jetpack Joyride. A decade later he’s gone solo, and is making an indie game for PC that looks like a cross between Dave the Diver and Dome Keeper.

Feed the Deep is a roguelike diving game where you explore procedurally generated undersea caverns to collect resources—the way you launch multiple lines to pick up colorful chunky objects in the trailer looks real satisfying—while avoiding obstacles like the waving coral tentacles that try to grab you. You’ve also got oxygen to consider, and air-consuming distractions that include a terminal where you can play a Rise of the Triad clone boomer shooter mid-dive for some reason.

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