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Tag: Yasumi Matsuno

  • The Week's Hottest Gaming Takes, From The Game Awards And Fallout To GTA 6

    The Week's Hottest Gaming Takes, From The Game Awards And Fallout To GTA 6

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    It was a big week for the scantily clad at Kotaku this week, with both GTA 6 and Like a Dragon: Infinite Wealth giving players plenty of skin. We’re also feeling very excited about the new Fallout show, but decidedly less enthusiastic about the minimal focus on the actual awards at this week’s Game Awards.

    These are the week’s most interesting perspectives on the wild, wonderful, and sometimes weird world of video game news.


    God I Hope My Xbox Series S Can Run GTA 6

    Gif: Rockstar Games / Kotaku

    Grand Theft Auto 6 looks gorgeous. Unless its debut trailer this week was faked, it might end up being one of the best-looking games of this console generation when it comes out in 2025. By that time, my Xbox Series S will be five years old. I shudder to think of that sleek little white box trying to play Rockstar Games’ latest open-world blockbuster. – Ethan Gach Read More


    The First Hours Of Ubisoft’s New Avatar Game Are Gorgeous, Fun, And Empty

    Screenshot: Ubisoft

    I’ve played about six hours of Ubisoft’s new Avatar: Frontiers Of Pandora and my big takeaway is that Avatar sickos will love this game, Far Cry Primal fans will get a kick out of Ubisoft returning to this formula, and everyone else, well… uh…dang, the game sure is pretty, huh? – Zack Zwiezen Read More


    GTA 6 Proves 2023’s Best Video Game Trend Is Here To Stay

    The protagonists of Grand Theft Auto VI share an intimate moment.

    An intimate moment in GTA 6.
    Screenshot: Rockstar / Kotaku

    Good news, everyone! Unless you’ve been living in a monastery, you’re likely aware that 2023 is the year that video games got horny again. And no, I don’t mean tastefully Hades frisky, I mean Leisure Suit Larry and Night Trap levels of unhinged lust, the likes of which “mainstream” gaming (whatever that means) hasn’t seen since the 1990s. – Jen Glennon Read More


    The Fallout TV Show Trailer Is Melting Away My Skepticism

    A character wearing Fallout power armor stands next to a person in a promotional image for the Fallout TV show.

    Screenshot: Amazon

    Historically, TV and film adaptations of video games don’t have the greatest track record. The last few years, however, have started turning that around. Pikachu, Sonic, and Mario have all starred in successful movies, and earlier this year The Last of Us got a proper prestige adaptation that certainly left a mark on fans. – Claire Jackson Read More


    The Game Awards Needs To Drop The Act And Just Become Winter E3

    An image shows host Geoff Keighley smiling awkwardly.

    Screenshot: The Game Awards / Kotaku

    And so that’s that. The Game Awards 2023 are over. 32 awards were handed out over three and a half hours. You might think, with that much time to spare, the show took its time and truly celebrated all the creators and games nominated for what the show calls “Gaming’s Biggest Night.” Nope. Instead, more so than before, the show sped through them at a rapid pace, making me wonder why it still pretends to be an award show at all. – Zack Zwiezen Read More


    Hope For A Final Fantasy Tactics Remaster Springs Eternal

    Final Fantasy Tactics' characters await their PC port.

    Image: Square Enix

    Final Fantasy Tactics is one of the best games Square Enix ever produced, and it’s not available anywhere on modern consoles or PC. A remaster is an obvious way to fix that problem, and it seemed like all signs were pointing to one getting announced any day now. So it’s an especially cruel twist of fate that the original game’s director, Yasumi Matsuno, keeps toying with fans’ emotions about whether a remaster is actually happening or not. – Ethan Gach Read More


    Cyberpunk 2077′s Romance Update Is Sweet, But Underlines A Big Problem

    V lays on Kerry's lap on a couch.

    Screenshot: CD Projekt Red / Kotaku

    Cyberpunk 2077 is in a pretty good spot these days. After a dumpster fire of a launch, the next-gen update, 2.0 patch, and Phantom Liberty expansion have gotten CD Projekt Red’s open-world RPG to a respectable state. The 2.1 patch that launched this week adds a nice little bow to the game as its “last big update.” It has long-requested features like a working subway you can take across Night City, and it also lets V, its mercenary protagonist, spend a little time with their lover in their apartment. The results are an adorable stay-at-home date with your paramour, but for as sweet as it is, these hangouts underline something that felt left out of the Cyberpunk 2077 redemption arc: the romance. – Kenneth Shepard Read More


    Rockstar Is Really Good At Making GTA Trailers

    An image shows a director from GTA Vice City.

    Image: Rockstar Games / Kotaku

    The first trailer for Rockstar’s next Grand Theft Auto game, likely to be named GTA VI, comes out December 5. What can we expect the trailer to reveal? Well, based on Rockstar’s past GTA trailers, which are fantastic, there’s a pattern that can help us predict what we might see during GTA VI’s official debut. – Zack Zwiezen Read More


    The 11 Best Video Game Sequels, According To Kotaku Readers

    An image shows screenshots from Skyrim, Mass Effect and Street Fighter.

    Image: BioWare / Bethesda / Capcom

    Earlier this week, we asked you all to give us your choice for the best video game sequel. Any sequel would count and everyone was free to suggest any game they wanted, no matter how old, obscure, or divisive. And we tallied up all the answers, crunched the numbers, and figured out your top ten sequels. – Zack Zwiezen Read More


    2024’s Best Minigame Is Already Here

    A sicko lounges on the sidewalk in Like A Dragon Infinite Wealth

    Sultry singlets everywhere, oh my!
    Screenshot: Sega

    The secret is out: the Yakuza / Like a Dragon series has great minigames. Whether you enjoy playing retro arcade brawlers like Virtua Fighter, dumping dozens of hours into becoming a real-estate tycoon, or chatting up bodacious babes at the hostess club, Sega’s goofy action series has plenty of pleasant timesinks to wile away the hours. Though it’s still several weeks away, it’s already clear that the upcoming Like a Dragon: Infinite Wealth is no exception to that rule. – Jen Glennon Read More


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  • Tactics Ogre: Reborn Is The Best Version Of An All-Time Classic Strategy RPG

    Tactics Ogre: Reborn Is The Best Version Of An All-Time Classic Strategy RPG

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    Key art for Tactics Ogre shows its two protagonists carrying the burden of war.

    Image: Square Enix

    The original Tactics Ogre proved that RPG chess was not only fun, it could also be morally ambiguous, beautifully written, and deeply compelling. Nearly 30 years later, Tactics Ogre: Reborn has managed to safely transport a masterpiece into the modern era while sprucing it up enough so that it’s still a joy to play. I was worried the remaster, with its smoothed-over pixel art and other tweaks, would tarnish what I love about the classic tactics game. Instead, I’m hooked all over again.

    Tactics Ogre: Reborn, out Friday on PlayStation, PC, and Switch, is the grittier, more granular predecessor to Final Fantasy Tactics (both were directed by Yasumi Matsuno of Vagrant Story and Final Fantasy XII acclaim). Where Final Fantasy Tactics—released in the U.S. in January 1998—focused on manipulating an over-powered job system to break the game with dual-wielding ninjas and massive summons, Tactics Ogre (which hit U.S. shores soon after despite first releasing in Japan a few years earlier) reveled in slower-moving battles of attrition where positioning and terrain matter as much as character classes. And while both offer surprisingly mature tales of class politics and the corruption of power, Tactics Ogre lets players make a handful of choices along the way and then sit with the consequences at the end of the game. It’s not as approachable as Final Fantasy Tactics, but its Realpolitik approach to war and revolution resonate as strongly as ever.

    If you’re completely unfamiliar with the game and the tactical RPG subseries it hails from, Tactics Ogre spends most of its time on isometric battlefields divided into squares. Units on one side, consisting of knights, archers, wizards, dragons and other classes, fight against enemies on the other. You play as a trio of downtrodden youths trying to take back their land from neighboring occupiers, tinkering with your roster of troops and feasting on wonderfully written scenes in-between battles as dukes, kings, and other leaders decide your fate like pawns on a chessboard.

    A screenshot shows one of Tactics Ogre's villains being questioned by Catiua.

    The writing in Tactics Ogre remains full of great lines and no nonsense.
    Screenshot: Square Enix / Kotaku

    You would have gotten most of this from the original game as well, but Reborn is a remaster of a remaster, building on the improvements that were already made in the PlayStation Portable version released in 2010. Each scene is fully voiced now, and with minimal cringe as well. While I ultimately preferred to stick with the Japanese voice acting, the English cast is surprisingly excellent and a worthwhile addition that helps add a whole new dimension and emotional subtext to the story.

    Reborn also introduces orchestral arrangements of all the original music. On paper that seemed like a neat addition, but in practice it’s transformative. As with the voice acting, it brings out a whole new level of depth in Hitoshi Sakimoto and Masaharu Iwata’s fantastic score. Each battle feels heightened, each betrayal more sinister. The returning Wheel of Fortune system, meanwhile, let’s you revisit earlier points in the branching story.

    The remaster makes a number of other changes and additions as well. Unlike in the PSP version, characters level up rather than their classes, freeing you to play around more with different party compositions and loadouts. Random encounters on the map while traveling from one story beat to another are gone. Instead, the training mode has returned where you can set your troops to spar on auto-pilot. But don’t think you can grind your way to success. A “party level” limits how far any one unit can level up until you progress further in the game.

    A Tactics Ogre battlefield is littered with tarot cards and cool dialogue.

    The new Tarot cards quickly start to litter the battlefield.
    Screenshot: Square Enix / Kotaku

    Another big departure is the tarot card system. In addition to vanquished enemies dropping green cards that permanently boost a unit’s stats, blue and red cards also randomly spawn throughout a battle. The blue ones bestow buffs like higher critical hit rates, stronger magic, or higher defense, while the red cards remove them. The card bonuses only last as long as each battle, and can swiftly turn the tide depending on who gets them first.

    It’s a way to help make Tactics Ogre’s combat hit heavier and resolve more quickly, helping you dispatch an enemy in three hits rather than six (unlike, say, Fire Emblem where it almost never takes more than two). On the whole, it can help cut down on some of the game’s more tedious moments as you try to break an enemy’s hold on the high ground or take down an especially powerful boss unit (a turn do-over system and fast-forward option also help). At the same time, as a purist with a soft spot for Tactics Ogre’s slower pace and longer battles, I wish there was a way to turn it off, as you have the choice of doing with the voiceovers.

    A Tactics Ogre battlefield shows improvements to character's line of sight.

    My lowkey favorite improvement in Reborn is the addition of sight lines for long range attacks. No more shooting magic into bushes!
    Screenshot: Square Enix / Kotaku

    Most of the changes are clear improvements though. You can now scout battles ahead of time to see what units and terrain you’ll be facing and how best to counter them. You can also customize up to five battle rosters, letting you easily swap from one team to another depending on the situation. Character customization has also been streamlined, with each unit allowed to equip four items, four skills, and four magic abilities depending on their class and repertoire (character stats have also been rebalanced to scale more rewardingly). The equipped items even automatically restock from your reserves after each battle. It sounds small, but it’s a huge time saver that lets you spend more time focusing on the cool stuff rather than constantly fiddling with healing herbs and resurrection stones.

    The only part of Reborn that doesn’t feel like a coup is the pixel art, which was notoriously lampooned when it first leaked online. This is the first version of the game in HD, and the sprites and environments have been blown-up to compensate. The result is a “smoothed over” look that can make things look slightly muddy or washed out. The effect is especially noticeable at close range. Zoom in and things will occasionally look, at the very least, not great. I don’t know how feasible it would have been to try and give Reborn the Octopath Traveler or Triangle Strategy HD-2D pixel art look, but I wish the game felt as beautiful to look at as it is to play and listen to (or at least included the option to revert to the old look).

    Fortunately, I spent most of my five hours with the Switch version so far easily overlooking it. In motion, it’s hardly noticeable, especially when you’re busy calculating hit percentages and damage tradeoffs. As with everything else on the OLED screen, the colors really pop, and the package as a whole feels meaningfully improved from the PSP version in every other way. Some old games take you back to the past, but Reborn feels like it’s transporting Tactics Ogre into the present, where it belongs.

           

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    Ethan Gach

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