ReportWire

Tag: Windows games

  • Report: City-Builder Taken Off Steam After Fan Goes Rogue [Update]

    Report: City-Builder Taken Off Steam After Fan Goes Rogue [Update]

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    Screenshot: Workers & Resources: Soviet Republic

    Workers & Resources: Soviet Republic is a city-builder that has a particular focus on how urban planning worked alongside the communist economies of Eastern Europe during the Cold War. It’s not for everyone, then, but it certainly has its fans.

    Sadly those fans are now the only ones able to play the game, because it is now unable to be purchased by anyone else after a DMCA takedown reportedly got the game removed from Steam’s marketplace.

    In a post made by the game’s developers, Slovakian studio 3Division, it’s claimed that a player, “once a respected member of our community”, has gone rogue and begun attacking the game’s online presence, trying to get everything from trailers to the game’s website taken down.

    Why? It’s alleged that this player had written a guide on a way to play the game more realistically, and that while the developers had already been working on a game mode that did just that, they had agreed to add him to the game’s credits as a goodwill gesture given his prominence in the community.

    3Division say this player then, having been told they wouldn’t added to the credits until after this new mode had been completed and released, “started to abuse the YouTube report system issuing copyright strikes to one of our most helpful influencers”, and that as a result of this behaviour they withdrew their offer to officially thank him.

    In response to this, it’s claimed the player then reported the game’s website and had it taken down (the link now directs back to 3Division’s main company page), then began reporting other official YouTube videos from the studio as well. Matters have now escalated to the point where the game itself has been taken off Steam due to a DMCA request, and the player is “now claiming that they own the rights to the [realistic] game mode”. For what it’s worth, 3Division say they are “are working to resolve the issue”.

    UPDATE 4:55am ET, February 17: 3Division’s Peter Adamcik says the fan in question is a lawyer, and tells Kotaku:

    It is very disturbing. First, the individual with law knowledge think he can better secure his rights than some other players. Another aspect why we would afraid to put him into credits would be that other players would get angry about it because his ideas was definitively not new. It seems like he just abuse the fact he is attorney at law – he will definitively handle the suit cheaper than us, so he think he may get anything he wanted from us because we will not go for costly suit. But legally he not have any ground under his foot to stay on and we will probably fight to the end! According to our opinion he is at big risk also – reputation, financial damage, also what he is doing is not with ethic either) If the game stays banned this will result into a enormous financial damage (aside from suit cost) for us and also for Valve…

    Another aspect what is very sad is that, DMCA mechanics just not works, seems like anybody can claim anything, the service provider is just forced to remove the content and in general not ask or nor the considering if the claims are real. Signed lawyer seems enough and everybody get fear from long and costly suits, content is then removed.

    This is Sad!

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    Luke Plunkett

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  • Two More Online Shooters Are Winding Up, But In The Best Ways Possible

    Two More Online Shooters Are Winding Up, But In The Best Ways Possible

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    Image: Natural Selection 2

    So many online games have shut down so far in 2023 that we’ve already had to do a roundup, and it’s only February. Which means loads more are going to meet similar fates over the next 10 months, and the next two to meet their demise are Natural Selection 2 and Spellbreak.

    The developers of Natural Selection 2, which has been running for 10 years, announced earlier today they would be ceasing “active development” on the game, but not fully shutting down. Instead, while they move onto other projects they’ll be leaving the lights on (emphasis mine):

    10 years since its official release and over 117 updates later, active development of Natural Selection 2 has ended.

    Our team and this community have provided many years of passion and support for this game. Over the years we had the opportunity to meet and collaborate with so many of you whether at an expo, live tournament, Discord or playing on a server. We thank you for your support and commitment to NS2 and know that this game would not have been the same without you. Now it’s time to look to the future and continue on to other projects within the company.

    While we won’t be actively working on NS2, we will still continue to host matched play servers so that community members will be able to play games on-demand with other players or bots.

    Although this isn’t goodbye, we still would like to say a very heartfelt thank you to you, our community and to all of those that worked with us on Natural Selection 2 over the years.

    Much love and appreciation,

    The UWE NS2 Team

    While it’s always sad for fans when a game winds up like this, a lot of them just want to be able to still play the thing, so it’s nice to see developers Unknown Worlds leaving some servers up for people to enjoy.

    As for Spellbreak, we knew its end had been coming as far back as June 2022, but it finally came today, with the game being delisted on Steam. That’s the bad news, though; the good news is that the game will live on, as the developers have “created a standalone version where players can host their own servers, play with their friends, and explore the game-space at their own pace.”

    That’s great! That’s even better than leaving some servers up, because as John Carmack said last week, it’s the absolute best case scenario for when official support for an online game winds up. By releasing the game into the winds, and freeing it from the constraints of shopfronts and online platforms, fans can keep playing it for as long as there are fans, and even when there aren’t anymore, the game can still be preserved for future generations.

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    Luke Plunkett

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  • The Best Games To Play With A Partner To Save And End Relationships

    The Best Games To Play With A Partner To Save And End Relationships

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    Portal 2 – Full Co-op Trailer

    Both Portal games are always a joy to rediscover, even if you’ve already played them countless times. Portal 2’s co-op campaign, Cooperative Testing Initiative, is no different. It’s a fantastic series of puzzles along five official testing courses, each with its own number of testing chambers, that lose none of the mainline Portal puzzles’ charms. Instead, the sequel’s co-op campaign deftly weaves in two-player gameplay mechanics in increasingly complex ways. Each course focuses on a specific testing mechanic, all seen in Portal 2, but reimagined with co-op play in mind.

    Portal is also an excellent choice because it’s so approachable. It doesn’t take too long to get the hang of the movement and physics, so even if your partner (or you!) isn’t a “Gamer,” they can still have a ton of fun with this pickup.

    You can play local or online co-op, as well. It’s available on PC and Nintendo Switch (and PlayStation 3 and Xbox 360, if you’ve still got those plugged in).

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    Lisa Marie Segarra

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  • The 23 Best PS2 Games

    The 23 Best PS2 Games

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    Photo: Kotaku

    It’s the best-selling home video game console of all time. So yeah, the PlayStation 2 has some good games. But which of them are the best?

    We’ve put this list (which is not in any kind of order or ranking) together based on a couple of considerations. Firstly, the list includes our own personal favorites from the time, of course. But also, given the fact we’ve got some perspective on the PS2 now, we wanted to acknowledge some special games that defined the PS2 experience, the kinds of games that we maybe only ever got because of the combination of the console’s place in time and its market dominance.

    Before we begin, though, please remember to spare us your sob stories. If your favourite PS2 game isn’t here, chin up. Just because we didn’t dig a game—or didn’t think it was good or weird enough to make a list called THE BEST, or felt it was more deserving of going on another platform’s list (Rez, Resident Evil 4, etc)—doesn’t make your own feelings on it somehow invalid!

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    Luke Plunkett

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  • Someone Please Help This Witcher 3 Fan Who’s Being Haunted By A Hammer

    Someone Please Help This Witcher 3 Fan Who’s Being Haunted By A Hammer

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    Screenshot: PaschalisG16

    When most of us experience a glitch, we can soothe our woes by simply reloading our game, or perhaps looking up a solution online. But PaschalisG16 has already tried that, and much more. No matter what this Witcher 3: Wild Hunt player does, though, their Geralt is walking around with a floating hammer stuck between his legs.

    It goes everywhere Geralt goes. Cutscene? Hammer. Tearing down a monster? Hammer. And so PaschalisG16 ended up making a Reddit thread asking what the hell was going on and more importantly, could anyone lend a helping hand? You can probably guess what happened next: an endless array of dick jokes. Oh no. Perhaps the funniest thing about it is that, buried under dozens and dozens of replies like “Tis the most mighty of all the man-mallets” and “Giggity” is the OP once more, to zero effect, pleading for people to stay on topic.

    “Does anyone wanna actually help? It’s not THAT funny,” PaschalisG16 wrote, if you scrolled down far enough to see it.

    Speaking to Kotaku, PaschalisG16 admits that the oddly persistent hammer is not that big of a deal but that “my OCD makes me hate it a little bit,” so they want to get rid of it even though it doesn’t affect gameplay at all. In fact, PaschalisG16 has gone ahead and done things like saving Dandelion from the soldiers in Novigrad with the hammer in tow. What makes this entire ordeal so amusing is just how pervasive the damn hammer has ended up being. They’ve started a new game. They’ve reloaded a new save. The hammer won’t go away. Worse, replies reveal that other players are suffering the same fate as well.

    The issue isn’t new, based on various internet threads over the years from baffled players who, much like the top picture suggests, always end up stripping Geralt naked in an effort to delete the hammer. Reading the troubleshooting is kind of hilarious: Yes, Geralt has tried meditating the hammer away. No, your suggestion isn’t going to work.

    “Unfortunately, I could not play with him when I realized that [the hammer] was with me now forever,” reads one thread from almost four years ago. “This destroyed the atmosphere of the game, constantly following me, I could not take my eyes off [the hammer] almost all the time. I could not forget this, I began to go crazy with this hammer,” they recounted, clearly traumatized by the whole thing.

    While in-game meditating didn’t get rid of the pesky hammer, embodying its teachings did, in a roundabout way.

    “However, the time has come, and I calmed down,” the 2019 hammer sufferer went on to say, before sharing a picture of the hammer, Geralt, and Ciri sitting around a campfire like a happy family. They’d accepted their fate and were now sharing what was the equivalent of a photo album dedicated to the hammer. “I was able to complete the game, one of the DLCS. Now this is my new bro, companion, like Roach. I realized that there was no point in paying attention to him and continuing to play as if nothing had happened. And it’s good that I was able to come to this, because the game deserves passing.”

    But, uh, seriously, if anyone knows how to fix this, can you hit PaschalisG16 up?

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    Patricia Hernandez

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  • 16 Years After Release, Team Fortress 2 Is Getting A Major Update

    16 Years After Release, Team Fortress 2 Is Getting A Major Update

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    Image: Valve

    I know it is still available and being played, but Team Fortress 2 can at times feel like a game from a different age. Partly because it is, but also because it’s so old—and has gone so long without a major update—that you’d be forgiven for thinking it was on its last legs. But no!

    The game’s website—which charmingly hasn’t appeared to have been updated since the game’s launch—hummed into life today, posting a news blog called “Attention, Steam Workshop Creators!”. It says that not only will the game be getting a “a full-on update-sized update” later this year, with “with items, maps, taunts, unusual effects, war paints and who knows what else?!”, but that the update will also include some contributions from the game’s community as well.

    Steam Workshop Creators, can we have your attention please. The following message is so urgent, so time-sensitive, we made the executive decision to skip TikTok and Twitter entirely and break the glass on the most bleeding-edge communication technology available.

    Welcome to the future. Welcome… to a “blog-post”.

    “Wow!” you’re probably thinking. “I forgot how hard reading is!” Yeah, it’s scary how fast you lose that. Don’t worry, we’ll be brief:

    The last few Team Fortress summer events have only been item updates. But this year, we’re planning on shipping a full-on update-sized update — with items, maps, taunts, unusual effects, war paints and who knows what else?! Which means we need Steam Workshop content! YOUR Steam Workshop content!

    So get to work! (Or back to work, if you were already working but got distracted when the entire internet simultaneously found out about this state-of-the-art blog-post.) Make sure to get your submissions into the Steam Workshop by May 1st, so they can be considered for this as-yet-unnamed, un-themed, but still very exciting summer-situated (but not summer-themed) (unless you wanted to develop summer-themed stuff) update.

    This is the first good news the game’s community have had for a while, since over the last few years the only things outsiders have heard about Team Fortress 2 has been the enormous issues the game has had with bots, and the userbase’s subsequent protests about it.

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    Luke Plunkett

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  • Dark Forces II: Jedi Knight Levels Remade In Unreal, Actually Playable

    Dark Forces II: Jedi Knight Levels Remade In Unreal, Actually Playable

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    Screenshot: YouTube

    This is now, by my count, the fourth time we’ve posted about a Dark Forces x Unreal Engine remake. It is, however, the first time I’ve been able to post about one that is downloadable and properly playable by you, today, right now.

    Previous attempts have either been graphical showcases or tech demos, but this latest effort—by Ruppertle—is fully interactive, containing not just two storyline missions from Dark Forces II: Jedi Knight, but some sandbox and endless modes to enjoy as well.

    “The goal was to recreate one of my favorite games back from my childhood while keeping the base look, feeling and gameplay”, Ruppertle says. “After nearly 3 years of development the project is finally at a point where I feel ready to share it with you.”

    You can find download links to the project in the description of this YouTube video, with the files containing “2 official levels from the original game, 4 survival levels, sandbox mode, 3D model viewer, bonus level for testing and some secrets…”

    Here’s a trailer showing not just the graphical changes but some gameplay as well:

    Jedi Knight – Dark Forces 2 – Unreal Engine – Release 1.0 – Free Download

    I’m not 100% sold on some of the visual changes here; some of the environments look a little too busy now, where their previous sparseness had a certain Star Warsy charm to them. The characters and weapons look great, though, even in third-person.

    If you want to take a look at some of the other Dark Forces/Jedi Knight projects I was talking about, they’re all worth a look because they’re all trying something different. This one, for example, imagined the original game with a modern interface, while this one went to town rebuilding the first level of the original Dark Forces with some very fancy visuals.

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    Luke Plunkett

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  • Yet Another Online Game Is Shutting Down, Devs Promise ‘Private Server’ PC Version

    Yet Another Online Game Is Shutting Down, Devs Promise ‘Private Server’ PC Version

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    Screenshot: Knockout City

    What a week. It was only Tuesday that we wrote about Rumbleverse, a battle royale game that was shutting down less than six months after launch. Now, on Thursday, we’ve got another, only this time it’s Knockout City.

    Game director Jeremy Russo shared the news in a blog post published earlier today, saying the game’s servers will be shut down on June 6, and that after that Knockout City “will no longer be playable”. Or, at least it won’t be in its current form (emphasis mine).

    Today we are announcing that Season 9 will be Knockout City’s final season. Then, on the morning of June 6, 2023, over two years after our initial launch, all servers around the world will be shut down and the game will no longer be playable. This was an extremely difficult decision for us, but a necessary and important one for our studio. Before that happens, there are a ton of new updates in store. We’ve got a jam-packed Season 9 full of all the amazing new content you’ve come to expect, an epic send-off both in and out of the game, and even a private server version on PC so Knockout City can live on forever.

    While an online game shutting down is always a shame for the community left still playing it at the time, it’s also a reality of this business, even for a game that launched with five million players. When that time inevitably comes, it’s a cruel and disappointing twist that the game usually disappears forever, leaving nothing in its wake except screenshots and memories, and no way for future generations to see what it was all about it.

    So the news that Knockout City will be getting a “private server” version on the PC is great, both for fans of the game as well as anyone interested in game preservation (which should be all of you). Russo says this will be a standalone player-hosted version of the game”, which will be released shortly after the existing version’s shutdown in June.

    If you’re a player, the team will be running all kinds of updates between now and June, which you can read about in more detail here.

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    Luke Plunkett

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  • Tom Brady’s Video Game Career Dates Back To The 20th Century

    Tom Brady’s Video Game Career Dates Back To The 20th Century

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    Screenshot: MilesDawkins247

    You can hear someone tell you Tom Brady’s age (45!) and it doesn’t really hit you, because the guy still looks pretty fit and healthy. To fully grasp the length of Brady’s tenure on this Earth, then, you need to realise that the man has appeared in a video game for the PlayStation. Like, the original PlayStation.

    Brady, born in 1977, was drafted by the New England Patriots in the sixth round of the 2000 NFL draft—as the 199th pick—and spent his first season in the league as a fourth-string QB. He was so far down the NFL pecking order, in fact, that for his first appearance in MaddenMadden 01, which not only released on the PS1 but also the Nintendo 64—he wasn’t even named, he was just listed on the Patriots depth chart as “QB #12″.

    A year later, having moved up to the backup spot, he took over from the injured Drew Bledsoe, led the Patriots to a Super Bowl victory and the rest is history. Brady retires as the statistical leader in almost every category that matters for a QB, from passing yards to passing attempts to TD passes, while also leading the league in ball deflation controversies, crypto scam endorsements and weird ways to kiss your kid on the mouth.

    To celebrate his career—or, for many more of you, to celebrate his retirement, announced today—I’ve put together this slideshow showing his video game career, from those early days on the PS1 through to the NFL 2K series, Madden and some other stops in between. It won’t be every game from every year, that would be boring—and for recent Madden games incredibly repetitive—but still, it’ll be a nice little walk down memory lane. Unless you remember playing any of these first few games, in which case I’m sorry for reminding you how old you are.

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    Luke Plunkett

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  • The Sims 4 Update Adds Trans-Inclusive Top Surgery Body Scar Options

    The Sims 4 Update Adds Trans-Inclusive Top Surgery Body Scar Options

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    A substantial update for The Sims 4 dropped on PC and consoles today, and with it comes a new suite of control schemes and customization options. This involves things like hearing aids and shapewear, but one addition is expressly targeted at trans Simmers in an effort to make them feel included and visible.

    Developer Maxis took to the game’s official website to break down The Sims 4‘s latest update, which includes chest binders and top surgery scars.

    “Under the Body category, all players can find a Body Scars category with an option for Teen and older male Sims (masculine or feminine frame) to add a top surgery scar to their Sims,” the update reads.

    “I finally get to see myself in game,” one person tweeted in all caps.

    “Top surgery scars and binders?! That’s so cool,” exclaimed another tweeter. “So happy more representation is being added to the game.”

    Binders and shapewear can compress someone’s chest or give more curvature to their body. In other words, these articles of clothing act as extra ways for trans folks to feel more comfortable in themselves, especially if they can’t afford or aren’t ready for body-altering surgeries.

    “Binders and top surgery scars in base game,” a tweeter asked in all caps. “[Let’s fucking go, this is a] huge dub of the transmascs.”

    “Oh my god I’m literally crying,” said another tweeter with crying emojis. “Finally, binders and top surgery! My little trans heart is so happy.”

    There are also medical wearables, such as glucose monitors and hearing aids, which makes The Sims 4 all more inclusive for the disability community as well. It’s good shit.

    “Binders, top surgery scars, hearing aids, and glucose monitors?” asked one tweeter about this new Sims 4 patch. “This is the best update since we could have feminine clothing on masculine frames and vice versa.”

    Kotaku reached out to EA for comment.

    The team also added new ways to actually control and interact with the game on console specifically, making navigation easier and bringing it closer to the PC version. All beneficial quality-of-life improvements.

    Read More: The Sims 4‘s Big Baby Update Is Looking Promising

    Again, this is all extremely good shit. Though, there appear to be some kinks that still need to be ironed out a little bit, like confusion around where things are located and top surgery scars seemingly not populating for some folks. However, that Maxis and, by extension, EA is aware of and acknowledge its trans community in such a representative way makes me feel good. Maybe other studios will follow suit, making trans-inclusive representation something worth investing in and implementing in games.

     

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    Levi Winslow

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  • Huge Dong Makes Appearance During Streaming Awards Show

    Huge Dong Makes Appearance During Streaming Awards Show

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    Screenshot: Twitch

    Spanish streamer TheGrefg is one of the biggest stars on Twitch, so much so that he recently held his own awards show that drew almost two million viewers. And everyone watching was, for a moment, treated to a big ol’ ASCII penis.

    First, some background. TheGrefg has almost 20 million YouTube subscribers. Over 11 million Twitch followers. Even if you don’t know who he is because he doesn’t’ speak your language, the dude is one of the most popular streamers on the planet; we wrote about him in 2021 when he “obliterated the all-time Twitch viewership record” in a clip…revealing his own Fortnite skin:

    For years now, Twitch’s record for most concurrent viewers on a single streamer’s channel has been hotly contested, with streamers topping each other in slow-building increments. Today, however, Spanish streamer TheGrefg made everybody else look like they’d been wrestling for discarded peanut shells. As of writing, he topped out at nearly 2.5 million—a new all-time record that beats not just individual channels, but entire games.

    The event we’re talking about today—called Premios ESLAND—is actually the second year running that he’s been able to host his own awards show specifically for Spanish-speaking streamers, streaming and related events/stunts. And it’s quickly become a huge event; this year’s show drew 1.75 million viewers, and that’s not counting the folks in attendance watching it live.

    Look at this crowd! That’s Mexico City’s famous Auditorio Nacional, and TheGrefg packed it out for the show:

    Anyway, being the second time he’s run one of these shows—and that he lives on the internet—you might think he or his producers would know not to cut to the live chat on the big screen up on stage. Yet this year he did just that, and as you can see in the video below, he regretted it about as quickly as a human can register the sensation:

    In the interests of accuracy and truth in reporting, here is the NSFW image:

    Image for article titled Huge Dong Makes Appearance During Streaming Awards Show

    Image for article titled Huge Dong Makes Appearance During Streaming Awards Show

    Screenshot: Twitch

    “ha”

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    Luke Plunkett

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  • We Did It, Joe: Overwatch 2 Will Make Ranked Suck Less

    We Did It, Joe: Overwatch 2 Will Make Ranked Suck Less

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    Roadhog approves this message.
    Image: Blizzard

    Overwatch 2 will make adjustments to both its matchmaking process and its ranked system in the coming weeks, according to the latest developer blog posted today. This is good news for anyone who has spent the months since launch confused or frustrated by the sequel’s ranking system, or those who feel like their matches are almost always lopsided (myself included, as evidenced by my most recent take on Overwatch 2‘s competitive mode).

    The lengthy blog post ensures us that Blizzard “has seen [our] feedback on matches with wide skill variation,” and has plans to address our concerns. After explaining away a few of the reasons why I either roll an enemy squad or am rolled by them, the post details what steps Overwatch 2 will take to fix its matchmaking and ranked problems.

    Season 3, which will start sometime next month (there’s no set date yet) will “try to place pairs of players with similar MMR [matchmaking ranking] on each role on either team,” which means you’re less likely to get tanks with a wide gap in skill between them on opposing squads. With only one tank in traditional matches, that gap can feel like a chasm, so the goal of the update is to “make the average MMR between each role more evenly matched to each other instead of looking more broadly across the entire team to balance things out.” Yes, Overwatch 2‘s current matchmaking system does not ensure that each role is matched with an evenly ranked opponent.

    The next season will also change how often your rank is adjusted in Competitive mode, as the team has heard us loud and clear that playing up to 26 matches just for your role to stay the same is infuriating. “Starting with Season 3, you’ll now get a competitive update with every 5 wins and 15 losses. In the mid-season patch for Season 3, we’re also updating the UI, so information about your progress toward a competitive update will always be viewable.” Praise be.

    Oh, and seasonal rank decay and rank resets are getting thrown out the window starting with Season 4—but don’t expect a full rank reset ever, you absolute animal. “A full rating reset wouldn’t create a great experience since it would mean throwing out all the knowledge we have about players. This would cause new players to be matched against OWL pros, which is fun for about 30 seconds (we’ve experienced this ourselves in internal playtests).”

    While I can understand why players may want a full rank reset to get the nasty taste of this current ranking system out of our mouths, it’s clear that it would cause even more chaos. Let’s just be happy that we’ll get more frequent rank adjustments, a clearer picture of where the fuck our rank is going, and better matches going forward. Maybe I’ll enjoy playing again.

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    Alyssa Mercante

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  • Thank You, Hi-Fi Rush, For Coming Out Of Nowhere

    Thank You, Hi-Fi Rush, For Coming Out Of Nowhere

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    Screenshot: Hi-Fi Rush

    Hi-Fi Rush, a game built around the concept of pure joy, was notable last week for two things. One, it’s really, really good! And two, it achieved that rarest of video game feats: a successful surprise release.

    By surprise I mean absolute surprise. One minute nobody knew the game even existed, the next it was available to download and play on Xbox and PC. In this, The Year Of Our Lord 2023, how often does that happen…to anything? Anywhere? Never, that’s how often!

    As a result the game doesn’t feel like a breath of fresh air, it feels like gust blowing us off our feet, and while I don’t want to undersell any aspect of the game itself when talking about its success, let’s be honest here: this game feels so fresh not just because it’s an amazing game, but because it wasn’t wrung dry for 12 months by a drawn-out marketing campaign.

    What I’m about to say here isn’t meant to directly disparage anyone working in video game marketing: you have jobs to do selling video games, and in the vast majority of cases that involves people doing very good work. Whether it’s putting together blockbuster trailers or just chatting with (potential) fans on social media, it’s a tough job and one that in the majority of cases I completely understand and empathise with, especially since the system within which they’re operating—selling games on shopfronts obsessed with preorders and wishlists—demands it.

    But I’m not responsible for making a single advertising campaign. I, like you, am on the receiving end of thousands of them, all at once, everywhere we look. From previews on big sites to YouTube to Twitter to Discord anyone interested in video games on the internet is under siege from the second we log on to the second the log off. Here’s a thing, preorder it, learn more about this thing, preorder it.

    I’ve covered this in my Deathblood saga pieces previously, but video game marketing always has a certain predictability to it. Not in terms of specific aspects of their campaign—a AAA blockbuster obviously has a different marketing budget to a small indie release—but in the way that they can so often be guaranteed to leave us feeling exhausted.

    It’s not enough that we are shown a game’s world, genre and premise. We have to be told each major character’s backstory. Shown a lore explainer for the world. We’re told how many lines of dialogue are in the script, how many thousands of hours it might take to finish, who every voice actor is. We’re conditioned, and in many cases expected, to by the time of release be fans of a game that we haven’t even played yet. Which, of course, is the whole point.

    Image for article titled Thank You, Hi-Fi Rush, For Coming Out Of Nowhere

    Screenshot: Hi-Fi Rush

    Imagine if, instead of appearing out of nowhere, Hi-Fi Rush had been subjected to a traditional Bethesda marketing campaign. Picture seeing it revealed at The Game Awards back in December 2021, its bright light dimmed by the weight of the bigger, more expensive games it was revealed alongside. Imagine being subjected to Chai’s worst lines as part of a character reveal trailer on YouTube, instead of warming to his Fry-From-Futurama-esque charms over the course of the game’s opening hours. What if instead of the game being able to take so much delight in revealing its cast and world on its own terms we’d had that spoiled for us already by a Meet Project Armstrong documentary?

    It would have sucked! The game itself would still have been great, of course, but so much of the joy of discovery that has accompanied its release, a modern day schoolyard buzz, would have been lost. To be clear, like I’ve said already, I don’t say any of this to shame any particular worker, studio or agency involved in marketing any other video game. The trees aren’t the problem here. It’s the forest.

    Which is what makes Hi-Fi Rush so special. It’s one of the only games that could get away with this. Note I haven’t called for an end to video game marketing here, or said more games should try this, because the former would be pointless (it’s a big forest!) and the latter would be reckless advice. As much as Hi-Fi Rush feels like a remastered GameCube game, and unlike anything else out there, it was developed by a noted AAA studio and published by Bethesda, then released on Xbox Game Pass so people could try it for “free”. It was blessed to be perhaps the only possible combination of style, scope and pedigree that could afford to even try this, let alone hope to get away with it.

    So I don’t want to say Hi-Fi Rush should be an example. I just want to say we should all treasure this game for what it is, and how it came to us, because in both cases the circumstances are as perfect as we could ever have hoped them to be, and we may never see them align like this again. Surprises are nice, but few are as nice as a good video game surprise.

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    Luke Plunkett

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  • Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

    Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

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    Image: 343 Industries / Microsoft

    Things haven’t been going great for Xbox recently. Microsoft is facing stiff resistance in its attempt to acquire Activision Blizzard. It released hardly any big exclusive blockbusters last year. And it just cut over 10,000 jobs last week, including many senior developers at Halo Infinite studio 343 Industries. Microsoft Gaming CEO Phil Spencer tried to remain upbeat and do damage control on each of these points and more in a new interview with IGN.

    “Every year is critical,” he said. “I don’t find this year to be more or less critical. I feel good about our momentum. Obviously, we’re going through some adjustments right now that are painful, but I think necessary, but it’s really to set us up and the teams for long-term success.”

    This week captured both the peril and promise facing Xbox right now. On Tuesday, Microsoft announced a drop in net-income of 12 percent for the most recent fiscal quarter compared to the prior year. Xbox gaming hardware and software were down by similar percentages, and Microsoft said nothing about how many new subscribers its Game Pass service had gained since it crossed the 25 million mark exactly a year ago.

    Then on Wednesday Microsoft provided a sleek and streamlined look at its upcoming games in a Developer Direct livestream copied right from the Nintendo playbook. Forza Motorsport was seemingly quietly delayed to the second half of the year, but looked like a beautiful and impressive racing sim showpiece. Arkane’s co-op sandbox vampire shooter Redfall got a May 2 release date. Real-time strategy spin-off Minecraft Legends will hit in April. And to cap things off Tango Gameworks, maker of The Evil Within, shadow-dropped Hi-Fi Rush on Game Pass, a colorful rhythm-action game from left field that’s already become the first undisputed gaming hit of 2023.

    Hi-Fi Rush's hero jumps through a colorful city skyline.

    Screenshot: Tango Gameworks / Bethesda

    “2022 was too light on games,” Spencer confessed in his IGN interview. 2023 shouldn’t be thanks to Redfall and Starfield, Bethesda’s much-anticipated answer to the question, “What if Skyrim but space?” But both of those games were technically supposed to come out last year. Meanwhile, Hi-Fi Rush, like Obsidian’s Pentiment before it, is shaping up to be a critically acclaimed Game Pass release that still might be too small to move the needle on Xbox’s larger fortunes.

    Spencer remained vague when asked how successful these games were or their impact on Game Pass, whose growth has reportedly stalled on console. “I think that the creative diversity expands for us when we have different ways for people to kind of pay for the games that they’re playing, and the subscription definitely helps there,” he said.

    Hi-Fi Rush, Redfall, Starfield, and a new The Elder Scrolls Online expansion due out in June are also all from Bethesda, which Microsoft finished acquiring in 2021. The older Microsoft first-party game studios have either remained relatively quiet in recent years while working on their next big projects, or, in the case of 343 Industries, were recently hit with a surprising number of layoffs.

    Following news of the cuts last week, rumors and speculation began to swirl that 343 Industries—which shipped a well-received Halo Infinite single-player campaign in 2021, but struggled with seasonal updates for the multiplayer component in the months since—was being benched. The studio put out a brief statement over the weekend saying Halo was here to stay and that it would continue developing it.

    A shift from Starfield waits for the game's new release date.

    Image: Bethesda / Microsoft

    Spencer doubled down on that in his interview with IGN, but provided little insight into the reasoning behind the layoffs or what its plans were for the franchise moving forward. “What we’re doing now is we want to make sure that leadership team is set up with the flexibility to build the plan that they need to go build,” he said. “And Halo will remain critically important to what Xbox is doing, and 343 is critically important to the success of Halo.”

    Where Halo Infinite’s previously touted “10-year” plan fits into that, however, remains unclear. “They’ve got some other things, some rumored, some announced, that they’ll be working on,” Spencer said. And on the future of the series as a whole he simply said, “I expect that we’ll be continuing to support and grow Halo for as long as the Xbox is a platform for people to play.” It’s hard to imagine Nintendo talking about Mario with a similar-sounding lack of conviction.

    It’s possible Microsoft’s continued struggles with some of its internal projects is partly why it’s so focused on looking outside the company for help. Currently that means trying to acquire Activision Blizzard for $69 billion and fighting off an antitrust lawsuit by the Federal trade Commission in the process. Microsoft had originally promised the deal to get Call of Duty, Diablo, World of Warcraft, and Candy Crush would be wrapped up before the end of summer 2023. That deadline’s coming up quickly, even as the company continues offering compromises, like reportedly giving Sony the option to continue paying to have Activision’s games on its rival Game Pass subscription service, PS Plus.

    Spencer told IGN he remains bullish on closing the deal, despite claiming to have known nothing about the logistics of doing so when he started a year ago. “Given a year ago, for me, I didn’t know anything about the process of doing an acquisition like this,” he said. “The fact that I have more insight, more knowledge about what it means to work with the different regulatory boards, I’m more confident now than I was a year ago, simply based on the information I have and the discussions that we’ve been having.”

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    Ethan Gach

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  • Amazon’s Tomb Raider Show Reportedly Being Written By Fleabag Creator

    Amazon’s Tomb Raider Show Reportedly Being Written By Fleabag Creator

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    Image: Crystal Dynamics

    If you, like me, are having trouble keeping track of all the video game adaptations coming to TV and film, you may have forgotten that a Tomb Raider series is in development over at Amazon. Well, friends, I will not be forgetting about this show any time soon, now that writer/actor/comedian Phoebe Waller-Bridge is reportedly writing the script for the show.

    According to a report from The Hollywood Reporter, Waller-Bridge is attached to the live-action show as a writer, though there’s no word on whether or not the Fleabag star will be in front of the camera at this time. Alongside writing, she’s set to act as executive producer alongside Ryan Andolina and Amanda Grenblatt, who both recently left Amazon to found their own production company, and have worked out further deals with Bezos and co. to work on projects like the Tomb Raider series.

    If you’re unfamiliar with Waller-Bridge’s work, she is known throughout the internet for her role as the titular character in Fleabag, a two-season series (also produced by and streaming on Amazon) which is also one of the few examples we have of what perfect television looks like.

    Fleabag is two seasons of perfect television.

    Fleabag is two seasons of perfect television.
    Image: Amazon

    You want to watch two short self aware seasons about a woman trying to claw her way out of emotional detachment and grief? It’s streaming on Prime. Don’t thank me, because it will ruin you for days. Come for Waller-Bridge’s sharp writing and performance, stay for Andrew Scott as the Hot Priest.

    This series will be the third time Tomb Raider has seen a live-action adaptation, with Angelina Jolie and Alicia Vikander portraying Lara Croft in two separate film series. At the moment, it remains unclear if this show will be based on the classic Tomb Raider games or the survival-oriented settings of the reboot series.

    While the Amazon adaptation is in the works, developer Crystal Dynamics is also in the midst of developing a new Tomb Raider game. The studio was recently acquired by The Embracer Group after Square Enix sold it and other studios off in an effort to downsize and shift its focus onto other things like blockchain.

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    Kenneth Shepard

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  • Bungie Explains Destiny 2’s Recent 20-Hour Outage

    Bungie Explains Destiny 2’s Recent 20-Hour Outage

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    Screenshot: Bungie

    Two days ago, Bungie turned off the Destiny 2 servers while the studio looked into a problem that had players apparently losing progress on in-game challenges. This outage lasted a bit longer than everyone expected, with the free-to-play loot shooter remaining offline for nearly 20 hours. So what happened? Today Bungie pulled back the curtain and explained exactly what went wrong and why it had to roll back the game, erasing a few hours of folks’ quest progress in the process.

    On January 24 at around 2:00 p.m., Bungie tweeted that it was taking Destiny 2 offline while it investigated an “ongoing issue causing certain Triumphs, Seals, and Catalysts to lose progress for players.” A few hours later, at 5:51 p.m., Bungie tweeted that it had possibly found a fix for the issue and was testing it, but was unable to specify when or if Destiny 2’s servers would come back online. Nearly four hours later, Bungie tweeted for the last time that night, announcing that Destiny 2 would not be playable that evening. Nearly 12 hours later, at around 9:55 a.m, Bungie announced it had finally solved the problem and servers would be coming back online following a hotfix. The nearly 20 hours of downtime had some players worried about the game’s health, and its future. After years of bugs and broken updates, it was really starting to feel like the seven-year-old shooter was being held together with duct tape.

    So what happened during those 20 hours and why was the game down for so long, seemingly with little warning? Bungie has explained what broke, why, and how it was fixed in its latest blog post. And surprisingly, the developer is more transparent than you might think, going into technical details of the issue.

    According to Bungie, shortly after releasing a previous update for the game (Hotfix 6.3.0.5) players began reporting that many Triumphs, Seals, and catalysts had vanished. Bungie realized that this was being caused after it moved some “currently incompletable” challenges into a different area of the game’s data. To do this, Bungie used a “very powerful” tool that lets the studio tinker with a player’s game state and account. Apparently, due to a configuration error, Bungie accidentally “re-ran an older state migration process” used in a past update. Because of this error, the tool copied old data from this past update into the current version of the game, which basically undid some players’ recent in-game accomplishments

    “Once we identified that the issue resulted in a loss of player state,” wrote Bungie, “we took the game down and rolled back the player database while we investigated how to remove the dangerous change from the build.”

    After creating a new patch that removed the mistaken change the issue was fixed, and following some testing, Bugnie deployed the update. However, as a result of this patch, all player accounts had to be rolled back a few hours before the troublesome update went live. This means any player progress made between 8:20 and 11 a.m. on January 24 was lost. Any purchases made during this time got refunded, too.

    While it sucks that the game was down for so long and that the team was forced to spend what sounds like many late hours trying to fix their mistake, it’s refreshing to see a developer be so open and honest about what happened and how it was fixed. In a time when games feel buggier than ever and players are fed up with delays, outages, and broken updates, it’s smart to pull back the curtain and show everyone just how hard it is to make, maintain, and sustain video games as complex as Destiny 2.

    Hopefully, next month’s new Destiny 2 expansion, Lightfall, and the upcoming Season 20 rollout will go a little smoother than this recent 20-hour hiccup.

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    Zack Zwiezen

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  • Everything We Saw At Today’s Xbox Developer Direct

    Everything We Saw At Today’s Xbox Developer Direct

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    Screenshot: Tango Gameworks / Kotaku

    Today Microsoft held its Developer Direct presentation, focusing on a number of new games coming to Xbox, PC, and Game Pass. We got a fresh look at some anticipated titles, as well as a neat little rhythmic surprise from the developers of The Evil Within. But enough chatter, let’s get into what Microsoft showed off today.


    Minecraft Legends

    We first learned of Minecraft Legends last year. A spin-off of the ultra-popular sandbox survival game, Legends is, perhaps unexpectedly, a multiplayer action-strategy game. Legends will have both a narrative co-op mode, as well as a PvP mode with procedurally generated environments, which is much of what we saw today. Check it out here:

    Microsoft


    Forza Motorsport

    The folks over at Turn 10 showed off some wildly pretty footage of the upcoming Forza Motorsport, which is expected to arrive this year. This presentation focused on the finer details of Motorsport’s visual flair, including highly detailed dirt, damage, and “battle scars” that’ll build up on your digital cars, as well as extra detail added to the game’s dynamic time of day and trackside vegetation. Cars are also expected to get more realistic physical behaviors, with improvements to the suspension and exhaust.

    Read More: This Racing Game Promises The Best Dirty Video Game Cars You’ve Ever Seen

    Forza Motorsport – Developer Game Overview

    Hi-Fi Rush

    Surely we’ve all thought “why can’t we take down corporate overlords in a brightly colored action game with rhythmic action cues? Oh, and made by the folks who did The Evil Within.” Well think no more: Hi-Fi Rush was today’s biggest surprise, putting players in the role of an aspiring rock star with a rhythmic robot arm who kicks butt on the beat with a flying V guitar…which makes sense as that’s about all a flying V is good for. It looks like good fun, and by the way, it’s coming out today! On Game Pass, even.

    Read More: Horror Devs Surprise World With Bright Action Game, On Game Pass Tonight

    Hi-Fi Rush – Launch Trailer

    Redfall

    Arkane, the studio that brought us Dishonored, Prey 2017, and Deathloop is currently working on Redfall, an open-world, sandbox FPS with four-player co-op. With some friends, you’ll wield appropriately gothic firearms to take down oodles of blood-sucking vampires. Arkane describes the setting as its largest world yet. While it does look very much like Left 4 Dead with vampires, today’s gameplay dive showed off Arkane’s immersive sim strengths, meaning there are a variety of ways to take on foes and objectives, with some uncertain outcomes. Redfall is expected on May 2 of this year.

    Microsoft / Bethesda


    The Elder Scrolls Online: Necrom

    ESO continues on with a new expansion: Necrom. Expect a brand new class, the Arcanist, and some terrestrial and extraplanar adventures as there’s a new peninsula to explore in the mushroom kingdom of Morrowind. You’ll also get to go for a jog in Apocrypha, one of the Elder Scrolls’ lovely hellish realms. Coming on June 5 and June 20 for PC and consoles, respectively.

    Microsoft / Bethesda


    While last year was a little lacking in terms of exclusives for Xbox and Game Pass, with High On Life being perhaps the most notable, 2023 is certainly looking a bit more action packed. Bethesda’s much-hyped, much-delayed Starfield is also supposed out, in June no less. Think they’re gonna stick it this time?

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    Claire Jackson

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  • 40K: Darktide’s Xbox Release Delayed So PC Version Can Be Fixed

    40K: Darktide’s Xbox Release Delayed So PC Version Can Be Fixed

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    Image: Darktide

    Warhammer 40K: Darktide released on PC late last year, a dark and chunky take on Left 4 Dead set in Games Workshop’s grim, distant future. It was OK! Had its problems, but was OK. Those problems have persisted into 2023, though, and so the developers are shelving an Xbox version of the game while they get to work fixing them.

    In a statement released earlier today, Fatshark say they set out to “create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours”, but “fell short of meeting those expectations”.

    As a result, they’re not only delaying “seasonal content” for the PC version, but will be delaying the release of the game on Xbox Series X|S as well.

    OPEN LETTER ΤΟ OUR PLAYERS

    We take enormous pride in our ability at Fatshark to deliver a game that millions can enjoy. This was what we set out to do with Warhammer 40,000: Darktide to create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours.

    We fell short of meeting those expectations.

    Over the next few months, our sole focus is to address the feedback that many of you have. In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.

    This also means that we will delay our seasonal content rollout and the Xbox Series XIS launch. We will also suspend the upcoming releases of premium cosmetics. We just couldn’t continue down this path, knowing that we have not addressed many feedback areas in the game today.

    Thank you for playing and providing feedback. We really appreciate it. It has and will continue to help shape the game we love.

    Martin Wahlund CEO & Co-Founder of Fatshark

    I didn’t think the PC version was that bad! Sure it had problems, but online games from smaller teams like this often do. Then again smaller teams often don’t have the resources to do everything at once, so if this is what they want to do with what they’ve got then this is what they’re going to to do with what they’ve got!

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    Luke Plunkett

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  • Overwatch 2’s ‘Sexual Harassment Simulator’ Mode Made A Brief Return

    Overwatch 2’s ‘Sexual Harassment Simulator’ Mode Made A Brief Return

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    Image: Activision Blizzard

    Trigger warning: sexual assault and harassment.

    An inappropriate Overwatch 2 game mode reappeared, but it’s not one to get excited about. The mode, titled “sexual harassment simulator,” was played enough times that it appeared as one of the most popular over the weekend for some players, according to PC Gamer, which spotted the reappearance just before Blizzard quickly pulled it down.

    Another “sexual harassment simulator” was discovered in October 2022, but both tasked players with knocking down Overwatch 2‘s female heroes (like Mercy and Widowmaker) while playing as the cowboy Cole Cassidy and repeatedly crouching over their bodies, apparently, as PC Gamer reported, with the word “raping…” until the character in question is labeled “pregnant” as an AI-controlled Torbjorn supposedly fills the role of the baby. This is disgusting on so many levels it’s not even funny, especially because players are forced to play as Cassidy, previously known as McCree, the same name as the ousted Activision Blizzard developer who took part in the controversial “Cosby Suite” meetups.

    A screenshot of the custom mode was posted to Overwatch’s official subreddit by user Joyolo13, who simply asked: “What in god’s name?”

    “Lol I remember seeing this every day in [Overwatch 1],” said Redditor sw1nky. “Can’t say I’m surprised it’s still around, [to be honest].”

    “McCree is back in the game I guess,” said user FoulfrogBsc.

    Kotaku was unable to find the custom game mode in Overwatch 2 as it appears Blizzard took the “sexual harassment simulator” offline—for now. So, it seems the company is aware that such a mode exists but might be having a hard time preventing it from reappearing in the game.

    “Inappropriate or explicit content has absolutely no place in our game,” a Blizzard spokesperson told PC Gamer when the outlet asked about the first version of the mode last year. “We immediately removed the user-created game mode once made aware of its existence. We are continually working to improve automatic filters to prevent inappropriate user-created content, and manually removing any that are not caught by the system.”

    Kotaku reached out to Activision Blizzard for comment.

    While this is at least the second time the “sexual harassment simulator” has popped up in Overwatch 2 specifically, players noted that a similar mode existed in some form in the original Overwatch game. At the time, players posted PSAs to warn the community about the offensive content. Of course, not all player-created game modes are this egregious. But it is concerning that this issue has come up more than once within a few months.

     

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    Levi Winslow

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  • Big Switch Eshop Sale: Discounts On Lego, Resident Evil, And More

    Big Switch Eshop Sale: Discounts On Lego, Resident Evil, And More

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    Image: WB Games / NetherRealm

    This week, all at once, a perfect storm of deals, discounts, and sales has hit the Nintendo Switch eShop. Batten down the hatches, open up your wallets, and check out some of these limited-time deals, including massive savings on numerous Lego titles, Mortal Kombat games, and hits from Capcom, Ubisoft, and Bandai Namco.

    Before we go any further, just note that—with the exception of Ubisoft’s Mario + Rabbids—there aren’t any Mario, Zelda, or Kirby games on sale. Instead of first-party discounts, all of these sales are focused on third-party publishers and developers. But there are still plenty of great games to grab up for cheaper than usual, even if Mario and Luigi aren’t part of it.

    Here are some of the best deals I spotted cruising through the various sales currently happening on the eShop. While all of these sales are ending at slightly different times, you more or less have until the end of the month (or a few days past that) to take advantage of these discounts.

    Now, with that out of the way, here are the best deals I found so far. (The figures in parentheses are the normal prices.)


    Lego DC Super-Villians Deluxe Edition – $11.25 ($75)
    Lego City Undercover – $6 ($30)
    Lego Marvel Super Heroes 2 Deluxe Edition – $9 ($45)
    Lego Star Wars: The Skywalker Saga – $30 ($60)
    Mortal Kombat 11 Ultimate – $15 ($60)
    Dragon Ball FighterZ – $9 ($60)
    Dragon Ball FighterZ – FighterZ Pass – $10.50 ($35)
    One Piece: Pirate Warriors 4 Deluxe Edition – $18 ($90)
    My Hero One’s Justice 2 Deluxe Edition – $20 ($80)
    Sword Art Online: Hollow Realization Deluxe Edition – $7.50 ($50)
    Just Dance 2023 Edition – $30 ($60)
    Immortals Fenyx Rising – $12 ($60)
    Assassin’s Creed Anv. Edition Mega Bundle – $45 ($100)
    South Park: The Fractured But Whole – $15 ($60)
    Dragon’s Dogma: Dark Arisen – $10 ($30)
    Ace Attorney Turnabout Collection – $35 ($60)
    Monster Hunter Stories 2: Wings of Ruin Deluxe Edition – $25 ($70)
    Monster Hunter Generations Ultimate – $12 ($40)
    Phoenix Wright: Ace Attorney Trilogy – $15 ($30)

    That’s everything that seemed cool to me. What other bargains are catching your eye?

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    Zack Zwiezen

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