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Tag: Super Mario Bros.

  • Mario is Making His Way to The Macy’s Thanksgiving Parade

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    This year is the 40th anniversary of Super Mario Bros., and the celebration continues with the upcoming 99th annual Macy’s Thanksgiving Day parade in Manhattan.

    For the first time ever, Nintendo’s top mascot will show up during the event alongside other balloons in a flying pose inspired by 2007’s Super Mario Galaxy, which you can see above. Dimension-wise, the balloon comes in at 51 ft. and 2 in. long, 37 ft. wide, and 43 ft. and 8 in. tall. Nintendo of America’s revenue EVP Devon Pritchard called bringing Mario to the parade “an incredible way to honor the 40th anniversary of Super Mario Bros. Since he first emerged from a Warp Pipe, Mario has embodied our goal of bringing smiles to faces all over the world. We are excited for Mario fans of all ages to see his new balloon’s Macy’s Thanksgiving Day Parade debut.”

    “As Mario celebrates 40 years of inspiring players and families worldwide, his flight down the streets of Manhattan is both a historic milestone and a joyful celebration,” added Macy’s Thanksgiving Day Parade producer Jordan Dabby. “This parade has long been a stage for the world’s most beloved characters, and we’re thrilled to partner with Nintendo to welcome a new Mario balloon to that tradition.”

    This past September, Nintendo announced remakes for the two Super Mario Galaxy games for the Nintendo Switch 2 that released earlier in October. That same day, it revealed The Super Mario Galaxy Moviewhich will release April 3, 2026 in the US and April 24, 2026 in Japan.

    You can see Mario fly it up at the Macy’s Thanksgiving Day parade on Thursday, November 27.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • Mario, Metroid, Virtual Boy and more: all the biggest announcements from today’s Nintendo Direct

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    Whenever there’s a Nintendo Direct in September, you can be pretty sure that it’ll be a major edition of the showcase. Given that Friday’s one was scheduled to be about an hour long and that Nintendo has a whole new console to put games on, it was already likely that there was going to be a lot of news.

    Even then, it managed to be a jam-packed Direct. Let’s take a look at all the biggest announcements from the showcase, including what’s obviously the most important one: a Switch 2 version of Overcooked 2.

    Mario’s 40th anniversary

    September 13 is the 40th anniversary of Super Mario Bros. in Japan, which is a big reason why this Direct took place on a Friday (a highly unusual day for Nintendo to hold one of its showcases). Following news of Mario-related updates for the Nintendo Museum in Kyoto, the company revealed the title for the next Mario movie. It’s called The Super Mario Galaxy Movie, and it’s coming to cinemas in the US on April 3. We’ll have to wait a little longer for a trailer, though.

    There was no announcement of an upcoming 3D Mario game today, unfortunately, but there was still plenty of other news. Mario Tennis Fever is coming to Switch 2 in February as the first new Mario Tennis game since 2018. Yoshi’s getting another adventure of his own with the Switch 2 platformer Yoshi and the Mysterious Book, which is set to arrive next spring. A Switch 2 version of Super Mario Bros. Wonder with fresh multiplayer modes will drop around that time too.

    Before all of that, though, Nintendo is bringing the wonderful Wii games Super Mario Galaxy and Super Mario Galaxy 2 to Switch on October 2. They’ll be available separately or as a bundle on the eShop and as a combined edition on a $70 physical cartridge. On Switch 2, you’ll be able to play these two classics in 4K.

    Two Mario Galaxy Amiibo figures are coming in April as well. Even though I’m not typically an Amiibo collector, I really want those because Luma is just adorable. In addition, Nintendo plans to release a physical collectible of the Talking Flower from Super Mario Bros. Wonder next spring.

    Donkey Kong Bananza DLC out today

    If you’ve already smashed everything to smithereens in Donkey Kong Bananza and have been yearning for more to do in one of the biggest Switch 2 exclusives to date, you’re in luck. Nintendo revealed a paid expansion for the platformer during the Direct. It’s called DK Island & Emerald Rush and it’s out today for $20.

    You’ll be able to barrel around Donkey Kong’s home island and meet up with some familiar faces. After you’ve beaten the story in the main game, you’ll be able to try the Emerald Rush mode. This will see you undertaking timed runs in DK Island and the main game’s layers to collect emerald ore, smash fossils and collect Banandium Gems.

    Meanwhile, Nintendo has released a demo for the main game. So, if you have a Switch 2 and haven’t played Donkey Kong Bananza yet, you’ll be able to find out for yourself why the other cool kids are saying “ooh, banana!” all the time.

    Pokémon Pokopia

    Quite a few people were expecting/hoping for news of a new Animal Crossing during the Nintendo Direct. While that didn’t happen, Nintendo had arguably something even more exciting to announce — especially if you’re both an Animal Crossing and Pokémon fan.

    Pokémon Pokopia is the first Pokémon life simulation game. You’ll play as a Ditto who has been transformed to look like a human and turn empty land into a cozy paradise for both yourself and Pokémon. Ditto can learn abilities from Pokémon, such as using Squirtle’s Water Gun to give life to flora.

    It looks utterly lovely. Pokémon Pokopia is coming to Switch 2 in 2026.

    Fire Emblem: Fortune’s Weave

    Nintendo used this Direct to seriously start filling out its Switch 2 slate for 2026. One of the games it’s publishing for the system next year is a new entry in the Fire Emblem series. It announced Fire Emblem: Fortune’s Weave during the showcase.

    As ever, this will be a turn-based tactical RPG. The debut trailer touched on the story and characters in the upcoming game.

    Metroid Prime 4 and Hades 2 release dates

    We had a feeling these were coming soon, but release dates for both Metroid Prime 4: Beyond and Hades 2 were both major announcements during the Direct. Samus has a rad, Tron-esque bike in Metroid Prime 4: Beyond, which will arrive on Switch and Switch 2 on December 4.

    Hades 2, meanwhile, will arrive on Switch and Switch 2 on September 25. The full game will be available on Steam and Epic Games Store on the same day as it will exit early access on PC. There were be cross-save support across PC and Switch/Switch 2. The Switch 2 version will support 120fps gameplay when the console is docked. That Hades 2 and Hollow Knight: Silksong are dropping in the same month is pretty wild. Apologies to any designs you had on getting some sleep in September.

    Hyrule Warriors: Age of Imprisonment release date

    Nintendo announced Hyrule Warriors: Age of Imprisonment during a dedicated launch direct for Switch 2 back in April, and now there’s a release date for this hack and slash game. It’s coming to the console on November 6.

    Age of Imprisonment, which was developed by Koei Tecmo’s AAA Games Studio, sees Princess Zelda traveling back in time and meeting Rauro and Sonia, the first king and queen of Hyrule. You’ll try to take down Ganondorf (yes, again) in what’s known as the Imprisoning War. Zonai devices will be at your disposal. According to the trailer, you’ll “uncover ancient truths that were only glimpsed in The Legend of Zelda: Tears of the Kingdom.”

    There’s two-player co-op support via split-screen and GameShare. Zelda, Rauru and Sonia are among the playable characters, and you’ll be able to swap between them. You can also play as a Korok for a change instead of torturing the poor creatures, you monsters.

    AAA third-party games coming to Switch 2

    Nintendo confirmed during the Direct that Resident Evil Requiem is coming to Switch 2. It’ll arrive on February 27, the same day the next entry in Capcom’s classic survival horror series debuts on other platforms. Resident Evil 7: Biohazard and Resident Evil Village will also land on Switch on on February 27.

    We learned back in April that the first installment of the Final Fantasy VII remake trilogy was bound for Switch 2 and now there’s a release date for that. Final Fantasy VII Remake Intergrade is coming to the system on January 22.

    Switch 2 versions of indie classics

    The Nintendo Switch was such an important platform for indie games, and several that became huge hits are getting Switch 2 versions. Overcooked 2 (the ultimate relationship test, in my opinion) will have support for 4K visuals, 60fps gameplay, GameShare and CameraPlay — the feature that allows you to see you and your teammate’s faces on screen as you play —in its Switch 2 version. That’s on the way this holiday season.

    Stardew Valley will also support GameShare for co-op play on Switch 2. Mouse controls will be available, as well as four-player splitscreen and eight-player online action. Those who have the game on Switch already will get a free upgrade when the Switch 2 version arrives this fall.

    Human Fall Flat is headed to Switch 2 in Spring 2026. That will also have support for mouse controls, GameShare and eight-person multiplayer.

    It’s far too early to say whether Powerwash Simulator 2 will become an indie classic, but the original game was terrific and its sequel is getting a Switch 2 version as well. There’s no exact release date for Powerwash Simulator 2 as yet, but it’s still slated to arrive this fall.

    Suika Game gets a sequel

    Suika Game was a huge hit, and the sequel promises to soak up even more of my time. Suika Game Planet adds an extra dimension to the puzzle action. Instead of dropping fruit into a bucket and trying to combine two of the same items into a larger one, this time there’s a circular stage. That might be a fun wrinkle for anyone (me, hi) who gets frustrated about not being able to reach large fruit at the bottom of the container.

    Suika Game Planet is coming to Switch and Switch 2 this winter and I might not be able to do anything else with my time after it drops. The Switch 2 version will support a GameShare mode that allows up to four players to work together.

    Virtual Boy is back

    Last but not least, Nintendo had an absolute shocker when it came to Switch Online + Expansion Pack. No, it’s not adding Super Mario Sunshine to the Gamecube app just yet. The company is bringing Virtual Boy games to the service, which is more bananas than anything you’ll find in Donkey Kong Bananza.

    To play those games from a system that was notoriously undercooked (partly because Nintendo was placing much more focus on the massively more successful Nintendo 64 around that time), you’ll need an accessory. A $100 plastic tabletop one that looks just like the original Virtual Boy and a $25 cardboard version are on the way. They’re compatible with the Nintendo Switch, Switch 2 and, if it’s an authentic Virtual Boy experience, probably some eye strain.

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    Kris Holt

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  • Super Mario Bros. Wonder is getting a Switch 2 version with new multiplayer modes

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    Nintendo kicked off its latest Direct on Friday with a slew of Mario-related news to mark the 40th anniversary of its mascot. One of those announcements was for a Nintendo Switch 2 version of the delightful Super Mario Bros. Wonder, which is coming next spring. It will feature fresh multiplayer modes and other new features that Nintendo will reveal later.

    A region called Bellabel Park will open up. You’ll be able to hop into several modes with family and friends, such as one that will see you compete to collect the most coins on a course and a game of tag. There’s also a Bob-omb relay race, a mini game where you’ll lay out donut blocks for each other to progress through a level and a rhythm game.

    In addition, Nintendo is going to sell a physical version of the annoying cute talking flower from Super Mario Bros. Wonder. That’s coming your way next spring too.

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    Kris Holt

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  • The Super Mario Galaxy Movie will be Mario’s next crack at the big screen

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    Nintendo just dropped a trailer for The Super Mario Galaxy Movie, the sequel to the immensely popular The Super Mario Bros. Movie. This is good timing, given that tomorrow is officially the mustached plumber’s 40th birthday. It hits theaters on April TK, 2026.

    We’ve known this movie was coming for a while now, and even had an approximate release date. Now we have a trailer and it’s a doozy. Shared during today’s Nintendo Direct livestream event, the footage shows several deep-cut characters and locations from throughout the Mushroom Kingdom (and beyond.)

    This is a teaser trailer, however, so we still don’t know too much about the plot. We do know that many of the first film’s actors are returning for the sequel, including Chris Pratt as Mario, Charlie Day as Luigi and Anya Taylor-Joy as Princess Peach.

    The sequel is something of a no-brainer, given that the first film was a cultural juggernaut. It’s the most financially successful video game adaptation of all time and the third highest-grossing animated film ever. All told, it banked around $1.36 billion at the box office.

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    Lawrence Bonk

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  • The Best Mario Games, According To You

    The Best Mario Games, According To You

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    Nintendo / LongplayArchive

    “Definitely Mario Galaxy, and not just because it’s the picture. It felt like such a huge improvement over Sunshine (which I liked well enough when it came out but really does not hold up). The orchestral music, new characters, motion controls, a genuine story, and levels that all felt very different. (64 and Sunshine involve repeating levels over and over and over again to get all the stars/shines; Galaxy gives you a different path almost every time through the world.)” – sxp151

    Galaxy 1 just hit a sweet spot for me. Like all the things you listed – the music is phenomenal (one of my favorite video game soundtracks), some of the best use of Wii motion controls, the gravity physics were mindblowing, it had an incredible reward/progression system, and overall it was just fun and addictive in a way few others have matched for me (even other Marios). One of the only games that I’ve gone out of my way to do everything, pitting myself up against its toughest challenges.

    Plus, the story is surprisingly melancholy, which just gives a great mood to the whole experience. One of my all-time favorites.” – AmaltheaElanor

    Galaxy 2. Some might argue that it ‘doesn’t have enough moves,’ as if a deep moveset is what put Mario on the map. Some might argue it’s ‘too slow’ as if going speed is the ultimate benchmark of quality by which games are to be judged.

    No, what made Mario Mario is neither of those things. What made him is straightforward, crisp movement in impeccably designed levels. Sure, he can’t do a divekick or midair kick or whatever it might be, but crispness of movement is about elegance and the balance between freedom & commitment, not just filling space with new ways to change trajectory for no reason than to fill space. What’s more, he’s doing all of this elegant movement in the hands-down best level design the medium of video games has ever seen. Developed enough to build upon ideas, yet still with enough awareness to know when to move on, these spaces are creativity incarnate. They stretch the bounds of what is possible, take only the best ideas from that thinking, and pares it down to platformer par excellence. It’s hard to not keep comparing it more favorably to other games in the series, so “best level design in the business” will have to do the heavy lifting for now. And with the best level design, you have the best Mario game. Full stop.” – Jakisthe

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    Kenneth Shepard

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  • Zelda: Tears Of The Kingdom And Everything Else That Blew Me Away: Ethan Gach’s Top 10 Games Of 2023

    Zelda: Tears Of The Kingdom And Everything Else That Blew Me Away: Ethan Gach’s Top 10 Games Of 2023

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    I love the idea of annual top 10 lists until it comes time to actually make one. Then my perpetually indecisive brain freaks out about whether the game I spent 100 hours playing was actually any good, the tension between an interesting game and a fun one, and the cries of all the games I never finished or even got around to starting, still begging for my attention.

    I spent 2023 tracking some of the best new games that came out every month, attempting to at least try as many of them as I could while also measuring how my feelings changed about them as the year went on. And I ended up playing a bunch of them while still not getting around to what no doubt would have been strong personal GOTY contenders.

    With a not-so-short short list assembled by early December, the task then becomes figuring out which games I actually thought were the best. I’ve worked hard to convince myself over the years that the process is more art than science. Inevitably I tally up the perceived merits and flaws of a game and then try to compare the vague calculations, an exercise that always ends in a mix of conflicted self-doubt and second-guessing.

    Eventually I silence the internal dissent and retreat into a more abstract sense of what feels right. Recently this has meant giving in more to my personal tastes and subjectivity, championing the games I love rather than the ones I feel I ought to like, and praising them for the one or two things they do very well instead of letting all the smaller things they don’t do so well hold them back. This doesn’t impose any more order on the chaos of comparing a roguelite loot shooter to a visual novel adventure, but it does give me fewer pangs of guilt when I eventually settle on rating one above the other.

    Here, in alphabetical order, are the top 10 games that moved me the most in 2023.


    Armored Core VI: Fires of Rubicon

    Screenshot: FromSoftware / Kotaku

    I’ve always understood and appreciated the Soulsborne formula and its many flavors on an intellectual level, but Armored Core VI was the game that finally made me feel and love the initial hopelessness and eventual satisfaction that comes from mastering a FromSoftware game. The mech shooter is razor sharp and ultra polished when it comes to zipping around environments and engaging in moment-to-moment combat. You actually feel yourself becoming more in-sync with the custom robot’s strengths and limitations the more you play, each successive boss fight pushing you to come to a deeper understanding of what’s important and what’s just noise. I spent several nights trying to beat Balteus. I don’t regret any of them. And I remain blown away by Armored Core VI’s vibes-based storytelling and branching new game plus mode. Its economical arcade design rewards you for every additional minute you put into it and doesn’t waste time on anything superfluous.

    Baldur’s Gate 3

    Lae'zel looks out at the city of Baldur's Gate.

    Screenshot: Larian Studios

    Sometimes superfluous is good, though. In fact, sometimes it can be transcendent. The promise of a dozen roads not taken in a video game pays off in making the one you did walk feel unique, unlikely, and unmistakably yours. I love that Baldur’s Gate 3 contains entire games’ worth of conversations, interactions, and outcomes I will never experience. It makes the small journey I have been on feel that much more intimate and personal. None of this would matter, of course, if Baldur’s Gate 3 was not well written, painstakingly choreographed, and expertly voice acted. It’s a dense RPG full of gear and skills to manage alongside quests and boss fights to navigate, and all of it, no matter how it plays out, feels like it was meant to happen that way. It’s the new gold standard for role-playing video games.

    Chants of Sennaar

    A temple is shown in red and blue.

    Screenshot: Rundisc

    I don’t normally like language-based games. (Ironic considering I’m a writer.) I despise crossword puzzles. The inherent fluidity and ambiguousness of language mashed up with the rigid constraints of a game almost always leave me feeling underwhelmed and frustrated. I was shocked, then, to find out just how much I enjoyed Chants of Sennaar, a puzzle adventure about deciphering unknown languages between various factions in a Tower of Babel that oozes highly saturated yellows, blues, and reds. What I appreciated most was how quickly context and intuition helped whittle down possible solutions to problems, making limited communication gratifyingly achievable even when there was no foundation to begin building on. Rather than punish you for the shifty and slippery nature of language, Chants of Sennaar allows those elements to color your overall experience and interpretation of the game without blocking your moment-to-moment progress.

    Cocoon

    A moth-like creature walks by pods.

    Screenshot: Geometric Interactive

    Cocoon feels like it was chiseled from a rock over thousands of years. Everything unessential has been methodically removed. All that’s left is a seamless sequence of puzzles gently nudging you toward new discoveries and brain-twisting realizations. Remnants of conventional game design like screen icons and boss fight deaths have been elegantly eradicated. Evocative musical queues punctuate each new milestone on your journey. And the rules governing its world are supremely simple but always manage to combine into solutions that feel just outside the realm of possibility. Cocoon is probably one of the best puzzle adventures ever made.

    Cyberpunk 2077: Phantom Liberty

    V rides a motorcycle through a blockade.

    Image: CD Projekt Red

    I finished Cyberpunk 2077 for the first time last year. Despite some fantastic missions and an overwhelmingly intricate open world, it left little impression on me. That seemed a symptom of the underlying structure of the game rather than anything that could be patched out with new abilities or a more impressive sci-fi open world simulation. Night City felt fundamentally alienating to me, and none of the individual characters, story arcs, or RPG progressions managed to pull me out of that feeling of malaise. That is, until Phantom Liberty and the game’s 2.0 update in 2023. The culmination of every new addition, from takedown animations and parrying bullets with katanas to jacked-up car chases and an entire subway system, is an open-world RPG that passes some imaginary threshold from feeling static and paper-thin to one that’s lively and responsive. It helps that Phantom Liberty is a streamlined campaign in a specific part of the map that, dispensing with the MacGuffins of the main plot, can instead weave an interesting and nuanced tale of political intrigue, betrayal, and necessary consequences. Taken together, it’s the game I was hoping Cyberpunk 2077 could be ever since I finished The Witcher 3’s amazing Hearts of Stone and Blood and Wine expansions.

    Darkest Dungeon II

    Warriors fight abominations as the world burns.

    Image: Red Hook Studios

    It only took one caravan ride in Red Hook Studios sequel to convince me it was something special. Darkest Dungeon II takes everything I loved about the first game and puts it in motion, propelling its brutal emergent storytelling and grim probability-based combat over all of the divots and ditches that occasionally ensnared its predecessor. Playing Darkest Dungeon II late at night with the lights turned off made me feel like I was racing through the gothic fall of humankind to save my soul. While it loses some of the managerial depth of the first game, it more than makes up for it with its more cinematic presentation and economical focus. I wish every game could create such an unmistakable sense of place, atmosphere, and engaging stakes with similar efficiency, and made failure feel so rewarding and profound.

    Final Fantasy XVI

    Clive looks out at ruins in the desert.

    Screenshot: Square Enix / Kotaku

    This is the problematic fave on this list. Final Fantasy XVI disappointed me in so many ways. From its shallow RPG systems to its dreary and cumbersome second half, the latest game in the Square Enix series felt like it left so much untapped potential on the table. It makes me dream of what the team might accomplish if given the time and resources to mount Cyberpunk 2077’s three-year turn around from Early Access to 2.0 victory lap. Instead of droning on about all the things I disliked about this game, I’ll simply say that it’s highs were higher than almost anything else I played this year and kept me coming back through a new game plus run which has reminded me why I love it, from the incredibly sleek and satisfying action to the magnificent cinematic boss fights. When the writing isn’t falling down flat on its face and the sky isn’t overcast with an impenetrable gloom, there is more than one flicker of the return to form Final Fantasy fans like me have been waiting more than a decade for.

    Super Mario Bros. Wonder

    Mario runs on some colorful musical notes.

    Image: Nintendo

    I almost left this one off the list. It feels like a cheating. Every stage in Super Mario Bros. Wonder is juiced to the max, carefully engineered to delight, entertain, and continually surprise you, all while maintaining the series’ tightly calibrated platforming feel and bespoke attention to detail. Super Mario Bros. Wonder doesn’t catapult the formula forward or feel as inventive as recent puzzle boxes like Super Mario 3D World and Bowser’s Fury. Its most remarkable moments don’t quite measure up to the peaks in Super Mario Bros. 3 or Super Mario World. But it’s exquisitely crafted, and every level is packed to the brim with new quirks and fun ideas. No game brought me more unburdened joy this year.

    The Banished Vault

    Ships navigate a flat cosmic map.

    Screenshot: Lunar Division

    Obtuse, slow, and occasionally clumsy, The Banished Vault nevertheless takes spreadsheet navigation and adds an irresistible sense of existential dread to the proceedings. You play religious outcasts scavenging solar systems for resources to survive until the next cryo-sleep-induced hyper-light jump. The greatest terrors I felt in any game this year came from the prospect of miscalculating fuel reserves and how long I have until the next supernova. The Banished Vault can feel straightforward once you unravel its economy, but that process of demystification is complex and enthralling, and richly infused with meaning thanks to the austere presentation and haunting soundtrack. It made contemplating certain doom not just thrilling but spiritually soothing.

    The Legend of Zelda: Tears of the Kingdom

    A fairy gives her blessing.

    Screenshot: Nintendo / Kotaku

    The Legend of Zelda: Tears of the Kingdom was a slam dunk. It surpassed my wildest expectations, taking what impressed me about Breath of the Wild and finding even more ways to surprise, delight, and gently lead me through its whimsical, dangerous, beautiful world. Game critics love to reward novelty, ambition, and bold experimentation. The nature of playing so many things and being exposed to so much naturally places a premium on the new and unexpected. Tears of the Kingdom has plenty of that, but more than anything it shows masters of their craft assessing, refining, and iterating on a formula they’ve spent decades on, like Chevy working on a new Corvette or Porsche making the latest 911. I’m still stunned that there’s a Zelda game where you can make your own rocket ship and somehow it doesn’t feel like a gimmick but rather like the most obvious and natural thing you could do in an open world fantasy adventure.


    Honorable mentions: Season: A Letter to the Future, Humanity, Jusant, Planet of Lana, Saltsea Chronicles, Shadow Gambit: The Cursed Crew.

    Needed more time with: Alan Wake 2, Star Wars Jedi: Survivor, Remnant II, Lies of P, Laika: Aged Through Blood, Dredge.

    Didn’t get to: Terra Nil, Against the Storm, Fading Afternoon, A Space for the Unbound, Bomb Rush Cyberfunk, The Talos Principle 2, Slay the Princess, Void Stranger, and many more.

    Liked but didn’t love: Spider-Man 2, Starfield, Diablo IV, Sea of Stars, Hi-Fi Rush, Moonring, Thirsty Suitors.

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    Ethan Gach

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  • 38 Years Ago, Nintendo Changed Pop Culture Forever

    38 Years Ago, Nintendo Changed Pop Culture Forever

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    At the start of the 1980s, video games were mostly relegated to coin-gobbling arcade machines, but their surging popularity prompted a Time Magazine cover story in January 1982 with a cringeworthy warning: “GRONK! FLASH! ZAP! Video Games are Blitzing the World!”

    If this sounds like Big Boomer Energy, that’s because Baby Boomers were between 20 and 40 years old at the time and represented the dominant group of consumers. Media panic about gaming addiction depicted arcades as depraved places for lowlifes. Meanwhile, an oversaturation of at-home consoles and a parade of middling games led the entire American game industry to crash in 1983.

    Nintendo pretty much single-handedly saved gaming with the NES (see on Amazon) back in 1985, and pop culture has never the same. Originally released in Japan as the Famicom (“Family Computer”), the NES is a redesign specifically tailored to western markets. Instead of a video game console, it was branded as an “Entertainment System” with a “Control Deck” that used “Game Paks.”

    A risky bet

    “It started with a phone call in 1981,” NES creator Masayuki Uemura told author and reporter Matt Alt in 2019, “President Yamauchi told me to make a video game system, one that could play games on cartridges. He always liked to call me after he’d had a few drinks, so I didn’t think much of it. I just said, ‘Sure thing, boss,’ and hung up. It wasn’t until the next morning when he came up to me, sober, and said, ‘That thing we talked about—you’re on it?’ that it hit me: He was serious.”

    Uemura, who had originally been poached from Sharp to develop light-gun technology for toys at Nintendo, then spent six months deconstructing and reverse-engineering rival consoles like the Atari 2600 and Magnavox to study the circuitry. The 8-bit Famicom he designed proved more powerful than its competitors, and the toy-like color scheme was hand-picked by a scarf that Nintendo President Yamauchi liked (the same red and white Mario wears on the cover of Super Mario Bros.). It helps that in 1984, Japanese legislators modified an act regulating entry to places like bars and casinos to include arcades out of concern that it impacted “public morals.” Younger Japanese had to resort to home consoles instead, so the Famicom came at the perfect time for it to boom.

    Famicom games on display at Tokyo used game store Super Potato.
    Photo: Tomohiro Ohsumi/Bloomberg (Getty Images)

    To capitalize on the American market, however, required a totally different approach—one that would pay off big-time.

    In a lecture at New York University in 2015, Uemura said the front-loading design of the NES was inspired by VCRs, a booming form of at-home entertainment in America at the time. The Game Pak cartridges are 5.25 x 4.75 x 0.75 inches, with a considerable amount of heft to them, and the simple, boxy grey design is nothing short of iconic. They slide into the front of the system, and then the user has to press the cartridge down so its brass-plated nickel connectors hit the cartridge slot’s connector pins. Frequent use actually wears down the pins, which can lead to a flawed connection.

    For years, gamers propagated the myth that blowing in the Game Paks to clear out dust would solve this problem, which instead exacerbated it due to the moisture in their breath. Still, sliding the paks in, pressing them down, pressing them again, pulling them out, blowing in them, and repeating the process felt like a game unto itself.

    The console’s most memorable and successful accessories was the NES Zapper, a light gun that launched alongside the console in America. “America loves guns,” Uemura said when talking about how Nintendo marketed the NES in the west. Most of us had the Super Mario Bros. / Duck Hunt dual cartridge and delighted in blasting ducks while that gleeful dog retrieved their bodies. For your typical millennial gamer, the Nintendo Entertainment System served as the primary gateway into a lifelong hobby that never let up. I have fond memories playing The Legend of Zelda with my grandmother. She would’ve loved Tears of the Kingdom.

    The origin of the classics

    Take one look at Nintendo’s biggest releases in the last couple years, and you can trace many of them all back to the NES: Super Mario, Zelda, Metroid, and Fire Emblem.

    By 1990, Nintendo had seized more than 90 percent of the U.S. video game market, thanks in no small part to a rigid third-party licensing agreement that still serves as a major industry precedent. Game developers that wanted to publish games for the NES had to agree to an exclusive licensing deal that restricted them from porting games to other consoles. Nintendo also directly approved each game to ensure a certain standard of quality.

    Konami, Capcom, Taito, and Namco all participated in this and remain prominent developers even today. Castlevania fan? Thank Nintendo and the NES for that. Even Square and Enix saw great success putting Final Fantasy and Dragon Quest on the NES. Now, 20 years after the companies merged into Square Enix, both franchises are still going strong.

    A NES deluxe set with original box and ROB the Robot.

    Photo: Reddit

    Despite all its success and rapid sales over a few short years, the NES doesn’t even break the top 10 best-selling video game consoles of all time at roughly 62 million units to date — even the widely panned PlayStation Portable sold more over time — but Nintendo’s breakthrough home console remains arguably one of the most important pieces of tech ever created.

    “When console games were popularized and presented to everyone, it felt like we were all exploring a new frontier of dreams together,” Masayuki Uemura told Used Games magazine in 2000. “Although some people may occasionally have wasted their money on a bad game here or there, both creators and players were obsessed with games then. I believe there’s still wonder to be found in that older generation of games.”

    He was right. The NES Classic Edition — a dedicated emulator featuring 30 NES classics — rolled out from late 2016 into 2017 with many of the 2.3 million units selling out immediately. The 2018 relaunch saw similar demand.

    The lasting legacy of the NES, however, lies with the Nintendo Switch which has sold more than 129 million units to date. With patents for what could be the successor to the Nintendo Switch, now’s as good a time as any to remember and appreciate what the Nintendo Entertainment System did for gaming 38 years ago.

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    Corey Plante

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  • Miyamoto Was Like ‘That’s Not How Elephants Work’

    Miyamoto Was Like ‘That’s Not How Elephants Work’

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    The next mainline 2D Mario game, Super Mario Bros. Wonder, looks fantastic, shaking up the franchise’s formula with new powers, worlds, and enemies. In particular, one new power that turns Mario into an elephant became quite popular online. However, at first Mario’s creator Shigeru Miyamoto, wasn’t a fan of the odd transformation.

    Super Mario Bros. Wonder, out later this October on Nintendo Switch, looks well…wonderful! The game features a new, revamped art style that looks 10x better than the New Super Mario Bros. games’, and is filled with new ideas and gameplay mechanics, including Elden Ring-like multiplayer features and a huge roster of playable heroes: Mario, Luigi, Peach, Daisy, Blue Toad, Yellow Toad, Toadette, and Nabbit. But perhaps the most talked-about new additions to the Mario formula are the new power-ups, including one that turns Nintendo’s plumber into a large pachyderm. Apparently Miyamoto had some…thoughts about Elephant Mario during development.

    In an August 31 interview with IGN, Super Mario Bros. Wonder director Shiro Mouri and producer Takashi Tezuka explained that during production of the game, Miyamoto did provide feedback and notes, but he wasn’t in their “hip pocket” all the time “whispering” in their ears.

    “Sometimes he would come by where we are working and look at things and give some opinions,” said Tezuka. “He would generally observe things and make comments here and there.”

    Miyamoto had some notes on Elephant Mario

    However, according to Mouri, Miyamoto did have a problem with Elephant Mario, at first.

    “It was a phase where we still had tentative visuals for Elephant Mario, and we had plans to adjust the visuals already,” said Mouri. “But he had come and taken a look before that and he gave us the sharp comment that ‘This doesn’t look like a Mario character.’”

    Nintendo

    According to Mouri, Mario’s dad also took issue with how Elephant Mario sprays water from his trunk, saying that “if an elephant was actually spraying water, it wouldn’t move that way.”

    I like to imagine that Miyamoto comes home and spends hours watching elephants in the wild via documentaries and old videos on the internet, closely studying their moves. And finally, all that hard work paid off. Good for him.

    Where did the idea for Elephant Mario come from?

    In a separate Thursday interview with Wired, Mouri and Tezuka explained that the idea for Elephant Mario came from the desire to create a power-up for the famous plumber that would make him big and able to shoot water. Elephant was the natural choice.

    However, when they wanted to let Mario dig underground, they didn’t go with a “mole Mario,” as they wanted him to be able to also take out enemies above him. So naturally they did what anyone else would in that scenario, and slapped a working drill on Mario’s head. I can only assume what Miyamoto thought about that.

    Tezuka also pushed back on the idea that Mario games can’t change or evolve, telling Wired he asks his team to come up with wild ideas and not to worry about rules or limits.

    “I do think people have ideas that Mario [games have] to be a certain way. There are certain limitations that people have in their own brains,” Tezuka said. “If you think it looks cool, it’s going to be fun. Do it.”

    Super Mario Bros. Wonder—and all of its wild power-ups—launches on October 20 on Nintendo Switch.

    .

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    Zack Zwiezen

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  • Zelda Movie Rumors Have Nintendo Fans Mighty Nervous After Super Mario Bros.

    Zelda Movie Rumors Have Nintendo Fans Mighty Nervous After Super Mario Bros.

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    While rumors that Nintendo is close to closing a deal with animation studio Illumination for a Legend of Zelda film should come as no surprise in the wake of the record-breaking success of The Super Mario Bros. Movie, some fans have made it abundantly clear online that they aren’t all that jazzed about this potential pairing.

    In a recent episode of The Hot Mic podcast, reporter Jeff Sneider said he’d received a tip from “a great source” indicating that Universal Pictures, Illumination’s parent company, is close to penning a deal with Nintendo for a future Zelda film.

    Zelda…is looking like the next big Illumination Nintendo franchise, which again, I think we were all sort of expecting, but I’m told that that is happening and it’s costing Universal a pretty penny because of the success of Super Mario, like Nintendo kind of knows its worth at this point, but yeah, I’m told that that is now going to be a reality,” Sneider said.

    Kotaku reached out to Nintendo for comment.

    Fans think Nintendo should shop around elsewhere for a Zelda movie studio

    Despite Illumination having great success with the Mario film, the Despicable Me studio isn’t looking like a first-choice draft pick to adapt the fantasy video-game franchise to some Zelda fans, who perhaps see the studio’s tendency toward glossy, upbeat films as a mismatch for a series whose tales are often poignant and shot through with magical mystery.

    Specifically, some fans have expressed fear at the thought of a Legend of Zelda film from Illumination that comes packed with pop song needle drops, a tendency seen not just in the Mario Bros. movie but the studio’s other films as well. (Eminem, anyone?) Zelda fans are also dreading the idea of enduring rounds of glitzy casting announcements packed with Hollywood stars for a film based on the beloved series. Here’s some of what folks are saying about the Zelda movie deal rumor.

    “I enjoyed the Mario movie but I can say with full confidence Illumination is NOT the right studio to handle a Zelda movie,” YouTuber Penny Parker wrote on Twitter. “Not saying ‘it will be bad’, but they couldn’t even show the restraint to not put 80 licensed songs in Mario, a franchise already revered for iconic music.”

    “Illumination making the Mario movie filled me with so much glee but the thought of them making a Zelda movie stops me in my tracks LOL,” Twitter user velsmells said. “Also I know [animation studio] Fortiche is definitely busy with Arcane S2, but it’d be so cool to see an entire Zelda movie with their style,” they continued, including images from the hit League of Legends tie-in show to support their argument.

    “I agree, I don’t think Illumination is the right fit at all for the Zelda IP. I am just saying if it HAS TO BE them, Toon Link is the most fitting route to go with,” Twitter user UltimaShadowX wrote in a separate thread, referencing Link’s cel-shaded look in The Wind Waker. “Imagining DreamWorks doing a Zelda movie with The Last Wish style would be insanely hype and preferable.”

    Read More: The Mario Movie Is So Successful Disney’s Giving It Props

    While an animated adaptation of Zelda seemingly comes with challenges that the Mario Movie didn’t, it makes sense that Nintendo might want to throw its sword-wielding hero onto the big screen, considering the fact that the Mario Movie recently surpassed Disney’s Frozen as the second-biggest animated film of all time, according to Variety.

    During a Mario movie press junket interview with Japanese news publication Nikkei (translated by Video Games Chronicle), Zelda and Mario creator Shigeru Miyamoto expressed interest in future movie projects so long as they’re centered around “characters that are suitable for film and characters that are well known.” When asked about the possibility of a Zelda movie in a recent interview with Polygon, Tears of the Kingdom producer Eiji Aonuma expressed his enthusiasm for the idea, saying “I am interested for sure. But it’s not just me being interested in something that makes things happen, unfortunately.”

       

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    Isaiah Colbert

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  • The Super Mario Bros. Movie: Why Is This Damaging Italian Stereotype Still “Okay” in 2023?

    The Super Mario Bros. Movie: Why Is This Damaging Italian Stereotype Still “Okay” in 2023?

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    Despite the phenomenon of so-called woke culture coming for everything under the sun with regard to accusations of being offensive, the one glaring ethnicity that remains a free-for-all in terms of still somehow remaining up for grabs for mockery in the mainstream is Italians. Nothing has made that more apparent in 2023 than not only the release of The Super Mario Bros. Movie, but its raging success at the box office (and at a time when box office success is decidedly few and far between). Because, it’s true, no one seems to view Italians as worthy of adequate representation, least of all in the U.S., where the long-standing tropes pertaining to Italian culture have typically stemmed from bastardized Italian-American culture. Tropes that, of course, persist because they are so easily commodifiable. This is why entities like the Olive Garden and the Mob Museum—both of which are grotesque in their representations of Italians—exist and are able to thrive without anyone apparently getting offended enough to say, “This is a shameful reduction of my culture.”

    Arriving into the American lexicon after the mob stereotype was proliferated by The Godfather trilogy in the 70s and after the advent of the Olive Garden in 1982 (started in, where else, Florida), Super Mario Bros. was released in 1985 as a platform game for the Nintendo Entertainment System. But, of course, from the start, Super Mario Bros. was never concerned about “accuracy” or “cultural sensitivity” or “fair representation.” And all because Mario’s creator, Shigeru Miyamoto, “arbitrarily” saw fit to make him “Italian” because of the pipes that were going to be involved in the landscape, therefore “plumbing” seemed like a natural fit to be incorporated into the video game. Per Miyamoto, “…with Mario Bros. we had a setting of course that was underground, so I just decided Mario is a plumber. Let’s put him in New York and he can be Italian. There was really no other deep thought other than that.” And so, thanks to Miyamoto’s so-called lack of “deep thought,” Italians as a culture have continued to pay the price for decades, with a reductive stereotype that just won’t fucking die. Worse still, the “It’s-a me, Mario!” delivered in that garish, false Italian accent is being disseminated anew to a subsequent generation of children who will now think that this is a perfectly acceptable “rendering” of Italians and those with Italian heritage as they parrot the phrase freely.

    The Super Mario Bros. Movie, written by Matthew Fogel and directed by Aaron Horvath and Michael Jelenic, wastes no time in getting right to the offensive meat of it all, with Mario (Chris Pratt) and Luigi (Charlie Day) appearing in a commercial for their new plumbing business and laying on thick the caricaturized version of an Italian accent. We’re talking as thick as nasty, American-sanctioned “ragù” (think: the Prego brand). The van shown in the commercial reads “Super Mario Bros. Plomería.” Emphasis on plomería, which is a fucking Spanish word. If they wanted to be “Italian” about it, they could have at least used the correct word, piombatura (and don’t try to say Spanish was used for the sake of the Dominicans or the Puerto Ricans living in Brooklyn). Alas, mélanging Spanish words with Italian ones is among the most minimal offenses delivered like so many blows to the head throughout the movie.

    After seeing the commercial on TV together at the Punch-Out Pizzeria, Mario asks his brother in a “normal” voice, “What are the accents? Is it too much?” the original Jumpman version of Mario appears next to them while playing a Donkey Kong-esque arcade game to insist, “Too much? It’s a-perfect!” The voice of this man, Giuseppe, is portrayed by none other than Charles Martinet, the long-time voice of Mario. And, in case one needed the obvious confirmation, Martinet is far from Italian, born in California with French descent. Of course, it’s no secret that the French are among the many who relish mocking Italians with a parodied accent and overzealous love of pizza (see: the highly offensive coronavirus-era sketch on Groland), so maybe that’s part of Martinet’s inherent animosity toward the character. For why else would he not only suggest doing the voice in that pitch (apart from claiming children would be too scared of a “deep-voiced” “Italian”) and false cliché, but also chime in that Mario should dream of pasta whenever a player leaves him alone (Sims-style). In Super Mario 64, this would translate into Mario murmuring between snores, “Ahhh spaghetti, ahhh ravioli, ahhh mamma mia.” Because, again, all Italians appear to be to Americans are jolly, lobotomized pizza and pasta fiends. So what else would he possibly have to say in one of his first opportunities for video game dialogue?

    Another person who weighs in on the brothers’ caricaturized commercial is their former boss, Spike (Sebastian Maniscalco), who happens to be sitting in the pizzeria as well, and takes the chance to mimic them by saying, “Yeah, it’s a-me!” when they confront him. Wearing a trucker hat that says “Wrecking Crew” (a nod to the 1985 video game of the same name, in which Foreman Spike is Mario and Luigi’s opponent) on it, Spike proceeds to make fun of them with as much delight as any person getting off on perpetuating an Italian stereotype. Spike ends their interaction with the assurance, “You’re a joke, and you always will be.” Well, he has that right…when taking into account that Mario continuing to be a “viable” representation of an Italian-American will ostensibly persevere. Because this franchise money is just too good to be bothered with or by any “moral objections” to such increasingly antiquated, out-of-touch, belittling portrayals. We’re talking Blackface-level shit. A “controversial” comparison for many, to be sure, however, one fails to see the difference between slapping Italians with a dumb plumber stereotype, “bequeathing” them with stocky, hirsute bodies and huge noses and hideous accents versus, say, making a Black person into “the help” speaking with a “yes massa” voice in either sambo or mammy stereotype form. The fact that companies like Aunt Jemima, Uncle Ben’s and Mrs. Butterworth’s all replaced their racist “mascots” in the wake of the BLM movement that flared up after George Floyd was murdered is yet another testament to how caricatures of races that were invented in the past are no longer allowed to endure in the present. Except, of course, in the case of Mario and Luigi.

    In terms of “Oppression Olympics” (to borrow a term from Ginny and Georgia), no one would argue that Black and Asian people haven’t had it the worst of any race. And yet, Italians, white or not (but still not the “right” kind of white), are not without their own history of oppression and being viewed as “lesser than” by the “pure” white race. From the 1891 New Orleans lynchings to the Sacco and Vanzetti case to “all” Italian-Americans being branded as “labor agitators” amid certain anarchist and socialist movements in the U.S., there is a long history of anti-Italian sentiment. One that seems, ultimately, to extend to reducing a culture so rich to something as derogatory as Mario and Luigi. And though Italians, better than most, can take a “joke,” there’s a difference between “poking fun” “in good taste” and being an outright asshole about perpetuating damaging stereotypes (as one Italian put it on The Gamer, “This vague pseudo-Italian identity is something I’m not happy about, because if it’s just a joke then it’s time to rein it in”). While Italians themselves tend to take teasing in stride (perhaps so that they, in turn, can keep dishing it out), there should be a limit, at this point, to how much “It’s-a me” bullshit someone can take. Even if that person is “merely” a descendant of the Italy-born.

    Perhaps as a way to protect from the accusation of “racism,” both The Super Mario Bros. Movie and 1993’s live-action Super Mario Bros. play up the element of Mario and Luigi being “Brooklyn Italians”—an entirely different animal from Italian Italians. In the latest version, Beastie Boys’ “No Sleep Till Brooklyn” is cued as the duo rushes to make it to their first official plumbing job. The constant mention and backdrop of Brooklyn is, however, one-upped by Super Mario Bros, wherein mobster types like Anthony Scapelli (Gianni Russo, a quintessential New York Italian exploiting his heritage for pay) are part of the “natural milieu” of being a Brooklyn Italian for Mario and Luigi (inexplicably played by Bob Hoskins and John Leguizamo). This includes eating spaghetti with meatballs (with the sauce not even mixed in atop the white pasta) as accordion music plays in the background. A scene that goes on during Luigi’s date with Daisy (Samantha Mathis), a double with Mario and his own girl, Daniella (Dana Kaminski). But at least Super Mario Bros. doesn’t try to show any scenes of Mario and Luigi with an affronting Italian stereotype of a family as well. Unlike The Super Mario Bros. Movie, which grafts the core plotline (re: an interdimensional glitch) of the 1993 version, written by Parker Bennett, Terry Runté and Ed Solomonm, and co-directed by husband-and-wife team Rocky Morton and Annabel Jankel. Just as it is in Super Mario Bros., The Super Mario Bros. Movie also finds Mario and Luigi transported to an alternate realm (the Mushroom Kingdom for Mario and the Dark Lands for Luigi) via a sewer system beneath Brooklyn. In the original, this happens just before Daisy (the Princess Peach stand-in) is warned by Scapelli, “I know a lotta girls who been goin’ missin’ in Brooklyn lately.” In other words, a mafioso threat that indicates she can be “erased,” just as anyone else has who’s dared to get in the way of his construction plans. Because, yes, of course Scapelli is “in construction.” A long-standing “career front” for mafiosi of the Eastern Seaboard.

    When Luigi and Mario follow her into the alternate realm that’s been brewing ever since a meteorite hit Brooklyn sixty-five million years ago and wiped out the dinosaurs, Luigi is sure to tell Mario, in Dorothy fashion, “I gotta feelin’ we’re not in Brooklyn no more.” And, whilst watching The Super Mario Bros. Movie, one might say, “We’re not in 2023 no more.” Surely we can’t be, if woke culture had gone the whole nine yards and spared Italians of any further denigration from a video game that wields characters called goombas (among the weakest enemies in any Mario fight). A direct reference to the pejorative word “goombah” that Americans would use to refer to Italian immigrants and their supposed inherent association with organized crime. And yet, one should note that, per American Minority Relations, “the rate of criminal convictions among Italian immigrants was less than that among American-born whites” in the mid-twentieth century—this being the height of mafia fear. Nonetheless, the stereotype prevailed, and became profitable to many people. Particularly increasingly diluted generations of bona fide Italians who had transformed into something entirely different: a New York Italian (or, worse still, a New Jersey one). And the name of that game was: capitalize, capitalize, capitalize. No matter how self-exploiting it was. This being why Little Italy is some Disneyfied presentation of “Italian culture” complete with red-and-white checked tablecloths, Chianti bottle décor and nothing but plates of pasta doused in the grossest, saltiest sauces imaginable. Surely, no self-respecting person can truly believe this is “authentic,” and yet, they go for “the ambience” regardless.

    In contrast to this breed of Italian (i.e., the Italian-American that has further perpetuated the false, negative stereotypes of actual Italians), those who hail from the boot take pride in their culture, one that is rich with so many other things beyond what Americans in particular cling to as the “complete” (read: two-dimensional) formation of their national identity. Included in that is Super Mario Bros., which the Japanese can be thanked for (and defenders of Mario’s existence constantly like to throw out that he’s “technically Japanese,” so it’s fine). But if it weren’t for the Americans glomming onto this brother duo so enthusiastically, Super Mario Bros. might never have been successful enough to become such a pervasive reminder that this is the Italian version of a sambo. To emphasize that analogy, imagine if you will a “superhero” Black person portrayed as a housekeeper who eats nothing but watermelon and fried chicken and speaks with a drawl. How is this divergent from depicting an Italian as a “superhero” plumber who relishes eating only pizza and pasta and wielding an accent with an “a” said between every word? It’s fucking foul and should no longer be tolerated. In fact, not since House of Gucci has there been such a pop cultural affront to Italians. To this end, it has to be said that the group doing the most damage to “the brand” is, ironically, Italian-Americans (which Lady Gaga is certain to remind she is whenever possible). But it’s the American part that gets the better of them every time, wanting to be “enterprising” about the culture rather than portray it with something like grace and realism.

    Time and time again, it might be asked, who is the stereotype “really” hurting if Italians “of all stripes” can keep cashing in on it by pandering to the caricature people apparently want to see? Some could say there’s no harm in Super Mario Bros. if the Italians themselves don’t complain and that “fellow Europeans” make fun of each other all the time. But it’s simply not true. For one thing, Italians are parodied more than most “sects” of Europeans and, for another, Italians likely don’t complain because Super Mario, to them, is viewed as a strictly American piece of ephemera (despite being Japanese-created). What’s more, such content as this is usually viewed in a dubbed format, which means Italians often don’t get to hear the full effect of how bad they’re being made to sound. A “sound,” as it were, that keeps contributing to how Mario and Luigi remain a “benchmark” to Americans for how all Italians ought to be “categorized.” No matter how “woke” Americans think they’ve gotten.  

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    Genna Rivieccio

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  • Super Mario Bros. Movie Shouts Out Nintendo’s Biggest Water Fan

    Super Mario Bros. Movie Shouts Out Nintendo’s Biggest Water Fan

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    Screenshot: Nintendo / Kotaku

    Like most people who require water to live, you probably like H20 a normal amount—but you definitely don’t like water as much as this famous Nintendo fan. They’re so well-known and beloved that they’ve even been featured in the official plumber website for the Super Mario Bros. movie.

    Super Mario Bros. Plumbing is a website for a fake plumbing service where Mario and Luigi come to unclog your pipes. Not like that, you pervert. Anyway, the website is an elaborate movie marketing campaign that even features a real live van tour. If you look down at the carousel section of the website, you’ll see a review by someone named Pipe_Dreamz. “Amazing looking water courtesy of the brothers,” it says.

    For the non-chronically online, Pipe_Dreamz is likely a reference to a Miiverse user named MARIO WiiU. They spent at least a couple of years commenting on the graphical quality of video game water on Nintendo’s official forums. Their bio describes them as “a hardcore Nintendo fan” who has been playing the publisher’s games since 1985. Despite being a Nintendo gamer since the Nintendo Entertainment System, they felt that the Wii U is “an amazing system.” You do you, buddy.

    Since Miiverse was discontinued in November 2017, a new account claiming to be MARIO WiiU has appeared on Twitter. However, there isn’t a viable method to confirm that they’re the same person (A conundrum that they’ve addressed publicly). I have my doubts. The original water commentator had posts that were unrelated to water, and the new account only contains tweets about water. So the account is likely run by a fan of the water liker.

    This isn’t the first time that Nintendo of America recognized video game water’s biggest fan. Three years ago, the publisher tweeted “Nice water” alongside a clip of Paper Mario: The Origami King.

    The Miiverse may be gone, but the spirit of MARIO WiiU lives on.

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    Sisi Jiang

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  • ‘Mario Rap’ Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    ‘Mario Rap’ Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

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    Another new trailer for the upcoming Super Mario Bros. movie has been released today, part of the onslaught of expensive and lengthy Super Bowl commercials, and while that’s usually enough to rot the brains of even the most online among us, I can assure you, this one is fantastic.

    Unlike every previous trailer, which are actual trailers featuring snippets from the movie, this is a new take on the Mario Rap, the classic intro from the Super Mario Bros. Super Show, the live-action series that ran from 1989-1991.

    Here, in case you need a refresher, is the original:

    Super Mario Brothers Super Show Intro

    And here is the 2023 version:

    Super Mario Bros. Plumbing Commercial

    I haven’t called that number because I’m not the in the US, but that website is indeed up and running, and is everything you would hope it would be from a struggling small business servicing the Brooklyn and Queens areas. There’s excessive animation, broken image links, a careers page (still under construction, sadly) and even a novelty mouse cursor.

    UPDATE: Hahahaha the number works:

    Best of all, though, are the testimonials, including one from Spike, who is actually the brothers’ boss, and who is making an appearance in the movie (he’ll be played by comedian Sebastian Maniscalco).

    Image for article titled 'Mario Rap' Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    Screenshot: Illumination


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    Image for article titled 'Mario Rap' Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    Screenshot: Illumination

    It’s weird that one of the things people have been most interested about as far as the upcoming Super Mario Bros. movie is concerned is how everyone sounds. I mean, we know who the cast is, have known that forever, but what we haven’t known is the extent to which each actor was going to ham it up.

    It’s why everyone has been so obsessed with Chris Pratt’s Mario, and why Jack Black seems perfect as Bowser because…he’s done that voice 1000 times and he was born for the role. One major voice we haven’t heard yet, though, is Seth Rogen’s Donkey Kong, and it was also one that could have gone in any number of directions.

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    Luke Plunkett

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  • The Internet Loves Donkey Kong’s Ass In The Super Mario Bros. Movie

    The Internet Loves Donkey Kong’s Ass In The Super Mario Bros. Movie

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    Donkey Kong walking with a giant peach under his arms.

    Donkey Kong’s bootay don’t jiggle jiggle. It folds.
    Image: Nintendo / Illumination Studios / Kotaku

    When Nintendo uploaded the first promotional image for The Super Mario Bros. Movie, fans were quick to clown on the plumber for his concave ass. The looming question on everyone’s mind was whether or not Mario’s one-time nemesis Donkey Kong would have his ass nerfed too. Thankfully, DK has enough junk in the trunk to make up for Mario’s shortcomings. Yes, it’s going to be that kind of blog.

    Yesterday, Nintendo premiered the second Super Mario Bros. Movie trailer. Outside of being a better trailer than the first one by virtue of it featuring a girlboss Princess Peach and a cavalcade of easter egg references for fans to comb over, it also came with the added bonus of Donkey Kong doing to Mario what a majority of viewers want to do to Chris Pratt’s voice: beating the daylights out of it. But we’re not here to talk about Chris Pratt’s voice, I already did that. We’re here to talk about Donkey Kong’s badonkadonk.

    If you weren’t too busy cheering for Donkey Kong straight jobbing Mario in a bout of fisticuffs, chances are your curious eyes wandered toward the derrière of the caked-up barrel-throwing ape. Truly, any and all crimes Illumination Studios committed by unleashing the Minions upon humanity hath been redeemed thanks to the authenticity it brought to Kong’s glorious ass. Illumination even gave Kong a snatched waist to boot, so you know old boy can throw that thang back around in a circle like the best of them. But don’t just take my word for it. Here’s what fans had to say about DK’s ass online.

    “Thank christ, they keep his clappers,” one Twitter user wrote.

    “Damn— Donkey Kong is double cheeked up, hella ass, the sun is still out,” wrote another.

    “Not feeling it, but Donkey Kong has the butt. So at least, if nothing else, they got that right,” another observed. 

    “He’s gonna carry the twerking scene,” another replied. 

    The jury is still out on there being a twerking scene in The Super Mario Bros. Movie but if the Minions presenting their TicTac asses for their promotional material is anything to go by, chances are we’re at least gonna get more than a cheeky side angle of Kong’s booty meat when the movie finally hits theaters on April 7.

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    Isaiah Colbert

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  • John Leguizamo Says Casting Chris Pratt In New ‘Super Mario Bros. Movie’ Is ‘Going Backwards

    John Leguizamo Says Casting Chris Pratt In New ‘Super Mario Bros. Movie’ Is ‘Going Backwards

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    By Brent Furdyk.

    John Leguizamo played Luigi opposite the late Bob Hoskins’ Mario in the 1993 live-action comedy “Super Mario Bros. Movie” and he’s sharing his thoughts about the casting for the upcoming animated “The Super Mario Bros. Movie”.

    In the new film, Chris Pratt voices Mario while “It’s Always Sunny in Philadelphia” star Charlie Day voices Luigi, casting choices that Leguizamo sees as “going backwards.”

    “I’m O.G. A lot of people love the original,” Leguizamo said in a recent interview with IndieWire.


    READ MORE:
    John Leguizamo Says ‘Too Bad They Went All White’ With ‘Super Mario Bros.’ Movie Casting

    “I did Comic-Con in New York and in Baltimore, and everyone’s like, ‘No, no, we love the old one, the original.’ They’re not feeling the new one,” Leguizamo added. “I’m not bitter. It’s unfortunate.”

    Photo by Moviestore/Shutterstock

    As Leguizamo recalled, directors Annabel Jankel and Rocky Morton “fought really hard for me to be the lead because I was a Latin man, and they [the studio] didn’t want me to be the lead. They fought really hard, and it was such a breakthrough. For them to go backwards and not cast another [actor of colour] kind of sucks.”

    Last year, the film’s producer, Chris Meledandri, addressed skepticism about casting the non-Italian Pratt as the iconic video game character.


    READ MORE:
    Chris Pratt Promises His Super Mario Voice Is ‘Unlike Anything You’ve Heard’

    “We are collaborating with Chris and his experienced team to not just create a character-licensed film, but a new piece of entertainment which brings ‘Super Mario Bros.’ to life on the screen and allows everyone to enjoy whether or not they know about the game,” Meledandri said, as reported by Deadline.

    “When people hear Chris Pratt’s performance, the criticism will evaporate, maybe not entirely — people love to voice opinions, as they should,” he added. “I’m not sure this is the smartest defense, but as a person who has Italian-American heritage, I feel I can make that decision without worrying about offending Italians or Italian-Americans… I think we’re going to be just fine.”

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    Brent Furdyk

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