Spider-Man 2, the highly anticipated sequel to Insomniac Games’ blockbuster 2018 action-adventure game, is out today, October 20. And though there’s plenty to be said about the impossibly fast fast-travel, the fantastic opening scene, and the story thus far, there’s one thing that I can’t get off my mind: Peter Parker’s muscles.
Spider-Man 2’s New Web Wings Make It Feel Like A Proper Sequel
When I played through Spider-Man 2’s opening scene, which frequently has Peter and Miles Morales fighting side-by-side, I noticed that the former seemed more beefed up than in the original game. And I’m not alone: The replies in my post on X (formerly Twitter) wondering if Peter got on that protein grind are full of people remarking on his physique.
The term “caked up” is being thrown around, and not just when he’s in that skin-tight suit. Even when he’s not wearing the Spider-Man costume, Peter boasts a neck so thick he looks like a WWE wrestler. There’s certainly at least the illusion of a buffed-up Peter, but is this just the result of the sequel being a PS5-only release, and therefore able to make the most of the current-gen consoles graphical rendering power?
Or perhaps Insomniac, knowing that there are more tag-team fights in the sequel, decided to make Peter a bit thicker so you could better delineate between him and Miles mid-battle. Maybe Peter, despite struggling to keep a job, clean his recently deceased Aunt’s house, and otherwise live a well-balanced life, decided to up his creatine intake and start meal-prepping some ground turkey and rice.
But speculation without proof is irresponsible, especially for a journalist. So I tried to prove that Peter Parker is more muscular in Spider-Man 2 than he is in the original game. I’m an amateur weight-lifter myself, and I can recognize when a lat spread looks decidedly more spread-y than previous versions. But that’s not enough—I asked other journalists who are experts in the field (“a real twink to twunk moment IMO,” said io9’s James Whitbrook, who noticed Peter’s neck and chest definition the most). I texted an ex who once chided me for not mixing creatine into my diet. I pored over a video comparing the visuals from the first and second games, lingering far too long on his gluteal fold. That last one helped me see the differences in Peter’s base costume (color changes, adjustments to patterns, etc.) as well as the slight changes to his body, which could be the result of him aging, spending more time as Spider-Man rather than Peter, or a new workout regimen.
Screenshot: Nick930 / Insomniac / Sony / Kotaku
Here’s what I noticed. His neck is definitely thicker, which could be the result of an increase in weighted shrugs (both dumbbell and Kirk) and/or weighted neck extensions. His lat spread, or latissimus dorsi (which covers the width of your middle and lower back), is definitely larger and more defined, likely the result of lat pull downs and/or pull-ups.
Peter Parker’s cupcake in Spider-Man 1 and his actual cake in Spider-Man 2.Screenshot: Nick930 / Insomniac / Sony / Kotaku
Most importantly, his butt and hamstrings are more defined and juicy, which could be thanks to Romanian deadlifts, sumo squats, and/or glute bridges. The fact that he’s a superhero likely contributes to him having a far easier time gaining and toning muscle than your average person—though you will definitely see some results if you start mixing the aforementioned workouts into your daily routine. You’re welcome.
I reached out to Insomniac Games for comment regarding Peter’s physique, but did not receive a response in time for publication. Despite this, I can say with some confidence that Spider-Man 2’s Peter Parker is a bit more of a beefcake than he was in the previous game. Case closed. I’ll await my Pulitzer.
Marvel’s Spider-Man 2is out, and that means we can talk about the game’s post-credits content and how the big PlayStation sequel seems to set up some very interesting, and very predictable, scenarios for future games and DLC. So uh, we’re gonna do it.
Spider-Man 2’s New Web Wings Make It Feel Like A Proper Sequel
But before we go any further, a big ol’ spoiler warning is needed. Seriously, I’m about to openly discuss Spider-Man 2’s ending and post-credits scenes. If you haven’t finished Insomniac’s latest PS5-exclusive open-world superhero action game yet and don’t want any surprises ruined before you reach the end yourself, this is your last chance to turn around. You can always come back and read this later! Only scroll down if you want Spider-Man 2 spoiled, understood? Good. Okay, let’s go.
Spider-Man 2 wraps up like most superhero stories, with our heroes—Peter Parker, Miles Morales, and Mary Jane Watson—saving the day, but not without some sacrifices. After Peter Parker aka Spider-Man freed himself from the symbiote suit, it re-joined with the dying Harry Osborn, best friend of Parker and MJ. From there, Venom was formed, took back an alien MacGuffin that then let him spread his symbiotic goo all over NYC, and eventually led to the citizenry being turned into symbiotic monsters. Things got rough.
Eventually, the Spider-Men and MJ work together and defeat the monsters, stop the invasion of New York, and Peter defeats Venom using a cool new suit. However, in the process, Harry nearly dies and is now in a coma. Norman Osborn—Harry’s dad, rich CEO, and former mayor—is very upset at Spider-Man and calls someone within his company to ask them to bring him the “G-Serum.”
Norman Osborn visits Doc Ock
ScereBro PSNU / Insomniac / Sony
That leads us to our first post-credits scene, featuring an angry Norman Osborn visiting Dr. Otto Octavius aka Doctor Octopus at the Raft—a prison for supervillains. Osborn has figured out that the doc knows who Spider-Man is and Harry’s dad really wants that information. When Osborn tells Octavius that the Spider-Men “ruined” his son, the villain says “good” and is happy that Osborn is experiencing “loss.” (Doc Ock doesn’t like Norman Osborn, in case you forgot.)
Then, after Osborn asks him what he’s writing, the supervillain menacingly replies “The final chapter.” This is ominous and also could be a reference to a controversial Spider-Man comics story arc that involved Norman Osborn as the Green Goblin and revealed that Aunt May didn’t die in a previous story but was being held prisoner by Goblin. It was not a fan-favorite arc at the time, and today, most people don’t remember it fondly.
But considering by the end of Spider-Man 2 Norman Osborn seems to be heading down the path that will lead him to become Green Goblin, Aunt May is dead, and Peter Parker is retiring as Spider-Man (something that happens in The Final Chapter, too), it appears that Insomniac might actually adapt this arc, but likely with some big changes. Or the devs and writers are just messing with fans.
Meet Albert Moon and his daughter
Anyway, after more credits, Spider-Man 2 has one last surprise to share in its second and final post-credits scene.
During the main campaign, Miles Morales is too busy being Spider-Man to meet up with his mom’s new boyfriend. It’s clear that Insomniac is teasing something, but it’s not until the very end of the game, after all the credits, that we get the reveal.
Miles and Hailey, after sharing a kiss, are hanging out in his room when they’re interrupted by a knock at the door. Miles’ mom is excited that her son will finally meet the new man in her life and answers the door to introduce…Albert and his daughter Cindy. The music swells dramatically here, in a way that tells you “Hey, this is important.” But most players will likely not understand why. So what’s up?
Well, Cindy Moon is a character from the comics more commonly known as Silk. She’s a relatively new spider-person, only appearing in comics since 2014. But she has a direct connection to Peter Parker. In the comics, Moon got her powers from the very same spider that bit Peter Parker. She has similar powers to him, though she’s able to produce organic webbing and doesn’t rely on cartridges. She also boasts an eidetic memory and is sometimes said to be faster than Peter, but not as strong.
The Norman Osborn scene is pretty easy to piece together. The dude hates Spider-Man so much that he is willing to work with someone he also hates, Doc Ock, to get his revenge against the webhead. I wouldn’t be surprised if some other villains get involved too and team up to finally kill Spider-Man. And because Peter Parker is seemingly retiring from the role, that will mean Miles is forced to deal with it on his own until the OG Spider-Man is forced out of retirement one last time to stop his archenemies. That seems like the kind of story that you save for a big sequel rather than DLC.
Image: Marvel
As for Cindy Moon aka Silk, I’m not as sure where Insomniac is going with this tease. It’s possible Silk shows up in DLC and later plays a bigger role in the (not yet announced but going to happen) Marvel’s Spider-Man 3. It’s also possible that she gets her own spin-off, standalone adventure like Miles Morales, introducing players to the newest spider-person and helping get her settled in the universe before the events of the next big entry.
I’m very into the idea of a Silk-focused spin-off game and I’m excited that Insomniac didn’t just use Gwen Stacy aka Spider-Gwen as some fans had predicted or hoped, but instead introduced a newer, lesser-known character into the franchise.
However, Stacy’s most famous storyline, one which has been recreated in TV and film, involves her getting killed by Green Goblin after he learns who Spider-Man is. So perhaps Gwen Stacy will be a part of the next game, but not as a superhero. Again, we’ll have to wait and see what happens.
Feel free to discuss all of this and other spoilers from Spider-Man 2 in the comments below. This is a safe place where you can chat about anything that happened in the game or its previous entries without fear of spoiling anybody.
Like Insomniac’s original Marvel’s Spider-Man, the studio’s new sequel, Marvel’s Spider-Man 2, looks really good. It’s one of those games that just about anyone will look at and go “Wow, what a great-looking game!” But if you dig a bit deeper and compare the original 2018 Spider-Man and its 2023 PS5-exclusive sequel, you’ll discover an interesting mix of improvements and compromises.
The Week In Games: What’s Coming Out Beyond Marvel’s Spider-Man 2
In case you’ve been living under a rock,Spider-Man 2 (out on October 20) is the bigger, better follow-up to the critically acclaimed2018 game and 2020’s Marvel’s Spider-Man: Miles Morales. In his review, Kotaku’s Ethan Gach said that the latest Spider-Man sequel is as good as the previous games, adding that in many ways it’s “even better.” And I’m inclined to agree after playing Spider-Man 2for the past two weeks. The sequel is likewise visually impressive, and at first glance seems to be a complete improvement over the prior two. But in reality…well okay, yeah, it’s mostly an improvement. Yet when you directly compare old and new you can spot some cutbacks and tweaks Insomniac presumably made to ensure the sequel’s performance is silky smooth.
Nick930 / Insomniac / Sony
Thanks to a fantastic direct comparison video from Youtuber Nick930, we can see just how Spider-Man 2 improves on the already-impressive graphics of the first game.
For example, the sequel sees a huge increase in traffic density. Comparing the new game with 2018’s, it’s almost laughable how few cars can be spotted in the original. NYC looks like a ghost town.
Screenshot: Nick930 / Insomniac / Sony / Kotaku
Main character models and textures also see a nice bump in quality, and improved ray-traced reflections can be found throughout New York. Something I noticed when playing Spider-Man 2 is how buildings now reflect other buildings, which helps the city look more real and less like a movie set or video game world. The rivers in NYC have also been improved, with better reflections and more lifelike physics when objects like boats are seen interacting with the water.
Smart cutbacks and compromises
But on the flip side, the number of people you’ll see milling about in the city that never sleeps has been reduced, with some areas of the game being more devoid of pedestrians than I expected. As suggested by Nick930, this change was likely made as a result of Insomniac adding more variety to crowds, and for the most part, I never noticed this when playing.
Screenshot: Nick930 / Insomniac / Sony / Kotaku
Another example of some cutbacks is that very small details—soda cans in trash bins, newspapers lying on rooftops—aren’t as nice looking up close as they were in the original game. Similarly, the level of detail of the city seems reduced. So when you climb up a skyscraper and look out you’ll notice, on close inspection, objects like distant radio towers, AC units, or trees are missing or much lower quality than in Spider-Man 2018.
These changes were likely a result of the game increasing its map size to include Brooklyn and Queens, nearly doubling the playable space. At some point, to keep performance from dipping, it’s likely that things most players barely notice were tweaked so resources could be spent elsewhere.
Update 10/19/2023 7:08 p.m. ET: Video creator Nick930 just tweeted that Spider-Man 2 may have a bug wherein the engine’s level of detail system might be misbehaving when the game is installed on a secondary drive, resulting in lower-than-intended detail in certain visuals. Sounds like more investigation will be needed to nail down exactly what’s happening there.
These tweaks are a good thing
Overall, the main takeaway shouldn’t be that Spider-Man 2 is a visually inferior game to the first entry. In fact, most of the cutbacks and compromises spotted in the video were tweaks or changes I didn’t notice in my 30 or so hours playing the game on a fancy 4K 120Hz TV. Instead, it seems Insomniac went through Spider-Man 2 with a fine-tooth comb and subtle hand, trying to balance impressive visuals and responsive, consistent performance. I personally didn’t notice a single dropped frame.
Screenshot: Nick930 / Insomniac / Sony / Kotaku
In an era when it seems like every other big gamereleasedthese daysis launching in a dismal state, with numerous performance issues or game-breaking bugs, it’s nice to see a studio taking the time and effort to ensure its game arrives in a rock-solid state. I mean, one look at how snappy fast travel is in this game, and I’m sold on whatever minor, hard-to-spot tweaks had to be made to get this thing running so well.
Maybe some of these changes mean cups and soda cans in Spider-Man 2’strash bags don’t look as good as before. But if the tradeoff is I get a 60fps open-world Spider-Man game featuring two playable characters and hours of side content and RT reflections everywhere, I’ll live!
Why The Hot New Redfall Gameplay Trailer Left Us Feeling Cold
If you plan on playing Spider-Man 2 and haven’t finished the first half-hour yet, you should go do that first.
Gif: Insomniac Games / Sony / Kotaku
Spider-Man 2 stars Peter Parker and Miles Morales, so naturally the first mission features both of them working together like a well-oiled superhero machine. Miles is a high school student and Peter is teaching his class. When dust starts coming in the windows and an emergency breaks out downtown, the two bounce out of the building and strip down to their uniforms as the game’s hip-hop theme (“Swing” by Atlanta-based duo EarthGang) plays.
Gif: Insomniac Games / Sony / Kotaku
The opening cleverly makes use of Spider-Man 2’s bigger New York City map, which adds t Queens and Brooklyn on the other side of the East River. The first thing Peter and Miles do is web-swing across the Brooklyn Bridge to get to Manhattan’s Financial District where another villain is once again on the loose. It’s immediately clear just how much more expansive the game looks and feels, with glistening skyscrapers in full view across the shimmering water.
Gif: Insomniac Games / Sony / Kotaku
The villain in question is none other than Sandman, probably my least favorite entry in the Spider-Man rogues gallery. His shoehorned inclusion in 2007’s chaotic Spider-Man 3 did little to help that. But there’s no origin story here, just Flint Marko transformed into a 40-story-tall sand monster rampaging through the Financial District. He’s massive, but not so massive the Spider-Men can’t web his eyes shut and punch him in the face. It’s absurd but immensely gratifying.
Gif: Insomniac Games / Sony / Kotaku
The initial slugfest is just the start. The fight also takes Peter and Miles inside a nearby building, battling armies of mini-Sandmen while they run through the halls saving civilians and scrambling to get to the water tank on the rooftop as everything around them breaks apart. It’s an incredibly elegant sequence of real-time action and quick-time cutscenes that’s visually stunning and feels seamlessly stitched together.
Gif: Insomniac Games / Sony / Kotaku
This intro alone, topped off with a final boss fight sequence that looks better than most Marvel movies, would be enough to make it one of the best setpieces ever in a first-party PlayStation game. But then there’s something Insomniac does just because it can: fling Miles halfway across Midtown and back again in a 20 second shot that never cuts.
Gif: Insomniac Games / Sony / Kotaku
The entire encounter feels like some of the best tricks from Uncharted and God of War blended into Insomniac’s unique spin on cinematic comic book choreography. It even uses the action-packed chain of events to introduce the web wings, Spider-Man 2‘s best new trick which lets Peter and Miles glide through the air like Batman.
Gif: Insomniac Games / Sony / Kotaku
The opening scene takes less than 20 minutes and succeeds at both reminding players how to play a Spider-Man game and proving why Spider-Man 2 is more than just more Spider-Man. Some games start with drawn-out conversations or extended cutscenes. Others have you rigidly go through a tutorial bogged down in explanations and button prompts. Spider-Man 2 is like getting dropped into a rocket that’s just started counting down to lift off. More games should do that.
Marvel’s Spider-Man 2 is almost here (or already out if you’re reading this after October 20) and you might want a refresher on the first game, from way back in 2018, before swinging back in and seeing what’s next for everyone’s favorite webhead.
The Week In Games: What’s Coming Out Beyond Marvel’s Spider-Man 2
Spider-Man 2 actually does include a short recap video before you start playing, and it’s worth watching. But that video leaves out some key details and moments from the first Spider-Man game’s DLC episodes, as well as theMiles Morales-focusedspin-off. Never fear, True Believers. I’ve taken the time to concisely (as much as possible) summarize everything that happened in the first game, all its DLC, and the PS5 launch title, Spider-Man: Miles Morales. Ready? Here we go!
Marvel’s Spider-Man (2018)
Spider-Man starts with a call to Peter Parker from NYPD Captain Yuri Watanabe to assist with the arrest of Wilson Fisk, aka Kingpin. Spider-Man—with a hyphen as explained by the superhero himself—joins in, helps the police capture Fisk, then quickly leaves to get back to work at his day job.
Peter Parker aka Spider-Man (don’t tell JJ Jameson) is revealed to work for Dr. Otto Octavius. In the comics and films, he’s known as the villain Doc Ock, and has giant mechanical arms. But this time around, Dr. Octavius isn’t evil and instead wants to help people, even if it doesn’t always pay the bills, which inspires Parker to be even better. Boy, I hope this lovely relationship between surrogate father and son doesn’t get ruined…
A few days later, after defeating C-tier villain Shocker, Spider-Man encounters Mary Jane Watson during a museum heist. But Parker and Watson aren’t dating or married in this version of the Marvel universe. Instead, they broke up before the game started and are now separated. And yeah, it’s kind of awkward.
digitalshot / Marvel / Sony
After working together to help foil the heist—though failing to stop the gang from stealing a folder with important info—MJ and Parker meet up at a favorite restaurant to chat about things. It goes about as well as you’d expect between two exes who haven’t talked in a bit. Later, after some police sirens bring their meeting to an abrupt end, Parker heads over to FEAST, a homeless shelter run by his Aunt May and created by Martin Li. During the heist, MJ grabbed a creepy mask worn by the gang members and Parker thinks Li—an art expert—can help shed some light on it. Li warns Parker the masks are used by a dangerous gang and that he should stay away. Li seems nice but actually…
Li is a powerful supervillain, Mr. Negative, and is running a gang called the Inner Demons—the same ones who robbed the museum and grabbed the folder. It turns out Li hates Norman Osborn, who is mayor of New York City. With Fisk gone, Li and his gang take over Kingpin’s turf and resources with plans to use them against Osborn and the city. Oh and also, guess who else hates Osborn? Dr. Otto Octavius. He holds a grudge against the mayor for betraying him and kicking him out of Oscorp after they founded the company together.
We also learn that Octavius is suffering from a disease that’s destroying his body. However, Peter helps the doctor work on mechanical prosthetics that can be controlled via neural implants. Regardless, the disease (and hatred) corrupt the doctor and soon he’s scheming to hurt Osborn and get his revenge. Anybody else in this city have problems with Osborn…?
Later, at a rally for Norman Osborn’s re-election, Li and the Inner Demons attack. Norman Osborn gets away, but Miles Morales’ father—a police officer who helped Spider-Man—isn’t so lucky, and perishes in a suicide bomber’s blast. Parker tries to connect with Morales, as he knows how he feels, and ultimately gets him to join FEAST. Oh, and during the attack on the rally, Peter Parker sees Martin Li turn into Mr. Negative.
At some point, while helping out at FEAST, the still grieving Miles Morales is bitten by a strange spider accidentally brought in by MJ after she sneaks into Osborn’s labs. Wonder if that means anything…
Santosx07 / Marvel / Sony
Following some investigating, Spider-Man and MJ discover that Martin Li has stolen a bioweapon, called the Devil’s Breath, that Osborn inadvertently created while searching for a universal cure for all diseases. (Wonder why he wants that…) Li and his demons then attempt to deploy it but are stopped by Spider-Man and MJ. He’s arrested and sent to the Raft, a super-secure prison. Meanwhile, Dr. Octavius goes full Doc Ock, building powerful mechanical arms and staging a prison break of the Raft, freeing classic Spider-Man villains including Rhino, Scorpion, Vulture, and the recently arrested Martin Li.
After almost dying while trying to stop all of the villains from escaping, Spider-Man is left drifting in the waters outside NYC. Meanwhile, Doc Ock goes to Times Square and releases the dangerous Devil’s Breath bioweapon into the air, causing any who come into contact with it to develop a deadly disease. But don’t worry, there is a cure! Bad news: Osborn has it and he’s hiding behind private mercs he hired to capture the Demons. These mercs are led by the badass Silver Sable. She… doesn’t like Spider-Man.
Later, Spidey is rescued by NYPD Captain Watanabe. He’s hurt, but he pushes through the pain and goes after the villains who are now causing chaos across an infected NYC. After cleaning up that mess, Spider-Man tracks down Martin Li, who has discovered Osborn’s location and is holding him hostage.
Spider-Man fights Li, but eventually convinces him to give up his need for revenge against Osborn, who in the past tested Devil’s Breath on Li, which gave him his powers, but also led to the deaths of his parents. However, at just that moment, Doc Ock shows up and overpowers Spider-Man, nearly killing him. Octavius then leaves with Osborn and the cure. Silver Sable, who at this point realizes that Spider-Man is good and Osborn sucks, helps bring Spider-Man to FEAST where he recovers for a bit.
Targa / Marvel / Sony
Once he’s feeling better and has built a new, tougher suit, he goes after Doc Ock. During the fight, Octavius reveals that he’s known about Peter’s secret identity for quite some time now, angering Peter as it means that the doctor has, essentially, been trying to kill him or at least let him get killed for days now. Rough stuff. Thanks to Peter’s new suit, he beats Doc Ock, who gets arrested, and brings the cure back to FEAST, where Aunt May is dying from exposure to Dragon’s Breath.
Because this is a Spider-Man story, Peter is forced to make a gut-wrenching choice. There is only one vial of the cure. He can use it to save Aunt May, but that’s it. Or he can give it to a scientist helping them who can, in a few days, turn it into a cure for everyone. Although Peter wants to save May, he knows he can’t. Before she dies, May reveals that she’s known Peter’s secret for a while. May also tells him how proud she is of him and reassures Peter about his choice to save the city over her. She then quietly dies next to Peter. And I cried.
In a mid-credits scene, we learn that Morales has developed Spider-Man-like powers and Peter Parker reveals his secret to the young teen. In a post-credits scene, Norman Osborn’s son and Parker’s best friend, Harry Osborn—who is said to be visiting Europe—is revealed to be in a coma inside a large medical tank. A strange black goo is wrapped around him, helping him fight a disease that killed his mom.
Marvel’s Spider-Man DLC (2019)
A few months have passed since the destruction of Fisk’s empire, and all the damage wrought by the Inner Demons and Dragon’s Breath. After all that, another power vacuum has formed in NYC and the Maggia crime families want to take over. MJ learns that a lost painting is currently on display and the Maggia crime family wants it. Spider-Man is alerted and stops them from stealing it; however, master thief Black Cat gets her hands on it and breaks it open to grab a secret data drive.
Spider-Man learns that Hammerhead, one of the five heads of the Maggia crime empire, has hired Black Cat to steal four data drives belonging to the other dons. Spidey tracks down Black Cat and confronts her about why she’s working with Hammerhead and what’s up with these drives. She won’t say what’s on the drives, but reveals that if she doesn’t do what Hammerhead wants, they will kill her son. Later, MJ discovers that long ago the families agreed to combine all their assets in one place to create peace. The ability to access these assets was split across five USB drives, and whoever gets them all can take everything and bankrupt the families.
Eventually, Spider-Man tracks down the last data drive, but Black Cat beats him there, and a chase ensues. When he finally catches her, he convinces her to let him help her break free of Hammerhead. The plan: Spidey will look for Black Cat’s son while she stalls the gangster. This leads to Black Cat learning about a massive vault Hammerhead recently bought, and she deduces that her son is being held in there.
With Spider-Man’s help, and after learning that Hammerhead has taken Sable merc weapons and tech from the NYPD after the Devil’s Breath crisis, Black Cat finds the vault. (Yes, Silver Sable’s mercenary company is called Sable.) But she leaves right as some goons show up. Once defeating them all, Spidey enters the vault and sees a briefcase inside that once held a USB drive.
Shirrako / Marvel / Sony
Black Cat then traps Spider-Man in the vault and reveals that she took Hammerhead’s own drive—contained in the secure vault—and gave the gang leader fake USB drives and kept them all for herself. Also, she lied about having a son to trick Spider-Man into helping her. She escapes, but Hammerhead soon learns of her deception and plants bombs in Black Cat’s penthouse, blowing it up and seemingly killing her in the process.
A few days pass and all-out war engulfs NYC as the Maggia families have united against Hammerhead’s goons. Spider-Man and Captain Watanabe help lead a SWAT team assault on one of Hammerhead’s bases to possibly capture him. But after getting split up, Yuri Watanabe and her team are ambushed by Hammerhead who kills everyone and nearly gets Watanabe before Spider-Man saves her. This deeply traumatizes the NYPD captain and she vows revenge.
Later, Spider-Man learns that Hammerhead is after “Project Olympus” and plans on capturing and killing the other Maggia family dons. Despite police trying to protect the family heads, Hammerhead captures them and brings them to a construction site to kill them.
Spider-Man shows up just in time to save them, but runs into Hammerhead who is now wearing a powerful suit of armor—revealing what “Project Olympus” was—and the two fight. Spider-Man wins (duh…) but Watanabe interferes and shoots Hammerhead dead. Or so everybody thinks, as we later see him revived and carried away by his goons.
A short while after all that, Spider-Man and MJ learn that Hammerhead is alive and in hiding. He’s trying to steal more Sable tech and this leads to Sliver Sable returning to stop him. She works with Spider-Man and they discover Hammerhead wants to meet her on top of a tower in NYC. She goes after him, even though Spidey warns it might be a trap. Spoilers: It’s a trap.
Spider-Man saves Silver Sable and they fight together to defeat Hammerhead’s goons. Eventually, Hammerhead himself shows up and is now a full-on cyborg thanks to more Sable tech he stole. He fights the Sable and Spidey, nearly winning. But Black Cat shows up and saves Spidey, while Hammerhead gets away with Silver Sable. Black Cat apologizes for all the deception and gives Spider-Man a data drive that will help him beat Hammerhead.
MrRedRivers / Marvel / Sony
Spider-Man tracks down Silver Sable, who is being held in the sewers. He saves her from being tortured and, using the data drive, they discover they must melt down Hammerhead’s steel head with a massive amount of heat to finally defeat him. Using a powerful Sable-tech laser, Spider-Man and Silver Sable break through his steel-plated head and they eventually defeat him.
In a post-credits scene, Miles Morales is seen training with Spider-Man, which takes us right into…
Marvel’s Spider-Man: Miles Morales (2020)
Set roughly a year later, Miles Morales opens with Peter and Miles working together as Spider-Men and fighting Rhino. During this fight, Miles Morales discovers he has a unique electricity-like power referred to as “Venom.” (Not to be confused with Venom, the character that is appearing in the sequel.) Anyway, Parker tells Morales that he is leaving with Mary Jane to help her with a news story in Symkaria, aka the homeland of Silver Sable.
Now alone, Miles Morales is protecting NYC by himself. To help the lone Spider-Man keep the city safe, Morales’ friend Ganke creates an app that lets people report crimes and strange events happening around New York City. Later, Morales has to stop a criminal gang known as the Underground from stealing a powerful prototype energy source, Nuform, from the Roxxon Energy Corporation.
While all this is happening, Mile Morales’ uncle, Aaron Davis, figures out his nephew is Spider-Man. He promises not to tell his mom and tells the young Spidey to call him if he ever needs help. He seems like a good dude!
Jekavac TV / Marvel / Sony
Shortly after all that, another big fight happens between Roxxon and the Underground. During this tussle, Spider-Man learns that the leader of the gang, a villain known as The Tinkerer, is actually none other than his childhood friend Phin. Cue the dramatic music! While trying to stop more Nuform from being stolen, Morales accidentally destroys it with his new Venom powers, and the citizens of New York grow upset with the new Spidey. But Morales does figure out another neat trick he can do: This Spider-Man can turn invisible.
After some investigating and punching, Miles learns that Phin, aka The Tinkerer, had a brother, Rick, who created Nuform while he worked at Roxxon. However, the powerful energy source made him sick. Phin and Rick work together to try and expose the truth about Nuform, that it’s dangerous and deadly, but Rick gets killed before the public can be warned. Phin, desperate and angry, works with Miles to help stop Roxxon and its CEO, and warn people about Nuform.
But wait, remember Uncle Aaron? Well, he is the Prowler, a dangerous villain who sometimes kills people for money. Boy, Miles Morales knows a lot of secret superheroes and supervillains.
At first, Prowler helps Miles infiltrate Roxxon to get revenge for Rick’s death and expose the truth about Nuform. But eventually, Prowler betrays Miles, capturing the younger Spider-Man and holding him for his own good, or so he believes. He explains that it’s best to let Roxxon and the Underground destroy themselves. But Miles disagrees, explaining that heroes don’t sit back while people get hurt. Spider-Man escapes using his powers and fights Prowler, beating up his uncle in the process.
Miles Morales then learns that Phin and the Underground’s plan to destroy the Roxxon building will also destroy most of Harlem. Wishing to save his neighborhood and stop Phin, Morales quickly goes after her and stops her just before it’s too late and convinces Phin that what she’s doing is wrong. She agrees and helps Miles stop the explosion.
Cinema Clips / Marvel / Sony
To do so, Morales uses his Venom abilities to absorb all the energy of the Nuform into his body and Phin flies him into the air high above the city, where he can detonate all that stored-up power safely. Miles Morales lives, but Phin doesn’t.
The incident puts a spotlight on Roxxon, its CEO, and Nuform. Roxxon ends up in hot water and its CEO is arrested. Aaron, inspired by his nephew, turns himself in as the Prowler and reveals to authorities that Roxxon hired him to do criminal acts. He testifies against Roxxon, helping seal the CEO’s fate.
Meanwhile, after he risked his life to save Harlem, NYC’s populace is back on Miles’ side. Peter Parker returns and the two Spider-Men catch up and get back to protecting New York City, together.
Finally, in a post-credits scene, we see Norman Osborn talking to Curt Connors aka the Lizard. They are discussing Harry Osborn, who is once again seen inside a tank covered in black goo. It seems he’s getting released soon…
A new Spider-Man 2 launchtrailer debuted just ahead of its October 20 release, and it’s got a brief clip that has anime fans going wild. The trailer, which shows off villains like Sandman, Mr. Negative, and Venom, also has what looks to be an attempt at an iconic move from the beloved 1998 anime film, Akira. Unfortunately, fans aren’t thrilled at Spider-Man 2’s tribute to the anime film—they’re laughing.
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Akira is a touchstone in the animation community and beyond for its accomplished storytelling and stunning hand-drawn animation. The most memorable moment from the two-hour film is what fans call the “Akira Slide:” a two-second clip where protagonist Kaneda skids his 200-hp motorcycle on the highway. The anime move is so iconic that it’s been replicated in numerous anime, cartoons, video games, and live-action films like Jordan Peele’s Nope. Regardless, any media that has the Akira slide tends to get cool points on the internet— that is unless you’re Spider-Man 2.
In a brief scene from the Spider-Man 2 launch trailer, Mary Jane Watson does her own version of the Akira slide (around the 54-second mark) but things don’t go according to plan. Namely, she falls off her motorcycle before it reaches a complete stop. To her credit, we don’t know the context for why MJ biffed the Akira slide. Maybe she was being chased by one of the many goons Spider-Man is always dealing with and slid out of desperation rather than in an attempt to look cool. Regardless, lack of context hasn’t stopped less-than-charitable anime fans on Twitter and Reddit from dubbing MJ as the first fictional character to botch the Akira slide.
“Nah MJ fucking up the Akira slide gotta be the top 5 craziest fumble of all time,” Twitch streamer GamesCage wrote on Twitter.
“I actually found this funny bcs you don’t see people actually failed doing the ‘Akira Slide’,” ADC_Vr said.
“Mj busting her ass doing the Akira bike slide is some of the funniest shit I didn’t know I needed to see lmfaooo,” Anim0nk wrote.
“Yoshida-sama has been slighted by this homage through the scarlet woman,” fudgedhobnobs wrote on the r/Spiderman Reddit.
While some fans are trouncing MJ’s vehicular oopsie as developer Insomniac Games “not [understanding] the assignment” others offered the Marvel heroine an out by reminding fans that they don’t have the context for the clip and that the Akira slide is difficult to replicate in a real-world setting.
“No one can land it, the Akira slide is literally impossible on pavement unless it’s icy or your tires are greased up,” Red_Naxela_ wrote.
It’s unclear what set up the Akira motorcycle scene but perhaps we’ll learn more about it through an MJ-centric story mission.
Spider-Man 2 will release on October 20 exclusively on the PlayStation 5.
Sony’s cloud gaming efforts are starting to ramp up. PS Plus subscribers will be able to start streaming big-name games like Spider-Man: Miles Morales and the Resident Evil 4 remake directly to their PlayStation 5s in the coming weeks. The company also hints that PS5 cloud gaming might be coming to other devices, like smartphones, at some point in the future.
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“Starting this month, we will begin launching cloud streaming access for supported PS5 digital titles within the PlayStation Plus Game Catalog and Game Trials, as well as supported titles in the PS5 game library that PlayStation Plus Premium members own,” the company wrote over on the PlayStation Blog today. This new feature goes live in North America around October 30, and will be exclusive to the Premium tier of PlayStation Plus, which is now $18 a month or $160 a year (Sony raised the price last month).
Though remote play, which allows PS5 owners to stream games from their console to smartphones and PCs, has been around for a while, this new cloud gaming feature will let paying subscribers stream games to their PS5s from Sony’s servers and play them without downloading. Here are some of the games Sony said will support cloud gaming at launch, with more being added later on:
Marvel’s Spider-Man: Miles Morales
Horizon Forbidden West
Ghost of Tsushima
Mortal Kombat 11
Saints Row IV
Resident Evil 4
Dead Island 2
Genshin Impact
Fall Guys
Fortnite
Game trials will also be available to stream, including Hogwarts Legacy, The Witcher 3: Wild Hunt, and The Callisto Protocol. Streamed games will support resolutions ranging from 720p up to 4K, as well as 60fps and HDR output where applicable. Players can also take screenshots and record video clips up to three minutes long.
While the quality of game streaming still varies a lot, especially based on the speed of your home internet, it can be a major convenience when it comes to trying games out before starting a lengthy install process or quickly dipping into a live-service game like Destiny 2 to finish a daily or weekly challenge. As blockbuster game file sizes have ballooned to over 100GB, juggling installs has become an annoying minigame in and of itself. Cloud streaming is one way to alleviate some of the frustration.
Cloud gaming of most of the Game Pass library has been widely available on Xbox Series X/S and Xbox One for years now, and competing services like Nvidia’s GeForce Now provide the same functionality on PC. It’s nice to see Sony finally catching up in that regard. As The Verge reported earlier this year, the company’s job listings point to a major new push to invest in and grow its cloud gaming capabilities. PS5 owners appear to finally be seeing some of the benefit of that.
Sony is preparing to sell a Spider-Man 2 PlayStation 5 bundle that will include a digital download for the game, presumably at a discount, as it ramps up plans to try and sell a record-breaking 25 million consoles this year. The company is already giving away free copies of older games to any players who activate a new PS5 in the next few weeks.
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The newSpider-Man 2 PS5 bundle was teased in an October 2 tweet. Sony confirmed to Kotaku it will be $560, the same as last year’s God of War Ragnarök PS5 bundle, saving new owners $10. The Spider-Man 2 version ships on October 20 alongside the launch of the game. Pre-orders aren’t yet live.
The sequel to the 2018 action adventure by Insomniac Games, Spider-Man 2 sees Peter Parker and Miles Morales team up together, complimenting one another’s abilities and trading off on the fly as they take on the hunter Kraven and the alien symbiote Venom. It’s one of the only first-party blockbusters that is a PS5 exclusive so far this console generation.
Sony revealed its intention to sell 25 million new PS5s this fiscal year back in April, telling investors in August it was prepared to take the “necessary measures” to make that happen. So far, that’s included discounting the old God of War Ragnarök bundle by an additional $50, and even giving away free downloads for critically acclaimed games like Horizon Forbidden West and The Last of Us Part 1. This “upgrade” promotion runs until 3:00 a.m. ET on October 21, meaning anyone who buys the Spider-Man 2 bundle could potentially get an additional game at no extra cost.
The new bundle is seperate from the special edition console that includes red and black face plates for the PS5. That went for $600 and is already sold out. Fortunately, Sony won’t be running out of Spider-Man 2 codes when it comes to the regular bundle.
Update 10/2/2023 5:05 p.m. ET: Sony confirmed the price in an email.
The head of PlayStation is stepping down, Sony announced in a press release today. Jim Ryan, Sony Interactive Entertainment’s CEO, is retiring after just four years on the job. The massive shakeup in leadership comes as the PlayStation 5 breaks sales records and as Sony has doubled-down on prestige blockbuster games like The Last of Us Part 1 and Marvel’s Spider-Man 2.
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“After 30 years, I have made the decision to retire from SIE in March 2024,” Ryan said in a statement. “I’ve relished the opportunity to have a job I love in a very special company, working with great people and incredible partners. But I’ve found it increasingly difficult to reconcile living in Europe and working in North America.”
Ryan will officially leave the position in April, 2024. Hiroki Totoki, Sony Group Corporation President, COO and CFO, will help with the transition and take on the role of interim CEO of PlayStation once Ryan leaves, and will help with the search for his successor. The news was first reported by Bloomberg’s Jason Schreier.
A 30-year veteran of Sony, Ryan was promoted to the top PlayStation job in 2019 after a re-organization saw head of CEO of Worldwide Studios, Shawn Layden, step down, and President of Worldwide Studios, Shuhei Yoshida, transition into a more background role working with indie game developers.
As head of PlayStation, Ryan oversaw the launch of the PS5, which despite pandemic-era shortages, is now on pace to break sales records thanks to an ongoing lineup of first-party exclusive blockbusters like Horizon Forbidden Westand God of War Ragnarök. His tenure also included the launch of PS VR2, as well as a major pivot by the subscription service PS Plus to more directly compete with Xbox Game Pass’ Netflix-like library of games.
Sony Group Corporation and Sony Interactive Entertainment (SIE) today announced that SIE President and CEO Jim Ryan has made the decision to retire in March 2024 after almost thirty years with the PlayStation business. To support Mr. Ryan in his transition, Sony Group Corporation President, COO and CFO Hiroki Totoki will assume the role of Chairman of SIE effective October 2023. Effective April 1, 2024, Mr. Totoki will be appointed Interim CEO of SIE while he continues his current role at Sony Group Corporation. Mr. Totoki will work closely with Sony Group Corporation Chairman and CEO Kenichiro Yoshida and the management team of SIE to help define the next chapter of PlayStation’s future, including the succession of the SIE CEO role.
Jim Ryan joined Sony Interactive Entertainment’s Europe-based legal entity, Sony Interactive Entertainment Europe (SIEE) — which was then Sony Computer Entertainment Europe — in 1994. Since then, he has held a number of senior positions at the company including President of SIEE, Head of Global Sales and Marketing at SIE and Deputy President of SIE since January 2018, before being appointed SIE President and CEO.
Comment from Kenichiro Yoshida
“Jim Ryan has been an inspirational leader throughout his entire period with us, but never more so than in overseeing the launch of PlayStation 5 in the midst of the global COVID pandemic. That extraordinary achievement made by the entire SIE team has been steadily built on and PlayStation 5 is on track to become SIE’s most successful console yet. I’m immensely grateful to Jim for all his achievements. Respecting Jim’s decision to finish his long career at Sony leaves me with an important decision regarding his succession given the significance of the Game & Network Services business. We have discussed intensively and have determined the new management structure. We aim to achieve Sony Group’s further evolution and growth through bringing even greater success to the Game & Network Services Business.”
Comment from Jim Ryan
“After 30 years, I have made the decision to retire from SIE in March 2024. I’ve relished the opportunity to have a job I love in a very special company, working with great people and incredible partners. But I’ve found it increasingly difficult to reconcile living in Europe and working in North America. I will leave having been privileged to work on products that have touched millions of lives across the world; PlayStation will always be part of my life, and I feel more optimistic than ever about the future of SIE. I want to thank Yoshida-san for placing so much trust in me and being an incredibly sensitive and supportive leader.”
Comment from Hiroki Totoki
“I would like to express my heartfelt gratitude to Jim Ryan for his outstanding achievements and contributions over his 30-year career at Sony, including the great success of launching the PlayStation 5. The PlayStation business managed by SIE is an essential part of Sony Group’s entire business portfolio. I will work with Jim and the senior management team closely to ensure our continued success and further growth. I am also looking forward to creating the exciting future of PlayStation and the game industry together with everyone at SIE and its business partners.”
Marvel’s Spider-Man 2 is out soon and looking very good, with a ton of hype surrounding the PS5 exclusive open-world superhero game. But now, even years after Sony made clear it would be giving Spidey a new look, fans keep grumbling about the loss of Peter Parker’s old face, last seen in the original PlayStation 4 version of the first Spider-Man game. And Peter Parker actor Yuri Lowenthal has a message to those fans: Get over it.
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WhenMarvel’s Spider-Man, originally released on PS4 in 2018, made its leap to the next-gen PS5 in 2020, it came with a bunch of changes and graphical improvements. One of the changes that got the most headlines didn’t involve ray-traced reflections or 4K textures. Instead, a lot of people got very upset that developer Insomniac Games decided to change the face of Peter Parker, making the character look younger and more like Tom Holland in the process. Since then fans have been talking about it a lot. And Lowenthal is “tired of talking about it after all this time” and just wants fans to move on.
In an interview with ComicBook.com published Thursday, Lowenthal said that he got over the change as soon as Insomniac explained to him it would help improve Parker’s facial animation, telling the studio “I’m all in” after learning about why the change was being made.
PlayStation / Insomniac Games
“The performance was the same for me,” said Lowenthal. “I don’t care if he looks like a goblin, if my performance is better, then I’m in. I’m kind of tired of talking about it, to be honest, because I think everything that needs to be said has been said.”
The Spider-Man actor acknowledged that it will take longer for some fans and players to get comfortable with the face swap. And he also admitted that he understands some people will likely “never” reach that point. However, he does see one positive to all the backlash and continued demands for the original face to return.
“People connected emotionally so hard and so deeply in the first game that they’re mad when they feel that person changes,” said Lowenthal. “I can only be so mad about that because it worked—not the [face change]—but you connected with the character which is great.”
But the actor did have a final message for those still struggling with the new face of Peter Parker: “Now, get over it!”
Marvel’s Spider-Man 2 launches on PS5 on October 20.
Marvel’s Spider-Man 2 is just about a month away, as the PlayStation 5 sequel is set to launch on October 20. While both the original 2018 game and its 2020 spin-off sequel Miles Morales were also on PlayStation 4, Spider-Man 2 is being made exclusively for the PS5’s beefier tech. As such, developer Insomniac claims it’s been able to leverage the system to achieve ray tracing across the board regardless of what graphical performance setting you play on.
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In an interview with IGN, Insomniac Director of Core Technology Mike Fitzgerald and Project Director Jeannette Lee talked about the tech behind the upcoming open-world game. When the topic of ray tracing (realistic rendering of reflections, lighting, and shadows) came up, Fitzgerald explained that Spider-Man 2 will offer multiple framerate options (30, 40, and 60 frames per second). The 30fps mode will have better graphical fidelity, but if you trade some of that prettier image quality you’ll get a smoother framerate at 60. The 40fps option is for those of us with a 120Hz TV.
Regardless of which you pick, Fitzgerald says ray tracing will be on by default for each mode, and says this is thanks to the studio working with the PlayStation 5 long enough to understand the tech, having released three games on the system already between both prior Spider-Man games and Ratchet & Clank: Rift Apart.
“For this game we’re really able to deliver [ray tracing] as a baseline performance mode,” Fitzgerald told IGN. “There’s no mode of this game that has the ray tracing turned off, no need for it. We’ve really figured out how to deliver what we feel like is the right Spider-Man visuals and we want to make sure every player is seeing that.”
That all sounds impressive, and if Insomniac is this good with the tech by now, I’m curious to see what its Wolverine game will look like whenever it comes out. But even before this, Insomniac’s games have been a pretty strong technical showcase for the PlayStation 5. Rift Apart’s portal tech was really wild to see, and supposedly needed the PS5’s solid-state drive to accomplish.
Nexus Mods, one of the largest online repositories of fan-made video game modifications, recently deleted a Starfield mod that removed the game’s built-in option to choose a pronoun for your created character. As you might expect, this removal angered a very toxic portion of players who yelled at Nexus Mods over its choice and threatened to stop using the massive site. But Nexus Mods is sticking with its decision and has a message to angry bigots: We aren’t sad to see you leave.
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Starfield, one of the biggest games of 2023, is also a Bethesda RPG. That means it’s a large open-world game filled with quests and places to explore, but it also has some annoying bugs and frustrating design choices. And as usual, PC-based modders have come to the rescue to help tweak and improve the game. While many of these mods are useful and/or fun, some aren’t as positive, like a mod that removes the ability to choose a pronoun, a small feature in the game that became a viral talking point among toxic losers upset about Starfield being “woke.” However, if you try to download that mod from Nexus Mods today, you won’t find it, because the people running the site didn’t want it around.
In a report from 404Media published Friday, Nexus Mods told the outlet that while it doesn’t see itself as the “police of what people can and cannot mod into (or out of) their games” it does decide which content it wants to host or not host. And Nexus Mods said hosting this pronoun-removal mod was “not for us.”
“It is certainly within our rights not to host content on our platform,” Nexus Mods told 404Media. It also said the mod’s removal wasn’t a “political statement” or the site picking sides in the ongoing culture war. Instead, it said it simply believes in “diversity and inclusion,” adding that the “removal of diversity, while appealing to many, does not promote a positive modding community.”
Nexus Mods isn’t phased by toxic comments
If you’ve been on the internet at all in the last few years, you know what happened next. Lots of angry chuds hopped into forums and social media threads to yell about how this was evil censorship and infringing on their rights. For its part, Nexus Mods doesn’t care about the reaction.
“A reinforcement that this has been the best course of action has been some of the hatred, vitriol, and threats of violence coming from a very, very small minority of the community,” Nexus Mods said. “Frankly, we are not sad to see them go.”
This isn’t the first time the popular modding site has upset toxic assholes. In 2022, Nexus took similar action against a mod for Spider-Man Remastered that removed Pride flags from the game’s New York City. That mod would later be re-uploaded to the Internet Archive; a good reminder to those claiming these mods are no longer accessible, they are, you just can’t get them from one specific site anymore.
At the time, Nexus Mods had this to say in a blog post explaining why it had deleted the Spider-Man mod from its site: “We are for inclusivity, we are for diversity. If we think someone is uploading a mod on our site with the intent to deliberately be against inclusivity and/or diversity then we will take action against it.”
In the months (nay, years) leading up to Starfield’s September 6 release, the hype for the Bethesda RPG grew and grew until it was a heretofore unseen beast, a giant Kaiju of expectation that threatened to take down Sony, upend 2023’s GOTY race, and suck up all of gamers’ precious free time.
Head of Xbox Creator Experience Sarah Bond joined in on the fun, calling Starfield “one of the most important RPGs ever made.” Bethesda head Pete Hines said it took him well over 100 hours to properly start Starfield. All of the hype whipped Xbox fans into a frenzy, and indirectly fueled the flickering flames of the console wars. Starfield’s scope, its potential, even made the then-unreleased game a talking point in the FTC trial regarding Microsoft’s purchase of Activision-Blizzard.
Then, after a few days in what Bethesda dubbed “early access,” available to deep-pocketed players who shelled out big bucks for one of several premium editions, Starfield launched. It is surprisingly not buggy, and jam-packed with side-quests that offer a steady drip of serotonin. But it’s woefully inaccessible, its UI is daunting, and it is, ultimately, just a new Bethesda game. There’s nothing wrong with that, but it’s a stark reminder that hype trains are just marketing tools in a different font. Starfield is a good game, but it is not a groundbreaking one.
Before I got a chance to dive into Starfield, I wondered aloud (and on social media) if the game would occupy a similar space in my life that Skyrim has held on more than one occasion. Skyrim never floored me and never lingered after I powered off my console, unlike Marvel’s Spider-Man’s version of Manhattan, or story beats in Mass Effect 2. But every time I dropped back into Skyrim, I fell into the same satisfying loop, emerging from a lengthy play session a little dazed, uncertain of the time, blinking to reaccustom my eyes to the real world outside of its pixels.
Every time I jumped into Skyrim I’d go off searching for some tucked-away relic or NPC in need of help and end up climbing to the top of a peak I saw in the distance, or scurrying through caves like a little gamer Gollum, furiously lining my pockets with shiny objects. I’d “just one more side-quest” myself into the wee hours of the morning, surreptitiously pulling tokes from a pre-roll resting on the table in front of me. No matter what I did, whether it was becoming a vampire or participating in a drinking competition, I was never blown away or taken aback by what Skyrim unfurled before me—I was, however, hooked.
I’m about 20 hours into Starfield and can safely say it is exactly like Skyrim in space. The steady serotonin drip of overhearing a conversation, marking the quest associated with that conversation on my map, completing it, then going back to the list and selecting the next thing is unparalleled. It is the kind of game that completionists salivate over, the kind that I find myself longing to return to and get lost in during my workday, on the train home, while finishing off a workout.
After progressing the main campaign a bit, I violently veered into side-quest territory, spending nearly four hours straight on the Blade Runner-esque planet Neon. I joined a gang, I helped Starfield’s version of Björk recover her music, I tried to console a grief-stricken widow in the shadow of a fish corpse. I paid for VIP lounge access at a bar, helped squash a squabble over a robot that had been vandalized, and rented a room in a hotel just to say I did. Starfield has hooked me in a way that only Bethesda games can, because it is so thoroughly a Bethesda game with a shinier coat of paint.
Image: Bethesda
Expectation versus reality
There is nothing wrong with Starfield feeling familiar—Bethesda’s formula works, and has for over two decades, so I’m not crucifying Todd Howard for refusing to reinvent the wheel. I am, however, noting that there’s a clear disconnect between calling a game “one of the most important RPGs ever made” and that game then reusing long-existing RPG gameplay mechanics and storytelling techniques throughout.
As Kotaku’s Zack Zweizen points out, Starfield is “still a Bethesda RPG. You can almost feel the ancient bones of Morrowind and Fallout 3 poking through bits of the scenery and menus as you play.” Companions still linger behind NPCs chatting you up, players are still almost always overencumbered, enemies still fall over like action figures when you send a gust of gravity their way that feels almost exactly like Skyrim’s Dragon Shouts.
There’s nothing groundbreaking about Starfield, save for maybe its scope, which is possible largely because of the technological advances that have taken place within the last several years, and are now readily available in consumer-facing products like the Xbox Series X/S and modern PCs.
But as for Starfield bringing new ideas to the genre, or adding anything new to its well-worn formula…it doesn’t. Bethesda has been quietly moving its own role-playing goalposts closer to the more shallow end ever since The Elder Scrolls IV: Oblivion, narrowing the scope of what the player can actually influence, placing you in a world that feels perfectly carved out for you to slot into, its problems cleanly laid out for you to solve. Cian Maher’s quote from an Oblivion piece for TheGamercomes to mind: “I also don’t reckon Skyrim ever managed to carve out a portion of its world and imbue [it] with the necessary narrative significance for a conclusion to not seem like deus ex machina.”
Aside from extensive ship-building mechanics, there aren’t any shiny new gameplay additions in Starfield. Building an outpost is just Fallout base-building, leveling your lockpicking or melee abilities follows similar logic to Skyrim, and there are many eerie similarities to Obsidian’s The Outer Worlds. The most noted difference comes not in an updated role-playing system or deeper NPC interactions, but in gunplay—Starfield improves upon Bethesda’s infamous combat clunkiness, and it’s welcome.
But Starfield feels the same way Fallout 4 did, which felt the same way Skyrim did, and that does not make it “one of the most important RPGs” ever made. It just makes it a good Bethesda game, a game made by a studio that Microsoft spent $7.5 billion to acquire. We’d do well to remember that, both as consumers and critics, going forward.
In a recent interview with Entertainment Weekly, the creative director on Marvel’s Spider-Man 2 revealed that he was nervous about finding the right person to play the sequel’s notorious big bad, Venom. That is, until he heard the unmistakably awesome voice of Candyman actor Tony Todd.
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Speaking with EW, Insomniac Games’ Bryan Intihaar disclosed that deciding on the right voice actor for Venom was “one of the things I was avoiding for as long as possible because I was so scared of who we were going to get to do the voice.” Although Insomniac’s previous Spider-Games, Marvel’s Spider-Man and Spider-Man: Miles Morales, garnered high praise from critics as some of the best iterations of the web-slingers, Intihaar said pressure was on to cast the perfect Venom because “people would have a lot of opinions on it.” But Todd, he says, was up to the task.
“Everything we talked about [with] Venom — that sense of strength, that sense of fear, that sense of overwhelming, so different from Peter — Tony embraces that completely in the performance,” Intihar told EW.
After hearing the booming voice of Tony Todd in the trailer for 2021’s Candyman (in which Todd reprises his role as the title character of the 1992 original), all Intihar’s fears went away. Luckily for Insomniac, Todd had already submitted an audition for the role of Venom.
Spider-Man 2 PS5 director says Todd is the perfect Venom
As Intihar has noted in previous interviews, the tone of Insomniac Games’ take on the iconic Spider-Man villain will be darker than some other depictions, treating Peter’s struggles with the symbiote as akin to battling an addiction.
“We wanted to try something very different, and I don’t think you can get much more different from Doc Ock than you do Venom,” Intihar said. “It’s about power, it’s about strength, it’s about being slighted, it’s about Peter being involved much more in the creation of Venom. I think that’s what attracted us.”
Narrative director Jon Paquette echoed Intihar’s sentiments, saying Parker’s internal struggle with Venom impacts those closest to him, adding that “there’s a lot of juicy drama that we can get from that.”
“For us, Venom is the host plus the symbiote,” Intihar said. “You don’t get Venom without both of them being bonded together. What Tony represents is that bond. I think, if anything, casting Tony made us feel more confident in the visual design of the character.”
Yes, Insomniac Games’ Venom has a grotesque mouth just like in the movies
Insomniac Games gave fans an exclusive look at Venom’s design in EW’s article, revealing the space-faring symbiote’s numerous teeth and imposing ink-black physique as he roars in the center of a city block surrounded by Humvees. While drafting early concept art for Venom, senior art director Jacinda Chew revealed that the trickiest design components involved his freakish monster mouth.
“One of the challenges we had throughout production was, how much does [Venom] talk?” she says. “I remember we did some concepts early on [of] does Venom have lips? Does he laugh? Does he smile? Does he frown? It’s a fine line between making this creature scary and intimidating, but then also, I guess, relatable.”
For all the monster-fuckers out there who fell to their collective knees at Tom Hardy’s Venom having a gaping maw, I hope Spider-Man 2 throws them a bone. Perhaps it could offer up a tiny crumb of the anti-hero’s silly side by having him give Parker and Miles Morales a shit-eating grin before their inevitable two-on-one brawl.
Marvel’s Spider-Man 2 releases on October 20 for PlayStation 5.
John Romita Sr. might be best known for being a signature Spider-Man artist and for co-creating one of Marvel’s most enduring heroes, but he was much more than that. He was also a loving father and a husband.
John Romita Sr. passed away peacefully from natural causes. He was 93 years old. His son and fellow comic book artist John Romita Jr. shared the following statement:
I say this with a heavy heart. My father passed away peacefully in his sleep. He is a legend in the art world and it would be my honor to follow in his footsteps. Please keep your thoughts and condolences here out of respect for my family. He was the greatest man I ever met.
Romita was the artist who replaced Spider-Man co-creator Steve Ditko on The Amazing Spider-Man when he left the series in the mid-1960s, and brought renewed life and energy to the series. During his tenure on the book he co-created Mary Jane Watson and helped introduce characters like Kingpin and the Punisher. Later, he also helped co-create Wolverine’s original costume prior to his introduction in the pages of Incredible Hulk #181.
Born in 1930, Romita was raised in Brooklyn and got his start in comics in the 1950s. When romance books were popular, he became one of the genre’s defining artists; he brought that same flair to his work on Amazing Spider-Man.
He joined Marvel in the mid-1960s and had his first breakthrough there illustrating Daredevil. After Spider-Man did a guest-starring spot in the pages of Daredevil #16 and #17, Stan Lee gave him the gig replacing Steve Ditko as the main artist of Spider-Man. Romita remained with the book for years and helped redefine the looks of Peter Parker, Gwen Stacy, and the rest of the Spider-Man cast. Later, Romita became Marvel’s art director, and helped mentor younger generations of artists.
In a post to Instagram, Marvel wrote “John Romita Sr. was a pillar of the Marvel Universe, and his talent defined decades of Marvel’s most well-known stories and characters. He will be missed.
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With great power comes great Spider-Man movies. (Sometimes.)
Spider-Man: Across The Spider-Verse was brought to the big screen by an incredibly diverse team of artists and animators — maybe even more diverse than you would think.
One of the most interesting members on the team was Preston Mutanga, a 14-year-old boy. The high schooler had actually put together a shot-for-shot remake of the trailer, which the film’s producers caught wind of on Twitter. Phil Lord and Christopher Miller, some of the producers of Spider-Verse, were also the directors of the The LEGO Movie and The LEGO Movie 2. It was at this point they realized they wanted to do a scene in a LEGO universe.
“We found out that it was a 14-year-old kid who made it and we were like, ‘This looks incredibly sophisticated for a nonadult, nonprofessional to have made,’ Miller told The New York Times. “It blew us all away, including some of the best animators in the world.”
They reached out to Mutanga, whose father had shown him a 3D software that helped him make his own amateur animated LEGO videos. Mutanga then worked on Across the Spider-Verse’s LEGO sequence, supposedly animating it “after finishing his homework on school nights.”
Mutanga said that what he learned working on the film was “the feedback aspect of [moviemaking], like how much stuff actually gets changed from the beginning to the final product.”
Mutanga says he wants to become an animator and director when he grows up. You’ve got to think he’s off to a great start. Here is the Across the Spider-Verse LEGO trailer he made that got this whole ball rolling in the first place.
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Just in time for Pride, Spider-Man: Across The Spider-Verse moviegoers think the summer box-office phenomenon offers some pretty compelling evidence that one of its heroes, Gwen Stacy, is trans.
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While the film never explicitly raises the issue of whether or not Gwen Stacy is trans over the course of its two-hour and twenty-minute runtime, some Spider-Verse viewers feel that her character arc, which includes a painful coming-out of sorts to her father, functions as a trans allegory. And the visual motifs that the film employs during this pivotal scene only serve to drive home that interpretation.
Throughout the film, the watercolors lending their hues to the background of Gwen’s universe shift to match the emotions she’s feeling. It lends her whole world a similar look to that of Robbi Rodriguez’s cover art for her 2015 comic book, Radioactive Spider-Gwen.
However, during a pivotal scene where Gwen reveals to her father, Captain George Stacy, that she’s Spider-Woman, the entire backdrop of the Stacy household is awash in white, blue, and pink watercolors: the same colors that make up the trans pride flag. The tri-color art direction during Gwen’s anguished confession about an aspect of her identity she fears her father won’t accept underscore a conflict that resonated with many trans viewers.
“I truly thought the ‘Gwen is trans’ stuff in ATSV was just Twitter doing its usual thing but no it’s AGGRESSIVELY loud about it,” Twitter user Blankzilla wrote. “Being draped in the trans colors while giving a speech about having to hide half of yourself from the people you love is as subtle as a brick.”
“Thinking about Trans Gwen Stacy and her entire plot being about centered around her father’s struggle to believe her and accept her identity,” tori_af said.
“Mfs be like ‘gwen stacy isn’t trans’ and then they have a four minute sequence in the movie where she’s just the trans flag colors,” Moshy_Maybe wrote.
Aside from Gwen’s confessional with her father feeling akin to a trans person coming out to their family for the first time, eagle-eyed Spider-Verse viewers also spotted a bunch of items scattered about her house as evidence supporting their ongoing fan theory. For example, one Twitter user pointed out that Gwen has a trans pride pin on her jacket and a “Protect Trans Kids” sticker on her wall, and her dad has a trans pride flag on his police uniform.
Kotaku reached out to director Kemp Thompson and producers Phil Lord and Chris Miller for comment.
Sony Pictures Animation
Gwen Stacy’s visual motif is like a ‘mood ring’
Spider-Verse fan theories about Gwen Stacy being trans might not be entirely off the mark. In an interview with Cinema Blend, Gwen Stacy actress Hailee Steinfeld revealed that Spider-Verse director Kemp Thompson and producers Phil Lord and Chris Miller described the watercolors of Gwen’s world as “like a mood ring.”
“It will visually change as her circumstances change, and the emotions she feels we will feel in the audience on screen,” Steinfield told Cinema Blend, adding, “I’m biased, but Gwen’s world is pretty beautiful.”
If the filmmakers had the wherewithal to drop a visual hint that Miles altered his fate from becoming Prowler back in Into The Spider-Verse, who’s to say they didn’t also deliberately drop the most obvious artistic clue that Gwen is trans in Across The Spider-Verse?
Whether or not Gwen is trans, Twitter user RawbertBeef perfectly encapsulates what Spider-Gwen means to the trans community by saying, “even if the movies never outright confirm it…if she can make somebody feel represented, who are you to tell them they’re wrong?”
Spider-Man: Across The Spider-Verse released in theaters this week and since then has received exceptional reviews from audience and critics. The first reactions of the movie even suggested that it is even better than the 2018’s Into The Spider-Verse, which was applauded for the unique animation style, plot, and music.
The first movie’s soundtrack included contemporary songs from artists like Ty Dolla $ign, Jaden Smith, Nicki Minaj, Post Malone, Lil Wayne, and more. And now Spider-Man: Across The Spider-Verse has returned with a solid soundtrack. Here’s every song included in Spider-Man: Across The Spider-Verse’s soundtrack.
Here are the songs which are officially confirmed to be part of Spider-Man: Across The Spider-Verse’s soundtrack, with others set to be announced later:
Hummingbird (Metro Boomin x James Blake)
Link Up (Metro Boomin ft. Don Toliver & Tolan)
Self Love (Metro Boomin x Coi Leray)
For Spider-Man: Across The Spider-Verse, Shameik Moore reprises his voice role as Miles Morales. The other returning cast members include Hailee Steinfeld, Jake Johnson, Brian Tyree Henry, Oscar Issac, and Luna Lauren Velez. The new cast members include Issa Rae, Jason Schwartzman, Daniel Kaluuya, Rachel Dratch, Greta Lee, and Jorma Taccone.
InSpider-Man: Across the Spider-Verse, Miles Morales returns to the next chapter of the Spider-Verse saga. The plot revolves around Miles Morales going on an adventure with Spider-Woman or Gwen Stacy across the multiverse. There Miles meets a new team of Spider-People, also known as Spider-Society, which is led by Miguel O’Hara or Spider-Man 2099. However, Miles comes into conflict with them over strategy to handle new threat. How will Miles and his team face off with a villain more powerful than anything they have ever seen?
The third movie of this Spider-Man saga titled Spider-Man: Beyond The Spider-Verse is all set to be released in March 2024.