ReportWire

Tag: Sons of Liberty

  • 5 Disappointing Things About Konami’s Metal Gear Solid ‘Master Collection’

    5 Disappointing Things About Konami’s Metal Gear Solid ‘Master Collection’

    Metal Gear Solid: Master Collection Vol. 1 gathers some of the best games ever made and puts them all on modern platforms in one convenient package. Unfortunately, a laundry list of weird caveats and shortcomings at launch make the new anthology hard to celebrate. Why is one of the best franchises in gaming history not pulling out all the stops?

    Out October 24 on PlayStation 5, Xbox Series X/S, Switch, and Windows PC, Metal Gear Solid: Master Collection Vol. 1 has been stalked by controversy for months now, with questions about subpar performance on Nintendo Switch and a lack of bells and whistles on “next-gen” platforms like PlayStation 5, Xbox Series X/S, and PC. The anthology features five main games—Metal Gear, Metal Gear 2: Solid Snake, Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater—and includes the oddball Snake’s Revenge and the NES and Famicom ports of Metal Gear as bonuses. But now that it’s finally here, it’s hard not to be disappointed by how publisher Konami has gone about assembling it.

    First up is the lack of a visual upgrade on new platforms, or parity with the original versions on Switch. As shared prior to release, Metal Gear Solid still only plays at 30fps across all versions (it was never remastered for 2011’s Metal Gear Solid HD Collection by Bluepoint Games). The Switch version of Metal Gear Solid 2 and 3 are also locked at 30fps (MGS2 originally ran at 60fps on PlayStation 2). All three games max out at 1080p as well, with no 4K resolution options for the stronger hardware versions.

    Read More: Kotaku’s Metal Gear Retrospective Series

    Even without any big improvements, Konami notes that the launch versions still suffer from various bugs and performance issues it plans to patch sometime in the future. A full list of the shortcomings was provided to IGN. “Across Metal Gear Solid 1, 2, and 3, bug fixes are also planned, specifically on MGS2,” the site noted. “Konami warned the game may significantly slow down in certain cutscenes, which sounds worrying. A patch to reduce processing load is planned.” Visual options like CRT scanlines and the ability to switch between windowed and full-screen mode in the options menu in the two MSX games are also MIA at the moment.

    There’s also the laggy pause button. Konami added the option to pause during cutscenes, a long-requested feature for the story-heavy stealth series. Footage from copies of the game that leaked early, however, showed that it can take up to 10 seconds for the game to register the pause after the button’s pressed, taking some of the shine off the new option. It’s still unclear if that’s intentional or will be patched down the road.

    The Metal Gear Solid: Master Collection Vol. 1 is, perhaps less surprisingly, encountering issues on PC as well. Initial Steam reviews are very mixed, with players complaining about unintuitive keybindings, poor UI, and a lack of aspect ratio options. “Take this with a grain of salt, the game literally just launched, but damn the video settings, button mapping, and poor UI/UX for the collection is pretty sour,” wrote one player. “I am sure it will improve over time, but yikes.”

    Most galling for me personally are the games altogether missing from the physical Switch version of the collection. In North America at least, only Metal Gear, Metal Gear 2: Solid Snake, and Snake’s Revenge are actually on the game card. The three Metal Gear Solid games, which are the main ones advertised on the front of the box, must be downloaded separately. As someone who treats their Switch like a physical repository for retro remasters and re-issues, it’s frustrating to have to rely on an internet connection and a temporary online storefront to have access to all-time classics. It sounds like the Japanese physical release at least also includes the first Metal Gear Solid on the game card.

    Many of the initial reviews for Metal Gear Solid: Master Collection Vol. 1 have noted these shortcomings while still pointing out that at the end of the day these games still play great and remain some of the most profound meditations on geopolitics, war, and the military industrial complex the medium has ever produced. “I think it’s great that such a huge swathe of Metal Gear history is now readily available and easily playable on modern systems,” writes The Verge’s Jon Porter. “But there’s also a part of me that thinks Konami missed an opportunity to give Metal Gear Solid in particular a fresh coat of paint and update it for a modern audience.”

    The video game industry is generally so bad at preserving its past I wish it would go all out when it decides to finally take the opportunity to repackage old games and sell them again. If that means charging more so be it. I’d gladly pay $100 for the definitive edition of all of these games. Maybe we’ll eventually get that one day. In the meantime I hope Konami’s planned post-launch updates give the collection some of the additional love it deserves.

    Ethan Gach

    Source link

  • Metal Gear Solid: Master Collection Will Include Five Games You Need To Play

    Metal Gear Solid: Master Collection Will Include Five Games You Need To Play

    Image: Konami

    The official reveal of a Metal Gear Solid 3 remake was one of the headliners of Sony’s recent PlayStation 5 showcase, but it likely won’t be finished for some time. Fortunately, a collection of Metal Gear classics is coming to modern platforms this fall and it will actually include more games than originally expected.

    Announced alongside Metal Gear Solid 3 Delta, Konami’s Metal Gear Solid: Master Collection Vol. 1 will come to PS5, Xbox Series X/S, and PC by way of Steam in just a few months, and the PlayStation store page (via Eurogamer) now shows that the original Metal Gear 1 and 2 will also be a part of the package, both of which laid the groundwork for a sprawling framework of political intrigue, Cold War paranoia, and a super complex family tree of guys named Snake.

    That means the entire thing will house the first give games in the espionage stealth series:

    • Metal Gear
    • Metal Gear 2: Solid Snake
    • Metal Gear Solid (Including VR Missions/Special Missions)
    • Metal Gear Solid 2: Sons of Liberty (HD Collection version)
    • Metal Gear Solid 3: Snake Eater (HD Collection version)

    The first two games were on the MSX2, Solid was on PS1, and Sons of Liberty and Snake Eater were on PS2. This is essentially the 2012 Metal Gear Solid HD Collection which brought these same games (minus Peace Walker on the PSP) to PS3 and Xbox 360, but which isn’t currently accessible on modern platforms. The only game not included from Metal Gear’s initial 20 year run is Snake’s Revenge, the first follow-up to the original game that wasn’t actually directed by writer and creator Hideo Kojima.

    All of these games were previously delisted from older storefronts in 2021 over issues around “licenses for select historical archive footage used in-game.” Konami says the new collection will contain the original versions of the games with “minimal edits to copyrighted contents.”

    In either case, it’s a lot of Metal Gear, and if it’s on par with Konami’s other classic collections, will hopefully be a decent tribute to and preservation of the franchise. We don’t have an exact price or a specific release date yet, but it should keep fans occupied until the Snake Eater remake, for better or worse, finally arrives.

    Correction 5/26/2023 6:03 p.m. ET: Fixed the original platform for the first and second Metal Gear.

    Ethan Gach

    Source link

  • Kojima: MGS2 ‘Seemed Impossible To Release’ After 9/11, Nearly Quit

    Kojima: MGS2 ‘Seemed Impossible To Release’ After 9/11, Nearly Quit

    Hideo Kojima holds a spaceship figure at a gaming convention.

    Photo: Neilson Barnard (Getty Images)

    Those well-versed in their Metal Gear Solid trivia will know that the original ending for Metal Gear Solid 2 was changed before release. Scenes involving a massive ship crashing into Manhattan island were a bit too much in a very young post-9/11 world, with images and videos of planes striking the World Trade Center a constant in the media. In a recent interview, director Hideo Kojima talked about the complicated nature of releasing such a game after a world changing event and how it nearly drove him to quit Konami.

    Metal Gear Solid 2: Sons of Liberty released in November of 2001 to much anticipation. As a series focused on “Tactical Espionage Action,” the games have never shied away from political themes, be they a part of the fictional story or commentaries on world events and history. While it’s been known for some time now that elements of the game were changed at the last minute due to the September 11 attacks, recent comments reveal that the stress and challenge of handling such a release were enough to push Hideo Kojima to quit Konami at the time. A conversation with Konami’s chairman, Kagemasa Kozuki was what convinced Kojima to stay back then.

    Read More: Metal Gear Solid 2 Retrospective: Be Careful What You Wish For

    Speaking with Shuka Yamada for IGN, Hideo Kojima described an awkward and tough situation after Metal Gear Solid 2, due to release in the Fall of 2001, contained images of the World Trade Center and other sites that were attacked on 9/11.

    9/11 took place in 2001 right before the release of Metal Gear Solid 2. We’d just sent off the master, but the game featured both the World Trade Center and the Pentagon. It seemed impossible to release the game. I was called to the board of directors and they all turned pale when I explained the situation. Nobody would tell me what to do, with the exception of Mr. Kozuki, who tackled the issue.

    As I thought about what to do, I went to speak with Mr. Kozuki about possibly quitting the company. That’s when he told me: ‘When this game comes out and society has their say about it, they’ll be talking about you, its creator, and me, the person who sold it. I doubt they’ll say anything about anyone else. What will you do? I’m ready for whatever happens.’

    When I heard how far he was willing to go, I made the firm decision that we’d release it together. The rest is history.

    MGS2 would go on to receive critical acclaim. The game’s tactical stealth gameplay was a dramatic evolution of what came before it and its meta-narrative filled with postmodern themes about digital information, virtual realities, among many others, is still relevant and widely discussed.

    After MGS2 shipped, Kojima found himself in dire need of recovery. “I became completely exhausted, and I always end up in an awful state when I finish making a game,” he said. “After the first Metal Gear Solid, even after it was done I wasn’t recovering at all and ended up being passed from one hospital to the next.”

    9/11 and the themes of Metal Gear Solid 2 weren’t the only time Kojima would face the need to alter his work. As we found out during The Game Awards this year, Kojima rewrote the original story for the sequel to the narrative-driven, post-apocalyptic delivery-service simulator, Death Stranding; the game’s themes of loneliness, isolation, and world-altering events were too close to what we all went through (and are still struggling with). The Covid-19 pandemic followed Death Stranding’s 2019 release by only a few months.

    “Fiction changes when something that big happens,” Kojima told IGN. He continued:

    That’s why I completely rewrote [Death Stranding 2]. You can’t pretend that something this big never happened. While the games themselves are based on characters who are not bound by our reality, the players themselves have gone through the pandemic, and a story written before that experience just wouldn’t resonate with them in the same way, whether it was a fantasy story or a sci-fi one.

    Kojima Productions is currently working on Death Stranding 2. The company is also working on an unnamed game with Microsoft, a project Kojima says other publishers turned down; though he pitched the idea to a few places, he describes the game as requiring “infrastructure that was never needed before.” Other companies seemed to not be as into the idea, “they really seemed to think I was mad.”

    Whatever that new game is, let’s hope he’s not predicting an awful future for us yet again.

    Claire Jackson

    Source link