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Tag: Robotics

  • The Japanese Robot Controversy Lurking in Israel’s Military Supply Chain

    The Japanese Robot Controversy Lurking in Israel’s Military Supply Chain

    Japan, for example, makes it relatively easy to export dual-use technologies to the United States and Europe, and vice versa. Because they are recognized as trusted countries under Japanese export law, companies in those states are generally free to use Japanese dual-use technology to produce arms—and to, in turn, export those arms to other states (subject to their own export controls).

    This, itself, has drawn the BDS activists’ ire: They want FANUC to end its relationship with American defense contractors like General Dynamics and Lockheed Martin, which sell considerable advanced weaponry to Israel. “We demand that such business relationships be immediately terminated and that the two companies never do business with each other again,” Imano said in June. But the activists go further, arguing that FANUC is, despite what it says publicly, actually doing business with Israeli defense firms.

    “FANUC sells its robots and provides maintenance and inspection services to Israeli military companies such as Elbit Systems,” Imano claimed.

    FANUC has denied this charge. “When we sell products to Israel, we carry out the necessary transaction screening in accordance with Japan’s Foreign Exchange and Foreign Trade Act, confirm the user’s business activities and intended use, and do not sell to Israel if the products are for military use,” the company wrote to HuffPost.

    The company added that, after reviewing their records of the past five years, “we have not sold any products for military use to the Israeli companies Elbit Systems, IAI, BSEL, Rosenshine Plast, or AMI from our company or our European subsidiary. We have also not sold any products for military use to other Israeli companies from our company or our European subsidiary.” The company identified one instance where one of their robotic arms had been sold to an Israeli company that produces military hardware “after confirming that the machine was to be used for civilian medical purposes.”

    At the same time, the company admitted that when they sell through intermediaries, of which Israel has several, they are not always able to guarantee “who the final customer is.”

    There is, however, ample evidence that suggests FANUC arms have made their way into the Israel defense manufacturing sector. Multiple job listings posted by Elbit Systems, the primary domestic supplier of the Israel Defense Forces, list “knowledge of FANUC … controls” as either an advantage to job applicants or a requirement. One such job listing, from June, comes from Elbit Cyclone, the division that won a contract to produce fuselage components for the F-35 fighter jet. In January, Israel’s Ministry of Defense published a video showing a FANUC robotic arm at an Elbit factory, handling munitions.

    Another Israeli company, Bet Shemesh Engines (BSEL), more than a decade ago created marketing videos and uploaded photos to their company website featuring the FANUC robotic arms. The CV of a former employee suggests the company used FANUC robotics to assemble aircraft engines, which may be used for civilian rather than military purposes. Bet Shemesh counts the Israeli Air Force as a major client.

    Justin Ling

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  • CNBC Daily Open: Micron slides, Amazon’s $2 trillion

    CNBC Daily Open: Micron slides, Amazon’s $2 trillion

    A trader works on the floor of the New York Stock Exchange (NYSE) during morning trading on March 4, 2024 in New York City. 

    Angela Weiss | Afp | Getty Images

    This report is from today’s CNBC Daily Open, our international markets newsletter. CNBC Daily Open brings investors up to speed on everything they need to know, no matter where they are. Like what you see? You can subscribe here.

    What you need to know today

    Clinging on 
    The
    S&P 500 and the Dow Jones Industrial Average just about finished the session in positive territory. The Nasdaq Composite, on course for an 18.6% gain in the first six months of the year, rose 0.49%. After trading mostly in negative territory, Nvidia made a small gain following the previous session’s 7% surge. The yield on the 10-year Treasury rose as investors parse comments from Fed officials and await key inflation data due Friday. U.S. oil prices rose amid escalating tensions in the Middle East. 

    Micron slides 
    Shares of Micron fell almost 8% in extended trading on Wednesday as its revenue forecast failed to top analysts’ expectations. The computer memory and storage maker expects revenue of $7.6 billion in the current quarter, in line with estimates. Micron’s shares have doubled in the past year as its most advanced memory is needed for AI graphics processing units. CEO Sanjay Mehrotra said the company’s AI-oriented products were likely to increase in price and its data center business grew 50% on a quarter-to-quarter basis.

    $2,000,000,000,000
    Amazon‘s market capitalization surpassed $2 trillion for the first time on Wednesday, joining the ranks of tech giants like Apple and Microsoft. The surge in megacap tech stocks has been driven by investor excitement around generative AI. Amazon’s stock has risen 26% this year, outpacing the Nasdaq’s 18% increase. The stock rose 3.9% on Wednesday. Separately, CNBC’s Annie Palmer reports Amazon plans to launch a discount store in bid to fend off Temu and Shein. 

    Southwest cuts guidance
    Southwest Airlines cut its second-quarter revenue forecast due to difficulties adapting its revenue management to recent booking trends. Despite the revised outlook, the airline still expects record quarterly operating revenue. Activist investor Elliott Management reiterated calls for leadership changes, “Southwest is led by a team that has proven unable to adapt to the modern airline industry.” Higher costs and increased capacity have impacted fares and profits across the industry, while competitors like Delta and United have benefited from the return of international travel. Southwest shares fell 4% before recovering to end the session just 0.2% lower.

    Asian stocks fall, yen weakens
    Japan’s export-heavy Nikkei 225 and the broad-based Topix fell as the yen weakened to a 38-year low against the U.S. dollar, raising the prospect of intervention. Finance Minister Shunichi Suzuki warned the country was “deeply concerned about FX impact on economy,” per Reuters. Elsewhere, Hong Kong’s Hang Seng index led the rest of the Asia-Pacific region lower, tumbling 2%, and mainland China’s CSI 300 was down 0.6%. Australia’s S&P/ASX 200 dropped 0.58% and South Korea’s Kospi dipped 0.37%

    [PRO] Investing in India
    India’s unexpected election results haven’t dampened Causeway Capital Management’s bullish outlook. Although portfolio manager Arjun Jayaraman predicts modest short-term returns for the BSE Sensex index, he suggests ETFs that could benefit from higher returns.  

    The bottom line

    There was a surge of activity in the auto industry that may have been overshadowed by Volkswagen's $5 billion investment in the loss-making EV maker Rivian. While VW makes solid cars, its electric vehicles are plagued with glitchy software. As CNBC's Sophie Kiderlin notes this investment will take years to yield returns. Analysts, however, are wary of the current "EV winter" marked by tepid demand and increased competition. Despite these challenges, Rivian's stock surged 23%, reflecting investor optimism.

    Elsewhere in the industry, Waymo, Alphabet's self-driving car unit, expanded its robotaxi service to all users in San Francisco. Meanwhile, General Motors's Cruise autonomous vehicle division appointed former Amazon and Microsoft executive Marc Whitten as its new CEO. This leadership change follows a series of collisions that led to investigations and the suspension of Cruise's license in California, heightening public skepticism about driverless technology.

    While Waymo is steadily rolling out its services and Cruise is restarting its operations, Tesla has yet to introduce its long-promised robotaxi. Elon Musk's projections for a 2020 launch and fully autonomous driving by 2018 have yet to materialize. Nevertheless, Musk envisions Tesla as a potential $7 trillion robotaxi enterprise. The unveiling of Tesla's robotaxi on Aug. 8 will be closely watched to gauge its competitive edge.

    Rivian shareholder Amazon joined the exclusive $2 trillion market cap club, alongside Alphabet, Nvidia, Apple and Microsoft. This milestone comes as Amazon aggressively cuts costs.

    While enthusiasm for AI remains high, Wall Street experienced a more measured session as investors sought to lock in profits from the Nvidia-driven surge. Despite the current optimism, strategists caution that the S&P 500 might face a correction over the summer. CNBC's Sarah Min explores the factors behind Citi's projections and a series of recent upgrades.

    CNBC's Hakyung Kim, Brian Evans, Alex Sherman, Samantha Subin, Annie Palmer, Ece Yildirim, Michael Wayland, Sophie Kiderlin, Spencer Kimball, Leslie Josephs, Sarah Min, Sheila Chiang and Lim Hui Jie contributed to this report.

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  • You, Too, Can Own a Short King Humanoid Robot

    You, Too, Can Own a Short King Humanoid Robot

    Does anyone want to buy a humanoid robot for $16,000? The latest product from Unitree hopes that you will: Meet the Unitree G1, a “Humanoid agent AI avatar,” aka a robot. If you haven’t heard of Unitree, it’s sort of the go-to “budget Chinese option” in the robot space. You’re going to have to deal with company promotional materials that are just barely written in English, but you get some impressive bang-for-your-buck robots. You may have seen the Spot knockoff Unitree Go2, a $1,600 robot dog that various resellers have equipped with a flamethrower or just straight-up military rifles.

    Unitree’s promo video shows some impressive capabilities for such a cheap robot. It can stand up on its own from a flat-on-the-floor position. Just like the recent Boston Dynamics Atlas video, the G1 stands up in probably the strangest way possible. While lying face-up on the floor, the G1 brings its knees up, puts its feet flat on the floor, and then pushes up on the feet to form a tripod with the head still on the ground. From there, it uses a limbo-like move to lean its knees forward, bringing up its head and torso with all core strength.

    Photograph: Unitree

    The G1 is a budget robot, so the walk cycle is kind of primitive. It walks, stands, and “runs” in a permanent half-squat with its legs forward and knees bent all the time. The balance looks great though—at one point a person shows up and roughs up the robot a bit, kicking it in the back and punching it in the chest. In both cases, it absorbs the abuse with just a step back or two and keeps on trucking.

    So, is this humanoid robot … useful? Is it a toy? A big limitation in the real world is its height, a diminutive 4’2″ tall, which will make many tasks difficult. If you ask the usual “Can it do the dishes?” question (assuming the water won’t be an issue), you’re going to first have to hope it can reach the bottom of the sink. It’s going to struggle to reach the bottom shelf of a kitchen cabinet. Maybe you can teach it to use a stool. The small size is key to getting the price down, though. Unitree’s other humanoid robot, the H1, is adult-sized, but it’s also $90,000.

    As for other specs in the confusing and poorly put-together spec sheet, it has a 9,000-mAh battery that lasts two hours. The weight is listed as both 35 kg and 47 kg depending on where you look, so it’s somewhere in the 77- to 104-pound range. We do get real component model numbers for the vision system: an Intel RealSense D435 depth camera and a Livox-MID360 lidar puck. The lidar puck location is interesting. The face of the robot is clear glass, and the head is hollow aside from a, uh, “brain” part at the top of the head. The lidar puck is mounted to the underside of the brain and peers through the front of the face glass to see forward. Robot design is weird.

    The robot can run at 2 meters per second or 4.4 miles per hour. That’s around a slow jog. If “Arm Maximum Load” on the spec sheet is how much it can lift, it can lift 2 kg, or a paltry 4.4 pounds. The joints are all in a 160-  to 310-degree range. You’re going to have to do a lot of programming to make this do anything useful, but Unitree is not very forthcoming about how you’re supposed to do that. Presumably you’ll be using the same Unitree SDK the robot dogs use. You can also poke around the developer documentation for the Unitree H1 to get an idea of what you’ll be in for.

    Ron Amadeo, Ars Technica

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  • Salem students ‘lead the way’ at robotics showcase

    Salem students ‘lead the way’ at robotics showcase

    SALEM — Collins Middle School seventh-grade robotics students Amelia Meegan and Sam Vietzke captured the Middle School Project Lead the Way Division at the One8 Applied Learning Showcase Friday, May 10, at the Track at New Balance.

    The feat was especially meaningful since the school’s entry into the One8 Showcase, spearheaded by science educator/Robotics Club advisor Gregg Beach, was its first-ever appearance.

    “I just thought it was important that we showed up,” said Beach in a news release. “The process of building, doing the work and showing up was reward enough. I’m not surprised (that we won) because we have so many great students and projects in this school.”

    The One8 Showcase, which included more than 300 schools, is a year-end student STEM showcase for Project Lead The Way, OpenSciEd, PBLWorks, and ST Math schools in Massachusetts for students in grades 5-12. Students shared their applied learning projects with industry professionals and had an opportunity to present to an audience.

    Student teams each had a table and display board on which they described their projects as industry professionals circulated and engaged students, offering verbal and written feedback.

    The Salem robotics students received commemorative One8 Showcase jackets as well as an invitation to the Philips Research Institute in Cambridge for a field trip.

    Amelia and Sam presented their robot MrukBot 9000, named after their beloved assistant principal Shamus Mruk, which was capable of 360 turns and was equipped with a bluetooth speaker, comically playing loops of Mruk’s favorite lines:

    – “What are you doing here?”

    – “Are you supposed to be here?”

    – “Where’s your pass?”

    – “Get back to class!”

    According to Sam, Amelia builds while he codes. “It took me about two days to code,” he said. “We know there were going to be other robots, but we were actually one of very few.”

    Success at the One8 Showcase has inspired the two to keep tweaking the MrukBot 9000.

    “Our next step is to put a camera on it so we can watch a live feed, basically making it a Roomba,” said Amelia.

    “We want to install an AI vision sensor,” Sam added, something Beach plans to introduce to his robotics class and the after-school Robotics Club.

    Beach noted that Amelia and Sam are also both drama students, which was key to their presentation.

    Seventh-grader Edward Castillo Mesa also attended the One8 Showcase to present his robot, EndGame Chupacabra 3.1, named after the mythical Mexican creature, which he built to battle other robots.

    His robot earned “terrific” feedback from several industry professionals in attendance and he has designs on a new project for the 2025 One8 Showcase: A robot to locate lost hikers.

    “I want to build something that can actually help people,” he said.

    By News Staff

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  • Say hello to Alvik: Arduino’s game-changing robot is the beginning of a great learning adventure!

    Say hello to Alvik: Arduino’s game-changing robot is the beginning of a great learning adventure!

    LUGANO, SWITZERLAND – As part of its mission to make robotics fun and accessible for all, Arduino is launching a brand-new programmable robot – the Arduino Alvik. Catering to teachers, students, programmers and innovators alike, this versatile and robust platform provides boundless opportunities for hands-on learning and creativity.

    Alvik stands out for its unprecedented ease of programming. Its integration of MicroPython – a simple-to-read programming language interpreter optimized for microcontrollers – means users can quickly bring their ideas to life from just a single line of code. Once the basics are mastered, they can then progress to more complex robotics projects that are tailored to their skill level and interests.

    Alvik is designed to empower young learners and lower the entry barrier to the fascinating world of robotics. With the upcoming integration of block-based programming, it is positioned to support primary school education, making coding accessible and engaging for younger learners.

    The robot’s compact and robust design hosts uncompromising functionality. Powered by the trusted Arduino Nano ESP32, the Alvik boasts an impressive array of high-quality sensors and motion control systems that enable it to perceive and interact with its surroundings. With the additional sensor ports and connectors, these integrated sensors allow users to transform Alvik into a rover, bulldozer, delivery robot, or automated inspection robot for a variety of applications – both in classroom learning and DIY projects. And that’s just the start of the creative learning experience! 

    Fabio Violante, CEO of Arduino, shares his vision: “Alvik isn’t just a robot; it’s a bridge to advanced robotics. It’s meticulously crafted to ensure that anyone interested in robotics can start with the basics and advance to complex projects. We asked our engineers to make no compromises on technology, and they delivered a platform that will surprise many different categories of users. We envision and encourage any sort of hacks for this open robot.

    Key highlights of the Arduino Alvik include:

    • Start programming in no time: Alvik streamlines the learning curve in robotics with a comprehensive programming suite that includes MicroPython and the Arduino language. And Alvik soon plans to introduce block-based coding, further enhancing accessibility for younger students.
    • Unlock robotics potential with multiple integrated sensors: Alvik’s Time of Flight matrix distance sensors, RGB color and line-following array sensors, along with its six-axis gyroscope and accelerometer, allow users to tackle many innovative, real-world projects. From obstacle avoidance to smart warehouse automation, the possibilities are endless!
    • Enjoy advanced motor control: Alvik leverages motors with encoders, advanced motor drivers, and a dedicated MCU.
    • Customize and expand with Alvik’s extension capabilities: Alvik comes equipped with LEGO® Technic™ connectors, allowing users to personalize the robot and expand its capabilities. Additionally, it features M3 screw connectors for custom 3D or laser-cut designs.
    • Amplify Alvik’s flexibility for dynamic movement: The Servo, I2C Grove, and I2C Qwiic connectors allow users to expand Alvik’s potential and take robotics projects to a whole new level. Add motors for controlling movement and robotic arms, or integrate extra sensors for data collection and analysis – the choice is yours. 
    • CSTA and NGSS-aligned curriculum for education: Teachers, students and self-learners have access to a free, easy-to-follow Explore Robotics and MicroPython course developed by Arduino to help them understand the core principles of robotics and MicroPython through project-based learning concepts. 

    For more information about this innovative new robot, visit the Alvik store page now.

    About Arduino

    Arduino is the leading open-source hardware and software company in the world. Born to provide an easy-to-use platform for anyone making interactive projects, Arduino has reached a growing community and adapted to new needs and challenges, branching out into products for IoT, wearables, 3D printing, and embedded environments. As of today, the Arduino community includes over 33 million active users.

    With Arduino Education, Arduino supports educational institutions and educators around the world in bringing STEAM subjects to life in the classroom with hands-on kits and digital content that make learning engaging, for students at any age and stage.

    eSchool News Staff
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    ESchool News Staff

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  • Watch This New Robot Relax in the Creepiest Way Possible

    Watch This New Robot Relax in the Creepiest Way Possible

    The past decade has seen humanoid robot makers trying to make their creations more and more like humans. But here in 2024, we seem to be witnessing an odd shift in the dexterity of our bipedal robo-dreams. Put bluntly, robotics companies aren’t afraid of getting weird with the contortions of their latest offerings.

    China-based Unitree Robotics released a new video on Monday, available on YouTube, showing off the new G1 which retails for $16,000. It’s just the latest demonstration of a robot maneuvering in entirely un-human ways to accomplish its goals, as you can see in the GIF above.

    The video includes lots of odd movements, showing how the robot can get up off the ground or greet people by pulling a sort of Exorcist move with its torso, rotating 180 degrees. And it all looks strikingly similar to the new version of Boston Dynamics’ Atlas, which has a novel way of getting on its feet.

    There’s also a demonstration of the Unitree robot getting kicked and pushed, presumably to show how well it can balance, even when it meets resistance. But we’d be lying if we said it didn’t make us uncomfortable. These are, after all, robots made to look like humans. And watching wanton cruelty, even against a machine that doesn’t have feelings, sets off something deep in our brain that says they shouldn’t be doing that.

    Unitree Introducing | Unitree G1 Humanoid Agent | AI Avatar | Price from $16K

    Again, these contortions all seem a bit new. A decade ago, Gizmodo attended the DARPA Robotics Challenge in Southern California, where teams largely competed by trying to make their robots as much like humans as possible. Companies like Boston Dynamics released new videos each year showing its robots walking, running, and then eventually doing backflips, all in the same way that talented humans might do it.

    But we seem to be on the cusp of a new era when it comes to robotics. Most robot makers have achieved basic human-style walking and running. The new frontier is taking that form factor and turning them into super-humans, whether by performing gymnastics or applying logic and reason to the world in front of them.

    We’re still a long way from AGI that’ll help robots get chores done, but if we continue on this trajectory, it seems unlikely robots will be doing the mundane tasks that humans don’t want to do. We allowed AI to skip all the boring stuff and jump right ahead to making music and writing poetry. It seems silly to think we’re building an army of butlers to serve humanity with that technology. No, we’re probably going to be letting the robots paint beautiful landscapes while we’re all stuck at our desks filling out Excel spreadsheets if the recent past is any guide.

    Matt Novak

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  • Somehow This $10,000 Flame-Thrower Robot Dog Is Completely Legal in 48 States

    Somehow This $10,000 Flame-Thrower Robot Dog Is Completely Legal in 48 States

    If you’ve been wondering when you’ll be able to order the flame-throwing robot that Ohio-based Throwflame first announced last summer, that day has finally arrived. The Thermonator, what Throwflame bills as “the first-ever flamethrower-wielding robot dog” is now available for purchase. The price? $9,420.

    Thermonator is a quadruped robot with an ARC flamethrower mounted to its back, fueled by gasoline or napalm. It features a one-hour battery, a 30-foot flame-throwing range, and Wi-Fi and Bluetooth connectivity for remote control through a smartphone.

    It also includes a LIDAR sensor for mapping and obstacle avoidance, laser sighting, and first-person view (FPV) navigation through an onboard camera. The product appears to integrate a version of the Unitree Go2 robot quadruped that retails alone for $1,600 in its base configuration.

    Photograph: Xmatter

    The company lists possible applications of the new robot as “wildfire control and prevention,” “agricultural management,” “ecological conservation,” “snow and ice removal,” and “entertainment and SFX.” But most of all, it sets things on fire in a variety of real-world scenarios.

    Back in 2018, Elon Musk made the news for offering an official Boring Company flamethrower that reportedly sold 10,000 units in 48 hours. It sparked some controversy because flamethrowers can also double as weapons or potentially start wildfires.

    Flamethrowers are not specifically regulated in 48 US states, although general product liability and criminal laws may still apply to their use and sale. They are not considered firearms by federal agencies. Specific restrictions exist in Maryland, where flamethrowers require a Federal Firearms License to own, and California, where the range of flamethrowers cannot exceed 10 feet.

    Thermonator spewing flames

    Photograph: Xmatter

    Even so, to state the obvious, flamethrowers can easily burn both things and people, starting fires and wreaking havoc if not used safely. Accordingly, the Thermonator might be one Christmas present you should skip for little Johnny this year.

    This story originally appeared on Ars Technica.

    Benj Edwards, Ars Technica

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  • WTF Fun Fact 13724 – Robotic Locomotion

    WTF Fun Fact 13724 – Robotic Locomotion

    Apparently, the field of robotic locomotion is moving more slowly than expected.

    For years, robotics engineers have been on a mission to develop robots that can walk or run as efficiently as animals. Despite investing millions of dollars and countless hours into research, today’s robots still fall short of the natural agility and endurance exhibited by many animals.

    Dr. Max Donelan from Simon Fraser University notes some impressive examples from the animal kingdom: “Wildebeests undertake thousands of kilometers of migration over rough terrain, mountain goats scale sheer cliffs, and cockroaches swiftly adapt even after losing a limb.” In contrast, current robotic technologies are not yet capable of replicating such feats of endurance, agility, and robustness.

    Insights from Comparative Research

    A team of leading scientists and engineers from various institutions recently conducted a detailed study to understand why robots lag behind animals. Published in Science Robotics, their research compared the performance of robot subsystems—power, frame, actuation, sensing, and control—to their biological counterparts. The team included experts like Dr. Sam Burden from the University of Washington and Dr. Tom Libby from SRI International.

    Interestingly, the study found that while individual engineered subsystems often outperform biological ones, animals excel in the integration and control of these components at the system level. This integration allows for the remarkable capabilities observed in nature, which robots have yet to achieve.

    Dr. Kaushik Jayaram from the University of Colorado Boulder, another contributor to the study, highlighted this point. He explained that while engineered parts might individually exceed their natural equivalents, the holistic performance of animals in motion remains unmatched. This suggests that the real challenge lies not in improving individual robot components but in enhancing how they work together as a system.

    The Path Forward in Robotic Locomotion

    The researchers remain optimistic about the future of robotics, noting the rapid progress made in a relatively short time compared to the millions of years of natural evolution. Dr. Simon Sponberg from the Georgia Institute of Technology pointed out the advantage of directed engineering over natural evolution: “We can update and improve robot designs with precision, learning from each iteration and immediately applying these lessons across all machines.”

    The study not only sheds light on the current limitations of robotic technologies but also charts a course for future developments. By focusing on better integration and control mechanisms, inspired by biological systems, engineers hope to close the gap between robotic and animal locomotion. This advancement could revolutionize how robots are used in challenging environments, from disaster recovery to navigating the urban landscape.

    Dr. Donelan concluded with a forward-looking statement: “As we learn from biology to better integrate and control robotic systems, we can achieve the level of efficiency, agility, and robustness that mirrors the natural world.”

     WTF fun facts

    Source: “Why can’t robots outrun animals?” — ScienceDaily

    WTF

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  • The Atlas Robot Is Dead. Long Live the Atlas Robot

    The Atlas Robot Is Dead. Long Live the Atlas Robot

    You don’t need to have been petrified by Arnold Schwarzenegger’s Skynet-commissioned cyborg assassin in 1984’s The Terminator to fret that super-strong, all-terrain, bipedal humanoid robots sprinting up steps, pulling backflips, and righting themselves could be programmed to break our necks on sight. (And laser guns, never give them laser guns.)

    With the Old Atlas, we could comfort ourselves with the notion that clever editing meant Atlas wasn’t as self-righting over rough ground as the original viral videos portrayed. The pratfalls in the retirement video prove that hunch was correct. However, today’s video might well resurrect any robot overlord fears you may have since suppressed. This thing is scary, and not just because it has a ringlight for a face. (Who had “Robot YouTube influencer” on their 2024 bingo card?)

    It was nice knowing you, Old Atlas—you awesome, pratfalling, parkouring, metal man machine.

    Scary, too, if you’re an Amazon warehouse worker, because the New Atlas could do that job with one three-fingered hand tied behind its matte gray robotic back. More likely, however, is that Hyundai—which bought Boston Dynamics in 2020, valuing it at $1 billion—could soon set Atlas to work in its car factories. The “journey will start with Hyundai,” confirmed Boston Dynamics in a statement announcing the All New Atlas launch.

    Again, no details have been released, but we can surmise that the new Atlas will be given dull, repetitive tasks in the Korean company’s factories rather than, say, laser welding. (Remember, keep lasers away from robot butlers.)

    Hyundai isn’t the only company planning to use humanoid robots as workers. Beating Tesla’s still-in-development Optimus line of humanoid robots, Sanctuary AI of Canada announced on April 11 that it would be delivering a humanoid robot to Magna, an Austrian automotive firm that assembles cars for Mercedes, Jaguar, and BMW.

    And Californian robotics startup Figure announced in February that it had raised $675 million from investors such as Nvidia, Microsoft, and Amazon to work with OpenAI on generative artificial intelligence for humanoid robots.

    A general-purpose humanoid robot that can learn on the fly. What could possibly go wrong with that?

    Carlton Reid

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  • Humanoid robot-maker Figure partners with OpenAI and gets backing from Jeff Bezos

    Humanoid robot-maker Figure partners with OpenAI and gets backing from Jeff Bezos

    ChatGPT-maker OpenAI is looking to fuse its artificial intelligence systems into the bodies of humanoid robots as part of a new deal with robotics startup Figure.

    Sunnyvale, California-based Figure announced the partnership Thursday along with $675 million in venture capital funding from a group that includes Amazon founder Jeff Bezos as well as Microsoft, chipmaker Nvidia and the startup-funding divisions of Intel and OpenAI.

    Figure is less than two years old and doesn’t have a commercial product but is persuading influential tech industry backers to support its vision of shipping billions of human-like robots to the world’s workplaces and homes.

    “If we can just get humanoids to do work that humans are not wanting to do because there’s a shortfall of humans, we can sell millions of humanoids, billions maybe,” Figure CEO Brett Adcock told The Associated Press last year.

    For OpenAI, which dabbled in robotics research before pivoting to a focus on the AI large language models that power ChatGPT, the partnership will “open up new possibilities for how robots can help in everyday life,” said Peter Welinder, the San Francisco company’s vice president of product and partnerships, in a written statement.

    Financial terms of the deal between Figure and OpenAI weren’t disclosed. The collaboration will have OpenAI building specialized AI models for Figure’s humanoid robots, likely based on OpenAI’s existing technology such as GPT language models, the image-generator DALL-E and the new video-generator Sora.

    That will help “accelerate Figure’s commercial timeline” by enabling its robots to “process and reason from language,” according to Figure’s announcement. The company announced in January an agreement with BMW to put its robots to work at a car plant in Spartanburg, South Carolina, but hadn’t yet determined exactly how or when they would be used.

    Robotics experts differ on the usefulness of robots shaped in human form. Most robots employed in factory and warehouse tasks might have some animal-like features — a robotic arm, finger-like grippers or even legs — but aren’t truly humanoid. That’s in part because it’s taken decades for robotics engineers to develop robots that can walk effectively on two legs or reliably manipulate small objects.

    Whitney Rockley, co-founder and managing partner of Toronto-based venture capital firm McRock Capital, said she understands the appeal of humanoids because they’re relatable, evoking emotions and starting conversations. In practice, however, she said they’re still awkward and pose huge technical challenges, which is why she’s sticking to investing in non-humanoid robots.

    “We look at robotics and automation really practically and say, ‘What kind of timeline are we willing to commit to in order to really see commercial liftoff and deployments and applications?’” Rockley said. “And I think that the groups that are backing a lot of humanoid solutions right now, they’re in there for the long haul, which is great because you need that, but it’s going to take decades upon decades.”

    OpenAI CEO Sam Altman hinted at a renewed interest in robotics in a podcast hosted by Microsoft co-founder Bill Gates and released early this year in which Altman said the company was starting to invest in promising robotics hardware platforms after having earlier abandoned its own research.

    “We started robots too early and so we had to put that project on hold,” Altman told Gates, noting that “we were dealing with bad simulators and breaking tendons” that were distracting from the company’s other work.

    “We realized more and more over time that what we really first needed was intelligence and cognition and then we could figure out how we could adapt it to physicality,” he said.

    ——-

    The AP has signed a deal with OpenAI for it to access its news archive.

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  • Notion acquires privacy-focused productivity platform Skiff | TechCrunch

    Notion acquires privacy-focused productivity platform Skiff | TechCrunch


    Notion launched its new calendar based on Cron last month, but its productivity suit can soon have more privacy-focused offerings. The company announced today that it has acquired Skiff, a platform that offers end-to-end encrypted file storage, docs, calendar events, and email.

    Skiff was started in 2020 by Andrew Milich and Jason Ginsberg. The company had raised $14.2 million in funding over two rounds from investors such as Sequoia Capital along with Alphabet chairman John Hennessy, former Yahoo chief executive Jerry Yang, and Eventbrite co-founders Julia and Kevin Hartz, Balaji Srinivasan, and re–Inc founder Jenny Wang.

    Skiff Mobile client

    Image Credits: Skiff

    In a conversation with co-founders posted on the Notion blog, the company’s COO Akshay Kothari said that Notion had taken note of Skiff’s work right from the start.

    “Skiff started showing up on our radar at Notion right from the beginning. I actually tried to reach out in 2020 when you were building your Docs product. We never connected then, but I kept tabs on your progress. Then a few months ago, Ivan [Notion co-foudner] and I were talking, and Skiff came up again. I downloaded all the products y’all had built, and was really impressed by the attention to detail,” Kothari said.

    While the company started out as a secure alternative to Google Docs, it also built other productivity solutions such as calendar and email.

    Skiff mentioned on its website that the company is joining Notion. On a support page, the Skiff said that the product would shut down after six months. It mentioned that the Skiff user account won’t be converted to a Notion account. Plus, users can easily export or migrate their data to other services.

    Notion’s last acquisition was the workflow management tool Flowdash in 2022. Prior to that, it acquired Cron and India-based Automate.io, which had a suite of integrations with 200 services.



    Ivan Mehta

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  • With Disney’s magic, Fortnite is poised to win the metaverse | TechCrunch

    With Disney’s magic, Fortnite is poised to win the metaverse | TechCrunch


    We may not be using the M word much these days, but the race to build an interconnected avatar-driven virtual world didn’t take the last year off.

    The metaverse, a tech buzzword sandwiched in between the hype eras of NFTs and AI, is still being built, regardless of what we’re calling it. And in light of news this week, one company is increasingly positioned to dominate the near future.

    Epic Games and Disney revealed Wednesday that they are designing an “entertainment universe” together full of Disney-flavored games to play and things to buy. The multiyear project will deploy Epic’s under-the-hood technology and Fortnite’s social gaming ecosystem to bring characters from Disney’s vast intellectual property vault to life. Disney invested $1.5 billion for a chunk of Epic in the deal.

    In an image promoting the project, Disney and Epic portray their work together as a series of futuristic colorful islands floating in space with highways running between them and a Magic Castle glowing in the center, a beacon of cash-printing possibility. Those highways, whether literally or symbolically, will connect with Epic’s Fortnite — a hit game that’s now evolved into a massive online social ecosystem.

    Fortnite’s evolution

    Fortnite is best-known as a third-person shooter where 100 players swarm a shrinking virtual island and fight to be the last man standing. The game is famous for its goofy maximalism and it encourages players to dress in custom “skins” which can be obtained by playing or be bought through Epic’s lucrative virtual swag shop. In Fortnite, you can, as Darth Vader, roll over your enemy in a giant hamster wheel, slingshotted through the attic of a suburban foursquare home. Your foe might be dressed as Goku from Dragon Ball Z, Ariana Grande or Meowscles, a buff shirtless cat (an Epic original).

    In its early days, Fortnite was about as ubiquitous and popular as a game can be. Streaming gameplay routinely drew hundreds of thousands of viewers on Twitch, where a cottage industry of pro Fortnite players emerged, all laser-focused on Epic’s polished battle royale. By 2020, the game already had more registered players than the population of the United States. In 2023, the game saw something of a resurgence and 100 million people logged in last November.

    Anyone who still thinks of Fortnite solely as that goofy battle royale will be surprised to learn the extent of Epic’s true ambitions.

    In recent years, Epic has steadily been expanding its marquee title into something much more akin to a platform or marketplace than a simple standalone game. Over the years, Fortnite’s psychedelic seasonal events, kaiju Travis Scott concerts and user-generated sandbox worlds all hinted at these grand plans. In December, Epic tripled down by simultaneously launching three new games within the game: Lego Fortnite, a Minecraft/Animal Crossing hybrid, Fortnite Festival, a rhythm game from the studio behind Rock Band, and Rocket Racing, a fast-paced racing title from the makers of Rocket League.

    That slate of new games was already ambitious, but this week’s surprise news that Disney is coming to Fortnite (or the other way around) is on another level entirely. The two companies already have a relationship; Disney first invested in Epic through its accelerator program in 2017 and has licensed many of its Marvel and Star Wars characters to Fortnite as skins, but the new $1.5 billion investment signals a much deeper long-term play.

    Disney needs Fortnite

    With Fortnite, Disney is in an interesting position of needing something it probably couldn’t do better itself.

    Epic Games is light years ahead of many of its peers on seamless online multiplayer gaming. Running smooth, fast simultaneous instances of detailed virtual worlds for many millions of people is both technically complex and expensive. Any Fortnite player could be forgiven for not realizing that because Epic’s core experience runs perfectly the vast majority of the time, enabling people across devices to play and chat together instantly. Fortnite looks and moves as well as it does thanks to Epic’s Unreal Engine 5, which Disney’s partner Square Enix will also use for Kingdom Hearts IV, the latest game in the hit franchise featuring Disney characters.

    In the announcement, Disney CEO Bob Iger called the Epic partnership “Disney’s biggest entry ever into the world of games.” Because whatever the two companies come up with will be interoperable with Fortnite, Disney also stands to instantly gain Fortnite’s 100 million monthly players without needing to build a player base from scratch.

    The benefits will also extend the other way, and Fortnite might be able to leapfrog Roblox’s own numbers, which are currently at least double its own. Disney, like Lego, will also widen Fortnite’s appeal beyond the audience that plays battle royale and Fortnite’s other shooting-centric games. Fortnite offerings in other genres could bring in players both younger and older and expand the game’s appeal to more women, who are currently enjoying the rise of cozy gaming, and to parents looking for family-friendly titles.

    Fortnite’s business model is also key for the potential success of the Disney collaboration. Games in Fortnite’s ecosystem are free to play, and the company makes its money through brand licensing partnerships and in-game purchases like skins, dances and emotes, which rotate through its virtual store on a daily basis.

    If the popularity of Fortnite character skins from Disney-owned franchises like Star Wars and Marvel is any indication, players will be eager to collect their favorites and show them off on Fortnite’s slickly-animated avatars. From Elsa and Mickey to Princess Leia and Iron Man, Disney’s vast vault of characters is a near-endless resource with limitless revenue potential for both companies.

    State of the metaverse

    Meta may have gone to the trouble of renaming itself after the metaverse, but when solving for the future, the company formerly known as Facebook got the equation backward. By focusing on VR hardware, a market the company mostly had cornered after buying Oculus in 2014 for $2 billion, Meta wound up with a solution in need of a problem — a how without a what. Apple’s new Vision Pro, while technically very impressive, may hit a similar adoption wall.

    While Meta was obsessing over building its Oculus acquisition into a mainstream consumer product, companies like Epic, Roblox, Minecraft-maker Mojang and others were developing avatar-driven virtual worlds where people loved spending time. Importantly, those worlds are widely available and hardware agnostic, meaning that a PlayStation 5 player could square off in a fight against someone on a PC or even an iPhone (Epic’s complex standoff with Apple notwithstanding).

    Horizon Worlds was Meta’s answer to those experiences — creepy legless avatars and all — but by then many millions of people were already invested in a virtual world that suits them, no headgear necessary. These social gaming worlds are all extremely sticky and people love hanging out in them, expressing themselves through virtual purchases and generally doing the whole thing sans VR.

    In light of their success, Epic, Roblox and Mojang all smartly positioned things we once thought of as games instead as platforms. Fortnite, Roblox and Minecraft all host user-generated content, sometimes called UGC — a not very helpful acronym that means players can also upload their own game modes and virtual goods there for other players to try or buy. This content is very, very popular — according to Epic, 70% of Fortnite players play user-made content in addition to the core experience. Its what people think of when they talk about Roblox. For these companies, user-generated content doesn’t cost anything, keeps players coming back and can bring in low-effort revenue.

    Fortnite, Roblox, Minecraft and other avatar-based virtual worlds can co-exist, but Fortnite boasts some unique advantages. While its peers lean on their nostalgia-heavy looks, Fortnite’s high fidelity graphics and sophisticated animations (so sophisticated they’ve sparked more than one lawsuit over dance moves) are more future-proofed and brand friendly. Minecraft and Roblox are powerhouses in their own right, but the former is more of a game than an ecosystem and the latter will need to prove it can retain its young core users as they age up. Meanwhile, Epic commands a deep understanding of the ways people want to express themselves online and the technical prowess, and now partnerships, to make it possible.

    Online multiplayer games aren’t social networks in a traditional sense, but the two categories are converging, with games becoming more like social networks and social networks increasingly full of games. As the Fortnite cinematic universe expands to include Lego, Rock Band and now Disney, Epic is poised to introduce a huge swath of new players to a virtual world that’s as much about who you’re with as it is about what you’re doing — and wasn’t that the promise of the metaverse all along?



    Taylor Hatmaker

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  • Robots in Hospitals Pass Patient Testing Phase

    Robots in Hospitals Pass Patient Testing Phase


    A collection of eight robots designed by PAL Robotics and trialed by researchers collaborating across multiple universities in Europe and the Middle East have successfully passed the testing phase with patients. The robots, referred to as SPRING (Socially Assistive Robots in Gerontological Healthcare), are designed to provide comfort to elderly patients and alleviate their anxiety, while reducing the burden placed on nursing staff in busy environments. 

    “We believe that the SPRING project marks a significant milestone in the development of interactive robotics, and we are proud of its achievements, while recognising the exciting challenges that lie ahead,” Oliver Lemon, a professor of AI and academic co-lead at the National Robotarium stated in a press release.

    The results of the tests showed that robots were able to perform routine tasks like greeting patients, provide directions, and answer questions during the initial trials in Assistance Publique Hopitaux de Paris in France. They were also able to understand group conversations and facilitate assistance based on what patients asked of them. These advances were made possible by the progress seen in large language models in recent years, the type of artificial intelligence technology that powers ChatGPT

    The use of robots also reduced the amount of physical contact healthcare workers had with patients, which could help reduce the spread of infections in hospital settings. 

    The SPRING project began nearly four and half years ago and is funded by Horizon 2020, a research and innovation initiative by the European Union. 

    “The prospect of robots seamlessly collaborating with hospital staff to enhance the patient experience is now closer to reality” said Lemon.



    Anna Gordon

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  • What CES 2024 told us about the home robot | TechCrunch

    What CES 2024 told us about the home robot | TechCrunch

    Few tech demos can match the spectacle of robotics. Even as the field grows increasingly prevalent in a broad range of industrial workplaces, mechatronics doing impressive things will never cease to amaze. For many, the mere presence of a robot is shorthand for the future, and for big electronics firms, it’s a quick and simple method to let shareholders and customers know your company is still innovating.

    Whether or not those robots actually lead to salable products is almost beside the point. So long as you have other real products coming to market in the next few months, those futuristic demos can disappear for all anyone cares. Remember that robot chef Samsung “debuted” at CES 2020? It was a month or so before COVID swallowed the world, so probably not.

    But it did what it needed to and — to the best of our knowledge — went away. At least the “return” of Ballie demonstrated that Samsung hasn’t lost interest in the home robot. The spherical home patrolling ’bot, which now contains a projector, is — at the very least — a more realistic vision for home robots near-term. While I certainly wouldn’t bet good money that the thing will ever make it to market here, Korea or anywhere, Ballie is a perfectly achievable goal.

    Whether it’s a good goal is another question entirely. I firmly believe that the home robot has life beyond Roomba. So why — after 20+ years — do we have little more to show for it than a bunch of robot vacuums? It’s one of those simple questions with deceptively complex answers. Functionality is a big piece. Most robots in this world are single purpose. They’re designed to do one specific thing well over and over until they can’t anymore.

    After years of banging their collective heads against the wall, iRobot hit pay dirt with the first Roomba in late 2002. It was an idea so good that no one has topped it since. Instead, conservatively tens of millions of dollars go into R&D across countless companies aimed at building a better robot vacuum. And yes, the Roombas of today are vast improvements over their ancestors. They’re smarter, have a better sense of space, figured out how to mop and — most importantly — won’t track animal shit across your carpet.

    Security has long been floated as a second killer application for the home. The idea makes enough sense on the face of it. Why settle for a Ring cam when you can get a Ring Cam on wheels? (Granted there are plenty of good reasons for this, but that’s beside the point.) That was the main selling point behind Amazon’s Astro. That the robot hasn’t been a rousing success is due in no small part to limited functionality combined with a prohibitive price point. It’s a combination that Ballie will almost certainly suffer from, should it ever actually come to market.

    Matic’s vacuum uses an array of cameras to map spaces — and understand where it is in them. Image Credits: Matic

    Unfortunately, I was only able to take two meetings at this year’s CES due to illness. One, however, happens to be very relevant for this specific conversation. Matic is — for most intents and purposes — yet another robot vacuum looking to make a name in a very crowded space. The reason we covered the company’s November launch and why I agreed to meet with them this week is a combination of their unique approach to the category in addition to its founders’ pedigrees and financial backing from knowledgeable sources.

    What really jumped out at me during our conversation is that the company has effectively built a home robotics platform that appears to be pretty good at vacuuming and mopping. I’ve been thinking of it a bit like Nvidia’s Nova Carter mobile reference robot. In the process of cleaning homes, you get better and better at navigating using the on-board vision system. Should Matic or someone else master the home equivalent to level 5 autonomy, you’ve got yourself a great foundation for additional functionality.

    But what, precisely, will the silver bullet be? The smart money is on another chore people hate doing, but the current factory still presents too many limitations. An affordable, robust mobile grasper is another one of those surprisingly complex issues that a lot of people have been working on for a long time. But as with the world of autonomous mobile warehouse robotics, it’s easy to imagine how attaching a gripper to one opens a new world of functionality.

    You would probably want that robot to reach high places and traverse stairs. You can start with a drone foundation — that addresses the question of mobility well — but the payloads, and therefore functionality, is still very limited if you don’t want something the size of a Honda Civic floating around your home.

    So naturally, we end up where we often do these days. You start by attaching arms, then you bring legs. Suddenly you’re looking at something that looks a lot more like yourself. This is a big part of the reason many roboticists just can’t quit humanoids. Even more so than factories and warehouses, our homes are built for ourselves, so it tracks that we would build something that looks like us to navigate those spaces.

    Of course, no one is ready to have a serious conversation about humanoids in the home just yet. There have been plenty of unserious ones, of course, but no one is expecting a commercially available general-purpose humanoid home robot this year. Again, there are several reasons. The first and most obvious is price. Enterprise still makes way more sense in the short term. Corporations have deep pockets and will spend a lot if they believe it will save them in the end. The demand for industrial automation has also been proven out time and again.

    Warehouses are also just generally easier to navigate than homes. At the end of the day, they are significantly more structured and uniform. Also, each one of these robots is going to enter the work force with a single job. They’ll do it repetitively until they perfect it and then maybe learn another job. In most cases in most factories and warehouses, however, there are plenty of repetitive around-the-clock jobs to keep these systems busy for a long time. After the Roomba, consumers are going to demand home robots that can do more.

    ElliQ 3.0

    Image Credits: Intuition Robotics

    The other big question mark in all of this is generative AI. It was prevalent at CES to the point of almost losing all meaning, and there are days when I’m annoyed with myself for adding to that chorus. But generative AI will have a profound impact on robotics, full stop. There are a lot of different venues, but at least two — learning and natural language — lead back to eventual general-purpose systems. The bad news, however, is that optimistic projections put that roadmap out about five years, minimum.

    This was a big year for robotics at CES. At same time, we frustratingly don’t feel any closer to ubiquitous home robots than we were this same time last year. That’s not to say the near-term roadmap is devoid of interesting plays. For something more realistic than a chicken in every pot and two Teslabots in every garage, we should examine the age tech space. AARP’s accelerator (who, along with Samsung was the other meeting I was able to take this year) is doing fine work to shine a spotlight on this category.

    Japan invariably comes up in every conversation around the category, because the country has been out ahead of the rest of the world, owing to its own aging population. Robots are a big part of that. So far, they seem to be less prevalent in the broader age tech category, but there’s a lot of room to navigate. Most of these devices are aimed at finding ways for older people to continue living independently. It’s easy to see the role robots can — and will — play.

    In past years, we’ve highlighted Labrador’s assistive cart system. This year, we saw the return of the desktop ElliQ robot assistant. If I was looking for a way to get robots into the home right now, this is exactly the demographic I would be targeting. And not to be too crass about the topic, but Baby Boomers currently control 70% of the country’s disposable income. Not a bad place to start, if you ask me.

    Read more about CES 2024 on TechCrunch

    Brian Heater

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  • Advances in Knee Replacement Surgery Enable More Patients to Go Home the Same Day

    Advances in Knee Replacement Surgery Enable More Patients to Go Home the Same Day

    Newswise — Knee replacement surgery in the morning, and back home that evening? Many patients are surprised to learn it is an option. Forgoing a night in the hospital has become increasingly common, and improvements in knee replacement technology, surgical technique and pain management make it possible, says Martin W. Roche, MD, an orthopedic surgeon and director of joint replacement at HSS Florida in West Palm Beach.

    Many patients are pleased to spend the first night after surgery in the comfort of their own home, he says. “We’ve come a long way in terms of being able to get people up and out of the hospital quickly, and that motivates them mentally, as well,” he explains.

    Dr. Roche points to advances over the past five years or so that benefit patients and can lead to a faster recovery: a CT scan before surgery to create a 3D model of the patient’s knee to plan a highly personalized procedure; the use of surgical robotics and sensors that allow for a high degree of precision and accuracy; less invasive, muscle-sparing surgery performed with smaller incisions; and a program called “pre-habilitation,” in which patients begin physical therapy to get stronger prior to knee replacement.

    A longer-lasting regional nerve block and a technique known as multimodal analgesia result in better pain control after surgery − another advantage for patients wishing to leave the hospital the same day, according to Dr. Roche. The technique uses various medications that target multiple pain pathways, as needed, and generally lessens the need for opioid medications.

    The best candidates for outpatient knee replacement are highly motivated individuals in good general health who have the right home environment, including support from family, a friend or a caregiver. 

    Seventy-three-year-old Robert Fleetwood fit the bill. He was motivated to have joint replacement in both knees not only to relieve arthritis pain, but to get back to the athletic activities that were once his passion. He said he was happy to learn he was a candidate for ambulatory surgery. He had two knee replacements several months apart last year and each time went home the same day.

    Dr. Fleetwood, who lives in Stuart, says it changed his life. This year, he participated in a 1K Navy SEAL memorial open water swim, competing with many people half his age. He came in second out of participants ages 60 and up, and 30th out of about 150 swimmers. He is also back to running for exercise for the first time in more than 20 years.

    Dr. Fleetwood, who has a PhD in clinical and industrial organization psychology, travels to Atlanta about 12 times a year for work. Before the knee replacements, he dreaded all the walking at the airport. He is thrilled that he can now travel pain-free.

    “It changes your perspective on life. It makes you feel so much more alive and dynamic when you’re not living with chronic pain that becomes debilitating,” he explains. “I’m very happy now.” 

    About HSS

    HSS is the world’s leading academic medical center focused on musculoskeletal health. At its core is Hospital for Special Surgery, nationally ranked No. 1 in orthopedics (for the 14th consecutive year), No. 2 in rheumatology by U.S. News & World Report (2023-2024), and the best pediatric orthopedic hospital in NY, NJ and CT by U.S. News & World Report “Best Children’s Hospitals” list (2023-2024). In a survey of medical professionals in more than 20 countries by Newsweek, HSS is ranked world #1 in orthopedics for a fourth consecutive year (2023). Founded in 1863, the Hospital has the lowest readmission rates in the nation for orthopedics, and among the lowest infection and complication rates. HSS was the first in New York State to receive Magnet Recognition for Excellence in Nursing Service from the American Nurses Credentialing Center five consecutive times. An affiliate of Weill Cornell Medical College, HSS has a main campus in New York City and facilities in New Jersey, Connecticut and in the Long Island and Westchester County regions of New York State, as well as in Florida. In addition to patient care, HSS leads the field in research, innovation and education. The HSS Research Institute comprises 20 laboratories and 300 staff members focused on leading the advancement of musculoskeletal health through prevention of degeneration, tissue repair and tissue regeneration. In addition, more than 200 HSS clinical investigators are working to improve patient outcomes through better ways to prevent, diagnose, and treat orthopedic, rheumatic and musculoskeletal diseases. The HSS Innovation Institute works to realize the potential of new drugs, therapeutics and devices. The HSS Education Institute is a trusted leader in advancing musculoskeletal knowledge and research for physicians, nurses, allied health professionals, academic trainees, and consumers in more than 165 countries. The institution is collaborating with medical centers and other organizations to advance the quality and value of musculoskeletal care and to make world-class HSS care more widely accessible nationally and internationally. www.hss.edu.

    Hospital for Special Surgery

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  • Robotics Q&A: CMU’s Matthew Johnson-Roberson | TechCrunch

    Robotics Q&A: CMU’s Matthew Johnson-Roberson | TechCrunch

    Johnson-Roberson is one of those double threats who offers insight from two different — and important — perspectives. In addition to his long academic career, which most recently found him working as a professor at the University of Michigan College of Engineering, he also has a solid startup CV.

    Johnson-Roberson also co-founded and serves as the co-founder and CTO of robotic last-mile delivery startup Refraction AI.

    What role(s) will generative AI play in the future of robotics?

    Generative AI, through its ability to generate novel data and solutions, will significantly bolster the capabilities of robots. It could enable them to better generalize across a wide range of tasks, enhance their adaptability to new environments, and improve their ability to autonomously learn and evolve.

    What are your thoughts on the humanoid form factor?

    The humanoid form factor is a really complex engineering and design challenge. The desire to mimic human movement and interaction creates a high bar for actuators and control systems. It also presents unique challenges in terms of balance and coordination. Despite these challenges, the humanoid form has the potential to be extremely versatile and intuitively usable in a variety of social and practical contexts, mirroring the natural human interface and interaction. But we probably will see other platforms succeed before these.

    Following manufacturing and warehouses, what is the next major category for robotics?

    Beyond manufacturing and warehousing, the agricultural sector presents a huge opportunity for robotics to tackle challenges of labor shortage, efficiency, and sustainability. Transportation and last-mile delivery are other arenas where robotics can drive efficiency, reduce costs, and improve service levels. These domains will likely see accelerated adoption of robotic solutions as the technologies mature and as regulatory frameworks evolve to support wider deployment.

    How far out are true general-purpose robots?

    The advent of true general-purpose robots, capable of performing a wide range of tasks across different environments, may still be a distant reality. It requires breakthroughs in multiple fields including AI, machine learning, materials science, and control systems. The journey toward achieving such versatility is a step-by-step process where robots will gradually evolve from being task-specific to being more multi-functional and eventually general purpose.

    Will home robots (beyond vacuums) take off in the next decade?

    The next decade might witness the emergence of home robots in specific niches, such as eldercare or home security. However, the vision of having a general-purpose domestic robot that can autonomously perform a variety of household tasks is likely further off. The challenges are not just technological but also include aspects like affordability, user acceptance, and ethical considerations.

    What important robotics story/trend isn’t getting enough coverage?

    Despite significant advancements in certain niche areas and successful robotic implementations in specific industries, these stories often get overshadowed by the allure of more futuristic or general-purpose robotic narratives. The incremental but impactful successes in sectors like agriculture, healthcare, or specialized industrial applications deserve more spotlight as they represent the real, tangible progress in the field of robotics.

    Brian Heater

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  • How faces teach robots to smile

    How faces teach robots to smile

    Newswise — Osaka, Japan – Robots able to display human emotion have long been a mainstay of science fiction stories. Now, Japanese researchers have been studying the mechanical details of real human facial expressions to bring those stories closer to reality.

    In a recent study published by the Mechanical Engineering Journal, a multi-institutional research team led by Osaka University have begun mapping out the intricacies of human facial movements. The researchers used 125 tracking markers attached to a person’s face to closely examine 44 different, singular facial actions, such as blinking or raising the corner of the mouth.

    Every facial expression comes with a variety of local deformation as muscles stretch and compress the skin. Even the simplest motions can be surprisingly complex. Our faces contain a collection of different tissues below the skin, from muscle fibers to fatty adipose, all working in concert to convey how we’re feeling. This includes everything from a big smile to a slight raise of the corner of the mouth. This level of detail is what makes facial expressions so subtle and nuanced, in turn making them challenging to replicate artificially. Until now, this has relied on much simpler measurements, of the overall face shape and motion of points chosen on skin before and after movements.

    “Our faces are so familiar to us that we don’t notice the fine details,” explains Hisashi Ishihara, main author of the study. “But from an engineering perspective, they are amazing information display devices. By looking at people’s facial expressions, we can tell when a smile is hiding sadness, or whether someone’s feeling tired or nervous.”

    Information gathered by this study can help researchers working with artificial faces, both created digitally on screens and, ultimately, the physical faces of android robots. Precise measurements of human faces, to understand all the tensions and compressions in facial structure, will allow these artificial expressions to appear both more accurate and natural.

    “The facial structure beneath our skin is complex,” says Akihiro Nakatani, senior author. “The deformation analysis in this study could explain how sophisticated expressions, which comprise both stretched and compressed skin, can result from deceivingly simple facial actions.”

    This work has applications beyond robotics as well, for example, improved facial recognition or medical diagnoses, the latter of which currently relies on doctor intuition to notice abnormalities in facial movement.

    So far, this study has only examined the face of one person, but the researchers hope to use their work as a jumping off point to gain a fuller understanding of human facial motions. As well as helping robots to both recognize and convey emotion, this research could also help to improve facial movements in computer graphics, like those used in movies and video games, helping to avoid the dreaded ‘uncanny valley’ effect.

    Osaka University

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  • An industrial robot crushes worker to death at a plant in South Korea

    An industrial robot crushes worker to death at a plant in South Korea

    SEOUL, South Korea — An industrial robot grabbed and crushed a worker to death at a vegetable packaging plant in South Korea, police said Thursday, as they investigated whether the machine was defective or improperly designed.

    Police said early evidence suggests that human error was more likely to blame rather than problems with the machine itself. But the incident still triggered public concern about the safety of industrial robots and the false sense of security they may give to humans working nearby in a country that increasingly relies on such machines to automate its industries.

    Police in the southern county of Goseong said the man died of head and chest injuries Tuesday evening after he was snatched and pressed against a conveyor belt by the machine’s robotic arms.

    Police did not identify the man but said he was an employee of a company that installs industrial robots and was sent to the plant to examine whether the machine was working properly.

    South Korea has had other accidents involving industrial robots in recent years. In March, a manufacturing robot crushed and seriously injured a worker who was examining it at an auto parts factory in Gunsan. Last year, a robot installed near a conveyor belt fatally crushed a worker at a milk factory in Pyeongtaek.

    The machine that caused the death on Tuesday was one of two pick-and-place robots used at the facility, which packages bell peppers and other vegetables exported to other Asian countries, police said. Such machines are common in South Korea’s agricultural communities, which are struggling with a declining and aging workforce.

    “It wasn’t an advanced, artificial intelligence-powered robot, but a machine that simply picks up boxes and puts them on pallets,” said Kang Jin-gi, who heads the investigations department at Gosong Police Station. He said police were working with related agencies to determine whether the machine had technical defects or safety issues.

    Another police official, who did not want to be identified because he wasn’t authorized to talk to reporters, said police were also looking into the possibility of human error. The robot’s sensors are designed to identify boxes, and security video indicated the man had moved near the robot with a box in his hands which likely triggered the machine’s reaction, the official said.

    “It’s clearly not a case where a robot confused a human with a box -– this wasn’t a very sophisticated machine,” he said.

    According to data from the International Federation of Robotics, South Korea had 1,000 industrial robots per 10,000 employees in 2021, the highest density in the world and more than three times the number in China that year. Many of South Korea’s industrial robots are used in major manufacturing plants such as electronics and auto-making.

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  • Robotics funding saw another dip in 2023 | TechCrunch

    Robotics funding saw another dip in 2023 | TechCrunch

    In 2021, robotics startups were flying high. Unlike other categories that had buckled under the strains of a global pandemic, interest in automation was at an all-time high, as companies attempted to navigate supply chain issues and ongoing labor shortages. Robotics and automation were insulated from broader investment slowdowns, but eventually, they, too, were impacted.

    It’s not as though the signs haven’t been there. I kicked off the year with a post titled, “The thing we thought was happening with robotic investments is definitely happening.” That thing being investment slowdowns. After a banner year, 2022 was the second-worst year for robotics investments in the past five.

    It was second only to 2020, which was one of those once in a life time global anomalies. Totally understandable in that case. That figure represented the five straight quarters of decline in VC money.

    Image Credits: Crunchbase

    Today, new numbers from Crunchbase point to another annual decline for 2023. The year isn’t quite over, of course, but year-to-date investments in the U.S. market are at $2.7 billion, down from $5 billion last year, $9.1 billion in 2021 and even the $3.4 billion that came through in 2020.

    There are a couple of things at play here. First, we knew that initial excitement wouldn’t last forever. Some of the world has gotten back to normal, relieving some of the pressure to automate as soon as possible. Second, there are macro trends to contend with.

    VC investments have slowed more broadly, and that’s now touching on robotics. The good news, however, is that the category has remained steady relative to the rest of the landscape. The spike in interest around generative AI — and all things artificial intelligence — has been a piece of maintaining its place.

    The last few years have also afforded robotics firms a chance to prove their efficacy in the real world, demonstrating the value of automation beyond the manufacturing sector that we’ve been seeing for several decades now.

    Robot sales also recently saw a decrease, courtesy of economic headwinds following the initial pandemic surge.

    Brian Heater

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  • Humanoid robots are here, but they’re a little awkward. Do we really need them?

    Humanoid robots are here, but they’re a little awkward. Do we really need them?

    Building a robot that’s both human-like and useful is a decades-old engineering dream inspired by popular science fiction.

    While the latest artificial intelligence craze has sparked another wave of investments in the quest to build a humanoid, most of the current prototypes are clumsy and impractical, looking better in staged performances than in real life. That hasn’t stopped a handful of startups from keeping at it.

    “The intention is not to start from the beginning and say, ‘Hey, we’re trying to make a robot look like a person,’” said Jonathan Hurst, co-founder and chief robot officer at Agility Robotics. “We’re trying to make robots that can operate in human spaces.”

    Do we even need humanoids? Hurst makes a point of describing Agility’s warehouse robot Digit as human-centric, not humanoid, a distinction meant to emphasize what it does over what it’s trying to be.

    What it does, for now, is pick up tote bins and move them. Amazon announced in October it will begin testing Digits for use in its warehouses, and Agility opened an Oregon factory in September to mass produce them.

    Digit has a head containing cameras, other sensors and animated eyes, and a torso that essentially works as its engine. It has two arms and two legs, but its legs are more bird-like than human, with an inverted knees appearance that resembles so-called digitigrade animals such as birds, cats and dogs that walk on their toes rather than on flat feet.

    Rival robot-makers, like Figure AI, are taking a more purist approach on the idea that only true humanoids can effectively navigate workplaces, homes and a society built for humans. Figure also plans to start with a relatively simple use case, such as in a retail warehouse, but aims for a commercial robot that can be “iterated on like an iPhone” to perform multiple tasks to take up the work of humans as birth rates decline around the world.

    “There’s not enough people doing these jobs, so the market’s massive,” said Figure AI CEO Brett Adcock. “If we can just get humanoids to do work that humans are not wanting to do because there’s a shortfall of humans, we can sell millions of humanoids, billions maybe.”

    At the moment, however, Adcock’s firm doesn’t have a prototype that’s ready for market. Founded just over a year ago and after having raised tens of millions of dollars, it recently revealed a 38-second video of Figure walking through its test facility in Sunnyvale, California.

    Tesla CEO Elon Musk is also trying to build a humanoid, called Optimus, through the electric car-maker’s robotics division, but a hyped-up live demonstration last year of the robot’s awkwardly halting steps didn’t impress experts in the robotics field. Seemingly farther along is Tesla’s Austin, Texas-based neighbor Apptronik, which unveiled its Apollo humanoid in an August video demonstration.

    All the attention — and money — poured into making ungainly humanoid machines might make the whole enterprise seem like a futile hobby for wealthy technologists, but for some pioneers of legged robots it’s all about what you learn along the way.

    “Not only about their design and operation, but also about how people respond to them, and about the critical underlying technologies for mobility, dexterity, perception and intelligence,” said Marc Raibert, the co-founder of Boston Dynamics, best known for its dog-like robots named Spot.

    Raibert said sometimes the path of development is not along a straight line. Boston Dynamics, now a subsidiary of carmaker Hyundai, experimented with building a humanoid that could handle boxes.

    “That led to development of a new robot that was not really a humanoid, but had several characteristics of a humanoid,” he said via an emailed message. “But the changes resulted in a new robot that could handle boxes faster, could work longer hours, and could operate in tight spaces, such as a truck. So humanoid research led to a useful non-humanoid robot.”

    Some startups aiming for human-like machines focused on improving the dexterity of robotic fingers before trying to get their robots to walk.

    Walking is “not the hardest problem to solve in humanoid robotics,” said Geordie Rose, co-founder and CEO of British Columbia, Canada-based startup Sanctuary AI. “The hardest problem is the problem of understanding the world and being able to manipulate it with your hands.”

    Sanctuary’s newest and first bipedal robot, Phoenix, can stock shelves, unload delivery vehicles and operate a checkout, early steps toward what Rose sees as a much longer-term goal of getting robots to perceive the physical world to be able to reason about it in a way that resembles intelligence. Like other humanoids, it’s meant to look endearing, because how it interacts with real people is a big part of its function.

    “We want to be able to provide labor to the world, not just for one thing, but for everybody who needs it,” Rose said. “The systems have to be able to think like people. So we could call that artificial general intelligence if you’d like. But what I mean more specifically is the systems have to be able to understand speech and they need to be able to convert the understanding of speech into action, which will satisfy job roles across the entire economy.”

    Agility’s Digit robot caught Amazon’s attention because it can walk and also move around in a way that could complement the e-commerce giant’s existing fleet of vehicle-like robots that move large carts around its vast warehouses.

    “The mobility aspect is more interesting than the actual form,” said Tye Brady, Amazon’s chief technologist for robotics, after the company showed it off at a media event in Seattle.

    Right now, Digit is being tested to help with the repetitive task of picking up and moving empty totes. But just having it there is bound to resurrect some fears about robots taking people’s jobs, a narrative Amazon is trying to prevent from taking hold.

    Agility Robotics co-founder and CEO Damion Shelton said the warehouse robot is “just the first use case” of a new generation of robots he hopes will be embraced rather than feared as they prepare to enter businesses and homes.

    “So in 10, 20 years, you’re going to see these robots everywhere,” Shelton said. “Forever more, human- centric robots like that are going to be part of human life. So that’s pretty exciting.”

    —-

    AP writer Haleluya Hadero contributed to this report.

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