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Tag: Obsidian Entertainment

  • The Outer Worlds 2 Is Available Today – Xbox Wire

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    Summary

    • The Outer Worlds 2 brings back its signature Perks and Flaws system, giving you the freedom to decide what you’re great at, and what you’ll regret later.
    • The worlds of Arcadia are built on sprawling reactivity, bending the story to your every choice and making it nearly impossible for any two journeys to match.
    • The Outer Worlds 2 is available today for Xbox Series X|S, Xbox on PC, ROG Xbox Ally handhelds, Battle.net, Steam, and PlayStation 5. It is an Xbox Play Anywhere title and available day one with Xbox Game Pass Ultimate and PC Game Pass.

    It’s time, Commander. Arcadia’s waiting — and so is everything that’s trying to destroy it.

    In The Outer Worlds 2, you step into the boots of an Earth Directorate agent sent to investigate how skip drives are causing rifts that are threatening all of the colonies, including Arcadia, and every faction has its own idea of how to control “fix” them. The Order of the Ascendant wants to study the rifts, believing they hold the key to solving the Universal Equation—for the good of all, of course. Auntie’s Choice wants to control them, seeing an opportunity to dominate trade routes across the galaxy and boost profit margins. And the Protectorate? They want to control the rifts to keep the others out. Fortunately, anyone who calls that out will be mentally refreshed into perfect agreement. Everyone thinks they’re right, and they’ve got the speeches to prove it.

    Who is right or wrong is up to you to determine. This is your story after all…

    The Outer Worlds 2 brings back its signature Perks and Flaws system, giving you the freedom to decide what you’re great at, and what you’ll regret later. Perks sharpen your edge; Flaws keep you humble, offering tempting trade-offs that can turn a weakness into an opportunity… or just a funny story. The worlds of Arcadia are built on sprawling reactivity, bending the story to your every choice and making it nearly impossible for any two journeys to match. And if they do, you can be mentally refreshed until they don’t.

    For those who want something extra from their experience with The Outer Worlds 2, the Premium Edition and Premium Edition Upgrade are available now. They include the Moon Man’s Corporate Appreciation Prize Pack, a digital artbook, the game’s soundtrack, and an Expansion Pass featuring two upcoming story add-ons. Consider it your official Earth Directorate field upgrade — because in Arcadia, even heroes need a little help from marketing.

    The rifts are unstable, the factions are restless, and your choices will shape the colony’s fate. Whether you stand with order, faith, or profit, one thing’s certain: Arcadia won’t survive without interference.

    Good luck, Commander. The Universe needs a hero, but you’ll have to do.

    The Outer Worlds 2 is available today for Xbox Series X|S, Xbox on PC, ROG Xbox Ally handhelds, Battle.net, Steam, and PlayStation 5. It is an Xbox Play Anywhere title and available day one with Xbox Game Pass Ultimate and PC Game Pass.


    Xbox Play Anywhere

    The Outer Worlds 2 Premium Edition

    Xbox Game Studios



    9



    $99.99


    The Outer Worlds 2 Premium Edition includes:
    – The Outer Worlds 2 base game
    – DLC Pass for 2 future story expansions*
    – Moon Man’s Corporate Appreciation Premium Prize Pack
    – Access to The Outer Worlds 2 Digital Artbook & Original Soundtrack

    * Story expansions available as released

    The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!

    As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust.

    Explore a New Frontier
    The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!

    Your Commander, Your Way
    Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!

    Enlist Your Companions
    Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.


    Xbox Play Anywhere

    The Outer Worlds 2 Premium Upgrade

    Xbox Game Studios



    9



    $30


    Upgrade* from Standard Edition and receive the following content:
    – DLC Pass for 2 future story expansions**
    – Moon Man’s Corporate Appreciation Premium Prize Pack
    – Access to The Outer Worlds 2 Digital Artbook & Original Soundtrack

    *Requires base game or Xbox Game Pass membership (PC or Ultimate only), all sold separately.

    The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!

    As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust.

    Explore a New Frontier
    The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!

    Your Commander, Your Way
    Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!

    Enlist Your Companions
    Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.


    Xbox Play Anywhere

    The Outer Worlds 2

    Xbox Game Studios



    103



    $69.99


    PC Game Pass


    Xbox Game Pass


    The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!

    As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.

    Explore a New Frontier
    The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!

    Your Commander, Your Way
    Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!

    Enlist Your Companions
    Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.


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    Mike Nelson, Xbox Wire Editor

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  • Kotaku’s Weekend Guide: Five Epic And Exciting Games We’re Getting Lost In

    Kotaku’s Weekend Guide: Five Epic And Exciting Games We’re Getting Lost In

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    Play it on: PC, Switch, PlayStation, Xbox
    Current goal: Make my stronghold a little nicer

    If I’m honest, most of my gaming time this weekend will probably go, once again, toward the incredible UFO 50. (I now have my first two cherry carts!) However, it’s probably time I start mentioning other games on occasion here in the Weekend Guide, so instead I’ll talk about something else I’ve been playing lately, Pillars of Eternity, the 2015 fantasy CRPG from Obsidian Entertainment which follows in the footsteps of genre-defining classics like Baldur’s Gate and Icewind Dale. It’s absolutely epic in scope, immediately thrusting you into a world with its own rich, captivating history and lore—a world we’ll soon get to revisit in Avowed—but it’s also intimate and personal, with exceptionally well-written characters navigating life in a world filled with conflict and strife.

    Early on, your character is awakened to their skills as a Watcher, someone who can see and interact with the souls of others. This not only allows for some great fantasy RPG plot hooks, but also brings the history of the game’s world to life in a way it otherwise wouldn’t be. You might, for instance, encounter someone who, in a past life, was part of the marauding hordes driving others out of their homes, and see how their soul was marred by the trauma of participating in something so monstrous, or you might be pulled into the experience of someone who was persecuted by those hordes. William Faulkner famously wrote, “The past is never dead. It’s not even past.” It’s true of our world, I think, and in Pillars of Eternity’s Eora, you really feel the way that the past lingers, shaping and haunting the present.

    Of course, all the great pleasures of CRPGs are here—gorgeous lands to explore, engaging tactical combat, epic quests—and all of that is crucial to what makes Pillars of Eternity so exceptional. But for now, I’m particularly smitten by the writing, so smart and so rich, and characterized by a tremendous respect for the player, trusting us to come to grips with the world and its history upon being thrown in head-first, and trusting us to appreciate its profound thematic depth without needing to spell things out for us or lampshade what it’s doing. It’s so great to encounter genuinely mature writing in a game, especially when it’s married to gameplay as rich and captivating as what’s on offer here. — Carolyn Petit

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    Kenneth Shepard, Carolyn Petit, Zack Zwiezen, Ethan Gach, and John Walker

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  • The Best Part Of The Xbox Direct Happened Before It Started

    The Best Part Of The Xbox Direct Happened Before It Started

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    Image: Xbox

    Thursday’s Xbox showcase included some big games that I can’t wait to play. But if you tuned it right when the action started you might have missed the best part of the show: a series of fun pop-up facts and trivia about various Xbox-owned studios.

    On January 18, Xbox posted its latest Developer Direct, showing off gameplay from a few big titles coming to Xbox and PC later this year and letting the people making these games talk about them in detail. (Hey, Geoff, take note.) It was a solid showcase and that new Indiana Jones game looks wonderful. But perhaps my favorite part of the event happened before all the trailers and gameplay. During a countdown before the Developer Direct started, Xbox flashed numerous fun facts about studios like MachineGames, Oxide, and Obsidian Entertainment.

    I didn’t see a lot of people talking about these neat little pieces of trivia, so I wanted to take a moment and highlight some of them so we can all enjoy them after the fact. I love stuff like this. I also loved Pop-Up Video on VH1 back in the day. Anyway, to the facts!

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    Zack Zwiezen

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  • 10 Things You Should Never Say To An Xbox Gamer

    10 Things You Should Never Say To An Xbox Gamer

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    Image: 343 Industries / Microsoft

    Whether in seriousness or jest, best to just leave all vaguely unorthodox Halo opinions at the door. Halo: Combat Evolved’s campaign is an all-time classic. We shall never gaze upon the likes of Halo 3’s multiplayer community again. Do not say you loved being able to sprint in Halo 5, let alone that you thought the first Halo without Bungie was the GOAT. Master Chief himself, space hockey pads and all, would not survive the psychic damage.

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    Ethan Gach

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  • Devs Abandon KOTOR 2 Restoration DLC On Switch, Apologize With Free Games

    Devs Abandon KOTOR 2 Restoration DLC On Switch, Apologize With Free Games

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    Image: Obsidian Entertainment

    Star Wars: Knights of the Old Republic 2 on Switch was a mess from the start. Like the original game’s buggy and incomplete release back in 2004, last year’s port to Nintendo’s handheld hybrid launched with a bug that made the game impossible to beat for some players. Subsequent patches added other issues. And now players will no longer be getting the free Restoration Content DLC they were previously promised.

    The studio behind the port, Aspyr, delivered the bad news late Friday night, telling Switch owners of the game that the update to add support for a series of fan-made mods that fix certain bugs and round out KOTOR 2‘s characters and rough ending had unfortunately been canceled. It’s basically the unofficial “final cut” of Obsidian Entertainment’s excellent RPG, and Switch players will now essentially miss out on it, despite the fact it was previously marketed alongside the port’s 2022 release.

    “Sadly, today we are announcing that the Restoration Content DLC for the Nintendo Switch version of Star Wars: Knights of the Old Republic II – The Sith Lords will not be moving forward for release,” the studio tweeted on June 2. “We’d like to thank everyone for their continued support by providing a complimentary video game key to players that purchased Star Wars: Knights of the Old Republic II – The Sith Lords on Nintendo Switch before this announcement.”

    The games impacted players can choose from include the following list of other Star Wars ports Aspyr has worked on:

    • Star Wars: Knights of the Old Republic II – The Sith Lords (PC)
    • Star Wars: Knights of the Old Republic (Switch)
    • Star Wars: The Force Unleashed (Switch)
    • Star Wars: Republic Commando (Switch)
    • Star Wars: Episode I Racer (Switch)
    • Star Wars: Jedi Knight Academy (Switch)
    • Star Wars: Jedi Knight II Jedi Outcast (Switch)

    Read More: Knights of the Old Republic 2 On Switch Is A Buggy, Brilliant Triumph In RPGs

    The first game on the list is the PC version of KOTOR 2 which does include the Restoration Content DLC, though if you only own a Switch that’s not going to help you much. And as some players have pointed out, it’s not clear how the studio will make it up to those who might already own all of these games already, which when it comes to Star Wars fans isn’t an entirely unlikely scenario.

    Things just aren’t going Aspyr’s way at the moment, it seems. The Austin-based studio behind a bunch of otherwise decent Star Wars ports and remasters was purchased by Embracer for $450 million in 2021. That same year it announced a remake of the first Knights of the Old Republic at a PS5 showcase that immediately generated tons of excitement. A year later Bloomberg reported that the project was already running into trouble and would be moved to a completely new studio under the Embracer umbrella.

    Asked about the status of the game at the parent company’s recent earnings presentation, CEO Lars Wingefors responded with an exasperated “no comment.”

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    Ethan Gach

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  • This Killer Narrative Game From Obsidian Is A Must-Play

    This Killer Narrative Game From Obsidian Is A Must-Play

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    Welcome to 16th-century Europe. You are Andreas Maler, an artist living among the people of the fictional town of Tassing, where things are about to change in the wake of a murder. How will they change? That’s what you’ll decide in Pentiment, a narrative adventure game that brings together evocative art, roleplaying elements, and a low barrier to entry thanks to its point-and-clicky gameplay. The individual elements that make up Pentiment all tie together so seamlessly and effortlessly that they combine into a rich tapestry of game design and storytelling. To be sure, there’s more story and reading here than there is anything else, but it’s hard to put this mystery and its engaging cast of characters down.

    Developed by Obsidian Entertainment, Pentiment (available on Windows and Xbox, standalone or via GamePass) is a wonderful blend of historical fiction, point-and-click adventure, and roleplaying-esque decisions that have branching narrative consequences. With a 2D art style inspired by medieval manuscripts, you’ll guide Andreas about Tassing as he unravels the details behind a shocking and suspicious murder. Who you talk to, what you do with what you learn, and how you choose to roleplay as Andreas all assemble in unique and unexpected ways. I haven’t yet arrived at the ultimate conclusion of this game, but the characters and story have me so hooked, I’m certain I’ll give this another play once I’m done.

    Don’t worry, I’ll spare you the details of any spoilers here so you can dive into this delightful work of historical fiction yourselftrust me, you’ll want to go into this blind. If you want to know a bit of what you’re getting into, know that Pentiment can be a little dark–there’s discussion of murder, sexual assault, and mental illness to name a few. But one of the most important things this setting and these characters bring to mind is how relatable and real they feel.

    And I’m saying that as a trans woman living in New York City in the 21st century about the portrayal of fictional characters in the 16th century living in rural medieval Europe. After spending a number of hours living in the shoes of Andreas, Pentiment is shaping up to be one of my favorite games this year–if not my favorite, full stop.

    Thomas tells Andreas about a character in the game Pentiment.

    You and me both, Amalie.
    Screenshot: Obsidian / Kotaku

    While I’ll leave those with far more education than I to weigh in on just how true to history Pentiment is, as someone who took a pretty intensive medieval studies course in college and was raised Protestant, it certainly feels accurate. It also never feels like it’s just running down a checklist of historical terms. This is a story set in history; not a story larping with old words. It’s also not taking historical signifiers to tell a completely fictional story with the illusion of realism—more on that point later.

    As a narrative alone, Pentiment a lovely work of historical fiction. If you are at all into medieval history, there’s a lot to appreciate here, be it artistic depictions of the Danse Macabre, the history and cultural significance of saints’ relics, the history of Christianity and paganism in Europe, the class dynamics between clergy, peasants, and nobles, and more. It’s filled with wonderful details and references that sit naturally within the narrative and together weave a setting that the characters fit nicely into.

    Two characters have a discussion about Ethiopia.

    Screenshot: Obsidian / Kotaku

    Unlike other games and works of media that proclaim to base their fiction on historical realities, particularly those that allege they’re borrowing from the very period Pentiment is set in, humanity feels far more real and far more true to history here than in other games that claim to base their fiction on this point in history and in these kinds of geographical spaces.

    Pentiment isn’t trying to portray a might-makes-right pseudo-historical fantasy where everyone’s accepting of a dark, miserable cynicism about the brutality of the world, filled with perfectly white, straight, and Christian folks and no one else. The diversity of human appearance, sexuality, thought, and belief, are a part of this narrative. They serve as a contrast to the rigid class structure and hierarchy that the world wishes humans would neatly slot into.

    That said, the game does take place in Europe in the 16th century. The story is set in a mostly white town where people are largely pursuing heterosexual lives in accordance with Christian values and there are clear divisions of labor and life among men and women. But it has both a direct and indirect awareness of the broader world and the broader reality of how diverse humans are in appearance and behavior, especially under systems with strict delineations of power and control. And that has the effect of making these characters feel real—not just projections of the writers’ idea of a certain kind of ideal.

    A depiction of the Danse Macabre is found in a large room.

    Screenshot: Obsidian / Kotaku

    Since you spend so much of the game reading, it helps that the writing is both concise and descriptive. Characters speak memorable lines of dialogue that you will often find yourself quoting or stopping to think about. On more than a handful of occasions, I paused for a lengthy period of time at certain statements, lines of dialogue, and various exchanges. Some lines of dialogue are worth sitting with for a little while, be that because it relates to the plot in an interesting way, or because a character says something that I’m relating my personal life to.

    However, perhaps my only real criticism concerns the style of the dialogue boxes themselves. While I appreciate that Obsidian spent time to add the details of dialogue text animating and filling in with ink, even at the fastest setting I found it to still be a bit too slow for my reading speed and started to grow tired of the scratchy “writing sound” that accompanies it. The accessibility settings do allow you some malleability and comfort, including voice assist to read off any words on screen, including dialogue, menu, and action prompts (characters don’t have voice actors). The only setting I would’ve liked is to be able to turn off the writing sound. There it is: The only point of criticism I have about this game.

    Your dialogue choices in Pentiment allow for a decent amount of freedom when it comes to filling in Andreas’ backstory. Who Andreas is, which peasant class he lives with, and his areas of expertise are all up to you as well. You have the choice of how to respond to delicate situations, who you wish to break your fast and have supper with, and (when it comes to the murder mystery you have to unravel), which angles of investigation you’ll persue.

    Pentiment is played with simple direction and action commands. On mouse and keyboard, it feels like a point-and-click game—and you can play it with either just a mouse, just a keyboard, or a gamepad. While most of my playthrough has been on a desktop PC, Pentinment works very well in portable format. I can’t speak currently to its verified status on Steam Deck, but the review copy provided by Microsoft worked on my Deck with little issue. I also enjoyed playing it on a reversible, tablet style laptop (I had to flip back to the keyboard to get out of a specific menu instance once, so it’s not completely tablet-safe). Given the art style, if you can get this game into your hands and off a fixed screen, I highly recommend it.

    And the art style is no gimmick. All of the game menu elements feel like a genuine manuscript; pages turn when you step into a new area, you can jump back to the margins to recall a quick fact of history that’s underlined in the dialogue, and there’s a beautiful balance of animation and stillness that gives life to the environment and characters without ever feeling exaggerated or out of place. The characters in particular convey a wonderful sense of personality through elegant, simple animations and excellent dialogue.

    I’d recommend Pentiment not only to history buffs, but also to anyone who enjoys medieval fantasy or other works that aim to capture the spirit of medieval times. It’s striking how a game set in a time and place many other works claim to take inspiration from lacks many of the strange, stubborn commitments to painting inaccurate depictions of humanity that other works attempt over and over again while claiming to be historically or reality-based. Pentiment in some ways sets the record straight about a time and place that many works of media claim to get, but clearly fail to.

    If you’re looking for a clever murder mystery with interactive narrative decisions, beautiful 2D art, and a wonderful historical fiction treatment, you owe it to yourself to check out Pentiment.

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    Claire Jackson

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