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Tag: Nathan Drake

  • Grab These PlayStation-Exclusive Action Games On Sale Right Now

    Grab These PlayStation-Exclusive Action Games On Sale Right Now

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    Screenshot: Insomniac Games

    Sony is currently running a pretty awesome sale for a number of its first-party games, particularly those in the action genre. Whether you’re looking to check out Nathan Drake’s swan song in Uncharted 4, Sam Porter Bridges’ strange trip through the apocalypse in Death Stranding, or Kratos’ dramatic shift into sad dad mode in 2018’s God of War, there’s a ton here to check out.

    Most of these deals are for PS4 versions, many of which you can upgrade to the PS5 version either for free or at a small cost. All of these deals run from now until April 1, 2024.

    We also threw in a list of action-adjacent games you may wish to check out as well.

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    Claire Jackson

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  • PS5 Life Cycle, FF7 Paint, And More Of This Week’s Strongest Opinions

    PS5 Life Cycle, FF7 Paint, And More Of This Week’s Strongest Opinions

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    Image: Kotaku / Ollyy (Shutterstock)

    Last week, thanks to the Final Fantasy VII Rebirth demo, some old video game discourse returned and overtook social media: The use of yellow paint to mark certain in-game objects or ledges. All it took was a now-viral tweet of Cloud climbing some yellow rocks in the new demo and a comment about how yellow paint was a “virus” and, bam, the debate is raging all over again. Like a comet returning for another scheduled pass by Earth, the yellow paint topic has once again predictably appeared, leading to endless takes, jokes, threads, opinions, and arguments. Why is this topic so incredibly capable of sucking in everyone around it for days or weeks on end? Well, it’s not really because of the paint, but everything the yellow splotches represent. – Zack Zwiezen Read More

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    Kotaku Staff

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  • Kotaku Asks: Who Is Your Biggest Video Game Crush?

    Kotaku Asks: Who Is Your Biggest Video Game Crush?

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    Screenshot: Square Enix

    It’s Valentine’s Day, which means love is in the air. Maybe you have someone to squeeze, or maybe you’re holding on to an unrequested crush. And to be clear, we’re talking about video game characters. Because let’s be honest, for some of us who have been playing video games since we were kids, game characters helped us figure out what kind of people we liked and what we wanted to see in romance. So we want to know: Who is your biggest video game crush?

    This could be somebody you actually were able to romance in a game, so we expect to get a lot of BioWare characters in the responses (and we see you, Garrus lovers, you are so valid). But it could also extend to characters you don’t get to smooch. Maybe it’s a protagonist whose charisma you couldn’t help but love, like Nathan Drake. It could even be the antagonist of a game, because none of us are above loving a villain and if Minthara in Baldur’s Gate 3 showed us anything, it’s that you can fix people if you put in enough effort.

    In the spirit of the season of love, we want to hear your stories about what characters you can’t help but have heart eyes for. What is it about them that you can’t help but be attracted to? Whether it’s their brains, their brawn, or just some sexy character design, we want to know everything!

    As for me? One of my earliest crushes was Fang from Final Fantasy XIII, who remains an important part of my queer awakening. My current crush that I can’t help swooning over is Kafka from Honkai: Star Rail. But the most enduring video game crush of mine has to be Edelgard von Hresvelg from Fire Emblem: Three Houses. I still return to a mid-game save on my Switch from time to time, just to have tea with her.

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    Willa Rowe

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  • The Last Of Us Episode 8 Recap: Joel And Ellie’s Most Desperate Hour

    The Last Of Us Episode 8 Recap: Joel And Ellie’s Most Desperate Hour

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    Screenshot: HBO

    With just one episode to go, we’re nearing the end of Joel and Ellie’s long journey together. This week’s entry, “When We Are in Need,” corresponds with the game’s winter section, though the HBO adaptation isn’t using the same seasonal structure of the game, and here in TV land, it’s been winter for a while.

    When I first played The Last of Us ten years ago, in some ways the winter chapter felt to me like overkill, the game leaning hard into desperation and depravity just to be as gritty and bleak as it could, in order to help sell itself as a “mature,” serious game. “Enough, I get it. Humanity is awful and given half a chance, we’ll all do grotesque, morally reprehensible things.” Replaying the game now alongside the show, the purpose of the chapter within the narrative is clearer to me. Of course it’s common for stories to put characters at their most hopeless and desperate points right before the resolution, but the way The Last of Us does it, separating the characters while both are in dire straits, drives home the importance of their bond to each other. It also, importantly, illustrates that while Joel may have started out as Ellie’s protector on this journey, he now needs her at least as much as she needs him. Let’s take a closer look at this week’s episode, and its similarities to the same stretch of the game.

    Ellie meets David in the show vs. the game

    This chapter has its own villain in the form of David, a preacher and a predator whose flock reside in the resort town of Silver Lake and are suffering through a particularly harsh winter. In terms of dialogue, it’s one of the show’s more faithful episodes. In fact, it’s almost as if writer Craig Mazin’s screenplay for the episode just took this section of the game, cut out most of the combat sequences, and from there, sought to embellish the dialogue and build on what the game reveals to us about David and his congregation. It continues to be interesting to me how, in the game, combat is perhaps prioritized as the most important element, while in adapting the game to a series, it becomes the least important.

    David stands before members of his congregation, a sign behind him reading When we are in need He shall provide" behind him.

    Screenshot: HBO

    The winter chapter immediately distinguishes itself from the rest of the game by having you play as Ellie for the first time. (Today, playing through the story in order, you’d play the Left Behind DLC before this, but when the game came out in 2013, this was a surprising shift in perspective.) Desperate for food, Ellie hunts a deer she spots in the woods with her bow and arrows. Nicked and bleeding from multiple arrows, the deer runs, ultimately collapsing, but when Ellie finds it, two others, David and James, have seen it too. Just as in the game, David (voiced here by Nolan North, who plays Nathan Drake in Naughty Dog’s Uncharted games) makes a deal with Ellie: penicillin for some of the deer meat.

    David, held at bow-and-arrow-point by Ellie, says "We're from a larger group--women, children--we're all very, very hungry" in a moment from the game The Last of Us.

    Screenshot: Naughty Dog

    What’s unique to the game is that while waiting for James to return with the medicine, you have a multi-stage combat encounter fighting alongside David, involving a few standoffs against multiple waves of infected and a climactic battle with a bloater. Through it all, you might think that David is actually a new friend. He seems genuinely concerned for your welfare, and fighting alongside someone can be an experience that develops trust. Naughty Dog knows how to use combat as a tool for relationship-building, and here, they build up your trust in David a bit just to pull out the rug from under you and remind you that, in this world, the trust between Joel and Ellie is a rare and precious thing.

    In the show, by the time Ellie first encounters David (played here by actor Scott Shepherd), we already have our reasons to be suspicious of him. The episode begins with him reading scripture to his flock, in the old steakhouse he’s converted into a church and town hall of sorts, a place where the abundant food of the pre-cordyceps past is sharply contrasted with the desperate circumstances of the present. (It’s an important location in the game as well, one you come to later, and the sign reading WHEN WE ARE IN NEED HE SHALL PROVIDE is a detail straight from the game.) The faces of the congregation’s members are lean and hardened, telling us much at a glance about what a difficult winter they’re having. A grieving daughter asks when her father can be buried and David says that it’s too cold to do so now, they’ll have to wait until spring. And outside after the service, David chides James (played by Troy Baker, the voice of Joel in the games) for his “doubt,” giving off the sense of a man who very much wants to maintain control.

    Troy Baker as James looks at David in a moment from HBO's The Last of Us.

    Screenshot: HBO

    Notably, in the show, Ellie hunts the deer not with a bow and arrows but with the sniper rifle, recalling in our memories the moment toward the end of episode six when Joel tried to teach her how to use it. When she takes a moment to focus with the deer in her sights, we can sense her recalling Joel’s words and trying to draw on what he taught her.

    Both the game and the show have Ellie talking tough when she sees David and James near the deer she killed, with her calling James “buddy boy” and saying that if David tries anything, she’ll “put one right between your eyes.” The show, however, foregrounds David’s role as a preacher in their first conversation far more than the game does. In fact, perhaps the only real hint David gives off in the game that he has certain rigid moral standards might come when, after Ellie swears, he absurdly says, in the midst of a life-and-death battle against waves of infected, that she should watch her language. We definitely pick up on the fact that he’s a preacher eventually, but there’s no real character development done around it.

    In the show, however, Ellie asks if David’s “hunger club” is some sort of cult, and he turns on the folksy charm, saying “Well, you sorta kinda got me there,” but saying that what he preaches is “pretty standard Bible stuff.” When Ellie wonders how he can still “believe that stuff” after everything that’s happened, he tells her it was actually after the world ended that he started to believe. “Everything happens for a reason,” he says in both the show and the game, and it’s here that whatever sense of trust you might have felt for David while fighting alongside him likely evaporates. His seeming friendliness reveals itself to be a guise for something more threatening, and he tells her that a “crazy man” killed someone in their flock recently at the university. A crazy man who just happens to be traveling with a “little girl.”

    Ellie now understands that David is a threat if she didn’t before, but David lets her ride off with the medicine, telling her that there’s room for her in his group, that he can protect her. It’s almost as if he has some gross designs of his own for her.

    Dinnertime at the steakhouse

    One of the luxuries of HBO’s adaptation has always been that it can leave the perspective of Joel and Ellie behind entirely when it wants to, and here, we get more development of David’s congregation. In the kitchen, members of the flock lament their dwindling food supplies, and when a man brings in some fresh meat, one of them asks, “What is it?” “Venison,” he replies hesitantly, in a way that may have you asking, “Is it though?” Nonetheless, they put it into the evening’s soup.

    Ellie stands before a sign that reads "When we are in need He shall provide!" in an old restaurant in the game The Last of Us.

    Screenshot: Naughty Dog

    David and James haul the deer Ellie killed into the restaurant, but the room still seems quiet. Sensing what the tension is about, David tells them that yes, it’s true, “we found the girl who was with the man who took Alec from us.” Come morning, he says, they’ll track her trail, and “bring that man to justice.” The grieving girl from the opening scene raises her voice, saying they should kill both of them. David walks over and, in a moment that shows us just what kind of congregation leader he is, backhands her across the face. Things get worse still a moment later when he tells her that although she may think she doesn’t have a father anymore, “the truth is, Hannah, you always have a father. And you will show him respect when he’s speaking.” Kenneth is not wrong when he says the show makes David even more disturbing than he already was.

    The scene ends with shots of these hungry people eating their dinners, the thought lingering in our minds that it may be Alec they’re eating.

    Hungry…for vengeance!

    The next morning, David’s men do indeed come a-huntin’. In both the show and the game, Ellie does the only thing she can think to do: try leading the men away from Joel, who she’s injected with penicillin but who is still hovering on the edge of consciousness. In the show, she presses a knife into his hands and tells him to kill anyone who comes into the house, though he doesn’t even look like he has the strength to sit up.

    The show gives us another brief exchange between David and James, as David insists that Ellie be brought in alive. James says he doesn’t mean to question David’s “sense of mercy” but the girl would just be another mouth to feed, and that yes, she may die if left alone out here, but perhaps that’s God’s will. David simply gives him a withering look, but it’s abundantly clear that David’s interest in keeping Ellie alive has nothing to do with mercy.

    Ellie rides through the neighborhood on her horse—the neighborhood which, in the game, has a small army of David’s men on the streets—and eventually, her horse is shot out from under her. In the show, it’s James who does this, and David has to stop him and some other men from killing Ellie. Carrying her off himself and ordering a few men to haul the horse carcass, he tells the remainder of his men to go door to door hunting Joel. “You’re so hungry for vengeance? Deliver it.”

    In the game, however, another extended combat sequence begins, as Ellie must sneak by or kill a number of David’s men. What we get here that we don’t get so much in the show is a lot of deep dissatisfaction among the flock with David’s leadership, with many men expressing doubt in David and suggesting that soon, his role as leader be put to a vote. Despite your best efforts, though, David does eventually capture and subdue Ellie, while his own delusions of grandeur about his own benevolence continue to manifest. “I’m keeping you alive here,” he says, as he jokes the consciousness out of her.

    Ellie left Joel behind

    In both the show and the game, Joel finally comes back to life, as if awakened by the cosmos just in Ellie’s hour of need. The Police have a song about that called “Synchronicity I,” but I digress. In the show, some poor bearded sap enters the house where Joel is stashed in the basement. Ellie was smart and hid the door to the basement behind an old piece of furniture, but the poor bastard rolls well on his perception check and notices something’s up. It would have been better for him if he hadn’t.

    As he comes down the stairs, spotting the bloody mattress Ellie’s had Joel on for days, we know Joel has finally regained awareness, and is hiding down there somewhere. Yes, it turns out Joel has regained the strength not only to move, but to stab and choke the life out of a man. That’s the Joel we know and love!

    Meanwhile, Ellie wakes up in a cage—in the game, to the sight of a man butchering a human body right in front of her, though in the show, it’s just David sitting there, waiting for her to wake up. In the show, which continues working to make David more overtly disturbing than he is in the game, he tells her that she’s in a cage because “you’re a dangerous person, you’ve certainly proven that,” and there’s an unmistakable hint of amusement and even admiration to his comment.

    Joel stares intently at another man in a torture scene from HBO's The Last of Us.

    Screenshot: HBO

    Joel’s back in action

    Joel, desperate to find Ellie, tortures two of David’s men to get her whereabouts. It’s a startling juxtaposition with an exchange between Ellie and David in the game. When Ellie calls David an animal, he protests that she and Joel have killed a great many people too. “They didn’t give us a choice, it’s a video game,” she says. (Well, okay, she doesn’t say that second part.) “And you think we have a choice, is that it?” David says. “You kill to survive. So do we. We have to take care of our own, by any means necessary.”

    I don’t really subscribe to that logic, but his words do on some level indict Joel, I think. Some may feel that Joel and David are points of contrast, one’s violence rooted in hate and delusion, the other’s in love and necessity. I certainly don’t think Joel and David are the same, but I also don’t think there’s anything innocent or acceptable about what Joel does here. And I’m fine with that. I want characters in my media who sometimes do awful things. What’s always troubled me about the reaction to Joel, though, is just how many people who played the game seem to think that everything he does is totally justified, while recognizing that the actions of others in the world aren’t. It’s as if we don’t want to closely interrogate the actions of the person we play as, the one we most closely identify with.

    This may be a conversation for next week’s finale, but it seems clear to me that the game, and the show, at least want us to think about the lengths Joel goes to here, lengths that include brutally murdering one man after he tells Joel what he wanted to know, and then killing the other, too. When the second man declares that he won’t tell Joel anything, both the game and the show give us the chilling and memorable line in which Joel, referring to the man he just killed, says “That’s okay, I believe him.”

    Cordyceps showed David the light

    The show expands significantly on David’s conversation with Ellie, and makes it much more unsettling. He speaks to her—a 14-year-old girl—as if he sees her as some kind of equal, a kindred spirit, because they both have “a violent heart.” He fought to restrain his violent heart for a long time, he says, before he was shown the light, not by God, but by cordyceps. “What does cordyceps do? Is it evil? No. It’s fruitful. It multiplies. It feeds and protects its children. And it secures its future with violence, if it must. It loves.” I appreciate the expansion of David’s ideas here, because I think the notion that love and violence can overlap is at the core of The Last of Us, and while David is clearly deranged, the debate over whether Joel’s violence is a manifestation of love rages on.

    Ellie, behind bars and bruised, says "Ellie is the little girl that broke your fucking finger" in an image from the game The Last of Us.

    Screenshot: Naughty Dog

    David, plainly a man who is used to having people respond to his charisma, makes the mistake of thinking that Ellie might be seduced by him as well, when, in both the game and the show, he puts his hand on the bars of the cage and makes it clearer still that his ideas about her are, to put it mildly, inappropriate. It’s a deeply sad moment to me, the realization that even in this world where society as we know it has collapsed, Ellie, like most women in our world at one time or another, in one way or another, still has to deal with the threat and the supreme bullshit of predatory men. Both versions punish David for his arrogance and delusion, as Ellie, briefly playing along, takes his hand and then snaps something in it before finally telling David her name. Tell the others, she says, that “Ellie is the little girl that broke your fucking finger!”

    Here the game begins to employ the effective device of having us switch back and forth between Joel and Ellie at intervals, as Joel heads into town to find her, killing plenty of David’s men along the way while a blizzard gathers strength, raising the sense of drama and letting you pick off your prey in the low visibility. Yes, of course he’s doing it for her sake, to protect her, to help her, but by now, it also feels very much like he’s doing it because he doesn’t know what he would do without her. Of course historically, games once relied too often on putting underdeveloped women in peril and just focusing on the men who had to rescue them, but The Last of Us earns this setup by humanizing them both, by developing their connection, and by presenting their relationship as one of mutual care and benefit. By now, Ellie has taken care of Joel and saved his life about as much as he’s done for her.

    The show also now switches back to Joel’s perspective, showing him heading into town and finding Ellie’s stuff, not to mention human bodies strung up on meathooks. Better hurry, Joel.

    The trick up Ellie’s sleeve

    In both versions, David (with James’ help, in the show) hauls Ellie out of the cage to cut her up into “little pieces,” since she didn’t take him up on his excellent offer. Just as they’re about to start cleaving, however, she announces that she’s infected, prompting David to roll up her sleeve and reveal the wound on her arm. David says it can’t be real, James says it looks pretty fucking real to him, and that’s the last thing he’ll ever say, as Ellie takes advantage of their moment of hesitation to sink a meat cleaver into James’ neck and dash out of the room.

    Ellie looks bloody and shaken as a building burns behind her in HBO's The Last of Us.

    Screenshot: HBO

    Here, the game becomes a kind of boss fight, as Ellie must sneak around the restaurant and stealthily attack David while a fire begins to spread. In the show, his ego more evidently implodes as the restaurant, his church, burns down around him. It’s a breakdown on multiple levels, with this deluded, awful, terrifying man shouting “You don’t know how good I am!” In both cases, it’s up to Ellie to protect herself, to defeat this supremely shitty, predatory man, whose intentions to inflict sexual violence on Ellie, implied but still clear in the game, are made much more explicit in the show. And in both cases, it’s immensely cathartic and satisfying to see her finally kill him, and not just kill him but stab him again and again until she herself is a blood-spattered survivor, a horror movie final girl. But part of what gives the final girl trope its awful potency is that the kinds of sexualized violence these women so often fight against can’t be killed by killing just one bad man. It’s a threat we all face, all the time. Ellie survives, of course, but the stare she gives in the wake of it, the way she reacts at first when Joel approaches her, suggests that she’s forever changed by the experience. Ellie is all of us.

    It’s okay, baby girl

    Joel shows up just after her fight is won, and as subtle a detail as it is, the fact that in the show, just like in the game, he calls her “baby girl” in the wake of the horror she’s just endured is tender and very meaningful. It tells us that there’s no longer any pretense of division or obligation between them, of Joel doing this just as a job, of her just being cargo.

    By putting both characters in such desperate circumstances, and then having them finally come back together in the end, this episode and this stretch of the game are the cementing of the connection between Joel and Ellie that the story needs before it heads into its final chapter. That’s next week, when we’ll finally settle the discourse about whether or not Joel’s actions are justified once and for all. See you then.

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    Carolyn Petit

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  • The State Of PlayStation In 2022

    The State Of PlayStation In 2022

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    An illustration of a PlayStation 5 is shown with a DualSense controller on top of it. The text "The State of PlayStation 5" is shown below it.

    PlayStation expanded beyond the console in 2022.
    Illustration: Angelica Alzona

    The decision-makers behind Sony’s console juggernaut spent a lot of 2022 putting down railway for 2023 and beyond, dumping money and time into growing the PlayStation brand beyond the funky-looking device in your entertainment center. The company wants the PlayStation name to be ubiquitous, and that has meant expanding not just in the form of video game acquisitions and new services, but bringing the PlayStation line into new mediums and markets. So, while Horizon Forbidden West and God of War Ragnarök bookended the PlayStation 5’s 2022 on the video game side, the brand was busy throughout the year.

    Drake and Sully are seen looking at something in an underground crypt in the Uncharted movie.

    Tom Holland and Mark Wahlberg brought Nathan Drake and Sully (or people going by those names) to the big screen in 2022.
    Photo: Sony Pictures

    PlayStation becomes a movie and TV brand

    PlayStation Productions, Sony’s film and television subsidiary dedicated to putting out adaptations based on the company’s video games, released its first project this year in the form of the Uncharted movie. Featuring Spider-Man star Tom Holland as a vague amalgamation of Nolan North’s original interpretation of Nathan Drake and his own version of Peter Parker if he was slightly more stoic, the film also has Mark Wahlberg as a character who shares his name (and little else) with Nate’s father figure, Victor “Sully” Sullivan. The movie is, at best, aggressively fine. It took a critical beating, but did rake in over $401 million globally at the box office. Sony has plans to make Naughty Dog’s cinematic action game series into a full-blown movie franchise.

    While Nathan Drake put the PlayStation Productions logo in theaters, the company is spreading its brands out to several channels. Amazon is making a God of War TV show, Netflix is signed on for a Horizon series, and Peacock will stream a Twisted Metal show. (Yes, Anthony Mackie is set to star in a series inspired by a vehicular combat franchise that had its heyday on the PS1 and hasn’t seen a proper entry in over a decade.) The next project from PlayStation Productions is the upcoming Last of Us HBO show, which those involved with are promoting in very normal and sensible ways.

    Whether any of the above will be any good remains to be seen, but Sony is making deals to put PlayStation characters on more screens and subscription services. The company has clearly decided that PlayStation games aren’t enough, and that they can instead be the origin point for an expanded universe that ties into the games its first-party studios are putting out. Speaking of…

    Joel and Ellie are seen watching a group of giraffes walk through a grassy field.

    Sony and Naughty Dog released The Last of Us a third time with its PS5 remake.
    Screenshot: Naughty Dog / Kotaku

    PlayStation movies and TV get re-released tie-ins

    Putting an Uncharted movie in theaters and a Last of Us show on TVs is one piece of Sony’s new business model, but the company is also pairing these live-action adaptations with re-releases of the source material. Just a week before the Uncharted film launched, Sony released the Uncharted: Legacy of Thieves Collection, which brought both Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy to PlayStation 5, a console they were readily playable on through backward compatibility. Oddly enough, this only included the last two games in the series, rather than the three games that preceded them. But it was an Uncharted product that people could buy after seeing the movie, or even before, as it included a free ticket to the film.

    The Last of Us Part I, a remake of the 2013 original, launched in September to both praise for the source material and the technical upgrade the release brought to it, as well as a slew of criticism surrounding its $70 price point. The remake carried a cloud over it after a Bloomberg report exposed internal politics at Sony surrounding the project, which began under a PlayStation support studio before gradually becoming a Naughty Dog product. The whole situation stinks to high heaven, but it did conveniently fit into Sony’s business model of making its games into an extended universe. Now, there will be a (near) full-price Last of Us game on store shelves when the HBO show premieres on January 15.

    Kratos and Atreus are seen sitting in a boat, with Atreus' expression seeming troubled.

    God of War came to PC this year, but its sequel only came to consoles.
    Screenshot: Sony Santa Monica / Kotaku

    PlayStation continues to expand beyond consoles and to PC

    Both of these re-releases were part of a PlayStation initiative to get more of its games on PC. Uncharted: Legacy of Thieves brought the series (again, just the last two games, rather than any of the foundational ones that came before) to PC for the first time in October, and The Last of Us Part I will bring Joel and Ellie’s story to a computer near you in March. But it wasn’t just Naughty Dog’s games that got PC love, as God of War, Sackboy: A Big Adventure, and Marvel’s Spider-Man and its Miles Morales spin-off also launched on PC in 2022.

    All that being said, we still have yet to see PlayStation release its first-party games on both its consoles and PC simultaneously. God of War launched four years late on PC this year, but its sequel, Ragnarök, only came to PS4 and PS5 in 2022. It’s been heartening to see Sony make more strides in the space, but hopefully in 2023 we see a more immediate commitment to bringing its games to those who play on PC.

    Key art for Destiny 2 shows three guardians geared up for battle.

    Sony paid a lot of money for Bungie, but Destiny 2 will remain multiplatform.
    Image: Bungie

    Sony acquires Bungie, Haven, and Savage

    All of these adaptations and ports were doubling down on PlayStation’s established brands, but the company also made its fair share of acquisitions and investments in the company’s future, as well. The most notable of these acquisitions was Destiny 2 developer Bungie, which PlayStation bought for a whopping $3.6 billion in January. However, it has no intention of making the shooter exclusive to its platform. The company also acquired the Jade Raymond-led Haven Studios, which hasn’t even released a video game yet.

    Outside of the AAA space, Sony also acquired Savage Game Studios, whose founders previously worked on mobile hits like Angry Birds and Clash of Clans, in an attempt to kickstart a new mobile gaming division. The studio is apparently at work on a new project for phones and tablets based on an established PlayStation IP.

    A render of the PlayStation VR2 headset shows the device alongside its dedicated controllers.

    The PlayStation VR2 will launch next year, but won’t be usable with old PSVR games.
    Image: Sony

    PlayStation VR2 seems like an upgrade, but with caveats

    Sony kicked off 2022 by announcing its second virtual reality headset, aptly named the PlayStation VR2. It sounds like a meaningful upgrade from the original PlayStation VR headset Sony released in 2016, with an impressive-sounding OLED, 4K resolution display, dedicated controllers so you won’t have to use your old PlayStation Move wands anymore, and a single-cord setup that will make using the whole thing more manageable. However, as news has come out about the device, things have gotten a bit more troubling.

    The most egregious drawback Sony has confirmed is that original PlayStation VR games won’t be compatible with the PSVR2 headset. Senior Vice President of Platform Experience Hideaki Nishino said on the PlayStation Podcast that this is because “PSVR2 is designed to deliver a truly next generation VR experience,” citing much of the new headset’s tech as being incompatible with old PSVR games. Regardless of whatever explanation Sony has to offer, it’s a bummer that the PlayStation 5 seemed to be developed with more future-proofing in mind and now we’re dealing with backward compatibility issues again. So if you want to keep playing your old PSVR games, don’t throw your old headset out.

    Oh, and the device will cost $550 when it launches on February 22 of next year, making it more expensive than the console it’s played on.

    The PlayStation Plus logo is shown with the service's three tiers listed below it: essential, extra, and premium.

    PlayStation Plus now has tiers, and whether you’ll get much value on them depends on where you live.
    Image: Sony

    PlayStation Plus launches new tiers with new problems

    PlayStation Plus, Sony’s long-running subscription service for playing games online and collecting a vast array of “free” games, saw a revamp this year that put it more in-line with Microsoft’s Xbox Game Pass. It doesn’t seem like it’s gotten the same resounding love as its direct competitor, though. PlayStation Plus now has multiple tiers, which each have different included features and perks.

    The cheapest is Essential, which is basically just what PlayStation Plus has been for years: online play, sales, cloud storage, and a few free games each month. The second tier is called PlayStation Plus Extra, which includes all of the above, as well as an on-demand library of PlayStation 4 and 5 games. The most expensive tier is PlayStation Plus Premium, which adds a streaming library of classic games from across all the PlayStation consoles, and even the PlayStation Portable.

    Compared to Xbox’s native backward compatibility, streaming old games isn’t exactly an ideal alternative, especially for those who live in rural areas where internet download speeds can’t keep up.There’s a lot of potential in what PlayStation Plus offers right now, but it sounds like it’s having a retention problem following the big relaunch, with millions of subscribers canceling their membership in the months since.

    The PlayStation 5 is (somewhat) easier to find

    The PlayStation 5 is two years old now, but the console is still relatively difficult to find due to supply chain issues that are expected to last well into 2023, if not longer. But as we get further away from the original launch and demand starts to calm down, it’s become marginally easier to track down and buy a PS5 of your own. Brick-and-mortar stores are still hit or miss, but Kotaku had a bit more luck finding the box on digital storefronts. So hopefully by the time Spider-Man 2 launches next year, those still looking for a PlayStation 5 won’t face a massive ordeal.

    A PlayStation 4 is shown with a DualShock 4 controller next to it.

    The PlayStation 4 is nine years old and still got most of Sony’s big games in 2022.
    Image: Sony

    The PlayStation 4 hangs on a little bit longer

    That being said, Sony still wasn’t quite ready to let go of the PlayStation 4 in 2023. The company’s biggest games this year, Horizon Forbidden West, Gran Turismo 7, and God of War Ragnarök, all launched simultaneously on the PS4 and PS5 and were pretty alright experiences on the last-gen console. You know, if you’re cool with your PS4 sounding like it’s ready to take off on a flight across the Atlantic.

    But looking forward, it seems 2023 will be the year Sony really starts to leave the old system behind. That’s a respectable ten years of service since its original 2013 launch, and PlayStation Studios now seem squarely focused on the PS5. Spider-Man 2, the VR spinoff Horizon Call of the Mountain, and Insomniac’s take on Wolverine were all announced as PS5 exclusive, so hopefully as this transition takes root, the PS5 becomes more readily available next year.

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    Kenneth Shepard

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