A Northern California jewelry store that has been robbed twice since 2023 has turned to innovative methods to stop, deter and ultimately capture a series of armed bandits.
Between 20 and 25 masked suspects stormed into Heller Jewelers in San Ramon on Monday around 1:50 p.m. and began smashing display cases, according to the San Ramon Police Department.
Surveillance footage obtained by ABC News showed suspects using crowbars to break glass and pilfer an estimated $1 million in loot, while others entered the store with handguns.
Before the suspects could exit, however, the shop’s security measures activated and the store’s door closed, momentarily trapping the mob.
San Ramon police told a local news station that the closed door would have required a security guard to open.
Cellphone footage shows at least one suspect opening fire on the security door. The suspects eventually broke through and fled to awaiting vehicles in the mall’s valet parking section.
San Ramon police initially chased some of the suspected vehicles but stopped the pursuit “due to the inherent danger to the public.”
Police helicopters and drones, however, continued tracking a car that went through Contra Costa County and into Alameda County.
Seven unidentified suspects have been arrested in two locations in Oakland and Dublin. They range in age from 17 to 31, according to San Ramon police, which did not immediately respond to requests for comment.
A store manager for Heller Jewelry declined to comment on the heists.
The store has been closed since Monday and plans to reopen Saturday, according to a Facebook post.
“Heller Jewelers has been a part of the community for nearly 30 years, and we’ve always believed in the strength of the relationship we’ve built with you,” the store noted in a message. “Your support in the days since means more to us than we can express.”
Heller was previously hit on St. Patrick’s Day in 2023. In that robbery, five men, including one with a firearm, burst into the store and stole more than $1.1 million in merchandise.
Photo: Roblox Corp / Kotaku, Image: Black Tabby Games, Bungie, CSA Images / Sony / Kotaku, Treyarch / Activision
This week saw the arrival of Call of Duty: Black Ops 6 and with it, the return of a classic Zombies experience. It’s terrific, and took our writer right back to the nights he spent happily playing the mode with friends back in the days of Black Ops 3. Meanwhile, the arrival of Destiny 2‘s latest content update, and the terrible drop rate for god rolls on its hottest weapon, has some fans certain that there’s a statistical disadvantage for that drop to occur. The result is a compelling conspiracy theory about how loot drops actually work in Destiny 2, and given that the community has the statistics to back it up, Bungie is now conducting its own investigation. Find these stories and more in the pages ahead.
With the release of Vessel of Hatred, Diablo IV has seen its most significant changes since its original launch in June 2023. Adding a completely new region, Nahantu, along with a wealth of added characters and modes and a brand-new story, the expansion pack is the very definition of a game changer. But it goes even further than that, bringing in entirely new ways to upgrade items, a revamp of the World Tiers, new animal-morphing classes, and a new level cap. However, we meet change without fear, offering a litany of guides to get you up to speed.
For instance, Diablo IV now has NPC Mercenaries you can hire to come with you on your brawling, but you’re only going to find them by following a specific series of quests. Then there are those Spiritborn classes that let you pick between being able to possess the powers of a Jaguar, Eagle, Gorilla, or Centipede…Wait, centipede? No, we’ve checked, that’s definitely correct—and apparently one of the best choices for end-game content.
And this all follows on from piles of massive changes earlier this year, which saw the introduction of loot-fest The Pit, a new way to improve loot called Tempering, the addition of Mythic Uniques, and Infernal Hordes to battle. It’s mayhem!
But worry not, as here we’ve collected every guide we’ve published for Diablo IV’s big changes, which will see you flying toward the new level cap in no time at all.
It’s now possible to quickly and easily play the original 1997 Diabloon your PC or phone via a simple website. Just load it up on your browser and you can start killing demons and skeletons like it’s the ‘90s all over again.
Diablo IV – Bear Bender Build
The original Diablo was developed by Blizzard North and released in January 1997 for PC. Its single dungeon, evil monsters, creepy town, and loot-filled catacombs forever changed the action RPG genre. Today, the OG Diablo might seem a bit small and simple compared to the wild open-world adventure we find in 2023’s Diablo 4. But Diablo’s vibes are still unmatched by any of its sequels, and now you can experience the classic ARPG for free on your phone or PC browser.
As spotted by PC Gamer, a new website has popped up that lets you play the shareware version of the original Diablo in your browser. This new web-based port of the game was built using Diablo’s original source code, which was previously reconstructed by GalaXyHaXz and the Devilution team and can be found on GitHub.
Blizzard / Izie
Now, keep in mind that unless you own Diablo and upload the “DIABDAT.MPQ” file, you won’t have access to everything found in the retail release. Still, the shareware version of Diablo lets you play as a warrior who can’t talk to NPCs, but can kill demons and loot weapons in the dungeon under the church in Tristram.
In my testing, this browser-based port of Diabloplays really well. I had no issues exploring the dark corridors and killing zombies and skeletons. Just toss your old Diablo save and DIABDAT.MPQ file onto a service like Google Drive or a USB stick and you can play Blizzard’s seminal ARPG anywhere with an internet connection.
In fact, you could be playing Diablo right now on the device you are currently using instead of working or reading the last sentence of this blog.
It’s been two months since Diablo IV came out and players are airing their frustrations with the game, particularly now that season one is underway. One of the most contentious aspects of the loot-hunting action-RPG right now is inventory management, which has become a hot topic in the community.
Diablo IV, like previous entries in Blizzard’s storied franchise, features a massive amount of loot; expect a constant deluge of gear drops from bosses and chests and dungeons as you travel the world of Sanctuary. With a total of 110 inventory slots, your bag will inevitably run out of space. And that’s fine, until you need to make room for that awesome armor or weapon you just snatched. There are some options for clearing your inventory, but the process is so cumbersome and tedious that players are feeling burnt out from over-micromanaging their wares, a feeling I’ve experienced during my own playtime.
The problem with managing Diablo IV gear
The Diablo IV subreddit is inundated with folks decrying inventory management. With post titles like “Comparing items and clearing inventory is overwhelming” and “Inventory management is burning me out from this game,” it’s clear folks have grown weary of frequently rummaging through the in-game bag. Part of the problem is you can’t dismantle or salvage items anywhere in the world. Maybe it’s to make the game feel more lifelike, but to break gear down into other resources, you must travel to a blacksmith at any of Sanctuary’s many towns. This not only interrupts the loot-kill-loot loop by forcing you back to a borough to tend to equipment, it also wastes time as you head back to a town by either backtracking on foot/horseback or sitting through a long loading screen when teleporting. Either way, with a full inventory, looting becomes impossible until you clear more space in your inventory.
Diablo IV’s Strongholds Are A Great Way To Level Up This Season
Diablo IV’s Strongholds Are A Great Way To Level Up This Season
Aside from salvaging, you could drop useless things to make space for better loot. However, while doing so is easy with a few button presses, it’s ultimately a self-defeating endeavor as every piece of gear can be sold or broken down, which is far better for your longer-term bottom line. Maybe you can’t use that level 75 dagger with your Sorcerer, but the iron or cash you can turn it into are necessary and vital for character growth, particularly for upgrading your current equipment. And this process of inspecting every item to determine whether to break it down, drop, or sell has been at the forefront of players’ minds.
Diablo IV players are tired of rummaging their bags
In a popular August 8 Reddit post, user FullStackNoCode joked that fiddling with inventory in Diablo IV is “like having to pee every five minutes.” They went on to explain that they’re “tired of running to town” just to manage the bag, saying a solution could be to allow players to sell or scrap items immediately.
“That’s all just busywork anyway, and highly annoying,” FullStackNoCode wrote. “Then, our bag space could be reserved for things that we want to be looking at/thinking about.”
Image: Blizzard
Another popular post from July 21, a day after Diablo IV’s Season of the Malignant started, saw user jlarue2010 say this new content update should be called “season of inventory management.” This is in reference to malignant hearts, season-exclusive items offering statistical buffs for your characters such as strength or defense that also happen to take up inventory space.
Players are also bumping up against the limits of their item stash, a separate area which lets you easily transfer items between your characters. A popular July 26 post from user Protocide559 explained how they won’t start a second character due to their stash already feeling tight just from saving gear for their current Druid. Diablo IV’s seasons require you to start new characters to participate, but because of the limited storage space, Protocide559 said they’re sticking with their pre-Season One Druid and refusing to play multiple characters like they did in previous Diablos.
“[Blizzard will give you a chance to buy more storage space. Don’t worry,” user vague_diss joked in reply.
Diablo IV’s inventory will get better, just at a later time
For its part, Blizzard has addressed some parts of bag management. Gems, items that can be slapped onto gear to provide buffs such as health on kill or additional gold collecting, will take up less inventory space in a future update. The company also said storage upgrades are coming, but again, at a later time. It’s great that inventory management will become less frustrating as time goes on, particularly considering how tedious it was in previous Diablo games. In the first Diablo, for example, your inventory was divided into a grid. A gem would take up one slot while an axe might take up three, thus filling up quicker. The series has moved beyond grid-based inventories, but Diablo IV’s inventory limitations are still finding ways to annoy players and interrupt game flow.
This happens to my partner and I all the time. We’ll grind dungeons for minutes on end, only to stop right in the middle of it to scour our inventories to make space for the new thing that just dropped because we ran out of space. We do this for what feels like every 10 or so minutes as our bags fill up nonstop, repeating the process of inspecting and culling. It becomes draining after a while, especially when Diablo IV can’t stop spilling loot all over the place.
With so many skill trees and loot combinations, Diablo IV has no shortage of ways to eviscerate your foes and make them fear your mathematical superiority. Players are still finding all sorts of incredible Unique-rarity items, and certain of these weapons and armors are proving to be exceptionally worth hunting down.
I’ve coordinated with our resident Diablo IV experts to take stock of what’s been discovered thus far. Here, you’ll find a collection of both class-agnostic and class-specific items with which to enhance your build. We’ll also let you know where you’re likely to find these weapons and armors. Of course, given the nature of the game, most are random drops across different tiers.
One quest line in Diablo IV is drawing in players not just for good loot, but because it has a strong mental health message that makes it feel meaningful beyond the actual perks.
The Week In Games: What’s Releasing Beyond Diablo IV
The quest starts with A Question of Self and follows Taissa, a character who is dealing with a mental health struggle tied into Diablo’s world. We don’t need to get into spoilers here, but according to senior quest designer Harrison Pink, Taissa’s story, even down to the flavor text on the equipment you receive for seeing it through, was meant to deal with mental health and grief.
In a thread on Twitter, Pink explained that the quest line was about “overcoming grief and trauma,” and how you can’t force progress by brute forcing it.
At the end of the quest, you receive the Mark of the Conclave, which is an amulet that includes a letter from another character initially meant for Taissa, and it includes words of encouragement for her that have been comforting to Diablo IV players. There’s a whole Reddit thread of folks talking about the message and how they’re dealing with their own mental health struggles. The flavor text for the amulet reads:
Healing is a journey. A series of steps. Some days you may stumble, but so long as you continue to put one foot in front of the other, you will reach your destination.
Blizzard Entertainment / Coooley
On top of having a lovely message, the Mark of the Conclave is actually a pretty good accessory to have. As YouTuber Coooley explains, the accessory can boost your Life stat, and because it’s a Rare item, you can reroll its stat boosts with the Occultist. Doing this means you can have a huge addition to your Life. So if you haven’t done these quests yet, take the time. You’ll get a good side story and leave with a great accessory.
Late last month the developers of venerable MMO Everquest II introduced a new kind of loot box to the game that was, basically, a pay-to-win situation. It did not go down well with the long-running community!
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As MMOBombexplain, the loot boxes, called Libant Evernight Heritage Crates, “bypassed lockouts and provided the chance to buy more opportunities at raid gear through the cash shop”. Fans quickly called them “pay-to-raid” items, and took to the game’s forums—which look as old as the game itself—to complain.
Their pleas were loud and numerous enough for developers Daybreak to almost instantly backtrack on the decision, posting late last week:
After listening to your feedback and having lots of discussions, we have decided to pull the Libant Evernight Heritage Crate from the in-game Marketplace store. The crate and most of its current contents will no longer be for sale.
We heard you and understand that there were particular elements of the Libant Heritage Crate that run counter to our shared values. We will no longer be making any of these types of items available.
G/O Media may get a commission
As a result of the uproar, Daybreak have decided that “in the spirit of community feedback” they’ll now be opening a dedicated forum where players can weigh in on stuff like balance changes before they go live, not after:
I’d also like to announce that in the spirit of community feedback, we will be opening new Class Balance Forums for Everquest 2, look for these to arrive in the very near future. We want you, the community, the people who play these classes to help us decide what balance changes and bug fixes to prioritize with major updates. These forums will improve our communication with you and allow you to help us scope what changes happen. These forums will have a section for each class, and you will be able to propose changes, communicate with us, and vote on the fixes and balance changes you feel are necessary for your class. The goal here is to communicate with you the time and effort that these proposed changes will require, and openly discuss feasibility. We will make changes open for discussion as long as they remain within reason.
Sucks to be posting about it under these circumstances, but man, an EverQuest II story! In 2023!
Federal politician Andrew Wilkie, an independent, introduced the bill into parliament yesterday. He proposes that loot box mechanics—where players use actual money to buy random in-game items—prey upon the same impulses that gambling does, and that they can serve as a pathway to get kids hooked. He suggests that any game with loot boxes (or similar systems) should not only be restricted to those over the age of 18 (the legal gambling age in Australia), but should also carry warning labels specifying the reason for the rating as well.
While Australia has a reputation for being incredibly heavy-handed with its classification of video games—mostly down to a broken old system from decades past that has since been overhauled (but which still has some drug-related kinks in the pipe)—I think this is a no-brainer?
Here’s the full outline of the bill, which in some cases wouldn’t just restrict the sale of these games, but in some situations just straight up ban them (“RC” means Refused Classification, and games without classification can’t legally be sold here):
Loot boxes are features of interactive games containing undisclosed items that can be purchased with real currency. They can take the form of a virtual box, crate, prize wheel or similar mechanism and contain a prize or item which may or may not benefit the player. For example, a loot box might contain a particular character, additional play time or access to levels and game maps. As the rewards contained within these loot boxes can offer competitive advantages within the game, they carry significant value for players and may hold resale value.
By tempting players with the potential to win game-changing items, encouraging risk-taking for possible reward, delivering random prizes on an intermittent basis, and encouraging players to keep spending money, loot boxes give rise to many of the same emotions and experiences associated with poker machines and traditional gambling activities. This is especially concerning as many games which contain these features are popular with adolescents and young adults. Despite this, loot boxes are not currently required to be considered in classification decisions nor are games required to advertise when they contain this feature.
This bill remedies this by requiring the Classification Board to consider loot boxes when classifying a game. Further, the Board must set a minimum classification of R18+ or RC for games containing this feature, which will restrict children from purchasing and playing these games.
The amendments also require a warning to be displayed when games contain loot boxes or similar features, so that they can be easily identified by parents and guardians.