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Tag: Gamergate

  • Gamergate’s Aggrieved Men Still Haunt the Internet

    Gamergate’s Aggrieved Men Still Haunt the Internet

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    Ten years ago, a flood of gamers attacked developers Zoë Quinn and Brianna Wu and media critic Anita Sarkeesian. The three were part of a growing chorus of people calling for a more inclusive culture within video games. The attackers doxxed and harassed their targets, doing all they could to stifle the women’s efforts. The incident, which became known as Gamergate, illuminated the toxicity women faced in gaming spaces and beyond.

    Eventually, the harassment faded from the news, but its residue was never fully removed from the internet and public life.

    Gamergate articulated a particular kind of aggrieved masculinity, an anger at losing the power of being the target audience. Since 2014, it has shaped everything from the men’s rights movement to the current iteration of the GOP, outlining what it means to be a man in certain corners of the internet.

    In many ways, says Adrienne Massanari, an associate professor at American University’s school of communications, Gamergate presaged a broader reaction on the right toward real changes happening in American society. Former Donald Trump adviser Steve Bannon latched onto this in 2015, harnessing the power of committed online fandoms to bolster Trump’s campaign.

    Within the community, Gamergate seemingly bifurcated men into distinct camps. Men who came to Sarkeesian’s defense, for example, were dubbed “white knights” and simps. Meanwhile, the people doing the harassing saw themselves as trying to protect the space from the “outside” influences of “social justice warriors,” who threatened to take away the elements that—they felt—made games fun.

    “Even though we know that a bunch of people play games, [the men involved in Gamergate] saw themselves as being the target demographic for games. When that started to shift, the reaction was, of course, anger,” says Massanari. “Now that’s reflected, refracted, and amplified by Trumpism and that kind of far-right strain of Republicanism reacting to demographic and societal shifts toward a more egalitarian society.”

    This same kind of anger and resistance can be seen now in figures like J.D. Vance and Elon Musk, who both decry “woke-ism” in politics and culture broadly. In interviews, Musk has said that he was motivated to purchase X, formerly Twitter, to fight the “woke mind virus” that he says is destroying civilization. The Heritage Foundation’s political road map Project 2025 repeatedly mentions “woke” progressivism as a threat that must be eliminated, particularly by doing away with diversity, equity, and inclusion initiatives in government spaces.

    This connection comes full circle in what’s become “Gamergate 2.0,” a backlash to inclusion efforts where “DEI” is now a catchphrase. Ten years ago, gamers pushed back against critics like Sarkeesian for pointing out that many female characters in games were nothing more than tropes. In 2024, the campaigns are against video game consulting companies such as Sweet Baby for performing what some gamers believe is “forced diversification.” No matter the rallying cry, the reason is the same: Being upset that the characters in video games no longer represent your interests.

    While the politics of masculine grievance aren’t exactly new, says Patrick Rafail, professor of sociology at Tulane University, “the mainstreaming of it is.”

    Although Gamergate came out of a relatively niche subculture, its elements can now be found in influencers like Andrew Tate who have popularized “these very simplistic, archetypal, stereotypical extremes” of masculinity, says Debbie Ging, professor of digital media and gender at Dublin City University. A new era of podcasting, coupled with a rise in short-form video platforms like TikTok, “which are heavily algorithm-driven,” have been significant drivers of this form of rhetoric, Ging says.

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    Vittoria Elliott

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  • Kotaku’s Opinions For The Week November 18, 2023

    Kotaku’s Opinions For The Week November 18, 2023

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    Gamers are a passionate bunch, and we’re no exception. These are the week’s most interesting perspectives on the wild, wonderful, and sometimes weird world of video game news.


    This Is What It Looks Like When A Massive Video Game Publisher Messes Up

    Screenshot: Embracer / Kotaku

    This is Lars Wingefors, the CEO of Embracer, a Swedish holding company that owns multiple video game publishers, dozens of studios, and employs over 16,500 people. Or at least it used to. Embracer has been laying off hundreds, canceling projects, and closing studios as it reckons with deals that fell through, ambitious bets on big games, and an unprecedented acquisition spree that saw the investor group hoover up everything it could, from the studio behind Deus Ex to the license for The Lord of the Rings. One company to rule them all. That seemed to be the extent of the strategy. Read More


    Kotaku Asks: Who Got Snubbed At The Game Awards Nominations?

    Geoff Keighley stands on stage next to a magic pot.

    Photo: Kevin Winter (Getty Images)

    This week, creator and host of The Game Awards, Geoff Keighley, revealed which games are in the running for prizes at his showcase in December. Dozens of games were named across over 30 categories. What was missing? Read More


    Persona 5 Tactica Tries To Make Up For The Series’ Homophobia

    Erina is shown holding a Pride flag in the middle of a battlefield.

    Image: Atlus / Kotaku

    I love Persona 5, but over the years, Atlus’ stylish, supposedly socially-conscious RPG hasn’t loved me. Queer Persona fans know the series to be fraught, and even the most passionate among us treat it like the fun uncle who claims to love everyone and still says something extremely out of pocket each holiday. I figured Persona 5 Tactica, the tactical spin-off launching on November 17, would follow all the previous games and find some way to throw a jab at queer people for no reason. But after years of feeling like one of my favorite series has been trying to push me out, Tactica opened the door for me, if only for a moment. Read More


    Dear Video Game Industry, Please Name A Woman

    A woman takes a selfie in front of a gaming PC running Fortnite.

    Photo: Dean Drobot (Shutterstock)

    It’s been nearly a decade since GamerGate, the misogynistic game industry tantrum that harassed women under the guise of demanding journalistic ethics—yet 2023 has felt like we’re not that far past it at all. Read More


    Modern Warfare III Multiplayer Is A Helluva Nostalgia Trip

    A Call of Duty operator wields a gold-tipped weapon on a snowy map.

    Image: Activision

    Say what you will about Modern Warfare III—it was developed in a confusing rush, hence why its campaign mostly sucks, and it’s currently the worst-rated Call of Duty game in the franchise’s 20-year history—but god damn, does its multiplayer make me feel like I’m in college again. Read More


    Crash Team Rumble’s Latest Cameo Makes Me Want A New Spyro Game

    Spyro and his friends charge toward the camera.

    Image: Activision / Kotaku

    I liked Crash Team Rumble. I even said as much on this very website when the brawler MOBA launched back in June. But man, seeing them add Spyro, Crash’s flying, fire-breathing, OG PlayStation platformer contemporary to the roster just makes me wish we had a new Spyro the Dragon game. Read More


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