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Tag: Game Boy

  • Lego Game Boy Review: The Designers Share All the Secrets to the Fun, Nostalgic Set

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    I owe the original Game Boy everything. Had it not been for Nintendo’s gray brick of a handheld, and a copy of Super Mario Land, I doubt I would be writing these words on Gizmodo. It was the gadget that started my lifelong obsession with cutting-edge technology and my passion for sharing it with others. So excuse me for being overwhelmed with emotion and nostalgia when Lego announced it was making a 421-piece brick set version of the iconic Nintendo handheld.

    Released on Oct. 1 for $60, the Lego Game Boy is a pretty easy build. Lego says it’s for ages 18+ and up, but there was nothing complicated enough that a 10-year-old couldn’t follow the instructions. (Though, they wouldn’t have any nostalgia for the handheld that came out in 1989.) It took me about 1 hour and 15 minutes to complete, but I think it would have taken under an hour if I hadn’t stopped to shoot B-roll for a social video. (It’s all fun and games building Lego sets after work; this is also work for me.)

    Lego Game Boy

    Lego’s Nintendo Game Boy is easily one of the most fun brick sets of the year.

    • Easy to build
    • Pressable buttons, wheels, and switches
    • Nearly 1:1 replica
    • Includes lenticular screens and Game Paks
    • Affordable
    • Building it is over too soon

    As I noted in my hands-on a few weeks earlier, the Lego Game Boy is more than just a charming—and almost 1:1 replica—display piece. In addition to the pressable buttons, scrollable dials, and the slideable power switch, you can also pop in brick versions of Super Mario Land and The Legend of Zelda: Link’s Awakening game cartridges into the Lego Game Boy. Remove the back cover and you get access to swap in three different lenticular screens featuring the two games and the Game Boy’s famous bootup screen featuring the Nintendo logo sliding down.

    https://x.com/raywongy/status/1974417263097974908

    There are tons of Easter eggs inside the Lego Game Boy that make it more than just a skin-deep recreation. I spoke with Carl Merriam, a senior designer at the Lego Group, and Simon Kent, a design director at the Lego Group, who worked on the Lego Game Boy set to unearth some of its unseen secrets.

    Designing the Lego Game Boy

    © Raymond Wong / Gizmodo

    There’s been some strongly worded opinions about which company gets credit for the Lego Game Boy. Is it Lego or is it Nintendo? The answer is both—as it should be. Nintendo is famous for being extremely protective of its IP—its products, franchises, and characters are well-guarded and require top-level approval. To do a Lego version of the Game Boy, Merriam and Kent had to go beyond just the outer gray shell and pink buttons.

    “Nintendo was very involved,” Kent, who’s been at Lego for almost 20 years, told Gizmodo. “We have a team that works in Japan… they basically allow us to connect to different IP teams or hardware teams or even creative teams within Nintendo to get the right information to make the product as best as it can be. We also met with the hardware designer that I think may have worked on the original or certainly was connected to the original [Game Boy].”

    Merriam, a senior designer who’s been at Lego for 12 years, started as a fan before landing at the toy company. He’s worked on Lego sets, including Boost, Minecraft, and Super Mario, to name a few popular series. For the Game Boy, which he says took around a year from concept to development, the team went through 10 to 20 iterations before landing on the final design and tweaking it to feel extra special, extra Nintendo-y.

    The dimensions of the Game Boy proved to be restrictive in what Lego could do, but in the end, I would say it’s semi-faithful to the actual handheld, which has to be commended.

    “We don’t really have a lot of room in here to do a lot of stuff, and we played around with all kinds of different functional ways to make you be able to do something with the games,” Merriam told Gizmodo. “It turned out that the one thing that we could achieve all over the entire thing was making all of the buttons have the same haptic feedback as the actual device, or as close as we can get in Lego bricks.”

    Lego Game Boy Review 20
    There are so many nice parts to the inside of the Lego Game Boy. © Raymond Wong / Gizmodo

    He said each area of the Lego Game Boy was a design challenge on its own. Merriam says he probably built 30 to 40 versions for the way the D-pad, buttons, and switches. I noticed that attention to detail as I built the Lego set. Behind the D-pad is actually a little rubber piece that gives it a springiness when you press into it. Same goes for the A and B buttons; those are actually minifig hats painted pink, and there’s a little rubber band behind them that gives them a familiar button travel when pressed. The start and select buttons are black tire pieces changed to gray, and they date back to 1969, Kent told me. Comparing the Lego Game Boy controls with my original Game Boy that my mom bought in 1993, I gotta say it’s impressive how hard Lego went to replicate it.

    Lego Game Boy Review 21
    That rubber band provides the A and B buttons with a springiness when pressed. © Raymond Wong / Gizmodo

    I asked how they approached building the Lego Game Boy—did they 3D model it first or just get right to building? How do you even go about choosing the pieces, though? It’s estimated that there are tens of thousands of unique Lego pieces available to use. With an entire vault going back almost 70 years to select from, where do you even start? Sure, Lego could—and it did—create a few new, custom parts for the Game Boy, but where’s the creativity in making many new parts?

    “My mind is built of the Lego system, so whenever I see anything in the real world, I see a Lego piece that maybe could be that thing,” Merriam said. He explained to me how the clear panel for the Lego Game Boy screen is actually a window frame that’s “quite an old piece,” and it was a good problem to have to design it so that it would be centered properly.

    Lego Game Boy Review 07
    You can pop in three included lenticular screens to bring the Lego Game Boy to life. © Raymond Wong / Gizmodo

    As for the custom pieces… well, you could try to find out which one it is, or I could just tell you. It involves one of the corners of the Lego Game Boy.

    Lego Game Boy Review 08
    The buttons are all pressable. © Raymond Wong / Gizmodo

    “We wanted to sort of incorporate everything that was mobile about the Game Boy,” added Kent. “We had discussions—should we do any peripherals that can plug into it? Should it come with some headphones? Should it come with a little light [like the Game Boy Light Magnifier]? But, in the end, we wanted to keep it simple and focused very much on… taking their favorite games and playing them anywhere.”

    Speaking of games, the insides of the cartridges, or Game Paks as they’re officially called, were something that came later on in the process, after they finished making the outer case and making sure all the functions worked. In the Zelda game cart, there’s a “save battery” piece that replicates the way Game Paks preserved your game progress.

    Lego Game Boy Review 12
    The Zelda cartridge has a save battery piece inside. © Raymond Wong / Gizmodo

    One burning question I had to ask the two was what the joint/kickstand-like piece that keeps the lenticular screens in place is called. “I call it a dingler, I don’t have a technical term for it,” Merriam told me. So there you have it, it’s unofficially called a dingler!

    Lego Game Boy Review 10
    That thing holding the lenticular screens in place is unofficially called a “dingler,” according to Clark Merriam. At least that’s what he calls it. © Raymond Wong / Gizmodo

    More Lego Nintendo consoles coming?

    The Game Boy is the second Nintendo console that Lego brickified. The first was the Lego NES set released in 2020. That set was larger, had more pieces, and was more expensive. Kent says the Lego Game Boy was an attempt at a Nintendo set that’s more affordable.

    “For a long time, the team in general has wanted to do the Game Boy, and we felt that now was probably the right time, and we also wanted to explore a different price point,” Kent said. “Obviously, the NES came with a TV. It’s a higher price point, so we wanted to do something smaller to test that area.”

    Lego Game Boy Review 04
    © Raymond Wong / Gizmodo

    I tried to get Merriam and Kent to tell me whether there are more Lego Nintendo consoles on the way, but they wouldn’t let anything slip. So if you’re waiting for a Lego SNES, N64, or GameCube, you’ll just have to keep waiting.

    Pure joy and fun

    Lego Game Boy Review 01
    © Raymond Wong / Gizmodo

    When I first saw the Lego Game Boy, I was both excited and curious to see how it would differ from the many fan creations out there. I was surprised—or maybe I shouldn’t have been—that Merriam and Kent didn’t look at the fan creations out there.

    “If you search for anything related to intellectual property, there’s probably a Lego version of it out there somewhere,” Kent said. “We are very careful for that exact reason. We deliberately don’t look at fan-related material because we want to focus on the actual real thing and do what we think is the right thing with the partner who we are collaborating with.”

    “One of the most interesting differences between being a Lego fan and the Lego designer is that we’re designing a product for people to build at home, and to make the experience of building the product fun is a totally different challenge than just making something look like the source material,” said Merriam.

    Lego Game Boy Review 13
    The lenticular screens for the two included games. © Raymond Wong / Gizmodo

    At the end of the day, the Lego Game Boy—or any Lego set, really—should be fun to build. Yes, I often speed build Lego sets, but that usually comes at the expense of enjoying all the care that went into designing not just how the completed build looks on the outside, but the inside.

    “The Lego system is like a language,” Merriam said. “I like to try to write poetry with the Lego system. Every once in a while, I can achieve it, and I believe I’ve achieved it in this one.”

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    Raymond Wong

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  • Modder Does What Nintendo Didn’t: Hack Lego Game Boy to Play Real Cartridges

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    As much as we wish it did, the Lego Game Boy does not play actual cartridges. The inevitable next step is to fix that error. Yes, that picture shows off a fully working Lego Game Boy built using a custom PCB (printed circuit board) that plays actual Game Paks or any of your modern homebrew titles. What’s more, the modder who created the working Lego Game Boy promised fans she will release a kit to turn the $50 Lego set into the best—or perhaps first—operational brick-based handheld. Tetris playing on a handheld made of blocks is likely the most ironic experience you can have with gaming hardware.

    See Game Boy at LEGO

    Australia-based modder Natalie the Nerd has been making waves in the retro handheld modding scene for long enough that when she claimed in July she would make the Lego Game Boy play actual cartridges, people paid attention. The modder proved that, occasionally, dreams do come true. She showed off a functional Lego Game Boy, complete with actual controls and a cartridge slot. To put it in the simplest terms, it’s damn glorious.

    The back panel is just a plastic plate that normally holds the fake Game Pak in place. The modded Game Boy has a physical cartridge connection. © Natalie the Nerd

    “I know from experience of routing Game Boy CPU PCBs that there isn’t much to it. There’s the RAM, CPU, some decoupling capacitors, and power regulation,” Natalie the Nerd wrote a blog post. She opted for the MGB (Pocket) CPU, the same as the one found in the 1996 version of the Game Boy line, versus the DMG launched in 1989. Space is tight when the external shell is made out of thick Lego bricks, so using the more recent chip made more sense, she said. “The DMG CPU has external VRAM, the MGB CPU has internal VRAM and in a very space-conscious build, that was the biggest factor.”

    So no, this isn’t one of the many software emulation devices or even an Analogue Pocket running a custom FPGA (field-programmable gate array) board. In almost every way, it’s a real Game Boy. The working Lego Game Boy buttons and USB-C port are hooked up to 3D-printed parts. As far as mods go, this one seems relatively doable even for the newcomer with little DIY experience. On Discord, Natalie the Nerd confirmed she plans to release a mod kit. “It just needs to be refined a touch,” she said.

    Lego told Gizmodo it worked closely with Nintendo to design the toy handheld, and it shows. The Lego Game Boy is very similar in scale compared to the real handheld that first debuted in 1989. Instead of a screen, it uses lenticular cards to offer a simulacrum of the famous green-shaded dot matrix display. The device also comes with a false cartridge slot to shove in brick-based Game Paks. Lego and Nintendo designed it as a display piece. If you intend to use it as a working handheld, you may need to break out the “Kragle,” aka superglue, to keep it from falling apart in your hands.

    Lego rarely makes working, mechanical devices. I’m still hoping beyond hope that one designer’s working Lego film camera becomes a reality. If you’re not patient enough to wait for this mod kit and you need a working Lego gaming console right now, you can always jam an entire NES motherboard into the Lego version and relive the retro delights of the late 1980s.

    See Game Boy at LEGO

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    Kyle Barr

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  • Lego Game Boy Hands-On: Nintendo Didn’t Need to Go This Hard

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    Nintendo invited me to a “holiday showcase” to play upcoming Switch 2 titles like Metroid Prime 4: BeyondSuper Mario Galaxy + Super Mario Galaxy 2Hades 2, Pokémon Legends: Z-A, and Kirby Air Riders, but the only thing I can’t stop thinking about is the Lego Game Boy that was on display at the entrance. 

    Announced at SDCC 2025, the Game Boy set is even better in person than in online renders. The brick-sized handheld, which is made of 421 brick pieces, costs $50 and comes out on Oct. 1. As a display piece, its nearly 1:1 dimensions rekindled nostalgia for my all-time favorite gadget, the device that got me hooked on technology and gaming.

    © Raymond Wong / Gizmodo

    The pink A and B buttons, as well as the Start and Select buttons, are fully pressable (the D-pad is strangely not); the contrast and volume dials on the left and right move; and the power switch on the top left slides into place just like the real thing (though it doesn’t lock the Lego game cartridge in place). Sadly, the link cable cover doesn’t pop out.

    Speaking of the cartridges, there are two—one for Super Mario Land and one for The Legend of Zelda: Link’s Awakening—that you can slot into the Lego version of the Game Boy.

    Lego Game Boy 3
    © Raymond Wong / Gizmodo

    Pop off the panel on the back of the brick handheld and lift up a joint, and you can swap between three included lenticular cards—the iconic Nintendo logo sliding down on bootup and one depicting each of the two games—that show motion when you view the toy at different angles.

    It’s a beautiful brick recreation of Nintendo’s 8-bit handheld that I couldn’t stop playing with. For collectors, the #72046 set even comes with stands to prop the Game Boy and cartridges up on a bookshelf or display case.

    I thought Nintendo went hard with the Lego NES set, complete with a brick TV with a wind-up Super Mario Bros. level, that was released in 2020. (Fun fact: I was the first person to mod the Lego NES set to be playable using a cheap screen and NES Classic guts when I worked at Input.) But this Lego Game Boy goes just as hard (if not harder). It’s pure nostalgia and Nintendo doing what it does best: print money. I can’t wait to get my hands on one to build… and mod. Anybody have ideas on the best way to convert this bad boy into a playable Game Boy?

     

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    Raymond Wong

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  • This Tiny Device Lets You Play Game Boy Cartridges on Your Computer

    This Tiny Device Lets You Play Game Boy Cartridges on Your Computer

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    The GB Operator is a tiny USB-C device that lets you play and manage Game Boy cartridges. It works with Game Boy, Game Boy Color, and Game Boy Advance games. You can play your games on any computer platform using mGBA or any compatible emulator, and back up and restore saves. It even has a detector for counterfeit cartridges.

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    Lambert Varias

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  • Your next webcam could be a Game Boy Camera

    Your next webcam could be a Game Boy Camera

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    Forget your phone cameras and laptop built-ins; your next webcam could be your old Game Boy Camera. The team (sort of) bringing this peripheral into the modern age is Epilogue. The company makes the GB Operator, which lets people play original Game Boy, Game Boy Advance and Game Boy Color cartridges on a current PC or a Steam Deck.

    Today, Epilogue announced that it is working on an update that will make the Game Boy Camera into a webcam, but one that’s a fuzzy, lo-fi, 16 kilopixel experience. The magic happens through the Playback emulator app that powers the GB Operator.

    “We now have a live feed from the Game Boy Camera, but still need to fine-tune some things and allow for configuration options,” the company said. “We wanted to share this update because it was exciting to see it finally work, and [we] can’t wait to see everyone having fun with it. It’s the worst and the best webcam you’ll ever have.”

    We’ve seen adapting the Game Boy Camera before, and even of the hardware. Considering the original Game Boy is now more than , it’s amazing to see the hardware continuing to inspire strange and creative experiences.

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    Anna Washenko

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  • Worst Zelda Game Gets New Life As Fan-Made Game Boy Demake

    Worst Zelda Game Gets New Life As Fan-Made Game Boy Demake

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    Back in the 1990s, Philips tried to break into the video game market with its doomed-to-fail, multimedia set-top box standard called CD-i. Many brands and models of CD-i players were released but all of them were flops and mostly forgotten in 2023. However, Philips did acquire the rights to develop three Zelda games for its unpopular machines. They were terrible. Now, a fan has taken what’s perhaps the worst of those games, a top-down RPG starring Zelda herself, and unofficially ported it to the Game Boy.

    You might be wondering how Philips was able to create Zelda games, and on a non-Nintendo platform. The answer to that involves Sony, weirdly enough. In 1989, Sony and Nintendo signed a deal to create a CD-based add-on for the SNES. However, Nintendo would later back out of the deal and instead work with Philips. Sony was bitter, and decided to develop its own game console, a little device you might have heard of called the PlayStation. Meanwhile, Nintendo saw the poor reaction to the Genesis’ Sega CD add-on and backed out of its planned SNES CD hardware entirely. It’s believed that, as some recompense for dissolving the deal, Nintendo ended up licensing some IP to Philips, allowing the company to make its own Zelda games. They weren’t great, and one of the three, Zelda’s Adventure, is seen by many fans as the worst of the bunch, and is often cited as the worst Zelda game ever released.

    Still, even if it’s a bad game with terrible controls and awful live-action FMV cinematics, it’s still a Zelda game, so it shouldn’t surprise anyone that it has its fans. One of them has spent a few years developing a full port of the CD-i flop for Nintendo’s Game Boy. And now it’s out, and it’s really cool!

    John Lay

    The story behind the new Game Boy Zelda

    Zelda’s Adventure for Game Boy was developed by John Lay, who describes himself as a programmer and graphic designer. According to Lay—a big fan of the 2D Zelda games—out of the three CD-i Zelda games games, Zelda’s Adventure “looked interesting.” And after stumbling across an early version of modern development tool GB Studio, Lay decided to start working on a demake during covid-19 lockdown as the idea of a portable version of the unbeloved game seemed like something he’d want to play. So he started work on a proof of concept that was just the first dungeon and the initial part of the overworld, which he estimates to comprise about 20 percent of the overall game.

    “After I finished I took a short break and during that time GB Studio released an update I was eager to try,” Lay told Kotaku. “So I…continued the game where I left off and developed approximately another 40 percent of the overworld and dungeons.”

    However, he ran into some GB Studio limitations, so he had to modify the engine with custom-created code to make the full demake feasible.

    “I then used this modified engine to develop a third prototype with the remaining 40 percent of the overworld and the final dungeons,” he said. “During this time GB Studio released a third update with a bunch of improvements, so I sat down and planned out how to combine all three prototypes into a single game.”

    Lay says from start to end this whole process took about 14 months, since starting work on the game in April 2020.

    According to the Itch page for Zelda’s Adventure, it was developed to aesthetically resemble 1992’s Link’s Awakening, but also includes some features from the Game Boy Color duo Oracle of Ages and Seasons. Lay calls his creation a complete port of the full game, and the music was composed by Beatscribe.

    How to play Zelda’s Adventure for Game Boy

    If you want to play this neat port on a Game Boy emulator, you can download the ROM from Lay’s Itch page. However, you can also play it in your browser without having to download a thing, or just watch a full playthrough of the fan game on Lay’s YouTube channel.

    John Lay

    Honestly, Lay’s new fan game is probably the best way to experience Zelda’s Adventure, that odd and barely remembered piece of Nintendo ephemera. I mean, unless the upcoming Tears of the Kingdom decides to include some deep-cut references to it, in which case we all might have to go back and reassess the CD-i disaster. Though I very much doubt that’s going to happen.

    As for Lay, he doesn’t have plans to demake the other two Zelda CD-i games, Link: The Faces of Evil and Zelda: The Wand of Gamelon, on Nintendo’s portable or any other console. But he did enjoy working on the project, and wanted to shout out to both his composer Beatscribe and the “incredible developers” behind GB Studio.

    “Thanks to everyone who supported the project,” Lay said. “I’ve been overwhelmed by the positive feedback so far, it really makes it worthwhile. I hope you enjoy the game!”

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    Zack Zwiezen

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  • Our Favorite Childhood Holiday Gifts, Video Game Edition

    Our Favorite Childhood Holiday Gifts, Video Game Edition

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    Space Quest IV: Carolyn Petit and the Time Rippers

    Space Quest IV: Carolyn Petit and the Time Rippers
    Screenshot: Sierra Entertainment

    It must have been Christmas of 1991 that I found Space Quest IV: Roger Wilco and the Time Rippers under the tree, and got the gift of seeing exciting new possibilities in games.

    I was a fan of adventure games, sure, having played a few games in Sierra’s King’s Quest series, not to mention Lucasfilm’s brilliant and bizarre early titles like Maniac Mansion and The Secret of Monkey Island. But this was my first experience with Space Quest, Sierra’s comedic sci-fi series starring Roger Wilco, the hapless space-janitor who finds himself thrust into one cosmic misadventure after another.

    To be honest, I don’t remember much about the quality of Space Quest IV’s puzzles. What I do remember is how varied and vibrant its universe seemed, with harsh alien worlds, moody cantinas, and glitzy space-malls. But what really knocked my socks off about the game was how meta it was. After progressing a bit through Space Quest IV: Roger Wilco and the Time Rippers itself, poor Roger finds himself flung into (the non-existent) Space Quest XII: Vohaul’s Revenge II.

    Image for article titled Our Favorite Childhood Holiday Gifts, Video Game Edition

    Screenshot: Sierra Entertainment

    Today, it’s not so uncommon for games to break the fourth wall and wink knowingly at the player about being video games, to play with conventions in ways both tired and inspired. But wow, was this exciting for me in 1991! The game also sees you venturing into Space Quest X: Latex Babes of Estros (an obvious riff on the 1986 Infocom adventure Leather Goddesses of Phobos) and all the way back to the original Space Quest, which already looked humorously primitive and pixelated compared to 1991’s state-of-the-art graphics, making high(er)-definition Roger Wilco all the more conspicuous.

    Space Quest I - The Sarien Encounter

    Screenshot: Sierra Entertainment

    Space Quest IV may or may not be a great game, I honestly don’t remember well enough to say. I just remember sitting there on my Christmas break, awestruck by the clever meta-ness of it all, and having my mind expanded about the possibilities of what video game storytelling and structure could do.

    Carolyn Petit, Managing Editor

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    Alyssa Mercante

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