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Tag: Fictional people

  • Spider-Verse Fans Have Compelling Evidence That Gwen Is Trans

    Spider-Verse Fans Have Compelling Evidence That Gwen Is Trans

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    Just in time for Pride, Spider-Man: Across The Spider-Verse moviegoers think the summer box-office phenomenon offers some pretty compelling evidence that one of its heroes, Gwen Stacy, is trans.

    While the film never explicitly raises the issue of whether or not Gwen Stacy is trans over the course of its two-hour and twenty-minute runtime, some Spider-Verse viewers feel that her character arc, which includes a painful coming-out of sorts to her father, functions as a trans allegory. And the visual motifs that the film employs during this pivotal scene only serve to drive home that interpretation.

    Throughout the film, the watercolors lending their hues to the background of Gwen’s universe shift to match the emotions she’s feeling. It lends her whole world a similar look to that of Robbi Rodriguez’s cover art for her 2015 comic book, Radioactive Spider-Gwen.

    However, during a pivotal scene where Gwen reveals to her father, Captain George Stacy, that she’s Spider-Woman, the entire backdrop of the Stacy household is awash in white, blue, and pink watercolors: the same colors that make up the trans pride flag. The tri-color art direction during Gwen’s anguished confession about an aspect of her identity she fears her father won’t accept underscore a conflict that resonated with many trans viewers.

    “I truly thought the ‘Gwen is trans’ stuff in ATSV was just Twitter doing its usual thing but no it’s AGGRESSIVELY loud about it,” Twitter user Blankzilla wrote. “Being draped in the trans colors while giving a speech about having to hide half of yourself from the people you love is as subtle as a brick.”

    “Thinking about Trans Gwen Stacy and her entire plot being about centered around her father’s struggle to believe her and accept her identity,” tori_af said.

    “Mfs be like ‘gwen stacy isn’t trans’ and then they have a four minute sequence in the movie where she’s just the trans flag colors,” Moshy_Maybe wrote.

    Aside from Gwen’s confessional with her father feeling akin to a trans person coming out to their family for the first time, eagle-eyed Spider-Verse viewers also spotted a bunch of items scattered about her house as evidence supporting their ongoing fan theory. For example, one Twitter user pointed out that Gwen has a trans pride pin on her jacket and a “Protect Trans Kids” sticker on her wall, and her dad has a trans pride flag on his police uniform.

    Kotaku reached out to director Kemp Thompson and producers Phil Lord and Chris Miller for comment.

    Sony Pictures Animation

    Gwen Stacy’s visual motif is like a ‘mood ring’

    Spider-Verse fan theories about Gwen Stacy being trans might not be entirely off the mark. In an interview with Cinema Blend, Gwen Stacy actress Hailee Steinfeld revealed that Spider-Verse director Kemp Thompson and producers Phil Lord and Chris Miller described the watercolors of Gwen’s world as “like a mood ring.”

    “It will visually change as her circumstances change, and the emotions she feels we will feel in the audience on screen,” Steinfield told Cinema Blend, adding, “I’m biased, but Gwen’s world is pretty beautiful.”

    If the filmmakers had the wherewithal to drop a visual hint that Miles altered his fate from becoming Prowler back in Into The Spider-Verse, who’s to say they didn’t also deliberately drop the most obvious artistic clue that Gwen is trans in Across The Spider-Verse?

    Whether or not Gwen is trans, Twitter user RawbertBeef perfectly encapsulates what Spider-Gwen means to the trans community by saying, “even if the movies never outright confirm it…if she can make somebody feel represented, who are you to tell them they’re wrong?”

       

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    Isaiah Colbert

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  • Spider-Man 2 PS5 Will Be Darker Than The Tobey Maguire Movie

    Spider-Man 2 PS5 Will Be Darker Than The Tobey Maguire Movie

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    The developers of the upcoming PlayStation 5 sequel Marvel’s Spider-Man 2 say that the game will try to strike a balance between humor and heart while respectfully depicting the darker tones of Peter Parker when he is using his Venom symbiote suit.

    During Sony’s hour-long PlayStation Showcase last week, we saw over 12 minutes of new gameplay footage of Peter Parker and Miles Morales in Marvel’s Spider-Man 2 to close out the show. The upcoming PlayStation 5-exclusive action game looked to be going for a similar mix of web-slinging traversal, kinetic fight scenes, and palatable humor as its predecessor, but with the added bonus of Parker being pretty aggressive while wearing his new Venom symbiote suit.

    Read More: Spider-Man 2 PS5 Gameplay Shows Kraven Villain, Symbiote Suit

    Peter’s internal battle with Venom will be like battling an addiction

    While one side of the internet churned out memes comparing the edginess of the Spider-Man 2 game’s Parker to Tobey Maguire’s “Bully Macguire” performance in 2007’s Spider-Man 3 movie (which was a camp masterpiece), another group of fans was in awe of Peter Parker voice actor Yuri Lowenthal’s Sasuke Uchiha-esque performance as a newly jaded web-head under the Venom symbiote’s alien influence.

    Speaking with Eurogamer, Spider-Man 2 creative director Bryan Intihar revealed that Parker’s internal battle with the black parasitic space goop that’s making him so aggro in the game will be akin to a person battling addiction. Unlike the more camp depiction of director Sam Raimi’s Spider-Man 3 Venom, Intihar said Peter getting bonded to the symbiote suit is “not something we want to make fun of.”

    “The theme of addiction is prevalent, especially because of the symbiote. We did a lot of research, not only on previous stories with the symbiote, but also just looking at when [Peter] is bonded, what can that feel like? Not to go into too many things about how it plays in the narrative, but we want to treat it very seriously,” Intihar said. “So, it’s about really playing into those themes of addiction, how that can impact someone’s personality, impact the people around them, and you’re going to see that it’s not just how it’s impacting Peter on his own, but also those close to him. You’re going to see that play out throughout the game.”

    Read More: Oh No, The PS5’s Spider-Man 2 Game Has A Silly ‘Puddlegate’ Controversy

    Insomniac Games

    Miles Morales will give Spider-Man 2 players a symbiote-angst break

    While in the PlayStation Showcase footage it is definitely jarring to see Lowenthal’s Parker go from wise-cracking about being New York’s “Spider-Cop” and meekly goading the stoic Silver Sable into giving him a high five to dumping rescued civilians to the ground and doing whatever this is to Kraven’s goons, Intihar and game director Ryan Smith told Eurogamer that Spider-Man 2 won’t be entirely about Peter being an asshole because playing as Miles Morales will offset the game’s darker moments with a bit of levity.

    “I think you saw that in the gameplay reveal,” Smith said. “We have the moments with Ganke and Miles and the Falcon that he’s trailing behind—the Talon drone—and then at the very end, you get that line about Peter changing and Miles saying, ‘You know, he’s never like that,’ right? So we have those human elements, both on the serious side of where we see the symbiote affecting Peter, but also on the lighter-hearted side.”

    Read More: Let’s Rank All The Spider-Man Games, From Worst To Best

    The Marvel Cinematic Universe has been pretty hit or miss with serious scenes, with a tendency for humor to abruptly rob them of their weight. Time will tell whether or not Spider-Man 2 will succeed in balancing its heart and humor with its darker moments, but Intihar is confident that the game landed on the right ratio of wit and drama.

    “What we’ve talked a lot about is—whether it was Marvel’s Spider-Man or Miles Morales—our games are all about still having heart and humor,” Intihar said. “It’s really finding that balance between those darker themes and characters, but also delivering that very human story where there’s a lot of heart and humor… I think that’s what was tricky. But I do think we found that nice balance at the end of the day.”

    Marvel’s Spider-Man 2 launches later this fall.

       

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    Isaiah Colbert

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  • Dragon Ball Z’s Goku Is A Good Dad, No Matter What People Say

    Dragon Ball Z’s Goku Is A Good Dad, No Matter What People Say

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    Goku is misunderstood. Memes and misinterpretations have greatly contributed to some inaccurate conclusions about the Dragon Ball Z character — with perhaps the most common misconstrual being that Goku is a bad dad. This perception of Goku’s fatherly abilities have been perpetuated by jokes and memes that have, over the years, buried or caused people to ignore evidence that suggests otherwise, when in fact the opposite is true. Goku is a great dad.

    When I dove into why I love Dragon Ball couples so much, I concluded that Toriyama excels at putting relationships on display by showing, not telling, how they feel about each other through their dynamics, reactions to perilous situations and subtext. I think the same applies to analyzing Goku as a father. Throughout the original manga, we see Goku being a good dad in both traditional and nontraditional ways.

    Goku has confidence in Gohan

    To analyze Goku as a dad, we have to look at Goku as a character. Goku is passionate about martial arts, but more specifically, his core character value is always wanting to get better. Goku values working hard to get stronger and seeing those results paying off and this ties to him as a father. Though he doesn’t force them to be martial artists like himself, Goku is incredibly proud of and confident in the strength, skills and results of hard work that his sons display, which is the quality of a great dad.

    When Goku shows up to save Gohan from Nappa, he points out his son’s progress, “You’ve changed so much! You trained well!” Even though Gohan admits he couldn’t do anything against Nappa, it’s still important to Goku that his son knows he’s come a long way, and he does just that. A similar scene plays out in the Frieza Saga when Goku once again shows up to save Gohan and Krillin, he comments that Gohan has been through a lot, complimenting his perseverance — he’s less scared and a little stronger than before, and Goku makes sure he knows it.

    Read More: Dragon Ball Is Secretly Great At Romance

    The Cell Saga is perhaps the best source of moments like this. Throughout the entire arc, Goku shows immense confidence, belief and pride in Gohan’s potential, power, progress and perseverance, saying as much throughout. As the two train in the hyperbolic time chamber, Goku makes it clear that he believes Gohan is going to become stronger than him. He notes how quickly he progresses and compliments his growth, showing nothing but pride and belief in his son’s potential.

    In fact, Goku has the utmost confidence in Gohan’s abilities, so much so that he remains calm when learning that Cell’s power is still greater than his own. Why? Because he already recognized his son’s growth and power, he’s already confident that Cell’s defeat is at hand and that Gohan is going to be the one to do it. Goku approaches the Cell games with this matter-of-fact mindset that Gohan is going to save the world, it’s a sincere belief, not just a father trying to give his son confidence.

    And Goku is right to have this confidence — Gohan believed his father to be holding back against Cell, since his dad’s best was far behind the level he had reached. Not only did Goku have great belief in his son — forfeiting his match because he knew he didn’t have to defeat Cell — he also showed great intuition in regards to Gohan’s power. Heck, he’s so confident and proud of Gohan’s strength, he straight up calls Cell an idiot for underestimating him, also quelling Piccolo’s doubts when Gohan appears defeated. These are the acts of a father who has confidence in his son, who is proud and recognizes his hard work and its results.

    Illustration: Toei Animation

    Of course, Goku does take this confidence a bit far, factoring into one of his weaker moments as a dad — giving Cell a Senzu bean and putting Gohan into the ring with him. This is often cited as one of the biggest examples of Goku being a bad dad and I can’t disagree. However, it comes from Goku’s sincere confidence and recognition of his son’s power, and more importantly, Goku realizes his mistake and was on his way to fix it, before Gohan proves that his dad was right to believe in him, unleashing the power of an ascended Super Saiyan. A mistake, certainly, but not a heartless one.

    Later when Cell decides to self-destruct and take the whole planet with him, Goku teleports the sore loser away, but not before he tells Gohan he is proud of him. Then when Cell reforms, Goku urges his son from the afterlife to “show me the power that we made together,” to defeat the villain. Goku sees Gohan’s power as the result of their shared efforts, as something he is proud of and a reflection of their time spent together as father and son — it is a touching scene in the context of the power-centric world of Dragon Ball. In this world, power is everything, and they built this together. Finally, in the last moments of the Cell saga, Goku wishes to remain in the afterlife, giving Gohan one final vote of confidence by saying the Earth has him now, his power and his reliability are going to protect the planet.

    The Buu Saga does have some key moments as well. While watching Goten fight Trunks in the kids’ division of the World Martial Arts Tournament, Goku shows great interest in observing Goten’s current level of skill and power. He notes that he can’t quite control energy blasts and is impressed that he can already turn Super Saiyan. It’s small, but worth noting Goku’s deep interest in Goten’s fight. Similarly, Goku stays to watch Gohan train in the land of the Kais, taking an interest in and noting his progress. Additionally, Goku is taken aback — literally, he is blown back — by Gohan’s ultimate form, and tells him as much, giving him one final vote of confidence with a thumbs up as he goes off to fight Buu.

    Goku also put great faith in Goten and Trunks and their fusion during the Buu saga, literally saying that it’s their generation’s time to take over. This is a vote of confidence and pride from Goku to Goten (as well as Trunks) and though minimal, it’s worth noting.

    Goku balances being a dad with being a teacher

    Image for article titled Dragon Ball Z's Goku Is A Good Dad, No Matter What People Say

    Illustration: Toei Animation

    Goku possesses what’s known as a positive flat character arc: he doesn’t change for the better over time, but rather his positive nature changes other characters and the world around him for the better. I think this especially applies to his sons and what he’s left them with as their father and mentor.

    In the Cell Saga, Goku teaches Gohan how to turn Super Saiyan, how to perfect the form and how to maintain it. Here, we find that Goku is an excellent teacher, a difficult task especially when your student is also your son, and I think it speaks to Goku’s ability as a father that he can balance the two. Goku is patient, kind, encouraging and understanding — every time Gohan struggles or stumbles, Goku tells him that not even he or Vegeta were able to master the transformation in a day. Goku also reminds his son that he is much farther along strength-wise than he was as a kid, able to handle more time in the Hyperbolic time chamber and full of hidden potential that will outshine both himself and Vegeta. These are all qualities of a great teacher and a great dad.

    Gohan reflects this when Videl asks him who taught him how to fight — he doesn’t say Piccolo, though that’s often who people joke is Gohan’s real father. Instead, Gohan says “My dad, mostly.” He reflects it further when he asks Kibito to give him a new gi, one based off of his dad’s, “I want to fight wearing my dad’s gi,” he says, and this is big. Previously, Gohan chose Piccolo’s clothes to wear in respect to his teachings, so it speaks volumes that he now wants to honor his father and wear the pride they have for each other in his gi. He wouldn’t do this if Goku wasn’t an excellent and impactful father and it’s an incredibly touching and important moment.

    As for Goten, when Goku is teaching him and Trunks fusion, he swallows his pride in order for them to understand the importance of the technique. He tells them that he is weak, and that his weakness got Gohan and Vegeta killed, which Trunks and Goten blame him for. These kids barely know him and he understands that, he gets on their level to admit his weakness so they understand that fusion will help them surpass his own weakness. I see this as an excellent teacher move, one that finally gets them to listen. Additionally, Goten, who only just met his dad earlier this day, wishes for a final hug before he goes — only someone like Goku could get a son he just met to be that attached that quickly.

    Goku as the selfless Saiyan

    If you want more direct examples of Goku being a great dad, Dragon Ball is full of such moments.Throughout the Saiyan, Frieza and Cell Sagas, Goku shows immense concern for Gohan’s wellbeing.

    Infamously known as a fight-loving freak, Goku pays little attention to Nappa or the Ginyu force when rescuing Gohan from them, ensuring he is safe, healed and away from the battle before even once looking at his future opponents. Also in the Frieza Saga, Goku makes sure that Gohan gets as far away as possible after he turns into a Super Saiyan for the first time — he knows he can’t control the rage-induced power yet and tells Gohan to get away before his control slips away entirely.

    In the Cell Saga, Goku literally sacrifices his life for his son when he teleports a self-destructing Cell away — and this moment is important on two levels. First, Goku is being a good dad and giving his life to ensure his son lives, and second, Goku takes the brunt of Gohan’s mistake for him. Gohan got a bit cocky with his power, wanting to make Cell suffer before defeating him, which gives the villain the chance to self-destruct, something that Gohan (and the whole Earth) would have paid for if Goku didn’t step in. He takes the hit so Gohan can learn from his mistake without paying fatal consequences. That’s some grade-A dad s*** right there! He even keeps a positive attitude when telling him he’s going to remain dead! He doesn’t want his son to mourn and dwell on his death!

    In the Buu saga, Goku shows a deep understanding and concern for Gohan’s rage, now knowing the full power, and urges him to calm down when Videl gets hurt in her tournament match. He also understands that Videl is important to Gohan and doesn’t hesitate to get her Senzu beans from Korrin. Later, when Goku finds out Gohan is alive and in the land of the Kais, he immediately teleports to him without hesitation, and is later sad that he can’t go back with him to Earth and see him grow up.

    There are also two hugs in this saga, both between Goku and his sons. Signs of affection are very rare in Dragon Ball and I think it contributes a lot to the argument of Goku being a good dad that two of them are when Goku is saying goodbye to his sons. I dare you to tell me Goku is some kind of uncaring, distant father after all this!

    Goku is a flawed character

    Image for article titled Dragon Ball Z's Goku Is A Good Dad, No Matter What People Say

    Illustration: Toei Animation

    To give a fair argument, we have to look at some of Goku’s flaws. In desperate situations, he can be a bit harsh and biting — Gohan experiences this in the Saiyan saga when Goku snaps at him for being too afraid to take over the fight against Vegeta, calling him a coward. This could have been delivered better, but I think it stems from Goku believing in his son, and trying to snap him out of the fear that makes him hesitate, something he takes a better approach with during the Cell games. Here, rather than calling Gohan a coward, he says, “Bring peace back to the world. You want to grow up and be a scientist don’t you?” to directly, but gently teach Gohan that you have to fight for the things that matter, even if you’re afraid. I think this not only makes up for how he yelled at Gohan in the Saiyan saga, but it also shows something that even the best dads struggle to do: grow, change and adapt how they teach and raise their kids.

    Goku similarly yells at Goten later in the Buu saga, once again out of a desperate situation. When teaching Trunks and Goten about Fusion, he snaps that they don’t have time to cry and mourn Gohan and Vegeta, that they have to learn Fusion fast if they want revenge. It’s not gentle, that’s for sure, but it’s not out of malice, Goku has to cut through to make it clear that there is a ticking clock and they can save the world if they use time wisely. Again, it’s not a perfect dad moment, but Goku is, as established, a flawed character.

    Perhaps the most cited reason for Goku being a “bad dad” in the eyes of some is that he’s absent twice from his son’s lives. But here’s the thing. Goku did not abandon his sons. Goku was gone after selfless acts of self-sacrifice done to protect his sons from current and future threats.

    Well… of course, he does sort of abandon his family in the final pages of the series in order to train Uub to be the next protector of the Earth but Gohan is already a full-grown adult here. Goten is still a bit younger, but he’s training Uub to keep the Earth, and his sons, safe. Overall, the epilogue is not a great example of Goku as a dad, but it’s also never stated that he doesn’t visit them during Uub’s training, so I’m gonna choose to believe he does (just let me have this one!)

    Super Saiyan, Super Dad

    Image for article titled Dragon Ball Z's Goku Is A Good Dad, No Matter What People Say

    Illustration: Toei Animation

    A lot of arguments of Goku being a bad dad come from Dragon Ball Super, which takes a more comedic tone that Flanderizes and pokes fun at Goku’s flaws as a dad. If you want to use those points to argue, go right ahead, but Toriyama’s original text, the original Dragon Ball manga does not, in my opinion, depict Goku as a bad father. Quite the opposite.

    Goku being a dad is not the focus of Dragon Ball, and I think this is a big contributor to why people think he’s a bad dad. The series doesn’t put a spotlight on Goku having traditional father-son moments with his kids, but when you look closely, it’s not hard to find moments of Goku being a damn good dad — imparting wisdom, protecting his kids, caring deeply about them, showing affection for them and taking great pride in their hard work and progress. Is Goku a perfect dad? No, but what person, fictional or real is? Is Goku a good dad? Yes, y’all are just mean.

    Sean is a writer/researcher who lives in LA and loves Sonic, Dragon Ball and his dog. You can follow him on Twitter and find his work on his website. He also co-hosts Sonic Podcast Adventure and streams frequently on Twitch.

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    Sean Aitchison

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  • The Last Of Us Season 2 Better Make Abby Ripped, God Dammit

    The Last Of Us Season 2 Better Make Abby Ripped, God Dammit

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    The first season of The Last of Us, the undeniable smash-hit HBO series based on the video game of the same name, has ended. And though the discourse about the controversial ending rages on, people are already looking ahead to season two, which will introduce one of the most infamous characters in the series: Abby Anderson and her incredibly toned arms.

    Read More: The Last Of Us Season Two: Everything We Know

    When The Last of Us Part II first released back in June 2020, gamers had meltdowns over Abby for two key reasons: She enacts some seriously brutal revenge and she is incredibly ripped. I’m talking biceps the size of my head, defined triceps, and strong shoulders—all things that make the dark dude corners of Reddit very scared and very angry about being so scared. In the weeks that followed, gamers stretched so hard to prove she couldn’t be that muscular that they pulled mental muscles, proving yet again that the game industry cannot handle women in any size, shape, or form.

    The She-Hulk Fiasco

    I’d like a little more She-Bulk in my She-Hulk, please.
    Image: Marvel / Disney

    But it’s not just the game industry, as proven time and time again by the dearth of women superheroes built like Victoria’s Secret models. Does Gal Gadot as Wonder Woman look like she can do anything other than strut and make mealy-mouthed comments on the Israeli-Palestine conflict? Is Scarlett Johansson’s Black Widow capable of pulling off gymnastic stunts when she’s wearing a SKIMS waist trainer under a leather catsuit?

    Sure, we all went nuts when Natalie Portman actually got buff for Thor: Love and Thunder, but remember how they nerfed She-Hulk’s muscles for the Marvel’s She-Hulk series? When the CGI version of actor Tatiana Maslany (who plays Jennifer Walters) was shown to be rather diminutive in comparison to Mark Ruffalo’s Hulk, fans went, justifiably, apeshit. Where are the rear delts, where are the traps? Why does she look, as one person put it, like “she’s running for congress to stop the socialists from taking YOUR guns.”

    In an Entertainment Weekly interview, She-Hulk executive producer Kat Coiro responded to rumors that “Marvel requested She-Hulk’s muscles be made smaller,” saying that She-Hulk didn’t need to be all that big, actually.

    We honestly talked about strength more than aesthetics. We studied musculature and we studied women athletes who were incredibly strong. We really leaned towards Olympians rather than bodybuilders. That’s where a lot of our body references came from, very strong Olympic athletes. So she doesn’t have a bodybuilder’s physique, but she absolutely has a very strong physique that can justify the actions that she does in the show. I think people expected a bodybuilder and for her to have these big, massive muscles but she looks more like Olympians.

    Unfortunately, until recently, one of the few examples of a muscular woman in modern media was MMA-fighter-turned-actor Gina Carano as Cara Dune on The Mandalorian. Her arms were absolutely gigantic, exploding out from her chest armor with purpose. She dwarfed every other person sharing a scene with her. Sadly, Carano came out as a transphobe and a covid pandemic anti-masker, so she got the boot, and I worried I’d never see someone built like her on TV or in movies again.

    Mandalorian muscle mommies

    Actor Katy O'Brian flexing her muscles on the red carpet for The Mandalorian season 3

    This is the way: Cast more muscular femmes in TV shows and movies.
    Image: Katy O’Brian on Instagram / Kotaku

    Thankfully, Katy O’Brian came to the rescue. Though she’s only briefly in The Mandalorian season 2, she returns as a major character in the third season, and yes, we do get to see her arms. In fact, her muscles are so prominent that fans of the series already made an apt comparison, tweeting that O’Brian, an actor and martial artist, should play Abby in The Last of Us season 2.

    It’s certainly not a far stretch. Though Abby is voiced by Laura Bailey and has the face of former Naughty Dog dev Jocelyn Mettler, her body double is CrossFit athlete and former collegiate swimmer Colleen Fotsch, who looks like she could pick me (a pretty muscular woman) up with one arm and wield me like a baseball bat. Fotsch, who did not respond to Kotaku’s request for comment, has a litany of YouTube videos showing off workout routines—and considering she’s currently a data analyst by trade, she’s proof that women can be muscle mommies while also living fulfilled NARP (non-athletic regular people) lives.

    Casting an actor who is athletically inclined and already ripped up like a bad report card as Abby in The Last of Us season two makes a ton of sense—though I find myself longing to see a wild bulk-up of an actor not already built like a brick shithouse. But also, I just want to see more muscular women in movies and television, guys. I don’t really care how they get there, I just want them there, muscles rippling like coiled snakes under their skin.

    The Last of Us fans think the series has found its Abby in actor Shannon Berry, known for her role as Dot in The Wilds series. Berry certainly looks like Abby, and if she is indeed our future antagonist, I look forward to seeing her forearms as they wield the golf club that [REDACTED].

    Update 3/17/23 at 5:24 p.m. ET: Post updated to clarify Jocelyn Mettler’s job title. 

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    Alyssa Mercante

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  • Kadabra Will Finally Return To Pokémon Card Game After 18-Year Ban

    Kadabra Will Finally Return To Pokémon Card Game After 18-Year Ban

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    Image: The Pokémon Company / Kotaku / Toby Walker

    The Pokémon Company will print its first new Kadabra card in over 20 years. According to a report by PokéBeach, the Pokemon Card 151 set due out in June will feature the psychic spoon-bender alongside the series other original Pokémon, something that would have previously been blocked by illusionist Uri Geller’s lawsuit accusing Kadabra of being based on his own likeness.

    PokéBeach (via IGN) said it was able to confirm Kadabra’s return after viewing a leaked sell sheet for the upcoming set. While on its face it seems obvious that number 64 would be included along with the 151 other original Pokémon, Kadabra has been excluded from the card game since the early 2000s. That’s when Geller, best known for performing conjuring tricks ostensibly revolving around physic abilities, such as bending spoons, first discovered Kadabra and tried to take Nintendo to court over the Pokémon’s similarities to his act.

    While the most obvious example was Kadabra’s signature bent spoon, its name in Japanese, Yungerer, also bore clear similarities. Geller reportedly took special issue with the Team Rocket Kadabra card which featured “Evil Yungerer.”

    Read More: Getting Into The Pokémon Trading Card Game Is Way Easier Than You Think

    “I’m very angry about this,” he told the BBC back in 2000. “I wouldn’t have given permission for an aggressive, and in one case evil character to be based on me. This is not even anything to do with the old question of if I’m a magician or a real psychic. It’s straight theft of my persona.”

    Geller didn’t stay angry though. Following years of failed lawsuits, pleas from fans, and even his own granddaughters, he eventually relented. In 2020 he sent a letter to Nintendo giving permission for Kadabra to continue being used. Pokémon company CEO Tsunekazu Ishihara wrote back at the time to thank him. Geller even started teasing Kadabra’s possible return to the card game last year.

    “Look, I want to thank the Pokémon fans who reached out to me over the last [few] years,” he told PokéBeach in a voicemail yesterday. “Including the ones from PokéBeach, who kept contacting me nonstop. So basically, it was you and my granddaughters that got me to change my mind.”

    The illusionist went on:

    Now we can all see Kadabra reunited with the original Pokémon in the card game this summer. I love you all. And I admit, totally open and honest. I was a fool. It was a devastating mistake for me to sue Pokémon. [Kadabra] was basically a tribute to Uri Geller. But it’s back now. Forgive me. I love you all. Much love and energy.

    You are forgiven Uri Geller.

                                      

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    Ethan Gach

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  • Report: Callisto Protocol Devs Left Out Of Credits Despite ‘Intense’ Work

    Report: Callisto Protocol Devs Left Out Of Credits Despite ‘Intense’ Work

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    A man in a space suit appears exhausted with the lack of proper crediting in video games.

    Image: Striking Distance Studios / Krafton

    Some developers on the space horror blockbuster Callisto Protocol say they were omitted from the end credits sequence despite extensive work on the game and key contributions to the finished product. The claims come amid a renewed push throughout the video game industry to fix a broken crediting system that often punishes lower-ranking employees and those who leave prior to the final release date.

    In a new report by GamesIndustry.biz, former employees at Striking Distance Studios say they believe around 20 developers were left off Callisto Protocol’s long end-of-game credits roll. Many were surprised by the omission, and say the studio never formally communicated a policy of leaving developers off the credits if they left before the game shipped. A few regard it as punishment for taking a job somewhere else.

    “[The credits omission] felt like an obvious F-U to those who were left out,” one source tells GamesIndustry.biz. “Somebody wanted to send a message, and the message was, ‘Next time have a bit more loyalty to us.’”

    Striking Distance was formed by former Dead Space director Glen Schofield in 2019 after leaving Call of Duty studio Sledgehammer Games. Late last year as its debut game was finishing development, Schofield was criticized for a tweet that endorsed crunch culture, celebrating sacrifice and long overtime hours.

    While he later deleted the tweet and apologized, Bloomberg subsequently confirmed that at least some developers at the studio had crunched during production. Schofield told Bloomberg that some staff were “working hard for a few weeks” but that no overtime was mandatory.

    Some former developers now tell GamesIndustry.biz that studio management would make promises to address crunch culture in the very same meetings where it would praise the long hours people had put in. “My issue is those of us who took part in that culture, who put in that time, and worked intensely to help craft this product, were punished with a credit omission for not going the extra mile…to stay until it shipped.”

    The International Game Developers Association announced a plan last August to try and standardize how developers are credited for their work, and foster the spread of tools that can make it easier to update end credits scrolls when they are missing someone or contain other inaccuracies. “Game credits are hard, particularly in AAA,” former Naughty Dog communications manager, Scott Lowe, tweeted in reaction to today’s GamesIndustry.biz report. “But the answer is easy: credit everyone. Gating by time and subjective assessments of value/impact is messy and cruel.”

    Striking Distance Studios did not immediately respond to a request for comment.

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    Ethan Gach

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  • What To Know About The New Covid Variant XBB1.5

    What To Know About The New Covid Variant XBB1.5

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    Image for article titled What To Know About The New Covid Variant XBB1.5

    Health experts have raised the alarm about the fast-spreading coronavirus variant XBB1.5, which could drive a new surge of cases. The Onion tells you everything you need to know about covid XBB1.5.

    Q: How does XBB1.5 differ from earlier variants?
    A: It has a mutation allowing it to make deeper, longer-lasting connections with human cells.

    Q: Where is XBB1.5 spreading?
    A: Through your body, currently.

    Q: Are scientists worried about it? 
    A: Yes, except for astronomers, who view life in a grander sense and don’t concern themselves with the mere trifles of man.

    Q: Why should I be concerned about the spread of XBB1.5?
    A: It might negatively impact the final box office of Avatar: The Way Of Water.

    Q: Is this variant more harmful than previous ones?
    A: It can be dangerous to vulnerable people, but thankfully many of them are already dead.

    Q: Which country should our patriots hold responsible?
    A: This one started in the United States, so probably China.

    Q: What effects will XBB1.5 have when combined with the flu and the surge of RSV?
    A: Experts are predicting a golden age of elderly deaths.

    Q: How can I protect myself?
    A: Whatever you’re already doing should work or not work just fine.

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  • The Human Body Is A Wonderful Thing

    The Human Body Is A Wonderful Thing

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    Evgeniy Evstratiy is a veteran artist based in Belgium, mostly working in the video game industry.

    Read more…

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    Luke Plunkett

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  • The Callisto Protocol, The Kotaku Review

    The Callisto Protocol, The Kotaku Review

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    Bizarrely, after a biophage mutant, limbs falling off it as easily as scooping into a pudding, puts its hands into my mouth and rips my jaw from my face for the fifth time, it comes to me: Oh, this is a transportation game.

    The Callisto Protocol takes place on a moon run by tentacled enemies with loose limbs, but Dead Space game designer Glen Schofield’s so-called spiritual successor would rather lead you by the hand through its squishy, wet, visually impressive labyrinth than let you revel in killing those enemies. Killing is never really the point, getting to the next location so that you can escape is. It’s more Death Stranding than Dead Space.

    As cargo ship pilot Jacob—who I thought really looked like soap opera star Josh Duhamel before realizing it was soap opera star Josh Duhamel replicated in sweaty, heroic detail—you need all the help you can get in order to escape the Black Iron Prison on Jupiter’s moon, Callisto. You don’t know why you were thrown into one of its inhospitable cells to begin with, why something called a CORE device has been jammed into your neck, syncing to your thoughts and health, why there are monsters everywhere, or if you should trust inmates Elias (Zeke Alton) or Dani (Karen Fukuhara), the latter of whom crashed your ship and got you into this shit.

    Jacob stares at Jupiter in The Callisto Protocol.

    Screenshot: Striking Distance Studios / Kotaku

    But when they tell you to meet them at the tram, or take an intimidatingly tall ladder underground, or activate this or that control panel, you listen, and you start running. What else are you going to do? You’re trapped, there’s blood everywhere, do you have a better idea?

    No, not really. You do what Elias and Dani tell you, their voices crackling through your DualSense controller (or your CORE device) while the prison creaks and falls apart. The sound design is impressively meticulous—Black Iron is filled with an ambient whine, pieces of metal crashing and clanging, while your zombified enemies, or biophages, take on the low notes, the scuttling, screaming, and gurgling all around you.

    I don’t think Callisto is a particularly scary horror game—watching Jacob’s neck get twisted around and cracked like a knuckle is entertaining the first time, then an inconvenience once I realize this death scene repeats and is unskippable—but its multilayered audio keeps me at a giddy low-level anxiety. Like waiting for a text, or looking at the sun and realizing you can’t see, for a moment, after you look away.

    More hit or miss but still often admirable is the getting there, which the game is most interested in—fighting a biophage is a temporary distraction. Your plan to escape Black Iron sends you flying down sewer drains, trudging through a snowstorm, and through dim hallways glossed in organic matter, fleshy pods, sinuous tendrils, and slime. It sends you everywhere, in front of gorgeous lunar vistas and lit-up desktop screens and hurtling through space. Pristine white walls. Sticky floors. Air vents smeared with blood and loaves of glistening pink flesh. It makes you want to see more. And on the PS5, Callisto is able to deliver every high-shine, nitty-gritty detail with zero issues. Or, close to zero—sometimes my gun would mysteriously vanish before reappearing.

    The Callisto Protocol also plays with the pace of this journey, often forcing Jacob to crawl quietly through tight cave walls or around blind biophages or thud his large, spacesuited body into a heavy sprint. Confronting so many different textures at so many different speeds feels great with haptic feedback—even grabbing an ammunition box or in-game currency, Callisto Credits, triggers a satisfying, unique thwack. Callisto is like tangible cinema in this way, slow and steady, which might require readjusting some expectations if you were hoping for on-your-toes horror.

    But as varied and masterful as the getting there often looks and physically feels, I eventually tire of hearing my companions tell me I’m getting close only to fall through a collapsed walkway, or finally reach Callisto’s cold surface just to be immediately instructed back inside by the Herculean zombies. At these points, the game feels aimless, and I have no sense of the progress I’ve made. My frustration only heightens when I’m stuck in a room full of unrelenting zombies.

    Jacob stares at a zombie in The Callisto Protocol.

    Nothing a little concealer can’t help.
    Screenshot: Striking Distance Studios / Kotaku

    The zombies might be the least enjoyable part of Callisto’s journey, which is not ideal, considering they’re Jacob’s motivation for getting out, and presumably your motivation to be curious and find out where they came from. As I learn by dying so, so, so many times—so many times, that around halfway through the game, I turn on the easiest setting, which still inexplicably lets some enemies kill you in two lazy hits—the zombies are coming from everywhere.

    I love Dark Souls, the famous benchmark for difficult games, but unlike a FromSoftware boss fight, you can’t “learn” how to progress past Callisto Protocol’s vitriolic biophage hordes because they seem to spawn randomly and out of nowhere. “Are they invisible now?!” I scream at my PS5, either before or after I screamed, “I hate this fucking game!!!”

    Biophages will pop out suddenly from rattling vents or from an otherwise empty room. They will look like they’re frozen, encased in ice, and then suddenly be very alive, warm, and murderous. They come in many different shapes: standard decaying, decaying with armor on, decaying and projectile vomiting, wriggling at you with with snowball-sized, erupting pustules on their backs, coming at you looking like evil mutant axolotl and then turning invisible (?!).

    You are given an arsenal to deal with them, primarily a sizzling stun baton for close combat, a hand cannon pistol and brain-blasting riot gun, and a gravity restraint projector (GRP) sleeve that bends gravity to hold enemies captive in the air until you throw them into a spiked wall, or spinning fan blade, or off a ledge.

    In the game’s early stages, only the baton and its characteristic whack feel like they’re actually doing anything useful—enemies soak up your shrimpy default bullets like you’re flicking marbles into a funeral pyre, which also makes it impossible to efficiently manage hordes. But as you progress, you can find the blueprints for additional weapons like an assault rifle and skunk gun, and use Callisto Credits to buy upgrades from Reforge locations throughout the game which, much to my amusement, doesn’t let you buy more than one thing at a time. Before every boss fight, I’d spend five minutes individually buying ten ammo boxes.

    Callisto wastes your time in small, unnecessary ways like that. Audio logs you collect from corpses throughout the game should help you unravel the story’s secrets, but they don’t play automatically—you have to enter your menu manually, select them, and stay in the menu. If you exit, they’ll stop playing.

    But the most irritating waste of time that made me consider, at my lowest moments, throwing my PS5 controller into the sludgy depths of the Gowanus Canal, is Callisto’s sometimes faulty dodge mechanic.

    When you confront any enemy, you are expected to dodge their attacks by holding your left stick in the opposite direction of their swing, or down if you’re blocking it. The game tells you that there is no timing window, just get it done, but I dodge so many times and get yet another long, unskippable death animation—Jacob’s skull getting stamped on and turned into an ocean spray of blood, Jacob’s eyes getting gouged by fat zombie thumbs, Jacob’s nose turning concave from all the fat zombie hits to the face—to know that can’t be true.

    Callisto’s two-headed bosses are the worst at fumbling your dodge mechanic. So much as thinking about hitting them with your stun baton instead of staying far away and shooting them will lead to an immediate skewer through the chest. Make sure you spend five minutes collecting bullets or health top-ups from the Reforge, too. Found resources are limited, and manually saving the game starts you from your last checkpoint, so if you start a fight with low health and an unloaded gun, consider your fate sealed.

    But for all these momentary irritations, I finish the game on a high. “There’s always a price to pay,” a villain repeats throughout The Callisto Protocol, reminding Jacob that making fallible, flabby humans great necessitates sacrifice. And in pursuit of video game greatness, I loved what I saw, so much so that I was willing to pay the price in faulty dodge mechanics. But as far as actual price goes, I don’t think anyone should buy a $60 game, full stop, but especially not one that currently seems to be running abysmally on PC and won’t get PlayStation’s New Game Plus until a free update lands on February 7, 2023. But.

    I consider The Callisto Protocol one of the most ambitious games I played this year, maybe even the most next to Elden Ring (though I think Elden Ring is in a league of its own—I don’t know if anything will be able to approach its depth and sophistication for a long time). Its thoughtful attention to environment, sound, and touch is what, I think, next-gen gaming should be like: an experiment with the senses and with story. The game has its issues, too, which can’t be ignored. But at least it feels human.

     

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    Ashley Bardhan

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  • Three-year-old OU Health heart patient dresses up as his doctor for Halloween

    Three-year-old OU Health heart patient dresses up as his doctor for Halloween

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    Officer fired for drinking on the job, officials say

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  • Our Favorite Cosplay From Dragon Con 2022

    Our Favorite Cosplay From Dragon Con 2022

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    I feel like I’ve spent the entire year introducing each cosplay show post the same way. Welcome back, it’s awesome that everyone was together again after a few years away, isn’t it lovely seeing fresh cosplay again, yada yada yada. But Dragon Con, Atlanta’s big show for the year, actually went down in 2021!

    So instead of making a big deal about Welcoming Everyone Back, I’ll just be extending a regular welcome back. Welcome back! And adding that, after 2021’s extensive pandemic-related measures, the 2022 show was a lot looser on the rules, resulting in a huge boost in attendance, up from 42,000 people last year to around 65,000 in 2022.

    Below you’ll find video and a gallery with some of our favourite cosplay from the weekend, which took place last month in Atlanta, during which there wasn’t just a convention but also Dragon Con’s trademark, a cosplay street parade.

    As usual, all photos and video are by the talented Mineralblu, and you’ll find each cosplayer’s details, including their social media handles and which character they’re cosplaying, watermarked on the image.

    Also, after some complaints about loading times and sluggishness from having so many huge images on the one page, I’m testing splitting the images up into a slideshow instead. Let me know how that goes though, if the annoyance of that outweighs the load time stuff, I’ll switch back next time!

    THIS IS DRAGONCON ATLANTA COMIC CON 2022 DRAGON CON BEST COSPLAY MUSIC VIDEO BEST COSTUMES ANIME CMV

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    Luke Plunkett

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