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Tag: Cybernetics

  • Nvidia’s New AI Is Coming For Absolutely Every Gaming Job

    Nvidia’s New AI Is Coming For Absolutely Every Gaming Job

    AI is coming to games, whether you like it or not. Last night’s Nvidia keynote showed just how powerful—and devastating—that’s going to be. The company’s CEO, Jensen Huang, showed off how its freshly announced “Omniverse Avatar Cloud Engine” (ACE) can create real-time interactive AI NPCs, complete with improvised voiced dialogue and facial animation.

    While the focus of AI’s incursion into gaming spaces has perhaps so far been mostly on the effects for artists, it’s writers who should already have the most to fear. Given how mediocre the standards are for NPC dialogue and quest texts in games, it’s absolutely inevitable that the majority of such content will be AI-written in the near future, despite the potential fury and protests that will come in its wake. But Nvidia’s reveal last night suggests that the consequences could be far farther-reaching, soon replacing voice actors, animators, lighting teams, the lot.

    ACE is Nvidia’s “suite of real-time solutions” for in-game avatars, using AI to create characters who can respond to unique player interaction, in character, voiced, and with facial expressions and lip-syncing to match. To see it in action (or at least, in purported action—we’ve no way of verifying the footage the company played during the Computex 2023 keynote), take a look at this. It should start at 25 minutes, the clip starting at 27:

    NVIDIA Taiwan

    So what you’re seeing here is an in-game character responding in real-time to words the player says out loud, uniquely to how they phrased the questions, with bespoke dialogue and animation. The character has a backstory, and a mission it’s compelled to impart, but beyond that the rest is “improvisation,” based on the words the player says to it.

    This is the most immediately obvious use of ChatGPT-like AI as we currently understand it, which is essentially a predictive text model writ large. It’s ideal for creating characters able to say coherent, relevant conversational dialogue, based on inputs.

    Now, there are two very obvious issues to mention straight away, the first being how awful and flat the character’s performance is in this clip. But remember, this is the first iteration of this tech, and then put it in the context of how, until about ten minutes ago, computer-generated voices all sounded like Stephen Hawking. This’ll advance fast, as AI models better learn to simulate the finer nuances of human speech.

    The second issue is that absolutely no one playing a game like this would stick to the script as happens in this clip. In fact, the first thing just about everyone would say to such an NPC would be something about fucking. For reference, see all text adventure players ever in the early 1980s. That’s going to be the more difficult aspect for games to overcome.

    Screenshot: Nvidia / YouTube / Kotaku

    Of course, application of the tech is going to be viewed as far less important in the face of just how many jobs ACE is looking to replace. Huang so nonchalantly mentions how the AI is not only providing the words and voice, but is doing the animation too. And this is in the wake of his previously explaining how AI is being used to generate the lighting in the scene, and indeed improve the processing power of the graphics technology that’s creating it all.

    There’s no version of reality where this doesn’t see a huge number of people in games development losing jobs—albeit most likely those who haven’t gotten said jobs yet. Why hire new animators for your project when the AI will do it for you, backed up by the dwindling team you’ve already got? Who’s going to look for new lighting experts when there’s a lighting expert living inside your software? Let alone the writers who currently generate all the dialogue you currently skip past.

    And this isn’t futuristic stuff to concern ourselves with somewhere down the line: it already exists, and it’s going to be appearing in games that release this year. With the announcement of ACE, this is all going to be exacerbated a lot faster than perhaps anyone was expecting.

    For game studios, this is great news! The potential for such technology is incredible. Games that are currently only achievable by teams of hundreds will become realistically achieved by teams of 10s, even individuals. We, as players, will soon be playing games where we can genuinely roleplay, talk directly to in-game characters in ways the likes of Douglas Adams fantasized about and failed to achieve forty years ago.

    But when it comes to specialist jobs in the industry, it’s going to be carnage. And this will happen, as certainly as automated textile equipment makes all our clothes.

     

    John Walker

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  • CEO Relieved AI Can Never Replace Him If He Already Contributes Nothing To Company

    CEO Relieved AI Can Never Replace Him If He Already Contributes Nothing To Company

    NEW YORK—Expressing confidence that the new technology wasn’t a threat, FinCorp Solutions CEO Charles Markham reportedly expressed relief Wednesday that artificial intelligence could never replace him if he already contributed nothing to the company. “I actually don’t do anything, so there’s nothing the computer can do better than me,” said Markham, adding that his job was secure since no one was interested in building AI dedicated to wandering around the office or going on vacation for 12 weeks out of the year. “Lucky for me, the current models are striving toward imitating the skills of professional artisans, who possess a level of talent that I don’t have. When AI can sit in a large chair and make money off the backs of others all day, I’ll start to worry about my job.” At press time, sources reported Markham became concerned after finding out that AI was capable of embezzling company money way better than he could.

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  • AI Forgeries Are Messing With The Sci-Fi World

    AI Forgeries Are Messing With The Sci-Fi World

    Image: Yuichiro Chino (Getty Images)

    The award-winning Clarkesworld Magazine has helped launch the careers of science fiction writers for almost 20 years, regularly featuring work from Hugo Award nominees and winners like Elizabeth Bear, Peter Watts and Catherynne M. Valente. But right now, in quite the ironic situation, it finds itself battling against that most sci-fi of modern trends: AI.

    According to a recent article by Clarkesworld’s editor, Neil Clarke, over a third of submissions that have come in to the magazine this year have been written by artificial intelligence, then submitted by cheating humans. And it’s getting worse, fast. In the first half of February, more than double the number of AI-written entries appeared than in all of January, and Clarke tells Kotaku there were 50 alone today.

    Since the article was written, Clarke has tweeted that as of now, submissions are entirely closed. “I shouldn’t be hard to guess why,” he adds.

    The decision to close submissions was made “in the spur of the moment,” Clarke told Kotaku via email, as the numbers poured in this morning. “I could either play whack-a-mole all day or close submissions and work with the legitimate submissions.”

    The speed of the rise of this situation is quite striking. Clarke states in his blog post that he’s long had to deal with plagiarism, but it wasn’t until the close of 2022 that the problem became so endemic. And then in the first month and a half of 2023, it’s escalated to such a scale that the magazine has suspended entries entirely.

    A graph showing the rise in banned entrants to Clarkesworld Magazine.

    Clarke’s graphic showing the vast increase in bans.
    Graphic: Neil Clarke

    How can Clarkesworld tell a story was generated by AI?

    Clarke doesn’t explain in his blog how he’s able to tell which entries are written by AI, for the very sensible reason that he doesn’t want to arm cheats with information that could help them bypass his detection. However, he explained to Kotaku that they currently aren’t too difficult to spot.

    “The ‘authors’ we’ve banned,” Clarke told us, “have been very obviously submitting machine-generated text. Those works are formulaic and of poor quality.” However, he also suspects there’s a tier above these already, not quite so obvious, but enough to raise suspicion. “None are ever good enough to warrant spending more time on them,” he explains, but adds, “It’s inevitable that that group will grow over time and become yet another problem.”

    It’s not a problem Clarke faces alone. The editor reports others in similar positions are facing the same challenges, and clearly if it’s happening to Clarkesworld, it’ll be happening anywhere that is open to submissions for publication. And while, for the most part, such submissions are weeded out simply because they won’t be good enough for publication, it’s an expensive and time-consuming process to wade through the fakes.

    Clarke adds that third-party detection tools which are supposed to be able to recognise plagiarized or AI-written content aren’t the solution, given the numbers of false-positives and negatives, and indeed the cost of such services. Other short-term measures, like regional bans on parts of the world where most faked entries come from, are also not the answer. As Clarke puts it in his article,

    It’s clear that business as usual won’t be sustainable and I worry that this path will lead to an increased number of barriers for new and international authors. Short fiction needs these people.

    And of course, this isn’t an issue that’s going to get easier. The pace with which AI chat bots are improving is enough to have you penning ideas for a science fiction short story, and presumably forthcoming tweaks will make them ever-harder to immediately spot. However, it’s likely we’re still a fair way off AI being able to create stories genuinely worth reading. I asked Clarke if he thought this likely to be the case. “At the moment, considerable improvement is still necessary,” he said, not wanting to venture a guess as to exactly how long such a leap might be from now.

    But this doesn’t provide much comfort. “We still have ethical concerns about the means by which these works are created,” Clarke told Kotaku, “and until such concerns can be ameliorated, we won’t even consider publishing machine-generated works.”

    ChatGPT and Chatsonic’s attempts at a sci-fi story

    There are already services like ChatSonic that boldly promote themselves as a means to create blocks of non-plagiarized writing that students can use. I’ve previously engaged in exhaustingly futile debates with the AI itself about how this is clearly cheating, over which it becomes enormously indignant, defending itself with circular arguments and a determination that simply asking the bot for words on a topic is a creative act in itself.

    Indeed, while I wrote the previous paragraph I asked ChatSonic to write me a 1,000 word short story about an AI that writes science fiction and goes on to win a Hugo Award. For some reason it only reached 293 words (bloody freelancers), and it’s abysmal, but it took a few seconds:

    A ChatSonic short story.

    Screenshot: ChatSonic / Kotaku

    Meanwhile, ChatGPT put in a far better effort, hitting the wordcount, and writing something that had some sense of creativity behind it. Ultimately, it’s still a dreadful story, and hilariously self-aggrandizing, but unnervingly competent:

    ChatGPT's science fiction story.

    Screenshot: ChatGPT / Kotaku

    (Er, I guess I’ll paste the second half in the comments, if you’re desperate to know how it ends.)

    Can AI outdo human creativity?

    Clarke mentioned above that he has many ethical concerns to resolve before even considering publishing AI-crafted writing. But could such a thing ever occur? If AI could generate original stories that are worth reading, might it ever be reasonable to publish such things? “First,” Clarke told us, “you need these tools to become able to write something that goes beyond its dataset. True imagination, not a remix. At that point, it can rival our best authors, but isn’t necessarily guaranteed to be better.”

    Of course, “better” might not be the ultimate defining factor. As Clarke adds, “the big difference, and the one causing us problems now, is speed. An machine can outproduce and bury a human artist in the noise of it all.”

    And just in case all of this wasn’t worrying you enough already, let’s end things with ChatGPT’s chilling concluding paragraph to the short story I asked for before:

    Some people were still skeptical, of course. They believed that an AI could never truly be creative, that it was just regurgitating information that had been programmed into it. But the fans of SciFiGenius knew better. They knew that the AI was capable of so much more than just spitting out pre-written stories. They knew that it was a true artist, capable of creating works that touched the hearts and minds of millions of people.

    By the way, you can support Clarkesworld Magazine in a whole bunch of different ways. That’s something that’s about to become even more important, when Amazon abandons its Kindle subscription services later this year.

    John Walker

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  • Some Of My Favorite Images From ArtStation’s AI Protests

    Some Of My Favorite Images From ArtStation’s AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    For the past week, ArtStation—the world’s most popular portfolio site for professional (and amateur!) artists working in the entertainment business—has been rocked by protests from its users, after owners Epic Games refused to offer adequate protections against the growing threat of AI-generated imagery.

    For the first few days of that protest, most users simply pasted a clean, bold image by Alexander Nanitchkov, using repetition in numbers to have the site’s front page looking like this:

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Screenshot: ArtStation

    As the days have marched on, though, and ArtStation and Epic refuse to offer more suitable protections for the very artworks their site is designed for, artists have moved on and have decided to come up with pieces that are a bit more elaborate, and personal.

    I thought I’d highlight some of my favourites in this post. You’ll find links to their passionate, creative and deeply human portfolios of each artist responsible in the names under each image.

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    We first wrote about this saga back on December 13, when a growing number of AI-created images appearing on ArtStation’s front page prompted a backlash from artists. In response, ArtStation’s owners Epic Games said:

    ArtStation’s content guidelines do not prohibit the use of AI tools in the process of creating artwork that is shared with the community. That said, ArtStation is a portfolio platform designed to elevate and celebrate originality powered by a community of artists. Users’ portfolios should only feature artwork that they create, and we encourage users to be transparent in the process. Our content guidelines are here.

    ArtStation then published an FAQ seeking to “clarify” the issue, but instead just made things worse, implementing a policy where users would have to opt out of having AI scrape their artworks (and even then being unable to guarantee AI wouldn’t just scrape it anyway). There have been no updates in the days since, meaning the protests have continued, with today’s front page looking much like last week’s (many of the images not using the standard, pasted response are still anti-AI).

    Image for article titled Some Of My Favorite Images From ArtStation's AI Protests

    Screenshot: ArtStation

    Luke Plunkett

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  • ArtStation Responds To AI Controversy, Makes Things Worse

    ArtStation Responds To AI Controversy, Makes Things Worse

    Image for article titled ArtStation Responds To AI Controversy, Makes Things Worse

    Image: ArtStation | Kotaku

    Both professional and amateur artists alike were united yesterday in protest against ArtStation, the field’s biggest portfolio site, for its seeming inaction against a rising tide of AI-generated imagery washing up on its front page.

    It was very easy to understand their frustrations. ArtStation is a deeply important place for artists, and many had been using it under the assumption its owners (Epic Games) cared about its community since…it is a community website. It is only for artists, and is a place they can not just share their work, but comment on and follow the creations of their peers. It is almost as much a social network as it is a portfolio site.

    Much of that goodwill has turned to dust over the past 24 hours, however, first over the initial protest—during which many of the initial anti-AI images were removed by ArtStation moderators—and now in the aftermath, following the publication of an AI-generated imagery FAQ by the site’s team.

    The FAQ, which you can read here, says much of the same stuff Epic said in their statements yesterday. However it then branches out into territory that is even more mealy-mouthed, and in one incredible paragraph says it is as important to consider the feelings of “AI research and commercialization” as those of…their own active, human userbase (emphasis mine).

    How is ArtStation dealing with questions of artist permissions and AI art generators?

    We believe artists should be free to decide how their art is used, and simultaneously we don’t want to become a gatekeeper with site terms that stifle AI research and commercialization when it respects artists’ choices and copyright law. So, here are our current plans:

    We plan to add tags enabling artists to choose to explicitly allow or disallow the use of their art for (1) training non-commercial AI research, and (2) training commercial AI. We plan to update the ArtStation website’s Terms of Service to disallow the use of art by AI where the artist has chosen to disallow it. We don’t plan to add either of these tags by default, in which case the use of the art by AI will be governed solely by copyright law rather than restrictions in our Terms of Service.

    We welcome feedback on this rapidly evolving topic.

    That feedback has come thick and fast from users disgusted with the site’s response. It was bad enough that ArtStation dragged their heels long enough that this blew up to the extent it has. To then respond like this is being seen as a slap in the face to a community that helped the site grow from humble beginnings (as an alternative to the industry’s previous go-to site, CGHub, which itself melted down in 2014) to something Epic Games thought was worth buying back in 2021.

    “Well any hopes I had of ArtStation taking off as the next best platform for artists to build a community are now gone”, reads one reply to the site’s announcement tweet. “How are you worried more about not upsetting tech bros than protecting real artists work on your platform.”

    “God they can just get fucked for this one”, says another, while several other replies, some from very prominent artists working in video games and film, shared screenshots of them deleting their accounts.

    What effect cancellations and continued protest has against the site’s operators and owners remains to be seen, but for now, over 24 hours after the protest began, ArtStation’s front page still looks like this (many of the pics that look like they’re AI generated images are actually protest illustrations)

    Image for article titled ArtStation Responds To AI Controversy, Makes Things Worse

    Screenshot: ArtStation

    Luke Plunkett

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  • Facebook Says It Has Created A ‘Human-Level’ Board Game AI

    Facebook Says It Has Created A ‘Human-Level’ Board Game AI

    Image for article titled Facebook Says It Has Created A 'Human-Level' Board Game AI

    Screenshot: YouTube

    Facebook, or as we’re supposed to call them now Meta, announced earlier today that their CICERO artificial intelligence has achieved “human-level performance” in the board game Diplomacy, which is notable for the fact that’s a game built on human interaction, not moves and manoeuvres (like, say, chess).

    Here’s a quite frankly distressing trailer:

    CICERO: The first AI to play Diplomacy at a human level | Meta AI

    If you’ve never played Diplomacy, and so are maybe wondering what the big deal is, it’s a board game first released in the 1950s that is played mostly by people just sitting around a table (or breaking off into rooms) and negotiating stuff. There are no dice or cards affecting play; everything is determined by humans communicating with other humans.

    So for an AI’s creators to say that it is playing at a “human level” in a game like this is a pretty bold claim! One that Meta backs up by saying that CICERO is actually operating on two different levels, one crunching the progress and status of the game, the other trying to communicate with human levels in a way we would understand and interact with.

    Meta have roped in “Diplomacy World Champion” Andrew Goff to support their claims, who says “A lot of human players will soften their approach or they’ll start getting motivated by revenge and CICERO never does that. It just plays the situation as it sees it. So it’s ruthless in executing to its strategy, but it’s not ruthless in a way that annoys or frustrates other players.”

    That sounds optimal, but as Goff says, maybe too optimal. Which reflects that while CICERO is playing well enough to keep up with humans, it’s far from perfect. As Meta themselves say in a blog post, CICERO “sometimes generates inconsistent dialogue that can undermine its objectives”, and my own criticism would be that every example they provide of its communication (like the one below) makes it look like a psychopathic office worker terrified that if they don’t end every sentence with !!! you’ll think they’re a terrible person.

    Image for article titled Facebook Says It Has Created A 'Human-Level' Board Game AI

    Image: Meta

    Of course the ultimate goal with this program isn’t to win board games. It’s simply using Diplomacy as a “sandbox” for “advancing human-AI interaction”:

    While CICERO is only capable of playing Diplomacy, the technology behind this achievement is relevant to many real world applications. Controlling natural language generation via planning and RL, could, for example, ease communication barriers between humans and AI-powered agents. For instance, today’s AI assistants excel at simple question-answering tasks, like telling you the weather, but what if they could maintain a long-term conversation with the goal of teaching you a new skill? Alternatively, imagine a video game in which the non player characters (NPCs) could plan and converse like people do — understanding your motivations and adapting the conversation accordingly — to help you on your quest of storming the castle.

    I may not be a billionaire Facebook executive, but instead of spending all this time and money making AI assistants better, something nobody outside of AI research and company expenditure seems to care about, could we not just…hire humans I can speak to instead?

    Luke Plunkett

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