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Tag: Brandon Sanderson

  • Fantasy Author Brandon Sanderson Asks Fans To Calm Down After Getting Slammed

    Fantasy Author Brandon Sanderson Asks Fans To Calm Down After Getting Slammed

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    Brandon Sanderson is a fantasy author who nets tens of millions of dollars in book sales every year, which puts him in the same book-selling league as George R.R. Martin. However, his financial success has not really translated into a similar mainstream visibility outside of his specific fanbase—until this week. The tech magazine Wired published a cynical profile about Sanderson yesterday, and the author’s fans are pissed. Things got so heated that Sanderson had to take to Reddit to tell his community to back off.

    Sanderson is best known as the writer of The Stormlight Archive, The Reckoners, and Mistborn series—all of which take place in his original fictional universe, called the Cosmere. His books have extensive magic systems in them, and he’s known as the inventor of the concepts of “hard” and “soft” magic. He has also written the final books of the fantasy epic series The Wheel of Time, picking up after Robert Jordan passed away in 2007.

    The Wired profile

    Despite extensive successes and credentials, Wired editor Jason Kehe did not seem impressed by Sanderson as an author or as an individual. His profile makes some attempts to explain Sanderson’s worldbuilding prowess using his Mormon background, but struggles to connect with Sanderson’s personal life experiences, even though Kehe went to Utah to learn more about the author and the people he surrounded himself with.

    As a result, the article is not very flattering. “At the sentence level, [Sanderson] is no great gift to English prose,” Kehe writes. “He writes, by one metric, at a sixth-grade reading level.” It’s definitely not a description that fans are used to seeing from a multi-million dollar selling author who penned decades worth of books.

    Neither is Kehe impressed by the personal life that the bestselling author lives, or the manner in which he holds himself. “To my mind, I still haven’t gotten anything real from Sanderson, anything true. I’m not the first person he has toured around his lair to politely gawk at his treasures and trophies and his hallway of custom stained-glass renditions of his favorite books,” he writes. “Sanderson has lived so much of his life and fame openly, self-promotionally. It’s a major reason for his success.”

    “I find Sanderson depressingly, story-killingly lame,” Kehe wrote, days before he met the author’s family or his fans. “He sits across from me in an empty restaurant, kind of lordly and sure of his insights, in a graphic T-shirt and ill-fitting blazer, which he says he wears because it makes him look professorial. It doesn’t. He isn’t. Unless the word means only: believing everything you say is worth saying. Sanderson talks a lot, but almost none of it is usable, quotable.”

    At the end of the piece, Kehe describes Sanderson as a god. Not because of his literary prowess, but because the author had created worlds that had enthralled so many readers over the course of decades. “If Sanderson is a writer, that is all he is doing. He is living his fantasy of godhead on Earth,” he writes. Kehe seemed to struggle to see any humility in a man who had a literary empire within his grasp. Kehe was a visitor from a distant land (San Francisco), and he took the velvet gloves off when he had to leave a review of his travels.

    Read More: Subnautica Devs And Fantasy Author Brandon Sanderson Team Up In Cool-Looking Miniatures Battle Game

    Fantasy fans reacted on Twitter

    The internet responded loudly. “[The article writer] is nasty, jealous, catty, and uncharitable to someone who delivers value to millions of fans, and never has a bad word to say about anyone,” tweeted one author named Travis Corcoran. “I imagine he’s pissed that Sanderson isn’t nearly as good at ’constructing sentences’ as he is … and yet makes $20M/yr while the Wired editor makes, I dunno, $60k?” Several other people cited Sanderson’s kind personality and financial success as reasons why the profile should never have been published.

    Even Activision Blizzard’s poster-in-chief weighed in. “The sneering tone. The gratuitous meanness of insulting a man in front of his family after he has invited you into his home. The bullying cheap shots at people you consider nerds,” tweeted Lulu Cheng Meservey. “Fantasy writing is valuable, being prolific isn’t a bad thing, people can like different things from you, and nerds are the best.”

    “My basic feeling has always been: We write stories, and then they belong to readers,” wrote Kehe in an email to Kotaku. “Readers get the last word.”

    Brandon Sanderson’s response

    Look, nobody is coming for the human rights of fantasy nerds. And a writer who makes several million dollars a year off his own IP isn’t going to be toppled by some mean article. Even Sanderson himself thinks so. He wrote a Reddit thread today pleading for his fans to keep calm. He agreed that his life wasn’t very exciting for a profile, and that his ordinary and trauma-free life “is kind of boring, from an outsider’s perspective.” While he appreciated that his fans were willing to defend him, he wanted them to let Kehe be. He felt that the profile was not an attack on the community, and that the Wired editor had been honest about his opinions. Kotaku reached out for a comment, but did not receive one by the time of publication.

    “[Kehe] should not be attacked for sharing his feelings,” Sanderson wrote. “If we attack people for doing so, we make the world a worse place, because fewer people will be willing to be their authentic selves.”

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    Sisi Jiang

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  • Steam Game Bails On Loot Boxes To Win Back Players

    Steam Game Bails On Loot Boxes To Win Back Players

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    A character figurine sits on the playfield in Moonbreaker.

    Screenshot: Unknown Worlds Entertainment

    These days it’s rare to see an online game without built-in live-service monetization, let alone one that’s getting rid of that stuff. But that’s exactly what the Subnautica devs behind Moonbreaker are doing. Recently launched in Early Access on Steam, the tabletop RPG is throwing out both its premium paid currency and its loot boxes, and refunding players who have already bought in. Whether the game will remain monetization-free after its full release is a different question.

    “Early Access is a time for us to experiment and improve the game, and the monetization in its current form was affecting that goal,” Unknown Worlds Entertainment, the studio behind Moonbreaker, posted on its blog yesterday (via RPS). “So we’re removing it to focus on making the best game that we can, before we leave Early Access.”

    Revealed during Gamescom 2022, director Charlie Cleveland described Moonbreaker as a “digital miniatures game” inspired by Guardians of the Galaxy and Firefly. Fantasy author Brandon Sanderson (best known for the Mistborn series) was brought on to write, and the D&D-inspired strategy combat looked like an intriguing mashup of Hearthstone and XCOM. Lofty comparisons aside, players have largely been receptive to the game’s mechanics and lore while slamming the microtransactions.

    Moonbreaker is priced at $30, with a “founder’s pack” that raises it to $50. While this includes enough booster boxes for players to unlock most of the game’s units, PvE matches were previously locked behind premium currency, meaning players have to pay or grind to play solo. And as a miniatures game, much of the fantasy revolves around cosmetically customizing units, which also costs money. Most of the negative reviews on the Steam page all cited the free-to-play monetization of a paid game as their biggest issue.

    Pulsars, the game’s paid currency, will now disappear, as well as the paid booster boxes. Players’ purchases will be refunded, and all units will automatically unlock at the start of each new season. “In celebration of this business model change, I’m gonna be purchasing the base game for some friends tomorrow,” one player wrote on Discord following the announcement. “Thanks so much for listening to community feedback and being willing to make big (potentially scary) changes so early on in development.”

    That’s exactly what Early Access is for, and it’s good to see Moonbreaker not only backing off the free-to-play monetization, but also refunding players. That might change in the future, with some players suspecting Unknown Worlds might make the game free-to-play by launch and bring back some form of live-service microtransactions. In the meantime at least, players can enjoy the evolving TTRPG without all the other bullshit. It might even help Moonbreaker win back some of the players who bailed shortly after Early Access began.

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    Ethan Gach

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