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Tag: Animator

  • Re-Animator fans, rejoice: The horror movie Suitable Flesh was made specifically for you

    Re-Animator fans, rejoice: The horror movie Suitable Flesh was made specifically for you

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    Movies inspired by H.P. Lovecraft’s writing are often so oppressive that they can be exhausting. Lovecraft’s most central theme (apart from the virulent racism and all) was the idea that we live in a howling, empty void — a cosmos that’s indifferent to humanity at absolute best, and so inimical at worst that even a glimpse at the true horrors of the universe would drive most people insane.

    And yet a handful of filmmakers have found the wry humor in Lovecraft’s stories — sometimes for satirical purposes, but sometimes without losing the sense of cosmic horror at the heart of his work. Chief among the Lovecraft horror-comedy directors is Stuart Gordon, whose Re-Animator, From Beyond, and Dagon all lend a certain amount of goofiness to Lovecraftian horror. With the gleefully gory new movie Suitable Flesh, Mayhem and Knights of Badassdom director Joe Lynch is openly operating in Stuart Gordon mode. He has the best assistance possible: screenwriter Dennis Paoli, who wrote all three of those Gordon films, and is in his element here, loosely adapting Lovecraft’s 1937 short story “The Thing on the Doorstep.”

    It’d be easy for impatient streamers who’ve never seen From Beyond in particular to miss the tone Lynch and Paoli are going for with Suitable Flesh. They might turn it off early, thinking it looks too cheap, flat, and glossy to feel convincing, that the acting is too broad, or that the emotions on display feel too fervent. Those are all no-nos in an era of oppressively realistic horror settings. But early quitters will miss out; by the time Suitable Flesh hits its peak and fully reveals its creators’ intentions, it’s a wild bacchanalia of violence, over-the-top humor, and authentic cosmic terror.

    Photo: RLJE Films/Shudder

    Heather Graham stars as Elizabeth Derby, a psychiatrist navigating the usual ailment of psychiatrists in horror movies. Faced with events the average horror movie character would quickly accept as supernatural, if only to move the story forward, Elizabeth keeps looking for rational psychological explanations. And even when she starts to accept that she can’t rationally explain the things she’s experiencing, her colleagues keep trying to pathologize her, slapping reductive scientific labels on every earth-shattering event she experiences. (See also: Rose Cotter in Smile, a much less funny, much less Lovecraftian horror movie that’d still make for a perfect double bill with Suitable Flesh.)

    Elizabeth’s latest patient, Asa (Judah Lewis), is an emotionally ragged young man who’s frantic to get someone to listen to him, even if most of what he’s saying doesn’t make sense. His attempts to explain his anxieties are woefully unclear: When he talks about his father, Ephraim (Bruce Davison), trying to take his body, he could be talking about anything from sexual molestation to paranoid schizophrenic delusion. Elizabeth initially assumes the latter, especially after seeing Asa undergo a surprisingly violent process that winds up with him adopting a completely different personality. She immediately decides he’s suffering from dissociative identity disorder — which in no way limits her completely inappropriate attraction to him.

    What follows between them starts out as half body-snatcher horror, half ludicrous erotic thriller, complete with a panting Cinemax-era softcore sex scene that’s a little too ridiculous even for something openly meant as satire. But the balance shifts sharply toward the body-snatcher end when Ephraim decides he wouldn’t mind claiming Elizabeth’s body in multiple ways. When Elizabeth finds out that Asa’s father really can use occult powers to force body swaps — the first few of them temporary, leading up to a permanent one — she only has a few chances to stop him before she ends up trapped in someone else’s far-less-suitable flesh.

    Suitable Flesh is an intensely messy movie. It moves breathlessly from solidly plotted psychological thriller to almost Army of Darkness levels of slapstick violence — including a scene involving a van’s backup camera that’s a must-see for every true fan of grisly horror movie effects. Its broadest structure is classic horror, as Elizabeth tries to overcome her own doubts about what she’s experiencing, then tries to convince other people that she isn’t just having a psychotic break. And the entire time, she’s facing a confident, competent foe who knows far more than she does, and is almost always three steps ahead of her. (Purely in terms of plotting, this film would also make a solid double feature with the original Nightmare on Elm Street.) But on a scene-for-scene basis, it’s all over the place tonally, as Lynch and Paoli keep shifting their intentions.

    Elizabeth (Heather Graham, in a hospital gown), curls up weeping on the floor of a bare psychiatric hospital cell as a psychiatrist friend (Barbara Crampton) kneels next to her and puts out a supportive hand to her in Suitable Flesh

    Photo: RLJE Films/Everett Collection

    Suitable Flesh is a “yes, and” movie that just keeps taking on new baggage. It’s a cosmic horror movie that respects the intentions and anxieties in Lovecraft’s “Thing on the Doorstep.” It’s a satire of that classic age of steamy potboiler erotic dramas, at least for a few scenes. It’s a cat-and-mouse thriller between two unmatched adversaries. It’s a giddy chase movie that pushes its physical confrontations far enough that even dedicated gorehounds may feel like they’re watching the horror-movie equivalent of Sideshow Bob stepping on the rakes in The Simpsons. And it’s an occult mystery with a little ’80s throwback style and a little for-the-fandom nodding to Lovecraft references. (“Filmed in Cthuluscope,” a label on the film proudly declares.)

    It’s a lot to take in, and it doesn’t always work together, the way a more tonally consistent and coherent movie would. The shifts don’t always serve Graham well, either — it’s sometimes hard to buy her as the same character from scene to scene, because those scenes put her in such different mental and emotional places, some of which she’s better equipped for as an actor than others.

    All of that stops mattering by the final climax, which locks in on that “serious situation, slightly silly execution” that serves Re-Animator and From Beyond so well. For a movie with such a cluttered, kitchen-sink ramp-up, Suitable Flesh charges to a memorable conclusion that’s perfect for celebratory group viewing, whether at the local multiplex with other die-hard horror fans seeking a seasonal thrill, or at home with a group of friends and a stack of Stuart Gordon DVDs as follow-up.

    Lynch and Paoli are openly aiming this one at audiences who love Lovecraft-derived work, but don’t take him so seriously that they need to come away from every Lovecraft movie feeling depressed and oppressed. And they’re purposefully pouring this one out for every Stuart Gordon fan who worried no one else would ever make movies quite like he did. His legacy is in good hands.

    Suitable Flesh is in theaters and is available for rental or purchase on Amazon, Vudu, and other digital platforms.

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    Tasha Robinson

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  • Nvidia’s New AI Is Coming For Absolutely Every Gaming Job

    Nvidia’s New AI Is Coming For Absolutely Every Gaming Job

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    AI is coming to games, whether you like it or not. Last night’s Nvidia keynote showed just how powerful—and devastating—that’s going to be. The company’s CEO, Jensen Huang, showed off how its freshly announced “Omniverse Avatar Cloud Engine” (ACE) can create real-time interactive AI NPCs, complete with improvised voiced dialogue and facial animation.

    While the focus of AI’s incursion into gaming spaces has perhaps so far been mostly on the effects for artists, it’s writers who should already have the most to fear. Given how mediocre the standards are for NPC dialogue and quest texts in games, it’s absolutely inevitable that the majority of such content will be AI-written in the near future, despite the potential fury and protests that will come in its wake. But Nvidia’s reveal last night suggests that the consequences could be far farther-reaching, soon replacing voice actors, animators, lighting teams, the lot.

    ACE is Nvidia’s “suite of real-time solutions” for in-game avatars, using AI to create characters who can respond to unique player interaction, in character, voiced, and with facial expressions and lip-syncing to match. To see it in action (or at least, in purported action—we’ve no way of verifying the footage the company played during the Computex 2023 keynote), take a look at this. It should start at 25 minutes, the clip starting at 27:

    NVIDIA Taiwan

    So what you’re seeing here is an in-game character responding in real-time to words the player says out loud, uniquely to how they phrased the questions, with bespoke dialogue and animation. The character has a backstory, and a mission it’s compelled to impart, but beyond that the rest is “improvisation,” based on the words the player says to it.

    This is the most immediately obvious use of ChatGPT-like AI as we currently understand it, which is essentially a predictive text model writ large. It’s ideal for creating characters able to say coherent, relevant conversational dialogue, based on inputs.

    Now, there are two very obvious issues to mention straight away, the first being how awful and flat the character’s performance is in this clip. But remember, this is the first iteration of this tech, and then put it in the context of how, until about ten minutes ago, computer-generated voices all sounded like Stephen Hawking. This’ll advance fast, as AI models better learn to simulate the finer nuances of human speech.

    The second issue is that absolutely no one playing a game like this would stick to the script as happens in this clip. In fact, the first thing just about everyone would say to such an NPC would be something about fucking. For reference, see all text adventure players ever in the early 1980s. That’s going to be the more difficult aspect for games to overcome.

    Screenshot: Nvidia / YouTube / Kotaku

    Of course, application of the tech is going to be viewed as far less important in the face of just how many jobs ACE is looking to replace. Huang so nonchalantly mentions how the AI is not only providing the words and voice, but is doing the animation too. And this is in the wake of his previously explaining how AI is being used to generate the lighting in the scene, and indeed improve the processing power of the graphics technology that’s creating it all.

    There’s no version of reality where this doesn’t see a huge number of people in games development losing jobs—albeit most likely those who haven’t gotten said jobs yet. Why hire new animators for your project when the AI will do it for you, backed up by the dwindling team you’ve already got? Who’s going to look for new lighting experts when there’s a lighting expert living inside your software? Let alone the writers who currently generate all the dialogue you currently skip past.

    And this isn’t futuristic stuff to concern ourselves with somewhere down the line: it already exists, and it’s going to be appearing in games that release this year. With the announcement of ACE, this is all going to be exacerbated a lot faster than perhaps anyone was expecting.

    For game studios, this is great news! The potential for such technology is incredible. Games that are currently only achievable by teams of hundreds will become realistically achieved by teams of 10s, even individuals. We, as players, will soon be playing games where we can genuinely roleplay, talk directly to in-game characters in ways the likes of Douglas Adams fantasized about and failed to achieve forty years ago.

    But when it comes to specialist jobs in the industry, it’s going to be carnage. And this will happen, as certainly as automated textile equipment makes all our clothes.

     

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    John Walker

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  • That ‘AI-Generated’ Anime Is A Slap In The Face To Pro Animators

    That ‘AI-Generated’ Anime Is A Slap In The Face To Pro Animators

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    Screenshot: Corridor Digital / Kotaku

    Recently, “AI” machine-learning technologies have been creeping their way into artistic fields in both entertaining and harmful ways. While some AI content creators are just making videos for harmless fun, others, like the creators of a recent AI-generated anime short, wrongfully believe they’ve democratized the animation industry when they’ve really just come up with a more technologically demanding method of plagiarizing other artists.

    Earlier this week, Corridor Digital, a Los Angeles-based production studio that creates pop culture YouTube videos, uploaded a video called “Anime Rock, Paper, Scissors.” Written and directed by Niko Pueringer and Sam Gorski, it revolves around two twins vying for the throne left vacant by their recently deceased father. Their battlefield? A game of rock, paper, “twin blade.” By leveraging the machine-learning text-to-image model Stable Diffusion, Corridor Digital gave camera footage filmed in front of a green screen a dramatic anime-like appearance. It’s basically AI-assisted rotoscoping. You can watch the video below.

    Corridor Digital

    Read More: Netflix’s AI Anime Gets Roasted For Crediting Artist As ‘Human’

    “It’s part of our humanity to try and visualize things that don’t exist. Like, let’s talk about traditional 2D animation. Cartoons, the most creatively liberating medium, is also the least democratized. It takes incredibly skilled people drawing every single frame of your movie to make it happen,” Pueringer said in a separate YouTube video, titled “Did We Just Change Animation Forever?” “But I think we came up with a new way to animate. A way to turn reality into a cartoon and it’s one more step toward true creative freedom where we can easily create anything we want.”

    In a pinned comment underneath, Pueringer wrote that their AI-driven animation production technique isn’t meant to replace human animators but as a means to bring visual ideas to life without the “near-insurmountable mountain of work” that a large animation studio with a large budget would need to get the job done.

    “Imagine one person, or a few friends, bringing their crazy ideas to life. Imagine if a traditional animator could automatically have their drawings inked and colored. Imagine eliminating the uncanny valley on CGI faces. These tools have the potential to do that. We’re trying to figure out how, and sharing our journey. If we want community-controlled AI tools, we need to develop them as a community, otherwise, they become proprietary tools locked behind a company,” Pueringer wrote.

    In an email with Kotaku, Peuringer said that although someone can train an AI model to learn the styles of many artists, it’s incorrect to assume that is the technology’s sole use case.

    “Through this experiment, we’re figuring out how we can use [our] own art with these tools to speed up the process. ‘Anime Rock, Paper, Scissors’ is the first step in our experiments [in] figuring out how any of this works in the first place,” Pueringer said.

    Feeding an AI model data isn’t creating art

    Despite how appealing the AI behind ‘Anime Rock, Paper, Scissors’ may seem to Corridor Digital’s fans, the group’s AI-powered anime is yet another harmful innovation in the animation industry because it steals from real artists in ways that seem little different than the prospect of other machine-learning technologies copying and selling actors’ voices without consent.

    Unlike the breathtaking Dragon Ball Z fan film, Dragon Ball: Legends—which took the indie studio Studio Stray Dog four years to make—Corridor Digital’s attempt at recreating the passion and energy displayed in early-aughts anime comes off as violently hokey and embarrassing because it’s a soulless recreation of animation techniques haphazardly strewn together without any technical skill or artistic merit.

    Despite acknowledging the fact that anime is about tying visual language to a story through stylized metaphors and art direction, Pueringer revealed that Anime Rock, Paper, Scissors’ visual style was made by feeding their Stable Diffusion AI model background art and character images they took from the early aughts fantasy anime film Vampire Hunter D: Bloodlust.

    “We tried to grab frames of like different people, some face shots, some torso shots, full body shots, hands, hair, even some abstract things like flowers because, with all these different objects—with each picture effectively being a different object and a different character—when we train the model, it’s not going to learn any single subject. Instead, it’s going to learn the style in which all of these subjects were drawn,” Pueringer said.

    Ultimately, Corridor Digital’s trained model shat out a TikTok filter-looking mess in which over-the-top shadow effects constantly clipped through character models, despite their technologies’ best attempts to prevent any kind of uncanny valley flickering you’d see in an anime-filtered Snapchat video. Claiming that you understand the visual language that anime studios strive to portray while blatantly copying the art style of anime studio Madhouse’s work literally frame by frame isn’t a “democratization” of anime creation. That’s just being a hack.

    Corridor Crew

    While many of Corridor Digital’s YouTube commenters see Anime Rock, Paper, Scissors as a means to make content creation more accessible, others viewers thought the video was an insult to human animators.

    “This just seems like a way for tech guys to force their way into the artist’s circle while simultaneously stealing actual artists’ work to use for their ai to learn off of. They should show this to the actual animators that visit them, I wonder how they’d react,” YouTube commentator SouperRussian wrote in response to Corridor Digital’s “Did We Just Change Animation Forever?” video.

    Many workers within the animation industry hate it

    Unlike many of Corridor Digital’s social media fans, fellow YouTuber animator Ross O’Donovan thinks Corridor Digital’s AI anime is walking on thin ice with professional animators. O’Donovan advised Corridor Digital to find “a first aid kit” to prepare for the discourse that would transpire should it talk to an actual group of animation industry professionals. He specifically suggested Corridor Digital sit down with folks like the team behind Netfllix’s Castlevania series to hear what they think about the creation process of Anime Rock, Paper, Scissors.

    Turns out Corridor won’t need to hit Castlevania director Samuel Deats’ line, because he’s already made his opinion known to the public. Deats disagreed with Corridor Digital’s claim that their AI tool was “one step toward true creative freedom,” that would democratize the animation industry. Instead, Deats tweeted that Corridor Digital are just “lazy thieves spitting on an entire art form.”

    “When AI dudes say ‘democratize’ they just mean ‘steal’ and ‘exploit,’” Deats replied in a Twitter thread.

    Deats wasn’t alone in his sentiments toward Corridor Digital’s advocacy for machine learning models in the animation industry. “This absolutely sucks, hope this helps,” Toonami co-creator Jason DeMarco wrote in a tweet. Ralph Bakshi, the legendary underground animator behind Fritz the Cat and the 1978 Lord of the Rings animated film didn’t dignify Corridor Digital’s claim with a response. Instead, Bakshi simply replied “no comment” in response to a tweet cheerleading Corridor Digital’s “incredible” AI-powered anime.

    Despite the online backlash Corridor Digital received from folks within the animation industry, Pueringer believes that Anime Rock, Paper, Scissors isn’t any less ethical than the other pop culture-related YouTube videos they’ve uploaded to their channel “to tell their story.”

    In a post on the r/Corridor subreddit, Peuringer noted that while sudden change can be a scary thing, “especially if it feels like your passion or livelihood is on the line,” Corridor Digital is exploring the use cases of their AI model as a means to “help shine a light into the fog for everyone” wanting to bring their imaginations to life.

    “I see potential for tools like these to let an animator let this process propagate their ink and color easily across [an] entire shot, for example. It’s potential like that that gets me excited about this tech, and why we do these experiments in the first place,” Pueringer told Kotaku.

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    Isaiah Colbert

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