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  • 12 Things I Wish I Knew Before Playing High On Life

    12 Things I Wish I Knew Before Playing High On Life

    Gif: Squanch Games / Kotaku

    If you’re into Rick and Morty-style humor and enjoy a good first-person shooter with some unique guns, High on Life is a damn good time. While High on Life is a fairly easy game to fire up and jump into—made even easier by the fact that it’s on Game Pass right now—there are a few things to keep in mind while romping around through space, blasting evil alien cartel members to dust.

    The latest from studio Squanch Games, High on Life is available now on Xbox One, Xbox X and S, and PC. With the mind and voice of Justin Roiland fully on display, High on Life contains much of what many love (or hate) about shows like Rick and Morty. Despite a few glaring bugs and some jokes that don’t know when to stop, it’s a fun shooter that doesn’t take itself too seriously, which is a great change of pace for the genre.

    Pick your poison: This is a good time while under the influence

    Yes, yes, I know. It’s the game everyone jokes about getting stoned before playing, but honestly, it’s pretty good advice.

    High on Life contains a certain brand of humor that comes across well while you’re in an altered state of consciousness. More than that, it’s a visual and auditory treat only heightened by substances that make colors and sounds pop. High on Life is very vibrant, with many great textures, making it splendid for moments where you just want to melt into a colorful, bouncy, wise-cracking trip.

    The humor may not be for everyone, but if you love getting blasted and having a fun time with a video game, there are few games that hit this spot right now while quite High on Life.

    Turn the music up!

    This soundtrack kicks ass. There’s some twisted, fucked up synth shit that is just a damn joy to listen to. Electronic musician Tobacco produced the music for High on Life, and it fits the mood and feel of the game so damn well.

    The default music volume setting, however, is way too low. I cranked it up all the way during my playthrough and it was a delight for the ears the whole way through, though you might find you’ll want to flip the subtitles on if you do. If you’re not into the humor or find the gameplay to be too generic, do yourself a favor and check out the soundtrack at least. It really is great.

    The game needs a content warning

    It’s 2023, and it’s about time we expect more from devs when it comes to giving us a heads up about the content in their games. High on Life got a ton of laughs out of me, while other jokes felt rather tasteless. I wish the game would’ve given a bit of a heads up about certain topics.

    High on Life contains a good chunk of drug and substance abuse references. It also makes some jokes about self-harm. The very absurd and fictional plot also talks liberally about the enslavement of various alien species.

    Many who are familiar with Rick and Morty likely knew what to expect going into High on Life, but with an informative content warning (which, hey, wouldn’t that be a cool standard for Game Pass games or something?), it could help set the table so you could be in the mood for weapons that beg you to turn them on yourself.

    Gif: Squanch Games / Kotaku

    Keep an eye out for Knifey’s zipline and grapple prompt

    I’m not sure how a game that makes as many video game jokes as High on Life delivered a 16-hour campaign where you zip around on rails without making a single BioShock Infinite joke (and if it did, I certainly missed it). There are an awful amount of opportunities for you to zip around the map like you’re out to save some weird girl haunted by her strange pet bird thing.

    That said, it can be a little tricky to spot when and where you can do this. The HUD is helpful in indicating where a rail or climbable spot is, but it can be deceptive. While a circular icon will hover over a usable zip line, you can’t actually grab on until you see the actual button prompt (E on keyboard, LB on controller) in the circle.

    Learning to spot this indicator will help you zoom around maps even faster.

    Always be swappin’
    Gif: Squanch Games / Kotaku

    Screw reloading, cycle your weapons

    Once I had all four main Gatlians, High on Life began to feel a lot like the Resistance shooters on PS3. If you liked those games, at least in concept, then you know the value of juggling weapons constantly. As I mentioned in my guide for beating Nipulon, cycling your weapons when they’re out of ammo is a better use of your time than reloading them, especially since all the Gatlians reload themselves while you have another one equipped.

    Read More: Let’s Kill High On Life’s Most Annoying Boss

    I like to start each round of combat by aiming a Gatlian’s trickhole shot (this also gives you a quick window of bullet time to line up your aim), firing it off, and then emptying its magazine into enemies before swapping to the next gun and repeating the same process. Master this and you’ll almost never stop outputting damage. It’s a lot of fun.

    If you’re stoned out of your mind, consider Story Mode. But Normal and Hunter aren’t too much of a challenge

    As I said above, High on Life is just a good game to tune in and zone out too. The story is silly and not really that serious beyond a handful of delicate topics; and the gameplay has more depth than you’d assume. But the best part is that it prioritizes fun in a way that shooters sometimes forget to.

    It can be a pretty passive shooter if you want it to be. If you’re just looking for a chill time with some goofy aliens who make you laugh, flip it on story mode.

    But for those of us who like a bit of a challenge in a first-person shooter, you probably should just jump to the hardest difficulty. I almost finished my first full playthrough on this, but the Skrendel Bros. proved a difficulty spike I couldn’t get along with—at least in the state my poor brain was in. As a result, I played the remainder of the campaign after that fight in Normal mode.

    You can hit Gus’ disc to keep it moving

    J.B. Smoove’s character, Gus, is your shotgun and disc launcher. That disc will ricochet around the room, causing a bad time for anyone in its way. But blink and you’ll miss the melee prompt on it when it moves near you.

    Keep an eye out for the button prompt to smack the disc with Knifey to get more use out of Gus’ trickhole shot.

    Zip around like it’s Halo 5, minus fighting the same boss three damn times.
    Gif: Squanch Games / Kotaku

    At its height, High on Life is like a Ratchet and Clank and Halo 5 space brownie

    That last mention may make you close this tab. Don’t! One of the coolest aspects of High on Life is the movement abilities plus the versatile guns. With the ability to jet pack and hover in the air, it reminds me of Halo 5’s advanced but underpraised movement techniques. The versatile weapons, as mentioned, remind me of Insomniac’s Resistance or Ratchet and Clank. Maybe there’s a dash of Bulletstorm somewhere in there, too.

    At the higher difficulties, you’re going to want to make the most out of that movement. Prepare to dash liberally; and once you can zoom around and hover with the jet pack, you’ll find it’s essential for staying alive.

    Sadly, by the time the whole ensemble comes together, the game starts to wind down its campaign. While it lasts, though, it’s a ton of fun. So if you like experimental shooters, definitely give this one a spin.

    Don’t miss the upgrades in the pawn shop

    I mean, I can’t imagine why you’d have a hard time spotting tiny details in a game like this, but you should keep an eye out for the Gatlian upgrades and mods you can get at the pawn shop in Blim City.

    A pawn shop in High On Life sells suit and gun upgrades.

    It took nearly the entire game for me to realize you could buy these…don’t be like me.
    Screenshot: Squanch Games / Kotaku

    Each of the rectangular cardboard boxes behind the shelves have unique upgrades that enhance the abilities of your guns, giving them larger magazines or augmenting their trickhole shots as a few examples.

    There are also some upgrades for your bounty hunter suit, including one that lets you zoom around when sliding like you’re playing Vanquish. How can you not use this?

    Don’t forget to go back and explore previous areas

    High on Life is a bit of a metroidvania kinda jam. Early on, you’ll spot items and locations that you can’t get to quite yet. As you progress through the story, you’ll unlock new movement abilities that’ll let you explore a bit more. Keep an eye out for this stuff and don’t forget to go back!

    Learn to follow the waypoints

    Given the altered state you may or may not be in while playing High on Life, you might be prone to getting lost. By hitting the ping button, you can highlight a waypoint. If you’re lost in a blur of colors for whatever reason, the waypoint will guide you to where you need to go, but it can be a easy to miss.

    High on Life’s waypoints move through different “checkpoints.” Once you follow it to a certain point, you’ll see it turn into a check before moving to highlight an area further along. If you’re lost in any of the game’s trippy environments, just follow those markers until it begins to make more sense.

    Listen to all the dialogue and take in all of the comedy

    High on Life is a comedy game, one where taking in the ambience of absurdity is as much the point as firing silly, talking guns. Don’t rush through the game, and take opportunities to observe the weird and wacky things around you.

    Like an RPG where you should probably talk to every NPC you see, you should take the time to listen to all the humor Squanch Games packed in here. Characters will say some wild things, and you’ll participate in some genuinely funny and uncertain moments that are sometimes as surprising as they are humorous.

    Some folks out there are even beginning to discover that the various dialogue options you get in the game do lead to some different outcomes for NPCs. So don’t rush. Immerse yourself in the absurdity of this game.

    Who knows? You might even find it a little cathartic given how absurd our world is anyway.

    Claire Jackson

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  • Ex-Bayonetta Actress Asks Fans To Donate Boycott Money To Anti-Abortion Group

    Ex-Bayonetta Actress Asks Fans To Donate Boycott Money To Anti-Abortion Group

    Bayonetta puts her finger on her glasses as she looks at Taylor's latest tweets.

    Image: Platinum Games / Nintendo

    The former voice of Bayonetta has gone from calling out bad pay for gaming industry talent to plugging the controversial anti-abortion group Billboards 4Life. This all started out with her boycott of Bayonetta 3, after misleading fans about her removal from the project. She’s now urging them to take the money they would have spent on the Switch game’s release and give it to charitable causes instead, including the Kentucky-based non-profit whose sole mission is to “blanket cities and towns” with giant signs aimed at guilting and shaming would-be parents.

    “My posts have hit a nerve with people,” she tweeted. “Low pay resonates not just in the gaming industry, but in the wider world beyond, all over the planet. To donate your boycott money, there are many small local charities that need your help.” While Taylor suggested traditional charitable causes like giving to food banks and organizations helping homeless people, she also promoted 14 organizations she had directly contributed to in the past.

    These included the student pizza fund for the London Academy of Music & Dramatic Art and several pet welfare groups, but also Billboards 4Life, whose roadside propaganda features artistic recreations of fetuses praying and quotes like “I could dream before I was born!” Taylor was promptly ratio’d.

    “Your posts hit a nerve with people because you deliberately misrepresented the entire situation,” responded one person. “That and one of those charities is anti-abortion,” responded another. “I didn’t have ‘Bayonetta’s original VO is kind of a turd’ on my bingo sheet this year, but here we are.”

    A screenshot from Billboards 4Life's Twitter page shows a sample anti-abortion billboard.

    The former Bayonetta voice actress became a mini-internet hero earlier this month when she revealed she was no longer working on the series because of the “insulting” pay she was offered to continue playing the titular star. In several videos that went viral, she called on fans to boycott developer Platinum Games for only offering her a flat rate of $4,000. Caught in the crossfire was Jennifer Hale, who was then harassed over replacing Taylor.

    But Bloomberg later reported that Taylor was actually offered closer to $4,000 per session, with the total pay for the project being closer to $15,000. Negotiations with Platinum reportedly only broke down after she refused to budge on higher pay and residuals from future sales. While Taylor denied ever demanding a six-figure sum for the project, she ultimately confirmed that the $4,000 number referenced in the original videos was for a brief cameo after she’d already been replaced by Hale, rather than for voicing the entire project as she’d originally led fans to believe.

    Even prior to today’s promotion of Billboards 4Life, Taylor had come under scrutiny by some fans over who she followed on Twitter and what tweets she Liked. Regardless of Taylor’s beliefs and behavior, the is right that the story of low pay in games and beyond resonates with people. Not just voice talent, but developers across the industry, often face uneven pay and exploitative working conditions. Boycotting a particular game is unlikely to fix that. Unions might.

         

    Ethan Gach

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  • Bayonetta’s Original Voice Actor Disputes Claims, Says She Only Asked For ‘A Fair, Living Wage’

    Bayonetta’s Original Voice Actor Disputes Claims, Says She Only Asked For ‘A Fair, Living Wage’

    Image for article titled Bayonetta's Original Voice Actor Disputes Claims, Says She Only Asked For 'A Fair, Living Wage'

    Image: Bayonetta 3

    Hellena Taylor, the original voice actor for PlatinumGames’ Bayonetta and one of the parties at the centre of a prolonged and messy public dispute over casting and wages, has tonight issued a new statement addressing allegations that have been made against her over the past week.

    The saga, which has seen claims of underpayment made, voice actors abused and a prominent developer temporarily disappear from Twitter, began when Taylor made a series of recent videos in which she accused PlatinumGames of offering her an insultingly-low pay offer to reprise her role as Bayonetta for the upcoming third game.

    The role was subsequently given to Jennifer Hale—who has issued her own statements—while a Bloomberg report said PlatinumGames had originally offered to pay Taylor somewhere between $3,000 and $4,000 per four-hour session for at least five recording sessions, for a total of at least $15,000. It’s then said that when Taylor instead asked for a “six-figure sum” to voice the character, negotiations broke down.

    Tonight, Taylor wrote a series of Tweets disputing some of the figures in these reports, saying:

    It has come to my attention that some people are calling me a liar and golddigger. I feel the need to defend myself and my reputation in the industry.

    As I posted on part three of my video thread. I explained that their first offer was too low. That offer was 10,000 dollars total. Remember, this is 450 million dollar franchise, (not counting merchandise.) I then wrote in Japanese to Hideki Kamiya, asking for what I was worth. I thought that as a creative, he would understand. He replied saying how much he valued my contribution to the game and how much the fans wanted me to voice the game. I was then offered an extra 5,0000! [Note: it appears this is a typo, and that Taylor means 5,000]

    So, I declined to voice the game. I then heard nothing from them for 11 months. They then offered me a flat fee to voice some lines for 4,000 dollars. Any other lies, such as 4,000 for 5 sessions are total fabrications.

    There were not “extensive negotiations.” I’ve also been informed of ridiculous fictions, such as I asked for 250,000 dollars. I am a team player. I was just asking for a fair, living wage in line with the value that I bring to this game.

    I was paid a shockingly low total of £3000 total for the first game. A little more for the second. I wanted to voice her. I have drummed up interest in this game ever since I started on Twitter in 2011.

    Luke Plunkett

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  • Bayonetta’s Developers Issue Statement In Support Of Current Voice Actor

    Bayonetta’s Developers Issue Statement In Support Of Current Voice Actor

    Bayonetta

    Image: Nintendo

    The story behind the casting of the lead voice acting role for the third game in the Bayonetta series has been a complete mess, involving allegations of terrible pay, conflicting accounts and Non-Disclosure Agreements. In an attempt to put the whole thing to bed the developers of the title, PlatinumGames, have tonight issued a statement.

    We at Platinum Games offer our sincerest appreciation to everyone who has contributed to creating the Bayonetta series over the years, as well as the community that has served as its foundation.

    We give our full support to Jennifer Hale as the new Bayonetta, and align with everything in her statement.

    We ask people to please refrain from any further comments that would disrespect Jennifer or any of the other contributors to the series.

    The statement they’re referring to, from current voice actor Jennifer Hale, reads:

    With regard to Bayonetta 3,

    As a longtime member of the voice acting community, I support every actor’s right to be paid well and have advocated consistently for this for years.

    Anyone who knows me, or has followed my career, will know that I have great respect for my peers, and that I am an advocate for all members of the community.

    I am under an NDA and am not at liberty to speak regarding this situation. My reputation speaks for itself.

    I sincerely ask that everyone keep in mind that this game has been created by an entire team of hard-working, dedicated people and I hope everyone will keep an open mind about what they’ve created.

    Finally, I hope that everyone involved may resolve their differences in an amicable and respectful way.

    With love and respect to you all,

    Jennifer Hale

    The story began last week when Hellena Taylor, who played Bayonetta in the series’ first two games, released a series of videos where she claimed she had only been offered $4000 for the role in the third, and called for fans to boycott the upcoming game as a result:

    “Fat cats cream off the top and leave us the crumbs,” she said, before noting that her inability to get a living wage from the industry has led her to suffer depression and anxiety. As she tells it, after being lowballed, she wrote to Hideki Kamiya, executive director on the game, to plead her case. She claims that he acknowledged her importance to the role and how much it would mean to fans. But the offer still apparently ended up being $4,000.

    “I worried that I was going to be on the streets,” she said of the larger inability to be paid a living wage. “That terrified me so much that once I was suicidal. I am not afraid of the non-disclosure agreement. I can’t even afford to run a car. What are they going to do, take my clothes? Good luck to them.”

    Hale, who has replaced Taylor, issued her own statement (the one above), while a story on Bloomberg then cast doubt on some of Taylor’s initial pay claims. Both women have subsequently been the target of online abuse, prompting Platinum’s plea in tonight’s statement.

    Luke Plunkett

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  • Bayonetta’s Original Voice Actress: ‘I Urge People To Boycott This Game’ Over ‘Insulting’ Pay Offer

    Bayonetta’s Original Voice Actress: ‘I Urge People To Boycott This Game’ Over ‘Insulting’ Pay Offer

    Bayonetta from Bayonetta 3, reaches out to the camera.

    Screenshot: PlatinumGames / Nintendo

    Early in October, Japanese developer PlatinumGames, known for its action titles, told Game Informer that upcoming Switch exclusive Bayonetta 3 would not see voice actress Hellena Taylor reprise her iconic sultry role as the protagonist. Instead, Bayonetta’s english VA would now be Jennifer Hale, one of the industry’s most ubiquitous voice actresses who is known for roles like Commander Shepard. At the time, Platinum claimed that the replacement was due to “various overlapping circumstances” that made it “difficult” for Hellena to play Bayonetta once again. Over a week later, Taylor has gone on to social media to dispute Platinum’s account, suggesting that the studio wasn’t entirely being transparent about what actually happened.

    Rather than losing out on the role because Hale was the better performer, or due to something like scheduling conflicts, Taylor claims that it was over pay. In a series of videos, Taylor goes on to say that Platinum apparently only offered her $4,000 for the entirety of the performance, which based on the trailers appeared to show the leading VA voicing multiple versions of the same character. For Taylor, who spent years studying her craft and has undeniably created one of the most memorable performances in the entire medium, the offer was considered insulting.

    “We held auditions to cast the new voice of Bayonetta and offered the role to Jennifer Hale, whom we felt was a good match for the character,” game director Yusuke Miyata told Game Informer at the time. “I understand the concerns some fans have about the voice change at this point in the series, but Jennifer’s performance was way beyond what we could have imagined. I’m confident that her portrayal of Bayonetta will exceed our fans’ expectations.” According to Game Informer’s story, the publication found Hale’s performance virtually indistinguishable from that of Taylor.

    But Taylor called the entire situation, while legal, “immoral.”

    “Sometimes think I’m not very much like Bayonetta at all,” Taylor said in a video, in reference to her decision to speak up about what’s going on. “But I guess I am a little bit more like Bayonetta than I thought.

    “I understand that boycotting this game is a personal choice, and there are those who won’t, she continued. “And that’s fine. But if you’re someone who cares about people, who cares about the world around you, who cares about who gets hurt with these financial decisions? Then I urge you to boycott this game.”

    Taylor was originally cast in for the bullet time witch role in the acclaimed action game 2009, and reprised her role for the series in 2014’s follow-up. The series is widely considered one of Nintendo’s best modern franchises.

    “I decided to do it to stand up in solidarity with people all over the world who do not get paid properly for their talents,” Taylor went on to say, likely partially in reference to a wider movement within voice acting right now that has seen major roles get replaced as the performers vie for better pay via unions.

    “Fat cats cream off the top and leave us the crumbs,” she said, before noting that her inability to get a living wage from the industry has led her to suffer depression and anxiety. As she tells it, after being lowballed, she wrote to Hideki Kamiya, executive director on the game, to plead her case. She claims that he acknowledged her importance to the role and how much it would mean to fans. But the offer still apparently ended up being $4,000.

    “I worried that I was going to be on the streets,” she said of the larger inability to be paid a living wage. “That terrified me so much that once I was suicidal. I am not afraid of the non-disclosure agreement. I can’t even afford to run a car. What are they going to do, take my clothes? Good luck to them.”

    Nintendo, Bayonetta 3‘s publisher, and Taylor did not immediately respond to a request for comment. And while PlatinumGames hasn’t made an official statement on the matter, Kamiya himself did appear to respond on Twitter.

    “Sad and deplorable about the attitude of untruth,” he wrote. “That’s what all I can tell now.”

    But more glaringly, he ended the note by typing, “By the way, BEWARE OF MY RULES.” As far as anyone can tell, this seems to be in reference to Twitter usage, where infamously, Kamiya is said to block people left and right. To wit, his header image is just a series of posts where he warns “insects,” especially those of foreign languages such as English, that he has or will block them. And his pinned Twitter post is a series of “rules,” which, if broken, he warns people will lead to a block. “MY BLOCK BUTTON IS BIGGER THAN EVER,” it reads.

    Sure enough, people and even publications who report on the Bayonetta 3 voice acting situation right now appear to be getting hit with the ban hammer by Kamiya. Meanwhile, other voice actors are chiming in with their anecdotes and experiences. Sean Chiplock, who voiced Revali in Breath of the Wild, another Nintendo-published game, claims he was only given around 2,000 to 3,000 dollars for his role as it was based on the number of hours in the studio. But he noted this pay was largely because he was voicing three different characters, not one.

    “Bayonetta always stands up for those who have less power, and stands up for what is right,” Taylor said in her videos. “And in doing this, you stand with her,” she said of player’s potential decision to boycott the game. In the videos, Taylor also wished Hale, the new Bayonetta, all the best. But she still had harsh words to say about what taking on Bayonetta’s role would mean to her.

    “But she has no right to say she is the voice of Bayonetta, I created that voice,” Taylor said. “She has no right to sign merchandise as Bayonetta, any more than I have the right to sign as Eva Green even though I was her parent on video game The Golden Compass. That betrayal is hers, and hers alone. They’ll probably try and do a spin-off with Jeanne. Don’t buy that either.”

    The final video Taylor shared was directed entirely at Nintendo, PlatinumGames, and “fat cats” in general. It was a retelling of Lazarus the beggar, from the bible, and a larger critique on the morals that come with emphasizing money over people.

    Bayonetta 3 will release for the Nintendo Switch on October 28th.

    Patricia Hernandez

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