Sonic may be one of gaming’s most iconic characters, but his games have been roller coasters of quality. As a character, Sonic has always struggled to adapt to 3D environments, where his blazing speed always seemed to fit more appropriately in 2D settings – Sonic Frontiers utilized an open world structure, and critical reception was mixed to say the least. 

Now, Sonic is returning with Sonic Superstars, a brand new 2D adventure co-developed by Arzest. The studio is perhaps best known for working on the fantastic Apple Arcade exclusive Fantasian, as well as the divisive Balan Wonderworld. And after spending 30 minutes getting my hands on a Sonic Superstars preview build at Summer Game Fest, it looks like a good attempt is being made to not only recapture the old magic of the best Sonic games but generate the forward momentum that this franchise so desperately needs. 

Embracing the past

(Image credit: SEGA)

In my Sonic Superstars demo there were four playable characters: Sonic, Knuckles, Tails, and Amy Rose. It invoked feelings of older Super Mario games when players could choose between Mario, Luigi, Peach, and Toad. Each character has their own feel, and a set of special traversal abilities. For example, Tails can use his classic tail propeller to fly up while Knuckles can glide short distances in the air. Sonic Superstars is also the first 2D Sonic game to feature four-person multiplayer, but I played solo during my time with the game.

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