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King’s Field: How FromSoftware’s first game started a cycle that’s still in motion

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Cyclical mythology is one of FromSoftware’s favourite things. Not quite as high on the list as poison swamps, obviously, but it’s certainly up there. Dark Souls, Bloodborne and, of course, Elden Ring all have themes of history repeating, tales beginning and ending and beginning again with only minor variations. Indeed, the ultimate decision made by the player is usually whether to continue a stagnant cycle, transcend it, or burn it all down. It’s a challenge: do you trudge forward in familiar mediocrity, or take a gamble on the unknown? 

Elden Ring marks a significant point in From’s own cycle, as a game developer. Not an end, you would hope, but a pinnacle, certainly in terms of ambition and scope. And so we find ourselves drawn back to the beginning of the tale that led here. For many, this would be Dark Souls, or maybe Demon’s Souls – the label we apply to this particular flavour of action RPG, after all, is ‘Soulslikes’. But the reality of the matter is that this cycle began many years earlier, in December 1994. 

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