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‘Coups, schisms, near-death experiences’: The scarcely believable 22-year development of a Morrowind mod older than the game itself

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Not many mod projects have 122-page chronicles of their own history, but then not many mod projects are Tamriel Rebuilt, a mod for The Elder Scrolls 3: Morrowind whose aim is to, well, build Morrowind. The rest of it, I mean. Because in spite of the name, Morrowind doesn’t actually contain its entire titular province. 

Unlike Skyrim, the third Elder Scrolls restricts you to a relatively minor slice of its main setting: The volcanic backwater of Vvardenfell. Tamriel Rebuilt wants to fill in the gaps. It’s been doing it, town by town, section by section, district by district, for over 20 years.

Base Morrowind consisted exclusively of the island of Vvardenfell. The rest of the province—save Solstheim and Mournhold, which were covered in official expansions—was a no-show.  (Image credit: Bethesda)

Lord knows there are enough ambitious mod projects for Elder Scrolls games to fill a hundred articles, but Tamriel Rebuilt has always seemed special to me. Its longevity, creativity, and intention to create the mainland of Morrowind “as Bethesda would have done it,” as it was put to me, have always made it stand out. So, naturally, I decided to leverage my position as a PC Gamer writer to hassle the team about what it’s like to work on a project that’s somehow even older than the very old game it’s modding. 

Laying foundations 

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