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Category: Video Gaming

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  • Anime Souls Simulator Auto Attake Auto Mobs Roblox Scripts – World Of PC Games

    Anime Souls Simulator Auto Attake Auto Mobs Roblox Scripts – World Of PC Games

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    Anime Souls Simulator Auto Attake Auto Mobs Roblox Scripts Download Free Roblox Exploits Hacks And Cheats For Roblox Games Best Roblox Codes And Scripts.

    About Anime Souls Simulator:

    I’ve been playing this game for a long time, please stop playing and supporting gameforge’s garbage game that says I’m committing fraud against people without providing the name/time/event details of the person being defrauded. Fortunately, I only spent $5000 in this game. Your company people like to listen to one side of the story, the lesson I learned in this case is that game companies can do whatever they want, players rights are as void in front of your company, you new players who don’t believe in it can experience it for yourselves, you will only waste your time and money.

    But Game-forge is ignoring that and is pushing new updates which are just more grinding and grinding but there are still bugs out there or problems which i had when i was playing back in 2014. Many items are only accessible through item shop, so if no one buys them, those are not available or just really expensive if you want to buy it with ingame money..

    How to run Anime Souls Simulator roblox script / Exploit /Code / Hack and cheat

    1. Download The Exploit (How To Download Guide)
    2. Make Sure You Don’t Download Any Advertisements
    3. Run The Script Via Your Favorite Executor App (Zeus, Delta, Furk Ultra etc)
    4. Enjoy

    Download Here

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    Skring

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  • Retail Tycoon 2 Free Hub Clock Hub Roblox Scripts – World Of PC Games

    Retail Tycoon 2 Free Hub Clock Hub Roblox Scripts – World Of PC Games

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    Retail Tycoon 2 Free Hub Clock Hub Roblox Scripts Download Free Roblox Exploits Hacks And Cheats For Roblox Games Best Roblox Codes And Scripts.

    About Retail Tycoon 2:

    having played 100s of hours of openttd before it came to steam, Voxel Tycoon feels like the natural evolution of the transport tycoon style game. The game is still in early access and so is missing some key planned features such as vehicle obsolescence, liquid management (like factorio, did I mention you build productiuon lines with conveyer belts in this game), electricity (has electric rail already but they are planning to add powerplants and an electric grid, probably also similar to factorio), and finally the game is also currently lacking multiplayer. The devs have a great many other features planned which are shown on their trello page, but as it stands now, this game is a joy to play and those planned features are slowly but surely making their way into the game. Worth the full price.

    I understand that it is still a work in progress (somewhat slow progress, by some account), however it is really quite playable. In the game that I am playing, I am just about to finish the research tree. It’s been a blast, working out how to keep my trains from blocking each other with bridges and tunnels and using the signals the best way. I also freaking love the simple pleasure of “riding” in the vehicles, including being able to right click and drag while riding to look around and take snapshots of the various blocky towns, mountains, and lakes.

    How to run Retail Tycoon 2 roblox script / Exploit /Code / Hack and cheat

    1. Download The Exploit (How To Download Guide)
    2. Make Sure You Don’t Download Any Advertisements
    3. Run The Script Via Your Favorite Executor App (Zeus, Delta, Furk Ultra etc)
    4. Enjoy

    Download Here

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    Skring

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  • What are we all playing this weekend?

    What are we all playing this weekend?

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    Please do say goodbye to news reporter CJ as he descends the ladder from the RPS treehouse one final time, if you haven’t already. Then return to tell us all what you’re playing this weekend. Here’s what we’re clicking on!

    (more…)

  • Wordle hint and answer today: Let’s solve #588, January 28

    Wordle hint and answer today: Let’s solve #588, January 28

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    Scroll down for hints, tips, and clues designed to make today’s Wordle (opens in new tab) that much easier to solve, or make sure you win with a peek at the answer to the January 28 (588) Wordle—the word you’re looking for is only a quick click away.

    Staring at four yellows is always an odd experience because when you’re in that tricky situation, the answer could be either one guess or a hundred away. By some blind luck, my follow-up to today’s awkwardness turned a few of them into just the right sort of greens, and after that, all I had to do was add the successful finishing touch.

    Wordle hint

    A Wordle hint for Saturday, January 28

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  • Dungeons & Dragons publisher completely backs down from controversial license changes

    Dungeons & Dragons publisher completely backs down from controversial license changes

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    Dungeons & Dragons publisher Wizards of the Coast is backing off from its controversial plans to change how its license works, publishing the entire 5.1 SRD under the Creative Commons license.

    We have a big explainer on the D&D OGL controversy if you want more information, but in short, Wizards of the Coast publishes Dungeons & Dragons under what it calls the Open Game License. OGL 1.0a essentially allows anyone to publish content that’s derivative of D&D’s ruleset. But in January, leaks and then Wizards itself revealed plans for a new license, called OGL 1.2, that would replace the old one.

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  • Herman Miller X Logitech Vantum review:

    Herman Miller X Logitech Vantum review:

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    The Herman Miller X Logitech Vantum gaming chair is the next to follow from the furniture-gaming double-act and represents an opportunity to enjoy that combo without breaking the four-figure ceiling.

    This $795/£845 gaming chair is an upright, mesh-designed bad boy that has a much more subtle aesthetic than its brethren – and also comes in three colourways too. It’s notably different from that predecessor in almost every way: design, aesthetic, price, value, materials, and even offers a different ‘kind of comfort’.

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  • 2023’s third highest-rated Steam game is a Wario Land-inspired pizza platformer

    2023’s third highest-rated Steam game is a Wario Land-inspired pizza platformer

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    Developer Tour De Pizza clearly didn’t compromise on its passions when it released its debut title: a pizza-themed platformer inspired by the Wario Land series, and the studio’s dedication to its dreams appears to have paid off.

    If you head to Steam’s page (opens in new tab) for its most popular games released in 2023, you’ll see a colorful little platformer called Pizza Tower at number three. The game prominently bills itself as “a fast paced 2D platformer inspired by the Wario Land series,” and you can see that inspiration pretty clearly in the gameplay trailer:

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  • The 10 best digital comic readers for Android and iOS

    The 10 best digital comic readers for Android and iOS

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    Whether you want the latest superhero action, mind-expanding sci-fi, or soul-chilling horror, comics are one of the most diverse storytelling mediums on Earth. Yet while physical comics and graphic novels will always have a place in our longboxes and on our bookshelves, digital marketplaces and reader apps offer two distinct benefits – the portability of taking an entire collection anywhere you go, and the opportunity for creators to experiment with comics unbound by the limits of the printed page.

    As digital comics and reader apps have evolved, the marketplace has gotten pretty crowded though, with numerous services battling for your attention – which is where we step in. From voluminous archives of classic comics to the latest releases, via original creations designed exclusively to be read on your devices, here’s our pick of the best apps for comics, whatever you’re reading.

    10. Astonishing Comic Viewer

    (Image credit: Aerilys)

    Available on: Android

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  • MMO community stunned as player cashes in 8 years of grinding to set an untouchable record in just 60 seconds

    MMO community stunned as player cashes in 8 years of grinding to set an untouchable record in just 60 seconds

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    I’ve seen some feats of gaming persistence in my time, but never before have I witnessed an MMO player spend eight years grinding a hated activity specifically so they could one day instantaneously max out an equally hated skill. Such was the achievement of Old School Runescape player NC State, who recently reached 200 million experience in the unpopular Agility skill in under a minute after cashing in XP tickets which took years to collect.

    my_buddy_lord_speed_aka_the_pinata_aka_nc_state from r/2007scape

    NC State’s friend, Reddit user h0dgep0dge, shared a Twitch clip of the finale, which has left many OSRS players downright speechless, and for good reason. Even as someone who put roughly 5,000 hours into Runescape pre-OSRS and has continued to keep up with the game, it’s hard for me to articulate the psychic damage that training Agility at all inflicts, especially using the Brimhaven dungeon that NC State chose to grind. 

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  • Hasbro to lay off 1K staff, with D&D publisher being one of the few to show

    Hasbro to lay off 1K staff, with D&D publisher being one of the few to show

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    Toy and entertainment giant Hasbro will be laying off 1,000 people (roughly 15% of its workforce) after poor results in the last quarter, in spite of D&D publisher Wizards of the Coast performing well throughout 2022.

    Following losses of 17% year-over-year, Hasbro stated that these cuts (alongside supply chain investments) would save the company between $250M and $300M in costs by 2025. While it didn’t specify which departments those job losses would affect, CEO Chris Cocks noted that everything other than Wizards of the Coast and the Digital Gaming segment underperformed “against the backdrop of a challenging holiday consumer environment.”

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  • Atomic Heart developer denies claims that it’s harvesting data for Russian authorities

    Atomic Heart developer denies claims that it’s harvesting data for Russian authorities

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    Atomic Heart developer Mundfish has denied claims that it’s collecting user data and providing it to Russian state authorities.

    Earlier in the week, a fairly explosive report from AIN.Capital (opens in new tab) surfaced alleging Mundfish’s Russian store website included a clause informing users that their data may be collected and sent to Russian state authorities including the tax office and the Federal Security Service (FSB), a Russian federal body with broad authority to implement government policy on national defense and counterterrorism. 

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  • Squirtle Squad is about to make a triumphant return to the Pokemon anime

    Squirtle Squad is about to make a triumphant return to the Pokemon anime

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    Ash and Pikachu’s final season of the Pokemon anime has already welcomed back several old friends, but one of the most iconic ones is set to appear in the coming weeks.

    As reported by Serebii.net on Twitter, The Pokemon Company has released a series of screenshots from the current season of the Pokemon anime. Widely known as Ash and Pikachu’s ‘final chapter’, this season of the long-running tv show has seen the Pokemon trainer and his bestie reunite with several friends they’ve met over their 25-year-long journey. 

    See more

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  • Xbox boss admits

    Xbox boss admits

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    Head of Xbox Phil Spencer has acknowledged the company’s relatively light slate of games in 2022 and says to expect an “exciting year” ahead.

    In a new interview with IGN (opens in new tab), Spencer took personal responsibility for Xbox’s lack of big new releases in 2022, a year virtually devoid of major titles from Xbox’s in-house studios. Of course, Bethesda’s Starfield was originally due to launch in November of last year, but it was ultimately delayed to 2023 with no new concrete release date.

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  • Warhammer announces new Seraphon army and good boi space dogs at Las Vegas Open

    Warhammer announces new Seraphon army and good boi space dogs at Las Vegas Open

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    The Las Vegas Open has given us plenty to get excited about when it comes to Warhammer; the event saw new boxsets and armies revealed for Warhammer 40K, Age of Sigmar, Horus Heresy, Underworlds, and Warcry ahead of their launch in 2023.

    The Las Vegas Open (or LVO) is an independent event taking place every January that celebrates tabletop wargames like Warhammer along with some of the best board games, and even though it’s mostly a chance to play against other fans or listen to seminars, it’s hosted some big announcements for the last few years. 2023 was no different, and because a lot was teased for the months to come, we’ve rounded up the Warhammer announcements you should care about down below.

    Lizardmen return with all-new units, including velociraptor riders

    (Image credit: Games Workshop)

    After it was teased back at the beginning of January, a new Seraphon army has been announced for Warhammer Age of Sigmar ahead of its release in spring 2023. The bulk of this force is made up of brand-new (and very handsome) Saurus Warriors, and it’s led by giant frog Slann Starmasters on those iconic floating thrones. However, the velociraptor-riding skinks – known as Raptadon Hunters or Chargers – are probably the coolest new additions. The Seraphon are known for utilizing dinosaurs in their rank and file, so it’s fun to see this dino finally get a Warhammer spin.

    Next Kill Team set stars space police vs cosmic elves, with destructible walls and cyber dogs

    Warhammer 40,000 Kill Team: Soulshackle promo image with space police battling in the depths of a starship

    (Image credit: Games Workshop)

    Kill Team (the quicker and more focused version of Warhammer 40,000) is getting a boxset focused on battles inside a spaceship, only one side includes a cyber-pooch ready to fight for law and justice. Or maybe just head-scritches.

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  • We Played 2 Hours of Like a Dragon: Ishin!

    We Played 2 Hours of Like a Dragon: Ishin!

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    The western release of Like a Dragon: Ishin is a curious proposition. It’s a remake of the 2014 spin-off of the core series and, like the original, relies on intimate knowledge of the mainline series for its experimental elseworlds narrative to land. And yet, Ishin is a completely original story that has the potential to serve as a good entry point for newcomers looking for something standalone.

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  • Persona 3 Portable Mitsuru Social Link Guide And Choices

    Persona 3 Portable Mitsuru Social Link Guide And Choices

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    Reaching Rank 10 in the Persona 3 Mitsuru Social Link is the only way to start a romance with Mitsuru and unlock the ultimate Empress Persona, Alilat–if you’re playing the male route. Like with Fuuka and Yukari in Persona 3, the female protagonist only becomes very good friends with them.

    This guide explains how to start the Mitsuru Social Link and the best choices to pick for each protagonist. We’ve only included the conversations where a dialogue choice matters. For any that we didn’t include, you can pick any dialogue option and get the same result.

    Now Playing: Persona 3 Portable & Persona 4 Golden — Available Now | Xbox GamePass, Xbox Series X|S, Xbox One, PC

    How to start the Mitsuru Social Link

    Mitsuru is only available after November 21, and you need max academics (genius level) to start the relationship, regardless of which protagonist you chose. You can raise your academics by studying at night or in the school library, but raising academics to the max level takes more than twice as long as it does to max out charm. If you don’t want to neglect your other Social links, you may have to save this relationship for New Game+, where your stats carry over.

    Once you do start Mitsuru’s Social Link, you have very limited time to finish it. December 31 is the cutoff date for making a significant choice that determines what ending you get. If you go for the true ending, you’ll have some extra time in January to work on finishing the Social Link.

    You can find her during the day on Tuesday, Thursday, and Saturday at Gekkoukan High near the office.

    An easier Social Link that you can start much earlier in the RPG involves the old couple at the bookstore. Head to the mall to start the Hierophant Social Link.

    How to romance Mitsuru

    If you’re playing as the male protagonist, you automatically start a romantic relationship with Mitsuru by progressing her Social Link. There’s no specific moment where you confess your passion or decide to remain friends. That’s true for your relationships with Aigis, Fuuka, and Yukari as well. If you want to do their Social Links, you don’t have a choice in the romance department–but you also don’t get penalized for having multiple girlfriends.

    The female protagonist can’t romance Mitsuru.

    Best gifts for Mitsuru

    If you want to rank up faster, you can give Mitsuru gifts to help boost your relationship. She prefers:

    Mitsuru Social Link choices

    As with Persona 3’s other Social Links, make sure to bring a Persona of the matching Arcana to get an extra relationship boost for every correct answer.That’s the Empress Arcana for Mitsuru. Most Empress Personas start at a higher level, so to save money, it’s probably best to keep one on hand rather than summoning from the compendium when you need one. Leanan Sidhe and Yaksini are the ones you’ll likely encounter or be able to fuse first.

    Mitsuru Social Link rank 1

    No choice matters here, regardless of your protagonist

    Mitsuru Social Link rank 2–Female protagonist

    Mitsuru seems nervous

    • Is this your first time? (+3)

    Mitsuru Social Link rank 2–Male protagonist

    Mitsuru seems nervous

    • Is this your first time? (+2)

    Mitsuru Social Link rank 3–Female protagonist

    Mitsuru seems dejected.

    Perhaps he’s just maturing…

    • Does that make you happy? (+3)

    I can’t explain why, though…

    • Love?
    • That’s anxiety (both give +3)

    Sorry for subjecting you to my incoherent ramblings… Please forget what I just said

    Mitsuru Social Link rank 3–Male protagonist

    Mitsuru seems dejected.

    • Ask her to treat you (+2)

    Perhaps he’s just maturing…

    • Does that make you happy? (+3)

    I can’t explain why, though…

    • Maybe you’re in love?
    • Maybe you’re just anxious (both give +2)

    Sorry for subjecting you to my incoherent ramblings… Please forget what I just said

    • Agree to forget about it (+2)

    Mitsuru Social Link rank 4–Female protagonist

    Soon, we’ll be looking back nostalgically on these times…

    What are your thoughts on marriage?

    • To be with your true love (+3)

    Mitsuru Social Link rank 4–Male protagonist

    Soon, we’ll be looking back nostalgically on these times…

    • Did something happen? (+2)

    What are your thoughts on marriage?

    • It’s the result of love (+3)

    Mitsuru Social Link rank 5–Female protagonist

    …You can have ‘bored’ written all over your face without having to consider the feelings of others.

    You may be more suited to ride a motorcycle than me…

    Mitsuru seems happy.

    • Can I ride with you sometime? (+3)
    Mitsuru’s Social Link has the steepest requirements and unlocks late. You might have to wait until New Game+ to max it out.

    Mitsuru Social Link rank 5–Male protagonist

    I find it interesting that so much thought is put into the design and construction of a movie theater

    • I’m glad you enjoyed it (+3)

    She’s also more suited to ride a motorcycle…

    Mitsuru seems happy.

    • Let’s go for a ride? (+3)

    Mitsuru Social Link rank 6–Female protagonist

    Mitsuru is looking at the bookshelf.

    It’s the best solution for everyone involved

    • It’s the first I’ve heard (+3)

    So, I won’t run from my destiny

    • You should reconsider! (+3)

    Mitsuru Social Link rank 6–Male protagonist

    Mitsuru is looking at the bookshelf.

    • Can I get a book for you? (+3)

    It’s the best solution for everyone involved

    So, I won’t run from my destiny

    • You have to reconsider! (+3)

    Mitsuru Social Link rank 7–Femle protagonist

    When you’re with me… what do you think?

    Mitsuru Social Link rank 7–Male protagonist

    Or, is that being selfish?

    Mitsuru Social Link rank 8–Female protagonist

    Mitsuru is trembling with anger.

    Please excuse me.

    Mitsuru Social Link rank 8–Male protagonist

    Mitsuru is trembling with anger.

    • Say something to the guy (+3)

    Mitsuru is leaving. What will you do?

    Mitsuru Social Link rank 9–Female protagonist

    I’m so sorry about what happened the other day. It must have upset you

    Mitsuru Social Link rank 9–Male protagonist

    I’m so sorry about what happened the other day.

    Mitsuru Social Link rank 10–Female protagonist

    …I can’t wait until then.

    Mitsuru Social Link rank 10–Male protagonist

    …I can’t wait until then.

    The products discussed here were independently chosen by our editors.
    GameSpot may get a share of the revenue if you buy anything featured on our site.

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  • GoldenEye 007 On Xbox And Switch Hands-On Impressions

    GoldenEye 007 On Xbox And Switch Hands-On Impressions

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    Last fall, it was announced that the 1997 classic N64 first-person shooter, GoldenEye 007, would arrive on both Xbox and Switch in 2023. Today is that long-awaited day, as one of the most beloved and influential games from its era is available now on both platforms. While these versions are both largely faithful recreations of the seminal console FPS, key differences exist in ways that don’t immediately surface one as the clearly superior version. I played a decent chunk of both versions to see which one I prefer to play in 2023.

    Back to Top

    When GoldenEye 007 launched in the late 1990s, I played it obsessively both solo and with friends for months upon months. During that time, I accomplished all the missions on 00 Agent difficulty, unlocked all the cheats, and played through hundreds (if not thousands) of multiplayer matches with friends. As with all my favorite games, I eventually fell off and moved on to newer releases, but my fondness and nostalgia for GoldenEye 007 have always remained.

    Years later, when I was in college, I distinctly remember going to a friend’s room and firing up the N64 for matches of my favorite games like Super Smash Bros., Star Fox 64, and, of course, GoldenEye 007. GoldenEye stuck out to me as the game that aged the poorest of that lot, thanks mainly to how much the shooter genre had progressed with newer franchises like Halo, Call of Duty, and the then-recently released Black. At that moment, I wrote GoldenEye 007 off as a massively influential game that will never feel as good as it once did due to the enormous advancements within its genre since its release. That’s the mindset with which I entered my play sessions with these new releases of GoldenEye 007.

    Differences

    When these ports of GoldenEye 007 were announced, we learned that the Nintendo Switch Online version would be more of a straight port from the Nintendo 64 original. In contrast, the Xbox version received a little bit of modernization in the form of native 4K 16:9 resolution, a consistent refresh rate, achievement support, and, most importantly, dual analog stick controls. Meanwhile, the Switch version doesn’t bring any inherent improvements to the FPS title, but through the Nintendo Switch Online feature set, you can play online multiplayer and utilize save states (if you so choose) to help with those pesky failable missions.

    Xbox Version

    As advertised, the Xbox version does bring several advancements to make GoldenEye 007 play better than ever before. The game runs smoothly for the most part and looks terrific at full widescreen resolution (though I did notice a few frame rate drops from time to time). The most significant selling point for me is how well the Xbox version plays, thanks to the modern control scheme that utilizes both analog sticks, much like nearly every modern shooter.

    It’s impossible to overstate just how far being able to aim and turn with the right stick while moving with the left stick goes into making this 25-year-old title feel much less aged. I’m honestly shocked at how good GoldenEye feels on Xbox. Using the modernized control scheme, I was able to blast through the first few levels on 00 Agent, even unlocking my first cheat (interestingly enough, the Xbox version retains the name “DK Mode,” despite the not-so-subtle reference to the Nintendo-owned Donkey Kong). The Xbox version is the version I will fire up when I’m looking to dig into the single-player of GoldenEye 007.

    Switch Version

    GoldenEye 007

    Jumping over the Switch version, I immediately felt the strain of using the classic single-stick controls and full-screen controls (thankfully, there is a widescreen option in the in-game menu on Bond’s watch). To get full impressions, I started by using a standard Switch Pro Controller, which does not translate well for any Nintendo 64 game. GoldenEye 007 is no different. Playing this game on a standard Switch controller feels downright awful, thanks to the default button mapping – aiming and moving with the left stick feels counterintuitive, and the triggers/shoulder buttons feel backward from how they should. Thankfully, a Reddit user named Cuesport77 has given instructions to custom-remap the buttons to achieve a more modern control scheme on Switch.

    Short of doing that remap, your best bet for playing the Nintendo Switch Online version of GoldenEye 007 (or, really, any N64 game in the catalog) is to acquire one of the hard-to-get Nintendo 64 controllers for the Switch. I was lucky enough to grab one in a rare back-in-stock window last year, and after spending some time using it in GoldenEye 007, I’m even gladder I did. Yes, the game still feels extremely aged, but it’s the definitive way to experience this version if you don’t want to remap all the controls. Even playing on the N64 Switch controller, I still had awkward moments of imprecision, like the video below.

    Of course, the biggest selling point for the Switch version is that you can enjoy the game’s legendary splitscreen multiplayer through Nintendo Switch Online’s online functionality. This feature isn’t specific to GoldenEye 007, but it is perhaps the best use case. After playing a few missions on the Switch, I jumped into an online multiplayer match. Multiplayer is still as hectic and fun as it was in 1997, and the Nintendo Switch Online’s multiplayer capabilities handle the remote action nicely. While playing 1v1 online, I didn’t experience any noticeable latency, allowing the mode that truly made GoldenEye 007 such a legendary late-’90s title to shine to the fullest extent. I’m beyond excited to have an easy way to play GoldenEye 007 online.

    Conclusion

    Ultimately, deciding which version you spend your time with should come down to what is more important to you. If you’re like me, the dual-analog-stick controls alone make the Xbox version the superior release, but it’s impossible to overlook the online multiplayer capabilities of the Nintendo Switch Online – especially if your friends you used to play with now live on opposite ends of the country. Thankfully, both versions are included in each platform’s respective subscription service at no additional charge, so depending on your situation, you may not need to worry about choosing.

    GoldenEye 007

    GoldenEye 007 is available today on both Xbox (available through Rare Replay and Xbox Game Pass) and Switch (available through Nintendo Switch Online + Expansion Pack).


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  • Pokémon Developer Will Keep Making Games Like Pocket Card Jockey ‘Even If Resources Are Tight’ – IGN

    Pokémon Developer Will Keep Making Games Like Pocket Card Jockey ‘Even If Resources Are Tight’ – IGN

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    There have been plenty of questions about Game Freak’s development bandwidth in recent months, especially in light of Pokémon’s overall lack of polish over the past few years. But that isn’t stopping the studio from pursuing projects like Pocket Card Jockey: Ride On, which launched on Apple Arcade last week.

    “The question of resources is always tricky,” says Game Freak General Manager of Development Department 1 Masafumi Saito. “Mr. Taya, the director of the Nintendo 3DS version, worked in parallel on development of game titles for the Pokémon series. And recently, we’ve been partnering with other companies for development, inclusive of Pocket Card Jockey: Ride On!. The technologies required for game development are complex and wide-ranging. We need to ready the best development team for each game, so we need to work together with all sorts of creators both inside Japan or elsewhere in the world.”

    Saito’s comments follow the release of Pokémon Scarlet and Violet, which was a notably glitchy entry in the long-running series. Pokémon is supported by a complex array of interlocking companies and support studios, but the core team at Game Freak is extremely small by modern standards, numbering a little over 150 employees. In 2019, Game Freak’s Junichi Masuda talked about his preference for his small teams, which he said was due to the importance of communication.

    Despite its size, Game Freak remains committed to making games outside of Pokémon. Speaking with IGN, Saito and Pocket Card Jockey director Masao Taya talked about the origins of Pocket Card Jockey and what the series means to Game Freak, in the process touching on how it’s rooted in the studio’s origins as first a fanzine then an independent studio.

    “The departments in charge of developing original games aren’t limited by scale or platforms,” Saito says. “The most important thing is to create new games that will attract users. We are working on various small and large projects regardless of the platform. Game Freak came about out of our experiences of independently creating home video games, so we want to preserve the approach of personally wanting to try to create something new and unique.”

    Pocket Card Jockey’s roots

    Pocket Card Jockey is one of several original games developed by Game Freak. It was first released in North America for Nintendo 3DS in 2016, where it won praise for its good humor and its card-based mechanics. It’s based in part on Derby Stallion, a popular Japan-only horse-racing sim originally released on the NES.

    Taya is a self-professed Derby Stallion fan, and he remembers “the thrill of seeing how the horses displayed in pixels of 16-dot squares behaved.” The experience remained with him even as he grew up and joined Game Freak, and he sought to recreate it with a game of his own.

    “I spent time during several vacation days working on implementing a program like that. It went better than I thought, so I showed it to my co-workers and was content with that. I then decided to use that program to try and make a horse racing game. But I thought to myself, if it was just a development-type simulation it would be nothing more than a rehash of Derby Stallion several years too late,” Taya remembers. “So at Game Freak, I put forward the idea of adding in elements of a card game. I can see now that it wasn’t such a great idea because it was really just to avoid copying Derby Stallion. At the time, there were pretty high hurdles that prevented Game Freak from starting development of a new game, so in the end we didn’t go ahead with it.”

    Pocket Card Jockey finally went ahead thanks to Game Freak’s Gear Project, an intiative that encourages developers to pitch original projects. If staff members are interested in a pitch, they will collaborate on a prototype. Taya’s idea was supported by Pokémon composer Go Ichinose, a fellow horse-racing fan who recommended a solitaire app to Taya.

    Game Freak came about out of our experiences of independently creating home video games, so we want to preserve the approach of personally wanting to try to create something new and unique.


    “[Ichinose] knew I wanted to make a horse racing game and to bring in card game elements, so he suggested using a solitaire type of card game. I formed a Gear Project with Ichinose and invited another staff member (Toshihiro Obata) to join. The end result was Pocket Card Jockey,” Taya remembers.

    Pocket Card Jockey was initially released in Japan in 2013, with a mobile version following the year after. Taya wouldn’t comment on sales numbers in Japan or North America, but did say that the original game ultimately turned a profit.

    After Pocket Card Jockey’s release, Taya says he remained interested in releasing a free-to-play version on mobile devices, but was discouraged by the original iOS release, which “didn’t go well in business terms.” He was ultimately attracted to Apple Arcade due to its subscription-based model, which allowed Game Freak to bring the series to mobile without “having to force it into a F2P style.”

    In addition to being on a more accessible platform, Pocket Card Jockey: Ride On brings with it several improvements, most notably a new 3D engine that Taya hopes will enhance “ease of understanding to make for richer course views and effects.” Taya also retooled the stamina system, allowing players to recover stamina in areas of the map at the expense of gaining energy to win the race.

‘Even if resources are tight, we won’t stop making original games’

The reception has generally been positive, with plenty of new players discovering it for the first time. Will this be enough for Game Freak to pursue a sequel or a Switch port?

“Making a sequel would require a lot more time for trial and error. So rather than do that, I thought there would be more value in making sure we could provide a new Pocket Card Jockey to the fans who’d been waiting a long time, and to allow people who’d never played it before to try a version close to the original,” Taya says. “Of course, success with Apple Arcade raises the possibility of starting development on a sequel. On a personal level, I’d like to try creating a sequel!”

As for a Switch port, Taya says Game Freak’s “main focus is on Apple Arcade users enjoying. We want to see the reaction we get from that.”

Pocket Card Jockey is far from Game Freak’s stated aim of finding another Pokémon, but it nevertheless seems to be the most successful of the studio’s various side projects. The positive buzz around Ride On is no doubt a refreshing change of pace for Game Freak in light of the relentless negativity from Pokémon’s core fans.

One way or another, these curious and delightful side projects remain a big part of Game Freak’s DNA.

“Even if resources are tight, we won’t stop working on original games,” Saito says. “As a company we have to take on new challenges, and as creators we certainly want to make new fun things.”

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

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Kat Bailey

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  • Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

    Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

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    Image: 343 Industries / Microsoft

    Things haven’t been going great for Xbox recently. Microsoft is facing stiff resistance in its attempt to acquire Activision Blizzard. It released hardly any big exclusive blockbusters last year. And it just cut over 10,000 jobs last week, including many senior developers at Halo Infinite studio 343 Industries. Microsoft Gaming CEO Phil Spencer tried to remain upbeat and do damage control on each of these points and more in a new interview with IGN.

    “Every year is critical,” he said. “I don’t find this year to be more or less critical. I feel good about our momentum. Obviously, we’re going through some adjustments right now that are painful, but I think necessary, but it’s really to set us up and the teams for long-term success.”

    This week captured both the peril and promise facing Xbox right now. On Tuesday, Microsoft announced a drop in net-income of 12 percent for the most recent fiscal quarter compared to the prior year. Xbox gaming hardware and software were down by similar percentages, and Microsoft said nothing about how many new subscribers its Game Pass service had gained since it crossed the 25 million mark exactly a year ago.

    Then on Wednesday Microsoft provided a sleek and streamlined look at its upcoming games in a Developer Direct livestream copied right from the Nintendo playbook. Forza Motorsport was seemingly quietly delayed to the second half of the year, but looked like a beautiful and impressive racing sim showpiece. Arkane’s co-op sandbox vampire shooter Redfall got a May 2 release date. Real-time strategy spin-off Minecraft Legends will hit in April. And to cap things off Tango Gameworks, maker of The Evil Within, shadow-dropped Hi-Fi Rush on Game Pass, a colorful rhythm-action game from left field that’s already become the first undisputed gaming hit of 2023.

    Hi-Fi Rush's hero jumps through a colorful city skyline.

    Screenshot: Tango Gameworks / Bethesda

    “2022 was too light on games,” Spencer confessed in his IGN interview. 2023 shouldn’t be thanks to Redfall and Starfield, Bethesda’s much-anticipated answer to the question, “What if Skyrim but space?” But both of those games were technically supposed to come out last year. Meanwhile, Hi-Fi Rush, like Obsidian’s Pentiment before it, is shaping up to be a critically acclaimed Game Pass release that still might be too small to move the needle on Xbox’s larger fortunes.

    Spencer remained vague when asked how successful these games were or their impact on Game Pass, whose growth has reportedly stalled on console. “I think that the creative diversity expands for us when we have different ways for people to kind of pay for the games that they’re playing, and the subscription definitely helps there,” he said.

    Hi-Fi Rush, Redfall, Starfield, and a new The Elder Scrolls Online expansion due out in June are also all from Bethesda, which Microsoft finished acquiring in 2021. The older Microsoft first-party game studios have either remained relatively quiet in recent years while working on their next big projects, or, in the case of 343 Industries, were recently hit with a surprising number of layoffs.

    Following news of the cuts last week, rumors and speculation began to swirl that 343 Industries—which shipped a well-received Halo Infinite single-player campaign in 2021, but struggled with seasonal updates for the multiplayer component in the months since—was being benched. The studio put out a brief statement over the weekend saying Halo was here to stay and that it would continue developing it.

    A shift from Starfield waits for the game's new release date.

    Image: Bethesda / Microsoft

    Spencer doubled down on that in his interview with IGN, but provided little insight into the reasoning behind the layoffs or what its plans were for the franchise moving forward. “What we’re doing now is we want to make sure that leadership team is set up with the flexibility to build the plan that they need to go build,” he said. “And Halo will remain critically important to what Xbox is doing, and 343 is critically important to the success of Halo.”

    Where Halo Infinite’s previously touted “10-year” plan fits into that, however, remains unclear. “They’ve got some other things, some rumored, some announced, that they’ll be working on,” Spencer said. And on the future of the series as a whole he simply said, “I expect that we’ll be continuing to support and grow Halo for as long as the Xbox is a platform for people to play.” It’s hard to imagine Nintendo talking about Mario with a similar-sounding lack of conviction.

    It’s possible Microsoft’s continued struggles with some of its internal projects is partly why it’s so focused on looking outside the company for help. Currently that means trying to acquire Activision Blizzard for $69 billion and fighting off an antitrust lawsuit by the Federal trade Commission in the process. Microsoft had originally promised the deal to get Call of Duty, Diablo, World of Warcraft, and Candy Crush would be wrapped up before the end of summer 2023. That deadline’s coming up quickly, even as the company continues offering compromises, like reportedly giving Sony the option to continue paying to have Activision’s games on its rival Game Pass subscription service, PS Plus.

    Spencer told IGN he remains bullish on closing the deal, despite claiming to have known nothing about the logistics of doing so when he started a year ago. “Given a year ago, for me, I didn’t know anything about the process of doing an acquisition like this,” he said. “The fact that I have more insight, more knowledge about what it means to work with the different regulatory boards, I’m more confident now than I was a year ago, simply based on the information I have and the discussions that we’ve been having.”

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    Ethan Gach

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  • 12 survival games to look forward to in 2023

    12 survival games to look forward to in 2023

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    Punch a tree, grab a rock, collect whatever the heck plant fiber is, and quickly cobble together an axe. 2023 is shaping up to be a pretty strong year for new survival games, and you’re gonna need something sharp to hack your way through them.

    The year ahead is looking like a promising one for the survival genre, and that’s great news for fans because 2022 was a bit disappointing when it came to new survival games. There were a few gems scattered throughout the year, particularly in Early Access, like vampire survival game V Rising (opens in new tab), colony-builder Stranded: Alien Dawn (opens in new tab), and survival city builder Farthest Frontier (opens in new tab). And Dwarf Fortress (opens in new tab)‘s Steam release, at long last, closed out the year.

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    clivingston@pcgamer.com (Christopher Livingston)

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