In The Dark is a highly anticipated multiplayer game that promises to offer players a unique and immersive gaming experience. With a focus on fast-paced action and intense multiplayer gameplay, In The Dark promises to be a hit among gamers everywhere. Gameplay In The Dark is a first-person shooter game that places a heavy emphasis on multiplayer gameplay. Players can compete against each other in a variety of game modes, ranging from classic deathmatch to objective-based missions. The game is designed to be fast-paced and action-packed, with players facing off against each other in intense firefights and pulse-pounding battles.
Multiplayer Focus At its core, In The Dark is designed to be a multiplayer game, offering players the chance to engage in intense and exciting battles against other players from around the world. The game features a variety of multiplayer modes, including deathmatch, team deathmatch, capture the flag, and many more. Whether playing with friends or solo, players can expect to be challenged by the game’s fast-paced and highly competitive multiplayer action. With a large player base and a thriving community, In The Dark promises to provide players with endless hours of thrilling multiplayer gameplay.
In the Dark Pre-Installed:
Graphics and Sound In The Dark features stunning graphics that bring its dark and intense world to life. The game’s maps are highly detailed, offering players a rich and immersive experience. From dark and eerie alleyways to sprawling urban landscapes, the game’s environments are designed to be both diverse and atmospheric. In addition to its impressive graphics, In The Dark features a powerful and pulse-pounding soundtrack that perfectly complements its fast-paced gameplay. With its intense and driving score, the game’s music helps to heighten the sense of excitement and tension during each encounter.
Features and System Requirements:
Fun game
Multiplayer modes
Unique game
1 :: Operating System :: Windows XP/7/8/8./10. 2 :: Processor: Intel Core i5-4430 / AMD FX-6300 3 :: Ram :: 8 GB RAM 4 :: DirectX: Version 11 5 :: Graphics:: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB 6 :: Space Storage:: 20 GB space
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
GRUNND is an exciting adventure game that transports players to a rich and fantastical world filled with danger, mystery, and adventure. With stunning graphics and immersive gameplay, GRUNND provides hours of entertainment and challenges players to explore a massive open world, complete quests, and defeat powerful enemies. Journey Through a Fantasy World: In GRUNND, players assume the role of a brave adventurer embarking on a journey through a vast and dangerous world. With a variety of landscapes to explore, from rolling hills and dense forests to towering mountains and treacherous caves, GRUNND offers a rich and varied gaming experience. Players will encounter a wide range of creatures and obstacles, from goblins and trolls to dragons and other fearsome beasts, as they progress through the game.
Quests and Challenges: GRUNND features a wealth of quests and challenges that players must complete in order to progress through the game. Whether it’s rescuing a captive from a goblin stronghold, retrieving a lost artifact, or battling a powerful dragon, players will find no shortage of exciting tasks to undertake. With each quest, players will gain experience, money, and other rewards, allowing them to upgrade their weapons, spells, and equipment. In GRUNND, players have the ability to fully customize their character, from appearance to skills and abilities. whether it’s a powerful sword for close combat or a devastating fireball for ranged attacks. Additionally, players can use their magic to heal themselves or their allies, or to defend against enemy attacks.
GRUNND Direct Play:
With a wide range of races, classes, and attributes to choose from, players can create a unique character that reflects their playstyle and preferences. As players progress through the game, they will have the opportunity to level up their character, unlocking new abilities and skills, and becoming stronger and more formidable with each victory. GRUNND features a fast-paced and dynamic combat system, allowing players to engage in epic battles against their enemies. With a variety of weapons and spells at their disposal, players can choose the right tool for the job,
Features and System Requirements:
Unlocking new abilities
Challenges players
Choose the right tool
1 :: Operating System :: Windows XP/7/8/8./10. 2 :: Processor: Multi-core 1.8GHz or faster 3 :: Ram :: 4 GB RAM 4 :: DirectX: Version 9.0 5 :: Graphics:: Nvidia GTX 760 or equivalent 6 :: Space Storage:: 5 GB space
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Does double always mean deadlier? From slow motion action in The Matrix and Max Payne, to Lara Croft and the lobbies of the Call of Duty franchise, dual wielding weapons has been a phenomenon in gaming for decades, and for even longer in wider pop culture. But how practical is that off-hand weapon? And what is the real world history of twin gunslinging?
In this episode of Loadout, Dave Jewitt visits the Royal Armouries to talk to Keeper of Firearms & Artillery Jonathan Ferguson to discover the reality of going guns akimbo, and even puts Jonathan through his ambidextrous paces on the firing range to see how difficult dual wielding really is.
You can check out more episodes of Loadout right here. -https://www.youtube.com/watch?v=yzSrmGkpWKk&list=PLpg6WLs8kxGMzIemU1gyyLmg5VlKI2UvC
You can check out our Firearms Expert Reacts series here. -https://www.youtube.com/watch?v=5FVzcoRjoN4&list=PLpg6WLs8kxGMgYb13XjPgOKbm5O-CDq7R
If you’re interested in seeing more of Jonathan’s work, you can check out more from the Royal Armouries right here. -https://www.youtube.com/user/RoyalArmouries
If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. -https://royalarmouries.org/support-us/donations/
Blizzard game director Aaron Keller has addressed some of the issues Overwatch 2 players are still experiencing with its ranked mode in a recent blog post.
Ever since Overwatch 2 launched last year, its ranked mode hasn’t felt quite right, in particular because players haven’t been entirely confident in what their real rank is. To help with that, Keller has put out a blog post explaining what he believes the problem is, as well as promising changes for season 3.
“The new Ranked mode suffered from poor comprehension,” wrote Keller. “There was confusion around players’ real rank and how that translated to their skill level, difficulty forming groups with friends, and a negative impression of the matchmaker when players of different ranks were put in the same match (even if their skill levels were similar).
“We will be implementing some changes in S3 and quite a few more in S4 all aimed at creating more clarity in the system. More details on short-term changes and long-term vision will be coming soonTM.”
It’s not just that players have problems with how ranked mode works, but the fact that the game doesn’t feel as rewarding as it could be, as players “can’t earn the items they want in a short enough period of time.” Keller also promised that more changes would be coming for this issue too, with details coming soon.
Changes are coming to ult costs in season 3 too, with the ult refund being lowered to 25% when swapping heroes. Keller also spoke about balance frequency, with bug and hot fixes potentially allowing the team to “address balance faster and would have enabled us to tune Hog earlier” in season 2. “We’re still planning an initial and midseason patch each season, but now have the full ability to fill in between those as necessary.”
Right now though, Overwatch 2 is running its Lunar New Year event right now, with new skins, arcade brawls, and even some Twitch drops to be earnt.
Sundays are for curling a mic away from your mouth, so your friends don’t hear you crunching down on some Pringles. Before you bend, let’s read this week’s best writing about games (and game related things).
Whether you need a clue for today’s Wordle (opens in new tab), want to brush up on your general game-winning techniques, or need the answer to the January 29 (589) puzzle in a hurry, you’ll find all that and plenty more help on this very page.
Everything came up grey in today’s opening pair, and that meant I was halfway down the board before I had two yellows to my name. I’d like to say the next go was the one that turned it all around, but all it could muster was one green and another yellow. Luckily all those greys meant I only had a few letters left to use, although the answer felt more cobbled together from leftover parts than cleverly discovered.
Wordle hint
A Wordle hint for Sunday, January 29
You’re more likely to see this word used to describe something or someone suspicious or dishonest, although today’s answer can also be used to refer to any object that resembles a fish in some way.
Is there a double letter in today’s Wordle?
No, you won’t find any double letters in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
Anyone can pick up and play Wordle, but if you want to do it well and make all of your guesses count, these quick tips will help get you started on your Wordle winning streak:
Choose an opener with a balanced mix of unique vowels and consonants.
The answer may contain the same letter, multiple times.
Try not to use guesses that contain letters you’ve already eliminated.
Thankfully, there’s no time limit beyond ensuring it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Today’s Wordle answer
(Image credit: Josh Wardle)
What is the Wordle 589 answer?
Keep your win streak going. The answer to the January 29 (589) Wordle is FISHY.
Previous answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle solutions:
January 28: FLIRT
January 27: WORRY
January 26: BEEFY
January 25: MAIZE
January 24: COUNT
January 23: ELUDE
January 22: MATEY
January 21: BLURB
January 20: ALTER
January 19: MUCKY
Learn more about Wordle
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word (opens in new tab) like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your next guess to compliment the first, using another “good” word to cover any common letters you might have missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s simply a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
American Truck Simulator hasn’t yet received its already-announced Oklahoma DLC, but work is underway on the state that will follow it: Kansas. You’ll find a reveal trailer filled with grassy fields and grain silos below.
Battlefield 2042‘s update 3.2 will arrive next week, which is notable because it will revive Battlefield’s traditional class system. If you were one of the many players to be frustrated by 2042’s Specialists, then 3.2 is your chance to once again don the roles of Assault, Engineer, Recon and Support.
From 2010 to 2014 Richard Cobbett (opens in new tab) wrote Crapshoot, a column about rolling the dice to bring random games back into the light. This week: everyone laughed about Goat Simulator, but as SimCity creator Will Wright once proved, not all animals have such a fun time of it.
Welcome to the battlefield in your back garden. For all our sakes, let’s pray this isn’t how ants ever actually manage their colonies, or I suspect we’re all in deep trouble. In fact, that’s the ultimate goal here—to not only use your army of black ants to obliterate the evil, possibly communist red ants, but empty the house of those pesky humans who counter your raids with Raid. Tsk. Talk about antagonistic.
SimAnt is easily the oddest of Maxis’ simulation games, but hands-down the best remembered of most of the ones people didn’t play. SimLife and SimEarth were about as friendly as a rhino with toothache halfway through an unsatisfying speed-dating evening, while SimHealth—to give it its full title, “They Made SimHealth?” is less a game than the slow torture of all things fun. But SimAnt? That’s just cool.
The big question is whether it’s a simulation or a strategy game, but that’s just arguing SimAntics. It’s certainly not an accurate representation of being an actual ant, with an interface that never seems entirely sure whether it’s being bouncy, peppy and fun, or auditioning for a processing job at NASA. As a test, I put an actual ant in front of it to see what happened. It crawled under my S key and died valiantly the next time I typed the word “sandwiches”. Until then, it accomplished nothing. Absolutely nothing. In its defence though, I didn’t show it the manual. That might have helped.
SimAnt really is the weirdest simulation. For starters, you literally play as an ant. One ant. A single, solitary ant. Only not! You’re really more like the God of the Ants, with powers that would be amazing and world-changing and beyond belief, if not for the unfortunate fact that… well, you’re just an ant. You can die and be reborn for instance, like Ant Jesus, only with a larval stage. You have effective omnicognisance, with the ability to see the world and understand the human residents who dwell within it. Your charismatic power allows you to draw armies of fellow ants and lead them into battle against the foul humans, spiders, and other things that stalk the back garden. Too bad the whole “being an ant” thing means it doesn’t usually go so well. If only you had some proper weapons. Like the Holy Hand Grenade of Sim Antioch.
If you believe in reincarnation, please enjoy this moment of perspective to regret your last life.
Ant Jesus begins every game in a nice safe hole in the ground, free of all concerns except starving to death and being invaded by the evil red ants who want to kill your queen. Initially, as with all battles throughout history, your problems are digging a hole in the ground, finding food to bring home in your mandibles and avoiding the giant spider with a taste for your flesh. Also there are termite things in holes. You do not want to fight a termite. That is not a fight that will go well for you. Imagine jumping into one of the sandworms from Dune and expecting it to go well. Like that. Only ickier.
The early game is essentially a rush to get food from elsewhere on the map before the other nest has a chance to outgrow you, though there are options. Killing their queen is a perfectly valid tactic, and you can gather up an army, race right across and seize victory pretty early on. For the most part though, regular strategy rules apply, just on a much, much, much smaller scale. You can lay trails across the map that act as alarms, give orders, pick up boulders and lay defences. You can also starve to death. That’s not much of an ability, but ants aren’t exactly the most capable creatures. Though fun fact, they’re strong. In fact, they have the proportional strength of an ant!
What? Some superheroes would kill for that.
How was Honey I Shrunk the Kids more than five minutes long after the kids fell into the garden?
Along with your own survival you also have to control the colony as a whole, dealing with not just a big cast of characters, but three whole castes. It’s your call—or stinky pheromone trail anyway—how much time your fellow black ants spend foraging, nursing and digging, as well as whether the hard-working queen lays breeders, workers, soldiers, or underperforming dreamers voiced by Woody Allen in an underrated movie.
You can also jump between squares in the garden to get closer and closer to ultimate victory; infesting the house and declaring it a free state for ant-kind. In the sequel, your ants would have stood on each others’ shoulders, donned a trench coat and fedora, and tried to get by in a society that didn’t understand them, or understand why it suddenly felt very itchy after shaking hands.
That wouldn’t be any sillier than some of the stuff actually in the game. Unlike SimCity there’s no Disasters menu, since an ant’s life is more or less one short-lived disaster that ends in inevitable death and then some dick pouring concrete into your house because it makes a funky looking sculpture.
There is however a “Silly” menu, which makes everything start talking. Everything. The spider that torments your ants now regularly pauses to ponder its own coolness, the queens sigh at laying eggs, and in a moment that seems all the more notable after what happened in SimCopter (opens in new tab), declare they’re having identity issues. The spider can also infamously shoot lasers. Yes, really. And thanks to an easter egg, it’s possible for Ant Jesus to sacrifice its life so that others may live… and then possess its eight-legged arse and murderise all the enemy ants in short order.
Wow, and you thought people already had reason to be arachnophobes! (They do. Spiders are evil.)
The biggest surprise of SimAnt for most people who do play it isn’t that it’s silly, but that it’s silly stuff written by a team of smart people who knew how to balance that side of things with scientific knowledge to make it feel plausible. Ant Jesus aside, which was likely done primarily because even RTS games weren’t up to looping a few hundred units and then sending them into battle, never mind SimCity engines, it’s mostly interesting because unlike, say, Battle Bugs (opens in new tab), SimAnt takes the basics seriously.
Sit back and you can watch the colony largely manage itself in virtual ant-farm style, and it feels… right. The problems of an ant colony are exaggerated and extrapolated into graphs and strategic maps, but the core of what you do is fulfilling their big problems—food, space, predators, drowning in the rain—using the actual tools at their disposal.
In particular, numbers. As said, Ant Jesus is prey for just about everything. But Ant Jesus and friends are a destructive force such as the world has seen many times before but will still kick a spider’s arse, eat termites and ant lions in their holes, and ultimately get rid of humans faster than you can say “Infestation”.
Humans. Guardians of the Monolith Of Food. Hear your minions slobber with ant-icipation.
In short, hard as it is to imagine the day Will Wright walked into his office and said “You know what I just saw? ANTS!” while everyone’s eyes spun around, it was a wild idea that actually resulted in something really cool, and well worth remembering. It’s strange to play a Sim Whatever game with such a defined end and goal, though there is an Experimentation mode that lets you back up Ant Jesus with Ant God wielding insecticide and creating life on a whim, but it definitely helps.
Somehow, it’s hard to imagine getting the same satisfaction as building a town out of simply building a nest. They don’t even have arcologies to aspire to, only sugar water and inevitable death. Pity the poor ants. Unless of course they try to get into your stuff, because now we know for an almost certain fact that it’s not simply nature, it’s war. And I think we can be certain that ant-kind never signed the Geneva Convention, though if they all worked together, they could probably steal the pen. And then Gibraltar.
Anyway. You were probably expecting a final bad pun to end this on, weren’t you?
Well, I don’t have one. Just this picture of a nest to finish with.
Go back to the video game world of The Last of Us.
Published on Kristina Ebanez
Home » News » A Media Molecule Artist Is Making Stunning Dreams Recreations of The Last of Us Scenes
Whether you are a longtime fan or a newcomer to the series, the infectious buzz around HBO’s The Last of Us is spreading thanks to its accurate depiction of the games and unique cinematic take. As a result, many viewers are diving more into the zombie-like franchise, including the Media Molecule artist Martin Nebelong.
In a recent Twitter post, Nebelong showcases a re-imagination of iconic scenes from The Last of Us episodes onto the Dreams platform, an installment that allows players to create their own games. With this debut, we see how much time and effort goes into the design process, where he uses the sculpting and shading tools of the system to make a breathtaking visual from Episode 2.
To give you a refresher, this scene occurs when Joel, Ellie, and Tess step out of the quarantine zone and into the infected-filled city, which was also in The Last of Us video game.
Other than this moving still, Martin re-created a moment from Episode 1 when the group stumbles upon an individual contaminated by the poisonous cordyceps. Nonetheless, we could see more of these creations from the talented artist with future episodes because he has been inspired by Neil Druckmann’s universe and the TV adaptation.
Since there are so many classic scenes from the franchise, Martin Nebelong can undoubtedly design a wide variety of moments in Dreams, such as the arrival of Bill in Episode 3 or possibly the horrific events in The Last of Us: Left Behind DLC. But, for now, we can get lost in the dystopian world of this Dreams’ recreation and HBO’s latest rendition.
The beat kicked up well before we knew it was playing.
Published on Kristina Ebanez
Home » News » Hi-Fi Rush Was Actually in Development Longer Than You Think
The release of the musical rhythm game Hi-Fi Rush during the Xbox and Bethesda Developer Direct was certainly unexpected, especially since there was no news about its launch on any platform. And yet, the game’s development process was going on secretly for years, according to the game’s director John Johanas.
In an Xbox Plays livestream, Johanas and a popular Twitch gamer, TheMavShow, discussed the timeline of when the initial idea for Hi-Fi Rush began. At first, John was hesitant about pitching it because the team had previously worked on the petrifying horror series The Evil Within, and was already working on another scary game with Ghostwire: Tokyo. Despite this, Johanas still decided to toss out the idea back in 2017 since it was “one of those dream games” that he had, ultimately resulting in its release in 2023.
This provides an interesting fact for gamers to mull over: Although some believed that Hi-Fi Rush was created for the Game Pass, it would have actually been in development before the Microsoft acquisition took place.
Hi-Fi Rush was John Johanas’ dream game, he pitched the idea in 2017 after finishing work on The Evil Within 2.
The game was in the works even before Gamepass and the Microsoft acquisition! But it worked out very well in the end. pic.twitter.com/kj6wHulWLI
Hi-Fi Rush’s game director also talked about how the developers tried integrating both action and rhythm-based mechanics to make it user-friendly for all gamers. For instance, some musical-based installments are strict with timing, but Tango Gameworks’ latest title doesn’t require you to hit on the beat and is more of a way to boost your attack. If you want to find out more hidden details about Hi-Fi Rush, you can check out Xbox’s Twitch channel.
All things considered, this launch could open the door to a new genre of games for Tango Gameworks, and we can’t wait to see what they do next. For more on this promising new release, check out some of our other Hi-Fi Rush articles down below.
January is almost over, but it’s still cold outside. So, we’re staying warm and curling up on the couch with a game. Or tossing a blanket in our lap while we sit at the PC.
Either way works.
This week, a couple of us are exploring the USG Ishimura, another will experience an iconic, critically acclaimed RPG, and one of us isn’t playing anything this weekend because her 8yo nephew is coming to visit.
Here’s what we’re up to.
Forspoken Launch Trailer
Connor Makar, Staff Writer – Dead Space, Forspoken
This weekend, I’m torn between two games. One is the Dead Space remake, a game I’m desperate to try out as a massive fan of the original.
The other is Forspoken, a game that’s almost certainly worse but perhaps more interesting to test out. Or maybe I’ll do both! Who knows.
I’m also doing my taxes this weekend, which is sure to make me very sad. As such, I’m going back to old comforts. I’m feeling a run-through of Resident Evil 3 and some ice cream.
Three iconic Persona titles are ready to steal your heart on modern consoles.
James Billcliffe, Guides Editor – Persona 3 Portable
Persona games rule. From the iconic lounge jazz soundtracks to the mix of slice-of-life and dungeon-crawling gameplay, all of them are a total blast.
I’ve played Persona 5 and 4 Golden before, but for whatever reason never picked up Persona 3 Portable despite having a PSP, Vita and now a Steam Deck.
Once again, Game Pass comes to the rescue and justifies its continued drain on my bank account with another 100-hour RPG to inevitably add to my backlog. Especially when I’ve got the excellent-looking and similarly styled Hi-Fi Rush to check out too.
Dead Space Official Launch Trailer – Humanity Ends Here
Kelsey Raynor, Guides Writer – Dead Space, Dead Space 2
This weekend will be spent with Dead Space, and possibly Dead Space 2. The remake of the 2008 classic just released, and as you can see in our review, it’s a blast. I’ve finished it already, but now I’m very keen to see what the ‘alternate ending’ is all about, so I’ll be running through NG+ on the USG Ishimura in my own time.
My second game of choice this weekend is Dead Space 2. The remake has me dying to know more about Dead Space, Isaac Clarke, and Unitology, and I’ve been told Dead Space 2 is alright, actually, so we’ll see.
That’s what we plan to play over the next couple of days. What about you? What are you playing this weekend?
A Marvel Snap player has achieved a truly Marvel-ous feat by reaching the end of the Collection Level track and seemingly becoming the first player in the world to do so.
Spotted by @SnapDecks on Twitter, a player by the in-game name Aaron has reached the end of his progression in Marvel Snap, halting his progress and gaining the attention of the development team at Second Dinnner.
What happens when you finish the Collection Level? In what is being called a “World’s First” by the devs, a snap player with the in-game name of Aaron has hit the end of the road and, until it is increased, can no longer open caches. Attached is a video of the achievement. pic.twitter.com/XBB9lGoCLO
In the short video posted with the tweet, we can see Aaron has maxed out at CL 22,366, a number the vast majority of Marvel Snap players will likely never reach. Aaron created a post in the official Marvel Snap Discord to bring attention to the issue, as he is no longer able to earn in-game rewards simpy by playing to increase his Collection Level.
Second Dinner developer Stephen Jarrett responded to Aaron’s discord post by saying, “Thanks for sharing! Impresive achievement. Think we can call it a ‘World First’. We will extend it in a future update.”
For those unfamiliar with the fast-paced card battler, your Collection Level is a reward track that allows you to unlock new cards, variants (basically cosmetic skins for your collected cards), as well as in-game currencies and other cosmetic items. Prior to this discovery, it was assumed you could continue progressing indefinitely as once you achieve a full card collection, there are still thousands of variants and other cosmetic items such as titles and avatars to add to your collection.
Marvel Snap has been available globally since October 18, 2022, but had an extended closed beta period that began in May, which Aaron was a part of. This has given him additional time to grow his Collection Level, but he also added in Discord that “[he] stopped keeping track, but [he] spent like $400-500 a month since day 1 of closed beta. and bought every bundle, and maxed out the nexus event to get this far.”
For comparison, I’ve been playing Marvel Snap daily since its global release and I’m currently sitting at CL 2,458. That means if I keep up this pace, I’ll reach Aaron’s CL in a little over two years. That’s a lot of Marvel Snap.
Marvel Snap continues to see massive success since its launch a few months ago, taking home Best Mobile Game at The Game Awards. Its long-awaited upcoming Battle Mode is right around the corner and looks to shake up the existing formula by allowing players to finally play against their friends.
For even more Marvel Snap, check out our review as well as some top Tips and Strategies to help grow your collection.
Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.
Today, you can already save $10 off the recently-released PlayStation 5 exclusive Forspoken. Today’s other daily deals include a powerful AMD Radeon RX 6800 GPU (RTX 3080 equivalent), the top-of-the-line AMD Radeon RX 7900 XTX GPU (RTX 4080 equivalent), the diminutive Cooler Master NR200P mini ITX case, an Alienware m15 R7 RTX 3070 equipped gaming laptop, and more.
$10 Off Forspoken for PS5
Forspoken was released earlier this week and already we’re seeing a discount for it. Pick it up from Amazon for $59.99, a $10 discount from it’s original $70 MSRP. Forspoken is a current-gen only game that’s not available for the PS4. That means it was built from the ground up to take advantage of the PS5’s hardware. It features impressive visuals and a fun combat system. It’s not a perfect game by any means, so all the better to get it on sale.
PowerColor Fighter AMD Radeon RX 6800 Video Card (Almost RTX 3080 Equivalent) for $479.99
Includes Dead Island 2 & The Callisto Protocol
Here’s your chance to get performance comparable to a GeForce RTX 3080 for a much better price. The Radeon RX 6800 is only about 3% slower than an RTX 3080. The RTX 3080 has an MSRP of $699.99 but it’s hard to find that card at is retail price; you’ll usually have to pony up an additional markup. The Radeon RX 6800 launched with an MSRP of $579 and now it’s $100 cheaper. It might not have the ray tracing performance or the DLSS feature of NVIDIA cards, but with this price discrepancy, who cares?
PowerColor Red Devil AMD Radeon RX 7900 XTX Video Card (Equivalent to RTX 4080) for $1079.99
PowerColor Red Devil AMD Radeon RX 7900 XTX Video Card
The AMD Radeon RX 7900 XTX is AMD’s flagship card, and it’s mean enough to challenge the crazy powerful GeForce RTX 40 series cards. In fact, it actually performs a bit betterthan the RTX 4080 video card outside of ray tracing. It’s also $120 cheaper right now than the RTX 4080 retail price (although in most cases vendors are still charging more than MSRP). If ray tracing is something that’s important for you, then you shoud always stick with NVIDIA cards. If you don’t care about ray tracing, then the RX 7900 XTX offers a way better price to performance ratio.
IGN Store
Hades Megaera Nendoroid
From the critically-acclaimed rogue-like dungeon crawler “Hades” comes a Nendoroid of Megaera, First of the Furies!
Cooler Master NR200P Mini ITX Computer Case for $78
$20 mail-in rebate
Cooler Master NR200P Mini ATX Computer Case
Even at retail price, the Cooler Master NR200p is already considered a heck of a deal compared to other mini ITX cases out there. The NR200P is easily the most newbie-friendly mini ITX computer case on the market. Although it’s a bit larger than the smallest mini ITX cases, it’s definitely much smaller than any mATX case you’ll find. It’s less than 12″ tall and about 7.5 inches wide. Don’t let the diminutive size fool you. I’m currently using this tiny case to house an Intel Core i7-12700K processor and RTX 3080 video card. There’s space for up to seven 120mm fans, both perforated steel and tempered glass windowed side panels are included, and there’s even a PCI riser for mounting your GPU vertically.
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Samsung EVO Select 512GB Micro SDXC Card (Nintendo Switch Compatible) for $46.99
Amazon has the Samsung EVO Select 512GB Micro SDXC card for only $46.99. This card is 100% compatible for the Nintendo Switch console. The Switch only comes with 32GB of built-in storage, which is a paltry amount considering The Legend of Zelda: Breath of the Wild takes up 14GB of storage all by itself. This card increases your storage by a whopping 16 times!
Pokemon TCG Sword & Shield Ultra-Premium Collection Charizard for $103.66
The set includes three etched foil promo cards: Charizard V, Charizard VMAX, and Charizard VSTAR, sixteen Pokemon TCG booster packs from the Sword & Shield series, a playmat, 65 card sleeves, metal coin, six metal damage-counter dice, 2 metal condition markers, an acrylic VSTAR marker, a player’s guide to the entire Sword & Shield series, and a code card for Pokemon TCG Live.
Dell is also offering this Dell G15 gaming laptop equipped with a 12th gen Intel Core i7-12700H 14-core Alder Lake CPU and NVIDIA GeForce RTX 3060 GPU for only $1058.39 after $150 in instant savings and stackable coupon codes “AWSMITE09” and “ARMMPPS“. The RTX 3060 is more powerful than the previous generation’s RTX 2070 and will be able to power through any game on the laptop’s 1080p display.
75″ Hisense U7H 4K QLED ULED Google TV for $948
The U7H is Hisense’s lowest priced TV model with a native 120Hz refresh rate. That’s right, this TV supports 4K @ 120Hz for PS5 and Xbox Series X consoles. That, along with VRR and ALLM makes this an excellent gaming TV. The U7H boasts a quantum dot panel with full-array LED backlighting (120 local dimming zones) and wide color gamut. It also pumps out an impressive 1000nits of peak brightness so you can easily use this TV in rooms where light control might normally be an issue.
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Dell is offering the Alienware Aurora Ryzen Edition R14 gaming PC equipped with a powerful GeForce RTX 3080 Ti GPU for under $1600. That’s right, you can get it for $1587.59 after $580 in instant savings and stackable coupon codes “AWSMITE09” and “ARMMPPS“. There are newer (and far pricier) 4000 series of GeForce cards out, nevertheless this is still a very powerful and very relevant gaming rig.
This Alienware gaming PC is equipped with a liquid cooled AMD Ryzen 7 5800X 8-core CPU, GeForce RTX 3080 Ti GPU, 8GB of DDR4-3200MHz RAM, and a 512GB SSD. The RTX 3080 Ti is one of the most powerful cards in the RTX 30 series linup, features DLSS and ray tracing, and is an excellent GPU for 4K gaming. It’s about 10% more powerful than the RTX 3080 at 4K. It’s on par with the RTX 3090 in gaming prowess (the RTX 3090 has more VRAM which is better for graphics workstation builds but not for gaming). This PC will be able to push just about any game at 60fps+ speeds, even at 4K resolution. The AMD Ryzen 7 5800X CPU is an excellent all-around processor and won’t bottleneck your gaming.
Seagate King of Wakanda 2TB USB Type-C Portable Hard Drive for Only $49.99
Seagate King of Wakanda 2TB USB Type-C Portable Hard Drive
A 2TB portable hard drive for $49.99 isn’t a bad price, but that’s nothing new, right? Well this offering from Seagate isn’t just any old hard drive. It has a pretty badass artwork of T’Challa on his throne emblazoned on one side. It also has customizable RGB LED lighting and an upgraded USB Type-C connection. It’s normally $120 but Walmart (exclusively) has it right now for $49.99.
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From Frey’s very first steps in the medieval fantasy land of Athia, Forspoken’s influences emerge in full force.
She runs and ducks under broken walls in an abandoned castle with a giant dragon in pursuit. She gets an annoyingly chatty companion named Cuff, who is literally a talking gold bracelet. Then, after narrowly avoiding danger, we get a dramatic bird’s-eye view of the landscape, dominated by a massive stone landmark arching up into the sky.
The game seems to scream: This is a JRPG! This is an isekai! There might be some glorious anime bullshit in here! Even smaller details, like the stone landmark, reminded me of Xenoblade Chronicles’ Gaur Plain. However, despite its initial promise, much of Frey’s time in Athia unfolds without much whimsy or the requisite amount of levity. Luminous Productions and Square Enix’s new game strikes a distinctively serious tone that makes it difficult to persevere throughout the long journey.
Image: Luminous Productions/Square Enix
Luminous Productions imbues Athia with a sort of pervasive sadness. This mainly stems from the “bubonic plague vibe” it has going. There isn’t actually a plague, but there are dark and stormy clouds that envelop entire towns and kill all the living things within. Forspoken also relies on a photorealistic graphics style that, despite some of the vibrant magic in the combat, isn’t all that colorful — even its flowers look a little sad and colorless.
Then we layer on Frey’s story, which is also very sad! She’s an orphan abandoned by her parents at birth. She lives in poverty in New York City, and the day she finally saved enough money to move and make a better life, her home gets burned down by a gang. She finds new confidence in Athia, but still lives a solitary life. In her journey, she isn’t joined by any band of companions, who fill the cutscenes with romantic monologues about the power of friendship.
She is an outsider to the world of Athia and (without spoiling anything) gets burned when she does open her heart up a bit.
Frey’s magical parkour abilities allow her to bound across the world untethered. Yet, outside of its mechanics, Forspoken lacks the moments of levity that allow players to endure the long, sad, and sometimes difficult journeys of so many other “serious” games. There are no silly Cactuars popping up to make you laugh; no overly cocky friends standing by your side; no moments of whimsy that allow you to take a break and recover from it all. Perhaps the closest you get is a cute little side quest where you feed sheep, but even then, that ends up being slightly tedious because you don’t actually get to see Frey feed the sheep since text on a black screen just says you fed them.
Image: Luminous Productions/Square Enix via Polygon
There’s a reason comic relief is so common in blockbuster movies and video games — it gives the audience a breather before the next exciting, yet stressful set piece. Forspoken is so decidedly serious in its overarching narrative that it becomes too much weight for the dialogue to bear — thus, the cringe emerges. The bad jokes and stiff self-narration are fixtures of several popular AAA games, but in Forspoken when they miss, they seem to fall even harder, because it’s not a world where silly things happen or people speak in strange, unbelievable ways. The self-referential dialogue feels less like comic relief, and more like self-deprecation.
I personally think that Frey deserves to have fun. She clearly enjoys herself at points. The first time she uses her magical parkour abilities she says, “Okay, this is awesome! I am catching some serious air!” Her life and story don’t need to be completely goofy, but all the sad medieval stuff could use some pushback. And it doesn’t get any. For me, it’s exhausting enough to push me away.
Since the web series kicked off in 2012, actual-play phenomena Critical Role has expanded the world of Exandria, with each subsequent campaign taking place later on in the world’s history. But with Prime Video’s animated fantasy series, The Legend of Vox Machina, the voice actors return to where it all started, with their first group of misfit mercenaries from the very first campaign. This time, however, they had a chance to rewrite history and make some tweaks to the way it unfolded the first time around.
“[We’d] been playing as a group for two and a half years before we decided to take it to the stream,” says Marisha Ray, voice of half-elf druid Keyleth. “So there were a lot of character building and backstory moments that the audience never saw. So through flashbacks, and just really great cold opens, we’re able to see kind of a peek behind that curtain.”
[Ed. note: This post contains spoilers for the first three episodes of The Legend of Vox Machina season 2]
“The scenes that I love are the moments that I didn’t get to be there in the actual campaign,” adds Ashley Johnson, who voices compassionate gnomish cleric Pike Trickfoot.
Image: Prime Video
Due to real-life scheduling conflicts, Johnson was absent for some pivotal moments. Thanks to the animated series, the actors were able to rewrite history a bit and bring Pike into the fold for those scenes. This season’s third episode, for instance, “The Sunken Tomb” follows the plot points of one of the web series episodes that Johnson couldn’t attend; now when a trap triggers in the eerie underwater temple and kills half-elf ranger Vex’ahlia (Laura Bailey), Pike rushes to her side to try and revive her — a moment notably absent from the original run.
The animated series not only gives the actors a chance to dive into more of their characters’ backstories and explore dynamics that weren’t present at the table, but it also takes the show outside the storytellers’ POV, allowing viewers to see the villains conniving and plotting their own schemes. Dungeon Master Matt Mercer was particularly excited to see that aspect of the show come to life, since, as Dungeon Master, he played all the dragons of the Chroma Conclave. In the show, though, while he does reprise the role of ancient dragon Umbrasyl, the other dragons are voiced by Cree Summers, Lance Reddick, and Liam O’Brien (who is also the player and voice behind half-elf rogue Vax’ildan). Now we get to see the dragons’ behind-the-scenes machinations, which make the epic battles all the more exciting. That’s not the only tweak that comes with showdowns.
“We get to make some elements of combat that sometimes the dice don’t get to make as cool at the table be that much more cinematic and dynamic and exciting for this series,” says Mercer.
Image: Prime Video
When it comes to the actual web series, the cast now plays a new set of characters dealing with a new set of threats (though their OGs do make the occasional cameo appearance). Still, there is a special place in their hearts for the characters who started it all, even if recording in a booth with a script is different from improvising at the table.
“It’s like going home on vacation to visit your family,” explains Mercer. “There’s this facet of these characters that we love so much and lived with for many years, many years ago. And now we get to kind of slip back into those old comfortable outfits. We get to re-embrace where it all started for a lot of these friendships that have now become inseparable bonds and breathe new life to them, and pay homage and accurately represent what happened in a lot of ways and then surprise, even ourselves and others and hopefully the audience. This is kind of taking what was old and making it new again.”
While the first-ever session for Vox Machina was recorded in person, much of the recording for season one had to be done remotely due to the pandemic. When possible, the cast recorded in pairs or trios, able to feed off each other’s energy and try to replicate the experience of being at the table and making it all up the first time around. Going forward, recording together looks like it’s going to be more of a regular thing, but the actors say there will always be something really special about that first ever everyone-together recording session.
“It was a very pinch ourselves type of a moment,” says Sam Riegal, the voice of rakish gnome bard Scanlan. “We were all together in a booth recording a show that we created and helped write and get to do the voices for and get to help produce. And we were being voice directed by Mary McGlynn, one of our oldest friends. It was a real “Is this real?” type of a moment, that first time in the booth. But every time we get together to perform, whether it’s at the table, or behind some microphones, or on a convention stage, it’s great. It’s great to hang out with these guys. Even after being around them for years and years, we still manage to make each other laugh. It’s a rare friendship that we have. And I hope we get to keep doing it forever.”
New episodes of The Legend of Vox Machina drop on Prime Video on Fridays.
Since late 2021, I’ve been tinkering away at a little column here on IGN.com highlighting indie games I thought were neat. It’s been running quietly away on Saturday afternoons, throwing spotlights on little games and developers that weren’t otherwise getting a lot of attention from mainstream gaming sites like ours.
I’m proud of that coverage up to today, but today I’m extra proud, because my quiet year-plus efforts are about to get much, much louder. My little column today joins a much larger IGN initiative to bring editorial columns of all varieties into the spotlight. Which means I get to take a moment to wax poetic about what my corner of this initiative is actually all about.
Indie game coverage is always a tricky question to answer, especially on sites like this one. With a large audience that rightfully expects us to cover all the biggest beats across games and entertainment every day, combined with the massive size of both industries, it’s inevitable that the vast majority of our resources go toward writing about things people already know they’re interested in. I’m talking about the Marvels, the big PlayStation exclusives, the prestige TV shows, the Marios. Our audiences desperately want to read about those things, we love to write about them, and there are only so many hours in the day to write, so write about them we do.
My goal is to shed a little light on the brilliant games inhabiting the spaces between the Marios and the Marvels
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And yet, the unfortunate inevitability of this is that it often leaves out the truly massive body of work being done by smaller, lesser-known or even unknown creators who don’t have the IP, the budget, the thousand-person studios, or the names to already be known by a mainstream audience. Sure, occasionally an indie surprise garners a large enough community to hit the mainstream (see Stardew Valley, or Vampire Survivors), but those occasions are very, very rare. And yet, every single day, countless innovative, beautiful, moving, strange, clever, and fascinating games are being made that you will never hear about. Many of them are breaking game design, art, music, and conceptual ground that we never see touched in AAA due to fears of missing sales targets. Some are filling gaps in genres that mainstream gaming has forgotten entirely. And others are made by developers who overcame immense obstacles to chase their dream of making video games.
I firmly believe those games are also worth knowing about – not just in passing as part of a showcase or a quick tweet, but with joyful, curious depth and attention. And I think IGN has an important role to play in surfacing them.
So this is Hidden Treasures, a column where every month I’ll introduce you to a small game made by a small team that isn’t otherwise being covered extensively on IGN. I’ll use this space to tell you about my early impressions of it (at least the first few hours, if not more) and chat with its developers about who they are, what they’re making, why they’re making it, and why you should care. My goal isn’t to surface to you only 10/10 perfect indie gems, or the next Stardew Valley. It’s to shed a little light on the brilliant games inhabiting the spaces between the Marios and the Marvels, and celebrate the corners of this creative industry that don’t always get time in the sun.
I hope you’ll end up inspired by this column to at least check a few of them out, or if not, to go hunt for some hidden treasures of your own.
(And you can catch up on all previous Hidden Treasures columns, including from before this column had a name, right here.)
With that out of the way, I’d like to formally kick things off by telling you that I spent at least an hour last night ugly crying my way through the end of A Space for the Unbound – a gorgeous pixel art slice-of-life game that’s consumed my evenings for the last several days.
A Space for the Unbound follows a young man named Atma, who’s on the cusp of adulthood in late ’90s rural Indonesia. In a story structure that gives off massive Your Name and Weathering With You vibes, Atma and his girlfriend Raya are balancing big discussions of their future and completion of a wholesome bucket list with mutual discovery of strange, magical powers. Raya has some kind of matter manipulation thing going on, and Atma can “spacedive” into the hearts of people he meets and help them resolve their internal dilemmas.
Part of the way A Space for the Unbound lets its mystery pleasantly simmer in the backdrop is through its cheerful portrayal of ’90s Indonesia and Atma’s role in it as a young man. Between adventures with Raya, he’s exploring the town: collecting bottle caps, naming and petting every cat he sees, playing games at the arcade, helping local townspeople with their problems, or fending off school bullies. The various vignettes between major story beats offer a loving glimpse into Indonesia in the ’90s and the relatably mundane problems of ordinary people. As someone who has extremely little experience with this setting, I loved the mix of unfamiliar culture and familiar humanity.
A Space for the Unbound is clearly a very personal glimpse into a setting and time period close to game director Dimas Novan D.’s heart. He tells me in an email interview that his idea for the game came from the concept of Seichijunrei, or an “anime pilgrimage,” where you compare real-life locations with an anime counterpart. Through this idea, Dimas began to discover much of the anime he was familiar with referenced real-life locations ranging from iconic buildings or landmarks to common rural neighborhoods. He wanted to do the same, but for places he lived in during a time period that was personally sentimental to him and the development team.
Screens – A Space for the Unbound
Dimas began work on the game back in 2015 with a team of just two to three people within Surabaya-based Mojiken Studio. For much of that time, Mojiken was making and releasing a number of other games, including She and the Light Bearer and When the Past Was Around. But around 2020, with When the Past Was Around released, the studio was able to dedicate everyone at the studio (around 12-14 people) to Dimas’ project. But Dimas admits the first few years were “probably the hardest” for him personally.
“I [had] to juggle between work and trying to find ASFTU’s game direction,” he recalls. “The very basic concept of the story has already been finished since the ASFTU prototype in 2015, but making it a more substantial experience in a video game format was a heavy task. As somebody who is relatively very new in the game development field, I had a hard time deciding what kind of mechanic was suitable for the full game. If we talk about games, it has to have some kind of entertainment and interactivity aspect so that the player can have a great time with it and immerse themselves in the game.
“Plus the core message of the game is something that can not be said right after the very first part of the game. We have to slowly make the overall experience entertaining and compelling so people are willing to understand the message we want to deliver, especially the story. We made some prototypes, some elements worked and some elements didn’t. But in 2019, we were really glad that we finally found the right formula for the game, and in 2020, the demo was released to very positive reception.”
Along with his desire to depict a place and time close to his heart, Dimas hopes those who play A Space for the Unbound keenly feel the passage of time in Loka Town as they play. He tells me he was also inspired by another Japanese concept: Mono no aware, or “the pathos of things.” He describes it as an appreciation for or awareness of impermanence and the passage of time.
The most important thing for us is that it makes us feel at home as Indonesians, making it feel like our own growing-up time.
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“We picked that theme because we grow older and want to reminisce about the past, those happy times, those difficult times, those growing up times,” Dimas says. “Every generation has its own memories and ASFTU is our memories and we want to preserve that before we completely forget about it. The most important thing for us is that it makes us feel at home as Indonesians, making it feel like our own growing-up time.”
While A Space for the Unbound is certainly about all these things – nostalgia, growing up, being aware of the passage of time as two young people enter a new chapter of their lives – there’s something else going on here that I don’t want to spoil, but that I want to urge you to play and uncover. The good news here is that you don’t have to play A Space for the Unbound long to be hooked on doing that detective work. Very early on, A Space for the Unbound has an overpowering sense of underlying mystery, even when you’re not exactly sure what the mystery is. Part of that comes from the prologue – a dream-like sequence featuring a young girl named Nirmala who’s friends with Atma but doesn’t seem to exist anywhere in his day-to-day life. Or maybe it’s the strange relationship Atma seems to have with everyone in town – he has memories of a favorite food stall, for instance, but not of another young woman in his class. By the end of chapter 2 I was ravenous to keep playing, just to figure out what on earth was going on in this town, because no easy theory seemed to make sense.
So no, I’m not going to spoil why I was blubbering into multiple handkerchiefs by A Space for the Unbound’s beautiful (emotionally and aesthetically) conclusion, but I desperately need to recommend the game as one of the fastest turnarounds from “Oh hey this looks neat” to “I MUST KEEP PLAYING THIS” I’ve ever experienced. If you’re at all keen on anime romances like Your Name, slice-of-life tales that take you to new places, emotional explorations of trauma or identity, or petting cats, give it a shot.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Fire Emblem is considered responsible for popularizing the tactical role-playing genre to legions of console gamers and, over the years, has had numerous entries that introduced beloved characters, freshened up the fighting mechanics, and even introduced new social systems.
From the early days of Fire: Emblem: Shadow Dragon and the Blade of Light on the Famicon, through to handheld iterations like Fire Emblem Awakening, to success on the Switch, Fire Emblem has been a Nintendo mainstay for over 30 years. In this video, we chart the history of the beloved Intelligent Systems franchise.
For more on Fire Emblem, including our review of the latest title, Fire Emblem: Engage, make sure to check out gamespot.com, or subscribe to youtube.com/GameSpot.
Disney Dreamlight Valley is overflowing with stuff to do, but few things are as satisfying as making new friends and adding them to your own world. Meeting the various Disney characters in Dreamlight Valley requires a bit of work on your part, of course, asking you to travel to beloved realms, complete quests, and invite them back to live in the valley. But once you get them there, it’s always worth the effort.
Most characters you encounter will have a home that you can place in any of the game’s biomes, giving you an opportunity to decide where they’ll be living out their lives in the valley. Whether you want to have a dedicated neighborhood full of homes or spread everyone out across different areas, the choice is entirely up to you–at least once you’ve paid Scrooge McDuck some coins to build the home, that is.
Granted, not every character has a buildable home. Some characters already have homes in the valley at the start of the game, such as Mickey, Minnie, Goofy, and Merlin. Others will take up residence in pre-existing structures, such as Mother Gothel’s cursed tree in the Glade of Trust or Elsa’s ice cave in the Forest of Valor. Additionally, the requirements for bringing some of these beloved friends to your valley may be a little bit difficult to figure out at times, asking you to complete objectives or find special items. Such is the case with Prince Eric and Stitch, especially–both of whom take quite a bit more effort than usual.
We’ve decided to take a stroll around the valley and snap some shots of each character’s home so that you can get a look at what to expect when you befriend each of them. Hopefully, it’ll give you an idea of who you’d like to prioritize unlocking first and where you may want to place their dwelling based on the aesthetics of the structure. Either way, enjoy this look at all of the characters’ houses currently in Dreamlight Valley.
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Wet Steps is a very short game, about an hour long if you do everything, only about a half hour if you just go through the game without doing anything extra. There are a few different endings but a couple endings that led to bad endings, the story is very linear except for some dialogue options that change some things characters say and the last three choices that led to 3 different endings, now with the translation, the translation isnt the best BUT it’s not as bad as people say, it’s still perfectly readable and most of the sentences have no grammar issues in the slightest,
it’s a cute little story with a tiny bit of horror, only got scared once and i saw it coming but the horror is not the thriving force, it’s mostly a romantic novel with a little bit of action in it, pretty good for only a couple of dollars, i would recommend this novel most definitely and if you want to see what the game is atleast like before playing than check out my video on my YouTube channel, theres alot of love into this novel with lots of CGs, even some animation after one of the endings you pick, and with a couple pretty cute girls sprinkled in,
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