The movement and gunplay in upcoming FPS Battle Shapers are satisfyingly smooth and responsive, but oh my god, the punch. You play as Ada, a combat android who handles like Overwatch’s Doomfist and looks like Mega Man Zero’s forgotten daughter, and who’s been tasked with junking out-of-control robots—in part with her giant mechanical fist. That fist has become my favorite melee weapon of the year so far. 

The tutorial introduces Ada’s punch as a way to gain shields back from enemies by finishing them off Doom 2016 style, but there’s so much more to it. Stepping backwards will charge a knockout uppercut, pressing forward delivers a brutal forward jab, and hopping left or right brings out nasty hooks. Once I figured these mechanics out, my runs stopped ending so prematurely, and Battle Shapers revealed its true hand as a first person beat ’em up.

(Image credit: Metric Empire)

Guns all have small magazines and awkwardly long reload times, and are used best in short bursts to set up foes for Ada’s prize-fighter fist. Before each run, Ada can switch out her core, which represents a subclasses that determines Ada’s passive and active combat abilities. I gravitated to the Overdrive core, which gives Ada badass Wolverine claws that let you attack while dodging, buffing damage and movement speed for every foe you tag on your path. 

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