When The Outer Worlds was first announced in 2017, I was super excited. A new Fallout-like game from the studio behind all-time classic New Vegas? What a pitch! But when we all got to play it two years later, the experience was muted, and I ended up putting barely a few hours into it before realising I just didn’t care enough to continue. 

It wasn’t that it was a bad game, but it wasn’t a very innovative one, and that meant its timing couldn’t be worse—because just ten days earlier, Disco Elysium had arrived and absolutely blown the doors off the RPG genre. As Fraser noted at the time, The Outer Worlds could only seem limp by comparison.

[email protected] (Robin Valentine)

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