ReportWire

Tag: Covenant

  • Halo Season 2’s First Episode Hits Harder Than A Gravity Hammer

    Halo Season 2’s First Episode Hits Harder Than A Gravity Hammer

    [ad_1]

    The team behind the polarizing Halo TV series on Paramount+ really wants to change your mind in season two. In the lead up to the latest season’s debut, everyone from producer Kiki Wolfkill to new showrunner David Wiener and even Master Chief himself (Pablo Schreiber) have told us this is a new angle, not necessarily a “reset” but certainly a reevaluation. The team’s attempts to rejig the series based on the iconic first-person shooter franchise are obvious just moments into “Sanctuary,” the first episode in season two.

    Is it a good episode? I’d say yes. It’s even a good Halo adaptation, though a few of the first season’s problems linger. But overall, “Sanctuary” is exactly what it needs to be—a reintroduction to Master Chief and his team of Spartans, a reminder of the stakes, and a readjustment that looks to set the series on a stronger course. Let’s get into it.

    Sangheili in the mist

    The episode begins where it should: with the core four that is the Spartan Silver Team—consisting of Schreiber’s John-117, Kai-125 (Kate Kennedy), Riz-028 (Natasha Culzac), and Vannak-134—embedded in a “babysitting” mission on the planet Sanctuary, which is mid-evacuation. They’re pissy, because this is a mission for a team of lesser caliber than them, but they’re clearly being sidelined for a reason.

    From the outset, it’s obvious that season two got a visual upgrade—an early shot of the Spartans camped on top of a mountain looks beautiful, from the striations in the sedimentary rock to the subtle sheen of their Mjolnir armor. It’s like the rework Halo Infinite’s visuals got after the first look at the campaign was met with middling reactions and the memeification of one especially Playdoh-looking brute fans nicknamed Craig.

    As John and Riz run off to help the Marines diplomatically remove the planet’s citizens, we get a chance to see more of Vannak’s personality—he’s removed the emotional inhibitor chip implanted in the Spartans, which Kai and John did last season. Though he remains stoic, and acts affronted when Kai asks him how he feels, he admits that lately, he’s been enjoying watching nature documentaries in his spare time. Just a few moments later, as the team gets word of a missing Marine unit and John rushes off to investigate, Vannak compares Chief’s hesitancy to scale the rock face to the ease with which an ibex could pull off the same thing. If this season just featured Silver Team bantering while coming to terms with their personalities as full-grown adult supersoldiers, I’d give it five stars.

    John wields his gun in a foggy landscape.

    Image: Paramount+ / 343 Industries

    Unlike the video-gamey action we saw in the first episode of season one (which featured first-person views and a HUD almost identical to the one in the Halo games), “Sanctuary” gives us straight-up, no chaser action from the jump—and it’s good. Chief, after scaling the cliff face with his grappling hook (he’s not an ibex), finds himself surrounded by soupy, dense fog. It’s blocking his comms, too, and the team is eager to extract everyone because some Covenant ships have been spotted in orbit.

    John finds the Marines, and what follows is a horror-tinged, action-packed scene that hits all the right notes for live-action Halo. Some of the Marines are yanked into the dense fog by invisible attackers, who are revealed to be cloaked Elites. Kinetic, hand-to-hand combat between John and several of the big baddies ends with him victorious (of course), until we see several energy swords ignite on the horizon, followed by several more. It’s scary, and serves as a reminder that Halo is about humanity fighting against a previously unknown and terrifying alien force. It helps that the scene is set in fog, as the CGI reads much better than in the first season.

    Chief gets back to the evac ship just in time for the team to leave before the Covenant glasses the planet, but he’s clearly shaken up by the ordeal. Not just because the Covenant attack was massive in scope, but because he maybe probably definitely saw Makee (the human-turned-Covenant-sympathizer and his former lover) in the mist before the alien soldiers retreated into it.

    Master Chief unmasked, but not unbothered

    Back on Reach, Silver Team is decompressing from the mission, which resulted in the deaths of all the Marines, save for the one John helped to the evac ship. During their debriefing, Captain Jacob Keyes (Danny Sapani) tells them that these kinds of attacks have been happening across the outer colonies, but he doesn’t seem interested in John’s questions and concerns. As his frustration grows, we get a mid-scene introduction to this season’s new bureaucratic bastard, James Ackerson (Joseph Morgan), who saunters in and takes a seat with the kind of dickish swagger Morgan has perfected (have you seen The Vampire Diaries, c’mon now). He’s here to replace Dr. Catherine Halsey (Natascha McElhone), who faked her own death last season to disappear after causing a bit of a coup.

    Morgan is excellent casting here, an absolute scene-stealer, and a son-of-a-bitch to boot—any scene with him in it is better than half the ones from last season, and I’m sure that’ll be the same going forward. He grounds Silver Team, refusing to deploy them into battle until he can sign off on John’s mental status.

    But then Halo starts to stumble again. Though I adore Bokeem Woodbine and love his portrayal of Spartan-turned-pirate Soren-066, his B-plot feels even more flimsy than last season. It’s hard to shift from the Spartans’ plight against the Covenant and Chief’s grappling with his emotions to really care about a man trying to maintain a hold on his pirate empire—even with all the beautiful things Woodbine does with Soren, from the brilliant way he plays guarded and hyper-aware, like a big cat on the open plains, to the softness clearly hiding behind that modded Mjolnir armor. I find my attention wandering whenever the episode swaps to Soren’s story, though it does seem that he is on a fast-track to getting wrapped up in the main plot—as he goes looking for Halsey to get the bounty on her head (and for a personal vendetta he won’t admit to) but is betrayed and kidnapped by unknown attackers.

    Soren stands in a cave.

    Image: Paramount+ / 343 Industries

    When Halo snaps back to John, I snap back to attention, whether it’s his back-and-forth with Ackerson about what happened on Sanctuary (Ackerson gaslights him) or the desperate moment in which he goes to, basically, a VR escort that he makes take the shape of Cortana (Jen Taylor). The nerds can continue arguing amongst themselves about whether or not John should take his mask off, because Schrieber is so good in this role, and a huge part of that is being able to see emotions play across his face.

    The episode ends with John envisioning Makee (who did appear to die in the last episode of season one) warning him that he “should have stayed with [her]” while a flashback shows Kwan-Ha (Yerin Ha) telling a scary story to Soren’s son, Kessler (Tylan Bailey) in a shadowy cave. “It’s very old, the monster. Older than the light. Older than this rock. Older than your God,” she says. “It knows us. Inside and out. Smells our fear. Sees our secrets. It’s been here. All that time. Waiting.”

    Covenant ships rise from the clouds of an unknown planet. Reach is coming.

    The second episode of Halo season two is available now on Paramount+, review to come soon.

    [ad_2]

    Alyssa Mercante

    Source link

  • All The Major Changes Coming To Halo Infinite This Year

    All The Major Changes Coming To Halo Infinite This Year

    [ad_1]

    Halo Infinite is killing its seasonal model in 2024. Three years after its initial launch, the live-service multiplayer shooter is shifting toward more bite-sized, 20-level battle passes arriving every four to six weeks. Developer 343 industries announced the content change in its January update stream on January 19, along with several other major features, cosmetics, and more that are set to arrive on the FPS this year

    This guide will take you through everything you need to know about Halo Infinite in 2024—and it’s all looking rather exciting.

    Halo Infinite in 2024: Goodbye Seasons, hello Operations

    343 Industries didn’t mince words regarding the future of Halo Infinite’s content releases. As community director Brian Jarrard said during the stream, “we’re shifting away from seasons.” Seasons would arrive every few months, usually with some kind of theme and 100-tiers of unlockables through the battle pass. Instead, you can now look forward to regular “Operations,” starting with “Spirit of Fire” on January 30. Each Operation will have 20 levels of rewards to chew through, so while they’re not called “seasons” any more, things should still feel somewhat similar.

    Operation Spirit of Fire isn’t the only thing arriving on January 30, however. You can look forward to the following additions once this update arrives:

    • Mark IV armor core (free for all players)
    • The ability to swap shoulders across different armor cores
    • A new 4v4 arena map named “Illusion”

    Get hyped for Halo Infinite’s new map, “Illusion”

    The new map, “Illusion” will have a symmetrical layout, making it great for competitive play as it ensures more even starts for each team. There’s even a super-narrow corridor running straight through the center with an uninterrupted sightline between opposing enemy bases, which will likely be a magnet for some serious carnage. If you’ve ever played Husky Raid, which has teams of Spartans face off against one another in a simple corridor, you know how deadly hallways can get in Halo. There’s also a lot of variable elevation from what we saw in the stream.

    This new map is looking really promising and should be an excellent addition to the map rotation across various playlists.

    Gif: 343 Industries / Kotaku

    But that’s not all! Remember that corridor running straight through the map? Well, if you step in there, you go invisible. Objective based games like capture the flag or even king of the hill ought to see some interesting plays with a stealthy option like that so readily available.

    The possibility that future maps might contain interesting augmentations like readily accessible invisibility or unique power weapons sounds like a welcome change from the usual rollout of standard arena maps that recycle the same guns and traversal methods.

    Halo Infinite is leaning into nostalgia

    Though there have been a few variations on Halo’s iconic assault rifle in Infinite, the stock assault rifle is reminiscent of the one that appeared in 2010’s Halo Reach. Joining this will be a new skin for the assault rifle that makes it look just like the assault rifle from Halo Combat Evolved, the game that started it all. As it’s just a skin, it won’t come with any change in stats (sorry, no 60-round magazine). The skin will be a part of the paid version of the January 30 operation.

    Screenshot: 343 Industries / Kotaku

    And the new Mark IV armor core, which is from the 2009 RTS spinoff Halo Wars, will also drop as a free cosmetic for all players.

    Finally, in what seems like a cosmetic element pulled from the new “Illusion” map, there’s a square-shaped overshield that looks straight out of Halo Combat Evolved. It’s little things like this which help sell Halo as a cohesive world—and given the amount of stylistic changes the series has gone through, these unifying features are more than welcome.

    Forge and playlist updates are on the way

    If you’re into Forge creations, there’s some other fun headed your way on January 30, including Covenant-themed items in a nod to the series’ main antagonists and lovers of all things purple. Extra color customization options will also be available on January 30, which will add even more color options to choose from across the wide variety of in-game objects in Forge. Finally, “script brains,” which is a fancy term for code that lets complex objects t behave in unique ways, can be saved to game modes and used on multiple maps—previously script brains were inherently tied to a specific map.

    A player looks at purple themed objects and doors on a snowy map.

    Screenshot: 343 Industries / Kotaku

    There’re also Flood-themed items coming to Forge, as well. Based on Halo’s undead enemy faction, these assets look particularly gnarly. Brian Jarrard referred to them as “moist” on stream. You’re welcome.

    Finally, Big Team Battle will get three community maps added into the rotation in February, as well as refreshes to Husky Raid, Squad Battle, and Firefight. But most importantly, a new way of selecting matches is expected to arrive sometime in 2024 that is similar to Halo: The Master Chief Collection’s “Match Composer,” which lets you search across broad categories like player count, game type, and more (instead of mode-specific playlists).If you’re sick of playlists locking you into the same game modes over and over again, this should be a great way to customize what games you want to play. It works wonderfully in The Master Chief Collection.


    If you’re looking to get some more time in with Halo Infinite, 2024 is shaping up to be a very good year for the iconic shooter franchise.

    [ad_2]

    Claire Jackson

    Source link

  • Parents Of Kids Killed By Tennessee School Shooter Hope To Keep Writings Secret

    Parents Of Kids Killed By Tennessee School Shooter Hope To Keep Writings Secret

    [ad_1]

    NASHVILLE, Tenn. (AP) — A group of Tennessee parents whose children attend The Covenant School, where a deadly shooting in March took the lives of three 9-year-olds and three adults, filed a motion Wednesday seeking to keep the shooter’s writings from being released to the public.

    “The Parents see no good that can come from the release and wish to contend that the writings — which they believe are the dangerous and harmful writings of a mentally-damaged person — should not be released at all,” their filling reads.

    Their motion comes just days after more than 60 Tennessee House Republicans called for the writings to be released.

    In a Monday letter to Nashville Police Chief John Drake, House Republican Caucus Chairman Jeremy Faison said the timely release of the records is “critical to understanding the shooter’s behavior and motives” before lawmakers convene for a special session where they are expected to consider a proposal to remove firearms from people judged dangerous to themselves or others.

    In addition, three conservative groups had previously filed lawsuits seeking to force Nashville police to turn over the records. The Covenant parents are seeking to intervene in those cases, which were filed by The Tennessee Firearms Association, Star News Digital Media and the National Police Association, a nonprofit that says it works to educate people about how to help police departments.

    The groups sued after Nashville police denied their public records requests. Police claimed the writings were protected from release as long as they were part of an open investigation, but they indicated that they would release them at some point.

    In late April, police said they were reviewing the writings for public release, and Tennessee Gov. Bill Lee tweeted that the release was coming “very soon.” A week later, police reversed course, saying that because of the lawsuits they would await the direction of the court.

    Since then, the cases have become more complicated. In addition to the Covenant parents, The Covenant School is asking to intervene as well as the church that runs it, Covenant Presbyterian Church.

    The Associated Press is one of several groups that have requested the writings but not filed a lawsuit to obtain them.

    Police have said the shooter, Audrey Hale, had been planning the massacre for months. Hale fired 152 rounds during the attack before being killed by police. Hale was under a doctor’s care for an undisclosed “emotional disorder,” police said. However, authorities haven’t disclosed a link between that care and the shooting.

    The three children who were killed in the shooting were Evelyn Dieckhaus, Hallie Scruggs and William Kinney. The three adults were Katherine Koonce, 60, the head of the school, custodian Mike Hill, 61, and 61-year-old substitute teacher Cynthia Peak.

    Associated Press writers Jonathan Mattise and Kimberlee Kruesi contributed to this report.

    [ad_2]

    Source link