ReportWire

Tag: casual gaming

  • The Best Cozy Games for Long, Cold Nights

    The Best Cozy Games for Long, Cold Nights

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    It’s the perfect time to start playing cozy games. And by cozy games, I mean the opposite of what you might think. For some, video games are about loud noises, intense competition, and cutthroat leaderboards. The best cozy games embody the opposite feeling. They’re mindless but not uninvolved; inviting but not harrying. They’re meant to evoke feelings of warmth, comfort, and peace. In my opinion, they’re best enjoyed solo alongside a cup of tea.

    I’ve always loved cozy games, but the colder months are my favorite time to play them. Take a chance and add a few to your gaming library. It’s important to note that “cozy” is relative—if it makes you feel warm and fuzzy, then it’s cozy. These are my favorites.

    Updated November 2024: We’ve updated this guide to reflect the new Stardew Valley update on Nintendo Switch, and double-checked pricing and accuracy throughout.

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    Louryn Strampe

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  • The Future of Video Games Is … Reality TV?

    The Future of Video Games Is … Reality TV?

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    Over by the pool, a slap fight breaks out. Two cast members, no longer content to trade insults, are flailing at each other with the fervor of a schoolyard fight. Camera screen bouncing, the producer sprints over to get footage.

    It’s 1999, and players are producing the latest season of the hot reality show, The Crush House. That job includes picking the cast, capturing the drama, and above all satisfying the ever-changing audience to keep the show on the air. Fail, and you’re canceled, in the most traditional sense of the word.

    Until 2024, the role of “reality TV producer” was a largely unexplored video game hero. The Crush House ends that trend. Part satire, part love letter to the indomitable industry of reality TV, the “thirst person shooter,” which is expected to launch later this year, is director Nicole He’s way of exploring the genre in a fun, yet critical way.

    Crush House is also not the only reality-TV-tinged title to make waves this week. Content Warning, a co-op horror game about filming your friends to try and go viral, pulled in more than 200,000 concurrent players after an April Fools’ Day launch.

    “When people talk about reality TV—I will say men in particular, the way men talk about reality TV—there isn’t this full-hearted endorsement of it,” He says. They watch it with their girlfriends, or call it a guilty pleasure: something to watch ironically. “I think this is true in general for a lot of [media-considered] ‘women’s interests.’ It’s not taken seriously, even though people engage with this stuff very critically.”

    Reality TV has the potential to be very fertile ground for game developers. As it stands, it’s a one-way medium: Producers make it; audiences watch. But those audiences also interact with it—a lot. On X, on message boards, in group chats. Pet theories about behind-the-scenes drama abound. If titles like Crush House can put players in the control room, they could tap into a vein of gamers eager to engage in a new way. Even something like Content Warning, which isn’t based on reality TV per se, but still scratches the itch of capturing reality to go viral, has proven there’s a hunger for this kind of gameplay.

    He originally co-conceived of Crush House as a Terrace House–inspired game—an ode to the 2015 Netflix show that offered a softer, low-stakes version of Real World–style drama. Nobody got into fist fights, or had secret gossip accounts, or affairs that became nationwide scandals; they just ran into the everyday friction that comes from living with strangers. The first prototype for Crush House was tonally similar: chill people living in a house together and navigating how to get along. “But we discovered that was boring,” He says.

    Content Warning spoofs its subject matter in a similar way, adopting the feel of ghost hunter shows and influencer videos. The goal is to get famous on “SpookTube”—the better the footage you capture, the more money you make, if you can survive. Players are armed with flashlights and a camera as they enter a monster-filled world to get what they need.

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    Megan Farokhmanesh

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  • Mobile Gaming Is Having a Moment—and Backbone Wants to Unite It

    Mobile Gaming Is Having a Moment—and Backbone Wants to Unite It

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    Other perks to being a Backbone+ subscriber include game capture, recording, and editing tools for folks who like to share content on social media. There are promotions, like free months of Apple Arcade or Google Play Pass, in-game content for titles like Diablo Immortal, and 30 percent off new Backbone products and accessories.

    Unfortunately, this convenience comes at a cost. Yet another subscription is a hard sell nowadays. As nice as it is to have a single portal, shelling out for Backbone+ may not be worthwhile for everyone. If the one-stop shop interface for all your games is included as part of the free app, it would be easy to recommend, but $50 a year is too much to pay for folks who don’t care about the other functionality or promotions.

    That old expectation that mobile games should be free is persistent. Most folks are yet to be sold on alternative models to in-app purchases and advertising, like Apple Arcade and Google Play Pass. The latest rumors suggest Apple Arcade’s future is in doubt. That is a shame because, in my experience as a subscriber to both, they are a great way to discover titles worth playing. Discoverability remains a big problem for mobile games.

    Breaking Down Barriers

    Khaira kicked off Backbone because of the gaming sessions he had with friends. In a house full of consoles and gaming PCs, smartphones were the common denominator where they could all play Fortnite together after work. With the console wars raging and all the non-gaming giants trying to break in, what happens next is tough to predict. But the shift towards a subscription model and the platform agnosticism in mobile feels increasingly inevitable.

    When the head of Xbox, Phil Spencer, recently addressed the console exclusivity issue, where certain games are only available on one console, he said, “It’s not about games in service of a device, but rather the devices people want to play on should be in service of making the games as big and popular as they possibly could be.”

    Whether you want to play games on your Xbox, PlayStation, gaming PC, or smartphone, it looks like that choice is opening up. The new Call of Duty: Warzone Mobile game promises to connect up to 120 players across console, PC, and mobile platforms. Activision says more than 50 million players pre-downloaded the game, and Backbone is offering perks and in-game items for subscribers (plus releasing a Prestige Edition controller to commemorate the launch).

    Beyond crossplay, which enables people to play games together on different devices, we are starting to see more cross-progression, carrying your video game progress from one platform to another. Making games available anywhere makes them more accessible, allowing us all to play more. That has to be a good thing.

    Photograph: Backbone

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    Simon Hill

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  • Stardew Valley’s 1.6 Update Is Out—Here Are Some of the Biggest Changes

    Stardew Valley’s 1.6 Update Is Out—Here Are Some of the Biggest Changes

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    The popular farming sim and ultimate cozy game, Stardew Valley, dropped a major update on Tuesday after months of anticipation. Stardew’s 1.6 update has an insane amount of new content that touches every area of the game, from new menus and DIYs, to a new farm layout, new crops, and the ability to have multiple pets and play with seven friends at once. It’s enough updates to make the game feel fresh, but isn’t so new that you can’t ease back into a beloved farm and toil away.

    It’s important to note here that the free update is currently only available for PC players. The update will come to mobile and consoles like the Nintendo Switch later on. If you’re not a PC player, the 1.6 news has not changed gameplay, and you’ll be able to play normally while you wait for it to show up. If you don’t have the game yet on PC, you can purchase it on Steam for $15, and it works on PC, Linus, and Mac computers.

    As soon as the PC update arrived, I opened up Stardew Valley and started a file with the brand-new farm layout (which has me very broke) to dive right in. The update also works on your existing Stardew files, and I’ve been bouncing back and forth between my brand-new file and a later-game file to see what’s new in different seasons. Everywhere I look, I see something new. Moss to forage off trees! New reactionary dialog from NPCs! A prize machine in the mayor’s house!

    If you hate spoilers, I’m honestly not sure why you read this far, but you should definitely stop reading. I’m about to tell you about some of the biggest changes I’ve spotted since playing the updated game.

    Photograph: Nena Farrell

    Ranch Mode

    The biggest change to see right away is the new farm layout. Stardew’s 1.6 update adds the Meadowlands Farm, a grass- and animal-focused design for my fellow animal ranchers. This farm grows a special blue grass that game creator Eric Barone says animals will love. It can raise animal’s hearts faster, improving the eggs and milk they give you. There’s less farming land available, and a few changes to initial quests. I’m enjoying the Meadowlands Farm so far—I immediately created one when the game dropped–even though starting with two chickens and no parsnip seeds is definitely a slower path to the infinite wealth I’m seeking. But even though I’m broke, it’s still been fun to have such a different start to the game.

    Video game screenshot displaying a character standing on a beach with wood scattered about a pierside house on the edge...

    Photograph: Nena Farrell

    Fresh Crops

    The first question my sister asked me when I started playing: “Are there new crops?” At first, I told her no. I didn’t see anything new to purchase in the shop. But there are new crops with the update–you just won’t find them in any stores.

    Instead, you find four new crops (one for each season!) in a few different ways—mainly, digging them up from the ground in the game’s well-known Artifact Spots, although spots with these new crops have a slightly different style you’ll be able to spot. You can also win them in the brand-new Prize Machine in the mayor’s house, once you get your hand on a prize ticket. The new crops are carrots for spring, summer squash for (shocker) summer, broccoli for fall, and powdermelon in winter. These new crops can be used in the game’s main quest, too. Just choose Remixed Bundles for the Community Center in your starting settings.

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    Nena Farrell

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