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Cities: Skylines 2 studio promises performance issues can and will be fixed: ‘We want to assure you that the issues are not deeply rooted in the game’s foundation’

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A few days before the launch of Cities: Skylines 2, Paradox Interactive issued a warning about the game’s performance—specifically, that it might be a little less than ideal, especially on lower-end hardware. Sure enough, this was our experience: “random fps dips, slowdowns and hitches, and sometimes complete freezes that lasted a few seconds,” along with graphical glitches and outright crashes. The bigger the city, the worse the problems.

If you’re struggling, we have a guide to five graphics options changes that will provide a big boost to Cities: Skyline 2 performance, but hopefully the need for those tweaks will lessen in the relatively near future. In a “post-release plans and goals” update posted today, developer Colossal Order said Cities: Skylines 2 “is built for the future with modern hardware in mind,” essentially repeating the statement it made in the pre-release performance warning, but committed to improving the situation in future updates—and, importantly, assured players that the issues can be fixed.

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andy.chalk@pcgamer.com (Andy Chalk)

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