This new soulslike has the best twist on the genre I’ve seen, but it sadly flubs the landing

This new soulslike has the best twist on the genre I’ve seen, but it sadly flubs the landing

Deathbound is set in a grim sci-fi future where religious fanatics and science freaks are locked in a mysterious, verbose conflict. In this harrowing dystopia, many doors only open from one side and ankle-high objects can obstruct passages. The art style is an interesting blend of noir, neon-lit sci-fi and fantasy elements that put me in mind of Castlevania: Lords of Shadow 2, and while it’s undeniably a soulslike it breaks the genre’s tradition of stoic quietude: this is a very chatty game, with a labyrinthine narrative that doesn’t shy from a spectral flashback.

A new soulslike must have a twist, and Deathbound has its party system. This doesn’t mean you’ll be roaming the neon-lit ruins of Akratya city with three friends in tow: it means you can swap between a total of four characters on the fly (there are more than four characters, but you must select four to load out with). As I moved through the mostly linear but occasionally shallowly interconnected zones of Akratya I’d occasionally find new party members, like Anna, a trashmouth assassin, or Haodai, an unfailingly sincere “essencemaster” (a mage, basically). There’s uber-serious spearwielder Iulia, a heavy battle axe-wielding misanthrope called Agharos, and—most unusually—a monk, Mamdile, who specialises in the Afro-Brazilian Capoeira style of martial arts. Rounding out this gaggle is the self-flagellating former lord Therone, a sword and board guy, and another character I’m yet to unlock.

shaun.prescott@futurenet.com (Shaun Prescott)

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