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Tag: Warzone

  • Call of Duty: Warzone Devs Worked Overnight To Fix Busted Update

    Call of Duty: Warzone Devs Worked Overnight To Fix Busted Update

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    Call of Duty: Warzone and Modern Warfare III’s Season 1 Reloaded update launched midday on January 17—and almost immediately broke both FPS titles. The Reloaded update promised anti-cheat improvements, adjustments to the Zombies mode, new cosmetics, new multiplayer maps, and more, but the launch was plagued by server issues and visual glitches. In the time since launch, the dev team has deployed multiple fixes to right the ship, even appearing to work overnight into the wee hours of the morning on Thursday, January 18.

    Historically, ‘Reloaded’ updates come in the middle of Call of Duty seasons as a way to keep the game fresh between massive seasonal changes and adjustments. Notably, this is the first Reloaded update for Modern Warfare III, which launched back in November of last year (confusingly, every time a new Call of Duty title drops, the season count starts all over again, though the updates have remained tied to the free-to-play Warzone battle royale since Modern Warfare II). The update promised a massive new anti-cheat measure that automatically shut downs the Call of Duty PC application if aim assist is detected, MWIII ranked play, a new Rio-based map, an Operator based on The Boys TV series, new game modes, and much more.

    Unfortunately, from the moment the Season 1 Reloaded update launched, players began reporting serious issues across both Warzone and MWIII. Streamer fifakill shared a clip on X/Twitter of the game glitching just under half an hour after the Reloaded launch, writing “If you try to go to ‘create a class’ in the menu your game will bug and you’ll have to restart. If you try to hit loadout in game this happens.” He also shared a clip showing a strange dent in the topography of the Urzikstan map, which was definitely not intentional. MWIII Ranked was delayed, some weapon attachments were broken, challenge progress was bugged, interacting with in-game loot crates was freezing the game, and more. Call of Duty site CharlieIntel called it “the worst Call of Duty update of all time” on X/Twitter.

    In the face of the litany of issues, the dev teams (Raven Software, which works on Warzone, and Sledgehammer Games, which works on MWIII) have been rolling out fixes as soon as they’re ready to go rather than in one massive patch, so that nearly 24 hours after launch, many of the major problems have been fixed. Unfortunately, it also seems like the dev teams had to work overnight to ensure this, as some of the updates were shared as early/late as 3:40 a.m. ET. “I don’t think I can recall seeing updates going out in the middle of the night. Ggs,” wrote one commenter. While it’s great to see the dev teams responding swiftly to issues, I don’t think overnight work is ever worth a “gg.” Work/life balance is much more important than bugged loot crates, IMO.

    Kotaku reached out to Activision for details on how/when the dev teams were working on fixes, but did not receive a comment in time for publication.

    Updating live-service games like Warzone involves a ton of moving parts, and sometimes one little change can render the entire car undriveable. Luckily, if you’re a Call of Duty player, it seems that Reloaded is in a much better state just 24 hours after launch.

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    Alyssa Mercante

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  • New Call Of Duty Gun Has A Delightfully Annoying Easter Egg

    New Call Of Duty Gun Has A Delightfully Annoying Easter Egg

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    The newest Call of Duty: Modern Warfare III and Warzone bundle includes an SMG that features a silly animation that references the annoying “Update Requires Restart” message players commonly encounter when trying to boot up either game. Just be prepared to spend $20 to get this new gun.

    Call of Duty games released in the last few years have frustrated fans with a prompt asking them to restart the game due to an update. This message often appears before jumping into the main menu. While on console this restart might only take a few seconds, PC players might have to wait a minute or more before they can start playing. It’s been a problem since at least 2020 and is still a thing in MWIII and battle royale spin-off Warzone. The message has become so ubiquitous over the years that it has become a meme within the CoD community. And Activision is ready to laugh at itself while taking some money from you, too.

    On January 5, the “Insert Coin Mastercraft” cosmetic bundle appeared in MW III and Warzone’s in-game stores. While the bundle includes a bevy of cosmetics—including a new ‘80s-themed outfit, loading screen, and player emblem—The Arcade Rhythm submachine gun is the coolest part of the pricey pack.

    That’s because if you inspect the weapon, you’ll be treated to your soldier bringing the SMG up to their face, trying to log into Call of Duty by mashing a button, and then being greeted with the annoying update prompt. This leads to the soldier bashing the gun in frustration, which likely mimics how many CoD players have reacted to the prompt.

    I’m not a Call of Duty player anymore these days, but I’ll admit that it’s nice to see this franchise, which is usually so damn serious, make fun of itself. Plus, the Arcade Rhythm SMG comes with a neat pixel-death effect that basically de-rezzes everyone you kill, Tron style. And it even features pixelated muzzle smoke, which is a nice touch.

    Once again Call of Duty keeps tempting me with cool retro video game skins and weapons, like that Doom shotgun from last year. And once again I have to hold strong. I’m already spending too much money on Fortnite. I can’t afford another battle royale in my life.

     .

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    Zack Zwiezen

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  • PSA: You Should Probably Avoid The Train In Warzone For Now

    PSA: You Should Probably Avoid The Train In Warzone For Now

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    Glitches are just a part of gaming, but there are different levels. The best are the helpful glitches that give you an unintended edge, but those aren’t great for multiplayer.

    The worst is when a glitch only gives your opponent the edge, and only you suffer. Call of Duty Warzone is currently experiencing the latter in the new Urzikstan map that arrived with Season 1 that everyone should know about.

    A clip is circulating Reddit that shows a player on the train who is somehow invincible despite the gunfight happening in an enclosed space. The player capturing the clip dies without any damage seemingly happening to the enemy player. There are plenty of comments bringing up Warzone’s long history with awful hitboxes on trains as a possible culprit. That would perhaps lend itself to other players speaking up about encountering this same thing.

    With that in mind, it’s hard to call this glitch intentional, as it could just come down to some train-related performance issues. Because of that, we can’t exactly guarantee you’ll run into this every time. However, that doesn’t detract from the main point of avoiding the train for safety. After all, the train can’t get you if you never step foot on board.

    The bad news is that, at this moment, there isn’t anything on the Warzone Trello board that suggests the developers are aware of this glitch/train issue. This means it could be a decent amount of time before the train becomes a legitimate loot spot instead of some sort of unfair playing field.

    We will continue to monitor this situation, and hopefully, things will be fixed before long, so you won’t potentially have to fight the Terminator on board a moving train. In the meantime, I guess we’re only on foot or in a vehicle.

    About the author

    Cameron Waldrop

    Cameron is a freelance writer for Twinfinite and regularly covers battle royales like Fortnite and Apex Legends. He started writing for Twinfinite in late 2019 and has reviewed many great games. While he loves a good shooter, his heart will always belong to JRPGs.

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    Cameron Waldrop

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  • Players Angry That OG Call of Duty: Warzone Will Shut Down This Fall

    Players Angry That OG Call of Duty: Warzone Will Shut Down This Fall

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    It’s official: Warzone Caldera, formerly known as the original Call of Duty: Warzone, is shutting down later this year so developers can focus on the battle royale’s sequel and players are angry. The announcement came in a Call of Duty blog post titled “An update on Call of Duty: Warzone Caldera” published on June 22.

    Read More: After Three Months Of Struggles, Ashika Island Saved Warzone 2.0

    “As of September 21, 2023, Call of Duty: Warzone Caldera will shut down, as our teams focus on future Call of Duty content including the current Warzone free-to-play experience,” the blog post reads. Warzone 2.0 launched in November 2022 as a completely separate experience from the original Warzone, which was tied to Call of Duty: Modern Warfare and could only be played within that mainline game and launched back in March 2020.

    For fans of the original battle royale reluctant to move over to Warzone 2.0 (which was tied to Modern Warfare II and offered a brand-new map, new modes, new gameplay, and major UI changes, though it had its own separate launcher), Activision offered them Caldera, where the original Warzone experience and all its cosmetics would remain. Until now.

    Conspiracy theories were swirling back in March of this year that suggested cheaters were being paid to keep people from playing Warzone 1 after streamers and other esports pros refused to make the swap over to the 2.0. And though the claims were unsubstantiated, there was a noticeable delay in players warming to the sequel. Now, however, after many changes and updates, Warzone 2.0 has a healthy player base—though there are still those who play and prefer the original.

    But the announcement that Warzone Caldera will officially die this fall was met with some rather passionate responses from fans, as the responses to the tweet from the official Call of Duty account show. Several people pointed out that Blackout, a battle royale mode introduced in 2018’s Black Ops 4 and beloved by many, still has operating servers, but the original Warzone will not. Others pointed to all the cosmetics they purchased, while others were angry that the blog posts mentions work on Warzone: Mobile.

    I myself haven’t gotten into Warzone 2.0 at all despite being a pretty die-hard original Warzone fan—and I haven’t really been playing Caldera either, as I miss the first battle royale map Verdansk too much. But considering I spent an ungodly amount of time and money getting some really sick skins for my Operators, I am very annoyed that all of them will go bye-bye. I had an ‘80s workout skin, a ‘90s grunge skin, a Ripley from Aliens-inspired skin, and even some footy uniforms.

    Though I won’t be able to play with those skins in a battle royale ever again, the Call of Duty blog does note that “regarding purchased content in Warzone Caldera–from Modern Warfare, Black Ops Cold War, or Vanguard–that will continue to be accessible in those specific games.”

    I suppose this was always bound to happen, and maybe this is a sign that I should give Warzone 2.0 a proper chance. But it’s an important reminder that live service games can appear, rise to prominence, and fade out in the blink of an eye.

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    Alyssa Mercante

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  • After Three Months Of Struggles, Ashika Island Saved Warzone 2.0

    After Three Months Of Struggles, Ashika Island Saved Warzone 2.0

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    Since its release in November 2022, Call of Duty: Warzone 2.0 has undergone immense scrutiny from the community due to its rocky launch. Warzone 2.0 dropped with numerous missing features that undid a lot of the goodwill garnered during the first game’s lifecycle, and while it still has a long way to go, it’s headed in the right direction, thanks in part to the recently released Ashika Island map.

    This small-scale Resurgence map doesn’t fix all of the game’s issues, but it certainly brought me—and many other lapsed fans—back to the battle royale, thanks to its more focused, faster-paced experience. There are many reasons the map works so well, but it mainly comes down to its design, along with the Resurgence mode featured on it, which makes the most of its smaller scale and tighter spaces by removing a lot of the downtime typically present on larger maps. This makes each match feel balanced and digestible, especially when compared to Al Mazrah, the main Warzone 2.0 battle royale map.

    Al Mazrah is fine. It’s not horrible, but it has a litany of problems that are exacerbated by some of the flawed gameplay design choices—like lots of open spaces in between POIs that leave players wide open for attacks while rotating. Likewise, the map itself feels too big for the limited 150-player count, which leads to far too much downtime. When combined with the game’s slow movement, this practically guarantees you’ll go several minutes at a time without any enemy engagements.

    Ashika Island, on the other hand, offers way more cover between POIs—whether in the form of small buildings, rocky terrain, or objects to hide behind. It encourages movement and pushes matches closer to the fast pacing the series is known for. There’s never a dull moment on Ashika Island since its player count is just right for the map size, which keeps engagements flowing at a consistent rate.

    Ashika Island’s impeccable design

    Image: Activision

    Speaking of POIs, each main hub on Ashika Island is a blast, from the condensed Residential area, to the multistoried Tsuki Castle, and even the close-quarters Oganikku Farms. Activision and High Moon Studios did an incredible job of creating POIs that are all fun to explore and battle it out against enemies in, without feeling repetitive. Ashika Island has something for everyone, whether you’re someone who prefers to take it slowly, or an expert player who likes to finesse and use the environment to your advantage.

    The underground area full of water is also a nice touch, giving players another way to rotate away from potential hot zones. Those who are less experienced can just hang out in the underground area, which is usually not well-trafficked. This gives newcomers a chance to get their bearings and survive, even against more experienced players.

    Likewise, Ashika Island doesn’t have choke points or overly advantageous positions like other maps. One of the biggest issues with the original Warzone is that certain spots like Prison from Rebirth Island and Peak on Caldera were right in the middle of the map and gave players a distinct height advantage. So, other POIs felt less desirable to take over, especially since they were often on the outskirts of the map. That’s why Ashika Island works so well: there’s no obvious power position that works better than others. Sure, certain POIs are slightly more ideal depending on the zone movement and your play style, but overall, Ashika Island’s layout is well-balanced.

    One of the best areas is the set of apartment buildings to the southeast of Oganikku Farms. There are two tall buildings here, each comprised of several floors, all of which can be reached from the opposite building across. This gives players multiple access points, rewarding those who like to outsmart their opponents. One of my favorite gameplay moments involved flying a helicopter toward a team, using it to distract the enemy players, and then jumping out before taking out multiple foes in one fluid motion. Outmaneuvering an opponent is Warzone at its best, and it’s all thanks to Ashika Island’s fantastic design.

    Back in the action, soldier

    Image for article titled After Three Months Of Struggles, Ashika Island Saved Warzone 2.0

    Screenshot: Activision / Joseph Yaden

    Beyond the map’s design itself, I cannot praise the Resurgence mode enough. By default, battle royales on traditional large maps can be tough to get into since it often takes upwards of 30 minutes to finish a match. You typically spend more time looting and preparing for battle than you do actually fighting against other players, which gets old after a while.

    But Resurgence throws that out the window; instead taking place on a smaller map with a max of 52 players (as opposed to around 150 on Al Mazrah). More importantly, it allows players to continuously respawn as long as at least one teammate remains alive, offering plenty of chances to get back into the action.

    What this means is that you’re not penalized as much for playing aggressively, resulting in hard-hitting and fun matches that are easy to pick up and play—even if you’re getting your ass kicked. It’s easy to get caught in the “one more match” loop when Resurgence games last between 12 and 15 minutes, and it’s less likely that you’ll give up in frustration when you know you can drop in, get in a firefight, and get back in faster than you can find a weapon in the traditional battle royale. While Warzone’s gameplay itself still needs a little work—like implementing a slower time to kill, and faster animations across the board—getting back into the action so quickly almost makes up for some of its fundamental gameplay flaws.

    Ashika Island’s excellent design, along with the faster-paced, less punishing Resurgence gameplay, equates to an immensely fun experience that feels much more like Call of Duty than the traditional BR mode. It’s swift and intense, with plenty of variation that keeps me interested for lengthy game sessions broken up into short bursts. It gets to the point faster and is ideal for players who don’t have hours upon hours to devote, offering the same thrills as a typical battle royale but in a fraction of the time. Sure, Warzone 2.0 has plenty of room for improvement, but Ashika Island makes me confident the game will eventually reach the highs of its predecessor.

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    Joseph Yaden

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  • Warzone 2.0’s Getting Stats Soon, But Your Current Kills Don’t Count

    Warzone 2.0’s Getting Stats Soon, But Your Current Kills Don’t Count

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    A Call of Duty Warzone 2.0 character shoots at an ATV.

    Image: Infinity Ward

    Call of Duty Warzone 2.0 players are about to get what they wanted…sort of. The red-hot online shooter is getting Combat Records with its Season 01 Reloaded midseason update, which will go live December 14. Sounds good. But the catch is, it’s starting fresh: no information from the games you completed before that date will be counted toward your stats.

    Traditionally, all the Combat Record does is log your and other players’ performance, including total time played, kill/death ratios, killstreaks, and other competitive stats, and players have been wanting it to come to Warzone 2.0 since the game came out in November. However, a new blog Activision dropped today about the forthcoming patch revealed that the eagerly awaited feature comes with a significant caveat.

    “Record will only be from the activation date forward, and will not include statistics from Season 01 launch through Season 01 Reloaded (November 16 to December 14),” read the update blog.

    Kotaku reached out to Activision for comment.

    For competitive players, this news comes down like a heavy slap in the face—nothing you do until December 14 will be officially documented. If you pop out your most impressive killstreak and no Combat Record is around to write it down, did you even have a killstreak?

    Personally, I’m not sure if this one is as bad as some fans are making it out to be. But I can understand their frustration, especially when considering the fact that Combat Record is a typical CoD feature that was missing from launch. It also doesn’t help that Warzone 2.0’s launch was one of this year’s most clunky and bugged. As pleasurable as the free game is to actually play, fans’ goodwill clearly has its limits.

    But in the dark age between now and December 14, when stats will finally start being recorded, you can focus your attention to anticipating other midseason updates Warzone 2.0 is getting, like a Rocket League-inspired Warzone Cup with ATVs. Or you could, you know, try to just enjoy playing the game.

     

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    Ashley Bardhan

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  • New Modern Warfare II Movement Trick Is Turning People Into Speedy Lil Goblins

    New Modern Warfare II Movement Trick Is Turning People Into Speedy Lil Goblins

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    A group of Call of Duty: Modern Warfare II players have been breaking the game’s movement system and their latest creation is something they’re calling the “G Walk.” The trick looks very frustrating to play against, leading to some controversy among the game’s community over the new exploit.

    Call of Duty: Modern Warfare II was released last month across nearly all platforms and quickly became one of the biggest games of the year. And just this month, the game’s highly anticipated Warzone 2.0 spin-off mode launched to similar praise and player hype. Sure, the campaign seems bad and filled with some terrible moments—like a section where players point their rifle at an unarmed person to “deescalate” the situation—but the online portion of this year’s edition of the annual Activision shooter seems to be a hit with fans. And one group of players is using Modern Warfare II’s movement controls to create impressive, scary, and very fast techniques to up the competitive ante.

    As spotted by Jake Lucky on Twitter, Modern Warfare II clan “Euphoria” are breaking the game right now. Their latest creation, which they’re calling “G Walking,” turns the normally human soldiers in Call of Duty into wild, speedy goblins that hop and crawl around maps like kids who have had way too much sugar on Halloween night. As you might expect, moving around this fast at such a weird posture makes it challenging for other players to land a shot on these out-of-control monsters. (As of now, the group has yet to share publicly how to pull off this new move.)

    And just as quickly as the goblins themselves, players have begun responding to the videos of Euphoria members G Walking. Some find it funny, others find it scary. But many are annoyed by what Euphoria is doing, claiming that it ruins matches and makes it harder for casual players to just hop on for a few hours and play. Members of Euphoria have mostly laughed at the complaints–and in their defense, they are just using controls and mechanics that exist in the game to do this wild shit. If anything, developers Infinity Ward need to patch these exploits out of the game if the studio doesn’t want this to become the new meta.

    Breaking Call of Duty games isn’t a new thing for players. Some Modern Warfare (2019) vets might remember the popular slide cancel exploit that was discovered in that game and used in the original Warzone. That move has also returned in Warzone 2.0 and is already being used by many players online.

    I personally remember playing the original MW2 back in 2009 and running around doing the annoying Javelin suicide glitch that would kill everyone around you when you died. It was very annoying and was quickly patched out of the game. And before all that nonsense, I remember getting into weird spots on Crash in Call of Duty: Modern Warfare 4 using janky-level geometry and tricky jumps. If anything, stuff like G Walking and the groups’ other movement exploit— Superman Hopping— is just tradition at this point.

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    Zack Zwiezen

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