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Tag: gaming news

  • Electronic Arts cuts jobs for more than 670 workers

    Electronic Arts cuts jobs for more than 670 workers

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    Electronic Arts is laying off 5% of its workforce, or around 670 of the company’s workers. EA employed around 13,400 people by the end of last March, according to a regulatory filing. Sixty-five percent of those employees are located outside the U.S., it said at the time. Notifying impacted employees “has already begun and will be largely completed by early next quarter,” EA CEO Andrew Wilson wrote in a note to staff published Wednesday.

    Wilson also said EA is “moving away from development of future licensed IP that we do not believe will be successful in our changing industry.” Instead, it’ll focus on “owned IP, sports, and massive online communities.”

    “We are also leading through an accelerating industry transformation where player needs and motivations have changed significantly,” Wilson wrote. “Fans are increasingly engaging with the largest IP, and looking to us for broader experiences where they can play, watch, create content, and forge deeper connections. Our industry exists at the cutting edge of entertainment, and in today’s dynamic environment, we are advancing the way we work and continuing to evolve our business.”

    No specific games were mentioned in Wilson’s note, although EA is currently developing several games based on licensed properties, like a reported third Star Wars Jedi game, along with Marvel’s Black Panther and Iron Man. EA announced in 2022 that Respawn was developing three separate Star Wars games, one of which was Star Wars Jedi: Survivor. The two others were unannounced; one of those games, a first-person action game, has been canceled, according to Video Games Chronicle. “As we’ve looked at Respawn’s portfolio over the last few months, what’s clear is the games our players are most excited about are Jedi and Respawn’s rich library of owned brands,” EA entertainment and technology present Laura Miele said in a statement to the publication.

    The cuts come almost one year after EA laid off around 700 people, or 6% of its staff, in March 2023. Earlier in February of this year, The company also laid off “a small number of staff” earlier this week as it ceased operations on EA Sports MLB Tap Sports and F1 Mobile Racing. (These layoffs may be included in the 670 number announced Wednesday.) Those games are presumably part of the company’s plan to “sunset” several games, as Wilson noted in the letter to staff.

    EA expects to spend $125 million to $165 million on these layoffs and other cost-cutting measures. Office space reductions will cost roughly $50 million to $60 million, while $35 million to $45 million is expected to go toward “costs associated with licensor commitments,” according to a securities document filed Wednesday. EA said it’ll spend $40 to $55 million on employee severance, which is on top of the $170 million to $200 million EA spent last year on its reorganization cost-cutting plan. (EA, at that time last year, expected to finish the actions related to those costs by Sept. 30, 2023. This time around, it expects to be finished by Dec. 31, 2024.)

    Image: Respawn Entertainment/Electronic Arts via Polygon

    In late January, EA released its recent financial results where it reported earning $7.6 billion in the past 12 months before Dec. 31, 2023. Of that, EA made $5.8 billion in gross profit. EA reported that its net bookings are up by 1% year-over-year — part of that is related to its live service success, where it earned a “record $1.712 billion,” 3% more than last year. “On a trailing twelve-month basis, live services were 73% of our business,” EA wrote. In particular, EA called out EA Sports FC for “outperforming expectations.”

    “I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company,” Wilson said in the letter, adding that the company will do its best to help affected workers find “new roles or paths to transition to other projects.” “While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams.”

    EA is, unfortunately, not alone in the worrying trend of increasing video game industry layoffs. On Tuesday, Sony Interactive Entertainment announced it was laying off 900 people, or 8% of staff. Insomniac Games, Naughty Dog, Guerrilla Games, and Sony’s Technology, Creative, and Support divisions were all impacted. This week alone, people have been laid off from studios like Deck Nine Games, Supermassive Games, and esports company ESL; there was also a production halt at Die Gute Fabrik as funding ran dry.

    Roughly 8,000 people have been laid off in the first two months of the year in a worrying trend that’s quickly outpacing 2023, where around 11,000 people were laid off, per industry trackers. Why are these layoffs happening? A comedown after the pandemic is part of it, but not the whole story that includes increasing interest rates on loans, how expensive it is to make games, and a shift in video game industry business models. One important failure to consider is that executive leadership expected the engagement built during the pandemic to continue and grow; executives expanded their companies recklessly without a realistic long-term plan.

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    Nicole Carpenter

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  • A Major ‘Stardew Valley’ Update Is Coming in March

    A Major ‘Stardew Valley’ Update Is Coming in March

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    I’m insanely excited about the tweet Barone made in December revealing one of the new items: bigger storage chests! (If you know, you know, and if you don’t know, you will soon after you start playing and need to store everything.)

    How Should You Prepare for the Update?

    First and foremost: Buy the game if you don’t own it already. The game’s power requirements are low compared to other popular games, so it should be easy to play on just about any existing PC.

    For existing users, if you use mods, you’ll need to prepare for the likelihood of updating all of your mods after the update goes live. There’s no way to know when mod makers will have time (or if they will at all) to update a mod you like, so you’ll have to keep an eye on that yourself. SMAPI and Content Patcher are minimum requirements for many mods, so start with updating those.

    If you have an existing file you want to hit perfection on or the completion-related Steam goals, like crafting any item, you might want to complete the existing goals before any new additions arrive. Crafting and cooking recipes are sometimes tricky to unlock or find since they often depend on other achievements in the game, and there’s no telling where the new recipes will be.

    What Do You Need to Play Stardew Valley?

    To play the new update on March 19, all you really need is a working PC. But for the best experience while you play, here’s what we recommend having available.

    A Game Controller

    You can play Stardew with just a keyboard, but a game controller is much more intuitive and comfortable to use. I find I often use both, since the keyboard is where I activate my mod shortcuts, but a great gaming controller is preferable by a long shot whenever I’m doing any normal tasks around the farm, heading to the mines, and especially when I’m fishing. I refuse to fish via keyboard.

    A Steam Deck

    If you’re bummed about needing to wait to play on your Nintendo Switch, you could get a similar experience with the help of a Steam Deck. Our favorite at WIRED for PC gaming is the Valve Steam Deck, and you can even upgrade to the OLED Valve. Extra bonus with the Steam Deck is that your mods can work on it, too. Here’s how to do it.

    A Great Headset for Co-Op

    Did you see that mention of eight-player co-op? Because I sure did. While eight voices trying to manage the same farm sounds a little crazy, I have loved playing Stardew Valley in co-op mode. I once played one file for over a year with a friend to hit the in-game perfection levels together. (Hot tip: don’t miss the recipes on the TV!) Having a good gaming headset makes everything easier on co-op, since it eliminates echoes and crappy audio.

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    Nena Farrell

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  • ‘Pokémon Legends: Z-A’ Is Coming in 2025. Will a New Nintendo Switch Join It?

    ‘Pokémon Legends: Z-A’ Is Coming in 2025. Will a New Nintendo Switch Join It?

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    A new Pokémon Legends game is coming to the “Nintendo Switch family of systems” in 2025. Pokémon Legends: Z-A, announced Tuesday with a brief teaser trailer, is an “ambitious new entry” into the series that will launch simultaneously worldwide. It’s also fuel for the fire that a new Nintendo Switch console is coming next year.

    The first Pokémon Legends game, Arceus, launched in 2022. Arceus was new ground for the franchise: the first open-world game in the series, something for which fans had long clamored. The Pokémon Company offered little in the way of details on Z-A, which will take place in Lumiose City of the Kalos region, the France-inspired setting introduced in Pokémon X and Y. In Pokémon Legends: Z-A, “an urban redevelopment plan is underway to shape the city into a place that belongs to both people and Pokémon.”

    Wording around the game’s launch, specifically that it will come to Nintendo “systems,” has already caught the eye of some fans. While that could refer to variations on the Switch—the Switch Lite, the OLED modelreports earlier this month suggest that the Switch successor is expected in 2025. VGC reports that the delay could be a push to give Nintendo time to line up “stronger first-party software.”

    Anticipation for a new Nintendo console couldn’t be higher. It’s been nearly seven years since the company introduced the Switch and more than two since the OLED version dropped. All the more reason for fans to speculate about when the next system might come. Following Tuesday’s Z-A announcement, “Switch 2”—the name commonly given to the (presumably) forthcoming console—began trending on X with fans posting “I can care about Pokémon again” and “The Switch 2 has to be next year because I just know they don’t want us playing the new Pokémon game in 30 [frames per second].”

    The new Switch’s existence is hardly a secret these days; during GDC’s 2024 state-of-the-industry survey, 8 percent of polled developers said they were working on games for its successor. It’s not a question of if the Switch 2 exists; it’s when Nintendo will finally announce it.

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    Megan Farokhmanesh

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  • New Nintendo Direct coming on Feb. 21

    New Nintendo Direct coming on Feb. 21

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    Nintendo will broadcast a new Nintendo Direct presentation on Wednesday, Feb. 21, a showcase focused Switch games coming in the first half of 2024, the company announced Monday. The new Nintendo Direct starts at 9 a.m. EST/6 a.m. PST, and will run about 25 minutes, Nintendo says.

    Wednesday’s Direct will be viewable on Nintendo’s YouTube and Twitch channels. The presentation be on-demand, meaning the entire showcase will go live at once.

    Nintendo notes that its newest Nintendo Direct presentation is a Partner Showcase, meaning that third-party publishers and developers will be the focus during the video showcase. In other words, don’t expect a big blowout on Nintendo’s first-party slate.

    Nintendo’s currently announced first-party lineup includes Switch games Princess Peach Showtime!, Luigi’s Mansion 2 HD, and Paper Mario: The Thousand-Year Door. Of course, Nintendo may have a few surprises in store as well. The company still has Metroid Prime 4 on its release schedule, and is rumored to be sitting on a handful of remakes and remasters.

    Less likely to appear during February’s Nintendo Direct is the company’s next console. “Switch 2” is reportedly coming sometime in 2025.

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    Michael McWhertor

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  • Nintendo’s next-gen console reportedly delayed to 2025

    Nintendo’s next-gen console reportedly delayed to 2025

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    The wait for Nintendo’s next-gen console may have just gotten a little longer. According to multiple reports, Nintendo now plans to launch its Switch successor in the first quarter of 2025 — or about eight years after it launched the original Nintendo Switch.

    Brazilian journalist Pedro Henrique Lutti Lippe, citing multiple sources, reported Friday in a new video that Nintendo recently briefed publishers on an updated launch window for the new console, colloquially known as “Switch 2.” That report has since been corroborated by reports from VGC and Eurogamer, also citing sources, that say Nintendo’s original plan for a next-gen launch in the second half of 2024 has been pushed to Q1 2025.

    VGC’s report says that the delayed launch of the Switch 2 may be due to Nintendo’s desire to prepare “stronger first-party software for the console.”

    Nintendo has not officially announced a successor to the Switch, nor has it indicated a potential launch window for the system. But multiple reports previously pegged it for a 2024 launch.

    Company president Shuntaro Furukawa recently told investors that the original Switch would be Nintendo’s “main business” for its upcoming fiscal year, which runs from April 2024 through March 2025. Furukawa has also promised a “smooth transition” to any next-generation platform.

    Nintendo’s current-generation console-handheld hybrid continues to sell well, despite its age. More than 139 million Switch systems have been sold to date, making it Nintendo’s second-best-selling console of all time.

    If the Switch 2 has been delayed to 2025, Nintendo fans will have to sustain themselves on the company’s currently announced lineup. Mario vs. Donkey Kong just released Friday, and still to come are Princess Peach: Showtime!, Luigi’s Mansion 2 HD, and Paper Mario: The Thousand-Year Door. Nintendo also has Metroid Prime 4 on its release schedule but that long-awaited sequel does not have a release window.

    Polygon has reached out to Nintendo for comment and will update when the company responds.

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    Michael McWhertor

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  • D&D’s 2024 revision of won’t be finished until 2025

    D&D’s 2024 revision of won’t be finished until 2025

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    Wizards of the Coast has been teasing the next revision of the Dungeons & Dragons 5th edition ruleset since at least 2022. At the same time, it’s been working to temper fans’ expectations while managing multiple controversies — including, but not limited to, the OGL debacle, a particularly heinous round of holiday layoffs by its corporate owner, and a complicated recall of defective products. It also assured fans that the rules will be backward-compatible and player-focused, with lots of good guidance for novice Dungeon Masters. Also? They aren’t going to be complete until 2025.

    The seminal role-playing game’s official 50th anniversary was last month, and it passed without much fanfare from its owner. Then, on Monday, Wizards shared a news briefing containing a partial release calendar for the next 12 months. Buried at the bottom is the fact that Monster Manual, the third and final book in the new set of revised 5th edition rulebooks, won’t be available as a physical product until Feb. 18, 2025 — over a year from now. That means fans won’t have the full complement of revised core rules until after D&D’s 51st birthday. For comparison, the original 5th edition Monster Manual arrived in the same year, 2014, as the other two core rulebooks.

    Making matters worse, that date further complicates the revised edition’s proposed naming convention. It, perhaps erroneously, started out being called One D&D and shifted to be known as the 2024 revision. But that’s largely academic at this point.

    Here are the highlights from the announcement, including details on a few new adventures and a history book:

    • First up, the Player’s Handbook (2024) is expected to release on Sept. 17, 2024, followed by the Dungeon Masters Guide (2024) on Nov. 12, 2024, and Monster Manual (2025) on Feb. 18, 2025. According to Wizards, all three will have the now customary two-week digital pre-release window for those who pre-order it through D&D Beyond. That means you could potentially start playing with the revised rules for characters, combat, and adventuring by Sept. 3, 2024.

    The standard cover for Vecna: Eve of Ruin.
    Image: Wizards of the Coast

    The hand of Vecna adorns the collectible cover of Vecna: Eve of Ruin, rendered in bold line art.

    Alternate art cover, available only at local game stores.
    Image: Wizards of the Coast

    • Vecna: Eve of Ruin is a campaign for characters starting at level 10, and tops out at level 20. It’s set to arrive as a physical product on May 21, 2024, and as a digital product for those who pre-order two weeks ahead of time. From the official description:

    A high-stakes adventure in which the fate of the entire multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration by the notorious lich Vecna who is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds.

    • Quests from the Infinite Staircase is another anthology, a format that Wizards has excelled at in the past with hits like Candlekeep Mysteries and Journeys Through the Radiant Citadel. Expect it on store shelves July 16, 2024, and as a digital product for those who pre-order two weeks earlier. The official description reads:

    This anthology weaves together six classic DUNGEONS & DRAGONS adventures while updating them for the game’s fifth edition. The Infinite Staircase holds doors leading to fantastic realms. It’s home to the noble genie Nafas, who hears wishes made throughout the multiverse and recruits heroes to fulfill them.

    A golden D&D ampersand on a red cover.

    Image: Wizards of the Coast

    The ultimate book showcasing D&D’s inception, including Gary Gygax’s never-before-seen first draft of D&D written in 1973, a curated collection of published fanzine and magazine articles contribute to D&D’s origin story. Each document is introduced, described, and woven into the story by one of the game’s foremost historians, Jon Peterson.

    The news release teases a few more things to come in 2024, including projects that have yet to be announced. Highlights include a return of adversarial, tournament-style play common to the original version of D&D. There will also be “footwear and apparel from Converse, an official LEGO(tm) IDEAS building set complete with minifigures, and delicious treats suitable for snacking around the gaming table from Pop-Tarts.” More convention appearances by the D&D team are promised, as is the rollout — in some form — of the highly anticipated 3D virtual tabletop.

    For more, check out the D&D Beyond website.

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    Charlie Hall

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  • Final Fantasy 7 Rebirth demo released on PS5

    Final Fantasy 7 Rebirth demo released on PS5

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    Square Enix has released a free demo for Final Fantasy 7 Rebirth on PlayStation 5, after showing off the second part of its remake of the 1997 classic in a dedicated State of Play stream on Tuesday.

    The demo comes in two parts, with the second to be added later in an update. The first part, available now, is almost the first full chapter of the game. It lets you play as hero Cloud and antagonist Sephiroth in an early flashback section called “the Nibelheim episode,” based on a memorable moment from the original game. It’s very dramatic, and makes a brilliant jumping-on point for the Final Fantasy 7 story.

    The second part of the demo, which will be added between now and the game’s release on Feb. 29, gives players a taste of combat and exploration in a more open setting, Junon, ending in a boss fight at the fishing village of Under Junon. In this second section, you can pick from Cloud, Tifa, Aerith, Barret, and Red XIII to form a party of three, and experiment with the characters’ synergies as you hunt down monsters on the world map before facing a boss. Polygon had the opportunity to play this section back in September, and it’s a great taster for what the majority of Rebirth will play like.

    Sadly, since the demo features sections from across Rebirth, progression won’t carry over to the full game once it releases for PS5 on Feb. 29.

    Elsewhere in the State of Play, Square Enix offered a deep dive on Rebirth’s structure and features, including the often surreal and funny side quests and minigames that will flesh out what looks to be a colorful and expansive adventure.

    Polygon recently had a chance to play the opening hours of Rebirth. After that momentous first chapter recalling the Nibelheim Incident, the action moved to the picturesque town of Kalm, where Cloud and his friends are resting after the events of Final Fantasy 7 Remake. There, we could chat with the party and locals and explore some of the game’s systems, including a promising Gwent-alike collectible card game called Queen’s Blood. After an escape from a Shinra raid on Kalm, the action moved out onto the Grasslands for open exploration reminiscent of the Junon section of the demo.

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    Oli Welsh

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  • The life-size Psyduck is coming back, and it’s available to pre-order

    The life-size Psyduck is coming back, and it’s available to pre-order

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    The Pokémon Company’s life-size Psyduck is back. It’s up for preorder on The Pokémon Center United States-based store, just weeks after it was restocked on the Japanese site. The Pokémon Company originally released its 31-inch Psyduck plush back in 2020, a blessing to Pokémon fans during the depths of the COVID-19 pandemic lockdown. It’s been back in stock a few times before, and here it is again, with perfect timing with Netflix’s Pokémon Concierge, starring Psyduck.

    Psyduck remains exactly the same as it was then, both stunning and perpetually stunned by its chronic headaches. (Psyduck is a migraine-haver’s icon.) Psyduck measures 31 inches in its Pokédex entry, making the big yellow duck true to life. The only problem is that it’s $324.99 — $45 more expensive than it was in 2020. That’s inflation for you.

    The good news, though, is that you now can read user reviews to tell you how awesome owning a life-size Psyduck is:

    Words cannot express how pleased I am with this massive Psyduck. Truly, massive. I’m thrilled that he finally came back in stock, and I had no qualms about purchasing him this time around. He shows up in random places around the house and it’s always a shock at first when I see him (most definitely he is using his confusion attack) but then a calmness quickly washes over me, and I feel comfort in knowing that he too, is confused all the time. Be aware that the shipping box is quite large, and says Psyduck on the outside, so don’t let him sit unattended for too long or someone else might try to capture him! He is way too rare and precious. Trust me – buy him and you will not regret it!! PS…he looks fantastic in hats.

    There are actually two four star reviews out of the total 70 — the rest are top scores. The main gripe is that Psyduck is a little top heavy, so it falls over relatively easily. But for the most part, Psyduck has been worth the purchase for many Pokémon fans:

    He is incredibly rotund and looks confused and distressed at all times, it’s like looking into a mirror! I couldn’t bring myself to place Psyduck on the floor so he takes up half my bed instead. A small price to pay for Psyduck to watch over me while I dream about an Appletun plush restock.

    Also, Psyduck came in a box that was not discrete at all. Anyone will be able to read in big bold letters that a 31” Psyduck plush is inside so be ready to intercept the package once it is dropped off otherwise Team Rocket might steal him away.

    The Pokémon Company expects to start shipping this new batch of yellow ducks in October. If you can’t wait until then but don’t care about what big Pokémon you have, a tall Lucario, big round Spheal, and massive Wailord are all in stock. In the past, The Pokémon Company’s sold big Mareeps, Slowpokes, and Gigantamax Pikachus among several other large dudes.

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    Nicole Carpenter

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  • Relive how bad Silent Hill: Ascension was with new excellent ‘It’s Trauma’ merch

    Relive how bad Silent Hill: Ascension was with new excellent ‘It’s Trauma’ merch

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    Silent Hill: Ascension hasn’t made a big impact on the video game world, but maybe its licensed T-shirts will. Konami recently announced some tie-in merch, which is now available on its website. The store features some generic shirts, a hoodie, and a green beanie, but, most importantly, a light blue T-shirt and mug that say “It’s trauma” surrounded by rainbows and stars in the bubbliest font.

    If you’ve ever wanted the most emotionally problematic merch that looks surprisingly great and reflects how you feel on the inside, this is the purchase for you.

    When Silent Hill: Ascension was announced, it promised a new take on the series by being an interactive, live, choose-your-own-adventure-inspired experience. It was the tagline “It’s trauma,” though, that made a big impact on me, specifically because it was so bewildering. It was very on the nose for a story that was, as we were told, about trauma. Even worse, it was insulting to both people with trauma and Silent Hill fans who knew the franchise’s history with the topic.

    For example, Silent Hill 2 offered a profound commentary on trauma, grief, and guilt, creating a character-driven story that differentiated itself from the first game’s dense lore-based world. These are themes the Silent Hill franchise has been chasing throughout its lifetime, sometimes successfully (Silent Hill: Shattered Memories) and sometimes not (Silent Hill: Downpour).

    Silent Hill: Ascension is just the latest to try and capture that magic, and it’s been a huge failure. Critics have slammed the interactive story for failing to understand the core concept of “Silent Hill as trauma,” for stilted dialogue, and for being a general slog to sit through. The completely arbitrary season pass and microtransactions, which featured cosmetics and allowed players to choose characters’ actions, didn’t help with making it feel like a tonally consistent experience. It’s tough to take any piece of media seriously when it releases a purchasable sticker that shouts its theme. You didn’t know this was a game about trauma? Now you do.

    A T-shirt or mug isn’t going to make Ascension any better, but the “it’s trauma” sentiment makes for some perfectly ironic merch. Plus, with how the world is right now, you can do much worse than a T-shirt or mug that screams “I have a relationship to trauma.”

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    Carli Velocci

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  • Palworld sells 1 million copies in 8 hours, devs say

    Palworld sells 1 million copies in 8 hours, devs say

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    Palworld, the game that looks like, “Pokémon, but with guns,” was released Friday and is already one of the biggest releases of the year.

    According to its developer, Pocketpair, the game has sold over one million copies within “about” eight hours of its release. Pocketpair shared the impressive sales number via X, but did not add any further clarification as to what that sales number included. Palworld launched to both Steam and Xbox Games Pass, so it’s unclear if that number includes copies of the game that Xbox Game Pass subscribers download as part of the service.

    Polygon reached out to a representative of Pocketpair and asked the team to clarify what the sales number included. We will update the article as we hear back.

    Regardless if the sales number counts the Xbox Game Pass downloads or not, Palworld has had an absolutely massive release day. According to Steam Charts, the game has over 340,000 concurrent players on Steam on Friday afternoon, beating out other popular titles like PlayerUnknown’s Battlegrounds and Baldur’s Gate 3.

    Palworld has been drumming up buzz for a long time now. Basically it stuck out for the contrast between its cute creatures and brutal conditions — previous trailers have shown its adorable monsters fighting with military-grade machinery and creatures toiling away in factories. It basically looks like a militarized Pokémon game, but with additional survival elements as well.

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    Ana Diaz

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  • How to watch the Xbox Developer Direct 2024

    How to watch the Xbox Developer Direct 2024

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    On Jan. 18, Microsoft will broadcast an Xbox Developer Direct, the company announced last week. MachineGames’ upcoming Indiana Jones game is expected to be highlighted, alongside Obsidian’s Avowed, Oxide Games’ Ara: History Untold, and Ninja Theory’s Senua’s Saga: Hellblade 2. No Activision Blizzard titles are expected on the broadcast.

    When is the Xbox Developer Direct?

    The Xbox Developer Direct will be broadcast at 12 p.m. PST / 3 p.m. EST / 9 p.m. CET on Xbox’s YouTube and Twitch channels. You can watch the livestream, via YouTube, in the embedded video above. After the direct airs, ZeniMax Online Studios will broadcast The Elder Scrolls Online 2024 Global Reveal at 1 p.m. PST / 4 p.m. EST / 10 pm CET.

    What games are in the Xbox Developer Direct?

    Here’s the slate, straight from Microsoft:

    Indiana Jones game: MachineGames, the award-winning studio behind the recent Wolfenstein series, will reveal their upcoming Indiana Jones game, an action-adventure that puts players in the leather jacket of the legendary archaeologist. Developer_Direct will showcase more than 10 minutes of game and developer insights, including details about the game’s setting and story, how fans will actually play as Indy, additional details from his next globe-trotting adventure, and the premiere of the first gameplay trailer.

    Avowed: The team at Obsidian will share the first deep dive into the gameplay experience fans can expect in Avowed, their upcoming fantasy action RPG, set in the fantastical, vibrant Living Lands. Learn more about how Obsidian’s expertise in building worlds with deep themes, dynamic gameplay, and thoughtful reactivity come to life in Avowed where players will have agency to make choices to shape every step of their adventure.

    Ara: History Untold: Hear from the leads at Oxide Games – a studio founded by veterans of the strategy genre and the creators behind classic strategy titles including Civilization V – as they unveil exclusive new gameplay and share more details about the inspiration, key features, and road ahead for their upcoming historical grand strategy game.

    Senua’s Saga: Hellblade II: Ninja Theory take us behind the scenes at their studio in Cambridge to give us some insight on how they are crafting Senua’s Saga: Hellblade II. The team will speak to the ambition and meticulous care involved in creating Senua’s journey of survival.

    It’s unclear whether Microsoft will show off other games during the Developer Direct, beyond the planned The Elder Scrolls Online broadcast that will follow the main event.

    Several Microsoft rumors have been swirling of late, like Sea of Thieves — an Xbox console exclusive — potentially coming to PlayStation 5, according to Game Files’ Stephen Totilo. Giant Bomb’s Jeff Grubb also said he’s heard of Sea of Thieves coming to PlayStation 5 and Nintendo Switch, alongside other Xbox exclusives. However, it seems unlikely that those reported releases would be announced during the Jan. 18 Developer Direct.

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    Nicole Carpenter

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  • Frostpunk 2’s trailer raises the stakes with worker rebellions, punishing conditions

    Frostpunk 2’s trailer raises the stakes with worker rebellions, punishing conditions

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    City-building survival game Frostpunk 2 will put settlers in the same perilous conditions as the first game — in a time of ice age, where the environment becomes bleaker and bleaker. But, according to a new gameplay trailer, it looks like it will up the ante from the original game’s unforgiving, dystopian conditions. The sequel is slated to come out sometime in the first half of 2024 on PC, and will debut on Game Pass.

    In Frostpunk, you manage a city of settlers in a town near London during the industrial revolution, weathering a cataclysmic environmental event. Ice storms have ravaged most of humanity; you must find a way to keep the generators for heat, while assigning workers and making constant tradeoffs in order to keep people fed, housed, and, most of all, alive. The game’s motto was “The city must survive” — your citizens believe they are some of the last living humans, and letting the generator die means freezing to death.

    Frostpunk 2, which is set 30 years after the original, takes these ideas and runs with them — the city has lasted this long, the motto is now “The city must not fall.” It looks as if each of the core conceits of the original game got a glow-up. The top-down design of the city is just as vivid and picturesque. But the gameplay trailer reveals more sophisticated UI features in the building layout, including what appear to be design elements related to new heating technologies. When Frostpunk 2 was first announced in 2021, the announcement trailer noted generator technology evolved to run on oil — but that these upgrades would come at a price.

    In Frostpunk 2, players must navigate political conflict and worker rebellion. It appears workers now have agency to fight back against the Steward’s — that’s you, the player — choices, in the form of voting things down. The gameplay trailer shows the inside of a civic building, in which workers vote on equal pay. The trailer also shows off a few narrative flashpoint moments, where citizens ask for specific things, or voice specific complaints: At one point, a miner named Ian Mactavish shouts “where are the homes you’ve promised.”

    That might be the most frightening bit this sequel promises, honestly — being able to put faces and names to the working population. The original game gave you basically no good choices: You’re forcing people to work 18 hours, feeding them sawdust, and attempting to puzzle out whether militarism or religion is the best way to enforce adherence. It looks like in the sequel, you’ll have to face the brutal consequences of your choices.

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    Nicole Clark

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  • Smite 2 is coming, won’t replace the original Smite

    Smite 2 is coming, won’t replace the original Smite

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    Hi Rez Studios and Titan Forge Games will release a sequel to Smite, the third-person MOBA that was first released in 2014 and has drawn 40 million players since, the companies announced Friday. Smite 2 will bring with it an Unreal Engine 5-powered upgrade, and promises full cross-play and cross-progression.

    Smite 2’s developers say that the move from Smite’s Unreal Engine 3 to Epic Games’ newest game engine will give the sequel more “godlike impact” — meaning graphical upgrades and more dazzling effects. But Titan Forge and Hi Rez are also promising gameplay improvements, including an updated user interface and better matchmaking. Developers also say that Smite 2 will be built with multiple control schemes in mind from the start: keyboard and mouse, controller, and even SteamDeck.

    The original Smite isn’t going away. Titan Forge and Hi Rez say they plan to keep the original running as a stand-alone title, and the game “will continue to receive regular updates and servers will remain available for the foreseeable future.” But not all cosmetics from Smite will carry over to Smite 2, given the undertaking of bringing 10 years of content to the sequel.

    “There are currently over 1,600 skins in Smite, excluding Mastery skins,” Titan Forge and Hi Rez said in an FAQ on the Smite 2 website. “To just port every skin to Smite 2 would take about 246 person-years of work. And we couldn’t both do that, and make Smite 2 as amazing as we knew it could be if we focused on starting anew.”

    An alpha playtest of Smite 2 is planned for the spring. Smite fans interested in giving the sequel a go can register to take part at the game’s official website.

    Smite 2 will be playable on PlayStation 5, SteamDeck, Windows PC, and Xbox Series X. Like the original Smite, it will be free to play.

    The original Smite launched on PC in 2014, and has since been ported to Nintendo Switch, PlayStation 4, and Xbox One. That game has more than 130 playable gods from more than a dozen pantheons, but the playable roster also included guest appearances from painter Bob Ross, metal band Slipknot, and characters from Avatar: The Last Airbender and The Legend of Korra.

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    Michael McWhertor

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  • Jaws captures the greatness of movie-to-pinball adaptations

    Jaws captures the greatness of movie-to-pinball adaptations

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    Stern Pinball just launched a new pinball table based on Steven Spielberg’s classic thriller Jaws. It’s the latest in a long line of licensed movie-based games from Stern, which has released Jurassic Park, James Bond, Godzilla, Star Wars, and Ghostbusters-inspired tables over the past decade.

    Jaws — purely based on photos of Stern’s new table; I haven’t played it yet — exemplifies what can be great about adapting properties for pinball. The table, designed by Keith Elwin, incorporates themes like a surprise great white shark appearance, the tension of harpooning said shark, and using a chum bucket to get ol’ Jaws’ attention. Naturally, it has samples of John Williams’ memorable score, and Stern even got Richard Dreyfuss back to record some voice lines for Jaws (e.g., “Shoot again!”).

    Here are some of the cooler things about Stern’s new pinball table.

    The Bloody Chum Bucket

    One of the unique sculpts for Jaws is a chum bucket attached to a Newton ball assembly that, when struck, shakes the bucket to “chum the waters.” Stern illustrates this chumming effect with red LED lights underneath the main playfield; they light up in a pattern that makes it look like blood is streaming through the water.

    Photo: Stern Pinball, Inc.

    The Shark Fin

    When the water is sufficiently chummed, the shark will make its presence known with a fin target that moves left to right, which players have to strike. That’s one thing I love about pinball: Everything is solved with the bash of a pinball.

    A close up photograph of the playfield of the pinball table Jaws, focused on the “Chum Line” area with a fin-shaped moving target

    Photo: Stern Pinball, Inc.

    The Orca

    On the limited edition and premium versions of Jaws — but not on the “pro” entry-level version — there’s a raised platform that’s supposed to represent the Orca, Quint’s fishing boat. It has its own mini-flipper and a steering wheel spinner. In a nice design touch, there’s also a big shark jaw shaped bite taken out of the boat’s rear signage.

    A close up photograph of the playfield of the pinball table Jaws, focused on the raised playing field that represents the Orca fishing boat and lookout tower

    Photo: Stern Pinball, Inc.

    The Wave Scoop

    One way to launch your ball onto the Orca is this crashing wave-shaped scoop ramp that zooms the ball onto the ship’s deck. (Also, please appreciate the fishing reel-inspired horizontal spinner to the right of the boat.)

    A close up photograph of the playfield of the pinball table Jaws, focused on the wave-scoop ramp that leads to the Orca fishing boat raised playfield

    Photo: Stern Pinball, Inc.

    There are a ton of other details, as highlighted by Stern’s George Gomez and Keith Elwin, in the video below. Warning: It may inspire you to drop a few thousand dollars on a pinball table. The Jaws Pro Edition starts at $6,999, while the Premium Edition costs $9,699; the Limited Edition goes for a whopping $12,999.

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    Michael McWhertor

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  • Watch a 13-year-old become the first person to ever beat Classic Tetris

    Watch a 13-year-old become the first person to ever beat Classic Tetris

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    A 13-year-old streamer, Blue Scuti, became the first ever human to beat the classic game of Tetris on NES. Blue Scuti broke 3 world records in total — including that monumental accomplishment — during a semifinal match for the 2023 Classic Tetris World Championship (CTWC). On Tuesday, he posted the full video onto his YouTube channel.

    It might be funny to think that a 34-year-old game had never been beat before — but that’s precisely the case. Since Tetris (or Classic Tetris) was released on the NES it was genuinely considered unbeatable. Players would play for as long as they could, until reaching the 29th level, at which point pieces would fall so fast it seemed impossible to keep up. Only an AI had ever beat it — until Blue Scuti came on the scene.

    Blue Scuti’s winning strategy was a culmination of the technique that younger players have been developing in recent years. These newer strategies, like “hypertapping” and later “rolling,” emerged in 2016 and 2020 respectively, allowing players to operate the NES controller even faster than the buttons by tapping the underside of the controller. By 2022, most players that placed in in CTWC used some version of these strategies.

    In the 38-minute video, you can see Scuti grow more tense as he approaches ever greater levels. Right after making a great save, he gets to the game’s frozen screen — signaling victory — and ecstatically says “oh my god” while yanking off his gloves. “My hands feel tingly, I can’t feel my hands,” he says, with his face in his hands.

    In a post game interview with streamer ITZsharky, Blue Scuti describes the nerves after playing for 30 minutes, but that he was “still managing to hit the 5 taps.” He added, “You miss one 5 tap and the run can end.”

    This one never did, making Tetris history.

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    Nicole Clark

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  • The new Rogue Trader patch fixes a few nasty dead ends

    The new Rogue Trader patch fixes a few nasty dead ends

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    Owlcat Games continues its work on Warhammer 40,000: Rogue Trader, this time with a patch aimed at rectifying some nagging problems. Patch 1.0.88 contains a multitude of changes, including making skill checks easier across the board. The next major patch will release sometime in January 2024.

    Patch 1.0.88 also fixes “a vast majority of broken quests and cutscenes that blocked progression or worked only for specific choices,” made sweeping changes to items and abilities, improved optimization, and tweaked companion quests and responses. This includes fixes to system stability, co-op desync, broken narrative quests, weapon damage, and a particularly tricky ladder that served as a one way trip for the Space Wolf companion Ulfar.

    Skill checks are also easier across the board, which is useful for players who lean on lore, persuasion, or medicae checks in their playthroughs. The massive RPG campaign still has some bugs and technical issues that make it difficult to progress: I found myself dismayed when I romanced Heinrix van Calox and found that our dalliance locked him in a “sex mode,” where I couldn’t equip any of his gear or use him in combat. I had to break up with the Inquisition agent to restore his combat potency.

    That lingering problem notwithstanding, it’s good to see Owlcat Games continue to polish things up.

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    Cass Marshall

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  • These were the biggest games on Steam (and Steam Deck) in 2023

    These were the biggest games on Steam (and Steam Deck) in 2023

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    Valve offered a peek behind the curtain of Steam’s biggest games of 2023 on Wednesday, revealing which titles dominated the sales charts on PC gaming’s biggest digital platform. Valve also divulged which games Steam users — and Steam Deck owners — played the most this year, with Baldur’s Gate 3, Hogwarts Legacy, Starfield, and Sons of the Forest appearing in multiple top-12 lists.

    Some of the data won’t be too surprising to Steam users who pay attention to Valve’s publicly available stats; perennial Steam favorites like Counter-Strike 2 (née Counter-Strike: Global Offensive), Dota 2, PUBG: Battlegrounds, and Apex Legends are well represented in the best-selling and most-played games lists. But 2023 brought new contenders, like The Finals and Lethal Company, to Steam’s most-played games.

    Valve doesn’t provide specific sales figures or numbered rankings, but rather reveals the top-100 Steam games across multiple categories, breaking each 100-game list into multiple tiers based on sales or play performance:

    • Platinum: 1st – 12th
    • Gold: 13th – 24th
    • Silver: 25th – 50th
    • Bronze: 51st – 100th

    The company’s data spans Jan. 1 to Dec. 15 of this year, so high-performing 2023 latecomers like The Finals mostly missed out on higher rankings on Valve’s lists. Here’s a breakdown of the biggest, most-played, and best-selling games on Steam this year.

    Bestselling games on Steam in 2023

    The top 12 (platinum-tier) games on Steam, based on total gross revenue earned in 2023, includes plenty of free-to-play titles like Apex Legends and Lost Ark, alongside paid premium games like Hogwarts Legacy and Starfield. (Publisher Activision also lists Call of Duty: Modern Warfare 2, Modern Warfare 3, and Warzone as simply Call of Duty on Steam, to explain that naming convention.)

    • Apex Legends
    • Baldur’s Gate 3
    • Call of Duty
    • Counter-Strike 2
    • Cyberpunk 2077
    • Destiny 2
    • Dota 2
    • Hogwarts Legacy
    • Lost Ark
    • PUBG: Battlegrounds
    • Sons Of The Forest
    • Starfield

    Appearing just outside of the top 12, in the “gold” sales tier, are stalwart games like Dead by Daylight and Grand Theft Auto 5, alongside newer releases like the Resident Evil 4 remake and EA Sports FC 24.

    Bestselling new games on Steam in 2023

    Only a third of the top-12 bestselling games on Steam this year were actually released in 2023, so Valve highlights the new-release bestsellers separately. It also bases the following list on the first two weeks of revenue after launching.

    • Armored Core 6: Fires of Rubicon
    • Baldur’s Gate 3
    • Cities: Skylines 2
    • EA Sports FC 24
    • Hogwarts Legacy
    • Payday 3
    • Remnant 2
    • Resident Evil 4
    • Sons Of The Forest
    • Star Wars Jedi: Survivor
    • Starfield
    • Street Fighter 6

    Notable 2023 new releases like Dead Space, Mortal Kombat 1, and Party Animals ranked in the gold tier, while Diablo 4, Lies of P, and Six Days in Fallujah ranked in the silver tier. (Valve did not reveal bronze-tier data.)

    Most played Steam games of 2023

    The most-played Steam games of 2023 is a mostly familiar list, with venerable favorites Counter-Strike 2, Dota 2, and Destiny 2 ranking in the top 12. Newcomers on the most-played list include big hits like Baldur’s Gate 3 and Hogwarts Legacy, alongside challengers like Goose Goose Duck.

    Here are the top-12 most-played Steam games of the year, all of which peaked at more than 300,000 concurrent players. (Valve said it excluded games with “brief spikes in player counts due to things like giveaways and free weekends.”)

    • Apex Legends
    • Baldur’s Gate 3
    • Counter-Strike 2
    • Destiny 2
    • Dota 2
    • Goose Goose Duck
    • Hogwarts Legacy
    • Lost Ark
    • PUBG: Battlegrounds
    • Sons Of The Forest
    • Starfield

    Most played games on Steam Deck in 2023

    Steam users played a lot of familiar favorites on the go this year, including blockbusters Baldur’s Gate 3 and Starfield, alongside smaller fare like Dave the Diver and Vampire Survivors. The original Half-Life also made it to the top 12 most-played Steam Deck games, almost assuredly because Valve made it free for its 25th anniversary.

    Valve says the list of most-played Steam Deck games was measured by “daily active player counts throughout the year.”

    • Armored Core 6: Fires of Rubicon
    • Baldur’s Gate 3
    • Cyberpunk 2077
    • Dave the Diver
    • Elden Ring
    • Grand Theft Auto 5
    • Half-Life
    • Hogwarts Legacy
    • Resident Evil 4
    • Starfield
    • The Witcher 3: Wild Hunt
    • Vampire Survivors

    Just outside of the top-12 Steam Deck games are notable 2023 releases like Diablo 4, Dredge, and Risk of Rain Returns.

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    Michael McWhertor

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  • PS5 sells 50M units, a big milestone after a turbulent start

    PS5 sells 50M units, a big milestone after a turbulent start

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    Sony announced Wednesday that it has sold 50 million units of its PlayStation 5 console since the system launched three years ago. That puts the PS5 on pace with the PlayStation 4, which also hit the 50 million sales mark in 2016, just three years after Sony’s last-gen console launched in 2013.

    In fact, the PS5 needed just one more week to hit 50 million, compared to the PS4. According to data from the Financial Times, it took the PS5 161 weeks to hit 50 million. The PS4 took 160 weeks.

    That’s an impressive feat, considering the major supply constraints that affected PlayStation 5 sales in its early days. For months after the PS5’s launch, PlayStation fans scrambled to secure (or scalp) the high-demand, low-supply system. It wasn’t until 2023 that Sony Interactive Entertainment president Jim Ryan declared that the global PS5 shortage was over.

    “Everyone who wants a PS5 should have a much easier time finding one at retailers globally, starting from this point forward,” Ryan said at the time. The PlayStation boss also boasted at this year’s Consumer Electronics Show in January, that December 2022 “was the biggest month ever for PS5 console sales” and that Sony had sold 30 million PS5s by that point.

    This year’s sales were seemingly just as good, if not much better. Eric Lempel, senior VP for global marketing, sales and business operations at SIE, told the Financial Times that 2023’s Black Friday sales period was the biggest November for PlayStation sales, in both units and revenues, in PlayStation’s history.

    “We’re grateful for all of our players who have joined the PS5 journey so far, and we’re thrilled that this is the first holiday season since launch that we have a full supply of PS5 consoles – so anyone who wants to get one can get one,” Ryan said in a news release. Based on a survey of online retailers just days before Christmas, Ryan’s assessment appears accurate. Various stand-alone PS5 consoles and bundles with games like Marvel’s Spider-Man 2 and Call of Duty: Modern Warfare 3 are in stock at online retailers, including PlayStation’s own direct-sales store.

    As of last year, Sony had shipped 117.2 million units of the PS4, making it the fifth-best-selling console of all time. If the PS5 matches the last-gen console’s pace, it could come close to unseating it. But the PS5 would have to sell more than 155 million units to outperform the company’s biggest sales success to date, the PlayStation 2.

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    Michael McWhertor

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  • Blizzard shares World of Warcraft roadmap for updates through 2024

    Blizzard shares World of Warcraft roadmap for updates through 2024

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    Blizzard Entertainment has a host of content planned for World of Warcraft, both the retail version of the game and the Classic servers. Today, executive producer Holly Longdale shared a roadmap through 2024, which includes the start of the Worldsoul Saga announced at this year’s BlizzCon.

    There will be three more content updates for the current expansion, Dragonflight. While the expansion won’t continue the usual three-act structure, with a raid at the end of each chapter, we’ll still be seeing the aftermath of the story play out. Patch 10.2.6 is marked with a cheeky pirate skull, and not much else, so that’s a hint that we can likely expect some naval trouble soon. There will also be updates to Dragonflight’s existing dungeons and outdoor content.

    Image: Blizzard Entertainment

    In the spring and summer of 2024, players will be able to test the upcoming The War Within expansion. Blizzard has worked hard to make this expansion the start of a story that plays out over the game’s next three expansions in The War Within, Midnight, and The Last Titan, so it’s likely that the early War Within content will have hints and foreshadowing that will pay off down the road.

    Blizzard is also continuing to develop World of Warcraft Classic, which allows players to experience past eras of World of Warcraft. Cataclysm Classic is on the way, but there’ll be new changes to the traditional gameplay styles. There’s already Hardcore Mode, which means if your character dies, they’re permanently dead. An upcoming “Self-Found” mode will restrict the player from acquiring gear or assistance from allies; it’s a one-person venture to the top.

    The World of Warcraft Classic roadmap, showing new gameplay modes like the Season of Discovery, as well as the launch of Cataclysm Classic.

    Image: Blizzard Entertainmnt

    These updates will play out throughout the course of the year, so we may see certain dates and events get shifted. However, it looks like Blizzard is dedicated to providing consistent updates to both version of its popular MMO. While Cataclysm wasn’t the most beloved expansion, the new changes to Classic modes has helped to revitalize player interest. We’ll have to see how the rest of Dragonflight plays out, and how it helps set the stage for the upcoming The War Within.

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    Cass Marshall

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  • Naughty Dog cancels its The Last of Us multiplayer game

    Naughty Dog cancels its The Last of Us multiplayer game

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    Naughty Dog’s planned multiplayer game set in the world of The Last of Us is no more. The studio announced Thursday that it has “made the incredibly difficult decision to stop development on” what it’s been calling The Last of Us Online.

    “We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently,” the studio said in a post on its website. “We’re equally crushed at the studio as we were looking forward to putting it in your hands.”

    The Last of Us Online was, at one point, supposed to be revealed to the public this year. The studio had released a handful of pieces of concept art for the game, but never showed gameplay.

    Naughty Dog said developers at the studio had been in pre-production on The Last of Us Online since the development of The Last of Us Part 2, which it shipped in 2020. The online game was “unique and had tremendous potential,” the studio said, but it was also a daunting task that it did not have the resources to dedicate to.

    “In ramping up to full production, the massive scope of our ambition became clear,” the developer explained. “To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.”

    Naughty Dog does have a separate and brand-new single-player game in the works; the studio teased this project back in May when it told fans The Last of Us Online needed more time to develop. The studio also plans to release The Last of Us Part 2 Remastered for PlayStation 5 in January.

    In its announcement, Naughty Dog provided a silver lining for The Last of Us Online’s formal cancellation: “The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we’re working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready.”

    Naughty Dog said as far back as 2018 that it planned to deliver a multiplayer component for The Last of Us Part 2, a game that was first announced way back in 2016.

    The original The Last of Us launched with multiplayer component of its own back in 2013, which was also available in the PlayStation 4 version, The Last of Us Remastered. TLOU’s Factions mode used deathmatch and team deathmatch game types found in many multiplayer games, and layered a metagame and story on top.

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    Michael McWhertor

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