Image: Kotaku / Ubisoft / Sony / Rocksteady / Nosyrevy (Getty Images), Digital Sun, Vicky Leta / Blizzard, Nintendo, Ryu Ga Gotoku Studios / Sega, Cyan Worlds Inc
This week, Ubisoft released a statement addressing what might generously be called a “controversy” about the upcoming Assassin’s Creed game, Shadows. Let’s be real, though. It’s just the latest salvo from a reactionary hate movement. You can read our thoughts on that, the terrific texture of Yakuza 0, the missteps of Nintendo World Championships: NES Edition, the amazing sound design of the Riven remake, and more, in the pages ahead.
In 2023, Blizzard opened up Overwatch’s world for third-party collaborations. The first was a set of skins and other cosmetics based on the anime/manga One-Punch Man, which naturally turned Overwatch’s own “one-punch man,” Doomfist, into the titular hero with a new skin. The cape is luxurious, but he’s not the only hero who got to cosplay during the event. Soldier: 76 gets to ride a bike as Mumen Rider, Kiriko’s green wig is wigging as the Terrible Tornado, and Overwatch’s resident cyborg Genji naturally becomes One-Punch Man’s cyborg Genos.
Looking back, the collaboration was strange because One Punch Man hasn’t really been doing much as of late, with the third season still in development and the last one having come out in 2019. But there’s a surprising amount of love shown in the skins, highlight intros, and other cosmetics, as silly as it is seeing Soldier: 76 pedaling like his life depends on it.
The second big collaboration was with K-Pop girl group Le Sserafim, and it was an absolute banger of an event. Take my hand, walk with me. Have you heard the good word of Le Sserafim’s catchy as hell bop “Perfect Night”? Have you basked in the glory of Tracer, Kiriko, Brigitte, D.Va, and Sombra geared up for a K-Pop concert, serving some of the most glamorous skins Overwatch has ever seen? And did you watch the music video, in which all the previously mentioned girlies attend a Le Sserafim concert and use their various abilities to have their own perfect night? It ruled. I’m still wearing the Sombra skin when I play her, and have no plans to take it off.
Le Sserafim / Blizzard Entertainment
While Blizzard looked outside of its stable for crossovers, it also looked to the other side of the office and had a Diablo crossover, as well. Moira mains rejoiced as she finally got a decent skin out of the arrangement, though the Diablo-themed co-op mode was extremely mid and tiresome. Also, John Cena showed up in a viral marketing campaign for some reason, though that had no impact on the game itself.
Even if you don’t watch One-Punch Man or jive with Le Sserafim’s music, Overwatch 2’s collaborative events have felt meaningful, not like they’re just cheap crossovers. The team at Blizzard has done a lot to capture the vibes of its partners without it coming at the expense of its own identity. Crossovers can be exhausting, as games like Fortnite can lose their entire sense of self as they clutter their worlds with pieces of other properties. But so far, Overwatch 2 has found a happy medium in paying tribute to something within its own framework. — KS
On Friday, Overwatch 2 director Aaron Keller responded to the hero shooter’s Steam review bombing which led to the game becoming one of the most “overwhelmingly negatively” reviewed games on the storefront.
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When Overwatch 2 season six, titled Invasion, launched earlier last week, it brought with it a new support hero, a new game mode, PvE story missions, and the free-to-play game’s debut on Steam, Valve’s popular PC gaming storefront. While the game’s Steam launch was supposed to give players another, potentially more convenient way to play the colorful team-based shooter, it instead led to an incredible influx of negative reviews. Though some players merely left reviews joking about Overwatch 2’s Source Film Maker porn-creation scene being better than the actual game, a majority of players voiced their disappointment with Overwatch 2 failing to deliver on its once-promised story mode.
Keller acknowledged OW2’s less-than-stellar Steam reviews in a recent blog post, saying:
…Although being review-bombed isn’t a fun experience, it’s been great to see lots of new players jump into Overwatch 2 for the first time. Our goal with Overwatch 2 has been to make the game more accessible than ever for more people than ever before.
Many of the reviews on Steam mention the cancellation of the much larger component of PvE that was announced in 2019 as one of their primary reasons for dissatisfaction with the game. I get that. That announcement was about an ambitious project that we ultimately couldn’t deliver.
If we can’t turn back the clock, then what can we do? We can keep adding to and improving Overwatch 2. That is how we move forward. This means more maps, heroes, game modes, missions, stories, events, cool cosmetics, and features—an ever-expanding, evolving, and improving game. This is the future of Overwatch. One where we will continually create and innovate on what is making the game great now for the players who are playing now.
Keller ended his remarks by noting that Overwatch is “such a unique game and world,” especially when players remember to actually work together on in-game objectives, and encouraged people to give the hero shooteran earnest try on Steam.
Lifeweaver has been in Overwatch 2 for just under a month, and already the plant-based support hero has had some pretty significant reworks in both his control scheme and abilities. Personally, I’ve had a much better experience with the character since his last update, but it sounds like Blizzard is planning more changes as it tries to figure out where the character should fit into its popular hero shooter.
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In a new post on the Overwatch website, director Aaron Keller talked about the team’s mindset regarding Lifeweaver moving forward. While they’ve made some improvements to his healing output (he now has one of the higher ones in the game), the team says changes like tightening the spread on his offensive alt-fire Thorn Volley haven’t had much effect on his kill rate. On the bright side he also has one of the lowest death rates of any support hero, so I’m glad to hear you all took my advice and are keeping your distance from the fight.
All that said, Keller says the team is still looking to better figure out Lifeweaver’s intended role in the game, which is exactly what I’ve been trying to do since he joined the roster. Before Lifeweaver, Baptiste and Brigitte were my go-to support characters depending on my team’s makeup and the map type, but Lifeweaver feels like this very situational character that I mostly run just because he’s new, I like him as a character, and his kit is fun, rather than because his utility feels objectively better than the other options.
His abilities—like Petal Platform, which raises a player to high ground, or the controversial Life Grip, which pulls an ally to Lifeweaver’s position—are best used within a coordinated team. The trouble is, most randos online don’t understand or don’t care about how they can create effective plays, and it feels like most just want support players to act as heal bots, rather than leaning into more varied support abilities. It feels like my teammates, and sometimes myself, don’t know how to coordinate around Lifeweaver, so I can see why Blizzard hopes to make his ideal role clearer in Season 5.
Keller continued:
When it comes to future changes for Lifeweaver, here’s what we are thinking. We want it to be clearer why players may select Lifeweaver over other heroes. If your current hero pick isn’t working for some reason (whether it be the map or enemy team comp), what’s a strong incentive for swapping to Lifeweaver? We may make other changes along the way, such as lightly buffing his Thorn Volley and reducing hit volumes, but ultimately, we’ll have changes targeted at further pronouncing Lifeweaver’s strengths and clearly defining his role on your team. This could be leaning harder into his healing effectiveness through a new passive or bringing additional benefits to some of his utility-focused abilities. With a defensive-based hero, we have to be careful how far we go in terms of buffing raw healing and defensive abilities – too far can negatively disrupt the overall flow of an engagement. These are some of the early things we’re iterating through, hope to have our next set of changes ready for Season 5.
Even when Lifeweaver first debuted, I figured he would be a character that would evolve a great deal over time, similar to Symmetra, whose moveset has changed more than once since she debuted at the original Overwatch’s launch. As someone who’s already put over a dozen hours into Lifeweaver, I’m hopeful whatever changes come will help him be the effective support character everyone wants him to be, as Overwatch 2’s beleaguered support players could really use some wins.