You probably won’t play through Starfield quests in the best possible way at first, according to lead quest designer Will Shen.

Shen spoke at length about Starfield and, more specifically, its quest design in a new interview from Bethesda (opens in new tab), explaining how Bethesda draws from its “old school RPG roots: lots of dialogue choices, referencing the player’s skills and background, a variety of combat and non-combat activities, and highlighting our brand-new setting in a way that signals where to go for what kind of stories you want to experience.”

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