Somebody check if hell’s frozen over, because 2010s voxel RPG Cube World is back

Somebody check if hell’s frozen over, because 2010s voxel RPG Cube World is back

Is this real life? 12 years ago, in a very different PC gaming environment where voxels were just becoming the style du jour, a solo indie project called Cube World made a hell of a splash. Minecraft-like, but with more of an RPG bent, the development videos posted to YouTube pulled in tens or even hundreds of thousands of views. It was progressing slowly but steadily until 2014, only to go silent for five years. When it abruptly returned and released, well, Cube World turned out to be… pretty bad.

That anticlimax seemed destined to be the end of Cube World’s story, but here we are whiplashing back to the early 2000s again. Cube World’s back, with a new trailer and a new website, where developer Wolfram von Funck briefly described its return. It certainly seems to be in the same spirit Cube World always was, with an emphasis on using procedural generation to create variety.

wesley@pcgamer.com (Wes Fenlon)

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