RPG vet Josh Sawyer keeps things like Fallout and D&D grounded in history because ‘Once things get too magical… it’s impossible to bring it back down to Earth’

Slap Josh Sawyer’s name in the credits of a game and I will, at the very least, pay attention to it. The guy’s earned it: with directorial credits on Fallout: New Vegas, Pillars of Eternity 1 and 2, and Pentiment, his batting average on ‘helming games that enter the Joshua Wolens pantheon of faves’ is Gibson-level high (I admit it, I Googled ‘highest batting average ever’).

A big reason for that is a shared approach to history and worldbuilding. The games Sawyer’s worked on feel believable and grounded in a way many other fictional settings don’t*, and the man himself says he takes a consciously materialistic approach to worldbuilding, one that has defined his career for a long time. “As weird as it would sound”, he told our Ted Litchfield at this year’s GDC, “going all the way back to Icewind Dale, I at least thought about it.

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