Kerbal creator figured out an ingenious way to redesign his new flight sim’s map: import it from Cities: Skylines

Kerbal creator figured out an ingenious way to redesign his new flight sim’s map: import it from Cities: Skylines

Tell me an RPG developer used a tabletop roleplaying system to sketch out the design for their new videogame? I sleep. Tell me the creator of Kerbal Space Program used another sim—the most popular city builder of the past decade—to create the map for his model plane flight simulation? Real shit. I can’t think of a more PC gaming solution to indie game development.

I recently chatted with Felipe “HarvesteR” Falanghe about Kitbash Model Club, a relaunched version of a game he first released in early access in 2021. At the time it was called Balsa Model Flight Simulator, but Falanghe explained the new name, new publisher, and new scope (read about all that here (opens in new tab)). 

wesley@pcgamer.com (Wes Fenlon)

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