Need to know

What is it? A WW2 RTS with two campaigns, one of them turn-based.

Expect to pay: £50/$60

Release date: February 23

Developer: Relic Entertainment

Publisher: Sega

Reviewed on: RTX 3080 Ti, Intel i7-8086K, 16GB RAM

Multiplayer? Yes

Link: Official site (opens in new tab)

World War 2 looms large at all times, from school history lessons to cinematic epics—even when we’re looking for some videogame escapism, it’s there, making us replay the Normandy landings or the Battle of Stalingrad, deafening us with the cacophony of artillery and exploding tanks. For Company of Heroes 3, however, Relic has taken us further south, to the vineyards of Italy and the desert of North Africa. And a lot has changed since the previous games, with the studio’s ambition and desire for experimentation growing. This is something new, but it’s not the novelties that have impressed me the most. 

Company of Heroes 3 is a beast of a game, cramming in two campaigns and four factions. Its proportions are fitting for this devastatingly massive conflict. The main course, ostensibly, is the Italian dynamic campaign—promising something akin to a World War 2 Total War. 

(Image credit: Sega)

From Sicily to Rome, you’ll push your way north, fighting the Nazis in random skirmishes and incredible bespoke missions. It’s a huge turn-based campaign that serves up a slew of spectacular, tactically interesting RTS battles, and it should be the most exciting thing Relic has ever done. Lamentably, this is not the case due to the absence of one crucial ingredient: it isn’t remotely dynamic. 

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