Connect with us

Video Gaming

Marvel Snap review: “It’ll make you feel like a f**king genius”

[ad_1]

Marvel Snap makes me feel like a fucking genius. Not every so often, but every damn time. Developer Second Dinner may have positioned this game on the Apple and Android stores as a competitive card battler, but that was a mistake. It should have listed this thing under the Health & Fitness category – “A reliable ego boost, delivered efficiently across six-minute rotations or your money back.” You can forget Hearthstone and Magic: The Gathering Arena, because Marvel Snap delivers the sort of quick dopamine hit that the genre titans could never. Quick games, simple rules, deep strategy; it’s the CCG trifecta, designed for a generation of players too distracted to keep track of an overly complicated metagame. 

Marvel Snap is exceptionally undemanding, of both your time and mental energy. You build a 12-card deck and put it to work in battles that unfold over three locations, across six turns where cards are played simultaneously. To win, you need only control two of three zones, but the journey to get there is often as electrifying as it is gratifying. Marvel Snap doesn’t have you attacking the life totals (or negating the abilities) of individual cards played by an online opponent, but rather you work to lock in the highest power level at each available location to secure victory. 

FAST FACTS: Marvel Snap

(Image credit: Nuverse)

Release date: October 18, 2022
Platform(s): Android, iOS, PC
Developer: Second Dinner
Publisher: Nuverse

[ad_2]

Source link